Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
Planet M’s Sleeping Beauties is the title given to a remarkable – almost heart-rending – installation by Myrdin Sommer at her current region, Planet M.
I’ve covered Myrdin’s work as an artist/region designer with the March 2026 iteration of Planet M (see: A trip to Planet M’s Tula in Second Life) and her 2025 build, Drone Haven (see: A Drone Haven in Second Life), both of which I enjoyed. However, Planet M’s Sleeping Beauties is very different in theme, tone and depth, being wrapped around Myrdin’s own life experience.
Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
This is made clear by the introduction to the installation, which reads in part:
I built this place from my mother’s heart. I wanted 6 children, but they were never born. I carry this sorrow with me always … I wanted to have children of my own so badly that I often thought, all those children in the world who are seen as ‘flawed’ in some way and whom no one loves, bring them to me, I will love them, and so I did. And so I began to sculpt children who were not perfect.
– From the introduction to Sleeping Beauties
The result of this is a remarkable exploration of coming to terms with Nature’s denial of a heartfelt desire – to give birth, to hold, love, and nurture one’s own children – and to seek a form of catharsis for that denial through artistic expression. At the same time, Planet M’s Sleeping Beauty might also been seen as a layered commentary on modern society.
Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
The installation begins with an Experience-led journey (be sure to accept the local Experience on arrival, make sure the HUD attaches (top right of the viewer’s window and that you are using the Shared Environment), in which the symbolism is clear from start to finish (penetration, the nourishment of life within the human body and birth). This delivers us – and I use “penetration” and “delivers” here intentionally and without pun – to an alien landscape which is itself somehow fitting given the subject of the installation, around which are six remarkable sculptures of babies.
These are by no means perfect, as is obvious from the start. But they are clearly vulnerable and deserving of love, carrying with them a beauty known to their mother. As such, they embody Myrdin’s almost life-long desire to have children of her own or to have had the opportunity to raise those who otherwise might have passed through infancy and childhood without the love of a mother or parents.
Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
In and of itself, this gives these sculptures depth and beauty. I take no shame in saying that as one who passed on the opportunity to have children of my own, seeing these tiny (in terms of their size compared to my human self) raised an ache in my heart for the choice I made earlier in life. Just how much harder must it be for someone to be denied that choice from the outset?
Then there is the wider commentary contained within the installation, which Myrdin notes in her introduction.
Much of modern society is not pleasant. Not only do we seem hell bent on wrecking the planet for the generations who follow us, some have reached a point where even babies are more a commodity than a living being, judge for how well they accessorise; self and style matter more than care and nurture. Then there is the fact that within a society which by now should know better, there is an idolatry promotion of the perfect, the beautiful, the ideal which carries with it the subtext that those who fall short – particularly visually – should be at best made aware perfection is not for them or at worst, be shunned and ignored.
Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
And for this I say thank God for people like Myrdin; through her and this installation we can always be reminded that everyone born into this world is deserving of love – and we can all do with learning to love all that is different.
Rootwoven, November 2026 – click any image for full size
I recently had the opportunity to visit Rootwoven Studios, a Full region which performs a number of roles: a marvellously built region for photography; a hub for community events; a place to have a little fun, and a demonstration of the landscaping skills of those behind it.
Primarily the work of Honor Lehane, this is a setting which is in so many ways a personification of perfection: a landscape blending a rugged outline, curving beaches, quiet gardens, what appear to be private retreats with their own little gardens and spaces (all of which are open to the public). Indeed, with so much to see and appreciate, and it’s hard to believe Rootwoven is in part still growing.
Rootwoven, November 2026
Rootwoven Studios is a nature-inspired escape where wonder takes root. A place to wander, play, connect, and simply be. Explore scenic trails, hidden corners, mini golf, beach activities, and live DJ events. Rootwoven is also a living portfolio of landscaping and experience design. Come as you are; stay awhile.
– Rootwoven About Land description
The main Landing Point sits close to the north-west corner of the region and alongside a small commercial centre offering vendor spaces and also information boards – one for bloggers and photographers looking to work with the Rootwoven team, and one on joining / holding events within the region.
Rootwoven, November 2026
Close to this area is the Rootwoven Studio, a combined café and information centre fronted by Alex Bader’s Zen garden. Both vendor space and café present some of the games available in the region and also the first of the many retreats to be enjoyed for those wishing to spend time here.
