Space Sunday: BepiColombo and Mercury + a RST Update

An infographic on the ESA / JAXA BepiColombo mission, which is now approaching it’s destination: Mercury. Credit: Airbus – click for full size

Mercury, the smallest planet in our solar system is also one of the closest to Earth – the average separation between the two being around 77 million kilometres (although obviously, this varies widely depending on which side of the Sun they are on relative to one another). When you compare that to say, the 714 million km average distance between Earth and Jupiter (with the same caveat of position relative to one another and the Sun), you’d think Mercury would be an easy place to get to.

Not so. It actually takes more energy for a spacecraft launched from Earth to reach “nearby” Mercury than it does to get to the outer solar system. There are two reasons for this. The first is that – as we all know – Mercury is racing around the Sun much faster than Earth, with a sidereal period of just under 88 terrestrial days. This means it is moving more than half as fast again as Earth: 47.6 kilometres per second compared to our 30 km/s. So to catch it, anything launched from Earth has to be going very fast- and it’s going to be accelerating all the way as it will effectively be falling “down” the Sun’s gravity well.

And therein lies the second problem: the speed required to reach Mercury + the acceleration gained under the Sun’s influence means that the spacecraft is going to be zipping along way too fast to actually slow itself in order to achieve orbit – not unless it is carrying a huge amount of propellants – so much in fact, that the mass of those propellants couple with the size of their storage requirements make such a mission a non-starter; not without a means to get around this propellant problem.

Mercury infographic. Credit: sciencenotes.org

And there just so happens that there is a means to do so – and it was actually proposed specifically to enable the very first mission ever launched to Mercury. It is called the gravity assist; using the gravity of one or more planets to either accelerate or slow a spacecraft, whilst also alter its course sufficiently enough so that it can intercept the orbit of its intended destination.

Gravity assists are commonplace today, used in many missions – both of the current mission to Jupiter – NASA’s Europa Clipper and the European Space Agency’s (ESA) Juice mission – are using multiple gravity assists to boost them to Jupiter and reduce the propellant load they would otherwise need. But it was with NASA’s Mariner 10 mission of the 1970s where the idea was first used. The mission used the gravity of Venus to both accelerate the spacecraft and swing it on to an orbit around the Sun such that it would be able to make 3 fly-bys of Mercury, the first two of which (1974 and 1975) would additionally adjust its orbit to enable the next fly-by (the last also occurring in 1975). Even so, the spacecraft was travelling far to fast to ever enter orbit around Mercury.

Launched in 2004, NASA’s MESSENGER mission utilised a fly-by of Earth (2005), two of Venus (2006/07) and three with Mercury itself (2×2008, 1×2009)in order to initially accelerate it and adjust its orbit so it could reach Mercury, with the 3 fly-bys of the planet then being used to slow the spacecraft so that in 2011, it could use its thrusters to slow itself sufficiently to enter orbit, becoming the first probe from Earth to orbit Mercury at the start of a 4-year mission there.

Now a joint mission by the European Space Agency (ESA) and the Japanese Aerospace Exploration Agency (JAXA) is about to become only the second mission to achieve orbit around Mercury and commence a joint period of study. It is, without hyperbole, one of the most complex missions ever undertaken, involving a multi-part space vehicle which includes two orbiters, and eight-year flight to Mercury, and no fewer than nine gravity assist fly-bys. The mission is called BepiColombo – named for the man who developed the concept of the gravity assist fly-by as noted above: mathematician, engineer and scientist, Giuseppe “Bepi” Colombo.

Giuseppe “Bepi” Colombo working on his idea of the spacecraft gravity-assist. Credit: ESA

Four in One, and One for All!

The mission comprises four main elements: three spacecraft stacked together for the voyage to Mercury, together with a special thermal shade and power relay unit. These are:

  • The Mercury Transfer Module MTM): a vehicle built by ESA and combining chemical and solar electric propulsion as well as serving as the initial power bus and navigation system for the rest of the stack.
  • The Mercury Planetary Orbiter (MPO): a 1.15 tonne science satellite, again built by ESA and carrying a suite of 11 science instruments comprising cameras, spectrometers (IR, UV, X-ray, γ-ray, neutron), a radiometer, a laser altimeter, a magnetometer, particle analysers, a Ka-band transponder, and an accelerometer. The majority of these are located on the nadir side of the vehicle (the side constantly facing away from the Sun) for optimal performance.
  • The Mercury Magnetospheric Orbiter (MMO, also called Mio – meaning “water channel”, Mercury being known as the “water star” in Japan): a small, 285 kg satellite built by JAXA carrying a further 10 instruments, 6 of which are packaged into the combined Mercury Plasma Particle Experiment (MPPE), with the remaining four operating as independent instruments.
  • The Magnetospheric Orbiter Sunshield and Interface (MOSIF): a protective shroud for MMO to help with its thermal regulation during the mission’s time orbiting the Sun in order to reach Mercury, and to provide a power interface for MMO during this time.
2018: The MTM, with solar electric thruster ring fitted and red-back solar arrays in their stowed position, is prepared for lowering onto its mobility platform (left). To the right, the MPO sheathed in its white thermal blanketing and with its high gain antenna and solar array in their stowed positions, sits with the black cylinder of the MMO on top of it, the pair waiting to be mated to the top of the MTM. Credit: Astrium

First selected for development by ESA in 2000 as the last of the agency’s Horizon 2000+ programme, the mission was to have included a 44 kg lander. Had this been flown, it could have carried a dual imaging system (descent camera and surface camera), an x-ray spectrometer, magnetometer, a seismometer, a drilling system for obtaining sub-surface samples and a micro-rover! Unfortunately, budgetary constrains meant it was cancelled well before contracts for its design and construction were arranged.

The science packages carried by the mission are multi-national, with instruments supplied by ESA member states (Austria, Finland, France, Germany, Italy, Spain, Sweden, Switzerland and the UK) together with Japan, Russia and the United States.

The Long Slog

Issues with developing the flight hardware – particularly the MTM’s solar electric propulsion system – led to a series of delays such that the mission did not launch until October 2018, just over 4 years after its target launch date of July 2014. Launch was aboard an Arianespace Ariane 5 booster – marking the 101st launch of that vehicle – out of Europe’s Spaceport in Kourou, French Guiana.

It was the easiest part of the mission, putting the combined vehicle into a heliocentric orbit close to that of Earth but with a hyperbolic excess velocity of 3.475 km/s. This meant that 18 months after launch, the mission swung by Earth in April 10, 2020, performing a fly-by / gravity assist at an altitude at closest approach of 12,700 km. A combination of the time of the fly-by (04:25 UTC), the size of the spacecraft and the degree to which it reflected sunlight meant that in some quarters, it was mistaken for a previously unknown near-Earth asteroid and gained a temporary designation as such – 2020 GL2.

Passing Earth successfully, the vehicle moved onto a trajectory heading in towards the orbit of Venus, where it would eventually complete two further gravity assist in 2020 and 2021, accelerating it on towards Mercury. The first of the fly-bys of Venus came just after reports had been made that the biomarker phosphine (PH3) had been detected in Venus’s upper atmosphere, suggesting it might contain microbial life. Requests were made for the BepiColombo to use the instruments on MPO and MMO to try to detect PH3 as well, although doubt was expressed as to whether they would be able to, as they were not calibrated for phosphine detection. No report on any attempts to do so has ever been released by ESA or JAXA, suggesting either the attempts were not made, or they yielded negative results. The original claim was also cast into doubt after a series of Earth-based follow-up studies failed to locate any phosphine in Venus’ atmosphere.

The August 2021 fly-by of Venus was significant as it put BepiColombo on a direct intercept with Mercury, the fly-by taking place in October 2021. This allowed instruments aboard both MPO and MMO to be directed at their intended target, together with camera mounted on the MTM.

September 5, 2024, BepiColombo moves away from Mercury after its 4th fly-by of the planet, and the first one in which it passed over the planet’s south pole. This image was captured by the dual imaging system on the MTM module. Credit: ESA

Between October 2021 and January 2025, the mission completed six fly-bys of Mercury, allowing it to carry out a number of tasks. These included direct observations of the planet and measurements of its immediate environment, as well as helping to reduce the vehicle’s velocity so that it would eventually be able to enter orbit around the planet.

Originally, orbital insertion had been planned for December 2025, with the MTM to be jettisoned shortly ahead of that time, its job done. However, April 2024 saw the MTM’s solar electric thrusters develop a fault which prevented them for operating at full power, and would thus be unable to generate the thrust required to brake the spacecraft into orbit in December 2025. This resulted in the cruise phase of the mission being extended through November 2026, thus allowing the thrusters to be used in a series of lower-power firings over the extended cruise phase to help reduce its velocity such that it would be able to achieve orbital insertion.

