2026 week #19: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, May 7th, 2026.
  • Please note that this is not a full transcript of either meeting but a summary of key topics.
Table of Contents

 

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  – One-Click Installer = 26.1.1.23806384790 – April 10 – No change.
  • Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.25021396775, April 29 -“flat” UI and font update.
  • Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29.

Viewer Notes

Viewer 2026.02

  • 26.02 is enjoying low crash rates, confirming its status as the next viewer in line for promotion to release status.
  • There will likely be another RC update to this viewer prior to its promotion, which will include some “small, small” changes and fixes (e.g. making bold text easier to see, correcting some text overruns in some floaters, and correcting an extended CEF load time on the viewer splash screen).

Viewer 2026.03

  • This viewer is now described as “following hot on the heels of 26.02”, although it has yet to appear as either an alpha/project viewer or a beta/RC viewer.

Graphics Care Package vs. Lua Support Viewer

  • No firm decision as to which of these viewers is liable to progress to release status first.
    • The Lua viewer would appear to have the advantage given it is currently going through alpha/project viewer evolutions to move towards a beta/RC version, whereas the GCP viewer has yet for officially see the light of day.
    • However, the Lua viewer is dependent on the development of Lua back-end support and simulator updates, plus it is also the viewer being used to re-introduce Linux into the mix of official viewers (with limited support), and both of these might slow the viewer’s promotion to RC and then release status.

WebRTC Update

  • The May 5th grid-wide deployment of WebRTC went ahead as planned, so Vivox is no longer the Voice service across SL. WebRTC is.
  • The deployment apparently went well and there have been few reports of issues.
  • Moving forward, the focus will now be on fixes and updates (e.g. open chat voice attenuation) and general clean-up and the removal of unwanted code.
  • Once this work has been completed, attention will be turned more towards adding new features the WebRTC.
    • Voice-to-text transcription has been requested as one of these new features (and has been experimented with inside the La, including with multiple languages), however, no decision has yet been made as to WebRTC new features or their scheduling.
    • It was also requested to have the moderation tools for Voice made accessible to scripts per this feature request.

General Discussions

  • There are reports of what might be a bug which is causing some avatars to appear to have a 1,000,000 complexity number, when they are far below this. At the time of writing these nots it is unclear if a Canny bug report has been filed on this or not, or how widespread the issue might be.
  • A request was made for expanding SL material assets so they can be used to *completely* set an object’s material? So a BP tab in the material as well (e.g. the ability to drag and drop Blinn-Phong materials into a PBR asset alongside of the PBR materials, so have a complete package with the BP materials available for fallback purposes).
    • There are no specific plans for this. However, as Geenz linden has previously mentioned in recent meetings, there are plans in hand to add specular materials to PBR.
  • Will the terrain painting project be revived? Unlikely at this point is time; performance issues are the current priority and after that, there is more general PBR work to be completed. As such, the terrain painting work remains frozen.

Next Meeting

2026 week #17: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, April 23rd, 2026.
  • Please note that this is not a full transcript of either meeting but a summary of key topics.
Table of Contents

 

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  – One-Click Installer = 26.1.1.23806384790 – April 10 – No change.
  • Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.24254827122, April 15 -“flat” UI and font update.
  • Second Life Lua Editor Alpha viewer 26.1.0.21525310258, February 12.

Viewer Notes

Viewer 2026.02

  • 2026.02 remains the current Release Candidate viewer (next in line for promotion to release status).
  • This viewer will likely have a further RC update prior to any promotion. This update should result in much sharper text rendering within the UI.

Viewer 2026.03

  • LL are working on implementing “whatever performance wins that we can”.
  • This includes “batching” changes – that is, taking multiple objects within a scene and rendering them in a single pass, rather than multiple passes.
    • This work was initially undertaken for what is called the “simple draw pool”, which had batching logic added some time ago, but the work was never extended to the Blinn-Phong or PBR draw pools, and this is now being done.
    • The hope is that this change should help lower specification computers render scenes more comfortably. 

