2018 in review – part 2: July to December

2018 in review

The end of another year is approaching, bringing with it a time of reflection as we look back over the old before pausing to await the arrival of the new. It’s become something of a tradition in these pages for me to offer a summary of the year as recorded in these pages, and offer a chance to revisit the ups and downs and the good and the bad the last twelve months have brought us. And so it is for 2018, starting with January through June.

January to June is available here.

Note that this summary isn’t supposed to document everything that happened through the year, but is intended to be a highlight some of the more notable events reported on through these pages. In addition, and for a more detailed look at the various technical and Lab-driven updates to Second Life, please refer to A look at Second Life updates in 2018.

July

Second Life

With the changes to private region fees – and the inevitable backlash from some over grandfathered regions being excluded, I offered an alternative perspective. Whatever estate holders thoughts might have been, two weeks after the private region price restructuring grid growth was slow – but positive. The Lab launched the revamped mainland auction system, initially for Lab held land only.

My Second Life

I repurposed a rezzing system to use as a personal rezzer for vehicle, and got to take the Airfish GEV by Ape Piaggio for a test run – expect it on the marketplace soon! The Get The Freight Out! system came in for examination.

Travel and Arts
July Travels July Art Reviews
Abandale (closed) Cica Ghost: Another Planet
In the Wild (closed) Terrygold: A Rusted Farm
Strawberry Lake (closed) Astral Dreams Project
Smash Starz Art Corner
Ravenwold (closed) DiXmiX: Bicycles
Cloudbreak (closed) Lin C Art Gallery
Erebos Harbor (closed to public access) Diomita Plaza Gallery: LuAnne Anatine
Ponto Cabana Kayly Iali
Pandora Box farewell

Sansar

The July Sansar release saw the introduction of custom avatars with UI and scripting updates. Linden Lab made a surprise announcement that the number of experiences granted to users was dramatically increased.

The Secret Of Mount Shasta; Inara Pey, July 2018, on FlickrThe Secret Of Mount Shasta – click any image for full size

Sansar Travel

My visits for the month encompassed The Secret of Mount Shasta, Horizon Maze and Ebucezam, and the Smithsonian American Art Museum.

Linden Lab

The Second Life 15th anniversary celebrations included another series of Meet the Lindens talks featuring Keira and Patch, Grumpity and Oz, Xiola and Brett and Ebbe Altberg, all of which I attempted to summarise (with audio extracts) under a general heading.

Space and Astronomy

At the start of July, the Martian dust storm reached global proportions, and I looked at asteroids and attempts to study them. The Parker solar probe was readied for launch and I revisited the Chinese space programme. Rockets and a temperate exoplanet also occupied my writings, the UK announced its first spaceport location, while evidence of a subsurface lake on Mars grabbed the headlines. NASA got ready to turn 60, and many were treated to the longest lunar eclipse of the 21st century.

August

Second Life

Making Strides Against Breast Cancer announced their 2018 season, while the American Cancer Society announced announced a major overhaul of how it will go about fund-raising from 2019 onwards and sought ideas from supporters. I got to tour some of the new Themed Learning Islands designed to help bring new users with specific interests into Second Life. Firestorm launched a fund-raiser of their own to help cover technical and licensing costs.

Tech and Viewers

Linden Lab issued the Estate Access Management viewer to enhance the estate access management tools available to region holders and their estate managers within the viewer. A new version of the Second Life bug tracker (Jira) was launched.

The Estate Access Management viewer offers greater access control to regions for estate managers
My Second Life

After several weeks of work, the re-vamped Holly Kai Park, featuring a brand-new gallery space, neared completion.

Travel and Art
August Travels August Art Reviews
Black Kite G.B.T.H. – Mistero Hifeng
Chakryn Forest Club LA and Gallery: Carolyn Phoenix
Summer Wind InterstallART: Simply Spiritual
Kekeland – Bardeco La Maison d’Aneli: Barbara Borromeo and Cherry Manga
Bellefleurs and the House Sakura Paula Cloudpainter
Athenaeum Cica Ghost: Daydream
Missing Melody Nitroglobus: Hypnopomia
Peace of Mind LEA: Ethereal Shapes
DiXmiX: Retrospective
Lin C Art Gallery: Sisi Biedermann
La Maison d’Aneli: Cullum Writer, Aneli Abeyanti and Megan Prumier
The Rose Gallery
DaphneArts: Confinement

Sansar

With the first anniversary of the Public Creator Beta reached on July 31st, I offered some personal thoughts on Sansar. The Lab gave some indication of plans for the platform’s Edit Mode and the planned permissions system. The end of August brought the monthly update, known only by its release number, but which included a lot of information.

