2026 week #38: SUG Leviathan Hour: game_control / region crossings

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, September 8, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it, and to Erik Mondrian for the chat transcript after my ISP suffered issues and disconnected me from the world.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No deployments this week, but all simhosts will be restarted.
  • The Nectarine update now looks like its deployment to an RC channel will not be for another week as it continues through QA.
  • Simulator support for Lua looks like it will be part of a simulator update after Nectarine
  • The next two simulator releases after Nectarine are currently referenced as Olive and Plum – with Olive possibly being the vehicle for Lua release, but this is still TBC.

Game Control

  • Game_control has a new pre-release viewer version, but further work on the viewer code is required.
    • One element of this is that there are now two code elements for flycamming – the SpaceNavigator support and now game_control support. Leviathan would like to reconcile these into a single code set for both options.
  • There was a reminder that game_control is not grid-wide on the Main grid (Agni).
    • So anyone using the pre-release viewer must disable the “Send GameControl Data to server” option in the game_control preferences – or face being booted from any region sans game_control support.
    • The above will still allow use of a controller for general movement (avatar and camera (including flycam) and the mouse.
    • The full UDP message set required for game_control should be part of the Nectarine simulator update (so no need to disable anything once this has been fully deployed to the Main grid).
  • Leviathan also noted:
    • That game_control should support any controller that is supported by SDL3 (simple direct layer).
    • Full documentation on game_control has yet to go to the SL wiki.
    • It’s not clear how game_control will interact with SL Experiences – although views were expressed that in terms of movement, etc, it should work.
  • Leviathan would like more feedback on the game_control work, but understands this is difficult given the viewer is only available as a pre-release, and simulator support is limited to the Beta grid (Aditi).
  • The latter two points led to some description of the control options and modes, control semantics, etc., and a more general discussion on game_control through most of the rest of the meeting – please refer to the video.

Region Crossings

  • Pepper Linden’s region crossing improvements will not be formally included in the next simulator update (Nectarine).
    • They will therefore be ported to a subset of simulators running on the Snack RC channel as previously reported.
  • These updates do not, contrary to rumours, make region crossings “faster”;  they do, however, make them more stable and predictable.
    • The above means that if you are using an avatar with many scripted attachments and on a complex vehicle – you will likely complete region crossings in good order rather than crashing (or something), but it may take as long as prior to Pepper’s stability fixes.
  • Making region crossings “faster” remains a separate area of work the Lab will at some point start poking at.
    • One hope here is that the  implementation of Lua scripting will help over time (once live) could help speed things up due to its (rumoured) faster serialization/deserialization of scripts.

General Updates

  • This was a light meeting, as the past weekend was a long weekend in the US (Labor Day), so many LL staff were out of the office on either side of it.
  • Leviathan Linden indicated that the fixes for avatars moving more than usual when standing on moving surfaces and for “crouch-slide” will be in the Nectarine simulator update.
  • There was a further discussion on variable walking speeds, with the following being noted:
    • It would require an an overhaul of the avatar locomotion graph and likely updates to game_control.
    • development of suitable animations and scrioted control capabilities to properly sync animations with walking speeds.
  • A further request was made for a way to make general data on active / on-line regions available (e.g. via .CSV file) – the information being requested being region names, associated estate names, global grid coordinates, height map and aerial view (without sky-based ads). Leviathan indicated he’ll take the request back to the

Date of Next Meetings

  • Formal SUG meeting: Tuesday, September 15, 2026.
  • Leviathan Linden: Tuesday, September 22, 2026.

A Dancing Rabbit and a country walk in Second Life

The Dancing Rabbit Café, September 2026 – click any image for full size

Since 2022, I’ve run an occasional series on the coffeehouses and cafés of Second Life. I’m by no means the first to do so, and it is a popular subject. Most recently, the September 7, 2026 Destination Guide highlights featured The Dancing Rabbit.

