On Tuesday, December 10th, the SLS Main channel was updated to simulator version 2019-12-04T20:29:26.533447, originally deployed on Thursday, December 5th, and comprising:
A build of release 2019-11-15T21:13:13.532828 using new build technology.
Addresses some cases of scripts erroneously stopping.
Fixes a crash.
On Wednesday, December 11th, there should be an RC deployment to the BlueSteel RC. Simulator version 2019-12-06T21:03:45.533558 comprises internal fixes.
The Tuesday deployment started a little later than usual.
Further, as some of the processes managing deployments are being modified to increase stability, some deployments may run longer than usual. Once this work has finished, it is hoped deployments will be faster and more stable.
At the end of week #49, the following viewers were updated:
On December 4th, the Maintenance RC viewer updated to version 220.127.116.113275.
On December 5th, the Love Me Render RC viewer updated to version 18.104.22.1683347.
On Monday, December 9th the Copy / Paste project viewer updated to version 22.214.171.1243365. The rest of the official viewer pipelines are as follows:
Current Release version 126.96.36.1992299, formerly the Ordered Shutdown RC viewer, dated November 4th, – No change.
Occupying a quarter full region held by Belle Onedin and Blue Blauvelt that they’ve opened to the public as a winter setting for photography and appreciation. Using the title Let it Snow. It’s a charming, highly photogenic setting suggestive of a coastal village with a slight fairytale look to it.
It’s a setting that doesn’t need an extensive amount of description. centred on a small square of over-sized cobbles, it features two snow-bound cottages and a towered house, all of which are in various states of readiness for the holiday season. Trees are decorated, presents are wrapped and snowmen are waiting to greet visitors in gardens surrounded by dry stone walls while paths wind their way between and around the homes.
Around them, the snow falls steadily (which can impact viewer performance, but adds depth to the setting), encouraging visitors to wrap up and look the part – and the sense of frigid air is increased by the the off-sim snowy islands that have been placed off-shore.
Opportunities for photography in this setting are manifold, indoors and out – and even on the icy water on a rowing boat (although the snow can make touching it to sit on it a little difficult).
There are also charming little touches to be found that help give life to the setting without making it appear twee. These include an Saint Bernard and her pups making the most of a igloo kennel, the shell of an old greenhouse turned into a cosy snug tucked away in the lee of an old wall and under the shelter of snow-laden trees and a wolf howls from a snow-covered hill, while pheasants fuss around a truck that seems to be filling-in for Santa, given the sack and gifts that has fallen from its flatbed.
I could wax lyrical over this setting – but really, it is a place that that deserves to be seen (just do give things an opportunity and load and render). There is something decidedly delightful about the location, which also avoids a fair few of the props and items that tend to appear in multiple winter regions, and so offers a visit that is very worthwhile. Those taking photos are also invited to submit them to the parcel’s Flickr group.
Shuǐmò, or shuǐmòhuà (suiboku-ga in Japanese or “ink wash”), is a type of East Asian ink wash painting that uses different concentrations of black ink to create an image. It first emerged in Tang dynasty China (618–907), and is marked by the emphasis of the brushwork being on the perceived spirit or essence of the subject, rather than directly imitating its appearance.
Within Second Life, it has become a form of art exquisitely brought to life by FionaFei, who uses it to produce the most extraordinary 3D art installations. I was first introduced to her work at One Billion Rising in 2019 prior to visitingd her Shui Mo Gallery to see Wo Men Dakai, an art-as role-play environment she created using shuǐmò that had its inspiration on Joss Whedon’s Firefly series (see: Captivated by FionaFei’s art in Second Life).
I made a return to the gallery on December 10th, after Miro Collas pointed me to an announcement Fiona made via Flickr concerning her latest shuǐmò piece. Entitled Reflection, it presents a to-scale painting as a marvellous 3D environment, about which Fiona notes.
In this exhibit, I am utilising Second Life’s virtual platform to provide a new perspective on this traditional art style by adding depth, making what has traditionally always been portrayed as 2D paintings into 3D sculptures. When the viewer looks into the art, they are looking into a 3D space, and depending on the angle they are viewing it from, the art changes.
– FionaFei, describing her shuǐmò art
In this respect, Fiona is very much what Bryn Oh refers to as an Immersivist: an artist who makes use of virtual 3D environments such that the sense of immersion felt by an observer is more intense because as well as viewing the art as a static piece, they can become an active participant in it simply by moving through the piece and witnessing it from different angles.