Sansar Travel

I visited the Roddenberry Nexus for some Star Trek and Wurfi’s Little Gallery.

Linden Lab

The Lab announced a further Town Hall with Ebbe Linden, to take place in September.

Other Virtual Worlds

High Fidelity announced the ability for users to earn and exchange HFC for USD

Space and Astronomy

The “Commercial Nine” – the first astronauts to fly aboard the US commercial vehicles designed to carry crews to / from the International Space station were announced, although there were concerns about the launch schedule The Parker Solar Probe launched. A study was published on the availability of water on the Moon.

An artist’s impression of the Parker Solar Probe swinging around the Sun at a distance of 6.2 million km (3.85 million mi) . Credit: NASA

September

Second Life

RFL of SL announced an expanded Making Strides Against Breast Cancer season. I provided a summary with audio of the 2nd Town Hall with Ebbe Altberg, and also dropped in on Les Fest 2018, A Spoonful of Sugar 2018, Rock Your Rack and the 2018 Hair Fair.

Linden Lab released the new sign-up process and new user experience for Second Life. The Governance User Group resumed in-world meetings, and Dog Food Days were launched for members of the SL teams. Team Diabetes of Second Life announced their 2018 season.

My Second Life

I got to try the Culprit Sonata Bento piano.

Travel and Art
September Travels September Art Reviews
Eclectica: A New Dawn (closed) Gates of Oria
Destiny Gardens (closed) National Museum of Caledon: Phrynne
The Cat Museum Silas Merlin – Carnival of the Arts
Sea Monsters (closed) LEA: Astral Dreams Project
Lost Unicorn Club LA and Gallery: Lyra Romanas and Io Bechir
Storybook Forest Cica Ghost: The Girl Who Cried Wolf
Savor Serenity Solo Arte
Ashemi Reprise Holly Kai Gallery: LuAnne Anatine
Tagus Enchanted Forest ArtCare Gallery
Little Havana and Voodoo In My Blood Rainbow Painters
Zone One DiXmiX: Maloe Vansant, Isa Messioptra and Harbor Galaxy
Florence Bay The Galleries Museum
Frog Hollow LEA: DC Spensley Retrospective
Deadpool Reborn

Sansar

The R25 release came out, bringing with it the in-client store, shopping cart for the web store, avatar and Look Book updates and the ability to gift Sansar dollars. I re-visited the Smithsonian American Arts Museum to see the upper floor expansion.

Linden Lab

Linden Lab switched to using Stellar Connect to provide Second Life first-line support.

Other Virtual Worlds

High Fidelity announced their second load test on the road to One Billion in VR, and set a new concurrency record for the platform. The event proved so popular, High Fidelity then put out a call for paid help with future load tests.

VR and AR

Facebook announced the Oculus Quest.

Space and Astronomy

Following the dust storm on Mars, NASA launched an attempt to re-connect with the rover Opportunity and a Soyuz space vehicle suffered at the ISS. I focused on the potential of the space elevator while NASA launched a mission to observe Earth’s changing ice patterns. SpaceX announced a new private mission around the Moon and Spock’s “homeworld” was discovered.

October

Second Life

EEP, the Environmental Enhancement Project reached a test release status on Aditi, the Beta Grid. Linden Lab blocked an Android client (IM To Secondlife) due to “serious TPV policy violations”. Linden Realms was re-launched following a total makeover. Wish Lists and Favourites arrived on the SL Marketplace.

Tech and Viewers

Second Life suffered another large-scale DDoS attack.

Shug Maitland kept an eye on the ups and downs of log-ins during the DDOS attack via https://etitsup.com/slstats/ through Sunday, October 28th, 2018 and into the early hours of Monday, October 29th, sending me this above capture
My Second Life
Travel and Art
October Travels October Art Reviews
SilentRane (closed) Barry Richez
Calas Galadhon’s MAZE (Halloween only) Rofina Bronet
Malaika Park Nitroglobus: Monique Beebe
Pendle Hill The G.T.B.H. Project: Artefatos
Nowhere Else DiXmiX Gallery: Aloisio Congrejo
Black Bayou Lake (closed) Club LA and Gallery: oYo
Tokyo Street Subway Entrance Anibrm Jung
On The Other Side Lin C Art Gallery: Janine Portal
World of Soap DiXmiX Gallery: CapCat Ragu and Meiló
Winter Moon Artful Expressions: GiulianaNicol
The Peak Black Label Gallery: Blip Mumfuzz
Cold Ash Nitroglobus Roof Gallery AretevanCyrene
La Frontera DiXmiX: Nel4481
{Glenrosa} (closed) Holly Kai Park: Milly Sharple
Meadow Rose JadeYu Fhang

Sansar

October saw Release 26 (R26), also called the Thumbs Up release, which included the first release of Sansar’s long-awaited permissions system. Following initial feedback, this saw some revisions. The Lab announced Sansar would be expanding to Steam before the end of the year.

