Wandering the paths of Burrow in Second Life

Burrow, June 2026 – click any image for full size

I was surprised to realise that it’s been around 18 months since my last visit to the Burrow Coffee Co., an engaging location held by Harlow (Truly Fabulous) and Harvey (Forever Fabulous). At the time of that visit, the coffee house was in a location with landscaping by Aria Christen together with Harlow and Harvey. And even then, truth be told, I’d likely not have noticed by for Harlow contacting me and inviting me to hop along to Burrow’s new location in Second Life and explore the new setting for myself;  something I was only too happy to do.

Now relocated, Burrow once again sits on a Full Private region with the additional Land Capacity Bonus provided by Linden Lab and the landscaping by Harlow. It actually shares the region with a store (which was still under construction at the time of my visit) tucked neatly into one corner of the region. However, such is the care that has been taken with the general landscaping, there is no visually-jarring contrast between the two; whilst separate in nature, they share an overall design that allows them to blend together to the point that until you come across the path connecting the two, you might never be aware a store is nestled within the region as well.

Burrow, June 2026

For its new location, Burrow sits within a rugged landscape of with tall cliffs and rich woodlands through which cinder paths twist and meander, connecting the various locations awaiting discovery by those visiting. Surrounded by much taller off-region mountains and cut through by water that breaks the land into a series of island-like bodies, the entire setting sits under an EEP setting suggestive of a late summer’s evening when it is time to unwind and kick-back a little.

Having been a part of Second Life since 2009 (first as the The Pixel Bean Coffeehouse), Burrow has built a reputation as a venue for providing an 18+ safe and inclusive environment where company and music can be enjoyed, together with relaxing gatherings, poetry readings and so on. With this 2026 iteration, Burrow re-opens with more spaces in which any and all of these activities might be enjoyed, together with plenty of scope for exploration on land and on water (keep a eye out for the boat rezzer!) and is ideal for photography.

Burrow, June 2026

To help with getting around, there are teleport boards available – but I thoroughly recommend explorations on foot to catch the full ambience of the setting; walking really brings home the care put into the landscaping work, plus it gives a proper perspective as to where everything is in relation to everything else, obviously 🙂 .

There is no enforced Landing Point in place when visiting;  the one Harlow passed to me put me down at the setting’s Park Office – which is actually a good place to start explorations. A teleport board sits to one side of the path on arriving, and the office on the other. The latter contains posters to other regions, presented as field trips away from Burrow – and clicking on each of them will present you with a Landmark to the location in question.

Burrow, June 2026

Outside, the main path runs east-to west, branching at the teleport board and again a little more eastward. This latter spur descends a short distance by way of steps to where a deck has been built out over the deep gorge cleaved into the landscape as if by the fall of a gigantic butcher’s blade. Water tumbles from the cliff of the far side of the gorge, and the deck offers a place to sit and admire them.

Follow the path westwards from the office hut, and you’ll pass another branch leading to a further deck built out from the cliff tops and over a large body of water cutting into the region. This side path side between two sets of steps descending down to the feet of the cliffs, where two of the setting’s venues can be found. These take the form of The Tipsy Fox – a delightfully cosy pub-style bar on the water’s edge and, across the other side of the path and alongside the gorge mentioned above, the Petal Pavilion – which I personally think is one of the most engaging retreats / places to enjoy a romantic dance I’ve seen in a good while.

Burrow, June 2026

Beyond both of these, the cinder path approaches the western extent of the region and branches left and right. To the left, the path hops over an elegant little bridge to reach the rounded glass bulk of the Grove & Gambit, home to multi-player table-top games outside of which a little path runs down to a small wharf and outdoors seating.

To the right from the main path, the route passes over a bridge that has seen better days in its time, the path arrowing on past waterside decks on either side (remember my comment about boats and rezers!) to reach the Hex and Haze Cannabis Bar. For those not enamoured of the smell of weed and whatever, the path does branch again before reaching the Hex and Haze, a boardwalk allowing you to skirt the bar and then climb a short slope to the Campfire, an outdoor venue for music and conversation.

