Of Café Bar Manoaya and the Java Bean Café in Second Life

[REN] & Café Bar Manoaya, August 2026 – click any image for full size
Over the past few years I’ve enjoyed occasional visits to [REN], an engaging parcel designed and held by Noa (Noa Cloud) in western Nautilus. For much of its existence it has been curated as a tranquil haven of imagination, a place to visit and appreciate, witness art or relax within on your own or with friends.

More recently, and due to physical world commitments, Noa has had to scale back on the overall size of [REN], reducing it (for the present, at least) to some 4,350 sq metres. This is more than enough, however, for [REN] to become the home to Café Bar Manoaya and to continue to offer a quiet retreat.

[REN] & Café Bar Manoaya, August 2026
The café sits within a Japanese summer house set little back from a beach of golden sand, a ribbon of sunflowers hydrangea and wildflowers separating the one from the other. A terrace and flagstone steps form the public connection between the beach and café, with the terrace given over to cats and rabbits rather than the more usual tables and chairs to help maintain a feeling of space to breathe.

There is a gentleness to the parcel which helps encourage that since of peace and freedom to relax. A path circles the café,  passing by way of a cluster of small waterfalls dropping gracefully into a rock pool to where tall curtains of bamboo have been pulled across the cliffs behind the café to soften their granite faces.

[REN] & Café Bar Manoaya, August 2026
There is a raised platform at the back of the café for those who prefer sitting outdoors, green tea and shaved ice fruits treats waiting to entice.

More cushions for sitting outdoors can be found tucked between the rear wings of the café, and while it is possible that some of the feline patrons might either object to a human presence there – or demand payment by fussing them in return for intrusions into their garden space. However, two of them at least appear to have found a focus for attention which might preclude their interest in any human interlocutors (although the subjects of that attention probably wish this were otherwise, and the cats in question would indeed find more interest into and humans happening to sit down here!).

[REN] & Café Bar Manoaya, August 2026
My favourite aspect of the setting, however, is the octagonal summer house on the east side of the the land and set slightly further back from the beach than the café. Within it can be found a kind of sanctum sanctorum for a multipotentialite whose interests encompass lepidopterology, national histories (notably South Africa and France) marine life, gemology and music. And there is something utterly relaxing in sitting there and listening to the cello music (whether or not you opt to try the cello yourself!).

Taken as a whole, Café Bar Manoaya and its surrounds make for a charming visit.

The Java Bean Café, August 2026

The same is true of a visit to The Java Bean Café, albeit for different reasons. Created and operated by Katie J. Ronas (Katrina Flowers), it is located on the central southern coast of Corsica, close to the waterway running up from Chopsaw to Skains. Despite the general sense of bustle to the area, it is a peaceful haven keeping itself tidily separated from any possible hubbub of boats arriving and departing the moorings just beyond its south wall.

Surrounded on three sides by waters flowing into it via a corner channel alongside those moorings, The Java Bean Café uses a curtain of maple, weeping willow and other trees as well as the noise-deflecting walls to offer a sense of cool detachment and peace from the more general goings-on beyond its boundaries.

The Java Bean Café, August 2026

A large deck extends out over the shallows of the waters to the front of the café, not as a place for small boats to come alongside (the entrance to the cove in which The Java Bean sits is guarded by a large semi-submerged rock to discourage this anyway) but to offer patrons outdoor seating and the opportunity to play table-top games or simply watch the floating lanterns drifting between the lilies guarding the waterside edges of the deck.

The café occupies a large, predominantly wooden framed and sided structure with large windows, high ceilings and skylights giving it a light, airy feel which encourages a sense of ease and desire to get comfortable with a really good coffee – particularly in the four deep armchairs ranged before the large stone fireplace (which would likely be a popular spot in winter!), whilst the back room presents a space for larger visiting parties to enjoy.

