Shawn Shakespeare pointed out to me that, after a extended absence from Second Life, Small Town Green is once again open for visitors to appreciate. This being the case I recently jumped over to take a look.
The work of Mido Littlepaws, Small Town Green (or Small Town, if you prefer) is a place which has featured in these pages a number of times in the pas. My very first visit being almost a decade ago (!) in the summer of 2013 – although I didn’t actually write about it until winter of that year. Further visits followed through until 2016, when the Mido halted her builds for a while, although Small Town Green re-appeared in 2019, which marked the last time I wrote about it.
To be honest, I have no idea if Mido has has iterations of Small Town Green between then and now, but I’m happy that I’ve been able to rediscover it thanks to the nudge from Shawn; Mido has a way of building highly attractive region settings which are fun to explore, with this one taking the form of two islands, hugged in the arms of surroundings hills.
The largest of these two islands has the landing point located on it, sitting on a curled tongue of land holding within it a small, round bay open to the outer waters on one side, where a wrought iron and wood bridge arches over a narrow neck of water. This curling spit of land touched the ruler-like wall of a raised tramway, itself separating the land from a pair of wooden piers, one of which offers the opportunity to take a kayak out onto the water – possibly the easiest way to reach the second (and smaller) island.
I admit that I initially took the smaller island to be a private home whilst initially exploring, and so didn’t pay it too much attention. However, it appears to be open to the public if you do opt to paddle over to it, and despite what looks like a little bit of unfinished landscaping, it presents a charming bath house reached along a lantern lit path overseen by a bamboo copse and bamboo fencing.
Back on the main island, a path follows the curve of the landing point’s tongue of land, offering two directions of exploration. The first runs west and then north, passing through a little field of brightly coloured flowers and past a ruined house with little places to sit and relax, and thence over the little bridge mentioned above. Eastwards, the path also swings to the north after a short walk, passing between tramway and an expanse of nanohana to offer a choice of two further routes.
The first is a grassy trail running between trees and sheltered by their boughs, and the second a waterfront boardwalk arcing around the bay’s inner shore and under the outstretched arms of sakura trees which have sprinkled their blossoms on the waters. Both of these routes recombine at a set of steps leading up to the arched gateway of a little town sitting on the north side of the island, the path linking with the one from the little bridge in the process, the two thus forming a looped a walk around the little inlet.
The little town carries with it a very western sensibility, comprising two cobbled streets that cross one another and are marked at their extremes by arched gateways under which the cobbles pass and end. Two pubs vie for attention at point the two roads cross one another to form an erstwhile town square, the signs of the hostelries staring at one another from opposite diagonals, possibly seeing who will blink first. They share the streets with a mix of business places, some backed by what might be townhouses.
The majority of the builds here are, admittedly, shells, with the exception of two places of refreshment. The first is Murphy’s Old Ale House as it looks across the square at its rival. It boasts a cosy interior, complete with a little furnished apartment over it, reached by a separate doorway. Just down the street and alongside the steps connecting town to aforementioned looping paths, sits the Café Expresso
Throughout all of this, there are numerous places where visitors can sit and pass the time during a visit, and it would be remiss of me not to suggest viewing the setting under its intended EEP settings (World → Environment → make sure Use Shared Environment is checked). It really gives this iteration of Small Town an extra sense of depth and romance.
- Small Town Green (Smalltown, rated: Moderate)