Exploring the region is simply a case of picking a path or, if you want to see it from above, clicking on the bubble rezzer alongside the Landing Point and taking to the air.
Rootwoven, November 2026
While teleport boards are available for hopping around, if you’re serious about discovering all of Rootwoven’s spots and places, I’d suggest initially eschewing these in favour for your pedal extremities.
Although that said – make sure you’re ready for some good walking and climbing; as already noted Rootwoven is wonderfully rugged in nature. There are also a few rope slides and bridges to keep you fit as well!
Rootwoven, November 2026
I’m not going to give a blow-by-blow account of wandering Rootwoven, purely because it does offer so much that writing about it would be more of a novella than a guide, and I’d only go and miss something. What I will say is that the overall landscaping is richly diverse and that everything flows together in a manner that leans a real sense of life and place to the region.
Around the coast, for example, there are multiple stretches of sand, coves, little bays, a saltwater area rich in mangroves and through which a boardwalk passes, headland hosting houses, waterfalls, a lighthouse and more.
Rootwoven, November 2026
Paths wind their way to most of these, some of which are nicely secluded for quiet times, others more open. Those which may not have a direct path to them tend to have a rope bridge or slide for getting to and from them.
Inland can be found richly wooded areas, winding and climbing paths, bridges reaching across gullies, gashes and gorges, and meandering streams. More board and table games can be found scattered along the various paths winding their way through all of this, together with lookout points and quiet retreats. Those who enjoy games should note there is also a dedicated teleport system for reaching those spaced around the landscape.
Rootwoven, November 2026
Houses, cabins and and an unmissable tower are scattered across the setting. Some of these may appear to be private residences, but Honor assured me they are all open to the public and a part of the region’s role as a landscaping portfolio. All “fit” the region’s design – but I’ll leave it to you to decide if the warning at the Witch’s Tower needs to be heeded!
And on that topic – do keep an eye out for the marvellous medieval-themed mini golf by MadPea sitting close by the tower.
Rootwoven, November 2026
During my visit, Honor asked me if I’d found a favourite spot within the region. I couldn’t actually give her an answer – and I still can’t. Rootwoven is one of those places where just about everywhere you visit appeals in its attractiveness.
Built with a specific pairing of environment settings in mind (accessed by using the viewer’s Use Shared Environment option), Rootwoven is caught in a moment of eventide, the Sun dipping towards the west. However, such is the beauty of the setting, it naturally loans itself to other environment settings as well.
Rootwoven, November 2026
Within her Profile, Honor notes the following:
I’m constantly amazed by the builders, dreamers, storytellers, designers and creators who pour a little of themselves into everything they touch. Their passion and creativity keep this place alive, reminding us that Second Life is about exploration of art, of people, and of self.
– Honor Lehane
Truth be told, Honor can count herself among these people, as can those who worked with her on Rootwoven.
Rootwoven, November 2026
A genuine delight to visit and tour, rich in opportunities for landscape and avatar photography (rezzing for props available through Group membership – but do pick up behind yourself!), Rootwoven is more than worth a visit, whether you are a Second Life explorer or looking for a place to relax – or for a possible venue for your event.
In particular, the region is home to three venues for music – Boogeyman’s itself, on the ground level of the region (and which I covered in the article in the link above); together with the Groovy Girl Café and Sound Control, each of which occupies its own skybox over the region, and both of which I said I might cover in my Coffeehouses and Cafés series. Well, guess what? 🙂 .
Boogeyman’s: Groovy Girl, November 2026Groovy Girl is the smaller of the two skybound venues, occupying a loft-style setting with décor that lives up to the name as it trips visitors into a sense of the Swinging Sixties, with loud wallpaper, flared pantsuits, big hair, flowers, lava lamps, VW Beetles, artful LP covers, bright colours – well, you get the picture 🙂 .
Designed by Grace – with the support of her partner, Ray Dash -, as a place featuring bi-weekly live music sessions featuring SL’s female performers, Groovy Girl is a bright, easy-going space where coffee is self-service and seating is primarily “communal” via two big semi-circular couch sets.