On January 8, 2025, the sixth and final final fly-by of Mercury produced the shot taken along the planet’s terminator by the MTM imaging system. The tall impact peaks at the centre of craters Prokofiev and Tolkien can be seen reflecting sunlight. Credit: ESA

The last of these braking manoeuvres was completed in June 2026, successfully reducing the spacecraft’s velocity such that both the MPO and MMO would be able to enter orbit around Mercury under their own power. The solar electric thrusters on the MTM were therefore shut down for the last time, and the vehicle started its coast towards the mission’s Mercury Arrival Phase (MAP).

On September 3, 2026, this MAP phase of the mission commenced with the successful separation of the MTM, its work done. This means that the MPO is now the provider of power, navigation and propulsion for the mission. The next major milestone will come on November 21, 2026 as the spacecraft enter an initial 60-hour polar orbit around Mercury. Then, for a period of roughly 20 days, the MPO’s thrusters will be periodically used to drop that orbit to 9.3 hours and occupying with a perihermion of 590 km extending out to an apohermion of 11,640 km. At this point, MMO Mio will be spun-up and released into this orbit on December 10, 2026, allowing it to commence its primary mission, after which the MOSIF protective shield for MMO will be jettisoned, its job also done.

MPO will then continue to refine its orbit to 480 km x 1,500 km and a period of 2.36 hours through early 2027, prior to commencing its primary science mission around the start of April 2027.

And the Objective Is?

The primary objectives of the BepiColoumbo mission are to study the likely origin and evolution of a planet so close to its parent star; gain insight into Mercury’s actual form, interior, composition and internal structure; study the planet’s tiny and unstable exosphere (comprising, in decreasing order, hydrogen, helium, oxygen, sodium, calcium, potassium and other trace elements) and its magnetosphere, gain a greater understanding of its interactions with the solar atmosphere and – entirely separate to the planetary studies – test Einstein’s general theory of relativity.

The primary mission is expected to last around a year, with the potential for an extended mission (subject to funding and propellants) through until the end of December 2029. The overall cost of the mission from development through to launch and the end of the primary mission of €1.65 billion (US $1.86 billion).

Nancy Grace Roman Space Telescope – Update

In my previous Space Sunday piece, and at the time of its launch, I covered some of the history of the Nancy Grace Roman Space Telescope (NGRST, or more simply, RST) together with some biographical notes about the woman after whom it was named. Since then, three further milestones have been passed:

  • On August 31, 2026, the critical mid course, 3-minute burn of the observatory’s thrusters system was successfully performed. At the time of writing, NASA were still evaluating whether a second mid-course correction manoeuvre would be required, the first was so accurate.
  • On September 1, 2026, the high-gain communications antenna was unfolded from the rear of the observatory and commenced testing.
  • Also on the same day, the deployable aperture cover, designed to protect the telescope’s optics from the light of the Sun, successfully unfurled and one of the two main science systems, the Coronagraph Instrument (CGI), was powered-up for initial testing.
An animation showing the opening of the deployable aperture coveron RST, September 1, 2026. Credit: NASA

If the second mid-course correction burn is not required at it heads for its halo orbit around the Sun-Earth Lagrange L2 position, it will mean the observatory will have a small additional reserve of propellants to help with it regime of on-orbit station-keeping manoeuvres, one of which will be required roughly every 28 days once it enters its planned operational orbit around the L2 position.

Still to come is the powering-up of the Wide Field Instrument (WFI) suite and its initial check-out, after which the telescope will enter fully into a pre-commissioning phase of operations.

Pususaari: Where Autumn Awaits in Second Life

Pususaari – Where Autumn Awaits, September 2026 – click any image for full size

I think I’m on record as saying – quite possibly repeatedly (!) – that one of the places in Second Life I really enjoy visiting with each of its iterations is that of Pususaari, the Full region held and designed by Lu and Leelou Von Perkele (Lu Carrillo and LeeLou Graves respectively).

In the time Leelou and Lu have been offering their region designs to public exploration – the majority of which I think I’ve managed to cover in these pages – it has been an absolute pleasure to witness the growth of their creativity and vision from a Homestead to Full region, each design building on the last to offer something truly exceptional in Second Life.

Pususaari – Where Autumn Awaits, September 2026

Which brings me to 2026’s Pususaari – Where Autumn Awaits: a setting which is – and without any hyperbole – utterly magnificent.