This is a café I dropped into back in May 2025 whilst touring TNC Commons. I had intended to include it in a future piece on coffeehouses, etc., but it has remained on a pile of short pieces awaiting an article to sit within. This being the case, I decided to hop back and update my photos of The Dancing Rabbit – and found TNC Commons has been hugely updated.

The Dancing Rabbit Café, September 2026

The Dancing Rabbit sits at the eastern end of TNC Commons (TNC standing for The Nature Collective), and within its own roadside parcel of just 592 sq metres just off Atoll Road in Heterocera.

However, that small size is enough to fold into itself a delightful courtyard café space flowing out from a simple and cosy little café/coffeehouse.

The Dancing Rabbit Café, September 2026

This is a very much a social space for those wishing to join in events. Every other Monday (the next –at the time of writing – being September 14) playing host to a coffee and co-working morning from 08:00 SLT.

There are also impromptu and informal “busking” events featuring live music, as well as more formal music events as well. Details about events can be obtained from the info boards mounted on the cafe’s iron fences or via the local in-world Group.

TNC Commons, September 2026

The west side of the café’s courtyard provides access to the grounds of the TNC commons. At the time of my 2025 visit, the setting was a curious mix of buildings, trails, open spaces and circled in part by a set of tram tracks.

All of this has now gone, and the setting is much more natural in extent, rich in woodland, flowing streams, bodies of water, waterfalls and hideaways for visitors.

TNC Commons, September 2026

Which is not to say anything has been lost or gained either way; both the former build and this one had and have unique charms. However, I would perhaps suggest that within its autumnal air, the current TNC build leads far more into the idea of community and sharing.

This is evidenced by the fact that tucked away within the natural setting of the common and along its paths are trails is a little theatre where movies under the stars might be enjoyed; there’s a TNC book club for the readers among us, and more.

TNC Commons, September 2026

I’ll also add a side note here: TNC events take place at a range of locations, not just at TNC Commons, so do be sure to check-out their website.

Also note that TNC Commons can also be accessed via its own roadside entrance, which sits alongside its Landing Point.

TNC Commons, September 2026

Largely the work of Emm Rhys Cerulean (Emm Evergarden), supported by members of the extended Cerulean family – particularly Teagan Cerulean in the case of caring for The Dancing Rabbit – TNC Commons is part of a general directional change within the TNC group, as Emm notes:

The Nature Collective has been lovingly redesigned and returned to its roots with a more immersive, nature-focused experience. In Bloom celebrates the season of renewal and invites visitors to slow down, wander, and reconnect with nature in Second Life.
TNC Commons, September 2026

Within the TNC grounds is plenty of nature conservancy information to be found, both in the form of information boards and more informally through some of the smaller settings awaiting discovery.

At the time of my re-visit, wanderers could participate in the free-to-enter Great TNC Mushroom Forage (find 10 edible mushrooms and win a prize) and take a bee quiz among other local activities.

TNC Commons, September 2026

For my part, I simply enjoyed wandering around and keeping an eye out for the wildlife – squirrels, owls, deer, foxes, heron, geese – even a couple of little opossums keeping an eye on things – as well as assorted birds, butterflies, bees and (of course!) the rabbits.

One might also include a moose and a beaver in the local population, but these were strictly of the cuddling variety and I didn’t come across any of their living brethren!

The Dancing Rabbit Café, September 2026

Whether you start your visit at The Dancing Rabbit or come to it by way of TNC commons during a visit, do be sure to stop at the stone rabbits in the small garden lying between TNC commons and the café and touch them for a notecard to learn a little bit of the history of The Dancing Rabbit, and why Emm and the team from TNC are carefully preserving and caring for it.

But above all, take the time to wander, explore, take in the atmosphere and just breathe.

