2026 week #43: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from my chat log of the Content Creation User Group (CCUG) meeting of Thursday, October 22, 2026.

Please note that this is not a full transcript of the meeting but a summary of key topics.

Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis, in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer 26.4.0.37384746592, October 13:
    • Lua scripting support (on regions with Lua scripting enabled).
    • Improved communication between the Viewer and the newly published Second Life VS Code extension.
    • Offers an experimental Linux viewer build.
    • Includes the latest WebRTC Voice and viewer-maintenance updates.
  • Second Life Chat Modernisation viewer 6.5.0.38448248489, October 16:
    • Seamless integration of IM histories between clients / devices.
    • Camera and Travel improvements.
    • Create an account from within the viewer.
    • LEAP Camera API.
    • Portable viewer storage.
    • And more.

General Viewer Notes

  • Further questions were asked on the new Group Role ability to determine roles able to post links to Group chats. All of this is covered in my week #43 Leviathan Office Hours notes. However, in terms of the questions asked:
    • The server-side support will be part of the upcoming Olive simulator updates (not deployed anywhere on the grid at the time of writing).
    • The ability will require viewer updates and back-end database updates. As such, if these are not available when Olive is deployed, the capability will sit behind a flag and only be available once this work has been completed.
    • It is hoped the viewer work will be included in the 26.5 viewer as it works through RC updates.
  • Graphics Care Package (GCP) viewer: this work is now targeting 2027 Quarter 1 (January-March time), but is still dependent on other priorities.

General Discussions

  • Questions were asked on the recent CVE vulnerabilities and the PHP2Shell vulnerabilities affecting Second Life. No response was offered for discussion other than LL are well aware of the situations and doing what needs to be done.
  • A suggestion to enable folders to have a text pop-up (similar to the thumbnail image capability) allowing creators (and users) to add notes to product delivered by folder (and to their own inventory folders). This also touched on the ability to tag inventory items, etc. These ideas were seen as useful – without an commitment to implement (at least for the foreseeable future).
  • The above broadened into a wider discussion on mesh clothing getting its own inventory icons in a similar manner to those for system layer clothing, providing support for folders within the Contents of prims.
  • A discussion on the feasibility to be able to set a face to use nearest neighbour for a texture, texture sampling, which included the glTF specification covering texture filtering.
  • No work is currently being done for materials bulk uploads, as requested in a previous meeting.
    •  This is outside of the ongoing work related to anti-phishing / scam protect/prevention, as summarised in the viewer notes, above.
  • Requests were made for more prim types / more shaping capabilities for prims (bevels, curves, etc., together with a lamentation for few newer people engaging with in-world building. LL indicated there are no current plans to expand prims in terms of shapes or shaping capabilities, and the lamentations were somewhat countered by the admission that those teaching in-world building techniques finding it hard to interest newer users in building.
  • Geenz Linden left a question for people to consider for a future meeting: given the bar for content creation in SL has got higher, but is it higher or lower when compared to platforms such as VRChat or Unity more generally?

Next Meeting

In Nomore’s Swamp in Second Life

The Swamp, October 2026 – click any image for full size

Earlier in October 2026, I caught a Destination Guide entry for The Swamp by Nomore (manoji yachvili). As I always enjoy Nomore’s work, I hopped over to take a look – but was a trifle early; Nomore was still in the process of setting-up for her new installation, and promised to send over a invite once things were all in place.

True to her word, a few days ago she sent me an invitation to visit MUD, her latest art exhibition, which formally opens on Friday, October 23, 2026 at 12:30 SLT. And whilst standing apart from the region in terms of its location and overall content, MUD is somewhat intertwined with The Swamp.

The Swamp, October 2026

As such, this was going to be a review of both location and exhibition. However, because of the richness of both, I’ve opted to split them in two, and here focus on The Swamp; I’ll have a piece up on MUD in due course.

Before going further, I’ll also note that in order to appreciate The Swamp at its best, it is essential you utilise the region’s Shared Environment during a visit and have local sounds enabled. I would also strongly recommend using a PBR viewer to fully appreciate the use of materials and lighting to enhance the environment, and that if you don’t, then do enable Advanced Lighting Model (ALM) within your viewer (if not on already) via Preferences → Graphics (you don’t need to enable Shadows).

