SL23B Meet the Lindens: Philip Rosedale – summary

via Linden Lab
On Monday, June 22nd 2026, Linden Lab held the first of the SL23B Meet the Lindens events, featuring Second Life and company founder, Philip Rosedale, in conversation with Brett Linden. The session was live and featured a mix of pre-submitted questions, and those asked during the session. Table of Contents

Notes:

  • This is a summary (not a full transcript) of the majority of topics discussed at the session, and the official video of the session is embedded at the end of this article, not a full transcript.
  • Timestamps are provided to the relative points within the video where specific topics are discussed, allowing readers who prefer to listen to the comments directly to be able to do so.
  • The session did not address a lot of technical / product-related questions, due to the fact that these would likely be addressed by the representatives of the relevant teams attending other SL23B Meet the Lindens sessions.
  • Some of the questions addressed were answered only in part or somewhat differently to how they were phrased. Where this is the case, the bullet points obviously reflect the answers given.
SL23B Meet the Lindens: Philip Rosedale, with Brett Linden (l)

Pre-Submitted Questions

On Second Life

[Video: 2:38-25:38]

[2:38-5:00] When you first imagined Second Life, what was the most important thing you hoped people would do there; and what have residents done that has surprised you the most?

  • As first imagined, Second Life was more of an artificial life simulator than it was a virtual world.
  • It was going to have a much more complex / stripped set of physics laws and a lot of emergent behaviour within it, up to and including the evolution of artificial life-forms in addition to having a human presence within the world.
  • In this respect, the original vision might be seen as somewhat closer to Minecraft, where there are rules to be negotiated, with “all of the magic” coming out of human interactions with those rules.
  • However, in development, SL became far more focused on a combination of the ability of the individual to be artistically and creatively expressive together with the development of avatars.
  • At the time Second Life was developing, the concept of the avatar was largely undetermined.
    • In the very early days, there weren’t human avatars, but little spaceship-like creations with “a Cylon-like eye”, and “a giant eyeball”.

[5:02-6:57] Looking back after more than 20 years, which of your beliefs about virtual worlds turned out to be right and which turned out to be completely wrong?

  • This has multiple possible answers, so the focus will be on just one.
  • As SL started to take off with mass media coverage [around 2006], his belief was that everyone in the world would use an avatar “at least a little” (e.g. people would not fly from coast to coat for business meetings, but would all meet as avatars).
  • In this respect he believed that Second Life will be more like the Internet has become [supporting on-line meetings and presentations, etc.] in that respect.
  • It turned out that while most people were not willing to use avatars even for work, a much smaller portion of people would be willing to use avatars as a primary means of personal expression.
  • Feels that the use of avatars remains one of the mysteries and challenges about Second Life and virtual worlds in general.

[6:58-9:26] You’ve often described SL as a place which gives people “freedom”. Why do you think freedom remains a powerful ingredient in virtual worlds when many modern platforms are moving towards more controlled experiences?

  • It is interesting to look back and note that too much freedom can be overwhelming. Just standing in-world for the first time with an empty space before you and all of SL’s creation / building tools and options at your disposal can be both powerful and overwhelming, and people opt out of it.
  • However, if there is too little freedom, such as the limited means by which to give personal expression in a video game, then people also opt out of it.
  • The ideal balance is obviously somewhere in the middle of these extremes, even if Second Life is biased towards too much freedom.

[9:27-12:01] If you were inventing SL for the first time in 2026, what would you build differently, and what would you keep the same?

  • Again, multiple possible answers, but will focus on two things: in-world building and the avatar.
  • In-world building:
    • The ability to build something in front of someone or work collaboratively on building something is “electrifying”, and the ability to both edit the world at the same time as using it is “critical”. As such, would “double-down” on this.
    • The decision to fully implement mesh support was a practical decision because creators wanted the detail and additional abilities inherent in creating mesh models.
    • In this, while it might have been something of a “trade-off”, allowing the import of model build “off-line” was absolutely the right decision at the time. However, in today’s world if SL was just starting, he would insist on having the necessary mesh toolsets in-world, with no off-line creation.
  • The avatar:
    • If SL were just starting in 2026, he would look to have the avatars “made of [/by?] the same stuff as prims”.
    • Feels that something was missed in having the avatar toolset separate and distinct from the content creation tools (“building model”), and so would want to re-examine that.
    • Was never his intention to have such a division between world-building and avatar building – hence the use of Primitars in LindenWorld.