Linden Lab

Jason Ghoulston, Product Manager for Sansar and responsible for the formation of the Lab’s Sansar Studios, departed the company,

Other Virtual Worlds

High Fidelity announced their first VR festival, to be held in November.

Space and Astronomy

NASA published its latest roadmap for returning to the Moon and China’s space programme got another examination. Astronomers discovered the first exomoon. A Crewed Soyuz booster suffered a mid-flight abort. Bepi-Columbo lifted-off on a mission to Mercury. I offered a quick round-up on news from Mars.

November

Second Life

Animesh as officially released, grid-wide. The November town hall meeting featured Oz, Grumpity and Patch Linden taking questions, and I produced a summary with audio.

Tech and Viewers

November saw further updates to the Marketplace, including new categories, with one for Animesh / animated objects. It was also confirmed that January 2019 will see the final deprecation and removal of all UDP asset fetching messaging from the viewer. In short: if you’re using a viewer that doesn’t use HTTP for asset fetching, you’ll not see avatars correctly.

Firestorm put out a call for volunteers, and was a victim of a fake account attempt to obtain user details. Kokua caught up with the official viewer Animesh release.

VWBPE announced a call for paper for the 2019 conference and news came that a Second Life machinima had probably achieved a world first.

A restructuring of the Linden Endowment for the Arts, set to start in 2019, was announced.

My Second Life

Ape allowed me to try out her Roadrunner electric scooter – and I find it’s a lot of fun. I also wrote about kitbashing in Second Life.

Travel and Art
November Travels November Art Reviews
Ocho Tango Men in Focus Gallery
Broken Dreams Project La Maison d’Aneli: Cybele Moon, Anadonne, Barret Darkfold, Nevereux, Rikku Yalin
Soul2Soul Highlands Vintage Art
Masters Amusement Park Cica Ghost: Rust
Somewhere in Time Paola Mills: Behind the Avatar
Magritte Blue Orange Gallery
Dagger Bay Sisi Biedermann
Snow Falls The Vordun Gallery
Lutz City Monroe Snook
Let It Snow! 2Lei: No Violence
Cherished DiXmiX Gallery: Kimeu Korg
Pfaffenthal 1867 Rainbow Painter’s Gallery
Winter’s Hollow
Isle of May
Tranquil Bear Winter Resort
R.A.H.M.E.N.L.O.S
Calas Midnight Clear

Sansar

More feedback is given on the expansion to Steam. The Look at Me release arrives, with a new client UI, new VR capabilities and new options in general. Linden Lab also announces a new event / series involving well-known comedians coming to VR. And with Pfeffenthal closing in Second Life, I look at their new project in Sansar.

Linden Lab

With controversy surrounding recent DMCA actions and speculation around about them LL issued a statement on creator rights and IP protection.

Other Virtual Worlds

While not exactly a virtual world, Flickr is popular with Second Life users, and news of changes caused some upset. I also offered my own thoughts on things, while Flickr issued a clarification on free accounts with images uploaded under a Creative Commons license.

Space and Astronomy

November was the month to say goodbye to the Kepler Observatory. ‘Oumuamua gets the first of two mentions in November Space Sunday articles, and SpaceX announce BFS testing plans.  ‘Oumuamua gets its second mention for the month, alongside more on exoplanets. NASA’s insight mission arrives on Mars.

December

Second Life

Linden Lab offered their own look at the last 12 months for Second Life. I offered my own look at the key SL updates through the year.

Team Diabetes of Second Life ran their Winter Showcase and RFL of SL their Christmas Expo. Firestorm launched a Pets for New Residents drive. There was some apparently sad news concerning ACS and RFL of SL, which quickly got turned around, together with additional good news. Survivors of Suicide also had a winter market. Harambee Charity Market returned to raise more funds for the IKSDP schools project.

Tech and Viewers

Firestorm 6.0.1 was released as an “early access” update, and Kokua updated.

