Speedlight: group functionality and other updates

via Speedlight

It’s been a little over a month since my last update on Speedlight, the browser based Second Life client, so here’s a quick round up of the major updates since then.

Note that unless otherwise stated, the following notes apply to the browser version of Speedlight, as at the time of writing they had yet to be applied to the dedicated Android app version or (so far as I’m aware), the beta iOS app version.

Group Support

Perhaps the most noticeable update to the browser version of Speedlight since June is the expansion of Group related capabilities, specifically:

  • Search your groups.
  • View group notices and send  group notices.
  • Leave a group.
  • Invite someone into a group.

Obviously, all group actions are subject to the group permissions assigned to your role within the group.

Notes:

  • Groups are accessed via the Group option in the Speedlight client menu.
  • The Group option will display your current groups as a searchable list, via the Search option at the top of the list.
  • When using Speedlight on a mobile device, the group list is displayed as an overlay to the main group information display, and is shown / hidden by tapping the Groups>> link displayed at the top of the options menu.
  • Tapping on the name of a group in the list will open the Group Info panel, shown below (and auto-close the Group list mobile devices).
The updated group display panel showing: 1. The pre-existing Group Chat button; 2. the new Group Notices button; 3. the Button to Join / Leave a group; 4. the Group Invite button.

Group Notices

Note: at the time of writing, the group notices functionality was only available to the browser version of Speedlight (any browser / device).

  • To view your group notices, click / tap the Group Notices button.
  • The Group Notices panel will open and load any available notices.
  • Click / tap on any notice to display it below the list of available notices.
  • Note that notice attachments cannot presently be viewed / opened, but are listed in the text of the notice.
View a group notice in the Speedlight browser version

The Group Notices panel has two buttons associated with it:

  • Send New Notice – described below.
  • Schedule a Notice – this option is either awaiting implementation or a Gold / Patreon subscription option. As I currently do not have either of the latter, I was unable to check, ergo it is excluded from this article.

Send a Group Notice

Subject to group permissions you can also create and send group notices from Speedlight:

  • From the Group Notice panel, click the Send New Notice button at the top of the panel.
  • The New Notice panel is display. Here you can:
    • Enter a title for the notice.
    • Enter the text of the notice. Note the character counter will turn red if you exceed the 512 character count for a notice, and the text beyond that point will be truncated when the notice is sent.
  • Click the Send Notice button when you’re ready to send your notice.

Send a Group Invite

Subject to group permissions you can send a group invitation to one or more users from Speedlight:

  • From the Group Info panel, click the Invite to Group button.
  • The Invite to Group panel is displayed.
Speedlight Invite to Group panel
  • Role To Invite: select the required role (if available) that will be offered in the invite.
  • Resident Name: enter the avatar name of the person whom you wish to receive the invite.
  • IM Message (optional): if you wish, you can send the person you are inviting an IM alongside the group invite – such as an explanation on why you’re sending it, etc.
    • Note you can use the listed variables to personalise the IM. For example, clicking the %FIRST_NAME% option will precede your IM with the recipient’s first name, while %GROUP% can be used to display the group’s name in the IM.
  • When you’re ready to send the invite, click the Invite button.

Additional notes for group invites:

  • Pressing ENTER after typing the recipient’s name will actually send the invitation, so if you want to send an IM with the invite, be sure to click / press TAB / tap to position the cursor in the IM field.
  • You can also append “sent from Speedlight” to the invite IM (and any other initial session IM you send to someone) by going to Settings in the left menu and then checking Append “Sent from SpeedLight” to my IMs (first message of the conversation only) .

Other Updates

Search Functionality

The Search functionality has been tweaked so that you can now:

  • Search for friends in your Friends List.
  • Search for IMs in you IM history by sender’s name.
  • Search for a group in your groups list (as described above).

Teleport Offers

You can now accept / decline teleport offers via the Notifications bar.

Multi-Line Text Entry (Chat and IM)

Both IMs and local chat accept multi-line text entry – use SHIFT-ENTER to start a new line / offer a paragraph break.