Burrow, June 2026

Those wishing to get directly to the Burrow Coffee House should follow the north pointing path from the Park Office as it leads the way over the gorge by way of a vine-hung bridge. The café is – understandably – the largest venue within the setting. Occupying the top of the island forming the far side of the gorge between it and the Park Office, the coffee house presents indoors and outdoors seating, decks, and a boardwalk running down to where the Starlight Stage is nestled slightly below it, surrounded by trees.

A further path leads away from the Starlight Stage, offering the means to visit the attractive ruins of a stone gazebo built overlooking open waters, or to make your way down to the store mentioned earlier or loop back up to the Park Office, passing by way of the local horse rezzer, should you fancy riding around the region.  A boardwalk also descends the rocks from the stage, winding its way down to a little beach and the Mossy Anchor bar.

Burrow, June 2026

Throughout all of this, there are places to sit awaiting discovery. These might be at the edge of the path or on the decks or wharves, within the gazebo or other roadside structures, whilst the waters offer places to take out a boat or go for a swim. As noted as well, there is the horse rezzer for those who wish an alternative means to explore (head east along the path from the Park Office if you use that as your Landing Point when visiting).

Lovingly crafted and brought together, Burrow offers a lot to see and appreciate, and I particularly love the way each location naturally sits apart from the rest courtesy of the woodlands and shaping of the landscape, such that it offers its own sense of intimacy and privacy whilst still very much a part of the whole.

Burrow, June 2026

Now open to visitor to explore, Burrow will host an official opening event on Saturday, June 20th, 2026, commencing at 15:00 SLT, which is also tied the Primfeed’s 2nd anniversary, within additional sets to follow over the weekend and during the week, as follows:

Date Time (SLT) Performer Venue
Saturday 20 June 15:00 Lichi Moonwall – Offical Opening & Primfeed 2nd Anniversary Party Starlight Stage
Sunday 21 June 12:00 Noon DJ Kiss Crystal Hex and Haze
Wednesday 24 June 16:00 Mimi Carpenter Starlight Stage

My thanks to Harlow and the folk at Burrow for the early invite!

SLurl Details

Please note: Burrow is rated Moderate.

Melusina’s Labyrinth and Cold Days in Second Life

Melusina Parkin, June 2026: The Labyrinth

It’s been over a year since I last had the opportunity to visit a exhibition of art by Melusina Parkin; I suspect the reason for this is us both having things going on in the physical world which have taken up time and attention. However, that does not excuse the fact I’m a little tardy in getting to this particular exhibition, as Melu originally invited me to pay it a visit back in May 2026 – an invitation I immediately filed and then had a lapse of memory over (one of many of late!); so my apologies to her for only just having been able to visit.

Fortunately, the new exhibition is a permanent set occupying the upper level of Melu’s Minimal Gallery. It presents something of a tour de force of her work in two parts. The outermost is called The Labyrinth and the inner Cold Days. Together they offer 100 of Melu’s distinctive images of locations found within Second Life, with the outer of the two collections taking its name from the use of wall space to guide people around and eventually and gently direct them to the inner collection.

Melusina Parkin, June 2026: The Labyrinth

What is deeply engaging about Melu’s work is the manner in which she frames it. Rather than looking at a whole scene, she finds a specific point of view and within it a specific focal point to compose her picture around both through camera placement and angle coupled with considered cropping. The result – whether the subject is a landscape, an open space, architecture or an everyday time such as a chair or a view through a window, or the mesh of a wire fence – is to offer something which captures the eye and the imagination.

These are pieces which tell a portion of a story; but quite what part of the story- beginning, middle or end – and what it might be about is up to each of us to decide. In this – and as I’ve noted in the past in covering Melu’s art – her work both prompts us to create narratives around what we see, and it demonstrates that Second Life itself is a place of the imagination; of dreams made real, the places we as creators would like to live within or visit.

