Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, April 26th, 2026
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Official LL Viewers
Default viewer – One-Click Installer = 26.1.1.23806384790 – April 10 – No change.
Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.24254827122, April 15 -“flat” UI and font update – No change.
It’s been a good while since I offered any updates on the work of NASA’s Curiosity rover on Mars, which is a bit of a shame given it was my reporting on Curiosity’s arrival and mission on Mars which eventually morphed into Space Sunday.
Curiosity is now 13 years and eight months into its mission on Mars (over 14 years since its launch from Earth), and it is still going strong. Such is the amount of data still being returned by the rover’s exploration of Gale Crater and, specifically, the great mound of Aeolis Mons at its centre (which NASA unofficially calls “Mount Sharp”), Earth-based review and analysis of its findings is running somewhat behind.
Take two papers on Curiosity’s findings published in April 2026, for example. They relate to data gathered by Curiosity in 2020 and 2022. However, their individual findings both confirm elements of our understanding of Gale Crater’s history and open the door to some intriguing possibilities when it comes to past microbial life on Mars.
The first paper, Diverse organic molecules on Mars revealed by the first SAM TMAH experiment, examines the data gathered by the rover in 2020 whilst examining a rock sample on the slopes of “Mount Sharp” scientists had dubbed “Mary Anning”. This examination revealed the clay-bearing sandstone rock contained no fewer than 21 organic compounds, seven of which had been detected for the first time. Together, they stand as the single largest and most diverse collection of organic compounds to be found in one location on Mars.
To be clear, “organic compounds” should not be taken to mean “evidence of life” – organics can be formed through inorganic processes as well as organic ones. Further, exactly what caused the formation of these compounds in so close proximity to one another is unknown; whilst they could be the result of mineral and chemical interactions with rock, they equally might have been deposited on “Mount Sharp” as a result of a meteorite impact; we just don’t know.
The “Mary Anning” rock, the site of the discovery of more than 20 organic compounds – including seven never previously encountered on Mars. Image via Curiosity’s MastCam. Credit: NASA / JPL
However, what is interesting about these compounds is the fact that they were detected within a surface rock that has been around perhaps for 3.5 billion years, despite the rock being bombarded by solar radiation and subject to wind erosion, etc.. This alone suggests that whilst overwhelmingly hostile to biological processes we’re familiar with, Mars could preserve the biosignatures of any Martian microbes which might have once been present on the planet.
In this regard, the samples gathered and analysed by Curiosity have been shown to contain methyl benzoate. A complex compound often associated with organics (but again can be formed by both organic or inorganic processes); the fact that such a complex ester group compound is present within the rock does strengthen the argument that Mars might yet preserve evidence of past life on Mars.
What’s more – and again with the inorganic / organic caveat – the team behind the paper confirmed the samples taken from “Mary Anning” contains nitrogen heterocycles. These are rings of nitrogen-bearing carbon atoms which here on Earth are considered precursors of RNA and DNA. All of which adds up to a remarking set of findings.
Mapping the Amapari Marker on “Mount Sharp”. Credit: NASA / JPL
The latter is a boundary layer extending for tens of kilometres around the upper reaches of “Mount Sharp” to the point of being visible from orbit using the right equipment. It is believed to form the boundary between the upper limits reached by waters which had formed multiple lakes within the crater during the planet’s warmer, wet periods of its early history, and the upper portion of “Mount Sharp” which was never immersed in water.
Within the Amapari Marker, Curiosity found deposits of compounds and – particularly – metals which were deposited en masse, so to speak, as the waters retreated back down into Gale Crater after reaching this highest point of their extent. Hence the term “bathtub ring”: the Amapari Marker might be thought of as resembling the ring of grime left around the sides of a bathtub once the water has been drained following a particularly mucky bath.
Various views of the Amapari Marker. A-C captured via Curiosity’s MastCam, D-I captured via the MALI imager on the rover’s robotic arm using true colour, monochrome and false colour filters (to highlight deposits in the rocks). Credit: NASA / JPL
Such banding or layer markers are common on Earth as well, and are referred to as redox (REDuction OXidation) reactions. These have been shown to create metals such as iron, zinc, manganese and similar precipitate out of water – which are exactly the irons found in the Amapari Marker in Gale Crater. Thus, not only does this further demonstrate the likeliness that Gale Crater was one home to lakes of considerable depth (“Mount Sharp” is some 5 kilometres high, with the walls of the crater reaching similar heights, allowing for lakes of at least a kilometre or two in depth), it also suggests the potential for the lake to potentially having been inhabitable by Martian microbes.