  • [Note that you can obtain a “modern” take on the Pirmitar for free on the Marketplace.]
  • In 2026, it should be possible to build avatars using the same materials and capabilities as used in building the world.
  • In general for content creation if building SL in 2026, would also look at capabilities such as 3D Gaussian splatting, again for both world-building activities and avatar-building.

[12:01-14:07] What do you think makes a virtual world feel truly “alive”? Is it the technology, the economy, the creators, the social connections, or is it something else entirely?

  • To him, the two things that made Second Life “real” in the early days were:
    • It had a sufficient set of live building tools to enable people to be genuinely and personally expressive.
    • There was an economy which allowed people to share / trade / help each other [e.g. those who found in-world building difficult / confusing could still purchase houses, etc., and share in the world].
  • In addition to the above, to ensure the world can continue, there needs to be a real density of diverse people using it – a lesson he feels other virtual worlds that have come along have failed to grasp.
Virtual worlds with no people in them are not really virtual worlds. It’s all about the world being a space between us.

– Philip Rosedale

[14:12-17:45] What has Second Life taught you about human nature which you don’t think you could have learned in any other way?

  • Feels that one of the things he has been privileged with throughout his long association with Second Life is what it has taught him about human nature.
  • One of these lessons is that SL demonstrates people want to help one another far more than they want to fight or compete.
  • Much of the physical world is predicated on competition with others rather than cooperation; SL shows that people would much rather cooperate and help one another.
  • Example: early in SL history, he heard someone was “giving away” land, leading to concerns of a scam / ponzi scheme. But investigations revealed they were buying parcels and giving them to people at no charge to take over and use [and presumably pay tier on], just to help them get started in SL.
  • SL has also demonstrated it can take away physical danger from people by offering them a place they can share and participate which does not have the means to inflict physical violence on them.

[17:49:20:46] What lessons from SL do you wish today’s social media platforms had learned?

  • Simple answer: ads are evil; micro transactions are a lot better.
  • One of the questions for the early Internet corporate users was how to pay for it. Two schools of thinking emerged: to either just place ads on everything; or to figure out how to charge very small amounts of money for things.
  • Obviously, the former won, but Second life is perhaps the richest exploration of the potential of the latter, and has proven it to be a better and most honest direction to take.
  • Acknowledges that this is a simplistic view, given what micro transactions actually cover and the form they take, but very much believes having a direct economy is much better.
  • Second Life also initially [before the advent of the Basic account] also provided an income [stipend] as well as an economy.
  • This approach has proven its value in terms of how little personal information LL gathers on its users, allowing them to remain relatively anonymous; something which is increasing important in the “surveillance economy” of ad-based revenue generation.

[20:56-23:14] SL pioneered the creator economy long before the term existed. What do you think modern creator platforms still get wrong?

  • One thing modern platforms get wrong is that their fees are not low enough, particularly on transactions.
  • SL has a variety of different fees for a variety of different things, but:
    • There remain no fees for in-world purchases of goods and services from others.
    • Where fees are charged for things like Marketplace transactions, they remain single-digit percentages.
  • By contrast, many other platforms with “creator economies” have revenue splits between themselves and the creators in high double-digit percentages [and other charge “commission fees” in the double-digit realm – e.g. at least 15% on creator sales].

[23:40-25:38] What creator-made experience in Second Life left the strongest impression on you?

  • Cubey Terra’s [now defunct, sadly] Abbot’s Aerodrome with its skydiving experience.
  • AM Radio’s The Faraway – which is still in Second Life and curated by Ziki Questi.
  • Robbie Dingo’s Watch the World video [which remains one of my all-time favourite SL videos, and has been featured in these pages].

[33:16-34:03] What aspect of Second Life are you most proud of, regardless of business success or technology?

  • The positive impact on people.
  • Feels this is truer today than previously given the way technology is doing so much to damage human relationships.

[36:56-37:20] If you could instantly grant every resident one new ability tomorrow, what would it be? [Answered in fun.]

  • The ability to fly in the physical world the same way as we can fly in SL.

