Tyraina’s quiet beauty in Second Life

Tyraina; Inara Pey, June 2019, on FlickrTyraina, June 2019 – click any image for full size

Tyraina is the name given to a recently opened Homestead region design by Vince (VinceStriker) on behalf of the region holder Dessi Tyraina (Dessi Tyran). Featuring an open and rugged landscape, it is another region that does exactly what the description says of it, presenting:

A quiet photogenic scenic sim where you can hang out with friends, cuddle, dance and take pictures.

Tyraina; Inara Pey, June 2019, on FlickrTyraina, June 2019

From the landing point located towards the north-east of the region, it is clear that this is a place of gentle beauty cut by channels of water that proceed outward from the high plateau  than extends from the centre of the region towards its western extreme, the slice of an open-ended canyon separating it from the narrow table of another plateau that drops sharply into the sea.

The water channels help to give the landscape something of a maze-like feel, slicing the land into a series of islets connected by bridges. One of these little isles, just to the north and east of the landing point and reached via a little open-sided arch of a wooden bridge, is the site of a private residence (as noted in the introductory note card) – so do please take care to respect privacy when travelling in that direction (a security orb will offer a warning should you get too close. The more public areas of the region, including the western plateaus, can be reached via track and stone stair or twisting rocky path, while further bridges, both open-sided and box walled, span the waterways where required.

Tyraina; Inara Pey, June 2019, on FlickrTyraina, June 2019

Which route you opt to take when exploring is entirely up to you; each and every path around and through the region will reveal places to sit, opportunities for photography and the option to simply while away a little time either on your own or with a friend or loved one. These seating spots take a number of forms: little summer houses, sings, benches, beds, open decks, and one the water, rowing boats – and even, when you find it (it’s not too hard to see!) a cuddle bubble floating serenely in the air. And keep an eye open for the wooden dance tokens that are scattered around as well!

For the more energetic, the plateaus offer climbs to reach them, either by the stairs or the switch-back path mentioned above. Climbing them offers various rewards, from finding further places suitable for photography or for sitting or dancing, to the region’s little element of mystery: a series of underground caverns that offer their own rewards to those willing to slip down into them and explore (there is also a ground-level access point to them as well, should you follow the right path).

Tyraina; Inara Pey, June 2019, on FlickrTyraina, June 2019

If you have a wearable horse for riding, Tyraina is an excellent place to explore, offering as it does trails to follow and open spaces for the odd canter if not a short gallop or two.

A wonderfully restful region, filled with the sounds of nature throughout, Tyraina makes for a ideal visit at the end of a busy day. Yes, one or two items do appear more than once around the region, giving odd feelings of déjà-vu as you explore, but these don’t detract for the overall impact of the design; it’s a place where unwinding comes easy. Those taking photographs are invited to share with the region’s Flickr group – for a fee of L$150, photographers can join the land group and obtain rezzing rights for props (do please clean-up afterwards!), and those who enjoy their visit might like to make a donation towards the region’s upkeep at the landing point.

Tyraina; Inara Pey, June 2019, on FlickrTyraina, June 2019

SLurl Details

  • Tyraina (Rockaway Isle, rated Moderate)

2019 SL User Groups 25/1: Simulator User Group

Killary; Inara Pey, May 2019, on FlickrKillary, May 2019 – blog post

Update, June 19th: following the release of this update:

  • The Rainbow RC viewer, version, and dated June 5th, was updated to the de facto release viewer.
  • The Bakes on Mesh viewer was temporarily withdrawn due to a major bug being reported. The viewer remains listed on the viewer index page and Alternate Viewers page, but cannot be downloaded.

The notes below have been revised to reflect these updates.

Server Deployments

Please refer to the server deployment thread for the latest news and updates on the week’s deployments.

  • There was no deployment to the SLS (Main) channel on Tuesday, June 18th, leaving region on that channel on simulator release 19# The channel was, however, restarted as a part of the Lab’s policy of restarting channels every two weeks, regardless of deployments.
  • On Wednesday, June 19th, the main RC channels will be updates as follows:
    • BlueSteel should be updated with server maintenance package 19#, comprising internal changes.
    • Magnum and LeTigre should be updated with server maintenance package 19#, which contains a number of Environment Enhancement Project (EEP) fixes (see below), the long awaited (by some!) Animesh-specific constants for llGetObjectDetails() (see BUG-225815) and the same internal fixes deployed to BlueSteel.

RC EEP Fixes

As noted above, the Magnum and LeTigre RC deployment planned for Wednesday, June 19th is intended to correct a number of EEP-related issues. These are:

  • BUG-226815 [EEP] Since the grid was rolled to yesterday, region windlight is broken for all legacy viewers.
  • BUG-226252 [EEP] Please create an internal error code for llReplaceAgentEnvironment() & llSetAgentEnvironment() that distinguishes whether an agent does not have the experience allowed and if the experience is not allowed at their location.
  • BUG-226917 EEP Environment, New Sky should default to midday and not 6pm.