This is because microbes can mediate redox reactions, and in some cases create thicker deposits than abiotic reactions; deposits that could be even more useful as a source of energy for subsequent colonies of microbes. However, this is, again, only a supposition; there are many questions about the overall conditions within Gale Crater still to be answered. These include matters of Water-to-rock ratios, lake depth, and atmospheric concentrations of O2 during transient events; all make it extremely difficult to draw any single conclusion relating to the lakes in the crater, the deposits found within the Amapari Layer what various combinations of the answers to these questions (if they could be answered) it might mean for the ancient habitability of Mars.
Even so, the findings of these papers again demonstrate how intriguing Mars is.
In Brief
New Glenn Update
In my previous Space Sunday article, I covered the semi-successful Blue Origin NG-3 launch – the third flight of the impressive New Glenn heavy-lift launch vehicle, together with the recovery of the first stage Never Tell Me the Odds as it made its second flight (albeit with new engines). The mission was semi-successful as the upper stage of the booster suffered an anomaly which stranded the BlueBird 7 communications satellite payload in the wrong orbit.
April 19th, 2026: New Glenn NG-3 climbs away from its launch pad at Space Launch complex 36, Canaveral Space Force Station, Florida. Credit: John Raoux
Due to the failure of the upper stage, and as expected, on April 22nd, 2026, the US Federal Aviation Administration (FAA), which oversees commercial launch operations in the US, announced that New Glenn is grounded until a Blue Origin-led investigation can determine the root cause of the issue.
In this, Blue Origin is already a little ahead of the curve: during the NG-3 mission, telemetry indicated that during an initial burn of the upper stage’s engines, one of the two BE-3U motors failed to produce sufficient thrust for the burn to be properly completed, and as a precaution against total vehicle and payload loss, the burn was curtailed and the second required engine burn cancelled, thus leaving BlueBird 7 stranded in the wrong orbit.
The question now is whether the issue with the BE-3U motor is something restricted to that particular motor or something endemic to the entire production of BE-3Us. Determining this, and what – if anything – needs to be done to fix issue, will determine how long New Glenn remains grounded.
An infographic on the BE-4 and BE-3U engines used on New Glenn. credit: Blue Origin
Getting the matter sorted is a priority for Blue Origin. They have four more New Glenn launches planned for 2026. Two of these are commercial (which could slip somewhat easily) and two government-related. One of the latter is a “rideshare” mission of several payloads (NG-7), including a technology demonstrator for the National Reconnaissance Office (NRO). This had been due to launch almost a year ago on a Firefly Alpha rocket, but the NRO opted to move it to another launch vehicle when in April 2025, Firefly suffered its fourth full or partial failure in just seven launches. As such, the NRO might again get nervous if New Glenn is subject to an extended grounding.
More importantly for Blue Origin is the NG-5 launch. This is slated to carry the company’s Blue Moon Pathfinder lander mission to the Moon. Pathfinder, as I’ve noted in past Space Sunday pieces, is a critical demonstration of significant technologies to be used within both Blue Origin’s Blue Moon Mark 1 and Mark 2 cargo / crew lunar landers. As such, any significant delay in its flight could have repercussions for the Blue Moon lander programme as a whole at a time when both Blue Origin and SpaceX are under pressure from NASA to demonstrate they can have human landing systems available to meet the planned Artemis 4 mission of 2028.
NASA: Artemis 3, OIG Concerns and Budget Fight-Back
NASA’s Michoud Assembly Facility in New Orleans, home to the Space Launch System (SLS) production line, rolled out the core stage of the booster that will launch the Artemis 3 mission to Earth orbit in 2027.
Containing the liquid hydrogen tank, liquid oxygen tank, intertank, and forward skirt, the core stage is the bright orange element of the SLS, which at its upper end will be fitted with the stage adaptor for the ICPS upper stage, and at its lower end, the four RS-25 motors that will power the course stage and their housing. Its roll-out at Michoud marks the start of its journey by barge to Kennedy Space Centre, Florida, where it will be integrated with the rest of the 3elements required for the mission, including the Orion Multiple-Purpose Crew Vehicle which will contain the crew for the mission.