The Java Bean Café, August 2026

This a setting focused very much on the idea of a café being a social centre; a place to come to and spend time together without feeling the need to explore or to distract. True, there are the games out on the deck – but these don’t have to be be played; those who wish to to can sit at them, chat and watch the frogs hopping and round the lily pads and the dragonflies flitting around, deftly avoiding the attention of any of those frogs who might might be eyeing them as a possible snack.

Rounded-out by a summertime soundscape of singing birds (and croaking frogs!), The Java Bean is nicely presented and cosy.

The Java Bean Café, August 2026

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An artistic Union of Opposites in Second Life

Kondor Art Centre, August 2026: Janus Fall – Union of Opposites

Within Jungian psychology, the Union (or Unity) of Opposites – also referred to as individuation – is the idea that the ego, the conscious part of the personality that interacts with the external world, must acknowledge and integrate with the “shadow” – the darker, repressed elements of our personality – if we are to achieve balance within ourselves and so gain personal growth and fulfilment of purpose.

It’s a profound concept when you consider that most of our societies through history have been or are predicated on acceptance and rejection of both personality traits and emotional states, rather than seeking to integrate them. We are constantly told to only listen to our “better angels” and reject our “demons”; men are often expected to embrace strength (or stoicism) and reject weakness (or vulnerability), whilst women have often been expected to do the reverse: accept meekness and reject self-assertion, and so on.

Kondor Art Centre, August 2026: Janus Fall – Union of Opposites

In her remarkable exhibition Union of Opposites, which opened at the Kondor Art Centre on July 30, Janus Fall uses a series of captivating avatar studies to present the idea that beauty is found through the integration of opposing elements of our psyche and the harmony of contrasts. In doing so, she also explores the idea of individuation and reminds us of an important lesson.

Given that Second Life avatars remain very limited in their ability to non-verbally communicate much of anything let alone the workings of the ego or the inner “shadow”, the 15 pieces Janus presents nevertheless powerfully communicate of idea that the opposites and contrasts within us form a more unified whole.

Kondor Art Centre, August 2026: Janus Fall – Union of Opposites

They do so through a refined and quite captivating mix of technique and presentation, not just of the avatars themselves – in which expression is marvellously used, given the limitations noted above – but in the backgrounds and the use of colour and geometry. Each piece is a triumph of communication of the exhibition’s themes, whilst also standing as an exquisite work of art in its own right.

Accompanying the pieces are text elements. Some appear drawn from psychology / psychiatry, some from religious texts, some appear to be from Janus herself. All serve to to further challenge our thinking and perception of self and wholeness.

Kondor Art Centre, August 2026: Janus Fall – Union of Opposites

It’s been three years since I last covered an exhibition by Janus, and her work remains as powerful and thought-provoking now as it was then, carrying within it an inherent ability to present concepts, ideas and essays on the nature of self in a marvellously visual a manner.

Contemporary wisdom encourages us to “find” our balance and purpose by looking outside of ourselves, and that once found, that they are somehow immutable. Through Union of Opposites, Janus reminds us that balance and purpose come from within; that, like beauty, they arise from the constant integration of the contrasting qualities of our psyche.

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2026 week #32: SUG meeting summary

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, August 4, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. No video for this meeting – Pantera is on vacation.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • The hot fix for some regions failing to grant capabilities correctly to the viewer (and thus crashing the viewer) deployed in mid-July … has a bug (causing log-in and teleport issues).
    • As a result, the fix was rolled back on August 4 for the SLS Main channel and will be rolled back on August 5 for the RC channels.
    • Once the roll-back is complete, things should behave as per the Kumquat simulator update.
    • This roll-back should help alleviate many of the recent region crossing issues people have been experiencing in the last week – see below for more.

