2016 OpenSimulator Community Conference December 10th / 11th

Image courtesy of the OpenSimulator Community Conference
Image courtesy of the OpenSimulator Community Conference

The 2016 OpenSimulator Community  Conference is in progress over the weekend of December 10th / 11th. An annual event, the conference focuses on the developer and user community creating the OpenSimulator software.  It is organised as a joint production by Core Developers of OpenSimuator and AvaCon, and this year is sponsored by University of California, Irvine, Institute for Virtual Environments and Computer Games, Rockcliffe University Consortium, and Virtual Outworlding together with a host crowdfunders.

The conference this year once again features business presentations, talks, panel discussions, workshops, social events and hypergrid activities, covering a wide range of subject areas, including education, social VR, using virtual worlds and environments for historical recreations – and much more besides.

You can find the full schedule of events on the OpenSimulator Community Conference website, together with instructions on how to log-in and join and of the sessions.  The latter are also being streamed for those unable to attend via avatar.

Image courtesy of the OpenSimulator Community Conference
Image courtesy of the OpenSimulator Community Conference

Related Links

 

Advertisements

2016 OpenSimulator Conference registrations open

Image courtesy of the OpenSimulator Community Conference
Image courtesy of the OpenSimulator Community Conference

On Tuesday, November 8th, registrations for the 2016 OpenSimulator Community Conference opened.

The 2016 conference will be over two days: Saturday 10th and Sunday 11th December, with social events being held in the run-up to, and around the dates of, the conference itself.

Since seats are limited, registration is open on a first-come-first-served basis until the maximum number of virtual conference centre tickets is reached.  At that point, community members will still be able to register for the live streamed version of the conference that will be available.

Attendance is free, but those wishing to financially support the conference can sponsor or participate in the OSCC Crowdfunder Campaign when registering. Participants in the Crowdfunding Campaign will receive a variety of thank you gifts depending upon their level of participation, including early access, conference promotional items, and ability to have a virtual expo booth at the event.

Registrations can be made here.

Image courtesy of the OpenSimulator Community Conference
Image courtesy of the OpenSimulator Community Conference

In addition, the organisers are still seeking individuals and groups willing to host  social events If you are interested, please complete the Community Events Sign-up page.

Volunteers are also still being sought as:

  • Greeters / audience helpers
  • Moderators
  • Builders
  • Scripters
  • Social Media / Communications
  • Streaming and Technical Support

Those interested in volunteering can do so via the Volunteer Sign-up form,  Depending upon their interests, volunteers can select more than one role if they wish.

About the Conference

The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. The conference is a joint production by Core Developers of OpenSimulator and AvaCon, Inc., a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces.  The conference features a day of presentations, panels, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

OSCC 2016: call for proposals and volunteers

Image courtesy of the OpenSimulator Community Conference
Image courtesy of the OpenSimulator Community Conference

The 2016 OpenSimulator Community Conference (OSCC) will take place on Saturday 10th and Sunday 11th December 2016.

An annual conference that focuses on the developer and user community creating the OpenSimulator software.  Organised as a joint production by Core Developers of OpenSimulator and AvaCon, Inc., and sponsored by the University of California, Irvine, Institute for Virtual Environments and Computer Games, the conference features a day of presentations, panels, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

Call for Proposals

The Conference for 2016 will feature a series of dynamic short presentations and panels that spotlight the best of the OpenSimulator platform and community, and a Call for Proposals has been issued to individuals or groups who are shaping the Metaverse.

The focus for the 2016 event is the visions for the future and the evolution of the platform, with 20-minute sessions available for speakers, while community-sponsored tours, content give-aways and Hypergrid explorations take attendees to far away places. The organisers encourage presentations that span current innovations and activities, performance artistry, educational simulations, innovative business cases or  have a publication or track record of real world use.

Image courtesy of the OpenSimulator Community Conference
Image courtesy of the OpenSimulator Community Conference

Those wishing to participate directly in the conference as speakers can do so via the following tracks:

  • Creative
  • Education
  • Technical
  • Experiential
  • Other

All proposals should be submitted using the conference Proposal Submission form, and any questions direct to the conference organisers.