The core stage of the SLS rocket destined to launch the Artemis 3 mission is rolled-out from the NASA Michoud Assembly Facility in New Orleans, sans it four RS-25 engines, at the start of its journey to Kennedy Space Centre. Credit: NASA
Artemis 3 was originally going to be the first lunar landing mission for Project Artemis, however, earlier in 2026, the mission was re-targeted as an Earth-orbital test of one or both of the proposed crewed landing craft being developed by Blue Origin and SpaceX, and assess whether either / both are fit for purpose ahead of any lunar-focused missions; as such it is a crucial stepping stone for Artemis.
In this, the roll-out of the new SLS core stage is seen by NASA as a sign that it is on course to meet its current Artemis schedule: orbital HLS testing in 2027 and first crewed landing in 2028. However, the agency’s own Office of Inspector General (OIG) sees things differently.
On April 20th, the OIG – responsible for overseeing all of NASA’s activities in terms of fiscal responsibility, preventing mismanagement, identifying project shortfalls, and generally auditing NASA programmes in terms of their overall progress / readiness – issued a further report indicating that the Artemis programme is once again at risk of delay due to continued issues with the development of the new spacesuits Artemis crews are to use on the surface of the Moon.
An early version of the NASA / Axiom lunar space suit in 2024. This suit has now undergone numerous revisions – including that of colour. Credit: Axiom
Work on the new suits – those currently in use aboard the International Space Station, whilst derived from the Apollo space suits, are unsuitable for lunar use – commenced in the 20-teens and has largely been a source of embarrassment to NASA. Just after the first prototype suit was revealed to the public to much fanfare in 2019, it was found to be unfit for purpose and abandoned.
In 2022, NASA contracted veteran space suit manufacturer Collins LLC (responsible for both the Apollo and ISS space suits) and newcomer Axiom to develop new space suits – but with a twist: the new suits would have to be capable of sustained operations on the lunar surface and also – through the integration of different components / elements during the manufacture of specific suits – for use on the ISS.
Although this sounded reasonable, it actually caused Collins LLC to drop out of the contract in 2024 due to complexities involved in developing such a suit system in a relatively short time frame. Axiom has continued its own suit development, and has offered a number of positive-sounding updates on progress. However, according to the OIG report, the reality with the Axiom suit is somewhat different: it is already running two years behind schedule, in part due to the requirement for the same basic suit having to be adaptable for two very different uses, and now looks likely to slip a further year, meaning it will not be ready for use until 2031.
Both NASA Administrator Jared Isaacman and Axiom offered statements countering the OIG report when it appeared, restating commitments to the 2028 crewed landing. However, the OIG has a track record of being far more accurate in its assessments of the readiness of projects than NASA in meeting target dates for those same projects. As such this report could come back to bite NASA if it proves accurate.
In the meantime, the battle over NASA’s future budget has once more ignited. As I’ve previously reported, in 2025, the Trump Administration sought to reduce NASA’s modest budget by 23% in 2026, including cutting the agency’s science budget by 47%. Ultimately, the House and the Senate rejected such a drastic cut – so the Trump Administration has now simply added the same cuts to its planned 2027 fiscal year budget. In response, the House and Senate – and on both sides of their respective aisles are once again pushing back.
Both the president and Congress have provided explicit direction for NASA to undertake a range of activities, from exploration and science to aeronautics research. We must ensure that NASA is funded at a level that allows it to pursue those missions. I simply do not believe that this budget proposal is capable of supporting what President Trump himself has directed the agency to accomplish over the course of his two terms, nor what Congress has directed by law.
– Rep. Brian Babin (R-Texas), chair man, U.S. House of Representatives’ Committee on Science, Space, and Technology, April 22nd, 2026.
Babin, with the support of Democrats and Republicans on his committee goes on to point out that while American’s spiralling national debt of some US $38.889 trillion or US $116,065 per US citizen (and in a good part fuelled by the fiscal / foreign policies of the current Administration) is of major concern, cutting NASA’s budget amounts to mere “penny-pinching” than it does speak to an attempt to reign-in spending, and is a move that will further damage US leadership in science and technology.
The Raglan Shire Artwalk is one of the staples of the SL art calendar, and for 2026 it will take place between Sunday, May 17th and Sunday, June 14th, inclusive.
