Gaeta-1 and Zindra changes: Town Hall meeting summary

Linden Lab has announced changes to the standalone Gaeta 1 continent, and the Zindra adult continent. Via the SL Wiki
On Monday, April 20th, 2026 Linden Lab hosted a Town Hall meeting to discuss the upcoming transition of the Gaeta 1 standalone Mainland continent and the 90-region expansion to the Zindra Adult continent. For detailed context on these changes, please refer to the following blog posts:

Table of Contents

The Town Hall was held to offer more information on the upcoming changes – which will be implemented over the course of the rest of the year and see those on Gaeta 1 transitioned away from that continent to land holdings of equitable size elsewhere on Mainland (and not necessarily Zindra), prior to Gaeta 1 being taken off-line, with the steady built-up of the more coastal region of Zindra over the same time period – and to address questions and feedback from Second Life residents.

A number of Lab Land and Support staff attended the meeting, with Derrick Linden fielding the majority of questions, with support from Oatmeal Linden, Whitney Linden and Wendi Linden.

The following is not intended as a full transcript of the Town Hall, but a summary of key questions / suggestions and their responses.

There was a large degree of conversation, particularly during the latter parts of the meeting, which was technically outside the scope of the meeting. This broader conversation included subjects like Zindra land prices, GTFO hubs, extending Mainland road systems, ad farms, Tiny Empires bots, and Yava pods, and is not reflected in the notes below, given the topics a) were mostly outside of any discussion on the Gaeta-1 / Zindra focus and b) did not garner significant responses from the Lab personnel at the meeting.

The meeting utilised local chat rather than Voice, and these notes have been taken from a chat transcript of the meeting provided by Pantera Północy (I missed the meeting myself, due to various reasons), and a summary of major questions and answers supplied by Neon Lyter. Pantera’s video of the session is also embedded at the end of this article – my thanks to both Pantera and to Neon for providing the video and information.

Introductions – Main Speakers

  • Derrick Linden – Senior Manager of Product Operations, who has been with the Lab for almost 15 years.
  • Whitney Linden – Supervisor of the Land Operations Team, who has been at the Lab for 14 years.
  • Oatmeal Linden: Land Specialist with 4+ years at the Lab.
  • Wendi Linden: Land Specialist with 7 years at the Lab.

Recap: Why are These Changes Being Made?

  • Overall, these changes are designed to reflect how Mainland is currently being used.
  • Adult regions continue to see strong demand and high occupancy, while some General and Moderate areas, including Gaeta 1, have seen lower usage over time.
  • Rather than expanding total Mainland size, LL is reallocating capacity to better match that demand.

Impact on Gaeta 1 Residents

  • For Gaeta 1 landowners, this will be a gradual, supported process running through the end of 2026.
  • No regions will close without advance notice, and every impacted landowner will receive direct outreach with relocation options.
  • This includes size-for-size parcel replacements, with flexibility to move to Zindra or other Mainland areas depending on individual preferences.
  • The goal is to make this transition thoughtful and resident-focused, and LL want to give residents time, clear options, and direct support throughout.

Questions and Answers

General

Suggestion: Zindra has lots of troubles with open water traversal. The HOA-gated nature of Linden Homes could be a solution here. Build A-rated Linden Homes along the outskirts of the new expansion, among water like the stilt/houseboat concept, so that LL doesn’t have to run water regions with no paying customers in them while also restricting people from blocking access routes?

Response: Unfortunately we’re not here to talk about Bellisseria or Linden Homes products. This is certainly an option that we have available to us, and we will take it into consideration as we consider future plans here.

Q: Will small areas of protected land possibly be opened?

A: Currently we don’t have any plans to open any existing protected areas, and the new regions that are being created in Zindra will have protected roads and waterways.

Q: will there be any water regions along the protected waters opening for purchase? Most of the ones that are here have already been purchased up by land companies.

A: Yes, there will be some water regions that will be resident occupied. However, the first priority is the individuals that are impacted on Gaeta 1 and those are getting first dibs on the new land being made available on Zindra. We will not make any of the new land available for anyone else to purchase or claim until those individuals are sorted through.

Q: I live in a PG location so I have a concern: is this the beginning of a trend to reduce PG lands to zero?

A: No, no plans on that with PG land.

Q: [Is] Sharp (formerly the Teen Grid continent, and also unfinished, like Gaeta-1) next?

A: We have no plans or changes anticipated for Sharp or any other Mainland continents at this time.

Q: Four older (Nascera) Linden Homes continents were deleted last year. What has happened to those regions (and the financial savings they created) and why have those Nascera regions not been redistributed to complete both Zindra and Gaeta 1, while also connecting Gaeta 1 to the remainder of Mainland?

A: Those four continents of old Linden Home regions were brought down and the redistribution of those regions is a slower phased process, and are being released with new style Linden Homes over the longer period of time. Those regions were earmarked for Linden Homes, and not Mainland.

[Note: a follow-on question to this asking why resources are allocated / reserved for Linden Homes when the older themes have such a high vacancy rate, rather than revamping them. This went unanswered as outside the scope of the meeting.]

Q: Is this part of an overall resurgence in a focus on Mainland architecture? Or is this a one- time project?

A: This is definitely one step in the direction of looking at working with our Mainland product, and we have several initiatives that we’re currently working on. For instance, we’ve been doing some stuff that I don’t really want to spill the beans on here, however, those of you that have been paying attention to New Bloom Mountain might have some indication on things to come.

We have also been doing more maintenance on existing Mainland (for example, the snow lands chair lifts, etc.). Please let us know about other potential broken content that needs some fixing, too.

Q: Will we see more projects like this in the future of land being recycled to for better purposes to be more efficient and progress SL forward?

A: We are entirely focused and only have plans currently for Gaeta 1. Afterwards, I can make no guarantees for what the future holds, but I want to make it clear that we understand how impactful this is and do not take decisions like this lightly. So this will continue to be evaluated for the future of the Mainland and SL as a whole.