The Swamp, October 2026

The Landing Point takes the form of a hut – one of several such structures scattered across the setting – where on arrival, visitors will receive a greeting in local chat:

Welcome to The SWAMP. The ground is not stable. Water conceals what we cannot see; mud holds back whatever tries to move forward. Images emerge from the swamp like fragments of something we no longer know whether to remember, observe, or cross.

This hut includes a small memento mori to past art exhibitions from across Second Life as a part of its linking with MUD, and a small hint of one of the general theme within the setting mounted on a wall.

The Swamp, October 2026

From here, a boardwalk reaches out across the mud offering passage across its wetness and passing by a large hoarding advertising MUD.

The exhibition itself can be reached more-or-less directly from the Landing Point by stepping immediately off the boardwalk at the foot of the steps leading down to it from the hut and then stepping through the nearby teleport portal as it stands between two rock pillars. Similar portals can be found elsewhere within the setting, and form a common part of the region, whatever face it may wear.

The Swamp, October 2026

Other elements common to the region I’ll mention up-front are the horses which tend to be a mainstay of Nomore’s ground level designs – although here they have been given a look more in keeping with the theme of The Swamp -, and also the fact that the region does include Nomore’s private home sitting in the north-east corner of the region diagonally opposite the Landing Point.

As the house does have some of the public shacks and cabins sitting close by, do please be alert for it when moving north and east through the region so as to avoid accidental trespass.

The Swamp, October 2026

Further along the boardwalk leading away from the Landing Point, and sitting at the end of an arm that branches off of it, is a small motorboat which can be used to putter across the water if desired – when sat in and used, another will rez automatically at the boardwalk to replace it. Note that the boat will de-rez on standing. It’s a nice touch, but not vital to explorations.

In following this initial boardwalk, it is hard not to spot the muddy hill rising opposite to the MUD hoarding, complete with the head of a poor horse sticking out of it. Whilst a rotating sign above the horse might offering the bleak announcement No-one can help you, clicking on the horse’s head will present you with the opportunity to at least try to offer assistance.

The Swamp, October 2026

There are several other boardwalks to be found throughout the region. A couple indirectly link to the one leading away from the Landing Point via a passage over rocks or by stepping off of it as it reaches and arching bridge and then joining another, and thus offer routes of exploration of their own.

Others may start out from the various cabins and shacks in the setting only to peter out and leave visitor slogging over the mud in the direction of the darker shapes looming in the mist and rain.

The Swamp, October 2026

The shacks and huts contain a strange mixture of elements. A pair of cabins, for example, are home to what appears to be a taxidermist’s business. Another contains what might be taken as a touch of of Damien Hirst: a pig sliced into sections and preserved on display, complete with the somewhat dire warning of This is What Will Remain hanging above it and with an even more surprising scene in the room next door.

Elsewhere are indoor displays of stranger things awaiting visitors, and little vignettes which might appear out-of-place or which suggest stories of their own – own both. Also awaiting discovery are pieces of art which float in the muddy waters or lie within blocky caves to the west of the region. These again reference MUD, as does the slideshow projector lying along one of the boardwalks.

The Swamp, October 2026

The entire effect – the sounds of crocodiles in the mists, the boardwalks and wet trails winding between tangles of aged (and dying?) trees and shrubs, the tall mangroves and the way in which the building and other elements rise out of the murk – is extremely atmospheric.

This is a place mixing artistic expression which can, when combined with MUD, speak very personally to us and, perhaps, stir our own creativity through the narratives its vignettes might suggest. It is also a place that is rich in mystery and curiosity so as to make exploration engaging and worthwhile. Throughout all of it might be found places to sit and observe – some out in the open, others more hidden away; some perhaps strangely juxtaposed (the piano and the oil donkey).

The Swamp, October 2026

There are also, perhaps sentiments on the modern age to be found here; commentary on the nature of art in an age where “creativity” is increasingly about typing prompts into a box rather than actually learning creative techniques – perhaps even a degree of political commentary within some of the elements to be found here (the broken Statue of Liberty and the sign hovering between two parts of it together with the pinball machine).