On Technology, the Future and AI

[Video: 25:40-36:45]

[25:52-28:23] Do you think AI-generated characters will eventually become meaningful members of on-line communities or will human-created communities always remain fundamentally different?

  • Believes the answer is yes, AI-generated character will become meaningful members of on-line communities, but not the AI systems that currently exist.
  • The current AI systems are neither “alive” nor as compelling as prospective friends and neighbours in a virtual environment when compared to humans.
  • Developing more compelling AI systems is part of the work being carried out at the California Institute of Machine Consciousness, where he both spends some of his time working and fulfilling an oversight role as treasurer and board director.
  • CIMC’s work is focused on the development the development of neural networks which learn and “grow-up” via direct interactions with humans, rather than depending on large language models (LLMs) as with the current crop of AI systems. They will hopefully have deeper and more compelling “personalities”.
  • See also: Awakening the Angels by Philip Rosedale.

[28:32-33:14] What technological breakthrough do you think will most dramatically improve virtual worlds today?

  • Believes the ability to convey non-verbal cues when communicating in virtual world is one of the most vital components in making them more broadly compelling.
  • The biggest thing missing is emotional non-verbal communication; body language, expression, eye movement, etc., which can communicate far more than words, and help us to determine whether a personal can be trusted or not.
  • Obviously, those in SL have learned to operate and interact without these non-verbal cues, but it is a skill to be learned over time and not having such cues is a tremendous impediment for platform growth.
  • Believe that the ability for convenient body, expression and emotion tracking is coming, and that AI can help with the detection of all three.
  • SL obviously has avatars that can be expressive, all that is lacking is the ability for them to directly convey the expression, emotion, etc., of the people using them.
  • Does not believe technologies used by the likes of VR Chat and similar do not do a good enough job in this respect.
  • Couches the idea as the “spouse test”: if body language, etc., could be accurately transmitted by a person’s avatar, could that person’s spouse recognise them purely on the basis of the avatar’s movement and expression and without voice or similar?

[34:22-36:45] What problem are you most interested in solving today, which you weren’t interested in 20 years ago?

  • Is working on Fair Share [via his In Reality Lab based out of the Linden Lab office complex], a project to investigate how the design of Second Life’s currency systems might be used to create better forms of physical world local community currencies they are able to produce, based on mutual trust (rather than artificial scarcity) and funded by a simple transaction tax.

  • In this, has a similar conviction with the idea as he did with Second Life 20+ years ago (in this case, people will “stop using dollars” in favour of local currencies).
  • Emphasised this is not a Bitcoin, Etherium or other high-end crypto currency.

Questions from the Audience

[Video: 37:46-40:18]

[37:49-41:23] do you think that virtual worlds still have an under-developed role to play in serious adult learning? Are the blockers technological, institutional or cultural.

  • Absolutely virtual worlds have an underdeveloped role to play in adult learning .
  • The learning process is complicated, relying much more on interpersonal interactions – meeting friends outside of the classroom, chatting, sitting together, etc., than had at one time been thought.
  • When done correctly, virtual worlds like Second Life can present the whole campus experience – from moving to classes to meeting people, thus enhancing the learning process..
  • The challenge, however, goes back to the lack of non-verbal communications already mentioned. In this case, how people are responding to a lesson, who is looking where or at whom, etc., which remains a blocker to many learning experiences.
  • As such, sees the major blocker to widespread use of virtual worlds for learning as being more technological than not; and alongside the current lack of non-verbal communications, also sees things like voice, video and screen sharing having to work at high fidelity as intrinsic to the virtual learning process as well.

[44:06-46:48] Can you address the future of Second Life, where you believe it’s headed? For example, user growth and retention. How much future proofing is really possible?

  • Believes that the development of non-verbal communications is key to the platform as a whole, as it will help people feel far more comfortable around the use of avatars.
  • Believe small steps can be taken in attracting new users, such as the work in improving the overall marketing of the platform, which is starting to bear fruit.
  • Recognises that there is a degree of challenge in both meeting the needs of established users and attracting new users to the platform; particularly when many have known SL as their virtual home for up to 20 years. These challenges can result in trade-offs.
  • Is personally comfortable if the platform doesn’t grow as fast as it might otherwise, and with the trade-offs the company has made in keeping its users engaged and in attracting new users. As such, he doesn’t have a given answer as to the one thing that might make it suddenly grow “explosively”.
[46:54-48:39] As a lover of SL history, are the builds like those mentioned being preserved?