RLV Support

RLV support is now available to Speedlight Gold and Patreon users. However, it is not clear if this is Marine Kelley’s RLV API or Kitty Barnett’s RLVa API.

Android and iOS App Versions

  • The Android version has yet to receive the multi-line text input option and the group updates, as noted. However, it has received a series of bug fixes and allows errors or issues to be reported back to the developers.
  • The iOS version version of Speedlight is available for Speedlight Gold and Patreon users, and requires Apple’s TestFlight app to be installed on the device using it.

Feedback

The group updates are good to have, with the promise of more to come. Further performance improvements are in the offing as well, apparently. This may well be a good thing, as it appears the issue from April of an avatar refusing to stop moving once set in motion in the 3D World view, is back, and once again requires a relog to stop it. I’ve no idea how widespread this issue is, or if it is encountered on Android devices (as my poor little Nexus 2013 HD cannot run Speedlight’s 3D rendering, being stuck on Android 6.0.1), but for me, it is consistent and appears to be a regression. I shall await further updates with interest.

Related Links

Speedlight: recent updates and iOS development

via Speedlight

Speedlight, the browser based / Android Second Life client, gained a further series of updates at the end of May and the beginning of June, together with an important announcement about the client’s future direction.

Key within the updates were the following:

  • The Android app now supports sending error feedback to the Speedlight team to help with bug fixing.
  • Web links are now displayed in IMs, local and group chats, together with a warning that following them will take a user away from the Speedlight site.
Links contain in IMs, chat and group chat are now clickable. Those that connect to external web pages will display a warning when clicked.
  • Further performance improvements.
  • Full-function 3D capabilities are now available to basic and well as Gold subscribers. So, Basic account holders can now move their avatar around.

The feedback capability means that the Speedlight developers are currently focused in bug fixing, although the team also note they are working on group management capabilities – viewing groups, sending notices and moderating group chat, and state these capabilities will be release soon™.

iOS Version Coming

While Speedlight is entirely operating system agnostic in its browser version, allowing it to be used on Windows, OS X, Linux, Android and iOS through a suitable browser, the team has already released a dedicated Android version, as I noted in Speedlight: using the Android app, back in February 2020.

On May 27th, 2020, the Speedlight team have started working on a dedicated iOS version of the client as well, with an expectation that it will follow the same development path as the Android app, and – if all goes according to plan – should initially be made available in around 2-3 weeks.

Observations

The two key points of the recent announcements are likely to be the 3D avatar capabilities now being available to all Speedlight users, Basic or Gold, and the iOS app development, and the upcoming iOS app version.

The former could help make Speedlight a more attractive alternative to users who would like a “light” / mobile client (remembering that with Android, the device must be running version 7.0 or higher, whether using the dedicated app or running Speedlight through an Android browser), but who were not keen on paying a fee to be able to do so.

This does, however, also beg the question as to what the Speedlight team plan to do in order to maintain the attraction of Gold subscription. Currently, there is the mass IM capability, but his is liable to have limited appeal for most SL users, some one can only assume other features will be made available on a Gold subscription basis, although obviously, time will tell on this.

Given that Speedlight is already on the road to developing world rendering with interactive capabilities, the news that they are working on an iOS app version of the client may also be welcomed by users, particularly given that many feel such a capability is is “essential” to a mobile client, and Linden Lab has indicated that it will be some time before their in-development iOS / Android client will have such a functionality.

Related Links

Speedlight version 5.143.1224 – May 2020

via Speedlight

Speedlight, the browser based / Android Second Life client, received an update on May 22nd, focusing heavily on the world rendering capabilities, offering updates to the UI displays, and various performance fixes / improvements, together with a step forward in avatar rendering.

The performance improvements are mostly under-the-hood – notably the addition of a further back-end rendering server pool, that I understand specifically handles textures and which corrects issues of textures with alphas failing to render correctly (so, among other things, no more “boxy” trees). There have also been updates in handling network traffic, so 3D world view freezes should be less apparent.

