My Review Systems and Settings

I use the following systems and viewer settings when reviewing viewers and clients for Second Life and OpenSim

Primary Computer System

  • CPU: Intel i5 4590K  @ 3.5GHz
  • Memory: 16GB DDR3  1600 MHz
  • OS: Windows 7 SP1 64-bit
  • Video: nVidia GTX 970 4 GB
  • primary drive + cache space: 240 GB and 128GB SSD
  • Network connection: fibre / wired
  • Windows Experience Scale:
    • Processor: 7.6
    • Graphics: 7.9

Default Viewer Settings for Reviews

  • Graphics:
    • Setting: High-Ultra
    • Viewer runs in a window (1920×1080)
    • Draw Distance: 256m (outdoors)
    • ALM enabled
      • Ambient Occlusion enabled
      • Shadows: SunMoon + Projectors
      • Water Reflections: Everything
    • Max particles: 1024
    • LOD: 3.70
    • Max non-impostor avatars: 15
    • AF enabled; AA 2x (default)
    • Streamed VBOs enabled
    • Anisotropic filtering enabled
  • Average FPS: 35-40; high: 60-80
  • Network bandwidth 1350kbps
  • SL object cache: 8192GB

Mobile Device

  • Google Asus Nexus 7 2013 HD
  • O/s: Android 4.4.4
  • CPU: quad-core Qualcomm Snapdragon™ S4 Pro, 1.5 GHz
  • GPU: GPU: Adreno 320, 400 MHz
  • RAM: 2GB + 16GB internal SD
  • Connectivity used: Dual-band Wi-Fi (2.4G/5G) 802.11 a/b/g/n

Default Lumiya 3D View Settings for Reviews

  • Advanced rendering: enabled
    • Sky and clouds: enabled
    • Time of day: use simulator time
  • Draw distance: 96 metres (maximum)
  • Avatar draw Limit: 5
  • High quality textures: off (on for screen captures)
  • Mesh rendering: high quality
  • Texture memory Limit: 192MB
  • Terrain textures: enabled
  • Concurrent texture downloads: 8
  • Compressed textures: enabled
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