In something of a (to me, at least) surprising move, Linden Lab has announced across-the-board increases in the number of experiences each subscription level of users can have published.
The new limits come into immediate effect and are as follows:
- Free users: Increased from 3 to 20 experiences.
- Creator (US $9.99 per month): Increased from 5 to 25 experiences.
- Super-Creator (US $29.99 per month): Increased from 10 to 30 experiences.
- Professional ($99.99 per month): Increased from 20 to 40 experiences.
The major surprise in the announcement is its sheer scale, with free accounts seeing the limit on the number of allowed experiences increase almost 600% – huge by any standard (the others being 400%, 200% and 100% respectively).
Give the scale of the increases, during the July 20th, 2018 Sansar Product Meeting, questions were asked about whether the Lab was looking to increase transaction fees off the back or these changes, and what will be done to maintain the attractiveness of the paid subscription levels, given the 20 experiences available with free accounts will likely meet the needs of most active creators.
In addressing the fees issue, Landon from the Sansar Product team indicated that it is not the intent to make any alternations to other fees being charged by the Lab as a result of these changes, although he could rule out future possible changes as Sansar continues to develop. Eliot, the Sansar Community Manager also made it clear the increases to allowed experiences are not part of any bigger plan to increase fees or anything else.
In terms of maintaining the value of Sansar paid subscription options, Landon indicated the plan will most likely be to make them more attractive by adding further practical benefits and perks in addition to the current Marvelous Designer free trial and subscription discounts.
The initial response to the announcement among those actively engaged in Sansar has been positive. However, and from more of an “outsiders” perspective, I found myself considering both the strengths and the possible weaknesses of the move.
Quality experiences within Sansar – such as The Secret Of Mount Shasta – are a major means of encouraging engagement in the platform. The increased limited on published experiences could encourage a new push in experiences – perhaps more multi-part / linked experiences for games or learning
On the strength side, it could well – and the Lab hopes – up the ante for creativity in Sansar. More experiences means the opportunity to be more creative – and potentially more adventurous. How about something like a true multi-chapter (experience) quest or adventure (capabilities and functionality, of course, allowing).
On the minus side the Atlas – still the main gateway into Sansar experiences – is dogged by the fact that of the 1,000+ experiences within it, only a couple of dozen might be regarded as actually engaging to an audience. Also, with just the first 8 or 10 in the list tending to show people in them, scrolling through the Atlas tends to suggest that Sansar is actually a very empty / lonely place. Simply having people add more experiences to the list – especially things like testing environments, sandboxes, etc., could actually both further “hide” then worthwhile experiences and increase the feeling that Sansar is “empty” when browsing the Atlas.
But, growing something like Sansar is difficult, particularly when many core capabilities – a permissions system that would enable commence on the platform, for example – seem no closer today than they did when the Public Creator Beta launched a year ago. But while such observations might reinforce the case for Sansar perhaps having been launched prematurely, the fact is it is here, and efforts need to be made to try to grow the level of interest in the platform – and offering a greater range of experiences might be one way to do this.
However, even if it doesn’t encourage people to come take a look at Sansar (and my feeling is that any growth in platform usage requires a far more concerted campaign on the part of Linden Lab), offering more experiences to creators is meeting a long-standing request. As such, it’ll be interesting to see how people opt to make use of the increase in the coming weeks / months.