TNC Commons, September 2026

SLurls and Additional Information

Itame is rated Moderate

2026 SL viewer release summaries week #36

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, September 6, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  26.3 – 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – No Change.
  • Second Life Lua Editor Alpha viewer 26.3.0.32302693173, August 21 – No Change.
  • Second Life Chat Modernization viewer 26.3.0.33643480083, September 4 – NEW.
    • Recent conversations follow you seamlessly: a direct message you receive on SL Mobile can also be available when you return to desktop, and vice versa; Recent direct message history will be available on logging-in; existing desktop chat logs are preserved – previously saved local history isn’t being replaced or removed; conversation history feels continuous: on desktop, your existing local history and newer message history are brought together into a single conversation.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24 DX Pre-Alpha 03 – September 5 – release notes.

V1-style

  • Cool VL viewer Stable: 1.32.4.45; Experimental 1.32.5.15:  September 5 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

An artist’s Fragments of life in Second Life

Centre for the Arts, September 2026: JaiRus Bly – Fragments

JaiRus Bly is a Second Life photographer-artist who recently invited me to pop along to the opening of his latest exhibition, hosted at the Centre for the Arts in SL. Sadly, I was unable to make the opening itself, but I did make sure to hop along as soon as time permitted.

The exhibition – entitled Fragments – is housed within a skybox gallery at the Centre for Arts, and whilst small in terms of the number of images, it is very well themed and captivating in its content.

Fragments is perhaps best encapsulated in JaiRus’ own words:

I am drawn to atmosphere, cinematic light, shadows, solitude, beauty, mystery, and the emotions hidden beneath the surface. My images often explore the space between reality and imagination, using Second Life as a canvas where I can create scenes and stories that exist beyond the limits of the real world.
For me, photography is not simply about how an image looks. It is about how it feels.

– JaiRus Bly, discussing his work

Centre for the Arts, September 2026: JaiRus Bly – Fragments

So it is that the exhibition presents 12 images, the majority of them avatar-centric, each one framed as a moment in time; a fragment, if you will, of life – or perhaps a life, depending on your response to each of them.

As moments of a life, they are not necessarily connected in terms of whose life they might come from outside of the artist’s avatar generally being the focus – although I suspect they might be seen by some purely as expressions of the artist’s own thoughts and feelings simply because they use his avatar as the primary subject.

Centre for the Arts, September 2026: JaiRus Bly – Fragments

But as moments of life I would argue they have a power connect more deeply to each of us; the emotions, feelings, outlook and attitude they express resonating more strongly when seen in terms of our own lives, outlook and emotions. Whichever way one views them however, the richness of the emotional narrative within each piece is inescapable. These are images with a voice all their own, simply asking for us to stop by each and listen to what it has to say.

Coupled with a masterful use of technique and use of either monochrome or colour to further define the moods and sensitivity of each piece, Fragments is a visually engaging, through-provoking collection.

Centre for the Arts, September 2026: JaiRus Bly – Fragments

Slurl Details

  • Fragments, Centre for the Arts (Waterstone, rated Moderate)

Space Sunday: BepiColombo and Mercury + a RST Update

An infographic on the ESA / JAXA BepiColombo mission, which is now approaching it’s destination: Mercury. Credit: Airbus – click for full size

Mercury, the smallest planet in our solar system is also one of the closest to Earth – the average separation between the two being around 77 million kilometres (although obviously, this varies widely depending on which side of the Sun they are on relative to one another). When you compare that to say, the 714 million km average distance between Earth and Jupiter (with the same caveat of position relative to one another and the Sun), you’d think Mercury would be an easy place to get to.

Not so. It actually takes more energy for a spacecraft launched from Earth to reach “nearby” Mercury than it does to get to the outer solar system. There are two reasons for this. The first is that – as we all know – Mercury is racing around the Sun much faster than Earth, with a sidereal period of just under 88 terrestrial days. This means it is moving more than half as fast again as Earth: 47.6 kilometres per second compared to our 30 km/s. So to catch it, anything launched from Earth has to be going very fast- and it’s going to be accelerating all the way as it will effectively be falling “down” the Sun’s gravity well.