In this respect, I do recommend stopping at the entrance to observe Reflection as a static observer first (perhaps in Mouselook). This reveals its richness as a painting. Then, after you’ve done this, either move or flycam around it to reveal the additional depth it presents as it beautifully transitions from traditional Chinese ink painting into a 3D sculpture that reveals many facets, each a painting in its own right.
Reflection is actually one of two shuǐmò installations on offer. The other might be described as a foyer / events area, sitting immediately beyond the huge red doors of the landing point. This includes elements from Fiona’s SL16B installation Umbrella Landscape. Interactive, these sit as part of a landscape where water falls to a pond of Koi and on which interactive umbrellas float. Painted board walks running from the red doors provide access to Reflections (to the left as you face the exhibition space) and a second gallery area to the right.
This second space contains Rising, an installation Fiona created for the One Billion Rising in Second Life 2019, part of the annual global event to raise awareness of the plight of women and girls who face violence and abuse in their daily lives, and the staggering fact 1 in 3 women on the planet is beaten or raped during her lifetime.
Rising represents those women who have experienced abuse who have finally been able to break free of the pain that they’ve experienced, literally rising from the darkness they have experienced. The particle figures are all hand-drawn, while the abuse they have suffered is additionally indicated by the bruised hands also being lifted up out of the darkness.
Nor is this all. The entrance hall containing the landing point includes a collection of 6 more pieces of art by Fiona. These are 3D pieces that represent scroll paintings combining both shuǐmò and guóhuà (“natural”) styles of Chinese. These are exquisite pieces, some of which are animated, and all of which are available for sale.
Fiona’s art is captivating in both form and style, marvellously capturing a traditional form of Chinese art and bringing new life to it.
The 2019 Team Diabetes of Second Life Winter Showcase event is currently open through until Saturday, December 14th. As with previous years, the event includes live performers, DJs, concerts, tribute acts, hunts, ice skating, and, of course the Winter Showcase and the Kultivate Winter Art show. All of which is to raise money for the American Diabetes Association (ADA), through Team Diabetes of Second Life, ADA’s official and authorised in-world fund-raising team.
As is traditional for the event, it occupies one half of the Kultivate Magazine home region, with the Showcase shops for merchants and artists boutique style galleries built around the central events and activities area.
The merchants participating in the event comprise: Kiliki Bikini, !!Firelight!!, chiffon,Christmas Delights, Couture Chapeau, Epicine, GalleryOne, HJM Designs, ikr, Jyst imagine by Vita Theas, Kalani’s Designs, Kitty Creations, Kittycat’s Creations, LC Fashion, Lissa’s Licks, Lunar Seasonal Designs, Mahlberg Tailors, Mara’s Mysteries,MMP – Muircastle Motors & Parts, Park Place Home, Potomac Signature Homes, Sassy Brats, Shylas Creation, Simply Shelby, trawberry Gashes, SynCo, Team Diabetes Shop, TORN, TYLAR’S TREASURES, and Xplicit Designs.
Merchants are each offering at least one item among their displays with 100% of proceeds from sales going directly to Team Diabetes of Second Life.
The full shopping guide can be found on the Team Diabetes of Second Life website.
The artists participating in the art show are: Anders Franizzi, DreamMakerXDreamBreaker Resident, ettalaineteichmano Resident, Eucalyptus Carroll, Hadiya Draper, ilyra chardin, IsarValdetaro Resident, Isis Desmoulins, Jamee Sandalwood, johannes1977 Resident, Judilynn India, lena kopiak, Moora McMillan, MTH63 Resident, Myra Wildmist, paineful, Sheba Blitz, Teresa Firelight, Veruca Tammas, & wintergeist.
All artists are also offering at least one item of art for sale with 100% of preoceeds going to Team Diabetes of Second Life.
In addition to the shopping and art, the event features two hunts with prizes to be claimed:
2019 Reindeer Hunt Information: this is an open hunt with tiny reindeer scattered throughout the 2019 Winter Showcase, in stores and in art displays. Find each reindeer and pay L$10 to receive a prize. 100% proceeds of the hunt goes to Team Diabetes of Second Life.
Santa Quest: purchase a HUD for L$250 from the kiosk near the landing point and help put Santa together again! Find the pieces, put things together and claim 16 prizes.
There is also daily entertainment through the event, with the remain days comprising:
Tuesday, December 10, 2019, 16:00-17:00: the Ugly Sweater Party with DJ John & L$1000 Gift Card Giveaway.
