On Friday, April 19th, Linden Lab issued a pre-recorded segment of Lab Gab, intended to provide updates on various technical projects currently in progress – notably the SL Mobile app – and to provide a modest degree of update on policy matters in the wake of allegations levelled publicly and pseudonymously against the company and some of its employees and contractors, during the month of February 2024.
The video itself – which is embedded at the end of this article – is extensively indexed within its You Tube page. The following is a brief summary of the major (in my eyes) points raised in the segment, and offered as a quick reference summary for those interested.
SL Mobile – Status
- Currently remains in Premium Plus closed alpha testing (Premium Plus members can sign-up for access to this alpha testing phase).
- Work is in progress to expand access to Premium subscribers. However, this requires moving the app from the iOS (Test Flight) and Google Android testing infrastructure (where users have to be manually added to the test environments) to an environment where granting access can be handled on a more automated / streamlined basis, and this will take time to complete.
- An update highlighting some of the more recent Mobile app features was issued on April 5th, 2024, and the week commence April 15th, 2024, saw an updated version of the app made available to those in the alpha test programme, which includes further bug fixes and updates – including the addition of deformer support, so quadruped / non-biped avatars render correctly in the app.
How Development of the Mobile App is Approached
- SL Mobile development is being looked at in terms of what residents may want to do and the features required to achieve that.
- Currently the focus is on users staying connected through notifications, being able to converse, etc., and the receipt (and response to) off-line IMs (which is said to have implications for Second Life in general, not just with regards to Mobile, with future updates on what is being done being promised.
- Related to this is work on actually being able to do things – visit places, change outfits / looks / accessories, etc., and interact with objects.
- In addition to providing features and capabilities for active users, Mobile is being thought of in terms of how to get “lapsed” users to re-engage with the platform. This work particularly requires the building-out of a set of capabilities to help such users re-engage with the platform and friends as smoothly as possible.
Mobile Q&A
(taken from questions submitted in advance, following the announcement of a Mobile update segment of Lab Gab originally scheduled for March 2024, but subsequently postponed.)
- Will SL Mobile support HUDS – yes.
- Create and build on Mobile? – longer-term it might be possible to provide a feature that allows some form of content creation on Mobile, but it will be limited. For “serious” content creation capabilities, the desktop viewer will still be required.
- Voice support on Mobile – yes
- (see also the on-going work to significantly update SL’s voice capabilities with WebRTC, as reported in my week #11 TPV Developer meeting notes and my week #12 Simulator User Group summary.)
- Estate Management – maybe.
- Mobile-specific capabilities (webcam, GPS, etc) – maybe.
- Keyboard & mouse support – definite maybe.
- Will Mobile be free or pay-to-access – currently, there are no plans to charge for Mobile use, but ideas for making current subscription plans ore meaningful for those only accessing SL via the app are being considered.
glTF / PBR
Mirrors
- A glTF “featurette” capability, providing real-time mirrors in Second Life (including avatar reflections).
- Currently available for testing on Aditi (the Beta grid), but simulator support due to start limited deployment on Agni (the Main grid) during week#17 (commencing Monday, April 22nd), with viewer support (at the time of writing) available via the glTF Featurettes RC viewer.
- In keeping with the new glTF features, leverage both reflection probes and the upcoming 2K texture support.
2K Textures – including Fees
- Full support for 2048×2048 textures.
- To ensure there is no undue impact on performance given 2K textures have 4 time the area of current 1K textures, work has been put into streaming optimisation to ensure only the require MIP map is used with a textures (e.g. if the texture is 2K, but the surface it is being displayed on only requires 512K – then the 512K MIP map will be used, NOT the 2K MIP.
- Fees for 2K texture uploads:
- Basic / Plus account: L$50 per texture.
- Premium account: L$40 per texture.
- Premium Plus: L$10 per texture.
- Viewer support will be provided separately to the Mirrors / PBR Terrain work, “soon”.
PBR Terrain
- Provides support for PBR materials on SL terrain (including specular and normal map support).
- Includes the use of 2K textures.
- Not only improves the texel density (resolution) for terrain, but also provides better blending between textures as terrain elevation changes.
General
- Those wishing to see glTF mirrors and terrain support can do so by requesting access to Aditi (the beta grid) and visiting one of the following regions: Rumpus Room 2048; Rumpus Room 2049; Rumpus Room 2050 and Rumpus Room 2051.
- However, (initially limited) deployment of back-end support for Mirrors and PBR Terrain on Agni (the Main grid) commenced on Wednesday, April 17th, using the Featurettes RC viewer available via the Alternate Viewers page. The supported regions have the same Rumpus Room names as given above, and I will be updating on this as a part of my SUG meeting summaries.
- All of the glTF work is discussed at the Content Creation User Group – see the SL Public Calendar for the meeting dates – and I summarise meetings here.
Policy Updates with Keira Linden
Note: this section is in keeping with the statement by Linden Lab owner and Executive Chair, Brad Oberwager in light of allegations made with a pseudonymous article which appeared on a social journalise website in February 2024 (further commentary on this can be found here).
- A reminder of the age requirements for Second Life:
- Second Life is generally for adults (18 years or older).
- 16-17 years are allowed, but only within General rated regions.
- Second Life is not intended for anyone under the age of 16, except for students in the 13-15 year age range, who are restricted to regions operated by recognised / sponsoring educational organisations, and provided with access through a special registration process.
- LL is keenly aware of the need not to expose minors to inappropriate content. As such, the age verification process for users entering second Life is to be strengthened, and further details on this will be made available soon.
- Use of child avatars:
- Linden Lab recognises that adults do role-play and present as child avatars in ways that are entirely without any form of sexualisation or in any way ageplay related, and the company has no intention to limit or prevent this kind of engagement.
- However:
- Child avatars should not be used to access or be near regions which have (or also have) adult-rated content / activities.
- Consenting adults engaging in adult-oriented role-play with / using avatars presenting as children (aka “ageplay”) is not allowed – and will never be allowed – in Second Life, and the policy on this is strictly enforced.
- In light of the recent allegations, the Lab is in the process of strengthening the child avatar policy, and the updated version will be rolled out soon. The intent of these changes is to ensure an even greater separation between the use of child avatars and adult-rated content in Second Life.
- As well as the above, LL is looking to improve policies relating to conduct both within the broader Second Life community of users and within the company as well (e.g. how staff interact with the wider community, and policies relating to potential conflicts of interest / the perception of favouritism, in the case of the latter).
- A cross-department project is also underway to help with content moderation, both in-world and on the Marketplace.
Community Round Table
- A new channel of communication to launch in May 2024.
- Being seen as a more “general purpose” user group meeting type of forum where users can put forward their ideas on how to improve Second Life to executive members of Linden Lab’s leadership.
- Details to be forthcoming soon.