This is a setting which brings everything so perfectly together to offer a vision of autumn (or fall, if you must 🙂 ) – from the Shared Environment through the rich mix of landscaping and the wildlife awaiting discovery through to all the marvellous details, large and small – such that once you’ve arrived, it is hard to want to leave.

Pususaari – Where Autumn Awaits, September 2026
A quiet romantic island between golden woods and wild shores, filled with hidden paths, little cafés, animals and places made for lovers, dreamers, explorers and photographers.

– Pususaari – Where Autumn Awaits, About Land description

The Landing Point sits to the south-east of the region and is located in what the Destination Guide entry refers to as a fishing village but which struck me as more of an old-style coastal trading post which has now given itself over to a number of small businesses.

Pususaari – Where Autumn Awaits, September 2026

It is here where visitors can spend time at the PusPus Café or visiting the souvenir shop (again selling the genuinely excellent packs of Pususaari cats, otters and puffins – all of which can be found around the setting, helping to bring it to life) or the art gallery.

There is also a small rental office to be found here, offering four sky-based rentals for those who do wish to make the region their home; although all four were reserved at the time of my visit.

Pususaari – Where Autumn Awaits, September 2026

Where visitors go from here is simply a matter of picking a direction. Alongside the village / trading post is a small farm where the harvest gathering is in full swing and the cattle and horses are watching over their young.

The rest of the region stretches out to the north and west and is a place I’m torn between writing about and simply saying, “Go! Visit! See for yourselves!”, as words just aren’t enough to describe its beauty.

Pususaari – Where Autumn Awaits, September 2026

So as a compromise, I will note that wandering offer the opportunity to visit the beach to the south with the wetlands beyond, both of which are watched over by the solitary figure of a lighthouse.

Inland, meanwhile, is a large lake sitting below the northern and western highlands, the latter of which are climbed by broad stone steps whilst the lake is fed a further body of water splitting itself between this and dropping to the coast on east side of the region while also in turn sitting below the region’s highest table of land.

Pususaari – Where Autumn Awaits, September 2026

Wooded and with further pools of water and streams, these highlands run almost the east-west length of the region, an old cart trail marking a good part the way. At their eastern end and sitting at the edge of sheer cliffs, is an ancient henge which offers a most unusual form of dancing and hides a secret beneath – but I’ll leave it to you to discover these, together with the way into the latter 🙂 .

What I will draw attention to is the sheer natural beauty of the setting and the wildlife. Throughout all of its iterations, Pususaari has always been a place of huge natural beauty, but this iteration is really special in both regards.

Pususaari – Where Autumn Awaits, September 2026

Simply put, there is not a single view of Where Autumn Awaits which is not genuinely photogenic in and of itself, no need for avatars or props; the beauty of the region offers focus enough. The placement of birds, waterfowl and wildlife has been carefully considered to present a wide range of vignettes to suggest for photography (some of which extend to the cats mentioned above as well, which pop up at various points as well), and I more than found myself getting caught-up with these!

Most noticeable in terms of the wildlife is the presence of wolves and their cubs – one of the latest creations by Lu and Leelou – which are just gorgeous, and their groupings as pack creatures is a delight to discover. Keep an eye out, as well, for Bart and Bertta and their little one – you’ll know them when you see them.

Pususaari – Where Autumn Awaits, September 2026

Whilst it is easy to get lost in the beauty of the inland areas of the region, don’t forget the coastal areas, particularly around the north-east side of the setting beyond the local church, and around the base of the cliffs backing the wetlands beyond the beach.

But here I’m going to shut up and repeat my urging: Pususaari – Where Autumn Awaits really should be seen first-hand rather than written about. So do be sure to visit before autumn turns to winter and Pususaari possibly changes to match the colder months.

Pususaari – Where Autumn Awaits, September 2026

 

Pususaari – Where Autumn Awaits, September 2026

SLurl Details

2026 week #36: SL Open Source UG Summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source User Group (OSUG) meeting held on Friday, September 4, 2026.
  • The video of the meeting, recorded by Pantera and embedded at the end of this article. My thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The Open Source User Group (OSUG) meeting is an open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
  • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • This list reflects those viewers available via the first four links in the LL Viewer Resources section, below.
    • Default viewer  26.3 – 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – No Change.
    • Second Life Lua Editor Alpha viewer 26.3.0.32302693173, August 21 – No Change.
    • Second Life Chat Modernisation viewer 26.3.0.33643480083, September 4NEW.
      • Recent conversations follow you seamlessly: a direct message you receive on SL Mobile can also be available when you return to desktop (requires latest Alpha of SL Mobile for Mobile support), and vice versa; Recent direct message history will be available on logging-in; existing desktop chat logs are preserved – previously saved local history isn’t being replaced or removed; conversation history feels continuous: on desktop, your existing local history and newer message history are brought together into a single conversation.

