Category Archives: Linden Lab

Lab Chat #3: transcript and audio

Lab Chat #3: Saffia, Troy, Oz, Ebbe and Jo

Lab Chat #3: Saffia, Troy, Oz, Ebbe and Jo

Friday, May 6th saw the third in the Lab Chat series take place in-world, featuring guests Oz Linden, the Director of Second Life Engineering, Troy Linden, a Senior Producer of Second Life and of course, Linden Lab CEO, Ebbe Altberg, in his alter-ego of Ebbe Linden.

The session focused on a mix of questions submitted to an official forum thread ahead of the event, and questions taken directly from the audience, and this transcripts offers a breakdown of the questions asked and answers given.

Please note that in places the audio presented has been edited to remove asides, repetition or removed inaudible elements, and so may differ in length and content to the official recordings made of the session. However, no attempt has been made to alter the content or context of the answers supplied by Ebbe, Oz and Troy.

For ease of reference, the session has been split into two parts, and the following Quick links will take readers to any specific topics of interest to them, and further topics can be navigated to by either returning to this page, or using the Quick Links summaries provided within the Bento / Second Life and Project Sansar pages.

 

 

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VWBPE 2016: Ebbe Altberg transcript with audio

Ebbe Atlberg, through his alter ego of Ebbe Linden, addresses the VWBPE conference

Ebbe Atlberg, through his alter ego of Ebbe Linden, addresses the VWBPE conference

On Wednesday, March 9th 2016, Linden Lab CEO Ebbe Altberg appeared at the 2016 Virtual Worlds Best Practice in Education conference, where he gave a brief overview of matters pertaining to Second Life and Project Sansar over the course of the year since the last VWBPE conference, and to answer questions about either platform asked by the audience.

The following is a transcript of his session at VWBPE 2016, complete with audio extracts. Note that note all items are given in the order they are discussed in the video of the session. For ease of reference, I’ve split comments and questions between those specific to Second Life and those focused on Project Sansar. Also, where more than one question was asked on a specific topic, I’ve grouped the questions / responses together under a single topic.

The Summary

Click on the links below to go to the relevant section.

Opening Comments

Thank you  so much. Great to be here again; it’s an awesome event, I hope you’ve all have had great sessions and more sessions to come. I will just spend a little bit of time and just talk about what I am and what we here at Linden Lab are really excited about, and what we’re working on a little bit. Then as usual, very happy to spend most of the time actually talking to you with regards to your questions that you may have.

So, first of all, wow! What an incredible year it’s been. The virtual reality market that we’re sort-of been waiting for is actually in the process of happening. We’re now seeing incredible investments from a  very large number of companies, whether it’s hardware, software, platforms tools, that I’m sure many of you are very excited to get your hands on very soon.

We in the Lab have been playing a lot with the latest hardware that’s going to hit the consumer market soon, over the next few months, and doing a lot of work to integrate those into project Sansar, but there’s also work to get some integration of that into Second Life.

So we feel very fortunate to be having all this incredible experience, together with you all, of running Second Life. Having the opportunity to see what works and what doesn’t work, what works really well and what is not working at all, and what it takes to run a platform like Second Life. What makes creators successful, what makes businesses successful, because our primary goal here is to make creators of experiences as successful as they can possibly be, and share their success.

Second Life Overview

Second Life has made a lot of good strides over the last year since we last met. Performance is continually improving, and we have some more performance improvements in the pipeline to come out soon. Quality is improving, stability is improving, and we’ve also managed to roll out some nice improvements. New avatars, and you have the new, better web control or media on prim, that’s now a really modern browser technology, which hopefully will be really helpful for educators.

New Registration API

We also have a lot of interesting things coming in the pipeline. [An] improved registration API, so that it will be easier for institutions to bring on their customers or clients or students in a more pre-configured way: choosing what avatars they can select from, getting them set-up in the proper groups, and taking them through a whole custom on-board experience.

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Compliance Work

We’ve also done a huge amount of work in what seems boring but is very, very, important to us, and even though you might not realise it, very important to you all as well, which is around compliance, and making sure that all the things we do fiscally within the Second Life virtual economy, and what it takes for people to redeem to fiat currency, US dollars or whichever currency you prefer around the world. We’re doing a huge amount of work to improve all the tools and fraud controls, etc., to make sure we’re running a clean, tight ship where there’s no money laundering or anything of that sort.

We’ve gotten far enough that we’ll be able to soon improve the time it takes for people to redeem money, so we can do that in hopefully just a day or two for most people. We’ve blogged about that, so you might already know about that.

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The SL Team and Other Things Coming Up

So, I feel really good about the Second Life team. Just a few weeks ago we had the whole team together in Seattle. We keep switching spots; sometimes we do it in Boston and this time we did it near the offices in Seattle. And it’s a very tight group, they are very passionate about Second Life, with Oz heading-up on the engineering side, and just a great, tight crew who really just want the absolute best for Second Life and for you all. So I feel very good with what that team has been able to do over the last year, and what they’ll be able to do in the coming years.

Some cool things coming in addition to the registration API. We have a way for, institutions that have had interruptions of viewer updates when it wasn’t something they were completely prepared for can now sign-up to be on an EDU channel, where we can better manage viewer updates.

We’re working on an update to get the current Oculus viewer working with Second Life, and we’re also working on this Quick Graphics viewer (version 4.0.2.311103 a the time of writing), so that you can manage when people show up in your regions with way too much clothing or too heavy of an avatar and still get good frame rates within your regions if there are avatars that are too heavy.1 Those will all roll out over the next weeks and months.

