[Smash] – click any image for full size
A good, good while ago now, reader Alana Onyett suggested I might like to take a look at [Smash], a region designed by Zoe Jimenez. At the time I did – although I’m ashamed to admit I then filed everything away without getting around to blogging about it. So this piece comes with an apology to both Alana and Zoe.
For those who like music – notably electronic dance music and indie (but by no means limited to these to genres) – [Smash] could well be the place to spend a little time sounding out (if you’ll pardon the pun!). Where one region may boast one or two venues for music, this is a region that boasts a good dozen different venues, indoors and out, set within and over what might be described and something of a post apocalyptic environment with twists of steampunk and sci-fi.
Such is the number of venues within the region – which forms part of a larger grouping of sims – that the easiest way of getting around, particularly from the landing hub, is to use the provided network of teleport discs. These allow rapid transit between the different clubs. Alongside of these – for those arriving at the landing hub – there is also a teleport experience.
To use this, touch any of the individual signs scattered next to the landing point and which advertise the various club venues. You’ll be invited to join the region’s experience and on acceptance, will be transported to the destination advertised by the sign you touched. Thereafter, you’ll be automatically transported to any of the venues on touching the applicable sign (unless you remove yourself from the experience, in which case you’ll have to re-join it).
However, while the teleport systems are convenient, when you’re on the ground I recommend wandering on foot, as there are plenty of opportunities for exploration and photography – although do note there are private rental homes scattered around the outer edges of the region as well. There are also stores to be found among the taller buildings, clustered towards the centre of the region, offering an excuse for shopping.
Events wise, this is a busy location – as the [Smash] website schedule quickly reveals, with around 40 DJs hosting sets through any given month, with up to seven sessions per day. Times are slightly biased towards the American side of the Atlantic, but there’s enough spread across sets for most people to manage at least one or two sets through any given week.
Each of the venues within the region has its own uniqueness / quirks, all of which again offers a good excuse for exploration. I admit to finding The Pool a particularly novel location for a night club, given there is still water in the pool and very imaginative use has been made of the diving boards. Similarly, the Steamport, with its two venue areas – indoors and out (hit the teleport board to get into The Globe) – sitting over the landing hub, is both imaginative and eye-catching.
My own musical preferences perhaps run in a slightly different direction to those on offer at [Smash], but that doesn’t stop me from appreciating the amount of work that has gone into the design – which really is nicely done – or the amount of effort all concerned put into bringing it to life as a centre for DJ-led music in Second Life. So, even if EDM or indie or techno aren’t to your particular taste, I’d still suggest that if you enjoy exploring places with a difference in SL and which offer opportunities for photography, you find time to hop over to [Smash] and discover it for yourself, if you haven’t done so already.
And again my apologies to Alana and Zoe for taking a fair while to get this post out!
- [Smash] (Whiskey Smash, rated: Moderate)