I use the following systems and viewer settings when reviewing viewers and clients for Second Life and OpenSim
Primary Computer System
- CPU: Intel i5 4590K @ 3.5GHz
- Memory: 16GB DDR3 1600 MHz
- OS: Windows 7 SP1 64-bit
- Video: nVidia GTX 970 4 GB
- primary drive + cache space: 240 GB and 128GB SSD
- Network connection: fibre / wired
- Windows Experience Scale:
- Processor: 7.6
- Graphics: 7.9
Default Viewer Settings for Reviews
- Graphics:
- Quality: High (SL) High-Ultra (Firestorm)
- Viewer runs in a window (1920×1080)
- Draw Distance: 256m (outdoors)
- ALM enabled
- Ambient Occlusion enabled
- Shadows: SunMoon + Projectors
- Water Reflections: Everything
- Max particles: 2048
- Max avatar complexity: 80,000 (generally)
- Max non-impostor avatars: 8
- Post-process: High
- LOD:
- Objects: 3.75
- Flexiprims: 0.5 (Firestorm)
- Trees: 0.75 (Firestorm)
- Avatars: 1 (Firestorm)
- Terrain: 2 (Firestorm)
- Sky: 48 (Firestorm)
- Avatar Hardware Skinning
- Terrain detail: High
- AF enabled; AA 2x (default)
- Streamed VBOs enabled
- Anisotropic filtering enabled
- Texture memory: 512 MB (SL); 1536 MB (Firestorm)
- Network bandwidth 1350kbps
- SL object cache: 8192GB
Mobile Device
- Google Asus Nexus 7 2013 HD
- O/s: Android 4.4.4
- CPU: quad-core Qualcomm Snapdragon™ S4 Pro, 1.5 GHz
- GPU: GPU: Adreno 320, 400 MHz
- RAM: 2GB + 16GB internal SD
- Connectivity used: Dual-band Wi-Fi (2.4G/5G) 802.11 a/b/g/n
Default Lumiya 3D View Settings for Reviews
- Advanced rendering: enabled
- Sky and clouds: enabled
- Time of day: use simulator time
- Draw distance: 96 metres (maximum)
- Avatar draw Limit: 5
- High quality textures: off (on for screen captures)
- Mesh rendering: high quality
- Texture memory Limit: 192MB
- Terrain textures: enabled
- Concurrent texture downloads: 8
- Compressed textures: enabled