  • One of the problems with region preservation is that of cost; every region cost money whether running or stored. With SL representing 2.8 petabytes of data, that’s a lot.
Side Note: The Second Life Region Preservation Society (SLRPS)

Established by Patch Linden does maintain a number of historically significant region builds, including:

However, the status of SLRPS is unknown following the May 2026 reorganisation at Linden Lab.

  • Another issue is that of copyright [when someone removes a region from SL, if it is entirely their own work, they may not want it preserved].
  • Certain regions / builds of historical interest might not actually work correctly if available now.
  • Some environment were historic builds could be preserved via a rezzing system might be possible, but again would require space, engineering support, etc.

[48:32-50:16] During the “boom” period (2006-2008) dozens of companies joined Second Life, and there was an expectation of company meetings and workshops occurring in-world. This didn’t materialize. Do you have regrets on that, or are you happy with how things have actually turned out?

  • Is less a big business person and more of a community content and community, so is happy with how it turned out.
  • Again believes the lack of non-verbal communications tracking makes it hard for SL to be a viable business / marketing tool.
  • Also doesn’t think it makes particular sense for really big consumer brands to come to SL as a marketplace (e.g. because of geographic issues compared to the global nature of SL’s user base), so is happy with the way things are.

[50:19-52:49] Could SL develop programmes in theatre, art, sports, leadership, and other areas that allow the moles, creators, and the community to participation? Could these be a kind of scholarship to help defray costs for those developing programmes and events?

  • The Positive side of supporting the arts say separate from supporting commercial activates is that it provides the opportunity to uh grow art in the world. So at a high-level, funding for the arts makes a lot of sense.
  • However, such a top-down curated approach can become difficult for LL to manage [e.g. claims of FICs, favouritism, etc.]. Further, such an approach can lead to people focusing more on predicting “what the powers want” than on producing the art they wish to produce.
  • As such, he is OK with the Lab not being too closely involved in the support of such endeavours and would prefer the baseline experience to open for people to offer what they’d like others to experience.
  • [Note: this is why LL provide the regions for the Second Life Endowment for the Arts, but not involve itself in select the art and installations displayed within the SLEA regions.]

[53:01-55:06] What are some things we can do to help keep this place around even if we don’t have money?

  • Personally on-boarding people into Second Life and helping them get started (or “adopting a noob”), then providing LL really specific actionable feedback on what exactly happened and what in particular could be done to directly improve the new user’s experience.
  • What is not really required in opinions on things like Welcome Hubs, etc., as these are generally highly subject and when taken together, often run contrary to one another. Plus, many ideas that get suggested have been tried in the past and tended not to work.

[55:10-56:18] What fiction are you reading?

  • Most recent has been reading The Philosophy of Ted Chang and prior to that Project Hail Mary (before seeing the film).
  • Does not really listen to audio books. Much prefers the idea that physical books and turning the pages is far more memorable.

[56:25-58:55] Will Second Life ever bring back the Cornfield?

  • For those unfamiliar with the Cornfield, it was the punitive region to which people exhibiting bad behaviour would be sent and would have to log-in there and remain there for a certain amount of time.
  • It was literally a cornfield with televisions strewn across it giving out public information messages.
  • Believes it is one of the reasons SL is so positive, as it demonstrated there were consequences to bad behaviour – although some might argue there are not enough consequences for bad behaviours.
  • Thinks that people understanding that their membership in their community and the norms that they should follow are very much a product of everyone’s involvement in the platform is part of the magic of Second Life.
  • Would like to see LL make incremental changes that further enable local communities in SL better restrict, control, normalise their own behaviours and memberships, rather than it being managed top-down.

[59:53-1:01:55] Any thoughts about ways the community’s collective expertise might be leveraged for the betterment of Second Life?