For client-side assistance with rendering, the Scene Progress / 3D Settings information panels have been updated thus:

  • The old connection status has now been revised to show three colour relating to “lag”:
    • Green – you’re “fully” connected to the server.
    • Orange – your connection is suffering from network lag.
    • Red – severe lag (/ awaiting data?).
  • The 3D Settings display in the panel now includes the option to switch between downloading and rendering objects at “high” or “low” quality, with the latter intended to reduce the network traffic load between your browser / device and the Speedlight servers.
The 3D World View, May 2020, showing the “lag indicator” (top) which will switch from green to orange if the connecting is lagging (or red if really problematic), and the new option in the 3D settings to select your preferred object rendering quality. Also visible is the revised avatar mannequin

With regard to these object rendering quality settings, I understand that for users on the “low” quality object setting, objects stay cached in the Speedlight intermediary server, speeding load times when camming / moving around. Objects cached in “high” quality”, however, may be discarded if not in the immediate view, so as to allow the servers to handle other object data.

The improvements to avatar rendering mean that avatars now have a body shape. It’s still primitive, but again somewhat in keeping the Lumiya’s progress with avatar rendering.

The case remains that only Gold members can move their avatars in the world view while free account users can only orbit / zoom their camera / turn their avatar on he spot. However, both Gold and free account users can see others avatars moving in their field of view, and the walking is fairly fluid, and certainly a good start to things. The short video below highlights the avatar movement.

According to the release notes, seated avatars should be rendered in a basic sitting pose (and a seated avatar is shown in the video). However, whether this is limited to just Gold users or a glitch with my experience, I’m not entirely sure (my Gold membership has lapsed at present) – but I found that when my avatar (running on a viewer) was seated on a lounger, my alt (running on Speedlight) rendered her as standing on the back of the lounger, rather than offering a view of her Speedlight avatar in a basic sit pose.

Speedlight should render seated avatars in a basic sit pose in this release. Whether it was because I’m currently only using a free account or not I couldn’t say, but in testing I found this not to be the case. My other avatar appeared to be standing on her seat.

Observations

At the time of the release, there were apparently a number of issues with world view rendering, but these did appear to get fixed fairly rapidly. Certainly, by the time I got to play with the release for around 3 hours, I didn’t encounter any of the problems that had been reported; generally speaking, I found my experience was a lot smoother than previously: no sudden lock-ups  / freezes / log-outs within minutes of starting the world view rendering.

As noted, I did have an issue with rendering seated avatars, which might be down to the fact I’m currently not at Gold status. The lack of the latter also meant that I couldn’t check to see if a fix had been made to my issue of my avatar refusing to stop once walking had been initiated (unless she hit and insurmountable obstacle or I logged out / in).

The “high” quality object rendering appears to have fixed a little niggle I’ve had with earlier versions failing to render two of the more complex mesh boats we have have moored at home; one or other would invariably be left with holes in it / missing mesh faces when the download / rendering process apparently completed – but, no more! With this release, both boats render as I’d expect to see them. It was also good to see the trees around our house render correctly, thanks to the alpha issue being fixed.

Quite probably the best experience I’ve had with Speedlight to date, and I understand more improvements are coming down the pipe in the near future!

Related Links

Speedlight: Gold capabilities and recent updates

via Speedlight

Speedlight, the browser based / Android Second Life client, continues to be developed and updated, with new or improved capabilities being added almost weekly. The following is a round-up of some of the more recent updates, and well as some I’ve not previously mentioned, including the Gold-only Mass IM tool.

Transfer Gold Status between Avatars

If you have two or more avatar accounts connected to your Speedlight account, one of which is Gold status, you can now transfer that status between your avatar accounts. Handy if you find you suddenly need a second account to briefly have the advantages of Gold, but not sufficiently long enough to justify an additional subscription or for becoming a Speedlight Patreon member.