Boogeyman’s: Groovy Girl, November 2026
This is a place where the décor is instantly engaging and fun. The main floorspace offers plenty of room for dancing, live performers have a “backing group” in the form of three cool cats and a rabbit and the LP is properly celebrated. There is even a literal swinging 60-something up in the rafters!
There are other, more subtle references to the era as well. On a table sits a book of poetry by “Pete Livestock” (a nod towards Woodstock?) topped by a Warhol-like pair of glasses. Alongside these sits an old dial-fronts, blocky Bakelite telephone. Elsewhere an old mono record player sit inside of a suitcase converted to carry it, flanked by two tongue chairs which might have had a certain M. Jagger, esq., model that part of his anatomy for them. Meanwhile, a small snack of magazine which include Harper’s BAZAAR and Vogue both span the ages and bring things up to more recent times – two of them having bar codes for scanning.
Boogeyman’s: Groovy Girl, November 2026
For my part, I like the faux “mirror floor”, complete with windows, rafters, lighting and ceiling apparently “reflected” in it. Nothing unusual in this where SL is concerned: many builds have used a similar trick of duplicating walls and ceiling under a transparent floor to give the impression of a reflection.
However, the large bass guitar occupying the centre space under the floor intentionally breaks the illusion – although I wonder how many people instinctively look up to see if a similar guitar is suspended overhead. Either way, it’s a nice touch in what is an attractive venue.
Boogeyman’s: Groovy Girl, November 2026
Sound Control, meanwhile, is altogether different; so much so, that if I’m honest, I’m stretching boundaries a little by including it in a “Coffeehouses and Cafés” article, as it is far more a nightclub than either coffeehouse or café, but it is so attractive, I’m sneaking it in here.
Occupying a larger space than Groovy Girl, Sound Control is built within the superb Cabaret Skybox by MINIMAL, a design I much admire, together with furnishings from the same set, and additional dressing by Ray and Grace. The result is a shadowy, sophisticated setting, one reached by a long entrance hall (part of the overall skybox design) and within which it is hard not to escape the feeling you’re not so much a visitor as you are a a character in a book or film.
Boogeyman’s: Sound Control, November 2026
I don’t mean this to be disparaging – or to suggest Sound Control is in any way a role-play environment; it’s just that the entire club exudes a sense of life and mystery. Where Groovy Girl is rooted in the 1960s and evokes the brighter carefree times of festivals, flower power and all the rest which so readily spring to mind when picturing that decade; Sound Control easily spans a period of around 100 years, with – to my eyes at least – a focus on America somewhere between the 1920 and the end of the 1940s, the core of the era of the Great American Songbook and American Film Noir (so maybe edge a touch of the 1950s in there as well).
This is a place where – at first glance – it would not be surprising to see a young Sinatra standing before the microphone – or Ella, or Julie London, or Mel Tormé – or half-a-dozen others I might name, singing to a small gathering. At the same time, elements of the décor suggest more recent time and take the imagination in other directions such that one might expect the spirit of Eva Cassidy to be on stage, picked out by a spotlight singing with just her guitar for accompaniment.
Boogeyman’s: Sound Control, November 2026
The main club area is very much of two halves: just through the doors is what might be regarded as a foyer area; a place somewhat physically separated from the main club by balustrades, plants and furnishings. whilst also flowing into the larger space. Despite the presence of the British telephone box in one corner (neatly converted into a vertical aquarium), it’s hard to escape that feeling of American noir here; the entire space is suggestive of mystery and even a touch of menace.
Looking a little like a gentleman’s study, a sofa to one wall, bookcases (albeit with interesting displays!) to another, it is marked by two large wingback armchairs, both turned slightly towards one another whilst facing the entrance. Maybe they are there for bouncers (or should I say “heavies”?) to keep an eye on the entrance and the club, allowing patrons to see their presence without them being too obtrusive. Perhaps it is simply a place to retire to for conversation away from the music or to be occupied whilst awaiting a table.
Boogeyman’s: Sound Control, November 2026
However, a small table sits between the two chairs, a single lamp casting a circle of light on its surface which encompasses a compact automatic pistol and a box of .25 ammunition. It’s a little vignette which so easily brings to mind an image of Mitchum or Ladd in one of their gritter noir roles, sitting in one chair, eyeing both the man occupying the chair across from him and the automatic as their conversation see-saws. Given it is a smaller, dark space within the club, it might be easy to pass through this foyer area and miss all it has to say, so I urge anyone visiting to pause before going any closer to the stage area and taking a careful look around and appreciate how all the different elements flow together and add a sense of life to the club.