Running across four weeks, the Artwalk is popular event among artists and residents, often attracting over 150 artists, who display their 2D and 3D art across the regions of Raglan Shire. All the displays are open-air, with 2D art is displayed on hedgerows in and around the regions, while sculptures and 3D art is displayed in a number of designated areas, all of which allows visitors to both appreciate the art and explore the Shire regions.
Qualifying Art
For the purposes of this show, qualifying art is defined as original representations of RL photography, painting, drawing, printmaking, collage, and digital fine art that can be displayed on a prim; and SL photography, manipulated SL photography and SL sculpture. AI-generated art and pictures of RL crafts, such as beadwork, leatherwork, etc., are not part of this show definition.
Call to Artists
A Call For Artists for the 2026 event has been issued for those wishing to participate, and key points about the exhibition in addition to the above, are as follows:
It is a non-juried show.
Artists can display more than one piece if they wish.
2D artists (“flat” art – photos, paintings, etc.) will be awarded a maximum of 15 LI. Individual pictures should be 1 prim, including the frame, and pieces should not exceed the height of the hedgerows against which they are displayed. No hovertext allowed.
3D artists (sculptures, etc.), will be awarded a maximum of 500 LI for up to three pieces of work. Artists are requested to state the LI per piece in their application, together with its overall dimensions (length, width & height). Note that any piece exceed 10m in any of these will require special permission from the organisers.
In addition:
Sales of art are allowed, but tip jars and floating text are not allowed.
All art must be rated PG / G: so no nudity, please!
Group membership will be required in order to display work.
Touch-based landmark / biography givers may be included, but will count against an artist’s total LI allowance.
The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
2026.02 remains the current Release Candidate viewer (next in line for promotion to release status).
This viewer will likely have a further RC update prior to any promotion. This update should result in much sharper text rendering within the UI.
Viewer 2026.03
LL are working on implementing “whatever performance wins that we can”.
This includes “batching” changes – that is, taking multiple objects within a scene and rendering them in a single pass, rather than multiple passes.
This work was initially undertaken for what is called the “simple draw pool”, which had batching logic added some time ago, but the work was never extended to the Blinn-Phong or PBR draw pools, and this is now being done.
The hope is that this change should help lower specification computers render scenes more comfortably.
General Viewer Notes
Work is currently stalled on the Graphics Care Package (GCP) viewer given the focus on performance improvements for 2026.03. However, work should resume on the graphic improvements and updates for this viewer soon.
Given the above, it is still anticipated that the Lua Editor viewer (which is currently available as a project viewer) will go to RC status and then release ahead of the GCP viewer.
WebRTC Deployment
The current deployment of WebRTC has hit a few bumps, but the Lab is hopefully the deployment will be completed in “the next two weeks”, and certainly before SL23B.
The lack of voice attenuation over distances less than 60 metres (allowing personal conversations to be heard over a large distance) will likely not be addressed prior to WebRTC deployment is complete, and will be looked at afterwards – although it was also noted that attenuation under WebRTC will be different to Vivox.
General Discussions
Question: will there will be further updates to Animesh, particularly with regards to having to click on them without having to put a transparent prim around them for interactions?
Short answer: the need to click is intentional, and currently, there is no work on Animesh any time soon.
Question: will the one-click installer process also be applied to alpha and beta/release candidate viewers, or will these have their own install options?
LL is looking at “future options to make opting-in to alphas and betas have a lot less friction”, but discussions a re ongoing and not ready to be announced.
Alpha and beta/release candidate viewers will retain their own cohorts within github, allowing people who opt to use them from the Alternate Viewers page to continue to be opted-in to updates to those viewers as they are made available.
The ability to select and download a viewer from the Alternate Viewers page will continue.
Aside from general text chat on matters such as Animesh (between users) and on Fantasy Faire, this was a quiet meeting, and as such was brought to a close after some 30 minutes.
If you are just after links and Surls, click here to jump to them!
The largest fantasy-related event to take place in Second Life, Fantasy Faire 2026, opened its gates to Fairelanders at 12:00 SLT on Thursday, April 23rd, 2026. It will remain open through until Sunday May 10th, 2026 inclusive, once again raising money for Relay for Life and the American Cancer Society’s (ACS) efforts to bring about a World Without Cancer.
As with previous years, 2026 will see a wide range of activities and events taking place at the Faire, with role-play, parties, Jail & Bail, the LitFest, live performances, auctions, and more, together with the using multiple opportunities for fantasy- focused shopping.