Wednesday, December 11, 2019, 16:00-17:00: DJ Vee & Ice Skating Party with L$1000 Gift Card Giveaway.
Established in 1940, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.
About Team Diabetes of Second life
Team Diabetes of Second Life is an official and authorised fund-raiser for the American Diabetes Association in Second Life. Established with the aim of raising funds in support of diabetes treatment and to raise awareness of the disease in SL, Team Diabetes of Second Life was founded by Jessi2009 Warrhol and John Brianna (Johannes1977 Resident), who serve on the Advisory Board along with Eleseren Brianna, Veruca Tammas, Rob Fenwitch, and Dawnbeam Dreamscape.
On Monday December 9th, 2019 Linden Lab blogged about filing DMCA complaints with Digital Millennium Copyright Act (“DMCA”) Refresh!
The blog post comes with a warning the what it contains should not be construed as legal advice, and reminds SL content creators have the right to file a complaint against those violating their intellectual property. Specifically, it points to their Intellectual Property On-line Web Form, as well as reminding content creators of the Lab’s Intellectual Property Infringement Notification Policy, which provides core and important information about filing DMCA complaints with the Lab, and provides a link to the on-line form.
To be honest, I am a little surprised by the Lab is only now blogging about the on-line DMCA form – which has actually been available since June, 2019 – indeed I blogged about it on June 25th, see: Lab release on-line DMCA complaint form for SL, and I don’t remember seeing a prior post from the Lab on the subject. However, that they are blogging now should be taken as a worthwhile reminder of both their DMCA policy and the new form.
As always, it is recommended that the official blog post is read in full, particularly the notes at the end of the post in reference of filing complaints.
Earlier in 2019, there was widespread upset over the news that the popular region and builds of Chouchou in Second Life might be closing down and vanishing (see: A Farewell to Chouchou?). At the time of the news I noted:
Designed by Japanese pianist Arabesque Choche and vocalist Juliet Heberle, who together form the successful musical duet of Chouchou, the regions are among some of the longest running, unchanged private island environments to be found in Second Life, and are an absolute delight for all who encounter them. I made my first visit in 2012 (see Chouchou: blending music and art in SL), and have been back many times since, being particularly drawn to the sky build of Memento Mori (located on Chouchou V), a quite remarkable cathedral.
As the news of the possible closure spread, I was one of a number of people who reached out to both Chouchou and Linden Lab in an attempt to bring the two together so that the regions might be saved under the Lab’s Second Life Region Preservation Society (SLRPS). For a time, it appeared this might not be achieved, but in October 2019, Chouchou announced that an agreement had been reached that would indeed see the regions continue to exist as a part of the SLRPS programme (see: Chouchou set to remain in Second Life – and there’s more).
I raise this for two reasons. The first is, as noted in Chouchou set to remain in Second Life – and there’s more, the preservation will see the return of The Babel – of which more below. The second is that – more particularly on December 13th, 2019 Chouchou will be releasing their third concept album, and it is one that has something of a special appeal for me, inspired as it is by the theme of space travel.
Theme03: Hello Astronauts offers everything that is quintessentially Chouchou. It follows the first of their “experimental” series of recordings released in October 2019, and which has another space theme: Oort.
For the last week, Chouchou have made three of the tracks from Hello Astronauts –Voyager, Hyper-euphoria, and Lovers – available for download in advance of the release, together with a series of teasers available for You Tube, including and extended teaser for Voyager, which I’ve embedded below.
Hello Astronauts is available for pre-order via Bandcamp and iTunes – both of which include the ability to download the three tracks mentioned above in advance, and will also be available on the Japanese music site Fans’ Music following the album’s release. So if you’re looking for music that is ideal listening no matter what your tastes, and which carries with it an echo of Second Life – why not have a listen?
While it has yet to open to the public once more, The Babel presents a musical construct of boxes, elements and levels. Each box is a sound – an instrumental or vocal note or chord – which is played when touched. Some will play once when touched, others work on a toggle – they will play until touched again. These boxes are arranged in musical elements, with the lowermost boxes in an element representing bass notes or chords, and the boxes above containing percussion or melody elements. By touching the boxes in an element you can create various harmonies. It’s a place I last visited shortly before it was first retired from Second Life in (if I recall correctly) 2013; as such it is a place I’m looking forward to revisiting once it re-opens to the public.
In the meantime, the existing Chouchou regions remain open to visitors, and you can find out more about Chouchou’s music and all of their albums on their website.