Melusina Parkin, June 2026: The Labyrinth

It also, in contrast to this latter point, helps us to perceive aspects of the digital realm which mimic what might be found anywhere in the physical world, be it along a street or when looking up at a skyline or out over a foggy coast or along the rolling tide of a sun-swept hills; the things which we might otherwise take for granted when seen as a part of an entire scene but which through Melusina’s lens, helps to to perceive why Second Life is so real for do many of us; a place we can inhabit.

All of this is very much in evidence as one walks around and through The Labyrinth with its 80 images. These are presented with no centralised theme, but instead flow gently from landscapes to urban settings and back, each perspective unique, colour images mixing easily with those in monochrome. Cold Days, offering 20 images is likewise mixed – but here there is something of an over-arching theme, as suggested by the collection’s title.

Melusina Parkin, June 2026: Cold Days

Within these pieces, the sense of shortening days, cold winds, the threat of rain or snow is evident without ever being the dominating factor; instead it is hinted at through the heavy skies, the use of monochrome and / or largely muted colours. There is a gentle hint of threat in many of the pieces – be it in the form of rain or snow or indeed, emanating from the structures seen in some of the pieces, their faces bleak and grey and / or blocky and uninviting. But is it the leaden sky that makes the structures seem oppressive and downcast, or is the the unforgiving angular forms of warehouses, apartment blocks which cause the sky to feel so dour?

Which is not to say these are bleak pictures, rather that (again) they offer our imaginations the opportunity to create unique narratives around them. And when colour does blaze forth it does so in a manner that is uplifting and rich in the promise of brighter, warmer days or the promise of warmth and safety from the brooding weather. Just look at the way the yellow cab of a VW van noses into one picture, or the manner in which a neon advertising sign reminds us the days will be fresher, brighter, or the comfort is seeing the stalwart tower of a lighthouse warding those at sea away from harm or the hint of a front door just around the corner and the promise of warmth and cosiness beyond it.

Melusina Parkin, June 2026: Cold Days

As always with Melusina’s work, The Labyrinth and Cold Days offer a rewarding visit for lovers of SL art.

SLurl Details

SL23B: your completely unofficial pocket guide to the celebrations

via Linden Lab

Second Life marks its 23rd anniversary in 2025, with a month of activity kicking-off on Thursday, June 19th through until Sunday, July 19th. Celebrations will be taking place across the Birthday regions in Second Life, and and with previous years includes live music, DJ sets, art, shopping (via the dedicated Shop and Hop event), exhibits by Linden Lab and – particularly – exhibits by Second Life residents and communities.

The following is intended to provide a general overview of the celebrations and provide calendars, SLurls and anything else that might be useful to you when visiting the regions.

SL23B Welcome Area

Theme

The theme for 2026 is The Golden Age of Hollywood, which the Lab describes thus:

Think classic cinema, red carpets, vintage glamour, and the magic of the silver screen. While the theme may inspire many builds and performances, exhibits are not required to follow the theme. We encourage you to share what makes your Second Life experience meaningful. Your interests. Your communities. Your creativity.
SL Birthday Calendar

The best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.

  • Use the Week / Month options, top right to change the calendar view.
  • Click on any given line item on any given day of festivities to view more information, including teleport SLurls.

Key Events

Shop and Hop

The SL23B Shop And Hop event is taking place across multiple regions, and features many creators and merchants. The best way to find out about this event is via the Shop and Hop Destination Guide entry and via the SL23B Shop and Hop Participating Merchants list.

SL23B Temple of the Funky Monkey Stage

Meet the Lindens

As per usual, SL23B will feature a series of events featuring various members of the Lab’s management team and those from front-line teams. The sessions will be a mix of live sessions at the celebrations events and pre-recorded sessions. They will take place per the schedule below.

Day (from 13:00 SLT) Participants
Monday June 22  Philip Rosedale – Founder and CTO
Tuesday June 23 The Product Team
Wednesday June 24 The Engineering Team
Thursday June 25 The Marketing and Growth Team
Friday June 26 The Second Life Studios Team

Meet the Lindens SLurl: Orpheum Theatre, plus Theatre #2 and Theatre #3.

If you cannot attend a session in person, you can watch it on the Second Life YouTube channel.