My Second Life

I celebrated 12 years in Second Life and made some small end-of-year changes to Isla Pey, and to this blog. I also picked up two ‘planes during the month: the CLSA Stampe SV.4 for L$10 (now L$15), and the TBM Kronos V6. I also caught up one vehicle product review, looking at the aR Wild Goose and Piaggio Tracky.

The CLSA Stampe SV.4, one of two ‘planes I found hard to resist
Travel and Art
December Travels December Art Reviews
The Forest – Winter Wonderland Club LA and Gallery: La Robbiani and Wintergeist
Mesmeric Cove DiXmiX Gallery: Megan Prumier
Hollyee and Winter Dream Bryn Oh: Jane and Eloise
Bay of Dreams Cica Ghost: Lullaby
Junbug (Monet’s Garden) Ribong Gallery
Wild Edge La Maison d’Aneli Gallery
Nevgilde Paris Metro Art Gallery: Cybele Moon
Zimminyville MC Grafite
[Valium] Nitroglobus Roof Gallery
:nostos:deer: Diotima Art Gallery
Ponto Cabana DiXmiX Gallery: Neveraux

Sansar

Sansar launched on Steam, and was followed with the final release for 2018. I offered some thoughts on Sansar at the year’s end.

Sansar on Steam. Courtesy of Linden Lab

AR and VR

I opened the first part of a series offering a personal look at AR and VR.

Space and Astronomy

NASA’s Mars InSight mission took up a lot of my month, with a look at the lander’s arrival, the opportunity to hear the sound of the Martian wind, and the start of initial operations – a piece which also looked at the latest success for Virgin Galactic. When 2019 being the 50 anniversary of Apollo 11, I recalled the momentous Apollo 8 mission, then looked ahead to New Horizon’s encounter with Ultima Thule.

Flying the TBM Kronos in Second Life

Flying the TBM Kronos over Isla Pey

Every time I promise myself, “no more planes!”, something happens to change my mind. Most recently, I’ve been throwing the CLSA Stampe SV.4 around the sky a lot of late (you can read a review of this ‘plane – now costing L$15 – here). This, plus a couple of suggestions led me to try – and buy – the TBM  Kronos V6.

Resembling the Pitt Special S1 / S2, the Kronos is a partial mesh build weighing-in at a default 51 LI, with a display cost of just under 42K and a quite enviable physics cost of 1.5. All of which makes for a very nibble aeroplane with some of the best close-to-real handling I’ve experienced in Second Life – not that I’m necessarily an expert in such things.

The Kronos variants: the full-size version (centre rear); version for smaller avatars (l); version for Tinies (right) and the Petite version (centre front)

A single-seater the Kronos eschews any menu system, and instead offers all commands and options directly through chat or a simple HUD. By default the latter attaches to the top right of the screen, and is nicely shaped to fit the corner without taking up too much space. The controls provided comprise an airspeed indicator, compass, altimeter, and four pre-set camera options.

This is a plane that packs in a lot in many respects. Delivered in a neat suitcase, which opens to reveal a (non-functioning) radio controlled model, together with control handset and a little fuel supply, the ‘plane unpacks to revels not one, but five models. These are: the Default sized ‘plane (51 LI), a slightly smaller version for smaller avatars (43 LI, together with a 0.9 physics cost), a version for Tinies (35 LI), a really dinky version for Petites (32 LI). Also supplied is a non-flying static model. Also supplied is an engine test stand and engine, documentation (basic but sufficient) and a poster.

Inverted climb over Blake Sea

The plane itself is a good-looking little machine, by default presented in an eye-catching and logo-emblazoned finish suitable for the aerobatics / airshow circuit, although perhaps a little too loud for my taste with all the flame motifs.  The engine hood is presented semi-transparent, and the design of the ‘plane can make getting to it a little difficult if you’d prefer it to be opaque, as I did.

Flight controls are the usual for an aircraft: WASD / arrow keys for elevators / rudder and ailerons; E and C / PAGE keys for throttle. For those not used to such a responsive aircraft, remember use of the SHIFT key with the LEFT / RIGHT keys will allow rudder-only turns (unless in Mouselook). Lights are absent the ‘plane, but as it is intended for aerobatics, white smoke can be toggled by typing “i” once the engine is started.   Throttle-wise, 5%-10% provides suitable ground movement speed, and when steering, the plane is both responsive and positive – one of the best ground-handlers I’ve been in.

A low pass over Isla Pey

As a STOL plane, the Kronos will lift-off at anything over 35% of throttle once the airspeed is high enough, and it’ll place itself in “landing mode” with a fairly fast rate of descent at 25% throttle. 30-40% throttle is ideal for cruising, and anything above 45% suitable for aerobatics.