But I’ll leave that for you to decide when you step into The Swamp to see what might be found.

The Swamp, October 2026

SLurl Details

Fading Shadows is rated Moderate

In the land of the Centaurs in Second Life

Ancient Order of Centaurs, October 2026 – click any image for full size
The Ancient Order of Centaurs is primarily a community.  Part of what we do includes roleplay but as a community we do much more. Parties, classes, field trips, brunches, bard circle, jousting, quests, Fantasy Faire, and more. You do not need to be a centaur to join our community – we welcome all creatures (even hoomans) to our fantasy-themed regions. If you would like to take part in the roleplay aspects there are some species limitations with a demi-human focus.

– From the Ancient Order of Centaurs web pages

Covering four region (with to further attached regions which are somewhat interlinked although separate), the Ancient Order of Centaurs is a four-region estate and a richly immersive environment I’ve visited a number of times but have not previously written about.

Ancient Order of Centaurs, October 2026

The estate is held by Julala Fairelander who is, along with Lil Cinnamon, largely responsible for the landscaping through the four Full private regions. These are centred on Centauria, which utilises the Land Capacity bonus available from Linden Lab for Full regions and forms the public hand social heart of the estate.

Adjoining this are the three regions of the Sea of Beckoning which is – among other things – home of the Centauria Community Gallery; Mount Pelion, which includes a large fantasy commercial district and Thessaly, which is largely residential in content.

Ancient Order of Centaurs, October 2026

All of the regions are open to the public, with three of them representing the great houses of the Ancient Order. However, given that there are private residences (all of which are marked as such) care should be taken when exploring either on foot or via the Teagle horses which are available at various points, so as to avoid accidental trespass.

As the description above notes people are free to visit in a variety of forms – even “hooman” 🙂 – and one of the many charms of the estate is the Petite Village. Again, this comprises private residences, but visitors can walk through it and it makes an engaging visit.

Ancient Order of Centaurs – Petite Village, October 2026

Julala has a long association with Fantasy Faire, and there are aspects of the estate which are mindful of this – wandering the commercial areas of the Sea of Beckoning I came across some of Kayle Matzerath’s (Kayle Fairelander) Lumenaria buildings, which immediately brought back memories of Fantasy Faire 2013 (and, if I’m honest, Meauxle Bureaux as well, which I recently revisited and still have a further blog post waiting in the wings).

A further aspect of Fantasy Faire can be found in one of the two adjoining regions – Lavendell Quest, sitting to the north. This is the seat of the 2025 Fantasy Faire quest. Brought at auction by an unnamed benefactor in order to preserve the quest, it now exists alongside the AOC estate under Julala’s Herb and Fable brand, and is open to anyone wishing to participate (registration with Herb and Fable required), as one of two quests currently available. The second adjoining region is also called Herb and Fable, and is designed as a training ground and welcome area for new users to Herb and Fable and SL.

Ancient Order of Centaurs, October 2026

From the main Centauria Landing Point there are four named routes of exploration, together with information boards – including one which allows visitors to experience being a Centaur or riding an Animesh Centaur. Just touch the signs and follow the instructions.

Which of the routes from the Landing Point you opt to follow is entirely up to you. I particularly enjoyed the climbs up, around and through the towering bulk of Glenstorm.

Ancient Order of Centaurs, October 2026

This is a network of paths, climbs, tunnels, caverns and ancient chambers, including a neat use of the Fanatik Crypt Chamber add-on – something I’ve often debated playing with but have yet done so. Here it contains several rooms of mixed use, from weapons store to an impressive wine cellar.

However, wherever you wander along the paths and trails of the estate, you’ll come across points of interest, opportunities for photography and little spots to sit and pass the time.

Ancient Order of Centaurs, October 2026

As the estate’s various descriptions note, role-play is a part of the AOC community, but not central to it; however, should you come across any on-going play during a causal visit, do try to avoid accidentally breaking the flow. Role play information can be found on the AOC web pages, including backstories and pointers on developing a character. The estate also hosts various events – information on these is provided at the main Landing Point.