Entertainment and Performances

Live performers and DJs from across Second Life and around the globe are lined-up to perform  at SL23B. The complete schedule can be seen below.

 

The Welcome Area

Never been to an SLB event before? Try starting at the Welcome Area where you’ll find lots of help, things like the SL23B Golden Ticket booth (win up to LS 1,000,000), the SL23B Swaginator HUD, Premium and Premium Plus gifts, teleport portals and boards to key event areas, and more!

SL23B: The Tapestry of Time

The Tapestry of Time and Gift Area.

First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.

within the Tapestry of Time can be found the SL23B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.

Exhibitor Regions

via Linden Lab – click for Exhibitor Showcase

As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.

  • Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
  • Information / SLurls for individual exhibitors can be found in the SL23B Exhibitor Showcase.

Note that teleport boards are available at the centre of all Exhibitor regions for easy of moving between them.

Adult Exhibitor Regions And Adult Shop and Hop

2025 sees the Adult content and groups exhibitor regions combined with the Adult Shop and Hop regions.  Once again, the celebrations include Adult content and groups, with exhibits at the event, with the Shop and Hop taking place across four dedicated regions separate to the main exhibitor regions. I’ve also included individual region SLurls at the end of this article.

Advice on a Better Experience

The SL23B regions can get exceptionally busy. To help ease the pain for you:

  • If you have a high draw distance, reduce it to  as low as is comfortable for your enjoyment.
  • Turn off shadows in your viewer if you usually have them enabled.
  • Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
  • Remove texture-heavy HUDs to free-up more texture memory.
  • Remove unnecessary scripted attachments and dress lightly, avoiding accessories of high complexity.
SL23B: The Golden Palms

SLurls and Destination Guide Links

Core Event Region SLurls

General Rated Exhibitor Region SLurls

SLB Awesome SLB Beguile SLB Blissful SLB Breathtaking SLB Captivate
SLB Delightful SLB Electrify SLB Enchant SLB Fabulous SLB Glamorous SLB Incredible
SLB Marvelous SLB Outgoing SLB Sparkle SLB Spectacular SLB Stupendous

Adult Rated Regions

The Salty Saddle Saloon Events Stage: Smouldering Feisty Spicy Steamy
Exhibitor Regions: SLB Alluring SLB Daring SLB Euphoric SLB Irresistible
Shopping Regions: Buttercup Goldenrod Freesia Trillium
Peony Hibiscus

Web URLs

Leloo’s Age of Giants in Second Life

Leloo’s World: Age of Giants, June 2026 – click any image for full size

Steven Spielberg is responsible for some of the most iconic films of the late 20th and early 21st centuries. I’m not going to list any of them here per se, as we all likely have our favourites. However, due to his films, Spielberg is indirectly responsible for a range of Second Life destinations which either seek to reproduce his work or use it as a leaping-off point for the imaginations of those responsible for them.

In this, perhaps his most popular film (and follow-on franchise) for SL settings might well be Jurassic Park, which has seen everything from direct reproductions of its most familiar locations through to adventure games built around its central story or mixing of humans and dinosaurs.

Leloo’s World: Age of Giants, June 2026

It is Jurassic Park which sprang to mind for me as I first broadly cammed around following my arrival at Leloo’s World: Age of Giants, a setting designed by LeLooUlf.

Now, to be fair, it wasn’t actually that film that came to mind when I first arrived; that honour went to George Taylor’s (aka Charlton Heston’s) famous outburst, “You maniacs! You blew it up! Ah, damn you! God damn you all to hell!” And if you need to understand why, just take a look at what forms the backdrop to the Landing Point – and if you’re still unsure, go ask Google 🙂 .

Leloo’s World: Age of Giants, June 2026

However, as I did cam out and around – particularly as I first tracked around the coast – it was a specific scene from Jurassic Park, together with the truly iconic theme by John Williams (which remains part of one of my all-time favourite film scores) that came to mind as a massive brachiosaur came into view, and I found myself immediately thinking of Sam Neill’s Alan Grant and Laura Dern’s Ellie Sattler and their reactions on first seeing such a marvellous beast strolling past their jeep.