General Viewer Notes

  • Work is currently stalled on the Graphics Care Package (GCP) viewer given the focus on performance improvements for 2026.03. However, work should resume on the graphic improvements and updates for this viewer soon.
  • Given the above, it is still anticipated that the Lua Editor viewer (which is currently available as a project viewer) will go to RC status and then release ahead of the GCP viewer.

WebRTC Deployment

  • The current deployment of WebRTC has hit a few bumps, but the Lab is hopefully the deployment will be completed in “the next two weeks”, and certainly before SL23B.
  • The lack of voice attenuation over distances less than 60 metres (allowing personal conversations to be heard over a large distance) will likely not be addressed prior to WebRTC deployment is complete, and will be looked at afterwards – although it was also noted that attenuation under WebRTC will be different to Vivox.

General Discussions

  • Question: will there will be further updates to Animesh, particularly with regards to having to click on them without having to put a transparent prim around them for interactions?
    • Short answer: the need to click is intentional, and currently, there is no work on Animesh any time soon.
  • Question: will the one-click installer process also be applied to alpha and beta/release candidate viewers, or will these have their own install options?
    • LL is looking at “future options to make opting-in to alphas and betas have a lot less friction”, but discussions a re ongoing and not ready to be announced.
    • Alpha and beta/release candidate viewers will retain their own cohorts within github, allowing people who opt to use them from the Alternate Viewers page to continue to be opted-in to updates to those viewers as they are made available.
    • The ability to select and download a viewer from the Alternate Viewers page will continue.
  • Aside from general text chat on matters such as Animesh (between users) and on Fantasy Faire, this was a quiet meeting, and as such was brought to a close after some 30 minutes.

Next Meeting

2026 week #16: SL Open Source (TPVD) meeting summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source Developer (OSD) meeting held on Friday, April 17th, 2026, together with my chat log of that meeting.
  • Pantera’s video of the meeting (embedded at the end of this article) – my thanks to her for providing it.
  • Please note that this is not a full No video this week, as Pantera was absent the meeting.
Table of Contents

Meeting Purpose

  • The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  – One-Click Installer = 26.1.1.23806384790 – April 10 – NEW.
  • Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.24254827122, April 15 -“flat” UI and font update – NEW.
  • Second Life Project Viewers:

26.2.0 – “Flat UI”

  • Now at RC status, per the Above list.
  • More updates to be made to this prior to promotion.
    • LL is working through some font kerning problems that were seemingly made much more obvious with the new font choice.
    • It was also noticed that the official viewer has been rendering fonts ever so slightly different from FS – which kicked off the above investigation.

26.3.0 – Graphics Care Package

  • The is the viewer previously known as the SL Visual Polish (SLVP) viewer.
  • The performance tweak has been ported over, and the team is now looking at additional performance work.
    • Async inventory is being parted out into easier to review chunks.
    • LL is also looking at some CPU and GPU wins overall – Geenz Linden is working on getting texture batching working for the PBR and Blinn-Phong paths. There is potentially more work on these lines, and these will likely be incorporated prior to passing the viewer to QA.

Lua Viewer

  • The Lua Alpha update that it had been hoped would surface around the start of April is now being aimed for some time in week #17.
  • The current lean at the Lab is to move this viewer through to RC status and then release before the 26.3.0 GCP viewer, but no firm decision has been made.
  • Again, this viewer will also be the first new Linux release from LL.
  • As a reminder: LL have officially dropped “SLua” (“SL Lua”) and just going with “Lua”.

WebRTC Deployment

  • The WebRTC deployment is still underway. No firm end-date as yet, although it should now be across all simulator RC channels.
  • Anyone experiencing Voice issues with WebRTC is asked to file a bug report.