Concerns were also raised throughout the meeting about:

  • The potential lack of available land facing open water on other Mainland continents which could be offered like-for-like to those on Gaeta-1 who have shorefront / open water land at present.
  • The risk of those on Zindra losing their open water views as new regions are added.
  • Neither of these concerns were directly addressed by the Lab.

Gaeta 1 Specific

Q: Did the Lindens already mention how many people this is estimated to actually affect who actually log on?

A: There were 349 unique land owners or groups as of April 15th that owned land on Gaeta 1.

Q: How will the actual moving process take place? Is the land owner responsible for actually moving their own items?

A: Yes, however we’re planning to work with each individual person and give them time to move the content they need or want to move over, and pick up anything they don’t plan on carrying over.

Q: Why not finish Gaeta 1?

A: This was certainly an option that we had considered, however, there are large swaths of land available here, especially those that are not along any waterways or nearby roads which is unoccupied and unutilised. As mentioned in the blog, we want to shift this land into more desirable adult Mainland, and use it as an opportunity to finish out the Zindra continent.

Q: Will residents be able to hold Gaeta1 land and the replacement land without additional costs during the move to allow for builds to be more easily moved? Or will they have to drop one and start over on another?

A: This is something we anticipate some users needing, and we will absolutely be working with them to the best ability we can to make this transition as smooth as possible. And that does include possibly assisting them in this exact manner.

Q: What about people who have SL families with child avatars who are living on Gaeta I? They can’t move to an adult continent.

A: We are assisting everyone with their particular land needs. If they are unable to or do not prefer Adult Mainland, we are helping them find alternatives.

[Also it has been made clear in the official blog post that no-one currently on Gaeta 1 must move to Zindra, the creation of new Zindra regions is somewhat tangential to the Gaeta 1 transition, the two only linked by timing and the aforementioned wish to re-balance land allocation towards the higher demand of Adult regions.]

Q: [abridged and partially paraphrased for length]: Gaeta 1 was originally created in 2008. Why was the continent left unfinished? Zindra meanwhile, was announced in June 2009 with work on the land starting shortly after, but then left incomplete for 15 years. Why the change of heart after over a decade of residents pleading with Linden Lab to provide additional adult Mainland? Why is Gaeta 1 being sacrificed? Gaeta 1 has 10.2% of land abandoned, but Jeogeot has 29.6% and Satori 27%. Why should the residents of these continents not be concerned that their creations, their effort and time, might just be done away with?

Bellisseria also has large tracts of unoccupied homes (e.g. Alpine Homes (69%); Fantasy Homes (48% occupied), with Bellisseria as a whole only 39% occupied. Why is more effort being put into expanding Bellisseria when there’s this much product currently unused? Why not halt the expansion of Bellisseria or repurpose land from there instead?

A: I can’t speak to Gaeta 1’s creation or its unfinished state, this happened prior to my tenure here, and pretty much all of the individuals that were in decision-making positions at the time are no longer here. I totally understand this sentiment, but I unfortunately don’t have much I can answer on this front.

However, I did see the figures on the forums that are being quoted here based on externally-collected data, and these numbers are not accurate to the information that we have. Gaeta 1’s occupancy on non-protected parcels was actually only 44%. And it being disconnected was a contributing factor, but not the primary reason.

Q: If we have a xx amount of land in Gaeta 1 we will be given choice for equal amount of land or we can also choose to buy more than what we currently own for example if it’s a 1/2 sim can we get a full region in the expansion option too? And what will be the pricing on that?

A: No, it will be same sized parcels for parcel placement.

Q: When managing relocations or land disputes on Gaeta, do you take into account how long someone has owned their land? Specifically, do long-term residents receive priority over those who purchased land just this week?

A: Overall, our priority is the largest impacted communities first. Afterwards, we’ll be working with individuals and smaller groups. However, we are giving priority to residents and groups who owned their land prior to April 15th when this blog was released.

Q: What if you first tried to redesign Gaeta I and move it to Gaeta V, for example between the North-western part of Gaeta V and the North-eastern part of Corsica, reducing Gaeta I’s size so that you get rid of the abandoned land but keep the Sandy Beach Trail, the coastline and the existing communities, moving the other regions as needed to reshape it? It cannot be more work than these planned relocation efforts, and if that doesn’t bring you the desired results, you can still shut it down, but trying couldn’t hurt more than keeping all the abandoned land online already has for so many years.

A: There were considerations put into this, but the primary concern that we’re attempting to work toward a resolution here is that there is an imbalance between A vs. G/M regions. This opportunity allows us to help the land market on Zindra while also solving for lower occupancy numbers on Gaeta 1.

Q: What is LL going to do to help residents with very strong memories attached to their land? For example, residents who still have things rezzed out from family and friends who have passed away in real life. Is there some way for Linden Lab to move these objects to the new land?

A: Unfortunately, we don’t have any options available to us to selectively relocate specific objects like this.

Q: Can we have a meeting with just Gaeta 1 people, just to sort out things more in detail?

A: We’re currently planning to do a smaller town hall specifically as an invite-only to individuals and groups that have land on Gaeta 1. These will be sent as personal invitations, so keep an eye out for incoming communication over the coming couple of weeks. These will be sent via notecard from a Linden.

Q: How is contact being handled in the case of group owned land?

A: We’re balancing and weighing depending on if the founder still active, in lieu of that we prioritize the individuals that are contributing the tier to the groups.

Q: Does anyone know if any of the Gaeta I regions have already begun to disappear?

A: Not yet – we’re beginning the process over the next 2-3 weeks.

We are not deactivating any regions until the land owners there have been able to find new locations.

Zindra Specific

Q: What steps are you going to take to ensure that the new land in Zindra is not immediately bought up by land barons?

A: We are not making any parcels of land available there until everyone that is being moved from Gaeta 1 has been taken care of and have claimed parcels there, or elsewhere, as they desire and we work with them. That leaves us several months ahead that these regions will begin to be added to Zindra, but not made available to claim the land.

The timeline for this whole process is through the end of this year, so realistically no land will be made publicly available until that time. After that, we’re currently discussing strategies for how to make the remainder of the new land available, and it will likely be some sort of mixture of auctions and/or a possible lottery system that we are discussing internally. However, if you have other thoughts, we’d love to hear about them.