Not, I hasten to add, because Age of Giants is in any way directly based on given settings or scenes from the original film or its sequels; the setting remains uniquely its own – but there are elements and motifs which inevitably bring the film to mind, be they in the mixing of Tyrannosaurus Rex with the  Apatosaurus as velociraptors look on; or in the familiar gates of the park itself (in this case leading to Leloo’s little ranges of shops oft found in her designs) or the inclusion of the  Gyrosphere seen in Jurassic World.

Leloo’s World: Age of Giants, June 2026

For the most part rugged to the point of mountainous, the setting has dinosaurs scattered around and gliding overhead in the form of pterosaurs, with signposts marking the way through for those on foot. As well as the Gyrospheres mentioned above (and which you drive yourself), it is also possible to take an aerial ride around the setting via a pterosaur.

Also, and if you are feeling brave, there is the opportunity to grab a large “bone swatter” and go full-on Fred Flintstone and calm any unruly dinos with a swift clout. If this fails (as it likely will), there is a pose opportunity for photos which has you running from a potentially irate T-rex!

Leloo’s World: Age of Giants, June 2026

I did find the Gyrospheres a little difficult to control when it came to driving around, and so would personally recommend sticking to your pedal extremities and following the paths and signs on foot. The latter are particularly handy for finding the photogenic spots.

The pterosaur tour is gentle enough, and at less than 5 minutes, it doesn’t get tiresome and will take you through and over the tree tops in a manner that will reveal the dinosaurs below and perhaps reveal a path or two you might otherwise miss. Also, if you do feel something might have slipped past without ypou noticing, keep an eye out for the teleporter stone(s).

Leloo’s World: Age of Giants, June 2026

As well as the walks, etc., there are numerous places to sitting waiting to be found, both within the main dinosaur area and “outside” of it. The setting is also rich in ambient sounds, so make sure you have local sounds available in your viewer and your speakers on / headphones at the ready.

Age of Giants is small and fun to visit, and comes complete with an odd little whimsy along the beach at and close by the Landing Point, part of which I mentioned back towards the top of the piece and the rest of which I’ll leave you to find.

“Oh hai! Have you met Rexie, my new pet?”

Slurl Details

Leloo’s World: Age of Giants (Friends, rated Moderate)

June 2026 SL Trust and Safety User Group meeting

Linden Estate Services: Trust and Safety User Group meeting place
The following notes were taken from:

  • My chat log of the Trust and Safety meeting held on Tuesday, June 16th, 2026, together with my chat log of that meeting.
  • Pantera’s video of the meeting (embedded at the end of this article) – my thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The Trust and Safety User Group is to provide a forum to discuss topics relating to safety and security in Second Life. However, please note that for matters of privacy and personal safety, the following will not be openly discussed by members of the team:
    • Reports of abuse, together with the outcome of investigations or actions taken in response; specific account information (including terminations, suspensions, warnings, etc.); DCMA or copyright issues; internal processes; ToS interpretations.
  • The meetings:
    • Are held on the 3rd  Tuesday of the month, at 11:00 SLT.
    • Take place at the Linden Estate Services meeting place.
    • Are a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.
  • For descriptions on all SL user groups and their purpose please refer to SL Official User Groups.

Phishing Links

  • Second Life dialogue boxes have sometimes been used to trick users into entering their passwords – if you see something like this – always click Ignore, never enter information personal information.

    Phishing issues have become an increasing problem over the last several years, with people placing URL links into group and IM messages which are inherently untrustworthy (e.g. fake SL Marketplace URLs leading to sites designed trick users into users into revealing personal information, such as passwords, etc.).