  • Is open to ideas on this. If people have specific ideas (rather than generalities / subjective observations), they can be e-mailed to him.
  • Would also appreciate suggestions on how to actually bring together such a broad-based coalition and then manage it in a format where actionable ideas which can be carried out by a relatively small team might be brought forward. So those with ideas on how to select and organise such a group, examples of processes by which they might work, etc., would also be welcome.
  • Also noted that he’s personally had a lot of conversations around ideas and suggestions from “old hands”, but the solutions, the engineering costs, etc., have tended to be complicated.

End of Session.

 

SL23B: your completely unofficial pocket guide to the celebrations

via Linden Lab

Second Life marks its 23rd anniversary in 2025, with a month of activity kicking-off on Thursday, June 19th through until Sunday, July 19th. Celebrations will be taking place across the Birthday regions in Second Life, and and with previous years includes live music, DJ sets, art, shopping (via the dedicated Shop and Hop event), exhibits by Linden Lab and – particularly – exhibits by Second Life residents and communities.

The following is intended to provide a general overview of the celebrations and provide calendars, SLurls and anything else that might be useful to you when visiting the regions.

SL23B Welcome Area

Theme

The theme for 2026 is The Golden Age of Hollywood, which the Lab describes thus:

Think classic cinema, red carpets, vintage glamour, and the magic of the silver screen. While the theme may inspire many builds and performances, exhibits are not required to follow the theme. We encourage you to share what makes your Second Life experience meaningful. Your interests. Your communities. Your creativity.
SL Birthday Calendar

The best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.

  • Use the Week / Month options, top right to change the calendar view.
  • Click on any given line item on any given day of festivities to view more information, including teleport SLurls.

Key Events

Shop and Hop

The SL23B Shop And Hop event is taking place across multiple regions, and features many creators and merchants. The best way to find out about this event is via the Shop and Hop Destination Guide entry and via the SL23B Shop and Hop Participating Merchants list.

SL23B Temple of the Funky Monkey Stage

Meet the Lindens

As per usual, SL23B will feature a series of events featuring various members of the Lab’s management team and those from front-line teams. The sessions will be a mix of live sessions at the celebrations events and pre-recorded sessions. They will take place per the schedule below.

Day (from 13:00 SLT) Participants
Monday June 22  Philip Rosedale – Founder and CTO
Tuesday June 23 The Product Team
Wednesday June 24 The Engineering Team
Thursday June 25 The Marketing and Growth Team
Friday June 26 The Second Life Studios Team

Meet the Lindens SLurl: Orpheum Theatre, plus Theatre #2 and Theatre #3.

If you cannot attend a session in person, you can watch it on the Second Life YouTube channel.

Entertainment and Performances

Live performers and DJs from across Second Life and around the globe are lined-up to perform  at SL23B. The complete schedule can be seen below.

 

The Welcome Area

Never been to an SLB event before? Try starting at the Welcome Area where you’ll find lots of help, things like the SL23B Golden Ticket booth (win up to LS 1,000,000), the SL23B Swaginator HUD, Premium and Premium Plus gifts, teleport portals and boards to key event areas, and more!

SL23B: The Tapestry of Time

The Tapestry of Time and Gift Area.

First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.

within the Tapestry of Time can be found the SL23B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.

Exhibitor Regions

via Linden Lab – click for Exhibitor Showcase

As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.

  • Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
  • Information / SLurls for individual exhibitors can be found in the SL23B Exhibitor Showcase.

Note that teleport boards are available at the centre of all Exhibitor regions for easy of moving between them.

Adult Exhibitor Regions And Adult Shop and Hop

2025 sees the Adult content and groups exhibitor regions combined with the Adult Shop and Hop regions.  Once again, the celebrations include Adult content and groups, with exhibits at the event, with the Shop and Hop taking place across four dedicated regions separate to the main exhibitor regions. I’ve also included individual region SLurls at the end of this article.

