2026 SL viewer release summaries week #21

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 24th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  – One-Click Installer = 26.1.1.23806384790 – April 10 – No change.
  • Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.25386466510, May 14 -“flat” UI and font update – NEW.
  • Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24(7) Build 3400 (beta) – May 24 – release notes.
  • Kokua: 26.2.0.58527 (no RLV) and 26.2.0.62339 (RLV variants), May 24 – release notes.
  • Megaphit viewer version – 26.2.0.55049 – May 19 – changelog.

V1-style

  • No updates.

Mobile / Other Clients

  • Second Life Mobile 2026.5.194024, May  (iOS and Android) – bug fixes.

Additional TPV Resources

Related Links

2026 week #21: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, May 21st, 2026.
  • Please note that this is not a full transcript of either meeting but a summary of key topics.
Table of Contents

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

Viewer Notes

  • 26.2.0 is now release, per the above. The code has also been merged into all viewers currently in development (such as the Lua Editor) with the exception of the Graphics Care Package (GCP) viewer.
  • Viewer 26.3.0 is the performance improvements viewer, intended to be the next release viewer and which is currently awaiting being issued as an alpha or RC viewer. This viewer:
    • Includes async inventory loading, which should further help with loading very large inventories; together with new texture streaming updates which should help those on SL minimum specification computers with constrained VRAM.
    • Is viewer is reported as providing good performance across a range of systems and scenarios.
  • As a part of the texture streaming updates mentioned above:
    • The viewer will not have: “a proper” texture quality setting (Low to Ultra) or the current LOD resolution drop-down.
    • The viewer will have a new texture resolution drop-down, which is more aggressive on its Low setting to optimise the use of VRAM on low-specification client systems; a Medium setting also doing more lower-resolution loading for textures at a distance from the camera (but high resolutions for those close-up); a High setting with resolutions slightly below their current levels; and an “Ultra” option that pretty much matches the current setting.
    • The viewer will also have a new (around 5 metre) “camera bubble” that follows the camera round and tries to load high resolution textures as best the client computer can manage
  • Lua Editor viewer:
    • There are “a lot of asterisks around” this viewer, both in terms of client-side work and server-side work.
    • This viewer may end up with numerous flags within it which can be toggled on / off depending on the status of server-side Lua support.
    • The availability of an official Linux remains tied to this viewer.
  • The Graphics Care Package Viewer (GCP) is effectively “on hold” as work continues on other viewers. However, when it does surface, it will likely include (but not necessarily be limited to) the following:
    • EEP post-processing settings, easing the work of setting-up EEP environments.
    • PBR specular support.
    • Updated and more performant Screen Space Reflections (SSR), including the ability to adjust SSR rendering to better suit the capabilities of the client computer (e.g. cranked right up on a very capable modern computer & GPU, or dialled down so it doesn’t choke older hardware).

General Discussions

  • It was asked if PBR (glTF) lighting is coming soon. Geenz noted that this requires server-side work, notably around the messaging service between the simulator and the viewer. Such work would need to be implemented before LL can fully commit to having largely glTF-compliant lighting. So, not in the immediate future.
  • A question was asked about artefacts occurring in varying levels when a gradient (slope) is applied in the construction of metallic materials, and whether anything was being done to correct this.
    • The question was related to gradients in normal maps, but was not total clear (i.e. was the gradient part of the normal map, or something added latter?). As such a canny report was requested on it.
    • There is a known issue with gradients on the diffuse map, and this is being addressed with the GCP viewer.
  • A request was made for PBR emissive map textures to load as the colour #000000 (up the receipt of the first discard level), as the current value – colour #808080 -, which  causes objects that use emissive to glow while they load – see this issue / Github).
    • Geenz Linden noted this could be so modified, but it would then cut across some of the texture loading work that has been going into the upcoming performance improvements viewer (26.3)
    • As such any change is unlikely to be implemented as a part of that viewer.
  • With the BonnieBots data collection system now banned from SL, a request was made for clarity on what is / is not permissible in gathering data from the grid, as there are a number of valid projects that require the use of specific data gathered from the grid via bots (e.g. in obtaining terrain heightmap data for use in producing 3D terrain maps). Geenz indicated:
    • He would try to get some clarity on this from senior management.
    • That including things like heightmap data into the map system is something the Lab is looking at, so as to make requesting this kind of data easier for those using it.
    • That additionally, LL is considering the use of things like object imposters and mesh proxies where applicable – but there is nothing solid to report on any of this at the moment.
  • It was asked if there are any further updates being planned for the avatar skeleton / avatar bones / blend shapes. Short answer: no; any work on the avatar / avatar skeleton would need to be relatively in-depth due to the risks of content breakage, etc., and so is something LL do not want to take on at present.
  • A question was asked about LL’s strategy for on-boarding and retaining new users. As previously noted in these summaries (and others), LL is not pursuing any single goal for this; there are several inter-related strategies (such as the one-click install on the viewer – making it easier to obtain; & the upcoming graphics improvements – which should make running SL a smoother, more predictable experience).
  • The subject of VR support was raised. The feedback from Geenz was that VR poses significant issues for SL, particularly in the area of being compelling enough to people already using VR headsets. For example:
    • Implementing a means by which people can simply put on a VR headset and look around SL or even move around with their avatar is not technically that complex. However, neither of these approaches would necessarily be compelling to people coming into SL who are familiar with using VR on other platforms.
    • By contrast, making SL interactive in a manner that is compelling to existing users of VR – e.g. being able to engage with, move, etc., in-world objects through hand  arm / body movements and to have things like full facial tracking and representation and having all of that packaged and streamed to everyone else in a region – is a considerably more complex task, potentially touching on multiple areas of the platform. As such it is not actually something LL is directly focused on.
  • The above led to a broader discussion at the end of the meeting on the Lab’s discontinued Puppetry project, its application in a possible VR project, together with alternate approaches, matters of IK, etc., all of which came down (again) to the view that providing a “good” and scalable VR solution in SL requires working on multiple moving parts / would have lengthy lead-times, and so is not something LL  wishes to commit to in the near-term  .