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Lab Chat #2: Ebbe Altberg – transcript and audio

Lab Chat #2, January 21st, 2016 - Jo Yardley, Ebbe Altberg and Saffia Widdershins

Lab Chat #2, January 21st, 2016 – Jo Yardley, Ebbe Altberg and Saffia Widdershins

Update Wednesday, January 27th: The official Lab Chat #2 video is now on-line, and is embedded at the end of this article.

Thursday, January 21st saw the  second in a series of discussions called Lab Chat, billed as “an opportunity for you to ask Lindens your questions during a live taping that will be recorded and archived for everyone to view.”

As with the first show, the session featured the Lab’s CEO, Ebbe Altberg in his alter ego of Ebbe Linden. In preparation for the recording, Second Life users were invited to ask questions about the Lab, Second Life, “Project Sansar”, etc on a forum thread.

Over 80 questions were asked, all of which were reviewed by the Lab Chat production team, and from which the list of question to put to Ebbe was drawn. The questions select were those the production team thought would be of most interest to the attending audience, or represented those questions which were asked multiple times by different people.

The following pages offer a transcript of the show’s recording session, which has been split into three parts:

  • Those questions and answers those related to Second Life
  • Those focused more on Project Sansar
  • Additional questions & audience Q&A.

The first two sections are presented in chronological order – as the questions were asked during the recording of the show. The additional questions have been grouped together (where possible) by subject matter, for ease of reference.

The Quick Links below will take you directly to each of these three sections, or to any of the individual discussion points within them. Each question / answer includes an audio extract of that question and response for those who wish to listen rather than read.

Quick Links

Concerning Second Life

Concerning Sansar

Additional Questions

Closing Comments

Note: this is not a transcript of the entire recording session. The focus is on the questions asked and responses given. Also, the audio extracts are from a recording which was cleaned-up following the show to remove repetitions, pauses, trailing comments which otherwise break the flow / context of replies. However, no attempt has been made to editorialise or in any way alter the context of any response given to questions.

Lab updates Terms of Service

LL logoUpdate, December 1st: Following my line to the Lab, the ToS was re-issued with Section 10.1 corrected to reference Section 11.5 instead of the incorrect Section 10.2, which had been removed with the original December 1st update. This article has been amended to reflect the update.

On Tuesday, December 1st, 2015, Linden Lab issued an updated Terms of Service (ToS) covering their Second Life and Blocksworld products – and for the first time, at least in recent updates, outline the specific changes which have occurred within the ToS, defining them as:

  • Removal of references to Desura (sold to Bad Juju Games in November 2014) and the Linden Dollar Authorised Reseller programme (discontinued as of August 2015)
  • Explicitly addressing the Lab’s intolerance of harassment of Linden Lab employees
  • Clarifying of the arbitration provision in accordance with applicable Californian law.

In addition, and in light of the formation of Tilia Inc., the Lab’s virtual currency subsidiary, the Terms of Service have been expressly expanded to define “the terms on which Linden Research, Inc. and its wholly owned subsidiaries (“Linden Lab”) offer you access to its interactive entertainment products and services.”

The alterations to reflect the fact the at the Linden Dollar Authorised Reseller programme is no more can seen in the massively foreshortened Section 4.7 of the revised Terms of Service, which once again make it clear that the only point of reference for the exchange of Linden Dollars for physical world currency may not occur anywhere outside of the LindeX, nor may Linden dollars be purchased other than via the LindeX.

The update to reflect the Lab’s intolerance of staff harassment can be found in a revision to Section 6.1. iv, to whit:

(iv) Post, display, or transmit Content (including any communication(s) with employees of Linden Lab) that is harmful, threatening or harassing, defamatory, libelous, false, inaccurate, misleading, or invades another person’s privacy; [my emphasis]

There has been speculation this relates to certain personal attacks directed towards Ebbe Altberg through the likes of Twitter. However, it would seem more likely (I would hope) that this section is intended to address similar attacks which have been made through the Lab’s own forums, etc., over which they have full jurisdiction.

Section 10 contains the changes to the arbitration process, with section 10.1 being greatly streamlined in content and focused directly on the requirements of the Commercial Arbitration Rules of the American Arbitration Association (“AAA”).

While I am not a lawyer – and so the following statement is purely speculative on my part – it would appear that included in these changes is an attempt to prevent class action suits from being bought against Linden Lab as a part of the arbitration process:

Should either you or Linden Lab elect to resolve the Dispute by way of binding arbitration, the arbitration shall proceed in accordance with the then-current Commercial Arbitration Rules of the American Arbitration Association (“AAA”), except that in no event shall the arbitration proceed as a class or representative action. [my emphasis]

One error with these latter updates is that they still reference section 10.2, which has in fact been removed from the ToS as a part of the updates; something that has been raised with the Lab. Section 10.1 now correctly references Section 11.5.

A further change, not mentioned at the head of the ToS can be found in Section 4.1, where the final paragraph has been revised to read:

You may not sell, transfer or assign your Account or its contractual rights, licenses and obligations, to any third-party (including, for the avoidance of doubt, permitting another individual to access your Account) without the prior written consent of Linden Lab.
[my emphasis]

This raises an interesting question around the subject of shared accounts – often used by groups where an account might be used by more than one person for administrative purposes, etc. While the sharing of account passwords has always been frowned upon, the revision to section 4.1 tends to suggest that these accounts could now be deemed as a violation of the ToS unless the Lab’s written consent is granted. I’ve written to the Lab on this point and am awaiting a reply.

Those hoping this update might see a further improvement to the wording in Section 2.3 relating to IP rights will be disappointed. The section is untouched and remains as much a mess of a word salad now as it did following the “clarification” of July 2014.