In terms of the latter, the Kronos is a delight, although those used to flying more sedentary ‘planes many find it an initial handful. Light and responsive, it will loop and roll t a touch, and with a little practice it is possible to throw this ‘plane around quite and lot and keep it inside the boundaries of a single region.

The plane is nippy enough in “standard” mode. However, it has two further modes: H for “hardcore” and HH for “hyper hardcore.” I confess, I didn’t feel a lot of difference between H and HH, but the Kronos did respond faster in “hardcore” mode.

The smoke system in action – be sure to have your viewer’s particle system turned up

A template is provided for painting, and there are also some commercial kits available. Custom work can be a little bit of a pain when applying manually: there are a number of transparent elements overlaying some of the ‘plane’s surfaces (notably the engine cover and the wing surfaces), so a little care and patience is required, but nothing that is particularly taxing. For my part, I opted to use the supplied paint scheme as a base – largely due to the presence of the tigers on the tailplane 🙂 .

Good-looking, manoeuvrable, fun-to-fly, the Kronos is a great little single-seater by Rafaell Sorbet and Tania Bouvier, with a nice little HUD by Bunnys Fride. At L$ 1,799, it’s a recommended buy – but if you’re new to flying in SL, try the demo at TBM’s in-world airfield first.

Links

2018 in review – part 1: January to June

The end of another year is approaching, bringing with it a time of reflection as we look back over the old before pausing to await the arrival of the new. It’s become something of a tradition in these pages for me to offer a summary of the year as recorded in this blog, and offer a chance to revisit the ups and downs and the good and the bad the last twelve months have brought us. And so it is for 2018, starting with January through June.

July to December is available here.

Note that this summary isn’t supposed to document everything that happened through the year, but is intended to be a highlight some of the more notable events reported on through these pages. In addition, and for a more detailed look at the various technical and Lab-driven updates to Second Life, please refer to A look at Second Life updates in 2018.

January

Second Life

I started the year with a look at Tyche Shepherd’s end-of-year Grid Survey report for 2017, which saw the grid contract by 4.0%. R. Crap Mariner joined the blog as a guest writer, with a regular series through the first half of the year covering dance in Second Life.

Tech and Viewers

Catznip was the first major viewer release for 2018, with the arrival of the shopping-focused R12. Firestorm issued version 5.0.11.53634, with lots of content creation goodies. Linden Lab released the 64-bit version of the official viewer, together with an update on plans for Linux. As the Alex Ivy release saw Linux removed as a viewer download option, the Lab re-issued their last stable Linux viewer version

My Second Life

I took to the air in the CLSA Fairey Gannet, a bargain for military flyers at just L$10.  brightened the skies of my Second Life with Stevie Davros’ clouds and skies.

We don’t (yet) have EEP, but Stevie Davros’ Windlight clouds and skies provide a means of being funky in your viewer
Travel and Arts
January Travels January Art Reviews
Brand New Colony (closed) The Listening Room
La Vie (closed) Cica Ghost Bird People
R.A.H.M.E.N.L.O.S. Gem Preiz – Sapiens
Ivy Falls Gallery Cecile
Thor’s Land MetaLES closure
Oh Deer (closed) Dreamer’s Feelings
Neverfar (closed to public access) Bryn Oh: Lady Carmagnolle / 26 Tines
Flying Coyote River MOSP
Les Reves Perdus Nitroglobus: Cold Frog

Sansar

Linden Lab launched the Sansar Top 5, a video review of popular experiences on the platform, and took the platform to the 2018 CES alongside Intel.  With the announcement that 2018 work would start to focus on user acquisition, I had a few thoughts.

Sansar Travel

My visits for the month encompassed Whystler’s The Bridge Room and Whyst Garden; Aech’s Garage; C3rb3rus’s 2077; and Anu’s Copper Valley.

Linden Lab

In something of a shock announcement, the Lab’s Director of Global Communications, Peter Gray, announced he was leaving for pastures new.

Space and Astronomy

I marked the sad occasion of the passing of John Young; looked at the ups and downs of China’s space programme – together with the first of many pieces on exoplanets; examined lunar lava tubes and commercial gamesmanship; and looked towards the maiden flight of the Falcon Heavy while also returning to TRAPPIST-1.

February

Second Life

February marked the annual Mole Day event in Bay City, recognising the work of the LPDW – the Linden Department of Public Works, and the annual One Billion Rising event, which I previewed.