Next Meeting

Thus Yootz: abstractions in art and beauty in Second Life

Kondor Art Centre, May 2026 – Thus Yootz

It’s been a while since I’ve had the pleasure of visiting an exhibition of art by Thus Yootz; and to be honest with things being what they have been of late, I likely came perilously close to missing this one, considering it originally opened some two months ago at the Kondor Arts Centre, curated and operated by Hermes Kondor!

Hauling from Greece, Thus studied for a BA and MA in art over 5 years at the Athens School of Fine Arts, studying under masters such as Christakis Tassos, and has enjoyed success down the years exhibiting her art in the physical world. In joining Second Life, Thus has – like many of us – tried her hands at numerous activities: region designer, content creator, photographer, wedding planner and artist, demonstrating her love of expression and creativity.

Kondor Art Centre, May 2026 – Thus Yootz

As one might expect given her qualifications and creativity, Thus’ art is richly diverse in its influences and presentation, something which guarantees those visiting her exhibitions will be well rewarded for doing so. With this exhibition – which so far as I could tell is untitled – this diversity of influence and style is much in evidence.

Spread across the lobby entrance and main floor of the gallery hall, the exhibition presents 16 large format pieces, the majority of which lean towards abstract, where colour and geometry rule more than form and reality. Even in images that carry recognisable elements – a boat, trees, buildings, and so on – there is something otherworldly in how they are presented; as if we are being lifted to a higher plane of existence  / awareness in which the familiar is made new.

Kondor Art Centre, May 2026 – Thus Yootz

Some of the pieces carry an interesting oriental lean, giving them an interesting cultural mix as they bring together hints of classical oriental life – lanterns, older buildings, painted calligraphy – but seen through a modernistic lens suggestive of computer lines, neon, and digital extraction. In doing so, they become a perfect representation of how one might imagine far eastern countries embrace both the modern and their long histories.

Thus, all of these pieces are dynamic, both it terms of their form and presentation and in what they say to us, from eliciting admiration for their sheer artistry and emotional content (Fury, Lavender Meadows and Japanese Red) through aforementioned cultural blending (perhaps most noticeably – but not limited to – Walking Down that Musical Road, Her World and Neon Melody), to even whispered commentary of the depth and beauty of nature (Explosive Flowers as it illustrates the intense beauty and colour of nature here on Earth in a manner that could be said to reflect the beauty of the cosmos around as seen via gas clouds and nebulae).

Kondor Art Centre, May 2026 – Thus Yootz

In all, another stunning selection of art – but do be sure to hop over to see it sooner rather than later. And my apologies to Thus for my tardiness in doing so myself!

SLurl Details

A visit to The Third Place in Second Life

The Third Place, May 2026 – click any image for full size

I was somewhat intrigued by the Destination Guide entry for The Third Place; where many public places in Second Life tend to change seasonally or perhaps monthly (if they do opt to change), The Third Place offers something a little more frequent:

The Third Place is a vibrant region where you should wander around, take photos, explore virtual art, and chat. Every week, its works change, are refined, or disappear. Don’t miss out! It’s perfect for couples and artists. Come enjoy the beaches, caves, hidden treasures, and sunrises.