General Discussion

  • The vcpkg updates for the viewer build process will not be surfacing until “after Lua at the very least”.
    • Geenz estimates it will likely not emerge until late summer, due to dependencies on work being completed vis. KDU and the removal of the Havok sub-libraries from the viewer.
    • In terms of the latter: VHACD will replace the convex decomposition for mesh upload, and server-generated path-finding mesh will replace the Havok path-finding mesh loaded by the viewer for visualisation.
    • A major reason for removing the Havok sub-licences is the impact they have on TPVs, who have to go through the process of obtaining and signing sub-licence agreements via LL, which complicates the open-source environment.
    • In this respect, if LL had a truly open-source replacement for KDU on the graphics side, they would look to make similar moves there as well.
  • Physics shapes and why and what the viewer can do with them became a topic for conversation at around the half-way point in the meeting, and this continued for around 10 minutes.
  • During the above there was a general discussion on the mesh uploader and clarifying LOD numbers for those coming into mesh creation.
  • A question was asked on interpreting section 8 part of the Unauthorized Uses of Linden Lab’s Trademarks policy – a question perhaps best dealt with via a support Support Ticket.
  • A request was made for TPVs to receive stats reports once more (use, crash rates, etc). Geenz noted in reply:
Some of that is a bit of a black box to us as far as your specific crash rates, as for viewer usage we’re bottlenecked by a single person is responsible for that so it doesn’t always get done. I’ve been hoping to get a more automatic solution for this for a while, but our metrics folks have been booked up with other things for a good bit now.
  • The question was asked about the possibility of viewer-side Lua for building custom UIs to replace some of the HUD systems people use, and whether work on this is still moving forward. Geenz repliedwith:
That’s been on the shelf for a while. Dunno if or when we’re gonna bring that one back – I think what we’d need to really look at bringing that back with a significant amount of interest is gonna be how people would want to use [it]. There’s a lot of criteria that goes into making product level decisions like that, and with the viewer side Lua stuff it was increasingly being looked at something for internal use than something like a content feature.
  • The question was asked if the puppetry project was once and for all “dead”, to which Genenz again replied:
Lots of things were learned from that project, but I wouldn’t say it’s dead necessarily. Just not a priority. There’s a lot of things that would need to happen for puppetry, and I think it’s really increasingly more of a “when we need <x> we’ll work on that part of it” sort of thing. Because like joint streaming is just generally kind of useful, but we don’t have an immediate need for it. But who knows – maybe some day. Hell, if there’s any interest in having a proper poser viewer-side that ticks all of the privacy and consent boxes that might be a potential path. But we’re nowhere near there yet.

Next Meeting

2026 week #14: SL Open Source (TPVD) meeting summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source Developer (OSD) meeting held on Friday, April 3rd, 2026, together with my chat log of that meeting.
  • Pantera’s video of the meeting (embedded at the end of this article) – my thanks to her for providing it.
  • Please note that this is not a full No video this week, as Pantera was absent the meeting.
Table of Contents

Meeting Purpose

  • The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  – Legacy search; WebRTC improvements; QoL improvements – 26.1.0.22641522367 – March 12.
  • Release Candidate viewer – one-click installer = 26.1.1.23806384790 – March 31 – NEW.
  • Second Life Project Viewers:

Viewer 2026.01.01 – One-Click Installer / Velopack

  • Now available as a RC viewer – see above.
  • This could be promoted as early as week #15, depending on how it performs (crash rates, etc.), over the next few days..

Other Viewers

  • 2026.02 – “Flat” UI and Splash Screen Refresh – this is due to have an Alpha update issued on April 3rd.
  • The Lua Alpha viewer is also due to have an update issued on April 3rd.
    • Note, LL are now officially dropping “SLua” (“SL Lua”) and just going with “Lua”.
Example of the upcoming flat UI. Via: Geenz Linden / Github #4681/2
  • The viewer formerly known as the Second Life Visual Polish viewer (SLVP) is now known as the Second Life  Second Life Graphics Care Package.
    • The hope is to get that into alpha soon – but only after we get the necessary server work done and get some regions up on ADITI.

WebRTC Deployment

  • The WebRTC deployment has hit a “hiccup”.
  • As a result the deployment has slowed, with WebRTC liable to remain only on the RC server channels (Le Tigre, BlueSteel, Magnum, etc.) and covering about14% of the Main grid until the problem is resolved.
  • Anyone experiencing Voice issues with WebRTC is asked to file a bug report.