Rentals within the estate are provided through Julala’s Jinx brand (which also manages the AOC web pages as a part of the Jinx website). Rentals are split between “community” (pre-themed) and “Outlander” (“blank” parcels), together with commercial opportunities as well Details on differences, availability, covenant, etc., are available through the website.

Ancient Order of Centaurs, October 2026

The mix of residential parcel styles – themed and “blank” – is a nice touch, offering a good degree of flexibility. However, I will admit to being a little surprised during my wanderings in spotting what appeared to be a giant inflatable octopus in the water off of one parcel and a submarine moored at another!

If you visit and get bitten by the Centaur bug (if I might use the expression!) then the Jinx store within Centauria can help get you started.

Ancient Order of Centaurs, October 2026

I enjoyed spending a solid morning wandering AOC and re-acquainting myself with the regions and taking photos. My apologies to Julala for taking so wrong to write about AOC!

Slurl Details

October 2026 SL Trust and Safety User Group meeting

Linden Estate Services: Trust and Safety User Group meeting place
The following notes were taken from the video of the Trust and Safety meeting held on Tuesday, October 20, 2026, as recorded and provide by Pantera Pólnocy video of the meeting (embedded at the end of this article) – my thanks to her for providing it.

As I am currently unable to attend these meetings in person, the following is an abbreviated summary of the meeting with links to the relevant parts of the video for ease of reference.

Table of Contents

Meeting Purpose

  • The Trust and Safety User Group is to provide a forum to discuss topics relating to safety and security in Second Life. However, please note that for matters of privacy and personal safety, the following will not be openly discussed by members of the team:
    • Reports of abuse, together with the outcome of investigations or actions taken in response; specific account information (including terminations, suspensions, warnings, etc.); DCMA or copyright issues; internal processes; ToS interpretations.
  • The meetings:
    • Are held on the 3rd  Tuesday of the month, at 11:00 SLT.
    • Take place at the Linden Estate Services meeting place.
    • Are a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.
  • For descriptions on all SL user groups and their purpose please refer to SL Official User Groups.

Trust and Safety Blog Posts

  • The Second Life Trust and Safety team shares regular community blog posts to help keep the community informed and educated on various topics. These blogs cover topics such as maintaining strong account security practices, tips and tricks, and helpful how-to guides.
  • All posts can be found within the Trust and Safety Tuesdays section of the Community blogs and are now tagged as such.
  • Those who wish to receive the updates via e-mail can hit the Follow button on the page.

Most Recent Blog Posts

Updates from the Team

  • [Video: 1:19-2:24] Work is still continuing with the in-world Trust and Safety Team offices;  this has been somewhat delayed due to other priorities. Currently, the hope is to have the work finished by December 2026.
    • The current plan is to have a holiday themed meeting/tour at the new office space in December.
Part of the new Trust and Safety Team in-world office spaces

Marketplace Blog Posts Discussion

  • [Video: 9:55-20:00] General notes on the Marketplace blog post noted above, including:
    • Reviewing aim and purposes of the two posts.
    • Reminder that MP product reviews are for reviewing products, not for airing personal grievances.
    • A request was made for a similar blog post for buyer to be made on in-world shopping – seen as a good idea for a future T&S blog post.
    • Questions related to listing management removal of mass listing of of poor-quality AI generated (AIG) content, etc., use of AI generated images for products, etc., were asked but were more questions for the Marketplace team / Web User Group (although there have been internal discussion on the matter of AIG content and use of AI images).
    • Other Web Group specific questions and requests were made and referred more to the Web Group.
    • Melody Linden noted that she (or a member of T&S) will be attending a future Web User Group meeting to discuss overlapping matters.