Game_Control

  • Leviathan Linden continues to work on game_control (viewer and server-side).
  • Viewer:
    • He has added a “mouse” mode: it is possible to press a button on a game controller and move the viewer’s mouse  the mouse around. This also allows mapping of  mouse left- and right-click function to a controller.
    • However, he noted he is unsure of what to do with the “semantic data” there (e.g. axis values will currently show the delta_X and delta_Y input that is driving the mouse, which isn’t particularly useful; he imagines scripters would be more interested in “mouse_X, mouse_Y”, so he is still wondering about how best to make that info available, if it is needed).
    • He has, however further modified PromptFont (used for the game_control preferences UI) to make it more readable.
  • Server side:
    • As noted during his previous Office Hours meeting, there are some further server-side aspects to game_control he wishes to complete.
    • However, it might be a few weeks before this is in any way ready – and this work needs to be deployed ahead of the viewer-side code becoming generally available in viewers, and will include the required UDP message updates to pack “semantic data” & make it available to LSL via a new function call.

Region Crossings

  • As per the last SUG meeting and the previous Leviathan Office Hours, Pepper Linden has put together some fixes to address vehicular region crossings (see this bug report).
    • This are currently available on the Blake Sea region on Aditi (the Beta grid) for those wishing to test them.
    • Pepper encourages those who can to log-in to Aditi hand test things & provide feedback. Pepper can be reached in-world via IM or via the SL Discord server.
  • In terms of the recent (last week-ish) region crossing issues:
    • These are believed to be related to the bug introduced into the simulator coder, per the simulator notes at the top of this summary.
    • As most of the Blake Sea regions are on the BlueSteel RC channel, it was suggested that once the roll-back on the RC channels scheduled for Wednesday, August 5 has been completed, crossings can be tested there.
    • If people continue to experience issues which appear to be the same as or similar to those experienced prior to the roll-back
    • However, if people continue to experience significant crossing issues, they can message Rider with details on the SL Discord server.
  • A general discussion on region crossings – reporting issues, keeping people informed of changes / updates, etc., formed a major part of the meeting.

Lua Notes

  • Harold Linden has mostly finished the upgrade of the SLua repository to match the current upstream version of Luau.
  • The development version now has integers in Lua, and  support for them has been added to lljson “and friends” so they should be supported when Lua is deployed.
    • He noted this has been a significant change, removing a lot of integer and yield-related code that now has an upstream equivalent, so in the next few weeks people working with Lua  will need to recompile any existing scripts using Lua – although in the future, this will not be necessary, as there will be a compatibility framework which can be used.
  • Rider Linden has rolled out new wrappers for the functions relating to particles and HTTP requests enabling properly-typed tables to be passed to them without having to remember the arcane rule names and values for particle systems. He noted would welcome  PRs that wrap some of the other lists as well.
  • As per my notes from the previous Content Creation User Group meeting, Rider Linden has produced a new version of the VSCode plugin with might tighter integration with the viewer.
    • However, it has been pointed out to him that it is not entirely obvious on how to set the plug-in up, so in order to help with this issue he has opened up a documentation page, which will be populated.

General Discussion

  • Monty Linden has been itemising some HTTP changes for LSL, “so that we can support things that are less weird and arbitrary”. He hopes to make this a public RFC or a blog post “soonish”.
  • The face count mismatch bugfix remain in limbo, having raised numerous internal questions at LL during code review. Leviathan – was had been looking at it – has also been focused on game_control but will try to take another look at that as soon as game-control is “mostly done” (e.g. server- and viewer-side communication changes, new LSL call, as mentioned above).
    • Monty Linden added that a fix is “very much wanted”, as the current coding around the issue is “interesting”, but he wants the final result to be “absolutely solid”.
  • The request for a llGetRegionWorldMapTile function remains on a “thing that would be nice to get done” at LL, but does not have any resources looking at it at present.

Date of Next Meetings

  • Leviathan Linden: Tuesday, August 11, 2026.
  • Formal SUG meeting: Tuesday, August 18, 2026.

Linden Lab: Gaeta 1 closure reversed + Mainland improvements

Gaeta 1: no longer to be removed from Second Life – but will it ever be completed?

