Category Archives: Second Life

2016 viewer release summaries: week 42

Updates for the week ending Sunday, October 23rd

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: (dated dated October 4th), promoted October 10th – no change
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Project Bento  RC (avatar skeleton extensions), updated to version on October 20th – parity with release viewer, minor fixes
    • Maintenance RC viewer updated to version on October 20th – parity with release viewer
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers



  • Cool VL viewer Stable branch updated to version and the Experimental branch updated to version, both on October 22nd (release notes).

Mobile / Other Clients

Additional TPV Resources

Related Links

A metaphorical Tumor in Second Life

MetaLES: Tumor

MetaLES: Tumor

“This work is my acknowledgement of greed for material things of human kind which is so powerful that it is going to cost us our own existence,” Igor Ballyhoo states of his new installation, Tumor, now open at MetaLES. “This is not [an] effort to fight it, it is not made in least hope to change anything, it is just a recording of my observation of human society at this point.”

Across a flat, misted plain – reached via teleport of the region’s skyborne landing point – strange structures rise, strange cubic conifers, denuded of branches and leaves. Underfoot, square stepping-stones of brown earth vie with an oily, sludge-like morass pulsating around them, The glowing mist hovers above this, with closer examination revealing it to be sheets of a digital grid pattern which blurs this strange, almost alien landscape into a soft focus.

MetaLES: Tumor

MetaLES: Tumor

But none of this holds the attention for long. Across the region a massive steel pylon raises multiple arms splitting and branching over and again as they reach into the sky. It stands as the embodiment of a the great metal pylons which march across many countries of the world, feeding our insatiable need for energy. Even the metal arms, rising into pincer-like pairs which seem to pluck and pull at the ball of the Sun overhead, offer a further metaphor for our energy greed.

More of these grasping metal arms and fingers can be seen overhead, stretching out from the sides of huge structures rising into the sky. Their blocky forms shimmering in the sunlight and defying the eye to pick out details, they rise one atop the last like great drilling platforms, oblivious of the strange, denuded and oozing landscape below, topped by a strange gigantic cube of cubes.

MetaLES: Tumor

MetaLES: Tumor

As a statement and as an art installation, Tumor is a powerfully visual piece, underlined by its dedication to  Georgina Hope “Gina” Rinehart, climate change sceptic and CEO of Hancock Prospecting, a company which could be said to have questionable concerns over the environmental impact of its projects. It will remain open until the end of November. At the time of writing, it overlaps lanjran Choche’s photographic exhibition, 5Y Smoking, which can also be reached via teleport from the landing point.

SLurl Details

Tumor (MetaLES, rated Moderate)

Graveyards, Lucifer, the fantastic and the spooky in Second Life

It’s time to kick-off a week of story-telling in voice, brought to our virtual lives by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s Second Life home at Bradley University, unless otherwise indicated.

Sunday, October 23rd 18:00 Magicland Storytime

TheGraveyardBook_HardcoverJoin Caledonia Skytower as she reads selections from Neil Gaiman’s 2009 Newbery Medal winning children’s fantasy novel, simultaneously published in Britain and America during 2008, which also collected the annual Hugo Award for Best Novel from the World Science Fiction Convention and the Locus Award for Best Young Adult Book selected by Locus magazine subscribers.

Nobody Owens, known to his friends as Bod, is a normal boy. He would be completely normal if he didn’t live in a sprawling graveyard, being raised and educated by ghosts, with a solitary guardian who belongs to neither the world of the living nor of the dead. There are dangers and adventures in the graveyard for a boy. But if Bod leaves the graveyard, then he will come under attack from the man Jack—who has already killed Bod’s family . . .

Monday October 24th, 19:00:  The War Hound and the World’s Pain (Von Bek #1)

von-bekGyro Muggins opens the covers of Michael Moorcock’s 1982 supernatural novel.

Europe, the 17th century: nations are ravaged by the Thirty Years’ War, driven by religion and engulfing most of the Great Powers. Weary of the fighting, disillusioned, faithless and cynical, Ulrich von Bek, the War Hound, deserts his troops and travels through a Germany ruined by the war and religious persecution.

Coming to a strange forest, he finds within it a castle which appears to have escaped the war. He decides to seek shelter within its walls – only to find this is no ordinary castle. The lord within it is none other than Satan himself.

Von Bek discovers he has been allowed into the castle so that Satan might seek his help. In return for his soul, the Devil asks him to seek out the Cure for the World’s Pain, so that Satan might use it as proof to God that he wishes to be reconciled with heaven.

