I use the following systems and viewer settings when reviewing viewers and clients for Second Life and OpenSim
Primary Computer System (2023)
- CPU: AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz
- 16.0 GB @ 3600 MHz (15.9 GB usable)
- OS: Windows 11 Pro 22621.1555; Windows Feature Experience Pack 1000.22640.1000.0
- Video: nVidia RTX 3060 12 GB
- primary drive + cache space: 1 TB Me2 drive
- Network connection: fibre / wired ave 84.49 down / 108.76 up (via Speedtest.net).
Default Viewer Settings for Reviews
- Graphics:
- Ultra
- Viewer runs in a window (1920×1080)
- Draw Distance: 280m (outdoors)
- ALM enabled
- Ambient Occlusion enabled
- Shadows: SunMoon + Projectors -ON
- Water Reflections: Everything
- Max particles: 2048
- Max avatar complexity: 80,000 (generally)
- Max non-impostor avatars: 5
- Post-process: High
- LOD:
- Objects: 3.75
- Flexiprims: 0.5 (Firestorm)
- Trees: 0.75 (Firestorm)
- Avatars: 1 (Firestorm)
- Terrain: 2 (Firestorm)
- Sky: 48 (Firestorm)
- Avatar Hardware Skinning
- Terrain detail: High
- AF enabled; AA 2x (default)
- Streamed VBOs enabled
- Anisotropic filtering enabled
- Texture memory: 512 MB (SL); 1536 MB (Firestorm)
- SL object cache: 8192GB
Secondary Computer System (2013 – upgraded 2017)
- CPU: Intel i5 4590K @ 3.5GHz
- Memory: 16GB DDR3 1600 MHz
- OS: Windows 10 Build 19044.1706 / Windows Feature Experience Pack 120.2212.4170.0
- Video: nVidia GTX 970 4 GB
- primary drive + cache space: 240 GB and 128GB SSD
- Network connection: fibre / wired ave 84.49 down / 108.76 up (via Speedtest.net).
Default Viewer Settings for Reviews
- Graphics:
- Quality: High (SL) High-Ultra (Firestorm)
- Viewer runs in a window (1920×1080)
- Draw Distance: 280m (outdoors)
- ALM enabled
- Ambient Occlusion enabled
- Shadows: SunMoon + Projectors -OFF (other than for photographs)
- Water Reflections: Everything
- Max particles: 2048
- Max avatar complexity: 80,000 (generally)
- Max non-impostor avatars: 5
- Post-process: High
- LOD:
- Objects: 3.75
- Flexiprims: 0.5 (Firestorm)
- Trees: 0.75 (Firestorm)
- Avatars: 1 (Firestorm)
- Terrain: 2 (Firestorm)
- Sky: 48 (Firestorm)
- Avatar Hardware Skinning
- Terrain detail: High
- AF enabled; AA 2x (default)
- Streamed VBOs enabled
- Anisotropic filtering enabled
- Texture memory: 512 MB (SL); 1536 MB (Firestorm)
- SL object cache: 8192GB