Tech and Viewers

Second Life had its first major DDoS attack for 2018 and I reviewed the latest iteration of the 360-snapshot viewer.

Travel and Arts
February Travels February Art Reviews
Cece’s Secret (closed) Club LA and Gallery
Meraki Islands DiXmiX: Titus, Gaus and Burk
Kisaragi Town Kimmy LittleBoots
Kamigami, Pandora Resort (closed) Cica’s 50 Cats
Realm Of Light DaphneArts: Je n’aime pas
Sanctuary Giovanna Cerise – From Worlds to the World
Soul2Soul River / Soul2Soul Bay The Art Garden Gallery
Chamonix City DiXmiX: Melusina Parkin
Cuivieenen
Bay of Dreams
Sansar

The Find and Connect release deployed, focusing on making it easier to find others in Sansar, together with assorted content creation and avatar updates and communication improvements were outlined.

Sansar Travel

I only visited a single experience during February: Eternity by C3rb3rus.

Linden Lab

Bjørn Laurin, formerly the Vice President of Product at Linden Lab, departed the company to join HTC Vive.

High Fidelity

I caught up with HiFi’s commerce plans, including the HFC and wallet,

Space and Astronomy

The hunt for exoplanets took a turn with the first discovery of planets in another galaxy, while it was suggested Russia might enter the space tourism market; the SpaceX Falcon Heavy launched while the USA indicated it wants to cease ISS operations at the end of 2025; I caught up with rover operations on Mars then reviewed NASA’s 2019 budget and SpaceX’s attempt to catch part of a Falcon 9 in a giant sea-going net.

Two from one: the moment at which two Falcon 9 cores are about to touch-down at Cape Canaveral Air Force Station following the February 6th, 2018 launch of Falcon Heavy. Credit: SpaceX

Continue reading “2018 in review – part 1: January to June”

Modemworld – navigation updates

blogging

One of the things I strive for in this blog is ease of access to information, be it through the way I use categories and tags for posts or through the use of the available menu options and widgets, etc., within the blog’s theme.

Three changes I’ve made through 2018 – which may or may not have been noticed  –  is to information displayed in the widgets bar on the right of the blog.

In terms of the order in which they appear, these are:

  • A section on SL user groups.
  • A section on SL tutorials in this blog.
  • A revised RSS feed from the SL grid status.

All three can be found between the Blogroll lists and Tag Cloud.

The new / updated blog widgets – all colour items are clickable links. These actually appear one above the next (l-r) in the widgets bar on the right of the blog. 

SL User Groups: provides direct links to all of the current Second Life user group pages on the Second Life wiki. These pages provide a summary of the purpose of the meetings, the date and times of forthcoming meetings and often, but not always an agenda for the next meeting and / or, where recorded, archives of past meetings. All meetings are open to those interested in attending. I provide summaries of all meetings I attend.

SL Tutorials: over the years I’ve provided a series of Second Life tutorials on various subjects. This widget is designed to provide a link to my full index of tutorials (which also includes links to tutorials by others). It also lists key Second Life tutorials I’ve produced either on my own, or with the assistance of Linden Lab (e.g. the Abuse Reports tutorial). I plan to add further relevant tutorials to this selection as they become available, together with what I think are the more interesting of my own tutorials on interesting subjects.

RSS Feed: this is tweak to the RSS feed from the Second Life Grid Status page, which hopefully presents updates in a clean, readable manner.

Menu Updates

Since the introduction of the current blog layout in 2017, I’ve continued to make adjustments to the menu system to try to ease navigation, not all of which I’ve subsequently written about.

Most recently, I’ve attempted to simplify the menu structure further by combining a couple of the top-level menus and reducing the sub-menu structure of each.

Revised menu structure as of December 2018

The top-level menus are now as follows:

  • SL (unchanged): provides access to all Second Life posts and pages, divided into the following sub-menus / categories, including news items, opinion pieces, my Exploring Second Life travelogues, all of my SL user group meeting summaries, art reviews, all viewer reviews, etc.
  • LL (unchanged): provides access to general news and information specific to Linden Lab, including all transcripts of Lab Chats and Q&As by Lab CEOs and senior staff.
  • Sansar (unchanged): provides a breakdown of all Sansar-related posts and articles in this blog, again divided into sub-menus / categories.
  • Other Worlds and Tech (unchanged): covers articles on other virtual worlds, AR and VR, pieces on general tech and my Space Sunday astronomy & space reports.
  • Guests (unchanged): provides access to all articles written by guests on this blog, accessed via the writer’s name.
  • Blog Bits (new): this now combines general information on this blog (blog guidelines, blog navigation, privacy statement and my review systems specifications), my “personal” items (biography, SL home life, my blogging journey, my SL videos, etc.), as shown in the image above.