Scripted Agent/Bot Usage and Policy

[Video: 4:14-9:25]

  • There has been a range of concerns about scripted agent / bot activity within Second Life, which Alabaster Linden attempted to address (in a somewhat circumspect manner).
  • The Lab is looking at matter of policy with regards to the use and operation of bots, including potentially updating the policy, bringing bot usage more into line with policy requirement, identifying scripted agents, etc.
  • These discussions are described as “on-going” and “collaborative” (presumably with bot / bot service creators, etc.), and are aimed at trying to strike a balance to allow bots (and associated services) to be used usefully and preventing the use of bots being abused (e.g. to inflate traffic numbers, to harass, etc.).
  • The hope is that people will start to see “some progress and changes in this area”.
  • There was further general discussion on bots during the open discussion part of the meeting (see below).
  • A blog post is in development on the use and registering of scripted agent (or “registered bot” if you prefer) accounts.
  • It is not clear as to whether this work will involve defining the use of bots for “legitimate” data gathering (e.g. gathering data on grid use, for the production of 3D maps of regions, etc.).

Alt Account Creation  / Abuse

[Video 25:40-28:58]

  • In the first two T&S meetings questions were asked about preventing people creating multiple accounts specifically for the intention to harass (some are known to make multiple accounts per week or even per day).
  • At the times of those meetings it was indicated that the Lab was aware of the issue – and of some of those involved – and steps would be taken to try to address the problem.
  • Alabaster Linden confirmed at this meeting that two new measures – system and monitoring – have been put in place to try to cut down these incidences and make it easier for LL to spot when it is happening. Details as to what they are were not discussed (to prevent people trying to circumvent them).
  • This does not entirely prevent such situations occurring, but it is hoped the changes have diminished the ability of those concerned from being able to mass-create accounts.

General Discussion

[Video: 22:55-end]

  • The new Group Role ability to moderate who can post links to Group chats came up – please see my Leviathan Officer Hour notes from the session immediately after this T&S meeting for the latest on this.
  • Requests on managing Tiny Empire bots crowding-out OpenSpace (open water) regions and thus blocking them from being accessed by those sailing or flying was again raised alongside the general discussions on bot (see above). No definitive answer, other than LL continue to work towards removing unregistered bot accounts.
  • Bot identification: there have been requests to make Scripted Agent accounts (that is, properly registered bot accounts) identifiable in-world (e.g. via a Profile symbol or a colour surround on the Profile + giving them a default dot colour on the viewer maps). Whilst a good idea which should be implemented:
    • It would not make the identification of “bad actor” bots any easier, as these would most likely not be registered as scripted agents.
    • It runs the risk of people determining that “all dots of X colour are bots – and all bots are BAD!” – leading to the potential of stores, etc., being avoided, etc., on account of, “they use a bot, and bots are BAD!” As such, care on implementation and communication needs to be addressed.
    • It was suggested that bots could only be allowed to access Groups if invited by an Owner / Operator – the problem here being – if the bot is not registered as a Scripted Agent, how does the system tell it is a bot simply because it responds to a Group Join request just like any other “normal” account?
  • With regards to Groups and phishing scams:
    • The suggestion was made for a T&S blog post on Group management tips and tricks – this was taken on-board.
    • It was requested that the message people receive when ejected from a Group for causing trouble (such as spamming) should be updated to not include the name of the person doing the banning (e.g. just leave it as “You have been ejected from [Group name]”), so as to prevent instances where the officer / owner doing the ejecting comes under personal attack. This request is being taken back to the Lab for discussion
  • Please refer to the last 15 minute of the video for more general discussions (e.g. OSGrid shutdown, SL Discord server moderation, etc.).

Next Meeting

2026 week #43: SUG Leviathan Office Hour

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, October 6, 2026 Leviathan Office Hour, the “off-week” sessions of the Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No updates, only restarts.