  • These links have been made harder to identify as they can be easily disguised as innocuous text links which can be easily clicked (tip: hover the mouse over the text link to show the actual URL in tooltip format before clicking).
    • A good point of reference for avoiding phishing attempts and what to do if caught by one has been written by Pantera Pólnocy on the Firestorm wiki.
  • Steps have been taken at various times to try to reduce the risk of such exposure via routine warnings issued by LL, through the implementation of the SL eye-in-hand logo appearing next to official URL links (those to https://xxxx.secondlife.com, where xxxx might be something like marketplace), which has also bee adopted by Firestorm, although this particular approach is not foolproof.
    • Firestorm 7.2.4 has also introduced  a “URL unmasking” option for added safety.
  • LL are aware of the concerns and are looking to implement further protections of their own against such attacks.
  • However, there is a duty of care among users to exercise common sense as well. For example, where the URL is fully exposed, checks that it is valid. for example:
  • Capabilities such as providing Group owners / moderators to whitelist “allowed” links, etc., have been requested and are being considered.

Multi-Factor Authentication

  • Multi-Factor Authentication (MFA) remains the preferred way to protect a Second Life account.
  • There have been multiple requests for LL to improve MFA, including a means to use it via er-mail, plus ability to recover without requiring a support ticket to be filed.
  • Additional options for MFA are being discussed by Trust and Safety (including automated recovery), but no specific updates or new capabilities had reached a point where they are ready for discussion with users.
Under Construction – the Trust and Safety in-world offices, which will be home to information on matters of trust and safety and governance in Second Life

General Discussion

  • General harassment / abuse using alt accounts:
    • Questions were asked in both general terms and with specifics on the use of multiple accounts to harass / abuse others.
    • As per the guidelines for the meeting, specific cases were not open to discussion.
    • However, Alabaster Linden (Trust and Safety team supervisor) did confirm there are specific bad actors who routinely appear within Abuse Reports, and there are discussions going on internally within the team as to how:
      • A more proactive approach can be taken with regards to instances of harassment at places like welcome hubs to prevent general harassment.
      • A more rapid response can be given to cases of repeat harassment.
    • With regards to the latter, Alabaster Linden also indicated that there is work going on in the background that will hopefully make it easier to manage / reduce the impact of repeat harassment via identified individuals.
    • It was also reiterated that all issues of harassment  / abuse should be filed with LL as Abuse Reports (see my Abuse Reports tutorial, if required).
  • Abuse Reports:
    • Trust and Safety receive around 50o abuse reports a day (approx. 2500-3,000 per working week).
    • All reports:
      • Do get reviewed, but obviously, and wherever possible, high-priority items (e.g. immediate cases of harassment or griefing) tend to get the most immediate treatment.
      • Are investigated and are not handed off for automated processing via AI tools or similar.
    • Unfortunately, sometimes it can take time for some issues to be addressed (e.g. land encroachment on Mainland).
    • Abuse Reports can be submitted from any viewer, use of the official viewer is not required.
    • Abuse reports do not have to be filled out in full, but should contain as much pertinent information as possible.
    • Again, please refer to my Abuse Reports tutorial (written in consultation with the Governance Team – as it used to be called).
  • Data gathering:
    • There have been recent concerns about the use of bots for data-gathering in Second Life, particularly since the BonnieBots were completely banned.
    • These concerns related to legitimate use of such bots for gathering non-intrusive information (e.g. such as with Grid Survey, or gathering region data which can be used in the production of heightmap / 3D renderings of regions, etc), and have been passed from user group to user group.
    • As such, guidelines are being sought as to what is / is not regarded as a legitimate use of bots for data gathering and (on a more technical level) whether some data on regions can be made available less intrusively than via the use of bots.
    • The second part of this question is something that requires more internal discussion at LL.
    • The first part of the question is difficult to answer, as some are more tolerant of bot use than others.
    • It was suggested that the issue is more comprehensively written-up in a support ticket (or similar), outlining things like data usage, concerns, what is being sought, etc., so there can be a more direct conversation on the matter, rather than it being passed from user group to user group.
    • Alabaster Linden also offered to go through the various policies provided by the Lab on the use of bots, etc., and see if there is something specific that can be published by way of a blog post as a part of the promised outreach by the Trust and Safety team to help clarify matters.
  • A question was asked on what is allowed within region maturity ratings – the clearest answer is via the Maturity Ratings guide. There is also the Adult Content FAQ.
  • The last 15-20 minutes of the meeting are general conversation.