SL Viewer

The current LL viewers are as follows:

  • Current Release version, formerly the Rainbow RC viewer, dated June 5th, promoted June 18th – NEW.
  • Release channel cohorts:
  • Project viewers:
    • Legacy Profiles viewer, version, released on June 5. Covers the re-integration of Viewer Profiles.
  • Linux Spur viewer, version, dated November 17, 2017 and promoted to release status 29 November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.


There was no real discussion at the SUG this week, as matters wee given over to a live music session as an early solstice party.


Dancing Beauties: the fine art of ViktorSavior in Second Life

Diotima Art Gallery: Dancing Beauties

This review might be coming a little late in the day – so my apologies to all, especially the artist. However, May 20th saw the opening of an exhibition at Diotima Art Gallery curated by Redi (Red Bikcin) featuring the remarkable work of artist ViktorSavior.

Viktor is a mixed-media artist whose work spans both the physical world and Second Life. I first encountered it at the start of the year (see here for more), witnessing his paintings and – particularly – his drawings, which immediately captivated me. Since then I’ve been to several exhibitions featuring his work, and have continued to admire it.

Diotima Art Gallery: Dancing Beauties

With Dancing Beauties, the title of his display at Diotima Gallery, Viktor once again presents a selection of his  monochrome  drawings in an exhibition that can be broadly split into two parts. In the front part of the gallery, and mounted on the walls, are fifteen studies of avatar couples enjoying moments of intimacy – which do involve female nudity, and thus might be considered NSFW.

In the rear hall of the gallery, these gently give way to 11 studies of individual avatars in motion.

Diotima Art Gallery: Dancing Beauties

What makes Viktor’s art so attractive is the fact that his drawings are not merely snapshots that have been captured in the viewer and then post-processed to resemble line drawings – they are all executed by hand, and quite wonderfully so.This gives them a depth of life far greater than would otherwise be the case, a fact amply demonstrated in the selection of images here.

Those to the front of the gallery that feature couples – with no small degree of nudity that might make them NSFW – are wonderfully drawn. In them we see genuinely intimate moments that are in no way voyeuristic; rather, they are moving in the way they visualise the tender dance of love and devotion between two people.

Diotima Art Gallery: Dancing Beauties

Similarly, the 11 images on individual avatars are extraordinary in the manner in which they capture the life within their avatar subjects, containing as they do a what can be the subconscious dance on life. Rich in motion and energy, these are also captivating in their richness and strength, their monochrome form bringing this to the fore perhaps far more than had they been rendered in colour.

This is a genuinely engaging exhibition which might not have too much longer to run, so I do recommend hopping over to Diotima Gallery sooner rather than later in order to catch it.

SLurl Details

SL16B Music Fest: performers and schedule

The SL16B performance stage, venue for the Music Fest

On Monday, June 17th, 2019, Linden Lab announced the line-up of performers and the schedule for the SL16B music festival.

The Music Fest has been a part of the Second Life Birthday celebrations since SL12B in 2015. This year, the event will take place over the two days of Friday, June 21st and Saturday, June 22nd, on the performance stage in the SL16B region.

The event schedule is as follows:

Time Friday, June 21st
Saturday, June 22nd
10:00 Parker Static Dreama Summerwind
11:00 R4 Anne (oXoRyanneoXo) Mimi Carpenter
12:00 noon Tempio Breil Grif Bamaisin
13:00 Gabriel da Silva Donn DeVore
14:00 Alazarin Mobius Donn DeVore
15:00 Evely Lane Effinjay
16:00 Zak Claxton Quartz

Note the SLurl given in this piece will not be available for general use until SL16B opens.

A Summer Edge in Second Life

Summer Edge; Inara Pey, June 2019, on FlickrSummer Edge, June 2019 – click any image for full size

Funky Banana (FunkyBananas) is back with another new Homestead region design, Summer Edge. This is a wonderfully simple design, one that doesn’t need much in the way of description, and is delightfully restful to explore. As Funky himself states, the region offers:

A remote island with no inhabitants, perfect for an escape from everyday life. Beaches, cliffs and fields.

Summer Edge; Inara Pey, June 2019, on FlickrSummer Edge, June 2019

Set with a north-south orientation, the island sits between two beaches, the one to the east including the landing point, the one to the west broader and offering marvellous views out over the ocean that are ideal for romantic sunsets. A single solid structure sits above the island’s low cliffs, brick-built and with its roof broken, it resembles an old lighthouse that at some point was re-purposed, a wooden dome replacing the lantern that might have sit on it.

Cinder paths cross the island’s top, providing easy access to the tower, to the beaches and to the wooden platforms that have been built out from the cliffs. These latter provide places to sit and relax, while others might be found on the sands or along the cliff-tops.