Viewer Notes

  • The 26.4 viewer – Lua Editor and Linux support – is being prepared for beta / RC release during week #37 (commencing Monday, September 7, 2026).
  • the Chat Modernisation viewer (see above) looks like it will be classed as the 26.5 release once it gets that far, and might be the viewer release to include the game_control work – but this is still TBC.
  • Geenz Linden is looking at further viewer PRs, but the context (whether they are for the Graphic Care Package (GCP) viewer or something else – wasn’t made clear).
  • Geenz is also looking to get the work on vcpkg (under-the-hood viewer packaging to replace the current Autobuild process used to build the viewer) moving again. 

General Discussion

  • Callum linden is working on CEF – and part of this is keeping it outside of the viewer executable (Windows currently, and he plans to move on to MacOS and Linux as well).
  • General discussions on making internal building of the official viewer more visible / available to TPVs for code checking on things like backports, etc. This might see nightly builds of in-development viewers and upping alpha / Project Viewers to weekly builds.
  • A discussion on one user’s issues with chat logs from the official viewer and Firestorm (shared folder between the two). This led to a broader discussion on viewer installation, using SL on shared computers, etc. Please see the video for more on this.

Next Meeting

The many paths of MoonWillow in Second Life

MoonWillow, September 2026 – click any image for full size

Occupying roughly one-third of a Full private region is MoonWillow, a completely delightful realm designed by Mille Bliss to present a place of enchantment and mystery, packed with opportunities for exploration and photography.

This is a place I very much fell in love with whilst exploring, although I would note that I’m not sure the selected Shared Environment shows it to its best advantage, being a tad on the dark side of things. This being the case, please note that some of the photos later in this piece use one of my personal Day EEP settings.

MoonWillow, September 2026

This is a setting with a west-east orientation as it runs along the southern side of the host region, with the landing Point located on a small island at the west end of things.

Welcome, traveller, to MoonWillow, a lush, mythical realm nestled deep within the folds of time, where magic lingers like mist in the morning air. Here, every leaf has a story, every shadow hides a spell, and every step draws you deeper.

– MoonWillow Destination Guide entry

A large map of the setting is located at the landing point and highlights many of the locations awaiting exploration. Many – but not all; some are marked by symbols which the map legend defines as What Could This Mean?, together with And This? – both of which pique a sense of intrigue and a desire to discover.

Touching the map will deliver a wearable HUD version – which is nice. Unfortunately, there is no way to minimise it, so if a copy is taken for reference, it has to be constantly added / removed  – and odd clicks on it will cause to it to offer a Landing Point landmark, which can get a tad irritating.

MoonWillow, September 2026

Getting across the waters here should – according to the map – be a case of taking the local ferry. However, printed signs at the quays and piers apologise for the fact that the ferry is currently broken. Instead, visitors are asked to cross the waters by means of the magical lily pads which have been set out to keep feet dry!

Across the water sits a little shoreline hamlet, its waterfront taken up by the local apothecary, tavern and teahouse as well as the local market. Behind and above these, perched on the cliffs and rocky buttresses are little houses (open to the public) whilst across the mouth of a fast flowing stream there rises the tall finger of a wizard’s tower.

MoonWillow, September 2026

Reaching the latter is by means of another lily pad crossing, whilst a walk on the beach facing the tower provides one of the routes of entry to the setting’s eye-catching lagoon.

However, from the village there are in fact multiple routes of exploration climbing up into the hills behind it, some of which pass directly by the little houses perched higher up, others of which are more circuitous in nature – which you take is entirely up to you.

MoonWillow, September 2026

The attractive element with all these paths and routes is that most of them intersect one with another, so whatever turn you take, you’re going to arrive somewhere or easily circle back to somewhere you might otherwise have missed.

