Tackling an Evening Star in Second Life

Playing with the Evening Star Linden Houseboat. Note the additional “window” towards the stern and the spiral stairs

My playing around with the Linden Home houseboats is something of a matter of record in this blog. I’ve previously written about the result of my fiddling with the Windless (see here and here), and the Barnacle (see here).  In all, I’ve come up with half-a-dozen different interior layouts for three of the available houseboat designs (including the Wallower).

But there is one I’ve tended to avoid: the Evening Star. There are several reasons for this: of all four designs, it perhaps has the smallest interior space (although this could be a toss-up with the Wallower); the use of ladders to reach the rooftop deck really doesn’t appeal (nor does the narrowness of the gap between the ladders and the lower deck railings).

The Evening Star interior can be divided into two and the upper skylight area converted into an upper “floor”

I’m also no fan of the way the majority of the windows are crowded towards one end, leaving the “skylight” area at the stern of the design to provide a glimpse of natural light. Even the skylight itself strikes me as a “wasted” (if possibly small) space, and like the Barnacle, the Evening Star has a curved wall that I’m not particularly fond of.

But, these are the things that niggled me: could something be done to overcome them? As it turned out, the answer is yes.

Despite its apparent small size, the raising ceiling area of the Evening Star can be converted into a reasonable bedroom, and a spiral staircase reduces the amount of floorspace a staircase might otherwise need

Take that skylight space, for example. Small it might be, but it only takes a few prims to create a suitable for on which a bedroom can be established. Further, said prims can be extended to provide a non-plank ceiling for the deck below, if needed, Add a suitable spiral staircase, and you have a compact way to get between the two “floors”.

The same design of spiral stairway (which I’ve previously used on one of my Windlass designs) solves the problem of avoiding the Evening Star’s ladders by adding a copy to the front of the houseboat, connecting the open upper deck space with the docks I slipped in at water level. A pair of Anywhere Doors (also used with the Windlass designs) solves the problem of accessing the upper deck from the bedroom.

The new “bedroom door” to the upper deck (a Curio Obscura Anywhere Door pairing) and a couple of additional prims to “fix” the truncated window.

One of handy things about these houseboat designs is that as unique as each of them might be, all of them naturally lend themselves to using similar components like this.

Take Blush Bravin’s Party Boat add-on, for example. Designed for the Barnacle, I’ve used elements with both the Windlass and the Wallower. And with the Evening Star, the “brick” panel allows me to overcome that curved wall at the rear of the lower deck, squaring things off nicely for the kitchen (a combination of items from [DDD] ~ Dysfunctionality and Trompe Loeil). The addition of a faux doorway against this wall adds the illusion of there being a bathroom at the back of the boat. The slatted room divider from Blush’s kit also allows me to split the lower deck into two without leaving it feeling totally closed off.

One of the faux windows showing the “blinds” drawn from the outside.

Even so, splitting things can leave the back of the boat feeling a little “dark”. So why not add a couple of faux windows? Just 4 LI apiece and with suitable internal / external textures, and that can be made to look (from the outside) as if the blinds are drawn, and from the inside, they offer “views” of the “sky”. OK, so the inner and outer appearances of the windows don’t actually match one another, nor do the “windows” actually admit light – but they do help give a sense of brightness to the back of the houseboat. A quick bit of scripting also means the “inside” sky images are automatically swapped with images of the drawn blinds during the local SL “night”, avoiding the “view” from them clashing with what can be seen outside!

Dividing the interior into two isn’t necessary, but for me, it makes things a little more cosy and offers distinct living spaces – lounge and kitchen / dining. However, given the sheer amount of glass at the front end of the Evening Star, it leaves a small problem of where to hang pictures. Fortunately, it doesn’t take much to add a couple prim walls to block-in two of the windows – and these can run back toward the rear of the houseboat, covering both the wall panelling on the inside (which I mentioned I wasn’t too fond of) and the weird black semi-circle on the outer walls.

The Evening Star showing my mods (forward spiral stairs, upper side door to the new bedroom area, new side walls and “windows”), compared to the original look, inset.

I think it fair to say the Evening Star  – like the Wallower – surprised me. What at first seemed to be a potentially awkward living space with limited options, is actually pretty flexible and capable of being modified in a fairly low land impact: 82 LI including all the ceiling, walls, lighting, pictures, kitchen, kitchen fixings and docks for my boats and planes (of course, a custom vehicle rezzer for the latter finished things off 🙂 ).