Q: So, will Gaetans also get first dibs on scooping up some additional Adult land before the land hoarders that aren’t Gaetans? If so how much we looking at pricing wise?

A: Answered this already, but just to reconfirm – yes, Gaeta 1 landowners will get first dibs [on the new Zindra lands, if they want]. Pricing will remain the same on your current tier structure as long as you’re just doing a like-for-like parcel switch.

Q: In terms of void edge land on Gaeta, what is considered comparable on Zindra? Is it ocean access?

A: This land [void on Gaeta 1] is being considered as interior land and not water. However, the new land being spun up on Zindra has plenty of available water, and that doesn’t necessarily immediately disqualify you from owning water-adjacent parcels.

Q: Will the new Zindra regions have PBR terrain?

A: We are updating the land textures to a higher resolution [2k], but not PBR.

Q: Can you set expectations as to how much land will be available to non-Gaeta residents?  97 regions are moving to 90.  What percent of those 97 were abandoned before the announcement?

A: We don’t have any clear indications yet just because we don’t know how many will opt for new land on Zindra vs. existing G/M land. We anticipate having left over land on Zindra, we just can’t estimate exactly how much.

Q: Will there be a possible chance in the future that Zindra might be connected to the rest of Mainland?

A: No, this is not possible. We do not place Adult and G/M rated regions adjacent to one another.

Those wishing to offer feedback on the Gaeta-1 and Zindra changes, these can be posted via the forum discussion thread.

LL announce Mainland changes & Town Hall to discuss

Linden Lab has announced changes to the standalone Gaeta 1 continent, and the Zindra adult continent. Via the SL Wiki

On Wednesday April 15th, 2026, Linden Lab announced some significant Mainland changes involving the Gaeta 1 continent and the Adult continent of Zindra.

The Changes

Gaeta 1

  • A transitioning of all current residents from Gaeta 1 to other Mainland continents. This is to start in April 2026, with an aim to complete by the end of 2026.
  • This transitioning will be handled carefully, with personalised outreach to residents on Gaeta 1 by members of the Lab’s staff.
  • Land holders on Gaeta 1 will be offered size-for-size parcel replacements, and LL will work with them to find a comparable parcel that suits their needs and preferences.
  • No region on Gaeta will be retired without due consultation with the land holders currently based on it. Time will be given for all land holders to plan, examine options and discuss matters with the Lab as the process commences and progresses over time.
  • The transition is expected to unfold “over many months”.
  • Once complete, Gaeta 1 will go offline as a continent.

Zindra

  • Zindra will see an expansion of approximately 90 regions.
  • This expansion will be rolled-out alongside the transitioning of Gaeta 1 – but does not mean Gaeta 1 land holders “must” accept parcels within Zindra.
    • However, if moving to Zindra is seen as preferable by any Gaeta 1 land holder, they will be given priority access to the new Zindra regions.
  • These new Zindra regions will include scenic waterfront, extended road networks, coastal water passages, and additional development that helps complete and enhance the Zindra continent.

Why is this being done?

To quote from the official blog post:

Adult mainland continues to operate at very high occupancy and shows consistent demand. At the same time, some General and Moderate mainland areas, including Gaeta 1, have seen lower overall use over time. Instead of expanding the total size of mainland, we are adjusting existing capacity to better reflect where Residents are most active today.
This change applies only to the unconnected continent named Gaeta 1. IT IS NOT PART OF A BROADER MAINLAND CLOSURE, and there are no changes to content policy connected to this announcement.

– From the Lab’s official blog post on the Gaeta 1 and Zindra changes

Town Hall Meeting

As a part of the consultation process and to answer initial questions  / hear feedback on these changes, Linden Lab will be holding an in-World Town Hall meeting on Monday, April 20th, 2026, commencing at 11:00 SLT. The Town Hall meeting area can be accessed using the following SLurls:

In addition, the Lab has opened a forum discussion thread on these changes, and invited users to join that conversation.

Related Links

September LL Zoom call: an update on Second Life

On Thursday, September 25th, 2025 Linden Lab held a further Zoom Call with bloggers and content creators to and update on SL and respond to questions.

The following is summary of the meeting; however, as my aide mémoire audio recording of the meeting refused to play back in full post-meeting, some of the Q&A elements of meeting are absent.

Table of Contents

Note that the order of topics does not necessarily reflect the order in which they were discussed.

New Option for Premium Plus Subscriptions

  • Due to be launched in October 2025, “Premium Plus, no Stipend” is a new option being added to Premium Plus to reduce the annual cost of this subscription level whilst retaining all of the “physical” benefits.
  • This option removes the Stipend and sign-up bonus from Premium Plus, reducing the annual cost by US $105.12 (+ any applicable taxes).
  • For full details, please see: Coming Soon: new option to reduce the cost of SL Premium Plus subscriptions.

Support Update

  • Backlog of tickets for support & trust and safety now down to “normal” levels.
  • Processes for helping users / responding to issues have been streamlined, and further staff have been recruited into the support and trust and safety teams.
  • The focus now is now maintaining the faster turn-around and keeping users satisfied with responses.
  • Support may be expanded in certain areas in the future – this is currently TBA.
The support ticket backlog as of September 2025

SL Viewer Summary

  • A note on the faster release cadence and the highlighting of new features – such as Inventory Favourites with the 2025.07 viewer release.
  • A note that the next release (2025.08) is focused on native Apple Silicon support, which should see a good performance boost for Mac users on that OS, particularly those on newer hardware.
  • Viewer notes and features are covered in my SL Viewer Summaries, Content Creation UG meeting summaries and Open Source Development UG notes (formerly the TPVD developer meeting).

SL Mobile, Project Zero and the New User Experience

Mobile and Zero: Incoming Users

  • The Lab estimates it is now able to get around 10x the people to try SL on mobile / Zero than had previously been the case.
  • This is allowing LL to try small, fast experiments with new users to help them get them started, such as with the on-going current focus on helping new users to dress / customise their avatar.
  • One of these is a new “helper” island where new users can go to for help (e.g. in dressing / customising their avatars, and Project Zero (viewer-in-a-browser). Zero is already geared for this.
  • The aim is to fully on-board new users ASAP to get them engaged.