General Discussion

  • There is an increasing issue of AI driven pull requests.
    • This appears to be a case of people trying to make claims via the bounty programme for code submissions without actually putting any effort into the work.
    • Commenting on the matter, Geenz Linden noted:
If you’re using LLMs to submit pull requests, that’s not an automatic no. However, blatantly vibe coded submissions, submissions that are effectively taking stuff from other viewers without any kind of attribution or permission and so on, and anything that just generally reads as super low effort just to claim a bounty is likely to be closed without comment in a worst case, or otherwise scrutinized in order to ascertain the individual’s understanding of what that code actually does vs. how much is just prompting to see if they can land something. We don’t want to shut down utilizing AI in people’s processes, but certain things are gonna get PRs shut down or scrutinized more heavily. So please keep this in mind.
    • This called into question the value of the bounty programme, with the fair point being made that TPV developers have spent years developing code for their viewers and submitting much of it to LL without any thought of reward other than improving people’s SL experience.
    • Geenz further noted the the bounty programme is due to get reviewed “sooner [rather]than later”, although it is likely “some form” of it will be kept, as it has also led to useful code contributions – such as those for getting the Linux viewer back into the frame (due to surface with the Lua viewer) and the viewer vcpkg work.
    • The suggestion was made that a contract programme – whereby an external coder is contracted to produce work – might be more beneficial than the current bounty programme. Again, this was pretty much the case for Linux and vcpkg.
    • A further suggestion was made to offer general bug / feature request bounties in L$ only – potentially making them less attractive to those trying to bend the system and earn US $ using AI LLMs.
  • The question was asked if Leviathan Linden’s work on server-viewer messaging would be surfacing in one (or an) Alpha viewer soon – the reply was that discussions on where and when to place this work are still ongoing, in order to ensure the viewer work and server work appear pretty much together.
  • Suzanna’s excellent write-up on the latest Lua release gained a further shout-out. On this (again):
    • This release will be deployed to Aditi (the Beta grid) first for testing.
    • It requires all Lua scripts to be recompiled in order to keep working.
  • Tis last 10 minutes of the meeting was spent discussion whether “SLua” should be retained as the name for the Lua project, or if “Lua” was better (certainly more widely recognised) given it is an implementation of Luau.

Next Meeting

2026 week #13: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, March 26th, 2026.
  • Please note that this is not a full transcript of either meeting but a summary of key topics.
Table of Contents

 

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  – Legacy search; WebRTC improvements; QoL improvements – 26.1.0.22641522367 – March 12.
  • Second Life Project Viewers:
    • Second Life Project Flat UI – 26.2.0.22829286351, March 20 -“flat” UI and font updates.
    • Second Life Lua Editor Alpha viewer 26.1.0.21525310258, February 12.
    • Second Life One Click Install viewer 26.1.0.21295806042, January 26 – one-click viewer installation.
    • Second Life Voice Moderation viewer 26.1.0.20139269477, December 12, 2025 – Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.

Viewer Notes

Viewer 2026.01.o1

  • The next viewer targeting promotion to default status, currently awaiting update to beta / RC status.
  • Comprises the one-click installer / updater to improve the viewer install / update processes.
  • Has already seen a “not insignificant” increase in the retention of users logging-in for the first time during closed testing.

Viewer 2026.02

  • 2026.02 remains on track for the “Flat” UI and font updates + plus a possible refresh of the log-in splash screen.
  • Currently awaiting an update to include the updated viewer log-in splash screen.
Example of the upcoming flat UI. Via: Geenz Linden / Github #4681/2