This attention to detail and providing subtle touches flows into the club proper. Care has been taken with the positioning of the tables and seating, together with the artwork on the walls behind each seating area. Whilst there is no actual alcoves within the club, the positioning of the sofa and chairs around their tables, each little group back by a piece of art and primarily lit by a small table lamp, the seating with the use of lighting of shadow suggests the privacy of alcoved seating where quiet conversations might be held without risk of being overheard.
Boogeyman’s: Sound Control, November 2026
Overall, the décor in the main club area is an eclectic and mixed as the foyer area. The paintings of RCMP officers seems a little unusual for a nightclub, but at the same time, they fit in with the red colour scheme, the low lighting and so on. Similarly the choice of ceiling lighting is just ideal for the space, which each of the tables has been individual dressed using elements from the MINIMAL Cabaret fatpack, giving it a personal feel.
These touches encourage us not so much to visit the club, but inhabit it; in fact – and while there does not appear to be an enforced dress code – its entire richness of detail and ambience is fully deserves visitors dressing for an event when visiting. Sound Control is very much a place of music, but it is also a place which tickles the imagination and the desire to dress the part.
Boogeyman’s: Sound Control, November 2026
In atmosphere and presentation, Groovy girl and Sound Control are very different – but both are attractively and uniquely framed. Details of events at either can be obtained through the Boogeyman’s in-world Group and via the ShowRadar system. Enjoy!
Meauxle Bureaux, October 2026 – click any image for full size
With the Moles being something of an item of news – or at least, LL’s decision to apparently “retire” the Mole last name (although the work they perform under the banner of the Linden Department of Public Works (LDPW) will continue) – I decided to drop into what has – for over a decade now – been a sort-of “home” for at least some of the Moles: Meauxle Bureaux.
For those unaware of the LDPW and the Moles – and yes, there are many – it is essentially a group of independent resident-contractors who, for most of the time since their formation in 2008, have carried out various infrastructure and building / creation projects under the management of Linden Lab (although their remit now covers more than this). Think Linden Homes, Nautilus City, Bay City, the Mainland road and rail systems, builds for events such as Shop and Hop, SL birthday, to name a handful, and you’ll get the picture.
Meauxle Bureaux, October 2026
They are known as “Moles” because when engaged in this this work, they have generally done so using an account with “Mole” as a last name.
This has inevitably led to the achieving a recognised status in SL, with some creating their own “Linden” bears, and with fan groups dedicated to them – and even an official annual Mole Day hosted by Bay City to mark them and their work. Given this, the “ending” of the “Mole” last name has upset for many familiar with both the Moles and the LDPW, as well as a degree of understandable concern.
Meauxle Bureaux, October 2026
First established in around 2014 (the only other time I’ve directly written about it as a region visit), and using a build from the 2013 Fantasy Faire event – Lumenaria by Kayle Matzerath – Meauxle Bureaux sits in the navigable waters off of the southern coast at the upper eastern end of Satori. Since then, it has been a kind of publicly-assessable “Mole Town” available for people to explore, and within which some of the Moles have set-up their own homes – for a time it even functioned as something of a little meeting place.
The setting is suitably whimsical in nature and ideally suited to being the home for the Moles with its bright colours and banners, quirky stone houses and cobbled streets. Yes, some of it is looking rather aged when compared to more recent mesh landscaping elements, structures, animated water and so on – but this also somehow helps reinforce its character and charm.
Meauxle Bureaux, October 2026
Given that it does sit on navigable waters, the region can be reached via teleport or via boating of flying (seaplane / floatplane recommended!) – the “Mole Marina” on the north side of the region offers moorings and a rez zone. Those teleporting to the town, meanwhile, will be delivered to the central plaza / gardens bracketed at their eastern end by the imposing bulk of what I can only refer to as the Great Hall of the Moles and at its western end by the touch-to-teleport portals (3 in total) linking Meauxle Bureaux with Portal Park 1.