To move your Gold status between avatar accounts:

  • Log-in to Second Life via your Speedlight account and then log-in to Second Life with the account that is not Gold.
  • Click / tap on the Make Gold option on the right of your avatar box.
  • The Gold upgrade screen is displayed. This now includes the name(s) of any Gold avatar accounts you already have under the title Take Gold From Another Avatar.
  • Click on the avatar name from which you want to transfer Gold status.
  • The Gold status will be removed from that account and conferred on the account you are using. Note that no confirmation is given, but the current logged-in account will list itself as being Gold.
Swapping Gold status between accounts

Word View

Rendering Updates

April 22nd, 2020 saw a series of updates to the rendering system generating the 3D world view. These include:

  • In-world objects are now load quickly in low quality, then get a higher quality when you look at them.
  • The distance fogging can be turned off if preferred.
  • The draw distance can be adjusted.
  • Linden Water level is correctly displayed.
  • Multiple performance improvements / fixes.
  • Updated scene information panel that can be toggled on / off.
  • UI touch joystick now allows walking and rotating.
  • Gold only: seated avatar mannequins are now rendered.
  • Overall 3D UI is more compact.

Updated Scene Information Panel

The world view information tab has been updated, and comprises four core elements:

  • The Scene Progress display link (generally open by default). When open, displays the land, object and texture load data.
  • The 3D Settings display. When open allows you to:
    • Toggle the distance fogging on/ off.
    • Increase / decrease your draw distance (default 50m).
  • Your connection status:
    • Green – you are connected to the region simulator.
    • Red – you are not connected to the simulator and will need to relog.
  • The current region coordinates of your camera.
The Scene Information panel and options

Notes on this panel:

  • It can be expanded  / reduced by clicking on one or other of the scene process or 3D settings links.
    • One click will toggle from one to the other.
    • Clicking on the same link twice will either expand / close it or close / expand it, depending on its initial state.
  • Be careful with setting the draw distance too high; this could place additional data transfer load on your connection to the rendering server.

Accessing Avatar Profiles in World View

An option I’ve not previously covered in discussing the 3D world view is the ability to view another avatar’s Profile directly in the world view.

  • Click / tap on the avatar.
  • The avatar’s Profile opens on the right edge of the world view.
  • The Profile buttons will function as follows:
    • The Send IM and Notecard buttons will switch you to the IM window in the client.
    • The Pay L$ will switch you to the L$ and transactions window in the client.
    • Offer Teleport and Offer Friendship will open an invitation in the world view.
Another avatar’s profile can be displayed in the world view by clicking on the required avatar mannequin

Send Note Cards via IM

Introduced on April 16th, Speedlight’s Note Cards from IM allows you to:

  • Send a note card directly from an IM session.
  • Reply to a received note card in an open IM session with a *new* note card.

Sending a Notecard Using IM

  • Open an IM session with the person to whom you want to send a note card.
    • Note that you can already be chatting with them, and simply wish to send additional information.
  • Click / tap on the down arrow to the right of the Send button at the bottom of the IM display to open a list of options.
  • Click / tap  on notecard.
  • The text input area will expand to display:
    • The note card title field, which will default to “From [avatar name] [time stamp].
    • The body text area.
  • Change the title as required, and use the text entry field to write the contents of the note card.
  • Click / tap Send to deliver.
The send a note card from IM capability

Reading the Replying to Note Cards via IM

Should you receive a note Card via an open IM session, the text of the IM will be displayed in the main IM window, as shown below. A button displayed at the end of the note card text that allows you to reply using a fresh note card..

Receiving the text of a note card in IM, and replying using a note card

Again, the note card fields at the bottom of the IM window should be filled out as requires, and the Send button used to send it.

Gold Only: Mass IM Tool

This is not a new feature to Speedlight, but this is the first opportunity I’ve had to review it. In short, it does exactly what the title implies: allows you to send a single IM to multiple recipients.