The key dates for proposals are:

  • October 9th, 2016 11:59 PST: Deadline for proposals
  • October 23rd, 2016:  acceptance details e-mails will be dispatched by the conference organisers to accepted speakers
  • October 30th, 2016: accepted speakers must register for the conference in order to be included in the conference schedule and the programme
  • November 19th, 2016: presenter Orientation & Training sessions to prepare speakers for the conference and to set-up Presenter Booths. Any custom content, props, and audio-visuals must be submitted to be included in the conference programme.
  • December 10th – 11th, 2016: 2016 OpenSimulator Community Conference
  • December 11th, 2016 – OSCC Hypergrid tour and other community events.
Image courtesy of the OpenSimulator Community Conference
Image courtesy of the OpenSimulator Community Conference

Community Social Events

A key part of OSCC is the social events held in the run-up to, and around the dates of, the conference itself. Those interested in running / hosting a social event should complete the Community Events Sign-up page.  There will also be limited available space on the OSCC conference grid for those who would like to host an OSCC meet-up or an after conference event on Sunday, December 11th. Please contact the conference organisers. with any questions.

Volunteers

The conference needs volunteers to help in a range of activities:

  • Greeters / audience assistances
  • Moderators
  • Builders
  • Scripters
  • Social Media / Communications
  • Streaming and Technical Support

Those interested in volunteering can do so via the Volunteer Sign-up form,  Depending upon interests, volunteers can select more than one role if they wish.

About the Conference

The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. The conference is a joint production by Core Developers of OpenSimulator and AvaCon, Inc., a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces.  The conference features a day of presentations, panels, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

High Fidelity moves to “open beta”

HF-logoTuesday, April 27th saw High Fidelity move to an “open beta” phase, with a simple Twitter announcement.Having spent just over a year in “open alpha” (see my update here), the company and the platform has been making steady progress over the course of the last 12 months, offering increasing levels of sophistication and capabilities  – some of which might actually surprise those who have not actually set foot inside High Fidelity but are nevertheless will to offer comments concerning it.

I’ve actually neglected updating on HiFi for a while, my last report having been at the start of March. However, even since then, things have moved on at quite a pace. The website has been completely overhauled and given a modern “tile” look (something which actually seems to be a little be derivative rather than leading edge – even Buckingham Palace has adopted the approach).

High Fidelity open beta requirements
High Fidelity open beta requirements

The company has also hired Caitlyn Meeks, former Editor in Chief of the Unity Asset Store, as their Director of Content, and she has been keeping people appraised of progress on the platform at a huge pace, with numerous blog posts, including technical overviews of new capabilities, as well as covering more social aspects of the platform, including pushing aside the myth that High Fidelity is rooted in “cartoony” avatars, but has a fairly free-form approach to avatars and to content.

High Fidelity may not be as sophisticated in terms of overall looks and content – or user numbers – as something like Second Life or OpenSim, but it is grabbing a lot of media attention (and investment) thanks to it have a very strong focus on the emerging ranging to VR hardware systems, and the beta announcement is timed to coincide with the anticipated increasing availability of the first generation HMDs from Oculus VR and HTC. Indeed, while the platform is described as “better with” such hardware and can be used without HMDs and their associated controllers, High Fidelity  describe it as being “better with” such hardware.

High Fidelity avatars
High Fidelity avatars

I still tend to be of the opinion that, over time, VR won’t be perhaps as disruptive in our lives as the likes of Mixed / Augmented Reality as these gradually mature; as such I remain sceptical that platforms such as High Fidelity and Project Sansar will become as mainstream and their creators believe, rather than simply vying for as much space as they can claim in similar (if larger) niches to that occupied by Second Life.

And even is VR does grow in a manner similar t that predicted by analysts, it still doesn’t necessarily mean that everyone will be leaping into immersive VR environments to conduct major aspects of their social interactions. As such, it will be interesting to see what kind of traction high Fidelity gains over the course of the next 12 months, now that it might be considered moving more towards maturity – allowing for things like media coverage, etc., of course.

Which is not to share the capabilities aren’t getting increasingly impressive, as the video below notes – and just look at the way Caitlyn’s avatar interact with the “camera” of our viewpoint!

 

 

.