Whystler is a designer with an interest in architecture and history, as demonstrated by two experiences I’ve recently hopped through – The Bridge Room and Whyst Garden, the latter of which, at the time of writing, has been a featured experience in the Atlas.
The Bridge Room is a virtual puzzle – not an overly difficult one to solve, admittedly, but one which is still fun to visit. Whystler describes it thus:
Inspired by Architectural Fantasy drawings of the 17th and 18th centuries, this room of architectural monuments provides a challenge. Can you find your way from one end to the other?
And so it is that on spawning, visitors find themselves within a great stone hall with high, vaulted ceilings, supported by great square columns, which descend not to a floor, but into water, the base of each column forming an artificial islands, some of which are connected to at least one of their neighbours by one or two bridges. As Whystler states, the aim is to get from the spawn point at the base of one of these columns to the far side of the room via the bridges and avoiding falling into the water (which will cause a re-spawn). Again, it’s not an overly taxing challenge, but the architectural design makes for an interesting and fun visit.
The Whyst Garden offers a beautiful build which might have been lifted from a history book. It presents a melding of renaissance and classic Greco-Roman architecture, all brought together in what might be the façade of a great house or public building or temple with a formal garden terrace set before it.
What is particularly interesting about this build – besides exploring its various levels – is that it is entirely modular, as Whystler has attempted to explain in the limited amount of space in the experience description. Elements of the build can be found on the Sansar Store – the Draco columns (as seen in the image above) and basic blocks. However, this is far more modular in scale, again as per Whystler’s notes in the Altas description.
Visitors arrive on the far side of the garden area, and can then stroll past the large reflecting pool and then take the steps up one of the two wings of the building, then explore the building itself – note there is just the one way the mid-upper level.
This are two small, easily loaded experience which offer something to do, with The Whyst Garden in particular well suited to be photographed, if you’re interested trying out the Sansar snapshot capability.