Retention and Experiments

  • Despite the rise in initial engagement with new users trying SL via Mobile and Project Zero, overall retention of those users is still proving hard – the current figure is only around 7% of those coming into SL are actively being retained.
  • Some of the experiments mentioned in the meeting have involved dropping new users into established locations and hubs, rather than welcome hubs.
  • It was noted by meeting attendees that some of these experiments have not always gone well.
    • One cited example was the use of Ahern, which has become a hang-out for established users, many of whom have been witnessed as harassing and being abusive towards incoming new users.
    • Part of the problem here is that mentors were not aware of these switches / experiments, and so could not attend to provide support.
    • The use of Ahern in particular has now ceased as a result of this feedback.
    • It was further noted that LL are planning to involve mentors in future experiments.
  • The observation was made that established users who are already invested in the platform (as those at Ahern causing trouble appeared to be) and who spend time denigrating / insulting / trolling new users to the point of driving them away is somewhat self-defeating, in that it potentially damages SL’s ability to grow / remain viable as a product through the acquisition of new, engaged users.

User / Community Involvement

  • The question was asked if LL could offer incentives to those users (e.g. club owners) and communities able to demonstrate a track record of being able to attract new users and convert them into retained users.
  • It was pointed out that there is the Second Life Creator Partnership Programme, which includes the potential for incentives to communities, etc, and which includes things like Community Gateways.
  • Brad Oberwager offered a challenge – those who can develop and demonstrate a means of converting new users to retained users through their own means should contact the Lab to discuss ideas and possible incentives.

Linden Lab offers comment on acquisition of Blush AI

Via the Blush AI website

Towards the end of August 2025, I was contacted to ask if I knew anything about a recent acquisition by Linden Lab – that of Blush AI, a dating simulator  available for both Android and iOS that (quote) “helps you learn and practice relationship skills in a safe and fun environment”.

Blush AI was originally developed by Luka Inc., the company behind Replika, an emotional artificial intelligence (AI) companion chatbot first released in 2017, and which has proven highly popular with a claim of over 30 million users – although it has not been without its share of concerns around user data protection.

At the time I was contacted, the acquisition of Blush AI from Luka Inc., was causing some concern within the forums and on social media, with some of the concerns being around the possible use of SL chat logs being used to train the AI. As there had been no official announcement on the matter, I contacted Linden Lab to see if they would comment on the acquisition. Due to matters of vacations, etc., it took a while to obtain a response, but this week I did receive an official statement on the acquisition, which hopefully addresses some of the concerns raised in the forum thread:

Linden Lab has always been a place where new ideas are explored both in and outside of Second Life. Blush is one of those explorations—a small, independent product with its own team and no connection to Second Life user data. Blush is a separate effort focused on AI companionship, while our focus in Second Life is on growing and improving the world our creators have built.
We have no plans now or in the future to use Second Life conversations or content to train AI systems. Any such use would require explicit disclosure in our Privacy Policy. Second Life remains our flagship offering, built around empowering human creativity, and we are continuing to invest heavily in it with recent updates like glTF imports, WebRTC voice, our mobile app, and Project Zero.

– Linden Lab spokesperson

The Blush App page on Google Play, listing the Lab as the new developer

Given this, it would appear that the intent is to have Blush AI continue to operate independently from Second Life using its own revenue stream via in-app purchases. Most particularly, it makes clear that conversation logs, etc., from Second Life will not be used to help train the Blush AI, nor is likely that there be any other connections between Blush AI and Second Life user data.

Obviously, the question remains why make such an acquisition in the first place. Without any direct statement from the Lab, anything relating to this question is pure supposition. On a personal level, I have no strong opinion on; AI tools / entertainment of this nature simply do not interest me at all. So long as the acquisition doesn’t interfere with /detract from the on-going effort to enhance and grow Second Life, which remains the Lab’s bread and butter, then I can happily ignore Blush AI. That said, given that past acquisitions by the Lab haven’t always gone that well (Blocksworld being the only real exception), I will admit to my curiosity being piqued as to how this one progresses and how long it lasts.

An Update from Linden Lab

On Thursday, July 24th, Linden Lab held a Zoom Call with bloggers and content creators to provide a series of updates and take questions on a number of initiatives, changes and issues that have been the subject of recent discussion through forums such as the Zoom Calls, and recent announcements made through the likes of the Meet the Lindens sessions at the SL22B. Table of Contents

The following is an attempt to summarise the discussion and questions raised. Note that the order of topics does not necessarily reflect the order in which they were discussed..

Support: Status and Ticket Backlog

  • Most support issues have a 72-hour (3 business days) SLA for turnaround, with some priority items having a 12-hour or 24-hour (1 business day) turnaround SLA.
  • This includes carrying a “balance” forward of around 1000-1500 tickets
  • There has been a significant backlog of tickets due to things like the support reorganisation in late 2024, but the number of outstanding tickets is being brought down, per the graph below.
Graph supplied by Patch Linden showing the declining in the size of the support ticket backlog
  • In addition, and as Patch indicated at SL22B, weekend support hours have returned, so there is now 7-day a week support from 06:30 through 15:30 SLT.
  • In addition, new in-world support and Discord support options are in development and should be announced soon.

Tilia/Thunes and Pay-outs

  • Recap of the reason for the sale (completed in June, see: LL completes Tilia sale to Thunes: What you need to know). In short, Tilia as a Fintech operation was taking up too much time for LL to effectively manage and build.
  • As anticipated, there were some issues with pay-outs for some immediately following the completion of the sale; however, the majority of these should now be sorted out.
  • Whether the sale will potentially increase / decrease the time taken to complete pay-outs depends on a number of factors:
    • When LL moved to offering real-time pay-outs, Second Life became the target for attempts at fraud by outside forces, and the Lab wasn’t quick enough to catch all cases.
    • Ergo, before moving back towards real-time pay-out, the Lab is now focused on the issue of account security at their end of things.
    • Additionally, LL is looking to Thunes to be able to offer more pay-out options to SL creators, some of which might also reduce the times taken to receive money.
    • However, time frames for introducing the latter are a matter for Thunes, not LL.