The hosts of Hell, however, aren’t that keen on the idea of reconciliation…

Tuesday October 25th, 19:00: Fantastic Tales: Visionary and Everyday

With this posthumously published anthology and  successor to his best-selling Italian Folktales, Italo Calvino, a contemporary surveyor of the otherworldly, pays homage to twenty-six of his nineteenth-century precursors.

Join Trolley Trollop on a journey through this volume, which is both an education in the history of fantastic literature and a roller-coaster ride of wonder and terror, vampires, ghosts, and the rebellious creatures of our own psyches.

Wednesday October 26th, 19:00: Haunts and Ghosts

Shandon Loring reads from his personal haunted library!

Thursday, October 27th, From the Shadows

More spooky tales with Shandon Loring in Second Life and Kitely. Check Kitely event announcements for specific grid location

Sunday October 30th, 13:00: The Great Boo at Holly Kai Park

A buffet of the scary, the spooky, and other thrilling tales of the season.  Two hours of stories with a delightful selection of storytellers, live in voice at the Storyteller’s Circle, Holly Kai Park!

Please check with the Seanchai Library SL’s blog for updates and for additions or changes to the week’s schedule.

The featured charity for September-October is Alex’s Lemonade Stand Foundation (ALSF), a childhood cancer foundation dedicated to raising funds for research into new treatments and cures for all children battling cancer.

Additional Links

Revisiting the Reshade injector with Second Life

Reshade is a real-time post-process injector allwoing you to overlay Second Life with various shader options, individually or collectively, to produce assorted effects and results

Reshade is a real-time post-process injector allowing you to overlay Second Life with various shader effects, individually or collectively, to produce assorted results, real-time, in both images and video

Back in August 2015, I blogged about Reshade, a post-processing injector for games and video software available for Windows. When installed and associated with a game or application like Second Life, it can be used to overlay the screen with a wide range of shader-based effects. These can them be used in screen captures or when recording machinima, to provide “real-time” visual effects.

Since that time, Reshade has been through a couple of iterations, with version 3.0.3 appearing on October 21st. As I’ve not revisited Reshade since that 2015 article, I thought I’d provide a short overview of installation and general use of this latest version.

A quick and dirty demo video I made with Reshade 1.0, showing how it can be used used in Second Life machinima filming


Please ensure you’re logged out of Second Life when setting-up ReShade.

  • Go to the Reshade website and download the installer, double-click to run it.
  • You will be prompted to select a programme for association with Reshade:


  • Click Select Game and navigate to the installed folder of the viewer with which you want to use Reshade and click on the viewer EXE file.
  • You will be prompted to Select Rendering API:


  • Click on OpenGL (note this may already appear to be selected – click on it anyway). You will be asked if you want to install the shaders- make sure you do.
  • The shaders will be downloaded and installed in a folder in your viewer’s installation location on your computer.
  • The Reshade installer will report Done, and can be closed.

To associate Reshade with any other viewer you have installed on your PC, you will have to follow these instructions again. You do not necessarily have to install the shaders again (although this is easiest) – you can set any additional versions of Reshade to point to shaders already installed.

Using Reshade

Note: the following is not intended to be an exhaustive guide to using Reshade. It is intended to get you started. The best way to gain familiarity with Reshade is to use it; should you need additional assistance, please refer to the Reshade forums. I don’t profess to be an expert in the applications, and will probably not be able to help with detailed technical support!

Reshade is available whenever you launch the viewer with which it has been associated. To access it, press SHIFT-F2. This will display the UI panel which may enter Tutorial mode, if you haven’t saved any presets.

  • Click the Continue button in the Reshade panel.
  • The preset selection bar will be highlighted. Click on the + button to the right of it to open the Name bar, and type in anything you like – this will become the name of a preset INI file, which yo can save and then select at a later date, loading all the sahder settings you have established in it.
  • The available shaders are loaded (and highlighted in red in the tutorial). Read the explanatory text and click continue.
  • The settings panel is highlighted and briefly explained. Read and click Finish.
  • The full Home tab will be displayed.
The Reshade Home tab

The Reshade Home tab – click for full size

This comprises 5 sections:

  • Preset selection area (top), with + (create a new preset INI) and – (delete selected preset INI)
  • The shader search bar  – type in all or part of a shader to display just that shader and its settings options. This also includes the Collapse / Expand toggle for opening / collapsing all shaders in the upper and lower panes of the tab
  • A scrollable list of available shaders. Clicking on any one of these will open it to display the activation button (1), above, and the hotkey toggle option (2), above – you can type-in any key combination you like here to automatically select the shader.
  • A scrollable list of settings, by shader (3), above).
  • The Reload button (reset everything to defaults) and Show error log buttons.

The two main panes in the tab – shader list and settings – can be adjusted by clicking on the divider between them and moving it up or down.

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