General Updates

Game_Control

  • Game_control has now been been remerged with the 26.5 Chat Modernisation viewer code.
  • This means game_control should start appearing as part of future updates to the current RC version of 26.5 and will be a part of the viewer when it is promoted to release status.
  • Current points of note:
    • Game_control is be positioned behind a feature flag so it won’t send the GameControlData UDP message to simulators without the required back-end support in order to prevent crashes.
    • “Send GameControl Data to server” option is also disabled by default in Preferences UI.
    • The reason for the above is if the GameControlData UDP message is sent to a simulator without the required game_control support, the simulator will take the message as an “attack” or a hacked viewer, eventually dropping the UDP circuit to the viewer AND the region would put that UserID + computer_fingerprint on a short-term blacklist – logins to that region would fail for several minutes unless the user migrates to a different computer.
  • Whilst the current simulator release (code-named Nectarine) is grid-wide, it doesn’t have the necessary code to correctly set the feature flag to the viewer (and so issues can occur). The next simulator version – Olive (in development at the time of writing) – will have the required code.
  • During discussions a bug with game_control in which buttons don’t appear to fire when used in Mouselook. Leviathan is going to look into this.
  • Leviathan further noted:
    • Items “not set in stone” for game_control: default mappings and the full list of client-side actions available to be mapped.
    • Items “pretty much” set in stone: the UDP message format and the LSL constants (new constants can be added, but existing ones cannot be changed).
    • Items seen as “missing right now”: the ability to navigate the viewer UI with a game controller.

New Group Ability to Define Who Can Post Links to Group Chats

  • Leviathan Linden has developed a new Group Role ability to define who can post random web links in group chat.
  • This capability will:
    • Allow the posting of URLs to be set to the default Everyone, Owner and Officer roles, with Group Owners and moderators will be able to set it as required to other roles.
    • Include a defined “whitelist” of LL domain URL links which can be posted regardless of who is positing them and whether or not the ability has been set. This list may include certain recognised third-party website URLs as well, and may be subject to expansion.
    • Not (initially?) include support for user-defined whitelists of URLs.
  • This new ability will be deployed as a part of the upcoming Olive simulator update. However, as it requires corresponding viewer updates and back-end database changes, it will initially be set behind a feature flag. The viewer-side updates should be made available in viewer 26.5.
  • Per my notes from the previous SUG meeting:
    • Messages posted with URL links by those not authorised to do so will see the message go through, but the URL will be redacted.
    • This is part of the on-going work to limit the ability of some to post scam and phishing links to Group chats.
  • In this meeting, Leviathan indicated the new ability will be “on” by default for the default roles mentioned above; this brought forward understandable requests that the Everyone role does not have the ability to post links be default.
    • This would more effectively deal with issues of phishing in existing Groups, notably those Groups which no longer have an active Owner or assigned Officers who can adjust Role abilities.
    • Currently, the plan appears to be to only have the ability to post links toggled of the the Everybody role when creating new Groups.
    • Leviathan noted the final decision on how the ability should be set is down to the Product Team, but he would relay the feedback to them.
  • Broadly speaking, the time frame for this ability is possibly going to be: simulator  updates (Olive simulator release): late October / early November; viewer-side support (26.5 release): and the database updates: by late December.

General Discussion

Please refer to the video, below.

  • The Group Role ability news led to a discussion on Group abilities and capabilities (e.g. renaming a Group, providing additional information within Groups – date Group created, date someone joined, managing groups where the Owner is no longer active and there are no active Officers, etc.).This ran through the second quarter of the meeting.
  • Kyle Linden noted he has “a long list of group improvements in my back pocket,” and is writing Product Requirement documents for them one at a time.
  • Leviathan Linden is trying to track down some physics crashes on the simulator  – although it is providing difficult to identify the cause.
  • The Puppetry project remains shelved. However, there have been some internal discussions / questions asked around it in terms of possible future capabilities for the viewer – but this does not mean the project is about to (or will) resume, just that aspects of the work – such as Inverse Kinematics (IK) might be looked at again in the future with the hope of enabling “simple” actions: holding hands, touching a light switch, etc.
    • This led to a discussion on IK, animation, etc. during the last quarter of the meeting.

Date of Next Meetings

  • Formal SUG meeting: Tuesday, October 27, 2026.
  • Leviathan Linden: Tuesday, November 3, 2026.

From Emberhaus to Teapot in Second Life

Emberhaus, October 2026 – click any image for full size

The Destination Guide recently gave me cause to drop into a four-region estate operated by Clare (Clare Loring) and Dean (Dean Xochitl), forming a unified and engaging visit which simply put, is an absolute delight.

The primary region within the group is Emerhaus, a Full private island region utilising the Land Capacity bonus offered by Linden Lab. Its description alone offers a warm invitation for people to drop in:

Step inside and leave the rush of everyday life behind. A place to listen to live music, meet friends, explore, or simply find a quiet corner and stay awhile, or take photos.