Linden Dollar Exchange Rate and the Economy

Concerns have be raised about the recent increases in the Linden Dollar exchange rate (roughly a 5% increase thus far over the course of 2025), with questions on whether the Lab will intervene / cap the increase, and whether the increases were due to user behaviour or system tweaks.

  • The LindeX operates entirely independently of Linden Lab on an open order book basis: anyone can participate in placing buy / sell orders, with matching engine determining which orders can be fully or partially filled. There is no direct intervention by the Lab.
  • One of the negatives of the open order book mechanism is that it is subject to the laws of supply and demand: if the supply of Linden Dollars exceeds the demand for them, the LindeX is going to move.
  • LindeX volumes, 2005-2025

    Whilst the 5% increase thus far over the course of 2025 is concerning:

    • It is perhaps not excessive when seen in terms of the economic disruption going on in the world at large.
    • Across 20 years of history, the LindeX has actually been remarkably stable (see: LindeX Exchange: Market Data and click on the All option beneath the graphs at the top of the page), particularly when compared to more recent crypto-currencies – or even when compared to natural inflation in the real world.
    • In this latter respect, SL might be seen as a city which, for 20 years, has seen almost zero inflation.
  • Quantitatively, the LindeX should have been moving at a rate of around 2% a year, forcing creators to periodically adjust their prices. Had this happened, it would have become the norm, and no-one would have been alarmed at the current increases.
  • That this hasn’t happened is largely down to market sinks – actions that cause Linden Dollars to “disappear” from the LindeX.
    • This tends to happen when the Lab accepts L$ as a payment for something that does not have a real-world cost associated with it (so the Lab does not make money on the L$, nor does it lose money in providing the service for which the L$ payment is made). When this happens, it can cause the supply of Linden Dollars to be reduced, boosting demand.
  • In the years prior to the COVID pandemic (i.e. 2017-2020), the number of sinks had been decreasing, causing the LindeX to rise. However, during the pandemic, demand for L$ rose exponentially, reversing the trend completely. Since COVID the trend has reversed once more, with supply again outstripping demand and leading to the current volatility.

What Can Done?

  • The Lab could directly intervene and change how the LindeX operates, either by becoming a market maker, or pegging the market rate for L$.
    • Neither option is seen as optimal for various reasons (e.g. the perception that LL is now manipulating the market to their benefit; the potential for increased fees to be charged, etc.).
    • However, the market maker is an option the Lab could possibly experiment with alongside the open order book in the future.
  • Currently, two potential actions are in development at the Lab. These are focused on the supply side of things with the aim of alleviating some of the current upward trend. Neither option was specified in the meeting, but one is liable to be launched in the near future, while the other is more medium-term.
  • Longer-term, the solution is seen as redressing the supply and demand balance in favour of the latter. There are two primary ways of doing this:
    • Find the means to introduce more sinks into the market, so that L$ can be “taken out of circulation”.
    • Stimulating demand for L$ – most particularly through bringing more active users in to SL so they engage in the economy (see below for more on this), and through short-term promotions such as the April 2025 50-hour reduction in L$ buy fees.
  • In terms of providing more sinks for L$, the Lab is open to suggestions from the user community at large on how this might be achieved – however, a sink only works if it involves no base cost to Linden Lab. For example:
    • While paying for a subscription (Plus, Premium, Premium Plus) using L$ might some like a sink, subscriptions have a base cost for LL, which is covered by the revenue LL obtains through the fiat money subscription fee. So if L$ are used instead, that revenue is removed and in order to recover it, LL must sell the L$ back into the market, keeping them in circulation and eliminating the sink.
    • The above is also true to ideas such as allowing region holders to pay for multiple regions using L$.

Platform Growth Initiatives

This was both an update on the impact of Project Zero (the viewer in a browser) and SL Mobile in bringing-in new users – and how established users can help with this.

  • Both Project Zero (viewer in a browser) and SL Mobile, together with new on-boarding initiatives and advertising has seen a month-on-month grow in the number of people trying SL over the last three months.
  • This has resulted in a tenfold increase in the number of people trying out Second Life than has historically been the case.
  • However, this is only translating to around a twofold increase in the number of retained users (those logging-in to SL repeatedly over a 30-day period) – or approximately 1 in every 100 who try SL for the first time.
  • While the Lab is trying to improve on this by directing incoming new users to meaningful locations, they are seeking help from users and creators.
  • If creators (e.g. content creators, region holders, etc) / communities can create in-world locations specifically to engage with and encourage new users to become more involved in Second Life, LL is willing to work with those creators / communities to drive incoming traffic to those locations.
  • Those interested in partnering in this way should apply to join the Creator Partnership Programme.
  • As a part of this, LL will also work closely with the creators on these new user experiences / flows to help understand what is working and what is not, where new users might be getting frustrated (and possibly leaving), how to address this, provide relevant stats on all of this, etc. The overall aim being to help iterate and build experiences and processes that result in more new users becoming more fully engaged in SL.
  • For the Lab, the focus is on trying help new users get to grips with the basics – how to dress and customise their avatars – rather than the more esoteric aspects of SL (e.g. managing land and / or Groups).
  • There are some general things existing users can do to help new users.
    • This could be as simple as engaging with them in conversation, to the likes of clubs and stores not blocking access to accounts under a certain number of days (30, 60, whatever).
    • Yes, the latter may mean having to deal with trolls / idiots, on throwaway accounts – but there are tools to help with this, and making new users feel more welcome as they hop around SL trying to find places they might enjoy (and spend L$) than making them feel utterly unwelcome.

Copyright and IP Infringements

A number of meetings with content creators earlier in 2025 raised the issues of copyright / IP infringement, content ripping, and similar (some based around the appearance of a viewer that had a focus on content ripping).