I continue to be impressed with these Linden Homes and the sheer flexibility they can offer. Put it this way, I now have a different houseboat for each day of the week 🙂 .

 

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A Look at the Camper and Trailer Homes with Patch Linden

The four styles of the upcoming Bellisseria Camper and Trailer homes initially unveiled at SL16B – additional styles were added to these on Monday, June 24th

Note: the Camper and Trailer Homes are still in development, as such details of the designs and the planned environments for them that will be developed in Bellisseria may differ with the designs and landscape seen in this article.

One of the things that may have caught some people by surprise at SL16B is the preview region featuring the upcoming Linden Camper (aka caravan) and Trailer Homes, planned as a future phase of the Linden Homes continent of Bellissera.

The Camper and Trailer type Linden Homes in the SL16B preview park

Deliberately unannounced, the inclusion of these homes at SL16B, sitting within a landscape park, was an idea put forward by Patch Linden, the Lab’s Director of Operations, and while we have been promised a near future release of homes that would be different to those that have thus far been made, the use of trailers / caravans as home is potentially novel enough to have caught many by surprise.

Given that Patch discussed the trailer style homes during his Meet the Lindens session on Monday 24th, I thought I’d take his comments concerning them from that event, and take a further look at this new type of Linden Home.

One of the trailer style homes unveiled at SL16B after Patch’s Meet the Lindens session

The first couple of points to note about these styles of Linden Home is that:

  • In all, there are 8 styles of camper and trailer home, four of which were initially  previewed at SL16B, with more added following Patch’s talk at SL16B.
  • They have been designed to fit both 512 sq m and 1024 sq m parcels, but will be initially offered with 512 sq m land.

This may seem an odd fit, given the first phases of houses within Bellisseria are provided with 1024 sq m parcels; however there is some logic behind the move. Not only do these trailer-style homes present a contrast, their use of 512 sq m of land means that those premium members who already have some of their “free” tier used for land can potentially obtain a property on Bellisseria without necessarily having to pay additional tier.

Another One of the trailer style homes unveiled at SL16B after Patch Linden’s Meet the Lindens session

There’s another aspect to this as well. While the Traditional houses and houseboats have proven popular, they are still nevertheless “enclosed” homes; they have walls, and even though the houses have yards / gardens and the houseboats can be moored in close proximity to one another, they still have a sense of “boundary” to them.

The new campers and trailers, however, are different. They are designed to be in open spaces and, given their smaller internal space, are liable to encourage people to spend time outside and to create outdoor spaces on their parcels in an environment that places neighbours relatively close to hand and without the same sense of intervening property boundaries.

So it might be that the Camper and Trailer type homes could encourage easier mixing and befriending and further develop a local community spirit among those occupying them. In keeping with this, Patch has indicated that when deployed, the Camper and Trailer regions will come with their own “large scale” community space intended to help encourage more community-developed events and activities.

The Camper and Trailer type homes preview region at SL16B

In terms of the release of the camper and trailer homes, and how it might fit with the announced new Linden Home release process (see Special: Patch Linden on the new Linden Homes release process) Patch had this to say:

The Campers and Trailers are going to come in a large release initially. We kind-of feel like rolling out that entire area, because it is a bit of a scenery change, a theme change and stuff like that. Thematically it doesn’t quite line up [with the current home types and styles], but it is designed to all blend together so you’ll transition from one area of the continent to another.

But as we go through that process, you’ll see a who bunch of regions get spun up, for those of you who keep an eye on these things … You’ll probably see the building versions of those regions come soon, and we’ll start building those out and then at some point we’ll have a really large release for those as well; and then those will enter that same process of this more frequent release cadence. And then we’ll be off to our next theme after that which – I’ll not really going to talk that much about!

– Patch Linden, SL16B, Monday, June 24th, 2019

A further variant of the trailer style homes unveiled at SL16B after Patch Linden’s Meet the Lindens session

All of which should be enough to pique the curiosity – but there is more! While he didn’t go into things too deeply, and although they are a little off-topic for this blog post, Patch did indicate that:

  • Small commercial opportunities may be coming to Bellisseria (although some had already guessed based on a development on the SSP prototype regions).
  • Trains will be playing a role in Bellisseria, and will apparently be “linked” to the SLRR.

Both of these are clearly topics for the future, although I’ll have a little more on them in my upcoming summary of Patch’s SL16B Meet the Lindens session.