The notes below are intended to get Fairelanders old and new up-to-speed with a one-page look at the event as it opens.
If You Are New to the Faire and Other Notes
If you are new to Fantasy Faire, the many regions it encompasses can be overwhelming to the point where you might fill panicked into trying to see everything at once.. But – the Fire is here for two weeks, so you have lots of time to visit, and remember: shopping and sightseeing can be much easier once all the initial rush is over!
The best place to start a first-time visit is Fairelands Junction. From here you can reach all of the regions via the teleport portals, so it makes a good hub for exploring. You can also grab a Fantasy Faire teleport HUD from here (or at the region landing points).
Also:
Keep up-to-date with the Faire and all that is going on through the official Fantasy Faire website.
The Fairelands have their own mythology and history. If fantasy is your thing, be sure to read about the History of the Fairelands.
Fantasy Faire 2026 – UlimHyl
Enjoying a Better Experience / Performance
For the best visual experience:
Make sure your viewer is set to Use Shared Environment (World → Environment) as the regions all have their own environment settings, and several have dedicated day / night cycles.
Try to travel light! Remove heavily scripted attachments you do not require for visiting the Fairelands – including any HUDs you don’t need while visiting (thus reducing things like the texture footprint they take up on your computer and the resources they might claim on the simulator, making the latter a little better for everyone).
Please don’t use particle-generating attachments / effects, they may look pretty on you, but they can really impact performance.
If you use them, turn off Shadows rendering.
When there is no Linden Water visible, set Water reflections to None: Opaque.
Reduce your Draw Distance to lighten loading.
If you’re familiar with it, use the Improve Graphics Speed floater to adjust your viewer’s rendering and performance on-the-fly.
Regions can be busy! So if you teleport into one, be sure to move a little way from the landing point as soon as you can to avoid becoming part of an avatar tower!
And, despite the comments about HUDs above, don’t forget to pick up the Fantasy Faire Teleport HUD for quick and easy access to all the regions!
Fantasy Faire 2026 – Golden Hour
Shopping
Fantasy Faire is very much about shopping. Merchants from across SL can be found in the shopping regions, all of whom offer some of their items through official RFL of SL vendors, so that proceeds of sales go to RFL / ACS.
The Fairechylde will once again be docked at the Faire, spending her time within The Golden Hour region, hosting DJ parties to keep Fairelanders entertained. These parties – live or via Fantasy Faire Radio – will be running right throughout the Faire.
Throughout the run of the Faire will be live performances by musicians, singers, dance troupes and more from across Second Life. Performances will be hosted on the Arts and Performance region of Pixieland.
Fancy a more formal soiree where tuxedoes and gowns are encouraged and an air of mystery is added with eyes behind masks? Then head for the Fantasy Faire Masked Ball. Keep an eye on the 2026 Masked Ball page on the Fantasy Faire website for details..
Fantasy Faire 2025, Misplaced Melody
Events and Activities Highlights
Literature, Theatre and Film Festivals 2026
Now in its 12th year, the Fantasy Faire Literary Festival is being hosted at The Golden Hour, and brings with it a celebration of fantasy in the form of story. The LitFest offers many ways to experience the stories of the Faire and inspire your own tales of journeys, wonders, and adventures.
A core part of the LitFest are the region tours. Held on most days of the Faire at 13:00 and / or 17:00 SLT, offering the chance to explore the Fairelands and seeking the stories they have to tell as well as their special secret places and details. Find out more on the LitFest Tours of the Fairleands page.
A further part of the LitFest is the Poetry Festival (TBA at the time of writing).
The Theatre Festival will feature Talks, Practical Sessions and Rehearsals all focused on stage productions in Second Life, and will include the premiere of a new play, 310788, at the end of the Faire!
The Film Festival is returning for its fifth year at Fantasy Faire. Led by Chantal Harvey and Saffia Widdershins within the Great Library, where there will be almost daily events at 11:00 SLT, including talks, discussions and retrospectives of the works of different machinimatographers.
All Literature, theatre and film festival events take place on The Lost Pages, and the full schedule of these events can be found in the Festivals Calendar.
Once upon a Time, Junction was the only Faireland that returned from the Mysts periodically. Every year, this magical realm changed completely and without explanation. The nature of Junction remains debated by scholars to this day with secrets still to be discovered. On the rare cases other realms returned from the Mysts they were mostly the same. However, the Golden Hour has now returned to the Faire for several years, but like Junction they constantly alter their own appearance.