Two streets arc out from the plaza the Great Hall, running (initially) north or south, with the one providing the route either to or from the Mole Marina mentioned above. Both streets are lined with Mole homes and establishments. I don’t encourage wandering in to people’s homes, but little peeps through windows (or a glance at their gardens or kerbside areas can offer hints as to the fact that the Moles are a light-hearted and fun bunch.
Meauxle Bureaux, October 2026
One place that most definitely is open to the public is The Ye Olde Abnor Mole Pub (It is a silly place). While it may or may not be somewhere where everybody knows your name (as a certain theme tune goes), it is likely to be a place that will put some very much in mind of Monty Python, albeit in alcoholic terms, rather than canned processed meat (just check the menu on the wall). You might also be able to get a game of pool whilst there.
The Great Hall celebrates some Moles of the past together with Michael Linden, the original “Mole wrangler”, so to speak (still miss you, Michael!). Also on the walls are images of various Mole builds to be found around the Grid and which might be regarded nowadays as “historic” locations (although a couple are now out-of-date as destinations).
Meauxle Bureaux, October 2026
In this, Meauxle Bureaux itself perhaps stands as a time capsule, offering the means to visit older Mole builds around the grid whilst itself pre-dating the introduction of Blinn-Phong materials, giving us a glimpse of those past times along its streets even while retaining its magic form those who remember it from Fantasy Faire 2013.
Sadly, it also appeared to be less well used as it might once have been. I’ve visited on-and-off since I first wrote about it (although admitted, 2026 was the first time back in around 4 years), and I’ve rarely encountered anyone else – resident, Mole or whomever – during the majority of those visits. Which is a shame given it did once host the odd get-together or two and, whilst not up the glitz and glamour of more recently locations, nevertheless makes for a pretty visit and oddly uplifting visit.
The Salty Mole: one of the LDPW builds which can be reached from the teleport boards in the “Great Hall” at Meauxle Bureaux
Given the state of change with regards to the “Mole” last name wandering through Meauxle Bureaux was also oddly poignant.
I actually have no strong feelings either way over whether the name should be retained or not – which is not to say I either agree with the move to end it or I fail to understand the more reasonable concerns that have been expressed about it. Certainly, I would question why unifying how LL interacts with its various independent contractors requires the discontinuing of a last name which does mean so much for many SL residents.
In the meantime, the work of the LDPW will likely continue, as noted – and as such, I would suspect that the use of “Moles” as a collective noun isn’t going to fade from use any time soon. And in that respect and whether populated or not, I doubt Meauxle Bureaux is going to vanish, either, so please don’t take this as any kind of “last chance to visit” piece; I simply felt I wanted to pop back and have a little wander.
Meauxle Bureaux, October 2026
After all, the occasional visit there is good for the soul.
Ash Falls, October 2026 – click any image for full size
I first visited Ash Falls way back in 2017. It was (I believe I’m right is saying) the first of a number of engaging regions put together by the dirty.pretty team in the period – including some for other brands, as with Cold Ash, and most of which I’ve covered in these pages.
Whilst some of their designs – Erebos Harbor and Cloudbreak – may have passed into history, Ash Falls remains – and has actually grown into something of a small estate of three Homestead regions. Given it is nigh-on a decade since my first visit and given this increase in size, I decided to hop back over and renew my acquaintance with the location.
Ash Falls, October 2026
A remote beach set in the Pacific Northwest for photos and soul searchers alike. Perfect for quiet romantic evenings, compelling photography or just hanging out with friends.
– From the Ash Falls Destination Guide Entry
The estate comprises a series of rugged islands spread across all three regions, most offering a mix of public and private (rental) spaces, or are entirely public in nature. Closest to the Landing Point is a grouping of the three largest islands, each with one rental property apiece whilst offering public spaces as well. Thus, a little care is require when exploring – particularly the largest of the three, where the rental house sits in the middle of the routes across it.
Three more rentals are located on two islands at the westernmost extremes of the estate, and appear to be largely private in nature.
Ash Falls, October 2026
The Landing Point for the setting is tucked right up in the northeastern corner of the estate, atop a little islet adjoining the largest of the main island via a bridge.
Two of the things I enjoyed about dirty.pretty and Ash Falls are the broad volcanic beaches the region presented back in 2017 and the fact the team support Whale and Dolphin Conservation, an international organisation founded in the UK and which I’ve supported.