  • In response to the concerns, LL has been pro-active in trying to address the “top” problems with content theft, with those doing so receiving “more than nasty letters”, and as a result departing Second Life.
  • This was supported by the opening of a special support channel to respond directly to matters of content theft.
  • As a broad indicator of the change, the number of reports of content theft (not DCMA filings, which tend to remain constant) has fallen from around 300 per year to just 27 since the new measures were introduced earlier in 2025.
  • Content creators at the meeting largely agreed with the Lab’s point of view, confirming that some of the more notorious content thieves have not gone from SL, and the aforementioned content ripping viewer appears to now be blocked.
  • It is acknowledged that this likely does not eliminate all content ripping completely from SL, but should be taken as indicative that LL and their legal team are not prepared to be complacent on the matter.

SL22B Meet the Lindens: Philip Rosedale – summary

SL22B Meet the Lindens: Philip Rosedale, with Brett Linden (r) 
On Wednesday, June 25th, 2025, Linden Lab held the second of the SL22B Meet the Lindens events, featuring Second Life and company founder, Philip Rosedale, in conversation with Brett Linden. The session was live and featured a mix of pre-submitted questions, and those asked during the session.

This is a summary of the majority of topics discussed at the session, and the official video of the session is embedded at the end of this article.

Fore ease of reference:

  • Timestamps are provided to the relative points within the video where specific topics are discussed, allowing readers who prefer to listen to the comments directly to be able to do so. 

 

Table of Contents

  • In the hopes of better continuity, questions asked during the open Q&A session which related back to comments made earlier in the session have been incorporated within the topic section itself under the heading “From the Live Q&A Session”.

Note this is not intended to be a full transcript, but rather covers those items discussed which are liable to be of the most interest.

Personal Perspectives on SL and Working at LL

[Video: 7:37-10:38]

  • Has been back working on Second Life full-time for some seven months. Prior to that, was sharing office space with LL, but was not working on SL day-to-day (that work was with In Reality Lab (IRL415).
  • Obviously, for the first 10 years, was the CEO of Linden Lab.
  • Recognises the company has 25 years of history and SL has changed a lot, but is delighted that overall, the technology LL has created / brought together is good, positive and humane for people, when as a whole within the industry, the overall impact of technology can be uncertain – or even negative (as with social media).

What is He Most Proud of with Second Life?

[Video: 10:39-12:02]

  • Would say is he is not proud of anything he has created – but is proud of what people have created in SL.
  • From the start, was always most interested to see what people would create in SL, and started out more from a physics perspective than a creator perspective: making various physics laws and then seeing what people created using those laws.
  • Points specifically to:
    • The volume of art produced within Second Life, and how it is exponentially larger than any single art museum.
    • The number of teaching / learning spaces and all the various ways they are used.
    • All the communities that have grown in SL – particularly their support for diversity.
  • Is “super, super proud” of the positive feedback he receives from people about how SL has helped and changed them.

Is There a “Hidden Gem” in Second Life?

[Video: 12:16-14:49]

  • Thinks Second Life has so many hidden gems. Second Life could be compared to Los Angeles, but has for more to discover within it than can be found in LA, so picking on a particular thing as a “hidden Gem” feels “goofy”.
  • That said, would say that one thing he would like to see more of is the “sandbox experience”: people building and sharing together in sandboxes, becoming friends learning from one another, teaching one another.
  • Does not believe LL has intentionally changed this, but the nature of the platform has simply drifted away from it. So while not a “hidden gem”, would like to see a move back towards it more.

From the Live Q&A Session

[Video: 52:41-54:54] In response to a comment that while he mention in-world building, Second Life has become more about building content outside of the platform and then “showcasing” it in-world, rather than fostering the arts of in-world creation, and asking if SL will “again” get tools to encourage the latter?

  • Believes SL has always been a place for content creation, and believe it should remain so, but recognises a need to provide more tools for content creation.
  • Notes that earliest content creation was prims, and most users learned to build using them. However, mesh is a more sophisticated means of content creation, which necessitated leaning on external building tools and then import the results.
  • Were it possible, he would have some form on in-world mesh editing capability, but providing such would be difficult because of the complexities and capabilities of the toolsets involved (e.g. blender).
  • Suggests that if SL is not supporting enough of the features of something like Blender in-world, then perhaps the Lab might need to figure out how to correct that.

[Video: 58:58-1:01:07] What is the one thing you would change in Second Life if you could?

  • While there are lots of things he would like to change, the first thing that came to mind was better support for democracy and Groups.
  • A lot of good work has been done with Groups, but when SL was started, Groups weren’t considered, nor were things like social media, as SL was supposed to be a place.
  • Groups were one of the things that came out of SL that he didn’t really expect, and it has given him pause for thought on how self-governance tends to be done through Group membership.
  • So sees making Groups stronger in terms of governance, democracy, identity and reputation, etc., as important, and as such, would liked to have considered Groups from the outset as a “kind of a fundamental all primitive in Second Life”.

On His Vision for Second Life (next few years)

[Video: 2:20-4:41]

  • Second Life can do something really special – preserve diversity in an increasingly homogenous world.
  • A lot of what is going on in the physical world – social media, AI, the geopolitical situation in many countries (notably, but not exclusively the United States) – is trying to make everyone in the world more similar and repressing differences between people.
  • So in thinking about a “vision” for Second Lie, tends not to focus on a specific feature or reason for the platform, but the opportunities SL has to stand as a place that preserves diversity and differences, and the ways in which it can deliver on that.

On Expanding the User Base: Non-Verbal Communication Cues

[Video: 4:44-7:35]

  • Find it amazing that SL has been around for 20+ years, and still represents probably the largest gathering of “grown-ups” in a virtual world.
  • Recognises that SL is not for everybody and only a tiny fraction of a single percent of people are using it, whereas social media is used by a majority of people worldwide.
  • Personally believes that to make SL more accessible to the majority is to get people comfortable with using SL through better transmission of nonverbal cues.
    • Right now, an SL avatar is non-expressive in terms of what a person is expressing by way of hand-gestures, facial expression, etc.
    • Such no-verbal cues are critical to communications, and in order to gain millions (or more) users, SL needs to be able to someday express them.
    • Believes this is a particular reason why VR Chat has been so successful, because VR headsets allow more non-verbal cues on communication to be expressed.
  • Obviously recognises there are other technical aspects of SL which need to be addressed: the complexity of the viewer UI, avatar dressing, etc., but to grow the user base, SL needs to get everyone more comfortable talking to people they don’t know by transmitting these non-verbal cues.