The Golden Hour had always been seen as a realm devoid of danger. The Order saw the chance to delegate the study of the realm to Scholars and their Squires. The Squires of Garland are apprentice Bards that have not proven themselves worthy of advancement yet. They might not completely understand the orders ideals, but their hearts are ‘mostly’ in the right place. This is their chance to prove themselves.
– from The Squires of Garland and the Mystery of the Golden Hour
This year’s chapter of the Fantasy Faire adventure quest series is The Pilgrim’s Forest (details TBA at the time of writing). Once again the Bard Queen will call upon adventurers bold of heart to purchaser a Quest HUD (also proceeds to RFL / ACS) and follow the clues in a quest of two parts, the first a Fairelands-wide Hunt, and the second focus on the Quest region of ???.
You don’t have to join the Quest as soon as it opens; the prizes are for everyone who completes the adventure, and the Quest will be open right through until the end of the Faire.
On Tuesday April 21st, 2026, Linden Lab announced it is ending support for Project Zero, the viewer-in-a-browser application launched just 14 months ago, and which I was able to co-announce through this blog following a Zoom meeting between myself and Brad Oberwager and Philip Rosedale.
The project, which saw the viewer streamed to a person’s web browser from Amazon AWS servers remained in something of a beta state throughout its lifespan, initially overseen by Philip Rosedale and then (the now Lab-departed) Sntax Linden, with a dedicated User Group meeting being formed around it (although meetings ceased in the latter half of 2025). It also gained much interest among existing users, despite it being largely aimed at incoming new users, leaving access to it limited for established SL users.
The revised Avatar Picker for Project Zero saw the function moved out of the viewer window and displayed within the browser tab, leaving the viewer window unencumbered. This approach was ported to the SL Mobile App.
The project did see some interesting development – such as the updated Avatar Picker mechanism, which was also ported to the SL Mobile App, and at the time of its launch at the start of 2025 and through the initial six or so months of its development, there were plans to undertake a gradual rebuilding of the viewer UI as presented through a browser, using modern tools such as HTML5 and React. To further interest in streaming the viewer through a web browser, Linden Lab also worked with the Firestorm team to take a version of the latter’s viewer and present that as a streaming service as well – although this experiment was ultimately short-lived.
By September 2025, the Lab was indicating that between them, Project Zero (using the official viewer) and the SL Mobile App had lead to a “10x” increase in the numbers of people trying out Second Life when compared to the more traditional requirement to sign-up and then download the viewer (the latter having long been a break-point for sign-ups, with many would-be users turning away from the platform rather than downloading and installing the viewer on their computers). However, not long after this update, things began to go quiet on the Project Zero front.
As a part of the new user sign-up, those directed towards using Project Zero, rather than to having to download and install the viewer, were directed to a revised splash screen comprising a static backdrop and a “Polaroid snapshots” slide show whilst they were connected to a Project Zero streaming server
With the curtailment of the Project Zero User Group meetings and, later, the departure of Sntax Linden from Linden Lab, the Project as a whole seemed to go dark, with little in the way of direct news being given through any User Group meetings. As such, the announcement that the project is now being ended comes as both a surprise (given the enthusiasm for it evidenced by Linden Lab in 2025) and a non-surprise (lack of news / updates on the project through late 2025 and the start of 2026 suggesting it was perhaps withering on the vine).
The announcement blog post offers little in the way as to why Project Zero is being halted, other than the decision being based on both “feedback” and what the Lab has “learned” in running the project, and “insights gained from Project Zero will directly inform improvements” to both the Desktop viewer and the SL Mobile App. However, the beneficial nature of the project in circumventing the need to download and install the viewer is acknowledged.
As it stands, support for Project Zero will end on Friday, April 24th at 17:00 SLT.
Further:
If you have remaining paid time associated with Project Zero, you are encouraged to use it before the [project is shuttered – access allowing, given the potentially limited number of slots at any given time.
If you have any unused time on Project Zero after April 24th, please file a support ticket for a refund (which will be processed up to 30 days after the ticket is received).
Exactly “what’s next” isn’t actually indicated in the official blog post (despite the post’s title), other than
Note that the ending of Project Zero does not affect either the desktop viewer or the ongoing development on the SL Mobile App, which will “continue to operate as usual”.