Summer Edge; Inara Pey, June 2019, on FlickrSummer Edge, June 2019

Funky has resisted the possible temptation to scatter sheep or deer on the island – although there are gulls are on the wing. This absence of animals gives the island even more of a natural look and feel. Why would sheep be grazing on an island that’s clearly not inhabited? Similarly, how would animals survive more than a few generations?

Instead, what we’re left with is a small, wild rising of rock, grass and hardy trees that all have a feel about them of north northerly latitudes and a definite untamed feeling. Wandering it, I felt like I was exploring a small island off the coast of Scotland, protected from the mainland by the unpredictable swells of the North Sea.

Summer Edge; Inara Pey, June 2019, on FlickrSummer Edge, June 2019

Funky has a reputation for region designs that captivate (see The sands of Banana Bay in Second Life, A Butterfly Beach in Second Life and A Wild Edge in Second Life), and this is no exception. Summer Edge is a beautifully natural design that is highly photogenic.

For those who do take photos, they are invited to submit them to the Summer Edge Flickr group, and a cormorant close to the landing zone will happily accept donations toward the region costs and Funky’s future work. In the meantime, and a little unusually for me, I’ll end this piece with a couple of back-to-back pictures.

Summer Edge; Inara Pey, June 2019, on FlickrSummer Edge, June 2019

Summer Edge; Inara Pey, June 2019, on FlickrSummer Edge, June 2019

Our thanks to Shawn for the pointer!

SLurl Details

SL16B: Meet the Lindens – when and who

Courtesy of Linden Lab

The 16th anniversary of Second Life’s opening to the public at large – SL16B – is just around the corner (starting June 20th). And, as has been the case with SLB events over the last few years, the celebration will feature a series of Meet the Lindens sessions featuring members of the various teams within the Lab who work on Second Life.

The sessions will run daily through the week of the SL16B celebrations, and will be hosted at the SL16B Auditorium. They offer an opportunity to hear from – and likely ask questions of – Linden Lab staff who work on the platform.

All of the sessions will take place between 14:00 and 15:00 SLT, Monday, June 24th and Thursday, June 27th, with the schedule lining up as follows.

Day (14:00 – 15:00 SLT) Lindens
Monday 24th June Patch Linden, Senior Manager, Product Operations
Tuesday 25th June Oz Linden, Technical Director for Second Life and April Linden, Second Life Operations Manager
Wednesday 26th, June Ebbe Linden (Altberg), Linden Lab CEO
Thursday 27th June Xiola Linden, Lead Community Manager, and Strawberry Linden

Friday, June 28th will see a (currently unadvertised, as awaiting names) session with some of the Moles.

For those who may be unfamiliar with some of the above names and their areas of expertise:

  • Patch Linden oversees the content development teams, the Mainland Land Team, and the Linden Department of Public Works – LDPW, aka The Moles. As such, he oversees things like the development of the new Linden Homes continent, the Lab’s games and experiences such as Linden Realms and Horizons, and so on. He is also responsible for managing the individual Second Life and Sansar support teams, and the account support team.
  • Oz Linden oversees the engineering side of Second Life – this encompasses viewer development, simulator development and a lot of the back-end services required by SL (e.g. the asset service, the appearance and baking services, etc.). This includes managing the development and implementation of SL projects and features such Bento, Animesh, the Environmental Enhancement Project, Bakes on Mesh, etc. On the simulator side of things, His team works closely with the Operations team.
  • April Linden manages the team responsible for keeping all aspects of Second Life’s infrastructure – servers, network, etc., running. This involves more than just the simulator servers, encompassing as it does core systems such as the log-in services, and the back-end services as well.  This is the time that is directly engaged in handling service outages, protecting SL from things like DDoS attacks. When things do go sideways, April also takes responsibility for informing Second Life users on what happened and why (and LL’s efforts to avoid any future repeat) through her excellent post-mortem blog posts (like this one) which are recommended reading for anyone interested in understanding the complexities of Second Life.
  • Ebbe Linden, as the Lab’s CEO since 2014, really needs no introduction. Open and honest, he has always endeavoured to keep SL residents appraised of business at the Lab  – including Sansar – and on the manage perspective on Second Life. Should anyone want a potted biography on him however, I offer the one I pieced together when he officially joined Linden Lab.
  • Xiola Linden oversees the Second Life community team, which includes Strawberry Linden. Like many at the Lab, both Xiola and Strawberry are “former” residents of Second Life (quotes used as both remain active in-world on their personal accounts outside of their official capacity as Lindens).  Part of the Marketing Team, the community team is responsible for community relations, running the Second Life social media accounts, working on marketing projects, etc.

As with previous years, I will hopefully be recording each of the sessions, and will be producing a series of audio reports for each. These will comprise bullet-point summaries of the topics covered (I regret to say that producing full written transcripts of every session is too time-intensive for me to commit to), with accompanying audio, as well as links to the official video of each session.

Again, all these sessions will take place at the SL16B Auditorium – but please note that this SLurl will not work until SL16B officially opens.

Catch the SL16B page in the Destination Guide for more information on events and activities during the celebrations.