There are locations within the setting the eyes and feet are naturally drawn to – the lagoon within its circle of stone, the castle up on the hilltops, the village itself. However, do be careful when heading for just these, as there are caverns, a cave hinting an magic rituals, a hidden waterside place to sit, tree and rock sheltered avenues and climbs and a magical stone circle all waiting discovery.

MoonWillow, September 2026

Travel far enough to the east and you might find the many-bridged path leading around falls and water to where an old mine provides passage through the intervening mountains and cliffs to the rest of the region (or you might come across it by way of the cavern tunnel!).

Called Nymunarby, this is the work of Lotte (Lotte Warwillow) and presents a mist-shrouded setting very different to MoonWillow, complete with its own mysteries. Largly open ground backed by crags and rocky hills (some of which have a path winding up them (and a cavern under), this is a place of ancient standing stones, ruins and a Viking outpost – although follow the path to where a boardwalk leading out over the waters of a small lake and you might find yourself humming the opening Sunrise fanfare of Also Sprach Zarathustra.

Nymunarby, August 2026

There is not a lot more I can say about Nymunarby; but it does form an interesting adjunct to a visit to MoonWillow for those who wish to discover it as well.

As to the latter, I thoroughly enjoyed exploring its many parts and paths; Group membership will bring rezzing rights if you wish to rez props for photographs, but as ever: do please remember to pick bits up afterwards!

MoonWillow, September 2026

Slurl Details

Lab provides Zindra new land update for Second Life

via Linden Lab

Following the recent announcements about Zindra and Gaeta 1 – particularly the update on the decision to keep Gaeta  open, on Tuesday, September 2, 2026, Linden Lab provided an update on Zindra and the new land developments there.

The Headlines

  • 92 region have been added to Zindra (the Adult continent).
  • Some parcels within these new regions have been allocated to former Gaeta 1 residents who expressed a wish to relocate the Zindra following the original announcement of the (now cancelled) closure of Gaeta 1.
  • The remaining regions will start to be released to the community commencing on Tuesday, September 8, 2026, from 12:00 noon SLT.
  • However, parcels will not be offered through the Mainland land auction service.
  • Instead, parcels will be released in batches over a period of time, with users given the opportunity to enter draws to purchase them.
Left: Zindra as it appeared in 2012 (and much of its life); Right; as it is with the additional 92 regions

  How the Draw System Will Work

  • As per Mainland requirements, those interested in obtaining land in Zindra must have a Plus, Premium or Premium Plus Second Life subscription.
    • Note that adding a new Mainland parcel may increase your monthly tier depending on your current land holdings. If you have questions about how a parcel may affect your tier, the Land Operations team can help address them.
  • Parcel will be released in batches. For each batch:
    • Parcels will be of varying sizes, all aligning with Mainland tier levels.
    • Available parcels will have a kiosk placed on them as each batch is opened for a draw.
    • Interested parties can enter the draw for a specific parcel by clicking the Click To Enter button on the kiosk – only one entry per account will be allowed for each parcel.
    • Kiosks will be available for a time-limited period: 72 hours in the case of the first draw.
  • For details on available parcels, users should refer to this forum post: New Zindra Land: A New Way to Find Your Next Parcel Forum Post – the first list will be made available at 12:00 noon on Tuesday, September 8, 2026, as noted.
    • Please follow this thread for all release notices and to have general questions addressed.
  • Notification and acceptance of parcels:
    • Once the availability period has expired, the draw will take place at Linden Lab.
    • The successful entrant will be informed, and will then have 72 hours to visit the parcel and claim it via the About Land floater and making a payment of L$1 per square metre.
  • Those successfully obtaining a parcel in any particularly draw will be ineligible to participate in future draws in this release programme.

Related Links

September 2026 SL Web User Group

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday September 2, 2026. These notes form a summary of the items discussed and is not intended to be a full transcript. Pantera’s video is embedded at the end of this article, my thanks to her for providing it.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month at 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Web Services Updates

  • Responsive marketplace homepage:
    • LL is fixing small bugs but looking to start the next step in making marketplace responsive and cleaner.
    • Note that this work does more include significant changes to the homepage (e.g. how feature listings are highlighted, etc., as has been requested); it is purely about making the homepage load faster in the viewer, etc.
    • It was noted that this has resulted in the Best Selling element of the homepage being replaced by Trending Now – which is seen to have minimal relevance to creators / users, given it is based on a mix of things like search results rather than actual purchases.
    • The above led to a request for users to be able to select best selling over different time spans (e.g. the last week, month, quarter, etc.) to again remove bias.
  • Marketplace search clean up ran successfully and hopefully we’ll see improvements in search results and speeds as part of this rolling update – see here and here for more on this.
  • Marketplace internal refactoring and clean up – much of this should be unseen but result in fewer errors, less reporting errors, more performant search results and page loads.
  • Lindex sell survey – LL is trying to get a better understanding of how Linden dollars flow in the economy as they enter and leave
    – Event Duplicate improvements (also see the questions asked of merchants, below).