Note that the majority of the menu items in the above options have right-pointing arrow (“>”) indicating sub-menu options can be accessed. However, do please note that all articles for a specific category can be accessed by clicking on the top-level menu / sub-category option, as (hopefully!) explained in the image below.  The only exception to this is the About Me item under Blog Bits – just use the sub-menu from this to navigate further.

1. Clicking a top-level menu will display all articles under that topic, as indicated by the yellow lines. 2. Clicking on a topic within a top-level menu will display all articles for all sub-menus under that topic, as indicated by the red lines. 3. Clicking on a topic within a sub-menu will display all articles found under any sub-sub-menus for that topic, as indicated by the black lines. 4. Clicking on a specific topic name without any “>” will display only the articles related to that topic.

I hope these changes and updates further help people locate information within this blog. Obviously, the tag cloud can also be used to assist with finding article sets, and don’t forget there are the search options, also found in the right-side widget bar, which include the ability to list post by the major article categories used in this blog, or to list all articles published in a given month (most recent to oldest).

Getting off-road in Second Life

The [aR] Wild Goose by Arton Rotaru (left, shown in its default finish) and the Piaggio Systems Trackie by Ape Piaggio (right) – off-road fun
From time-to-time I receive gifts and / or find little treats that are fun to use in Second Life. Not everything gets blogged, for a variety of reasons – including the fact that even if I have an idea for blogging, I sometimes forget.

Such is the case with a couple of unusual off-road vehicles that came my way – quite a while ago now, if I’m honest; after an initial play with them, each ended up being put away, their original packages only coming back to my attention whilst I was going through one of my regular inventory sort-outs recently. Neither is particularly me, but before they vanished within a box of “packaged” items, I thought I’d finally write them up, should anyone be interested.

First up is the [aR] Wild Goose by Arton Rotaru. This is a single-seat tracked vehicle that is – going by the seat alone – designed for those who like their off-roading in comfort. Protected by a roll cage (handy, as it can roll onto its nose when cresting ridges with steep drops on the far side), the Wild Goose sits on a pair of broad tracks driven by two high-positioned drive wheels that help give the vehicle its distinctive looks.

Ready to go in the Wild Goose

With the engine started as soon as you sit, the Wild Goose is ready to go. Most options are available via the vehicle’s menu when seated, although the important options (light, horn, cruise control, and menu access) are also available from the optional HUD, which also includes a large speedometer and also a useful rez zone locator: pop the HUD on and when Rez Zone is clicked, it will indicate any local rez zones in chat, complete with Map SLurls. Also, for those who prefer keyboard commands, a number of command options can be accessed via function keys.

Handling-wise – and while I am no off-road expert, the Wild Goose is fun. The UP / DOWN (W,S) arrow keys provide forwards / backwards movement (and throttle, effectively), as one might expect, the LEFT RIGHT (A,D) keys handle turning. PAGE UP / PAGE DOWN (E, C) set the Goose’s cruise speeds (10 speeds): tap PAGE UP for a higher setting, PAGE DOWN for a lower setting. Whatever is set is the speed at which the Wild Goose will cruise at from initial start or accelerate to if moving.

Up hill and down: the Wild Goose will go pretty much anywhere, terrain-wise

An unusual aspect of the Wild Goose is that it is both amphibious and (this being SL) it can fly, with either option available from the menu. Should you end up flipping it over, it also has a menu / HUD button (Recover) button for righting it. The menu also has a comprehensive set of options for resizing the Wild Goose to better suit your avatar’s size, together with a choice of male and female sit animations for better apparent grip on the two hand controllers, and a set of built-in texture options. A final set of options allows the vehicle’s handling characteristics to be adjusted to match / contend with terrain you’re driving over.

The Piaggio Systems Trackie, by Ape Piaggio is a smaller and – dare I say – far more raw vehicle, albeit one capable of carrying a (very brave) passenger! The “rawness” of the design is deliberate: Ape wanted a vehicle that looked like it had been cobbled together out of spare parts – and the look certainly works.   Like the Wild Goose, the Trackie is a tracked vehicle (hence the name!), and utilises what might be regarded as a more conventional caterpillar-style track arrangement.