Next Meeting

Cherishville’s Summer 2026 in Second Life

Cherishville Summer, June 2026 – click any image for full size

With summer supposedly due any time now (here in the UK we have more in the way of liquid sunshine falling from the sky than we do the warm, bright dry type), I hopped over to Lam Erin’s Cherishville to see what has been brought forth for the summer months of 2026. The result, I have to say, is something of a mixed bag: largely pleasing to the eye but also with a couple of minor niggles.

The overall design carries something of and echo of the summer 2025 iteration of the region design, which I covered at the time – and which itself carried hints of a frequent study for Second Life region designs: America’s Route 66. In this, the Summer 2026 design for Cherishville offers something of a return to the approach to the region Lam took to for some of his past designs: building variations of a core theme.

Cherishville Summer, June 2026

This is not a criticism of Lam’s work; such an approach gives the opportunity to offer a sense of both continuity and renewal; the idea that – as with the physical world – we are visiting a place which is gently changing over time. A place maturing in reflection of those living within it. It gives a sense of familiarity when visiting, with the promise of finding something new tucked away here and there.

Offering a coastal desert setting, the region is bounded on three sides by rugged, sandy hills which almost, but don’t quite work when looked at for too long; the more one stares at them the more they give the impression of a portion of Mars having plopped itself into Second Life. However, the main landscape tends to draw the eyes away from the hills, lessening the need to dwell on them too much.

Cherishville Summer, June 2026

The region is is cut through from south-to-north by a main road, one with a single branch road leading to the coast in a similar manner to the Summer 2025 design. However, the major difference between the two is that here the side road runs past the local gas station – called, appropriately enough, Blake Sea Gas – down to a coastal hamlet where the houses and shops facing the sands of a broad beach over which rough decks and boardwalks pass and a volleyball court has been marked out to await players.

Parked along the hamlet and out on the sands just off the road leading to it are motifs from the 2025 design: motorcycles sitting in the shade of palm trees and an old car street artists have painted up, a taco van waiting for customers…

Cherishville Summer, June 2026

To the northern end of the beach sits a delightful little eccentricity in the form of a beached submarine which might have once served  – well, if not Jacques Cousteau, then perhaps Steve Zissou in his Life Aquatic – but which is now someone’s little home.

Further south and on the other side of the slim curtain of mesa-like rock separating the hamlet from the main road sits an old barn flanked by by old “nodding donkey” pumpjacks, their prime mover engines long silenced. Meanwhile, the main road is paralleled by a stretch of railway track with a pair of old steam trains sitting back-to-back in a push-me-pull-you arrangement. Whether or not they actually chuff along the track is a matter for visitors to decide / imagine.

Cherishville Summer, June 2026

Cars are certainly making their way along the main road, with some availing themselves of the local motel and burger bar; but again, where they are going or from whence they have come is up to the visitors exploring the setting to decide.

Throughout all of this are plenty of small touches helping to bring the setting to life. There are seagulls circling the local clock tower, a street market sits to one end of the end of the hamlet, a street artist’s stand is neatly tucked close to a bar for refreshments, then the cosy interior and exterior of the local café-bistro and – my personal favourite – a local dog demonstrating his thoughts about members of his species not being allowed on the beach.

Cherishville Summer, June 2026

The niggles I mentioned are small, but also of the kind that are hard to ignore once seen. The first is the way the region surrounds doesn’t smoothly meet the northern and southern ends of the region its, leaving somewhat jagged ends to the beach area. An attempt has been make to hide these edges from view at ground level via the use if prim boards using images of desert rocks and cacti. It works from a distance away or if shadows are disabled, but it does become painfully obvious when seen close-up. While not spoiling the overall impact of the setting, the boards are a little jarring once noticed.

Even so, Cherishville Summer 2026 offers plenty of opportunities for photograph and exploration, and so shouldn’t be missed.

Cherishville Summer, June 2026

SLurl Details