    • Kermit Linde also reminded people of those with regions leased directed from LL of the L$ Payments for Land beta programme (at the time of writing, last updated, August 3, 2026).
  • Event listings are now limited to one event at one time at one parcel, in the hopes to prevent repeated event spamming (e.g. people using multiple accounts to spam the event listings with the same event, etc.). LL is also updating error handling around this so it’s clearer to users.
  • Work to add regions to search on maps.secondlife.com is in progress. There is some internal debate over region maturity ratings and exposing them via the web maps which still has to be addressed, given the web maps can be used without necessarily being logged-in to the SL website.

Questions asked of Creator Merchants

[Video: 6:33-14:15]

  • Outside of Paid Listing Enhancements and classifieds, how do you promote your products? Blogs? In world events? Advertising?
    • Responses included: Facebook; advertising at suitably-themed events; Discord channels; word-of-mouth; blogger reviews, dedicated store blog / websites; Flickr and similar.
  • If you are a merchant, what do you do to attract new customers? Do you consider new customers establish residents who just don’t buy from you, or new residents?
    • Both.
  • What would make it easier for a new resident to engage in the economy? Adding payment methods? Visibility? Maturity Ratings?
    • The above question led to a discussion on barrier to entry to the economy (e.g. linking accounts to a payment method – which many long-time users see as a barrier new users are wary of) versus the fact that many new users are coming into SL having seen “influencer”  / creator videos on SL and so are aware and prepared to spend money on looks, etc., from the get-go.
  • As a purely personal opinion – assuming LL read these summaries:
    • I would suggest that asking such questions at WUG meetings is of limited value, as they are addressing a very closed group of regular attendees, so even as a straw poll, the meetings are of limited value in terms of representation.
    • If feedback is being requested of creators, better to ask through broader channels as – such as the official blogs – as formal surveys.
    • This would allow the community to directly pass the word to those wishing to respond through the forums, via bloggers raising their own posts on the subject, by users posting to social media, etc., with links to the survey, etc.

General Discussion

  • In terms of attracting new users, it was suggested the the change from “Join Us” to “Sign Up” on the various join buttons on various SL web properties could actually be putting potential users off on the grounds that “Sign Up” can sound more like a business-like / long-term commitment, where “Join Us” sounds warmer, friendlier and less of a major commitment.
    • This resulted in a conversation about apparent in terminology across various web properties, with some using “Sign Up”, some “Join Us” and some “Sign In”.
    • Whilst the mix of “Sign Up” and “Join Us” does suggest inconsistency, there is also the matter of target audience. For example: the Marketplace is primarily intended for existing SL user, so “Sign In” makes more sense than either “Sign Up” or “Join Us” if the user happened to be logged out of their SL account when they open the Marketplace.
  • A discussion on getting new users started – specifically centred on the Avatar Welcome pack, its limitations (and the reasons for them), lack of content support, attempts to address this by various creators / groups, etc., – again, please refer to the video.
  • A further question for creators was asked: which three avatar bodies would they like to be able to see added as a “works with” option in MP searches. The responses were:
    • Female: Reborn, Legacy (TMB), Maitreya.
    • Male: Legacy (TMB), Bellezza, Signature.
    • The above led to concerns over favouritism being shown towards specific brands, with the suggestion made that if a brand is to be listed as “works with” as a search option, then that brand must be sold on the MP (so the bodies would have to be listed).
  • Store blocking was raised: the ability to completely block MP stores and listings from a user’s Marketplace experience (e.g. to eliminate the multiple stores listing poorly-made, unoptimized AI generated content) from filling up search results, etc.
    • This led to a general discussion on AI generated content and managing it (e.g. if regulatory moves to watermark AIG content become law, whether such content can be auto-screened from SL, etc.).
  • Requests were made to separate star ratings from leaving reviews on the MP, and to provide Merchants with an image gallery capability for use in their stores.

Next Meeting

  • Wednesday, October 7, 2026.