From the Live Q&A Session

[Video: 35:07-37:23] In response to a comment on the benefits of the asynchronicity of text chat, which many users prefer:

  • Didn’t mean to dismiss other means of communication in Second Life such as text chat, avatar actions, etc., and totally values these means of communication.
  • Rather, he meant that if two complete strangers are put together with Second Life, unable to physically see one another and their avatars their only means of communication / interaction, most will express discomfort at conversing with a stranger without the benefit of body language and non-verbal cues as to what the other person is thinking.
  • So while the more “advanced” means of communications within Second Life are valuable, there are table stakes around getting people comfortable when they are conversing with strangers through non-verbal cues.

On Second Life and VR

[Video:  14:55-18:09]

  • Bringing native VR headset support to SL is something the Lab is “always” thinking about. However, there are no current plans to do so.
  • Has a deep respect for VR Chat in the way it has demonstrated how to build an experience like SL entirely for VR headsets – something he tried to do with High Fidelity, and recognises there are “amazing” experiences to be opened up by VR headsets.
  • However, also recognises that VR headsets are not for everyone and they’re may not be particularly with people to whom something like Second Life appeals.
  • As such feels the overlap between VR headsets and virtual worlds is not clear, but is by no means a 100% overlap.
  • But again, does feel there are capabilities SL has which VR could “completely open up” (e.g. the already mentioned non-verbal communication cues).
  • Also notes that some of this could possibly be achieved without the need for a VR headset, such as using a combination of AI tools and a webcam (or webcams) as a means of conveying non-verbal cues and controlling an avatar, without the need to put on a “face toaster”.
  • So, does think VR support for SL is interesting, it’s just not something the Lab has any announcements about at this time.

On Second Life and AI “Taking Over”

[Video: 18:10-21:25]

  • As a sophisticated technologist, and is very involved in AI, and is on the board of the California Institute for Machine Consciousness (AI), and so is doing a lot of work on AI outside of Second Life.
  • Within Second Life, believes the Lab has been very cautious with regards to AI, and has tried to be respectful as to the risks and the debate about how to use AI.
  • The Lab hasn’t “done anything broad” as yet with AI outside of a few experiments.
  • Stated that any use of AI within Second Life “has got to end up by enhancing human contact not reducing it”, by helping people to connect to one another, and must do this “well”.
If AI can help with that, I’m all for it; if it hurts that, we shouldn’t do it. And as long as I’m here, I’m going to think I maintain precisely that position.

– Philip Rosedale on AI

  • Outside of Second Life, thinks that AI offers “big possibilities, but also even more enormous risks”, and is going to cause some “necessary existential risk” which will cause “profound change” in the whole human population, and believes this will include:
    • Forcing us as a planet-girdling species to change how we work together and do things.
    • Potentially change our entire economic structures.
  • As someone who programs a lot with AI, and as an engineer, is both shocked and excited about the potential impact of AI in the world whilst still trying to make sense of it.
  • Returning to SL, believes the Lab is being “super cautious” and respectful of the risks that people have been raising.

From the Live Q&A Session

[Video: 41:31-47:10] On the use of AI Tools in Content Creation & managing the influx of copyrighted and potentially copyright-derived material produced using AI being upload to SL / the Marketplace.

  • Notes that there are many different types of AI content, and that the general thinking among experts is that there is little hope of using AI tools to detect AI generated content.
  • Given this, it would not be technically possible to add a “no AI” filter to the SL upload mechanisms; the technology is simply moving too fast, and would outstrip any such capability.
  • That said, LL does respect the conversation going on around whether and to what extent and what should be the proper approach for AI should be.
  • Believes that the wider global discussions on the use of AI are appropriate to be considered.
  • Also feels that a lot of AI generated 3D content is so bad he doesn’t believe it would gain much of a foothold in SL compared to the content people are making, and that given the overall state of AI 3D content tools, doesn’t feel that at this point in time, it is not a major concern – although this could change.
  • Points to his essay Ultravalletic Catastrophe and the potential for AI to completely overwhelm social media messaging due to its ability to impersonate people, which he sees as a major issue, and notes that this could result in fake AI “people” creating Second Life accounts, and we’re not even going to know it; so we’re all going to have to deal with the problem, and there’s not an easy way to just put a there’s not an easy way to put an AI filter on Second Life, even if everyone wanted one.
  • Believes that with his background and LL’s geographic positioning, the company will probably figure out what to do “right” with AI.

On Inclusion and Accessibility

[Video: 21:36-22:52]

  • Is particularly looking forward to the full deployment of the WebRTC (Real Time Communication) Voice service to replace Vivox.
  • As well is improving Voice quality, this will allow:
    • Speech-to-text and text-to-speech.
    • Language translations.
  • Thinks this can all be done later in 2025, with captioning (speech-to-text) and text-to-speech being the “number one” accessibility request of which he is aware.

On User Growth and Retention

[Video: 23:01-27:32]

  • Notes that between Project Zero (the SL viewer in a browser) and SL Mobile, the Lab has been able to get 10 times as many people from the sign-up page and into SL compared to having to download and install the viewer.
  • This looks to have doubled the number of people returning to SL after the first couple of times they initially log-in.
  • Regards this as an important metric in allowing LL to further grow Second Life.
  • Following-on from this, the focus is shifting towards
    • The experience new users have after coming into Second Life.
    • The whole dressing an avatar / changing an avatar’s appearance.
  • Some of the latter has been initiated through the Avatar Welcome Packs, and will be expanded into the complexities of actually customising an avatar, with the aim of simplifying it – or at least making it “modestly difficult rather than almost impossibly difficult.”
  • His own experiences in trying to create an avatar / look (see the videos here and here) have helped inform a design direction for the Lab to take, and so updates should be coming Soon to Welcome Areas.