Both driver and front passenger are fully exposed: no role cage or seat belts, the driver sitting directly over the exposed engine, the passenger almost the front fender. Adjustment when seated is minimal – the driver’s foot pedals can be raised / lowered. The Trackie’s HUD is a reflection of the interactive “dashboard” mounted to the driver’s left. Both can be used to start / stop the vehicle when in manual mode (complete with use of the ignition key), and to set the front of the Trackie with a couple of foot rests for passengers or turn the headlights on / off.


The Trackie, with menu and HUD that duplicates the interactive dashboard

Driving-wise, the Trackie uses the LEFT and RIGHT  arrow keys (A,D) for turning and UP / DOWN (W,S) for motion / Braking. The Two PAGE keys act as a conventional gear shift. Note that if you need to reverse, you’ll have to step down through the gears (PAGE DOWN) to engage reverse but use the UP (W) key to drive in reverse, as it is a conventional road vehicle accelerator.

The Trackie’s ability to negotiate climbs is also far more linked to throttle use than is perhaps the case with the Wild Goose, although like the latter, it had a handy Flip function on the menu should you end up overturning it. For those not wanting to both with the manual start-up sequence, the Trackie can be set to Auto Start mode – the engine will fire-up when you sit on the vehicle.

The Trackie handles terrain pretty much as well as the Wild Goose, although more care with gear shifts is required

I confess that neither vehicle is really “me”; I say this simply because I’m not that into road vehicles in SL per se, not as any critique of either. Certainly, of you’re fond of off-road vehicles and don’t have either of these two, they could be fun.

Which you may prefer comes down to wants and needs. The Wild Goose is the more polished in terms of looks and options of the two – and the broader range of options is reflected in the price tag: $1,699 at the time of writing. The Trackie is very much more suited to those seeking a more “home built” look. It weighs-in at just over L$1,000 less than the Wild Goose at the time of writing. If you’re looking for a vehicle you can rez and share with friends, both vehicles come with a set of driver permissions (owner, group or everybody), so it’s easy to offer friends the chance to drive around with you. However, if you want to carry a passenger, the Trackie has that spare seat.

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Isla Pey: year-end changes

Isla Pey

Back in April 2018, I returned Fallingwater – albeit somewhat modified to better suit our needs – to Second Life, redesigning Isla Pey around it in the process. Since then, we’ve been very settled, and the need to fiddle around with things hasn’t really come up.

However, in facing north and out over the “edge” of the grid, we may well see nothing but open seas, but we also miss a lot of the passing surface traffic; something that can be attractive to watch. Making a big move with the house wasn’t something I particularly wanted to contemplate (and not something the shape of the land would really tolerate). But, it did occur to me that by swinging the house through 180-degrees and cutting the island in two, something might be done…

Isla Pey

And so as Caitlyn reached for the hard hats, I started playing. Again.

As the parcel holding Isla Pey is rather long and slender, and given we already had a “north” and “south” end, linked by a large pond, stream and waterfall, cutting the land in two was easy enough. Out went the water, the falls and the surrounding mesh landforms creating the basic landmass was created.  Then, by swinging the house around and moving it southwards, there was room to add a fair-sized back garden – the landscaping made easier (again) by the re-use of the lawn design from the “old” island design.

Isla Pey

This, expanded with the use of Alex Bader’s superb Tiered Garden Wall Building Set, providing room for the art from Ciottolina Xue and pieces from Morgan Sim Designs that have long been features of our garden, while the JIAN Koi Pond Gazebo I’d modified for use with the “original” garden pond helped fill-out the space in the garden.

The southern end of the parcel, now an island in its own right, needed no real changes. It’s still home to our little folly from Trompe Loeil (actually the Amelie pavilion), just a section of HPMD cliffs needed to be added.

Isla Pey

This little island, also home to our sculptures from Silas Merlin, affords the house retain some privacy (one of the reasons I’ve tended to site houses at the north end of the island rather than the south is to help give a sense of privacy whilst being able to see passing ships). But, we needed a way to reach it.

The easiest way to do this was to extend the boat moorings under the house (actually the Botanical Edged Brick Park Path with a little re-texturing), using them as a kind of footbridge while also offering more room for boat / seaplane rezzing in our own little bay. The added room meant I could also add a couple of favourites to our vehicle rezzer that had been missed, the bay offering the perfect area in which to rez them.

Isla Pey

Fiddling with the island home is fun. But with the April changes (which I have nicely stored in a rezzing system 🙂 ) and now this reorganisation, means we probably won’t be making massive changes in the future, unless we opt to move elsewhere.

Just don’t hold me to that statement 😀 .