And therein lies the second problem: the speed required to reach Mercury + the acceleration gained under the Sun’s influence means that the spacecraft is going to be zipping along way too fast to actually slow itself in order to achieve orbit – not unless it is carrying a huge amount of propellants – so much in fact, that the mass of those propellants couple with the size of their storage requirements make such a mission a non-starter; not without a means to get around this propellant problem.

Mercury infographic. Credit: sciencenotes.org

And there just so happens that there is a means to do so – and it was actually proposed specifically to enable the very first mission ever launched to Mercury. It is called the gravity assist; using the gravity of one or more planets to either accelerate or slow a spacecraft, whilst also alter its course sufficiently enough so that it can intercept the orbit of its intended destination.

Gravity assists are commonplace today, used in many missions – both of the current mission to Jupiter – NASA’s Europa Clipper and the European Space Agency’s (ESA) Juice mission – are using multiple gravity assists to boost them to Jupiter and reduce the propellant load they would otherwise need. But it was with NASA’s Mariner 10 mission of the 1970s where the idea was first used. The mission used the gravity of Venus to both accelerate the spacecraft and swing it on to an orbit around the Sun such that it would be able to make 3 fly-bys of Mercury, the first two of which (1974 and 1975) would additionally adjust its orbit to enable the next fly-by (the last also occurring in 1975). Even so, the spacecraft was travelling far to fast to ever enter orbit around Mercury.

Launched in 2004, NASA’s MESSENGER mission utilised a fly-by of Earth (2005), two of Venus (2006/07) and three with Mercury itself (2×2008, 1×2009)in order to initially accelerate it and adjust its orbit so it could reach Mercury, with the 3 fly-bys of the planet then being used to slow the spacecraft so that in 2011, it could use its thrusters to slow itself sufficiently to enter orbit, becoming the first probe from Earth to orbit Mercury at the start of a 4-year mission there.

Now a joint mission by the European Space Agency (ESA) and the Japanese Aerospace Exploration Agency (JAXA) is about to become only the second mission to achieve orbit around Mercury and commence a joint period of study. It is, without hyperbole, one of the most complex missions ever undertaken, involving a multi-part space vehicle which includes two orbiters, and eight-year flight to Mercury, and no fewer than nine gravity assist fly-bys. The mission is called BepiColombo – named for the man who developed the concept of the gravity assist fly-by as noted above: mathematician, engineer and scientist, Giuseppe “Bepi” Colombo.

Giuseppe “Bepi” Colombo working on his idea of the spacecraft gravity-assist. Credit: ESA

Four in One, and One for All!

The mission comprises four main elements: three spacecraft stacked together for the voyage to Mercury, together with a special thermal shade and power relay unit. These are:

  • The Mercury Transfer Module MTM): a vehicle built by ESA and combining chemical and solar electric propulsion as well as serving as the initial power bus and navigation system for the rest of the stack.
  • The Mercury Planetary Orbiter (MPO): a 1.15 tonne science satellite, again built by ESA and carrying a suite of 11 science instruments comprising cameras, spectrometers (IR, UV, X-ray, γ-ray, neutron), a radiometer, a laser altimeter, a magnetometer, particle analysers, a Ka-band transponder, and an accelerometer. The majority of these are located on the nadir side of the vehicle (the side constantly facing away from the Sun) for optimal performance.
  • The Mercury Magnetospheric Orbiter (MMO, also called Mio – meaning “water channel”, Mercury being known as the “water star” in Japan): a small, 285 kg satellite built by JAXA carrying a further 10 instruments, 6 of which are packaged into the combined Mercury Plasma Particle Experiment (MPPE), with the remaining four operating as independent instruments.
  • The Magnetospheric Orbiter Sunshield and Interface (MOSIF): a protective shroud for MMO to help with its thermal regulation during the mission’s time orbiting the Sun in order to reach Mercury, and to provide a power interface for MMO during this time.
2018: The MTM, with solar electric thruster ring fitted and red-back solar arrays in their stowed position, is prepared for lowering onto its mobility platform (left). To the right, the MPO sheathed in its white thermal blanketing and with its high gain antenna and solar array in their stowed positions, sits with the black cylinder of the MMO on top of it, the pair waiting to be mated to the top of the MTM. Credit: Astrium

First selected for development by ESA in 2000 as the last of the agency’s Horizon 2000+ programme, the mission was to have included a 44 kg lander. Had this been flown, it could have carried a dual imaging system (descent camera and surface camera), an x-ray spectrometer, magnetometer, a seismometer, a drilling system for obtaining sub-surface samples and a micro-rover! Unfortunately, budgetary constrains meant it was cancelled well before contracts for its design and construction were arranged.