From the Q&A Session: Project Zero

[Video: 37:24-38:51] Will Project Zero ever be free to those on lightweight hardware?

  • The hope is to make it free at some point; currently, it is expansive to stream the viewer to a browser by the hour.
  • So yes, longer term the hope is there, but right now, LL cannot offer it for free, and are focusing on offering it more to incoming new users rather than existing users – hence why some have not been unable to access it.
  • Is optimistic about being able to offer it potentially for free because the rapid advances in AI are driving the price of GPUs down very fast, so there will be a crossover point which, once reached, will make more sense to offer Project Zero free to everybody, but things are not yet at that point.

On Creativity and Messaging / Policies and Supporting Creativity

[Video: 27:35-29:55]

  • Agrees that maybe there are ways LL could do a better job to about what should be compelling to you as you’re coming to Second Life as a creator.
  • Outside of for the “table stakes” of content creation: keeping fees low, the GDP stable, the ability to make money through content creation, etc., believes that adding creative features and capabilities is a mechanism for supporting creators.
  • Specifically mentions:
  • Notes that support of glTF is important a) because it is a recognised standard and makes it easier to import from content creation tools into SL; b) support for the current mesh import format (COLLADA.DAE) is being increasingly deprecated within content creation tools.
  • These are projected aimed for this year, and more broadly, notes the Lab needs to keep adding new (and modern) capabilities to support content creation.

On Prioritising Work

[Video: 29:57-31:59]

  • There are often questions concerning how LL prioritises work, e.g. bug fixes vs. Stability vs. implementing new features. Part of this is because it’s a little harder to see what goes on behind the scenes.
  • Feels that since his return full-time to SL, for any release and at any given time, around 75% of development time is toward infrastructure maintenance performance improvements and bug crashes and fixes, including (but not limited to): DDOS attacks; upgrading the platform on Amazon services. etc.
  • So for the 50-ish strong development team, 75% at any time are working on “keeping the wheels on the car” and some 25% are working on “new shiny” features.
  • [Video: 34:05-34:55] It is hard to keep Second Life running, but everyone at the Lab is doing good work, and there are not a lot of things the teams could just stop doing, which drives the 75%/25% split.

On Second Life Profitability

[Video: 32:05-33:44]

  • SL has been fortunate as the mechanisms put in place (e.g. land fees) allowed the company to become profitable very early on – breaking even in around 2006.
  • Since then, the company has been able to increase its profitability “a bit beyond that”. So yes, the company is “comfortably profitable”.
  • This means the company will continue to be able to do what it has always done: set its own course. There is no critical market fit or monetisation problem requiring further funding from investors.
  • As such, the company is able to sustain profitability and choose where it wants to take things next without having to worry about additional capital inflow.

Open Q&A Session

On Server Locations – Using Other Amazon Centres

[Video: 39:54-41:30]

  • In theory should be relatively easy to move those servers which are most heavily used by a geographic region, but is not sure how much this has been looked into.
  • Also notes the same is true for Project Zero – the servers running the viewer instances could be located in multiple Amazon centres. This is something that the Lab “should definitely do” as Project Zero starts to open up to more users.

On Users Helping Spread the Word about SL / Helping Improve the New User Experience

[Video: 47:11-50:30]

  • With the company able to bring-in more people (via Project Zero / SL mobile, for example), the Lab needs help in figuring out how to make a newcomer’s experience in their first few minutes in SL “10 times better”.
  • Is not sure exactly how users and communities can help LL to do this, but one way might be to experiment with different ideas and bring them to the Lab (e.g. develop an experience that would be comprehensible, compelling and interesting to a new user who has just arrived in SL).
  • There are a couple of on-going programmes built around the new user experience, and those interested in helping are encouraged to join with those programmes.
  • Has also ready noted the design challenge of helping people to more easily dress and customise their avatar, making it fun while also exposing them to SL content. To be effective, this work must involve changes to the software and to in-world content so a new user can more easily create an avatar that speaks to their needs.

On Spatial Audio in SL

[Video: 50:36-52:41]

  • Spatial audio can be a pain in the posterior is that Bluetooth devices (including Apple) do not support stereo when the microphone is on. This means that spatial audio cannot be presented to the ears when the microphone is on.
  • This has been one of the contributing factors as to why spatial audio hasn’t been more directly pursued within SL despite the environment being “amazing” for its use.
  • Does believe that this issue will get fixed “in the next year or two”, and Bluetooth will support spatial audio correctly when microphones are on. When this happens, SL will definitely embrace everything that you can do with spatial audio; and you have to have spatial audio for group conversations to be comfortable.

On Bringing LindenWorld to Second Life

[Video: 54:59-57:10]

  • Thinks it would be “wonderful” to have LindenWorld (the precursor to Second Life) in-world.
  • Suggests that perhaps the “easiest” way to do this would be to have an intern who can focus on the project. However, the challenge would be to just get LindenWorld running again, as it did involve a different approach and a lot of user-generated content.
  • Will explore whether or not it would be possible.

On SL Mobile and Future Plans

[Video: 57:18-58:40]

  • Believes LL have created a strong asset with SL Mobile, which has Unity under the hood, giving LL access to the Unity renderer which could be used on the desktop and be a potential stepping-stone towards VR support and offers “solid base that we can use for a lot of stuff.”
  • Understands that in the coming quarters there will be further improvements.
  • Also,: please refer to:

Closing Message to all of Second Life

Everybody here, all of us, should be proud to have been part of what is now more than 20 years of an experiment in demonstrating that online experiences, something you do online on your computer with other people can actually bring people together and make them happier and healthier. As opposed to making them lonelier and angrier,  which sadly seems to be what we’ve done with most of our technological product time in the last decade or so…
And the hope that that gives to the world is something we all need right now … The whole world needs to see that you can use technology to bring us together; it is not just a force for evil. And so I think everybody here should be incredibly proud of having been part of that experiment and hopefully continuing to be a part of it indefinitely as we as we carry on so thank you.

Philip Rosedale