Back in April 2026, Linden Lab announced some significant Mainland changes involving the Gaeta 1 continent and the Adult continent of Zindra.

In particular, the announcement noted Gaeta 1 would be closed and removed from the grid once all land holders (and any tenants they might have) had been assisted with relocating elsewhere within the Mainland continents.

A Town Hall meeting was held subsequent to the announcement of these changes, which saw – along with a forum topic on the subject – considerable concerns raised (see all relevant links at the end of this article for further details).

However, on Monday, August 2nd, 2026 Linden Lab announced a change of direction with the plans for Gaeta 1, which notes in part:

After further review of resident feedback, relocation activity, and our long-term plans for Mainland, Linden Lab has decided that Gaeta 1 will remain open.
… We are sorry for the disruption and uncertainty this reversal has caused, especially for residents who made decisions or completed relocations based on the information and direction we previously provided. We recognize that those residents acted promptly and in good faith, and we are committed to providing affected residents with meaningful choices moving forward.

– from the official blog post on plans for Gaeta 1 and the Mainland as a whole

What This Means

For Former and Current Gaeta 1 Land Holders

  • Those who have relocated from Gaeta 1 should have already received direct communications from the Lab outlining their options (e.g. remaining where they are or receiving assistance in relocating back to their original parcels on Gaeta 1).
  • Those who hold land on Gaeta 1 / have yet to complete any planned relocation will be receiving communications from LL outlining their options (e.g. those who have not given up their land on Gaeta 1 no longer having to face relocation if they have no wish to move).

For Gaeta 1 and Mainland

  • Gaeta 1 will remain as an active Mainland continent.
  • Mainland will in turn see a renewed focus on making small, but noticeable improvements and updates, such as:
    • The addition of further open water homesteads in an effort to improve the sailing and flying experiences around some of the continents.
    • Repairs to many legacy Mainland regions with badly baked edges, to fix longstanding region crossing issues between these specific regions, and make them more attractive overall.
    • The restoration of several legacy  Mainland builds such as the Balloon Tour in Linden Village, the Snowlands chairlifts, and the Pomponio Crater areas within Sansara.

For the Zindra Continent

  • The expansion of, and improvements to, Zindra is to continued unchanged from the April 2026 announcement.

Feedback and Personal Observations

A forum topic has been opened for discussion of the August 2nd announcement†.

Of the comments made thus far, feedback appears to be the typical mix of Second Life responses: favourable, unfavourable, questioning, theorising, arguing.

In broad terms, that the Lab has reversed direction on Gaeta 1 and is indicating that the Mainland continents outside of Bellisseria are to have a renewed focus for improvements and updates has been welcomed. I find myself particularly in agreement with the positive response to the Mainland as a whole.

Whilst understanding that Bellisseria is a core part of demonstrating the valve of Second life subscription memberships, the overwhelming focus it has received during the last five years has been to the broader detriment of the rest of the Mainland (I also think the entire development of Bellisseria has been poorly managed, leaving the Second Life World Map looking like a cat coughed up across it – but that’s another matter entirely). So seeing a commitment being offered to make even small improvements to the latter is a positive thing (one which will hopefully continue well beyond those outlined).

In terms of Gaeta 1, I have no strong feelings other that noting it would be nice to see it completed, and  – more particularly – emphasising with Gaeta 1 land holders and their tenants for any consternation they may have felt or feel towards both announcements, and any relief felt at this latest announcement.

It is not unfair to say that everything from presenting Gaeta 1’s demise as a fait accompli, through the Town Hall to taking a further three months before announcing a change of course, has been a less than optimal course of events; one that just might have been avoided had there been more in the way of a closed discussion with those directly affected ahead of any announcement. But then, anything is possible with 20/20 hindsight – although hopefully, a lesson has been learned, should it be required in the future.

Those with specific feedback, suggestions or requests about Gaeta 1 or Mainland improvements they wish LL to see/ consider, should make them via the forum  topic rather than here, as LL are far more likely to take note of such feedback via the forums than they are by reading this blog!