Advice on a Better Experience

The SL23B regions can get exceptionally busy. To help ease the pain for you:

  • If you have a high draw distance, reduce it to  as low as is comfortable for your enjoyment.
  • Turn off shadows in your viewer if you usually have them enabled.
  • Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
  • Remove texture-heavy HUDs to free-up more texture memory.
  • Remove unnecessary scripted attachments and dress lightly, avoiding accessories of high complexity.
SL23B: The Golden Palms

SLurls and Destination Guide Links

Core Event Region SLurls

General Rated Exhibitor Region SLurls

SLB Awesome SLB Beguile SLB Blissful SLB Breathtaking SLB Captivate
SLB Delightful SLB Electrify SLB Enchant SLB Fabulous SLB Glamorous SLB Incredible
SLB Marvelous SLB Outgoing SLB Sparkle SLB Spectacular SLB Stupendous

Adult Rated Regions

The Salty Saddle Saloon Events Stage: Smouldering Feisty Spicy Steamy
Exhibitor Regions: SLB Alluring SLB Daring SLB Euphoric SLB Irresistible
Shopping Regions: Buttercup Goldenrod Freesia Trillium
Peony Hibiscus

Web URLs

Meet the Lindens at SL23B: who and when

via Linden Lab

June 2026 will mark the 23rd anniversary of Second Life opening to public access – and as we’ve all come to expect, the month will mark the start of several weeks of events and celebrations running into July under the umbrella of the Second Life Birthday (SLB) otherwise know for this year as SL23B.

One of the most popular series of events at SLB are the daily Meet the Lindens sessions, and SL 23B will be no exception. During the course of the first full week of the celebrations, residents will have the chance to listen to members of various individuals and teams at Linden Lab as they provide updates and take questions.

The session will run from Monday, June 22nd through Friday, June 26th, each one commencing at 13:00 SLT at the Orpheum Theatre, with the schedule lining up as follows.

Day (from 13:00 SLT) Participants
Monday June 22  Philip Rosedale – Founder and CTO
Tuesday June 23 The Product Team
Wednesday June 24 The Engineering Team
Thursday June 25 The Marketing and Growth Team
Friday June 26 The Second Life Studios Team

If you wish to submit questions to the teams ahead of the even, there is still time to do so via the Meet the Lindens question form. Note that questions must be submitted before June 21st, 2026.

via Linden Lab

Theatre SLurls

Note that all SLurls will not be operational until the official “soft” and “hard” openings of the celebrations.

Second Life Hair Fair 2026

Via Hair Fair

The 2026 Second Life Hair Fair opened on Saturday, May 30th and runs through until Sunday, June 14th, 2026. As with previous years, it is being run to raise money for Wigs for Kids, with every purchase seeing a percentage donated to the cause while the Bandana booths and Donation kiosks donating 100% of all proceeds received.

As with recent years, the event takes place across six regions, appropriately called Blonde, Brunette, Foils, Noirette, Redhead and Streaks,  all laid out in a loop around a central boulevard. So, no matter where you arrive or whether you head left or right, you can easily pass through all of the regions and pass all of the stores. The landing zones for the regions are located at either end of the the loop (Blonde & Streaks; Foils & Niorette), and towards the middle of the boulevard for Brunette and Redhead.

If walking isn’t your thing, signs along the boulevard allow you to rez and ride a “prim bus”: just click to rez, sit to ride and hop off when you see something of interest.

Hair Fair 2026
As is usual for Hair Fair, the shopping regions are lightly decorated in order to minimise viewer-side lag that might otherwise be created by having a significant amount of extra object and texture rendering. The list of participating merchants can be found on the Hair Fair website, while for those who may not find something they wish to purchase, donation kiosks are available to help support Wigs for Kids, or there are the Bandana Booths mentioned above.

SecondLifeTime Premium and SecondLifeTime Premium Plus Membership Auction

Linden Lab has donated one SecondLifeTime Premium membership and one SecondLifeTime Premium Plus membership to Hair Fair 2026. These memberships are just that: lifetime access to all the benefits of the Premium or Premium Plus subscription tier for life – without any recurring subscription fees!

These two membership options are being auctioned across the duration of the 2026 Hair Fair event. To bid:

  • Visit the auction boards at the Fair.
  • The minimum bid increment is L$100.
  • Make sure you read the auction notes in full and select the correct board.
  • 100% of the proceeds of the auction will go to Wigs for Kids.
Hair Fair 2026 – SecondLifeTime Auctions

About Wigs for Kids

For more than forty years Wigs for Kids has been providing hair replacement systems and support for children who have lost their hair due to chemotherapy, radiation therapy, Alopecia, Trichotillomania, burns and other medical issues at no cost to children or their families. The effects of hair loss go deeper than just a change in a child’s outward appearance. Hair loss can erode a child’s self-confidence and limit them from experiencing life the way children should. With an injured self-image, a child’s attitude toward treatment and their physical response to it can be negatively affected also.