Ash Falls, October 2026
Both of these still appear to be true – among the information posters at the Landing Point are those relating to dirty.pretty’s adoption of an Orca and links to WDC. Outside, meanwhile, a short walk over the bridge and around the main island’s eastern headland will bring you down to the first of the setting’s volcanic beaches, complete with a bridge spanning the shallows to the two more southerly islands.
Before heading there, however, do note the Landing Point also contains information and pointers to surfing within the estate, on renting within Ash Falls and a little remembrance of Erebos Harbor – with another to be found elsewhere within the setting as well.
Ash Falls, October 2026
As noted, the rentals and public spaces throughout the main islands are intermingled, so whilst wandering, do give any houses you come across a reasonable berth. Public spots to hang out at, however, are plentiful and can be found both along the beaches and waterfront areas and inland on the main islands.
When exploring, do use the Shared Environment; it offers a day / night cycle and has been created to match the Pacific Northwest nature of the setting.
Ash Falls, October 2026
Those interested is surfing should make their way westward along the main island to where it pokes a foot into the neighbouring region of Spider Island. A bay is formed between this and the westernmost rental islands, and it is here that surfing can be enjoyed – boards can be found either at the deck sitting over the water from the southern beach of the island or at the piers extending out into the water from the western end of the island.
The water can also be enjoyed by means of the rowing boats with little outboard motors. These can be obtained from a deck roughly half-way along the main island’s southern beach. Just sit in the moored version and use your preferred movement keys to set out across the water.
Ash Falls, October 2026
These will be needed to reach the estate’s southernmost islands (unless you opt to TP or fly!). It is on the larger of these two islands that – for those who may have once visited it – a reminder of Erebos Harbor might be found. Back in 2018, it formed an aged and abandoned observatory. Here it stands as an aged and deserted aquarium, maintaining its sense of mystery and its attractiveness.
Once the home of the Mermade store (not relocated into the sky above the estate), the old aquarium still holds its own secrets within – if you can find them!
Ash Falls, October 2026
The foreshore promenade of the old aquarium includes one of the little boats mentioned earlier, so getting both to and from it by water is entirely possible. Unfortunately, no boat is moored at the other of these southern island as it pokes its head above the water, so if you do visit it by boat, be aware your transport will poof when you stand.
A particular attractive with Ash Falls is the attention to detail throughout: public hang-outs are positioned so that they are not crowding one another and offer a good mix of group spaces or more intimate spots for cuddles or quiet contemplation; decking and wooden steps point the way to places and spaces that might otherwise be easily missed, and so on.
Ash Falls, October 2026
As noted, the Shared Environment complements the setting perfectly; the Pacific northwest is known for being somewhat cold, damp and misty (if not outright foggy!) at times, and the environment across the Ash Falls regions gave a sense of all of this – so much so that you can see the breath of the local horses as they exhale!
Night within the estate brings its own magic as well – as I hope one of the images herein demonstrate. Although again, being out in the wilds does mean things can get a little dark – so you might want to carry a torch!
Ash Falls, October 2026
A delightful place to visit, and undoubtedly an attractive place to live, Ash Falls remains a favourite. My thanks to 葉 (Oso Spicy).
The Swamp, October 2026 – click any image for full size
Earlier in October 2026, I caught a Destination Guide entry for The Swamp by Nomore (manoji yachvili). As I always enjoy Nomore’s work, I hopped over to take a look – but was a trifle early; Nomore was still in the process of setting-up for her new installation, and promised to send over a invite once things were all in place.
True to her word, a few days ago she sent me an invitation to visit MUD, her latest art exhibition, which formally opens on Friday, October 23, 2026 at 12:30 SLT. And whilst standing apart from the region in terms of its location and overall content, MUD is somewhat intertwined with The Swamp.
The Swamp, October 2026
As such, this was going to be a review of both location and exhibition. However, because of the richness of both, I’ve opted to split them in two, and here focus on The Swamp; I’ll have a piece up on MUD in due course.
Before going further, I’ll also note that in order to appreciate The Swamp at its best, it is essential you utilise the region’s Shared Environment during a visit and have local sounds enabled. I would also strongly recommend using a PBR viewer to fully appreciate the use of materials and lighting to enhance the environment, and that if you don’t, then do enable Advanced Lighting Model (ALM) within your viewer (if not on already) via Preferences → Graphics (you don’t need to enable Shadows).