In the meantime, there is current no date for the release for the Camper and Trailer type homes, although there will obviously be an announcement about them once the initial deployment is ready. So, those who are curious about them and perhaps haven’t seen them – and the response so far has been positive – should perhaps drop into SL16B Spellbound before July 8th, 2019, and take a look.

Special: Patch Linden on the new Linden Homes release process

The development of additional Bellisseria regions with houseboats and Traditional houses that people have been able to witness during May / June 2019 is part of a new approach the Lab is taking to releasing these Linden Homes, which comes into effect from Monday, June 24th

Update, June 25th: Patch’s forum post is now an official blog post.

Update: Patch has now issued a forum post on the new Linden Homes release process.

Since their launch in April 2019, the Linden Homes, available to Premium subscribers, have proven exceptionally popular. The first release of the houses – offered in two types: land-based “Traditional” homes and houseboats, each available in for styles – were snapped up in the first couple of days following their release, with the houseboats going within hours. Similarly, a special release of regions with houseboats was completely allocated in just 27 minutes.

For the last several weeks, the Linden Department of Public Works – LPDW – and the Lab’s Land Team have been work on a further development across a number of regions in Bellisseria, implementing new infrastructure as well as more Traditional homes and houseboats, all under the watchful eyes of curious residents. As Patch Linden, Senior Director of Operations Patch revealed on Monday, June 24th during his Meet the Lindens event, this open development of Bellisseria is part of a deliberate change in strategy.

Ahead of that event, I had the opportunity to hear from Patch on what would be happening:

We are going to try and change our release strategy for a little while to see if a particular process works better for everyone involved, including many of you who have been very patiently waiting for one of the new Linden Homes. Many of you have already been witness to the new process unfolding in front of you whether you knew it or not. 

Those regions that have been called out in various places such as. New Hamsterdam down to SSPE120 (soon to be officially named).  We did this for multiple reasons, mostly in an effort to show all of you the process we go through in real-time to make these beautiful new regions come to life, and give a glimpse into the time-line involved.

Another of the new Traditional houses being prepared

In particular, and starting with this development, the Lab will be increasing the cadence of Linden Home releases, as Patch went on to explain:

Starting Monday, June 24th we’re going to try to release a region’s worth of new Linden Homes on a regular cadence.  We’re aiming to try for a region per every other day, so Monday, Wednesday, and Friday, but as we cannot control all the factors involved in the lengthy process, such as QA requirements, we may have some gaps which could last anywhere between a day to several days and especially on the weekends.

This means that development of Bellisseria is going to be on more of a rolling basis as individual region are readied, rather than large-scale releases with extended period between them. Nor will the roll-out be restricted to the current Traditional houses and houseboats; other types of Linden Homes will be made available, including the upcoming trailer-style homes, which will initially come in a larger release (I’ll have more on these in a follow-on post to this one).

And just as a reminder – the place to obtain one of the new homes as they are made available is via the Linden Homes registration page, not by queuing up inside Bellisseria (as has been done). Just check the page and look for Bellisseria in the drop-down list (arrowed below left), and the available house option(s) – Traditional house and / or Houseboat – and click on the image.

The new Linden Homes are available through the existing Linden Homes registration page – just make sure Bellisseria is selected in the Theme drop-down (arrowed) and select your choice of house or houseboat – not that only one or the other may be available at any given time, and that further type of home will be added to this page as they are released.

Nor is this all in terms of development. Again, as many have already seen, there is a new island development within the arms of Bellisseria. Marked by the continent’s second airstrip, this 2-region island is to be the Bellisseria Fairgrounds, with Patch explaining:

Our vision for this space is to grant communal access to an area that is clear and ready for set-up of an event.  We have supplied the outlying basic infrastructure which includes water taxi access to the main continent, an airstrip and landing pad.  We will have a scheduling calendar and process in place where the space can be reserved in advance.  The first events already in line for use of this space will be around the 4th of July holiday coming up.  More information to come about how the reservation process will work in the near future.

Currently in the centre of the new Bellisseria Fairgrounds island is a huge “Torley-fied” statue of Magellan Linden, the colours (and the flag he holds) presented in support of Pride Month.

Note that the Fairgrounds aren’t an amusement park (or similar) but are designed to be used for a wide range of events.

