Category Archives: Education

VWBPE 2017: social programme

Image courtesy of VWBPE

Image courtesy of VWBPE

The 2017  Virtual Worlds Best Practice in Education (VWBPE) conference will be taking place between Wednesday, March 29th and Saturday April 1st, 2017 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year.

On February 27th, the VWBPE team issued information of the event’s social programme. The announcement reads in part:

This year the VWBPE social activities offer creative, fun events that take advantage of what is not possible in real life but is easy in a virtual world. For example, you will have a chance to swim as a mermaid or merman, fly off a mountain top on a hang glider, visit the Octopus’s Garden Palladium under the sea, jump on the Legacy Party Barge and tour the conference venue from a different perspective. You will not want to miss our opening and closing Lightning Productions Legacy tribute concert performances of the music of Bob Dylan with The Band, and the Beatles.

Activities will start with the Grand Opening ceremony, featuring the classical piano of Ari (arisia.vita). Throughout the four days of the conference there will be opportunities to appreciate some of SL’s best performers, including the The ChangHigh Sisters Fireshow Circus and the renowned Ballet Pixelle.

The full conference schedule is available here. The social events line-up is as follows (all times SLT and correct at the time of writing):

Wednesday, March 29th
11:00
Exhibit Grand Opening Ribbon Cutting Ceremony with pPiano music provided by Ari (arisia.vita) – Exhibits open!
15:00
The Freewheelin’ Electric Tambourine Man Parade from the lighthouse across a bridge to the social sim. “Be sure to check your swag bag for your tie dye t-shirt!”
15:30
Lightning Production’s Bob Dylan and The Band Tribute Concert at the Social Building
Thursday, March 30th
05:00
“Good Morning, VWBPE!” – an exploration of the social sim.
12:00 Noon
Machinima with Gridjumper (tanya.smedley) at the fish pond. A chance to learn more about the art of making movies in virtual and digital game environments.
16:00
VWBPE Legacy Party Barge Excursion – relax and tour the whole VWBPE Conference by water.
Friday, March 31st
06:00
“Good Morning, VWBPE!” – another chance to explore the social sim.
12:00
Lunchtime Concert with Telima (Diamond Spiritor) in the Social Building.
14:00
Under The Sea – graba snorkel, become one of the merfolk for an underwater event (free outfits provided).
18:00
Ballet Pixelle Second Performance of Phylogeny.
Saturday, April 1st
07:00 “Good Morning, VWBPE!” – a final chance to play on the social sim and swim like a mermaid.
13:00 The ChangHigh Sisters Fireshow Circus
17:00
KJJeff Kohn Pre-Closing Concert in the Main Auditorium.
18:00
VWBPE Legacy 2017 Closing Ceremony.
19:00
The Beatles Tribute Concert in The Octopus’s Garden Palladium – complete with a Yellow Submarine!
20:00
Dance The Night Away with DJ Coz OKelly

Volunteers Still Sought

The VWBPE organisers are still looking for volunteers in the following roles: hosts, technical support and stream team. Please visit the VWBPE Volunteers page for more information and to apply.

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VWBPE 2017: call for volunteers; attendee registration

Image courtesy of VWBPE

Image courtesy of VWBPE

The 2017  Virtual Worlds Best Practice in Education (VWBPE) conference will be taking place between Wednesday, March 29th and Saturday April 1st, 2017 inclusive. A grass-roots community event focusing on education in immersive virtual environments, VWBPE attracts 2200-3500 educational professionals from around the world each year.

In the context of the conference, a “virtual world” is an on-line community through which users can interact with one another and use and create ideas irrespective of time and space. As such, typical examples include Second Life, OpenSimulator, Unity, World of Warcraft, Eve Online, and so on, as well as Facebook, LinkedIn, Twitter, Pinterest or any virtual environments characterised by an open social presence and in which the direction of the platform’s evolution is manifest in the community.

Image courtesy of VWBPE

Image courtesy of VWBPE

2017 is a special year for VWBPE, marking its tenth anniversary. With this in mind, the overarching them for the four days is that of Legacy. However, in order to the event to proceed smoothly, help is always required and welcomed. To this end, the organisers have put out a Call for Volunteers to help fill the numerous vacancies in the following areas:

  • Hosts (formerly known as Meet & Greet)
  • Mentors
  • Quadrivium Facilitator
  • Quadrivium Assistant
  • Technical Support
  • Volunteer Media Stream Team

For more information about each role and to sign up, please visit the VWBPE Call for Volunteers web page, which includes a sign-up form. Note that full training for volunteers will be provided, and volunteers will be contacted by a member of the VWBPE team, who will provide more information of the training and dates, schedule sign-ups, and a couple of Volunteer Committee events volunteers will be welcome to attend.