The science packages carried by the mission are multi-national, with instruments supplied by ESA member states (Austria, Finland, France, Germany, Italy, Spain, Sweden, Switzerland and the UK) together with Japan, Russia and the United States.

The Long Slog

Issues with developing the flight hardware – particularly the MTM’s solar electric propulsion system – led to a series of delays such that the mission did not launch until October 2018, just over 4 years after its target launch date of July 2014. Launch was aboard an Arianespace Ariane 5 booster – marking the 101st launch of that vehicle – out of Europe’s Spaceport in Kourou, French Guiana.

It was the easiest part of the mission, putting the combined vehicle into a heliocentric orbit close to that of Earth but with a hyperbolic excess velocity of 3.475 km/s. This meant that 18 months after launch, the mission swung by Earth in April 10, 2020, performing a fly-by / gravity assist at an altitude at closest approach of 12,700 km. A combination of the time of the fly-by (04:25 UTC), the size of the spacecraft and the degree to which it reflected sunlight meant that in some quarters, it was mistaken for a previously unknown near-Earth asteroid and gained a temporary designation as such – 2020 GL2.

Passing Earth successfully, the vehicle moved onto a trajectory heading in towards the orbit of Venus, where it would eventually complete two further gravity assist in 2020 and 2021, accelerating it on towards Mercury. The first of the fly-bys of Venus came just after reports had been made that the biomarker phosphine (PH3) had been detected in Venus’s upper atmosphere, suggesting it might contain microbial life. Requests were made for the BepiColombo to use the instruments on MPO and MMO to try to detect PH3 as well, although doubt was expressed as to whether they would be able to, as they were not calibrated for phosphine detection. No report on any attempts to do so has ever been released by ESA or JAXA, suggesting either the attempts were not made, or they yielded negative results. The original claim was also cast into doubt after a series of Earth-based follow-up studies failed to locate any phosphine in Venus’ atmosphere.

The August 2021 fly-by of Venus was significant as it put BepiColombo on a direct intercept with Mercury, the fly-by taking place in October 2021. This allowed instruments aboard both MPO and MMO to be directed at their intended target, together with camera mounted on the MTM.

September 5, 2024, BepiColombo moves away from Mercury after its 4th fly-by of the planet, and the first one in which it passed over the planet’s south pole. This image was captured by the dual imaging system on the MTM module. Credit: ESA

Between October 2021 and January 2025, the mission completed six fly-bys of Mercury, allowing it to carry out a number of tasks. These included direct observations of the planet and measurements of its immediate environment, as well as helping to reduce the vehicle’s velocity so that it would eventually be able to enter orbit around the planet.

Originally, orbital insertion had been planned for December 2025, with the MTM to be jettisoned shortly ahead of that time, its job done. However, April 2024 saw the MTM’s solar electric thrusters develop a fault which prevented them for operating at full power, and would thus be unable to generate the thrust required to brake the spacecraft into orbit in December 2025. This resulted in the cruise phase of the mission being extended through November 2026, thus allowing the thrusters to be used in a series of lower-power firings over the extended cruise phase to help reduce its velocity such that it would be able to achieve orbital insertion.

On January 8, 2025, the sixth and final final fly-by of Mercury produced the shot taken along the planet’s terminator by the MTM imaging system. The tall impact peaks at the centre of craters Prokofiev and Tolkien can be seen reflecting sunlight. Credit: ESA

The last of these braking manoeuvres was completed in June 2026, successfully reducing the spacecraft’s velocity such that both the MPO and MMO would be able to enter orbit around Mercury under their own power. The solar electric thrusters on the MTM were therefore shut down for the last time, and the vehicle started its coast towards the mission’s Mercury Arrival Phase (MAP).