Viewer 2026.03

  • It has now been decided that 2026.03 will be the maintenance and performance improvements viewer.
  • This means the SLua and Visual Polish viewers will continue along their own tracks for release.
    • The SLua viewer is due a further update.
    • The Visual Polish viewer will be taking a longer road to release, as the Lab want to give it a “good long” soak time in alpha and beat (RC) to gather as much feedback as possible once it surfaces for general use.
  • 2026.03 will be pulling some elements of the Visual Polish viewer related to performance, such as the texture streaming work to reduce the load where creators insist on using very high resolution textures, normal maps and (particularly) specular maps, etc., on every face, regardless of size (specular resolution in particular can be reduced without loss of detail.
  • Most of the performance work will be focused on trying to provide a smooth experience for those running SL on lower specification machines and with graphics set to Low to Mid quality / speed.
    • So a focus more on improving frame rates in the viewer, rather than trying to address features known to have a high impact on performance such as Shadows (which require higher quality / speed settings than most lower-spec systems can handle).
    • In this regards, the Lab has a lot of metrics (including things like hardware specifications as more specialised metrics) upon which they can draw in order to be able to drill down into general performance bottlenecks.
  • A further aspect of this work is to reduce VRAM usage, as mentioned in recent previous CCUG summaries.
  • Also being considered for lower spec systems is the ability to “turn off” or automatically disable normal and specular maps on low specification systems.
  • This viewer will also includes as many maintenance fixes as can be included as well. 

General Viewer Notes

  • It is currently a toss-up between which gains priority between the SLua viewer and the Visual Polish viewer.
  • The official Linux flavour of the viewer will still be included in the SLua release.,

General Discussions

  • A feature request to Zoom in notecards, script and image views has been raised and is currently tracked, but as per usual, no estimation as to when it might actually be worked on / implemented.
    • Given the internal discussions that are on-going related to the viewer UI framework (XUI), Geenz Linden indicated he doesn’t anticipate the request being worked on “any time soon”.
    • Exactly what these discussions might be was not open for comments at the meeting.
  • New convex hull tool for mesh uploads:
    • The VHACD  convex hull tool has been available on Apple OS (notably Apple Silicon) fora good while, and Geenz is keen to see this added to the Windows and Linux flavours of the viewer.
    • Again, the primary aim of this move is to allow LL to remove the Havok physics sub-licence requirement from the viewer.
  • A discussion on Linden Water and its appearance – with some wanting water to have more than one layer, to have physical waves, etc.; others wanting a “water asset” that could be applied to mesh / prim surfaces in a similar manner to textures / materials – although this latter is actually much harder to achieve and couple be considered a “multiple feature request” (e.g. fogging, a glTF-like transmission layer, etc.).
  • A further discussion on performance  – texture LODs and the associated drop-down in the uploader (which has nothing to do with mesh LODs), etc., – but for the general user, the most salient points are hopefully included under the 2026.03 viewer notes, above.
  • The end of the meeting comprised a theoretical discussion on the requirements to develop a new avatar system for use with SL.

Next Meeting

2026 week #12: SL Open Source (TPVD) meeting summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • Pantera’s video (embedded at the end of this article) and my chat log of the Open-Source Developer (OSD) meeting held on Friday, March 20th, 2026, together with my chat log of that meeting.
  • Please note that this is not a full transcript of the meeting but a summary of key topics.
Table of Contents

Meeting Purpose

  • The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  – Legacy search; WebRTC improvements; QoL improvements – 26.1.0.22641522367 – March 12.
  • Second Life Project Viewers:
    • Second Life Project Flat UI – 26.2.0.22829286351, March 20 -“flat” UI and font updates.
    • Second Life Lua Editor Alpha viewer 26.1.0.21525310258, February 12.
    • Second Life One Click Install viewer 26.1.0.21295806042, January 26 – one-click viewer installation.
    • Second Life Voice Moderation viewer 26.1.0.20139269477, December 12, 2025 – Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.