It’ll be interesting to see how things go with the new cadence of releases – and the order in which they are made; given the idea is to release on a region at a time, and given regions tend to be split between land houses and houseboats, will the releases alternate between the two, or will it be more a more orderly release, proceeding region-by region along and down through the developed regions before moving on to the next set that are developed? I suspect the former, a this would give more of a mix to things – but the next week or so will show!

Still messing about in (house)boats in Second Life

Yes, I’m playing with my Linden Home houseboat again. Note the “extra door” on the side of the Windlass design, about which more below

A lot has been written about the “new” Linden Homes and their continent, Bellisseria – I know, because I’m one of those doing a lot of the writing 🙂 . However, the truth is that with four styles of house or houseboat to play with (and the promise of new types of both on the horizon), it’s really hard to stop playing with them and trying different interior layouts – as can be seen in the ever-growing forum thread on interior designs.

I started with the Windless, which has the largest interior floor space of the four houseboats initially offered by the Lab, using a simple open-plan design. From that I moved on to the Barnacle, playing with various designs, one of which I inflicted on you in a blog post. More recently, I’ve played with the Wallower – but I’ll spare you that! – before returning to the Windlass once more.

The Windlass actually has a high-ceilinged element which can, with care, be turned into an additional room

My reasons for going back to the Windlass rather than playing with the Evening Star – the forth design in the current houseboat styles – come down to the facts that, a) I’m actually not that keen on the Evening Star; b) I really wanted to see if I could come up with a Windlass design that’s a little more “cosy” thsn my original open-plan design; and c), I’ve been intrigued by the way people have added an “upper floor” to the Windlass.

For those unfamiliar with the design, the Windlass offers a split level layout, with one end having a raised ceiling so that it is possible to access the open-air roof deck via an internal staircase.

On the one hand, making this raised space into a room of its own is a simple matter of slapping in a new ceiling / floor. On the other, it’s a bit of a pain, because the newly-created space cannot be directly accessed from the existing staircase. This means either installing a teleport between the two floors, or giving up some of the available floor space “upstairs” in order to add a second staircase. But, teleports are terribly passé, and even allowing for losing some floor space, having two stairways relatively close together in a living space can look … odd.

I opted to solve this by minimising the impact of a second stairway through the use of a spiral staircase from VL Designs by Veronica Lockwell. I’ve used her Mesh Spiral Staircase – Walnut kit in the past and find it highly adaptable. It’s also well made, with low LI, good LOD, and a small overall footprint, allowing me to minimise the amount to floor I has to “lose” in the new bedroom.

The spiral stairway leading up to the new bedroom space, together with the walls separating the Windlass interior stairs from the rest of the design, and which create a space for the kitchen.

To overcome the issue of have two open-plan stairways in the houseboat, I installed a couple of new walls to separate the “built-in” stairs. Doing this had the additional positive of allowing me to create space for a gallery-style kitchen, as shown in the image above. In addition, dropping in a simple prim block (partially obscured by the spiral staircase in the image above) and false door allowed me to create a faux bathroom.

However, this left me with another issue. What’s the point of having an “upstairs” room adjacent to the huge roof deck on the Windlass if you can’t easily get from the bedroom to the roof?  You can’t easily use the houseboat’s own roof door due to the intervening banister wall.

The new bedroom, reached via the spiral staircase in the left corner

I solved this through the use of the Curio Obscura Anywhere Door by Pandora Wrigglesworth in fact. Sure, it’s a teleport system, but it gives the illusion of “walking” through a doorway rather than just being teleported, and can be modified with ease.

A pair of these mounted on the side wall of the new bedroom (one inside, one out), complete with a set of images added to suggesting showing the “indoors” or “outdoors” views when open, and presto! instant bedroom access to the roof deck!

Using an Anywhere Door to add roof deck access from my Windlass bedroom

The Anywhere Door system also solved another annoyance I have with the Windlass: it only has one “ground level” door. If you have a parcel like mine that places your houseboat “beam on” to the shore, this can make getting to the waterside mooring a nuisance. Either use the front door and walk around, or drop in additional piers and steps from the small lower deck balcony on the Windlass. I find neither approach particularly attractive.

So, with the simple expedient of two more Anywhere Doors (again with suitable images to added to suggest the interior and exterior views when the doors are open), I created a way to get from inside the Windlass to the moorings and my boats / planes with relative ease, with one of the Anywhere Doors forming a “back door” between kitchen and “bathroom”.