Accessed via the IM option in the left side menu, Its use is self explanatory as well:

  • Enter the message in the top field.
  • Add a list of intended recipients in the lower left field, one name per line (this must be avatar names, not group names).
  • If required, check / tap the Save Sent Messages to Speedlight IMs to save a copy of the message to your IM logs.
  • Click /tap the Start Delivery button.
  • As the IM is delivered to each name on the list, a confirmation of delivery is displayed in the lower right text field.
    • You’ll also receive a notification on the status of each delivery.
The Speelight Mass IM option (Gold only)

Observations

The ability to transfer a Gold membership between avatar accounts is an excellent move for those who may occasionally need to have an alt access the more advanced world view available to Gold accounts, or to remain on-line without hourly re-logs. Similarly, the notecard updates in the IM options makes Speedlight even more flexible as a communications tool.

The world view rendering performance improvements should also be a welcome update for Gold members (I didn’t notice and particular increase for free accounts, but that might have simply been my connection). I did find the the problem of the avatar not stopping walking once in motion, as reported in my April 8th Speedlight update, to still be present; while I’ve heard two other users say they’ve had the same problem as well, I’ve no idea how widespread it might be.

That issue aside, Speedlight  – while still very much in an beta stage of development – continues to progress. Watching the Discord server channels for the client, I’ve been impressed with the degree of communications from the team responsible for Speedlight, and their willingness to engage with users.

Related Links

Speedlight: looking at the 3D world view

via Speedlight

At the end of March 2020, Speedlight, the browser / Android Second Life client, extended its world rendering capability to Free account holders whilst also offering Gold members the ability to move their avatars around.

Over the last few days, I’ve had the opportunity to take Speedlight’s world view for a test on both Free and Gold accounts, and this article is intended to act as both an introduction to the capability and to provide insight into where it stands at this stage of its development.

Before getting down to specifics, it should be remembered that it is still very early days in the development of Speedlight’s rendering capabilities – what is seen here is by no means anything close to what might be considered a “finished” product. Avatars, for example, are only presented as rudimentary “manniquins”, as the emphasis thus far has been on rendering in-world objects, and the Speedlight team plan to improve avatar looks in the future.

The Speedlight world view showing our living area at home. The rendering is acceptable, although there are some niggles that will doubtless be addressed in future updates (e.g. in this image, the “glass” doors rendered as soid grey objects, the ceiling rendering as black). Certainly, they are not enough to detract from what has been achieved at this early stage of work

Also at this point in time, the world view doesn’t offer any avatar / object interaction (no right-click options, etc.), and interaction (chatting, IMs) with other avatars is via switching tasks using the left menu. Other points worth keeping in mind with the world view are:

  • As I understand it, Speedlight uses an intermediary server for organising asset data information for download to the client, and this can have an impact of how fast a scene can be rendered. It also means that rendering can occur in “bursts” as object and texture data is collected (visible in the information bars at the top of the world view panel – see below), so it’s perhaps preferable to refrain from changing your camera view / moving your avatar until the scene has loaded.
  •  Key differences between Free and Gold accounts in terms of world rendering are:
    • Free accounts do not (as of the April 1st 4.093.0825 release) have the ability to move their avatar, but can orbit / zoom their camera.
    • Gold account can move their avatar via the Arrows keys when running in a browser, or via the on-screen “joystick” when using the dedicated Android app.
    • I understand from Speedlight support that the number of textures / objects a scene loads is “capped” for Free accounts at present, in order to prevent the intermediary server from being flooded with requests to handle asset information.
  • The world view requires a minimum of Android 7.0 to work on an Android device (either using the dedicated app or when running Speedlight through an Android flavour of a web browser). As I only have Android 6.0.1 at my disposal, this precluded me from trying Speedlight’s rendering on a mobile device.
  • In order to limit any excessive load, rendering is limited to a radius of apprximately 50-60m around your avatar / camera, with objects fading into haze – an effect that helps disguise what might otherwise be glaring “holes” in a scene.