Wigs for Kids helps children suffering with hair loss look themselves and live their lives. Families are never charged for the hair replacements provided for their children; Wigs for Kids rely completely on both the donation of hair and / or money to help meet their goals.

Read more about Wigs for Kids mission, and discover how hair can be donated.

URLs and SURLs

On Sunday May 17th, join Bay City’s 18th anniversary

Posters for Mole Day 2026, courtesy of the Bay City Alliance

Bay City, the first major project undertaken by the Moles of the Linden Department of Public Works (LDPW), will be turning 18 on Sunday, May 17th, 2026. Citizens of Bay City will be joining in celebrations to mark the anniversary, with a parade, music and entertainment, and residents from across of Second Life are invited to visit Bay City and join in the celebrations.

Activities will kick-off at noon SLT, with a parade line-up at the band shell in Bay City – Harwich. At 12:30 SLT, the parade will commence its way along the City’s Route 66, and proceed to the Bay City Fairgrounds in the North Channel region for an afternoon of entertainment and fun – see the poster above right for details.

About Bay City and the Bay City Alliance

Bay City is a mainland community, developed by Linden Lab and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest group for Residents of Bay City.

Related Links

Fantasy Faire 2026: your (almost) complete unofficial guide

Fantasy Faire 2026 – Kallissya
If you are just after links and Surls, click here to jump to them!

The largest fantasy-related event to take place in Second Life, Fantasy Faire 2026, opened its gates to Fairelanders at 12:00 SLT on Thursday, April 23rd, 2026. It will remain open through until Sunday May 10th, 2026 inclusive, once again raising money for Relay for Life and the American Cancer Society’s (ACS) efforts to bring about a World Without Cancer.

Table of Contents

As with previous years, 2026 will see a wide range of activities and events taking place at the Faire, with role-play, parties, Jail & Bail, the LitFest, live performances, auctions, and more, together with the using multiple opportunities for fantasy- focused shopping.

The notes below are intended to get Fairelanders old and new up-to-speed with a one-page look at the event as it opens.

If You Are New to the Faire and Other Notes

If you are new to Fantasy Faire, the many regions it encompasses can be overwhelming to the point where you might fill panicked into trying to see everything at once.. But – the Fire is here for two weeks, so you have lots of time to visit, and remember: shopping and sightseeing can be much easier once all the initial rush is over!

The best place to start a first-time visit is Fairelands Junction. From here you can reach all of the regions via the teleport portals, so it makes a good hub for exploring. You can also grab a Fantasy Faire teleport HUD from here (or at the region landing points).

Also:

  • Keep up-to-date with the Faire and all that is going on through the official Fantasy Faire website.
  • The Fairelands have their own mythology and history. If fantasy is your thing, be sure to read about the History of the Fairelands.
Fantasy Faire 2026 – UlimHyl

Enjoying a Better Experience / Performance

  • For the best visual experience:
    • Make sure your viewer is set to Use Shared Environment (World → Environment) as the regions all have their own environment settings, and several have dedicated day / night cycles.
    • Try to travel light! Remove heavily scripted attachments you do not require for visiting the Fairelands – including any HUDs you don’t need while visiting (thus reducing things like the texture footprint they take up on your computer and the resources they might claim on the simulator, making the latter a little better for everyone).
    • Please don’t use particle-generating attachments / effects, they may look pretty on you, but they can really impact performance.
    • If you use them, turn off Shadows rendering.
    • When there is no Linden Water visible, set Water reflections to None: Opaque.
    • Reduce your Draw Distance to lighten loading.
    • If you’re familiar with it, use the Improve Graphics Speed floater to adjust your viewer’s rendering and performance on-the-fly.
  • Regions can be busy! So if you teleport into one, be sure to move a little way from the landing point as soon as you can to avoid becoming part of an avatar tower!
  • And, despite the comments about HUDs above, don’t forget to pick up the Fantasy Faire Teleport HUD for quick and easy access to all the regions!
Fantasy Faire 2026 – Golden Hour

Shopping

Fantasy Faire is very much about shopping. Merchants from across SL can be found in the shopping regions, all of whom offer some of their items through official RFL of SL vendors, so that proceeds of sales go to RFL / ACS.