On September 3, 2026, this MAP phase of the mission commenced with the successful separation of the MTM, its work done. This means that the MPO is now the provider of power, navigation and propulsion for the mission. The next major milestone will come on November 21, 2026 as the spacecraft enter an initial 60-hour polar orbit around Mercury. Then, for a period of roughly 20 days, the MPO’s thrusters will be periodically used to drop that orbit to 9.3 hours and occupying with a perihermion of 590 km extending out to an apohermion of 11,640 km. At this point, MMO Mio will be spun-up and released into this orbit on December 10, 2026, allowing it to commence its primary mission, after which the MOSIF protective shield for MMO will be jettisoned, its job also done.

MPO will then continue to refine its orbit to 480 km x 1,500 km and a period of 2.36 hours through early 2027, prior to commencing its primary science mission around the start of April 2027.

And the Objective Is?

The primary objectives of the BepiColoumbo mission are to study the likely origin and evolution of a planet so close to its parent star; gain insight into Mercury’s actual form, interior, composition and internal structure; study the planet’s tiny and unstable exosphere (comprising, in decreasing order, hydrogen, helium, oxygen, sodium, calcium, potassium and other trace elements) and its magnetosphere, gain a greater understanding of its interactions with the solar atmosphere and – entirely separate to the planetary studies – test Einstein’s general theory of relativity.

The primary mission is expected to last around a year, with the potential for an extended mission (subject to funding and propellants) through until the end of December 2029. The overall cost of the mission from development through to launch and the end of the primary mission of €1.65 billion (US $1.86 billion).

Nancy Grace Roman Space Telescope – Update

In my previous Space Sunday piece, and at the time of its launch, I covered some of the history of the Nancy Grace Roman Space Telescope (NGRST, or more simply, RST) together with some biographical notes about the woman after whom it was named. Since then, three further milestones have been passed:

  • On August 31, 2026, the critical mid course, 3-minute burn of the observatory’s thrusters system was successfully performed. At the time of writing, NASA were still evaluating whether a second mid-course correction manoeuvre would be required, the first was so accurate.
  • On September 1, 2026, the high-gain communications antenna was unfolded from the rear of the observatory and commenced testing.
  • Also on the same day, the deployable aperture cover, designed to protect the telescope’s optics from the light of the Sun, successfully unfurled and one of the two main science systems, the Coronagraph Instrument (CGI), was powered-up for initial testing.
An animation showing the opening of the deployable aperture coveron RST, September 1, 2026. Credit: NASA

If the second mid-course correction burn is not required at it heads for its halo orbit around the Sun-Earth Lagrange L2 position, it will mean the observatory will have a small additional reserve of propellants to help with it regime of on-orbit station-keeping manoeuvres, one of which will be required roughly every 28 days once it enters its planned operational orbit around the L2 position.

Still to come is the powering-up of the Wide Field Instrument (WFI) suite and its initial check-out, after which the telescope will enter fully into a pre-commissioning phase of operations.

Pususaari: Where Autumn Awaits in Second Life

Pususaari – Where Autumn Awaits, September 2026 – click any image for full size

I think I’m on record as saying – quite possibly repeatedly (!) – that one of the places in Second Life I really enjoy visiting with each of its iterations is that of Pususaari, the Full region held and designed by Lu and Leelou Von Perkele (Lu Carrillo and LeeLou Graves respectively).

In the time Leelou and Lu have been offering their region designs to public exploration – the majority of which I think I’ve managed to cover in these pages – it has been an absolute pleasure to witness the growth of their creativity and vision from a Homestead to Full region, each design building on the last to offer something truly exceptional in Second Life.

