Category Archives: Education

VWBPE 2017: call for volunteers; attendee registration

Image courtesy of VWBPE

Image courtesy of VWBPE

The 2017  Virtual Worlds Best Practice in Education (VWBPE) conference will be taking place between Wednesday, March 29th and Saturday April 1st, 2017 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year.

In the context of the conference, a “virtual world” is an on-line community through which users can interact with one another and use and create ideas irrespective of time and space. As such, typical examples include Second Life, OpenSimulator, Unity, World of Warcraft, Eve Online, and so on, as well as Facebook, LinkedIn, Twitter, Pinterest or any virtual environments characterised by an open social presence and in which the direction of the platform’s evolution is manifest in the community.

Image courtesy of VWBPE

Image courtesy of VWBPE

2017 is a special year for VWBPE, marking its tenth anniversary. With this in mind, the overarching them for the four days is that of Legacy. However, in order to the event to proceed smoothly, help is always required and welcomed. To this end, the organisers have put out a Call for Volunteers to help fill the numerous vacancies in the following areas:

  • Hosts (formerly known as Meet & Greet)
  • Mentors
  • Quadrivium Facilitator
  • Quadrivium Assistant
  • Technical Support
  • Volunteer Media Stream Team

For more information about each role and to sign up, please visit the VWBPE Call for Volunteers web page, which includes a sign-up form. Note that full training for volunteers will be provided, and volunteers will be contacted by a member of the VWBPE team, who will provide more information of the training and dates, schedule sign-ups, and a couple of Volunteer Committee events volunteers will be welcome to attend.

Registrations and Sponsorship Social

Also, remember that conference registrations are open, and there will be a special Sponsorship Social  – The Roaring Twenties – on Thursday, February 16th at 17:00, hosted by Rockcliffe University. If you would like to attend or find out more, please visit the VWBPE Sponsorship Social web page.

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VWBPE 2017: Call for Proposals

Image courtesy of VWBPE

Image courtesy of VWBPE

The 10th annual  Virtual Worlds Best Practice in Education (VWBPE) conference was recently announced, together with a call for proposals.

Scheduled to take place between Wednesday, March 29th and Saturday April 1st, 2017 inclusive, VWBPE is a global grass-roots community event focusing on education in immersive virtual environments which attracts 2200-3500 educational professionals from around the world each year.

In the context of the conference, a “virtual world” is an on-line community through which users can interact with one another and use and create ideas irrespective of time and space. As such, typical examples include Second Life, OpenSimulator, Unity, World of Warcraft, Eve Online, and so on, as well as Facebook, LinkedIn, Twitter, Pinterest or any virtual environments characterised by an open social presence and in which the direction of the platform’s evolution is manifest in the community.

2017 is a special year for VWBPE, marking its tenth anniversary. With this in mind, the overarching them for the four days is that of Legacy. A call for proposals has been issued to those wishing to participate in the event as speakers and presenters.  It invites educators and those involved in the education sector to reflect on work and their accomplishments within the context of the conference, and consider submitting a proposal and sharing their work with the wider education community.

Image courtesy of VWBPE

Image courtesy of VWBPE

As with 2016, the event is interested in papers carrying the ideal of Looking Forward and Looking Back:

  • Looking Forward – do you have a new project, research, service, or tool that you wish to share, something you have never before presented at VWBPE or elsewhere? Submit a proposal to start building the legacy for the future
  • Looking Back – do you wish to do a retrospective view of a past VWBPE session, where you share lessons, new research or updates, to your original presented work? Submit a retro proposal to help look back at the legacy you helped to create, and how it has impacted current practice.

Those wishing to submit a proposal should visit the VWBPE 2017 Call For Proposals page, read the guidelines and submit a proposal under the relevant category – Academic, Communities of Practice, Creative, Immersive Experiences. All proposals must be submitted by Sunday, November 27th, 2016.

Virtual Science Fair

via VWBPE

Image courtesy of VWBPE

VWBPE 2017 will include a new  event: the Virtual Science Fair which invites educators from all disciplines and levels are invited to participate in the Virtual Worlds Best Practices in Education Science Fair. If you are interested in including an immersive project as part of your curriculum, consider showcasing it with VWBPE. You can find out more by visiting the Virtual Science Fair page at the VWBPE website.

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VWBPE: Virtual Science Fair 2017 call for submissions

via VWBPE

via VWBPE

As a part of the run-up to its 10th anniversary, Virtual World Best Practices in Education has announced the VWBPE Virtual Science Fair, and is inviting educators, schools, colleges and universities to participate.

The event will form a new element in the annual VWBPE annual conference, which in 2017 will take place between Tuesday, March 28th through Saturday, April 1st inclusive. It was  announced via a VWBPE blog post on June 21st, which also gives a definition of “science” for the purposes of the fair:

In this instance, the term “science” encompasses a body of knowledge, whose systems, concepts, or major paradigms can then be demonstrated, experimented, and/or designed through the lens of any number of social, behavioural, and natural sciences as disciplines.

Those wishing to participate are invited to submit proposals which may include, but are not limited, to:

  • Science and Mathematics (Biology, Chemistry, Physics, Geology, Mathematics)
  • Social Sciences (Education, History, Anthropology, Economics)
  • Behavioural Sciences (Psychology, Sociology)
  • Fine Arts (Languages, Art, Music, Theatre)

Submissions can be made in one of three categories:

  • Submitting as a group for an entire class (Grades 9-12) or
  • Submitting as a group for an entire class (University/Continuing Education), or
  • Submitting as an individual teacher.

Each option his is own Requirements for Proposal Submissions, which applicants are asked to review, and each of which includes a link to the relevant proposal submissions form. The deadline for the receipt of all submissions is Friday, July 15th, 2016.

VWBPE 2016: proceedings now available

The 9th annual Virtual Worlds Best Practices in Education (VWBPE) conference took place between Wednesday, March 9th, 2016 and Saturday, March 12th, 2016 inclusive in both Second Life and OpenSim via the AvaCon Grid,

The conference featured a rich a varied programme of keynote presentations, workshops, panel discussions and social events across the VWBPE regions, with a highlight of the conference for for many Second Life users being an open Q&A session with Linden Lab CEO Ebbe Altberg (transcript and audio available here).

Journal of Virtual Studies: Proceedings for the 2016 VWBPE conference

Journal of Virtual Studies: Proceedings for the 2016 VWBPE conference

Following the conference, the Journal of Virtual Studies complies, edits and publishes a special edition featuring the proceedings of the VWBPE conference,  and on Saturday, April 9th, Rockcliffe University announced the 2016 edition is now available.

At just over 100 pages, the proceedings include peer-reviewed papers, along with those from the Quadrivium sessions, featured speakers at the conference, together with summaries of the topics presented during the general sessions, and a  special feature paper by Dr. Karl Kapp about using virtual worlds for instruction.

The journal is available for reading on-line via the link above, and the PDF file can be downloaded using the same link.

In addition to the journal, the full set of video recordings from the 2016 conference are also available on a dedicated YouTube playlist, allowing those who missed the conference or who wish to revisit specific presentations / discussions to catch up with them.

The 10th Virtual Worlds Best Practices in Education conference will take place between Wednesday, March 29th, 2017 and Saturday, April 1st, 2017 inclusive, with the theme of Legacy and an invitation for attendees to “Play * Explore * Engage * Immerse * Learn”.

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