– Emberhaus Destination Guide / About Land description

Emberhaus, October 2026

Emberhaus sits at the southern end of the estate, and is neighboured to the west by Thimblewick and to the north by Oakmere and Teapot, to which it is joined by an old and long disused railway line.

Thimblewick is also a Full region and home to the small town of San Virello, which also appears to be open to the public. However, as I didn’t come across a means of crossing one to the other during my visit (or at least not one I spotted!), I’ll leave that for possible future visit.

Emberhaus, October 2026

A Landing Point is set for Emberhaus, delivering visitors to a point no far from the middle of the region, located on a large wood deck. This sits before a grand row of what might have once been warehouses and one point, but which have been combined and converted into an engaging hangout space, complete with a miniature underfloor garden with little childhood remembrances scattered through it.

Where you go from here is entirely up to you; there is much to discover throughout the region, from the store and park office just across the deck from the warehouse-hangout, to the waterfront facing San Virello to the old track pointing north to Oakmere and Teapot.

Teapot, October 2026

This is a setting offering a balance between rugged woodland, water, and human habitation. The waterfront area on the west side of the region is marked by the local pub and a large terrace open-air event space with the old railway lining running beside both.

Directly on the waterfront and facing Thimblewick are a series of nautical businesses – although I rather think the local boatwright might have an interesting time when it comes time to launch the boat he has up on the stocks!

Emberhaus, October 2026

The southern half of the region sits as a group of islands; a large body of water crossed by bridges and connected to the open waters at their eastern end by reedy wetlands, separates them from the rest of the region.

This area is notable for the roughly rectangular island sitting within the channel separating it from the rest of Emberhaus, and for being the home of a local café and a large greenhouse through which the landscape flows, the glass roof perhaps offering shelter from rainy weather for the deer within. The smallest island has the remnants of a garden sitting on its back, perhaps best seen by the pier extending out from the café’s island.

Oakmere, October 2026

Within all of this there is a lot to explore and discover, including places to hang out and wildlife to see, so to be sure to take your time wandering.

Taking the route north along the old rail lines will bring you first to Oakmere, and herein comes a word of warning: there are three residential units to be found along this ribbon island as it connects to Teapot, so whilst it is open to visitors to wander, do be aware of them and try to avoid trespassing!

Teapot, October 2026

Sitting furthest to the northern, Teapot has its own Landing Point sitting on a little bridge, together with its own Destination Guide entry and description.

Teapot is a welcoming community cantered on creativity, conversation, and acceptance. Explore peaceful gardens, discover scenic spots for photography, relax with tea at the café, and enjoy live music and art in a friendly atmosphere.

– Teapot Destination Guide / About Land description

Emberhaus, October 2026

This is a rugged little island which is ideal for getting away from everything and just relaxing. Scattered across it are multiple hideaways and decks for hanging out – including the one that gives the island its name!

When approaching via the rail lines, the island is reached via a covered bridge with a tunnel facing it. Whether you head through the tunnel into the heart of the island or swing to the right and around the coast to head inland is entirely up to you.

Emberhaus, October 2026

As with Emberhaus, there are good opportunities for photography to be found across Teapot. There’s even a touch of Halloween to be found here as well, although me being me, I preferred some of the other places to sit and watch the world go by 🙂 .

There are one or two rough edges in the landscaping, but this is down to the fact Dean and Clare have been making one or two alterations, so will likely be be cleared up. I gather a horse riding rezzer should be making a return to the setting in the near future, and a kayak rezzer is due to get positioned – maybe for paddling to Thimblewick? I also understand from Dean that the estate could be seeing a further region added, so I’ll be keeping an eye out for that as well!

Teapot, October 2026

All three regions  – Emberhaus, Oakmere and Teapot – share the same overall environment (I assume this is true for Thimblewick / San Virello, but as noted that will be for a possible future visit). This gives a nice sense of natural continuity between the three; no suddenly roiling skies and galloping Sun as the environments transitions 🙂 .

An engaging visit to a engaging setting and well worth the time taken to explore.

Emberhaus, October 2026

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