– The Third Place Destination Guide entry

The Third Place, May 2026

Weekly changes, even in term of any art elements within a region, is something that sounds interesting and curious – so off I hopped to have a look.

Obviously, a place that does undergo such frequent updates is perhaps a little hard to write about – what I see today, someone coming across this article in a couple of weeks time might find entirely absent from the setting. As such, I’ll endeavour to keep my observations more general.

The Third Place, May 2026

A Homestead region and the work of Kat (Kathylin Resident), The Third Place is a rugged island in which visitors are free to wander overground and underground, encountering art vignettes along the way, together with plenty of opportunities for  photography.

At the time of my visit, the Landing Point was located in the north-eastern lowlands of the region, on the edge of a wetland inlet itself abutting the off-region waters surrounding. The first of these art elements lay on the shoreline of these wetlands, whilst the main path rising from this to move inland. Passing through woodlands, it turns again to follow the coastline partly around the island and past some of the art installations awaiting discovery.

The Third Place, May 2026

The art installations themselves are spaced around the region, allowing each to stand independently one from the next. They come in different sizes, some large, others individual pieces. Some of these – again at least during the time of my visit – are located close to large empty frames which allow unique opportunities to photograph the art pieces themselves.

As well as the art, The Third Place offers places to sit and pass the time. Scattered across the island like the art, these help encourage visitors to wander and explore. Such explorations can be carried out on foot, following the footpaths and trails winding over the landscape or via horseback (you can wear / rez your own), or – if it is still available and you locate it – you can use the bubble ride rezzer.

The Third Place, May 2026

Per my note earlier, the island includes paths which pass underground via a connected series of tunnels which are worth the time taken to find your way into them and then exploring them fully. Above these, up on the mountain peak and reached via its own switchback path, further art can be found, again with opportunities for photography.

Rezzing in the region is open to visitors, allowing props to be used when taking pictures – but do make sure you collect your things afterwards. Rich in detail without feeling or looking overcrowded, The Third Place makes for an engaging visit.

The Third Place, May 2026

SLurl Details

2026 SL viewer release summaries week #20

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 17th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  – One-Click Installer = 26.1.1.23806384790 – April 10 – No change.
  • Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.25386466510, May 14 -“flat” UI and font update – NEW.
  • Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

  • Cool VL viewer Stable: 1.32.4.30; Experimental: 1.32.5.0, May 16 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

2026 Raglan Shire Artwalk in Second Life

Raglan Shire Artwalk 2026

Raglan Shire, Second Life’s Tiny community, is once again opening its doors to people from across the grid, as participating artists and visitors are invited to the Raglan Shire Artwalk 2025.

This year, the the event runs from Sunday, May 17th, through until Sunday, June 14th, 2025 inclusive. It offers an opportunity not just to appreciate a huge range of 2D art together with a selection of 3D pieces, but to also tour the Shire regions and enjoy the hospitality of the Raglan Shire community – one of the friendliest and fun-seeking groups in Second Life.

Raglan Shire Artwalk 2026

A non-juried exhibition, the Artwalk is open to any artist wishing to enter, and has minimal restrictions on the type of art displayed (one of the most important being all art is in keeping with the Shire’s maturity rating). All of this means that it offers one of the richest mixes of art displayed within a single location in Second Life, with 2D art displayed along the hedgerows of the Shire’s pathways and tree platforms overhead and 3D art among the community’s parks.

Over 100 artists are participating in 2026, many for the first time. As such, the depth and range of art on display is guaranteed to keep visitors exploring the paths and walks around and through the hedgerows – and if walking proves a little much, there are always the Shire’s tours to ease the load on the feet, together with the teleport boards to help move visitors swiftly around and through the different display areas. But that said, I do recommend exercising your pedal extremities and doing at least some of your exploration on foot – just keep in mind people do have their homes in the regions as well.

Raglan Shire Artwalk 2026

Given the number of artists involved, there isn’t a published list of participants, but anyone interested in the world of SL art is bound to recognise many of the names of the artists here. The Artwalk is also a marvellous way to see art from both our physical and digital worlds and for catching artists both familiar and new to your eye. Just don’t try to see it all at once; the Artwalk is open for a month, which gives plenty of time for browsing and appreciating the art without feeling overloaded.

SLurl Details

All of the Raglan Shire Artwalk regions are rated General.

Raglan Shire Artwalk 2026