Upcoming Viewers

Viewer 2026.01.01 – One-Click Installer / Velopack

  • Remains the current viewer development focus, with a beta (RC) update targeting a potential availability in week #13 (week commencing Monday, March 23rd). Actual promotion to release status depends on how long the viewer may ned to remain at RC status.
    • There is one major blocker to promotion, which is being worked on, but otherwise, it is “very close” to being a candidate for release, user feedback allowing.
  • Geenz Linden noted that the repo for the viewer is getting updates to more easily ship updates for those TPVs opting to adopt Velopack as their updater.
  • Velopack benefits:
    • The move to Velopack allows LL and TPVs  to move off from VVM with the exception of cohort management, and allows LL to discontinue the old SLVersionChecker all of which should streamline the viewer install and update processes as experienced by users.
    • Velopack also opens the door to partial viewer updates  – although LL are still in internal discussions on when to actually start doing this.
  • A side effect of this viewer, when generally available, is that it will not automatically uninstall versions of the viewer using the old install / update processes, and there will be no requirement to manually uninstall such versions (although users can if they wish). The reason for this latter point is a concern that inexperienced users will simply click YES when asked if they wish to remove all their settings, etc., and thus lose them.
  • Testing of this viewer against incoming new users to SL saw a “not insignificant” increase in day 1 user retention..

Viewer 2026.02 – “Flat” UI and Splash Screen Refresh

  • An alpha version (see viewer status, above) was released on Friday, March 20th, but without the log-in splash screen updates. These will be in an upcoming update.
  • This viewer includes the “flat” UI design, font updates and WebRTC voice moderation capabilities to help align viewer-side WebRTC updates more with the server-side.
Example of the upcoming flat UI. Via: Geenz Linden / Github #4681/2

Viewer 2026.03 – Maintenance Release

  • 2026.03 will now see the return of official viewer maintenance releases, with the initial focus on viewer performance improvements, together with a focus on top crashers and regressions, up to a certain limit, so they can be kept as relatively small releases rolled out on a reasonably fast basis.
  • 2026.03 should see (partial list):
    • A backporting of the texture streaming changes at the very least, with Geenz particularly focused on getting lower RAM usage in general.
    • Kitty Barnett’s long-waiting avatar appearance fixes.
  • Geenz also hopes to get some work done on lightening the main thread burden in the viewer – which is potentially more difficult, and may take longer.
  • A hope with this cycle of maintenance releases is to put a reasonable dent in some of the debt we’ve accumulated with PBR’s release.

Viewer 2024.04 – SLVP or LUA (TBD)

  • The 2026.04 viewer release is liable to be either the Second Life Visual Polish (SLVP) release (containing all of the SSR, PBR Specular, and HDR EEP parameters work), or a SLua release.
  • Work on improving mirrors for SLVP is currently on hold whilst 2026.01.01 and 2026.02 is on the table.
  • SLVP is liable to spend a long time at alpha status (which may be why SLua moves ahead of it in the order of things).

WebRTC Deployment

  • This commenced on Wednesday, March 18th, with a deployment to the BlueSteel RC channel covering approximately 3.4% of the grid.
  • This early release allows us to verify performance, stability, and compatibility in real-world conditions before expanding further.
  • Users in the release candidate channel may experience:
    • Failure of peer-to-peer (P2) Voice calls between regions on WebRTC and the rest of the grid. These will not be fully resolved until WebRTC is grid-wide.
    • Differences in audio quality depending on being in or out of the release candidate channel.
    • Ongoing tuning and iteration as we gather feedback.
    • For more details, see: WebRTC Voice in Second Life — Limited Release Begins March 18, 2026.
  • The next, larger deployment is currently scheduled for week #14 (commencing Monday, March 30th). However, a smaller deployment might be made in week #13.
  • There are thoughts being given to next steps for WebRTC: transcription, the ability in-preferences to hear how you sound, etc. (a replacement for echo canyon), but these are subject to other priorities.
  • The existing Vivox Voice service is liable to be shut down “a few months” after the WebRTC deployment has been completed. However, no target date has as yet been decided.
    • During the deployment phase, Vivox, users on the latter will not have spatial Voice when in WebRTC regions, although they should have p2p/conference/group voice with others on Vivox regions.

General Discussion

  • Mesh Convex Hulls:
    • The new physics choice for mesh uploads is currently available on ARM Macs, and on the “to do” list for other viewers.
    • Geenz’s first choice for the role choked on a lot of content for SL, so VHACD is the choice of libraries.
    • As has been previously mentioned, the aim is to remove the Havok sub-libraries from the viewer entirely – but this a process several steps down the line.
  • There was a general discussion on performance, lightening the load on the viewer’s main processing thread (some noted above).

Next Meeting