Pususaari – Where Autumn Awaits, September 2026

Which brings me to 2026’s Pususaari – Where Autumn Awaits: a setting which is – and without any hyperbole – utterly magnificent.

This is a setting which brings everything so perfectly together to offer a vision of autumn (or fall, if you must 🙂 ) – from the Shared Environment through the rich mix of landscaping and the wildlife awaiting discovery through to all the marvellous details, large and small – such that once you’ve arrived, it is hard to want to leave.

Pususaari – Where Autumn Awaits, September 2026
A quiet romantic island between golden woods and wild shores, filled with hidden paths, little cafés, animals and places made for lovers, dreamers, explorers and photographers.

– Pususaari – Where Autumn Awaits, About Land description

The Landing Point sits to the south-east of the region and is located in what the Destination Guide entry refers to as a fishing village but which struck me as more of an old-style coastal trading post which has now given itself over to a number of small businesses.

Pususaari – Where Autumn Awaits, September 2026

It is here where visitors can spend time at the PusPus Café or visiting the souvenir shop (again selling the genuinely excellent packs of Pususaari cats, otters and puffins – all of which can be found around the setting, helping to bring it to life) or the art gallery.

There is also a small rental office to be found here, offering four sky-based rentals for those who do wish to make the region their home; although all four were reserved at the time of my visit.

Pususaari – Where Autumn Awaits, September 2026

Where visitors go from here is simply a matter of picking a direction. Alongside the village / trading post is a small farm where the harvest gathering is in full swing and the cattle and horses are watching over their young.

The rest of the region stretches out to the north and west and is a place I’m torn between writing about and simply saying, “Go! Visit! See for yourselves!”, as words just aren’t enough to describe its beauty.

Pususaari – Where Autumn Awaits, September 2026

So as a compromise, I will note that wandering offer the opportunity to visit the beach to the south with the wetlands beyond, both of which are watched over by the solitary figure of a lighthouse.

Inland, meanwhile, is a large lake sitting below the northern and western highlands, the latter of which are climbed by broad stone steps whilst the lake is fed a further body of water splitting itself between this and dropping to the coast on east side of the region while also in turn sitting below the region’s highest table of land.

Pususaari – Where Autumn Awaits, September 2026

Wooded and with further pools of water and streams, these highlands run almost the east-west length of the region, an old cart trail marking a good part the way. At their eastern end and sitting at the edge of sheer cliffs, is an ancient henge which offers a most unusual form of dancing and hides a secret beneath – but I’ll leave it to you to discover these, together with the way into the latter 🙂 .

What I will draw attention to is the sheer natural beauty of the setting and the wildlife. Throughout all of its iterations, Pususaari has always been a place of huge natural beauty, but this iteration is really special in both regards.

Pususaari – Where Autumn Awaits, September 2026

Simply put, there is not a single view of Where Autumn Awaits which is not genuinely photogenic in and of itself, no need for avatars or props; the beauty of the region offers focus enough. The placement of birds, waterfowl and wildlife has been carefully considered to present a wide range of vignettes to suggest for photography (some of which extend to the cats mentioned above as well, which pop up at various points as well), and I more than found myself getting caught-up with these!

Most noticeable in terms of the wildlife is the presence of wolves and their cubs – one of the latest creations by Lu and Leelou – which are just gorgeous, and their groupings as pack creatures is a delight to discover. Keep an eye out, as well, for Bart and Bertta and their little one – you’ll know them when you see them.

Pususaari – Where Autumn Awaits, September 2026

Whilst it is easy to get lost in the beauty of the inland areas of the region, don’t forget the coastal areas, particularly around the north-east side of the setting beyond the local church, and around the base of the cliffs backing the wetlands beyond the beach.

But here I’m going to shut up and repeat my urging: Pususaari – Where Autumn Awaits really should be seen first-hand rather than written about. So do be sure to visit before autumn turns to winter and Pususaari possibly changes to match the colder months.

Pususaari – Where Autumn Awaits, September 2026

 

Pususaari – Where Autumn Awaits, September 2026

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