Parties, Entertainment and Performances

The Fairechylde: DJ Events

The Fairechylde will once again be docked at the Faire, spending her time within The Golden Hour region, hosting DJ parties to keep Fairelanders entertained. These parties – live or via Fantasy Faire Radio – will be running right throughout the Faire.

Fantasy Faire 2026 – Bèn Tôm Rơi

Live Performances

Throughout the run of the Faire will be live performances by musicians, singers, dance troupes and more from across Second Life. Performances will be hosted on the Arts and Performance region of Pixieland.

The Fairelands Masked Ball

Fancy a more formal soiree where tuxedoes and gowns are encouraged and an air of mystery is added with eyes behind masks? Then head for the Fantasy Faire Masked Ball. Keep an eye on the 2026 Masked Ball page on the Fantasy Faire website for details..

Fantasy Faire 2025, Misplaced Melody

Events and Activities Highlights

Literature, Theatre and Film Festivals 2026

Now in its 12th year, the Fantasy Faire Literary Festival is  being hosted at The Golden Hour, and brings with it a celebration of fantasy in the form of story. The LitFest offers many ways to experience the stories of the Faire and inspire your own tales of journeys, wonders, and adventures.

  • A core part of the LitFest are the region tours. Held on most days of the Faire at 13:00 and / or 17:00 SLT, offering the chance to explore the Fairelands and seeking the stories they have to tell as well as their special secret places and details. Find out more on the LitFest Tours of the Fairleands page.
  • A further part of the LitFest is the Poetry Festival (TBA at the time of writing).

The Theatre Festival will feature Talks, Practical Sessions and Rehearsals all focused on stage productions in Second Life, and will include the premiere of a new play, 310788, at the end of the Faire!

The Film Festival is returning for its fifth year at Fantasy Faire. Led by Chantal Harvey and Saffia Widdershins within the Great Library, where  there will be almost daily events at 11:00 SLT, including talks, discussions and retrospectives of the works of different machinimatographers.

All Literature, theatre and film festival events take place on The Lost Pages, and the full schedule of these events can be found in the Festivals Calendar.

Fantasy Faire 2026 – Ebonfall Aetherium

Role-Play Activities and Classes

Role-play activities and classes will once again for a part of Fantasy Faire 2026. The featured role-play event will be The Squires of Garland and the Mystery of the Golden Hour.

Once upon a Time, Junction was the only Faireland that returned from the Mysts periodically. Every year, this magical realm changed completely and without explanation. The nature of Junction remains debated by scholars to this day with secrets still to be discovered. On the rare cases other realms returned from the Mysts they were mostly the same. However, the Golden Hour has now returned to the Faire for several years, but like Junction they constantly alter their own appearance.
The Golden Hour had always been seen as a realm devoid of danger. The Order saw the chance to delegate the study of the realm to Scholars and their Squires. The Squires of Garland are apprentice Bards that have not proven themselves worthy of advancement yet. They might not completely understand the orders ideals, but their hearts are ‘mostly’ in the right place. This is their chance to prove themselves.

– from The Squires of Garland and the Mystery of the Golden Hour

You can also learn more about the Squires of Garland here, and details on role-play classes, held at Moonfleet Bay, can be found on the 2026 Role Play Classes page.

Fantasy Faire 2026 – Stoneveil Crossing

Fantasy Faire Quest: The Pilgrim’s Forest

This year’s chapter of the Fantasy Faire adventure quest series is The Pilgrim’s Forest (details TBA at the time of writing). Once again the Bard Queen will call upon adventurers bold of heart to purchaser a Quest HUD (also proceeds to RFL / ACS) and follow the clues in a quest of two parts, the first a Fairelands-wide Hunt, and the second focus on the Quest region of ???.

You don’t have to join the Quest as soon as it opens; the prizes are for everyone who completes the adventure, and the Quest will be open right through until the end of the Faire.

And There’s More

Don’t forget, all the staples of Fantasy Faire will again be available, including the live auction, the silent auction and jail and bail – see the Fantasy Faire website for details on these .

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