Accessing the World View

  • Log-in to Second Life via your Speedlight account and Open your avatar account.
  • The Summary screen will be displayed.
  • Click / tap the 3D World View option in the left side menu.
  • If you have not run the 3D world view during the current session, a blank window is displayed with the message: Avatar Is Not Rendering 3D World.
  • Click / tap the button under the message to start the rendering process.
  • Rendering will commence, with a warning that it could take 2 mins. Given the variables involved (complexity of scene, information fetching / caching, network connectivity and speed, etc.) this is a not unreasonable estimate.
  • The information bars at the top of the world view (see image below) will report the land area, the number of textures and objects that are being processed / loaded.
The world view explained: 1: the X, Y, Z region coordinates of your avatar; 2: object and texture load count – will change as you cam / move / teleport. 3: horizon hazing at the limits of the pre-set draw distance; 4: avatar mannequin – displays a small green arrow (not always visible) to show direction being faced / avatar will move in (Gold only); 5: information bar – Gold membership shown; Free accounts have a yellow panel located on the left of the world view, carrying different information

Observations

Given this is still very much a first cut at scene rendering, what is presented is impressive, if with some niggles to be addressed, as noted above, and with things like dealing with blended alpha masks and with some transparent surfaces, etc.). However, these will hopefully be addressed over time.

Movement also seems to have a degree of latency surrounding it – possibly because of the use of an intermediary server on top of general network / connectivity aspects. This can be particularly noticeable when ceasing avatar movement, which can result in a degree of “rubber banding” as the avatar’s position as estimated by the client is updated with its position as recorded by the simulator. As such, I found it preferable to use light, repeated taps on the movement keys rather than holding them down for extended periods.

I also encountered a peculiar issue with my avatar simply refusing to stop walking, even after a teleport; something that I could only remedy by relogging. It’s something that may well be unique to me, although I’ve reported it to the Speedlight team just in case. Should anyone trying Gold membership with Speedlight encounter a similar problem also advise the Speedlight team?

Overall, and in terms of appearance, it is not unfair to say that Speedlight’s world view is pretty much on a par at this point in its development with that Lumiya’s world view during its earliest days of development – and look how far that went over time. Whether Speedlight will go on to mature to a similar level of capability with its rendering obviously remains to be seen. However, given that development is only a couple of months old (and niggles aside) what has been produced thus far is not to be sneezed at, and I look forward to continuing to cover the client’s development in the future.

Related Links

Speedlight client: recent updates and 3D world view

via Speedlight

The Speedlight client for web browsers and Android, continues to be developed apace, with a number of recent updates delivering further functionality, including:

  • The ability to teleport, including via landmarks.
  • The ability to buy and / or sell land.
  • The initial 3D world rendering capability (currently only available to Gold subscribers).

Teleporting

Speedlight now offers two means of teleporting around SL:

  • Via the summary screen.
  • Using inventory landmarks.

Via the Summary Tab

If you know the name of the location to which you wish to teleport, you can do so directly from the Summary tab when logging-in to Sppedlight and Second Life (see Speedlight: access SL via a browser (incl. mobile devices for details on creating Speedlight accounts and linking them to your Second Life account(s) if required).

  • When you are logged in to Second Life with Speedlight, click on your avatar’s name on the left-side menu to display the Summary tab (if it is not already displayed).
  • Click the Teleport To… option under the name of your current location. The location display changes to a field where you can enter a SLurl Or Region Name.
    • As you start to type-in a SLurl / name, the field will further change to display spaces for (optionally) entering the X, Y, Z coordinates for the location.
  • Click the Teleport button.
  • The location map should update to show you have moved to the desired location.
Teleport via the Summary tab: 1. Click the Teleport To… option; 2. The Enter SLurl or Region Name input field is displayed. 3. Start entering a SLurl or region name and the input field will add (optional) X, Y, Z coordinate fields; 4. Click the Teleport button to teleport your avatar.

Teleport via a Landmark

  • When you are logged in to Second Life with Speedlight, click on the Inventory option in the left-side menu.
  • Open your Landmarks folder and click on the Landmark you wish to use.
  • The landmark’s details are displayed in the Inventory Details tab.
  • Click the Teleport button to teleport.
Teleporting via Landmark

Buying and Selling Land

As of March 2020, it is possible to buy / sell land using Speedlight.