The Swamp, October 2026
The Landing Point takes the form of a hut – one of several such structures scattered across the setting – where on arrival, visitors will receive a greeting in local chat:
Welcome to The SWAMP. The ground is not stable. Water conceals what we cannot see; mud holds back whatever tries to move forward. Images emerge from the swamp like fragments of something we no longer know whether to remember, observe, or cross.
This hut includes a small memento mori to past art exhibitions from across Second Life as a part of its linking with MUD, and a small hint of one of the general theme within the setting mounted on a wall.
The Swamp, October 2026
From here, a boardwalk reaches out across the mud offering passage across its wetness and passing by a large hoarding advertising MUD.
The exhibition itself can be reached more-or-less directly from the Landing Point by stepping immediately off the boardwalk at the foot of the steps leading down to it from the hut and then stepping through the nearby teleport portal as it stands between two rock pillars. Similar portals can be found elsewhere within the setting, and form a common part of the region, whatever face it may wear.
The Swamp, October 2026
Other elements common to the region I’ll mention up-front are the horses which tend to be a mainstay of Nomore’s ground level designs – although here they have been given a look more in keeping with the theme of The Swamp -, and also the fact that the region does include Nomore’s private home sitting in the north-east corner of the region diagonally opposite the Landing Point.
As the house does have some of the public shacks and cabins sitting close by, do please be alert for it when moving north and east through the region so as to avoid accidental trespass.
The Swamp, October 2026
Further along the boardwalk leading away from the Landing Point, and sitting at the end of an arm that branches off of it, is a small motorboat which can be used to putter across the water if desired – when sat in and used, another will rez automatically at the boardwalk to replace it. Note that the boat will de-rez on standing. It’s a nice touch, but not vital to explorations.
In following this initial boardwalk, it is hard not to spot the muddy hill rising opposite to the MUD hoarding, complete with the head of a poor horse sticking out of it. Whilst a rotating sign above the horse might offering the bleak announcement No-one can help you, clicking on the horse’s head will present you with the opportunity to at least try to offer assistance.
The Swamp, October 2026
There are several other boardwalks to be found throughout the region. A couple indirectly link to the one leading away from the Landing Point via a passage over rocks or by stepping off of it as it reaches and arching bridge and then joining another, and thus offer routes of exploration of their own.
Others may start out from the various cabins and shacks in the setting only to peter out and leave visitor slogging over the mud in the direction of the darker shapes looming in the mist and rain.
The Swamp, October 2026
The shacks and huts contain a strange mixture of elements. A pair of cabins, for example, are home to what appears to be a taxidermist’s business. Another contains what might be taken as a touch of of Damien Hirst: a pig sliced into sections and preserved on display, complete with the somewhat dire warning of This is What Will Remain hanging above it and with an even more surprising scene in the room next door.
Elsewhere are indoor displays of stranger things awaiting visitors, and little vignettes which might appear out-of-place or which suggest stories of their own – own both. Also awaiting discovery are pieces of art which float in the muddy waters or lie within blocky caves to the west of the region. These again reference MUD, as does the slideshow projector lying along one of the boardwalks.
The Swamp, October 2026
The entire effect – the sounds of crocodiles in the mists, the boardwalks and wet trails winding between tangles of aged (and dying?) trees and shrubs, the tall mangroves and the way in which the building and other elements rise out of the murk – is extremely atmospheric.
This is a place mixing artistic expression which can, when combined with MUD, speak very personally to us and, perhaps, stir our own creativity through the narratives its vignettes might suggest. It is also a place that is rich in mystery and curiosity so as to make exploration engaging and worthwhile. Throughout all of it might be found places to sit and observe – some out in the open, others more hidden away; some perhaps strangely juxtaposed (the piano and the oil donkey).
The Swamp, October 2026
There are also, perhaps sentiments on the modern age to be found here; commentary on the nature of art in an age where “creativity” is increasingly about typing prompts into a box rather than actually learning creative techniques – perhaps even a degree of political commentary within some of the elements to be found here (the broken Statue of Liberty and the sign hovering between two parts of it together with the pinball machine).
But I’ll leave that for you to decide when you step into The Swamp to see what might be found.