Borrowing a section of Blush Bravin’s Party Add-on for the Barnacle Houseboat and combining them with prims, allowed me to neatly section-off the raised part of the Windlass floor space to create a cosy lounge area, complete with a little entrance are fr the front door. To further add warmth to this space, I also blanked of a couple of the large windows at that end of the boat to create additional “solid” walls, providing space for a fireplace on one side and a little corner for my piano on the other.

Looking across the lounge area towards the front door from the fireplace, and peeking over the top of the carriage clock on the fireplace mantle

I’m still not 100% sure about using my Linden Home as a “full-time” living space, but as it is I think I now had enough variations of designs for three of the houseboat types to keep living there interesting, should I end up going in that direction! 🙂 .

Saving your Bellisseria house designs for re-use with a rezzing system

A rezzing system / scene rezzer can allow you to save all the décor designs you create for your Linden Home / Houseboat and have them available each time you opt to re-use a particular style of house.

As we’re all now aware, the new Linden Homes are provided via a rezzing system, allowing their owners to live in any one of four styles of home for each type – and to freely swap between house styles whenever they want. This makes the new Linden Homes both flexible and user-friendly: tired of the house you currently have? Then simply clear it out and replace it with another from your parcel’s mailbox or lifebuoy (or swap the house / houseboat style and re-orient your furnishing to suit).

However, if you do like swapping between house / houseboat styles, manually re-doing things each time can be something of a pain. The most obvious way to avoid this is to use a rezzing system or a scene rezzer. Both sound the same – and some systems may well offer both functions, but for the purposes of this article, I’m going to differentiate them as follows:

  • A rezzing system allows you save the furniture and décor (and things like your garden furnishings, any add-ons you’ve purchased / made) for a house / houseboat as a single package, which you can pull from inventory and use to re-rez that particular design / layout whenever you opt to re-use the style of house / houseboat for which it was created. My personal preferences for tools of this type are:
    • Builder’s Buddy, a free system. You can get the raw scripts from the Second Life wiki (just copy / paste the two scripts from the wiki pages into appropriately-named new scripts in your inventory), or via the SL Marketplace.
    • The Rez Faux system by Lex Neva. Primarily intended for creating packages of goods you’ve created and wish to sell, this costs L$600, is available in-world, and works perfectly well with “personal” projects.
    • Note that I am not endorsing these options over other rezzer system products, they are simply the two I personally use.
  • A scene rezzer can allow you to save multiple design / décor layouts for multiple homes, and have them all available through a single in-world device.

Which approach you take is down to you:

  • Use of individual rezzers tends to be quicker and easier than using a scene rezzer, and offers greater flexibility when adding or changing things within an individual design.
  • Using a scene rezzer means you can quickly access all your layouts at the cost of only 1 or 2 LI without having to fiddle around with the correct placement of the individual rezzer. However, updating a saved design is a lot harder, as it can require re-saving the entire design, rather than just adding / swapping individual items.

However, the most important thing to remember is that, in order to work, the items placed within any rezzing system must be both Modify and Copy. You also need to have a basic understanding of editing objects in Second Life. Also note that due to the way the majority of these systems work, if you opt to physically relocate to another parcel in Bellisseria, you will most likely have to create new rezzers for that parcel. Also, note that I’m not referring to “temp rezzers”; these are both against the Bellisseria covenant, and should in general be avoided as they are horrible resource hogs.

The following notes have been written to help you use the above-named systems.

Builder’s Buddy and Rez Faux – Individual Rezzers for House layouts

Creating the Rezzer and Adding Contents

  • Builder’s Buddy: Create a default cube. Drop the Builder’s Buddy Base Script into it. This is now your Base Prim – the rezzer.
  • Rez Faux: rez a copy of the Create A New Package object – this is your rezzer for Rez Faux.
  • Both:
    • Rename your new rezzer according to your needs (e.g. “Winchester House With Party Add-on” or “Barnacle Houseboat Mango Interior” or some such).
    • Position the rezzer object you’re just created towards the centre of your parcel, then copy the X, Y, Z position coordinates from its Object tab and paste them into the Description field of the General tab.
When you use something like Builder’s Buddy or Rez Faux that uses positioning relative to the rezzing item, it is essential the X, Y, Z coordinates of the rezzer are saved (e.g. by using the General tab’s Description field). Note that two Edit floaters are shown in this image for the purposes of illustration only

Continue reading “Saving your Bellisseria house designs for re-use with a rezzing system”

On the road in Bellisseria in Second Life

The boathouse at Fourze, a way point on a drive around parts of Bellisseria

Since it opened, Bellisseria, the new Linden Homes continent, has started to develop into a thriving community of those not only interested in having a home there, but also in developing a community spirit. To assist with this, the Lab incorporated a number of social areas throughout the continent, such as the pool area in Gaim, which serves both the coastal houses and house boats in the area, and – most recently, it terms of this article – the Squishy Pickle bar in the houseboat regions added in May 2019.