Buying Land

As with a viewer, you need to be on land that is for sale in order to purchase it.

  • In the Summary Tab, click on the About Land link displayed to the top and right of the map.
  • The About Land tab is opened, detailing information relating to the land – location, name, description, whether it is for sale or not, etc.
Buying Land in Speedlight: the Buy Land button
  • At the bottom of the tab will be a combination of up to three buttons: Sell Land, Buy Land and Abandoned Land.
  • Click Buy Land.
  • A summary of the land you are about to purchase is displayed, giving information on size, purchase price etc.
  • If you want to purchase the land:
    • Click the check box to accept the covenant (required whether or not a covenant is displayed). This enables the Purchase Land button.
    • Click Purchase Land.
    • To cancel a purchase, return to the Summary tab display without clicking the Purchase Land button.
Buying Land in Speedlight: completing the purchase
  • Providing you have sufficient funds on account, the purchase will be made, and the summary screen will update to display your purchase has been made and display you as the owner.
    • Note that you may be required to complete additional steps to make full use of the land – such as contacting the estate owner and request group access for rezzing rights, etc. These are land-dependent and outside the scope of this article.
  • With the land purchased, you should be able to rename it and change the description, and use the Parcel Options link to set the parcel’s capabilities (Fly, Build, Object Entry, Run Scripts).

Selling Land

To sell land you have permission to sell:

  • In the Summary Tab, click on the About Land link displayed to the top and right of the map.
  • The About Land tab is opened, detailing information relating to the land – location, name, description, whether it is for sale or not, etc..
  • At the bottom of the tab will be a combination of up to three buttons: Sell Land, Buy Land and Abandoned Land.
  • Click Sell Land.
  • The Land Management summary is displayed.
  • You must now:
    • Set the price for the land.
    • (Optionally) set an avatar name against the sale (so the land can only be sold to that avatar, if required).
    • Set whether or not any objects on the land are to be sold with the land.
  • When you have done so, click the Set Land On Sale button.
  • The summary tab will update, and will display an orange Cancel Land Sale button, should you wish to cancel the sale at any time prior to a purchase being made.

3D World View

The Speedlight 3D world view, March 2020, showing an avatar “mannequin”

Speedlight’s 3D world view is in the early stages of development, but is currently available for Gold subscribers to test. The capability comprises two elements:

  • The client-side world renderer.
  • A “world storage” server-side database. Details on this are not clear, but I assume it is a server operated by Smartbots that received asset data from the Lab (via CDN) and then feeds that data to the client.

The renderer has a number of limitations / issue at this point in time, all of which are being worked on:

  • Limitations:
    • Avatars can only be rendered in “mannequin” form.
    • The renderer will not draw avatars seated on objects.
    • There is no avatar / world interaction (so you cannot touch objects, etc).
    • Avatar mannequins  cannot walk or move (teleporting is possible).
  • Issues:
    • Semi-transparent textures will render in black.
    • Other texture issues may be encountered.
    • Numerous additional problems and issues to be resolved.

Obviously, the “mannequin” avatar form is only rendered by Speedlight, Those using a viewer will see your avatar fully rendered when you are logged-in to SL via Speedlight.

For those wishing to try the 3D renderer / help with its development, Gold subscriptions are available at L$1990 (US $8.00) a month, and can be purchased in L$ through the client for those wishing to obtain an early look at the capability.

Feedback

A good set of updates, along with a series of issues fixes made in the end-of-February 3.059 release that demonstrate Speedlight is continuing along a steady development path.

It’s still – as noted – early days for the 3D renderer, and before anyone complains at the avatar appearance, lack of functionality, etc., at this point in time, it’s worth pointing out that 3D world rendering in Lumiya started from a very similar point, and went on to become flexible and usable, so time should be allowed for Speedlight’s capabilities to develop.

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