Deadpool Reborn in Second Life

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn – click any image for full size

Earlier in September 2018, Megan Prumier posted images of Deadpool Reborn, with a note that the design she and Xjetx Chrome first opened back in 2013 (and about which you can read about here) would soon be opening. I’d al but forgotten seeing the notice, but fortunately, Shakespeare dropped me the new landmark.

Like the original, Deadpool Reborn is in part focused on a run-down carnival that is not quite all it seems. For those who remember the original, there are several elements here that should ring the bells of memory: the great red Ferris wheel, the broken roller coaster and so on. However, as something I don’t recall from the original, the carcass of a city sits beyond the boundary of the carnival, adding its own ominous air to the setting.

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

This is not a place for enjoying all the fun of the fair or holidaying in the city; again like its namesake, Deadpool Reborn is – for those so inclined – about hunting clowns and zombies as they wander the streets. To assist in this, weapons can be obtained from a large case just outside of the carnival grounds, alongside the landing point.

Within the fairgrounds, the decaying rides offer both atmosphere and backdrop for photography, while the clowns and scurrying mechanical spiders with their broken doll heads present an obviously malevolent edge to things – although they are by no means alone.

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

A stage area sits to one side of the carnival’s cracked asphalt, a board revealing it is a place of entertainment and given the season that’s approaching it will no doubt some Halloween themed parties to come. Nor are the sideshows entire static as well; for those willing to explore, there is a little non-zombie killing fun to be had, in a slightly macabre manner.

In terms of the city, one can only guess at what may have befallen it; natural disaster, plague or some terrible experiment gone wrong. Whatever it was shows signs have having struck fast, and was certainly enough to bring down one elevated road with traffic still upon it; but it did not happen recently. The streets are now well overgrown; the building shattered and slowly falling apart – and yet, oddly, there is still power available to light street lamps and lurid neon signs.

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

As noted above, this is the place where the clowns and zombies roam for those who fancy going hunting – although I confess that, after Hell’s Crossing, the zombies here are pretty tame, both easy to locate and easy to dispatch, either with the supplied weapons or your own. This tends to limit the appeal the region might have as a shoot-em-up.

The carnival isn’t the only echo of past builds; within the city are elements reflecting another of Megan’s designs: A Little Bit of Soul. While this is now gone from Second Life, you can read about it here, and recapture aspects of it in the split-level design of Deadpool Reborn’s city, notably the overgrown motel building, and the nearby backstreet market area.

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

Which is not to say this area of the region is merely derivative: there is enough here to make it unique in its own right, and offer plenty of opportunity for photography. There’s also some nice touches in menace through the positioning of static NPCs (look up for some of them).

So, if you’re looking for somewhere a little more unusual to explore, why not celebrate Deadpool Reborn? When doing so – keep an eye out for the cavern system!

Deadpool Reborn; Inara Pey, September 2018, on FlickrDeadpool Reborn

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