Related Links

2026 SL viewer release summaries week #31

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 2, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  – 26.2.0.25386466510, May 19 -“flat” UI and font updates.
  • Release Candidate 26.3.0.30006559438, July 27 – quality of life improvements; performance improvements; bug fixes – NEW.
  • Second Life Lua Editor Alpha viewer 26.3.0.30154945611, July 29 – NEW.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24 DirectX Update – August 2 – release notes.

V1-style

  • No updates.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

An Outpost Bay in Second Life

Outpost Bay, July 2026 – click any image for full size

In July, I visited The Boathouse Café, a charming setting designed by Sorcha Tyles under her Dutch Pavilion banner (see: More coffee and photos in Second Life). Well, Sorcha has been busy!

Paging through the Destination Guide I came across an entry for Outpost Bay, sitting within the region hosting The Boathouse, and which at the time of my last visit has been a private space for Sorcha. So, intrigued, I had to pop over and have a look.

Outpost Bay, July 2026
Listen to the gentle sound of waves and birds as you take a peaceful stroll down to the beach and relax by the vintage changing huts. When you’re ready, wander into the cosy Concept Store to pick up a fresh coffee, breakfast, and something good to read. Settle in at a table on the deck to enjoy the morning sea breeze, or head over to the lighthouse and take a boat out on the water. Outpost Bay is a warm, rustic place made for slowing down, unwinding, and living in the moment.

– Outpost Bay Destination Guide Entry

Outpost Bay, July 2026

One of the things I really appreciate with Sorcha’s designs is how she can take a relatively small space and turn it into something that is inviting and encouraging of visits.

The Boathouse Café, for example sits on 3120 sq metres; Outpost Bay is barely bigger, sitting on a 3136 sq metre parcel. Yet both are visually impressive and photogenic, carrying plenty of detail without either parcel ever feeling overcrowded.

Outpost Bay, July 2026

Given the two locations are within the same themed region (and sitting just across a water channel from one another), they share something of a similar look, both in terms of the flora and the buildings present on them.

This is not a critique: by using the same flora and similar architecture, Sorcha creates a sense of continuity flowing between the two islands – and with the rest of the estate. It also suggests that both islands were developed as little places of commerce around the same time, the buildings sharing ta wooden construction style as they were built around the same time and shared the same readily-available materials in the form of the trees growing on them.

Outpost Bay, July 2026

With Outpost Bay, the main building was once a warehouse-come-seafood market, the original signage conjuring images of fishing boats coming alongside and their catch going from boat through cleaning to sale.

Now, however, the building serves as a café-come-store (do note that the doors are phantom, rather than opening, so just walk through them). It’s a little tired inside, to be sure – perhaps a statement to its frequent use – but there is more seating outside on a wooden deck for those who prefer.

Outpost Bay, July 2026

The one exception to the dominance of wooden buildings in both settings is the tall white tower of Outpost Bay’s lighthouse. This looks out over a rocky corner of the island which might cause boats passing along the channel between it and the next island over.

With the lighthouse and café located on the east side of the island, the rest is relatively open as a wild garden which partially surrounds the cafe’s deck before giving way to a cosy beach alongside a short, rocky length of coastline.

Outpost Bay, July 2026

The sands of the beach is patrolled by godwits and watched over by ibis whilst offering humans a place to relax and enjoy the summer Sun.

There is a main path wandering through the setting, and it does so in a manner intended to reveal rather than simply lead, winding out from the cafe’s deck it gently reaches out to the lighthouse and the beach, allowing people to gently explore and discover many of the little touches Sorcha has placed around the setting.

Outpost Bay, July 2026

In all – and as I noted with The Boathouse Café – Outpost Bay is an utterly delightful setting with a lot to offer for those seeking to relax and those wishing to take photos. Individually or taken together, these are locations well worth visiting.

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