However, residents have also added their own, creating the first public rez zones in the continent on their own properties and their own social spaces, such a pubs. where people can gather. As such, I thought I’d take a little road trip around the continent, using some of these locations as way points.

The beach-side pool at Gaim, the starting-point for my little drive

My starting point was the pool area at Gaim, selected simply because it is the closest public social area to my houseboat. From here, I took the coastal road north, heading up to Normandale, a region with several public spaces within walking distance of the local houses, including a picnic area looking out towards the Coral Waters airstrip off the coast. From here, and before reaching New Bigby, with its extensive west-facing beach, I turned inland.

The route led me past one of numerous show homes scattered across the continent. Like many such house, this one, by Apple Fall is open for people to come in and get ideas for interior décor for their homes. Sadly I couldn’t stop as I’d risk seeing my car go poof, so I continued east, passing through Greenbow, then taking a short run through the still-to-be-named SSPE228 with a brief turn north into Rockham and then east once more to Fourze.

The Apple Falls show home, one of many scattered across Bellisseria

This took me past a riverside seating area before turning north along the coast, past one of the many little boathouses that are open to the public (as which I thought might be earmarks to become rezzing zones at some point); this one, pictured in the banner of this articles, looks out over one of the lighthouses that do have rezzing areas. Continuing north took me through Kiva and on to Maple Cross, with its hilltop garden area (which perhaps could use a little smoothing in some of the terraforming).

One of my primary destinations for this trip was Buitenwijk, and the Red Lion pub. Now, I’ll be honest, whenever I hear or read the words traditional English pub, I tend to shiver, as so often the words don’t tend to measure up to what we in the UK might regard as a “pub”. However, the Red Lion’s owner, Matty (Matty Luminos), is also from the UK, and the Red Lion does indeed offer the look and feel of a modern boutique-style pub, where a selection of beers, ales, wines and more might be pleasantly imbibed either indoors or out in the garden. With its riverside location.

The Red Lion pub

While the Red Lion offers open rezzing, calling-up a car in the garden would be rude, so instead, I resumed my travels via my trusty Roadrunner scooter, by Ape Piaggio (see A Second Life Roadrunner for more). Riding this, I again headed north, passing the impressive arc of the Capitol Springs Bridge, before continuing on through the houses to the rez point at what is currently called SPPE133. At this point, I cheekily swapped my scooter for my MD900 helo (which I quickly shoved onto the grass alongside the road after sitting in it!), and took to the skies for a quick flight back to my houseboat.

I’ve seen Bellisseria being referred to by some bloggers as a “ghetto”. I’m not sure where that perception comes from – outside of perhaps not having visited. Yes, the styles of homes are (for the present) somewhat limited (four variations of house and four variations of houseboat). But as any trip along the roads or waterways of Bellisseria or flights across the continent demonstrate, there is already sufficient variety of house style, coupled with people’s approaches to decorating their homes and gardens – including the various “extension” and “party packs” for interior / exterior supplements – to make Bellisseria a diverse and pleasant environment, entirely undeserving of the epithet.

Capitol Springs Bridge, one of many landmarks in Bellisseria

For my part, I’m becoming increasingly persuaded by the attractions of Bellisseria and the growing community spirit within it – hence why I’ll be writing for The Bellisserian, the continent’s new resident-run newspaper.  I plan to spend more time travelling through Bellisseria and, from time-to-time writing about places of interest within the continent like the Red Lion and the various Linden / Mole defined public spaces. In this, I would perhaps like the Lab to make the land-based rez points more obvious – it’s great having Yasmin’s HUD (see Finding rez zones in Bellisseria – Yasmin’s free HUD for more) – but having the rez points marked by a sign like those found on other mainland continents with road routes, would be handy – and could be done at the humble cost of 1 LI apiece.

In the meantime, my thanks to Gingir Ghoststar for her note card of points of interest and to the folks of the Bellisseria Citizen’s Group for pointing out additional public places they’ve discovered.