Registrations and Sponsorship Social

Also, remember that conference registrations are open, and there will be a special Sponsorship Social  – The Roaring Twenties – on Thursday, February 16th at 17:00, hosted by Rockcliffe University. If you would like to attend or find out more, please visit the VWBPE Sponsorship Social web page.

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VWBPE 2017: Call for Proposals

Image courtesy of VWBPE

Image courtesy of VWBPE

The 10th annual  Virtual Worlds Best Practice in Education (VWBPE) conference was recently announced, together with a call for proposals.

Scheduled to take place between Wednesday, March 29th and Saturday April 1st, 2017 inclusive, VWBPE is a global grass-roots community event focusing on education in immersive virtual environments which attracts 2200-3500 educational professionals from around the world each year.

In the context of the conference, a “virtual world” is an on-line community through which users can interact with one another and use and create ideas irrespective of time and space. As such, typical examples include Second Life, OpenSimulator, Unity, World of Warcraft, Eve Online, and so on, as well as Facebook, LinkedIn, Twitter, Pinterest or any virtual environments characterised by an open social presence and in which the direction of the platform’s evolution is manifest in the community.

2017 is a special year for VWBPE, marking its tenth anniversary. With this in mind, the overarching them for the four days is that of Legacy. A call for proposals has been issued to those wishing to participate in the event as speakers and presenters.  It invites educators and those involved in the education sector to reflect on work and their accomplishments within the context of the conference, and consider submitting a proposal and sharing their work with the wider education community.

Image courtesy of VWBPE

Image courtesy of VWBPE

As with 2016, the event is interested in papers carrying the ideal of Looking Forward and Looking Back:

  • Looking Forward – do you have a new project, research, service, or tool that you wish to share, something you have never before presented at VWBPE or elsewhere? Submit a proposal to start building the legacy for the future
  • Looking Back – do you wish to do a retrospective view of a past VWBPE session, where you share lessons, new research or updates, to your original presented work? Submit a retro proposal to help look back at the legacy you helped to create, and how it has impacted current practice.

Those wishing to submit a proposal should visit the VWBPE 2017 Call For Proposals page, read the guidelines and submit a proposal under the relevant category – Academic, Communities of Practice, Creative, Immersive Experiences. All proposals must be submitted by Sunday, November 27th, 2016.

Virtual Science Fair

via VWBPE

Image courtesy of VWBPE

VWBPE 2017 will include a new  event: the Virtual Science Fair which invites educators from all disciplines and levels are invited to participate in the Virtual Worlds Best Practices in Education Science Fair. If you are interested in including an immersive project as part of your curriculum, consider showcasing it with VWBPE. You can find out more by visiting the Virtual Science Fair page at the VWBPE website.

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VWBPE: Virtual Science Fair 2017 call for submissions

via VWBPE

via VWBPE

As a part of the run-up to its 10th anniversary, Virtual World Best Practices in Education has announced the VWBPE Virtual Science Fair, and is inviting educators, schools, colleges and universities to participate.

The event will form a new element in the annual VWBPE annual conference, which in 2017 will take place between Tuesday, March 28th through Saturday, April 1st inclusive. It was  announced via a VWBPE blog post on June 21st, which also gives a definition of “science” for the purposes of the fair:

In this instance, the term “science” encompasses a body of knowledge, whose systems, concepts, or major paradigms can then be demonstrated, experimented, and/or designed through the lens of any number of social, behavioural, and natural sciences as disciplines.

Those wishing to participate are invited to submit proposals which may include, but are not limited, to:

  • Science and Mathematics (Biology, Chemistry, Physics, Geology, Mathematics)
  • Social Sciences (Education, History, Anthropology, Economics)
  • Behavioural Sciences (Psychology, Sociology)
  • Fine Arts (Languages, Art, Music, Theatre)

Submissions can be made in one of three categories:

  • Submitting as a group for an entire class (Grades 9-12) or
  • Submitting as a group for an entire class (University/Continuing Education), or
  • Submitting as an individual teacher.

Each option his is own Requirements for Proposal Submissions, which applicants are asked to review, and each of which includes a link to the relevant proposal submissions form. The deadline for the receipt of all submissions is Friday, July 15th, 2016.