Linden Lab announces new Second Life Linden Dollar Packs

via Linden Lab

On Friday, November 13, 2026, under the title Introducing L$ Packs to Support Second Life’s Creator Economy, Linden Lab announced the introduction of Linden Dollar Packs – “a simpler, more familiar way to buy Linden Dollars”, allowing users to purchase a preset amount of Linden Dollars for a fixed price.

Advertised as helping new residents in particular to more readily participate in SL’s economy through in-world and Marketplace purchases, the new packs are available to all residents. Each pack is for a specific amount, with larger amount packs including an additional bonus amount of L$.

L$ Packs help newcomers better understand how to buy Linden Dollars and makes it easier to begin shopping with Second Life’s creators and service providers. Making those first purchases simpler encourages broader participation in the economy and supports our goal of a healthy, stable LindeX. Packs are part of our ongoing investment in new Resident growth and retention, alongside improvements to avatar choices and community welcome experiences.

– From the official blog post

Pack Amounts

At the time of the announcement, the following packs are available.

WITH L$ Bonuses

  • L$5,000 (+ LS $100 bonus for a total of L$5,100) for US $24.99.
  • L$10,000 (+ L$500 bonus for a total of L$10,500) for US 49.99.
  • L$20,000 (+1,500 bonus for a total of L$21,500) for US $99.99.
  • L$40,000 (+L$4,000 bonus for a total of L$44,000) for US $199.99.

WITHOUT L$ Bonuses

  • L$350 for US $1.99.
  • L$1,000 for US $4.99.
  • L$2,000 for US $9.99.

Note: all US dollar prices are as of the time of going to press, and subject to possible future change, as are pack amounts.

How To Purchase

At the time of the announcement, packs can be purchased in one of two ways: via the Second Life website or via the official viewer.

Via Secondlife.com

  1. Log-on to your dashboard  at secondlife.com.
  2. Select Buy L$ from the menu bar to the left of your dashboard, under Linden Exchange.
  3. The main panel will open the Buy Linden Dollar page with the packs listed at the top.
  4. Select the pack you require by clicking on it.
  5. As a security measure, you will be asked to re-enter your Second Life password.
  6. On confirmation of your password, you will be taken to the Second Life Cashier page, where you can complete the transaction using the supported payment mechanism you use with Second Life.
  7. Your available L$ balance will be updated on completion of the purchase.
Buy L$ Packs: left – accessing the purchase page; right – the currently available packs and their US $ costs as displayed in the Buy Liden Dollars page of the website. note that purchases via the LindeX remain available on this page, and can be reached by scrolling down to them. Click this image for full size, if required

Via the Official Viewer

  1. Click on the buy L$ button towards the Top right of the viewer window, as usual.
  2. A new Buy L$ floater will be displayed, listing the available packs and prices.
  3. Click on the pack you wish to purchase; you will be asked to confirm the purchase.
  4. Once confirmed and payment method checked, the purchase will be completed, and the amount added to the L$ amount displayed in the viewer.

Additional Information

  • Currently, packs can only be purchased via the secondlife.com website (your dashboard) OR the official viewer.
    • The option to buy pack will be added to the SL Mobile App, hopefully by the end of 2026.
      • Note that Pack costs will be higher through the Mobile App than via the viewer / website. This is due to additional transaction fees charged by the App Stores concerned which must be covered in the cost of a purchase.
    • Firestorm should be able to offer support for purchasing packs with a formal release in early 2027.
  • Multiple packs can be purchased by repeating the steps above, subject to an account’s economic limits.
  • All pack purchases:
    • Are non-recurring. If you wish to purchase further packs you can do so at any time, but you will not be subject to automatic repeats purchases.
    • Are available to all Second Life residents eligible to purchase L$, subject to their account’s economic limits.
    • As noted, are not subject to additional fees above the stated pack cost.
  • If you wish to specify a L$ amount and purchase via the Lindex either via the website or the viewer you can still do so:
    • Website: scroll down the the Lindex Buy options on the Buy Linden Dollars page.
    • Viewer: use the Enter Your Own Amount field at the bottom of the Buy L$ floater.
    • Purchases in both of these cases will proceed as they did prior to the introduction of the new packs.
  • For Prices, Balances and Support, please refer to the official blog post.

Between the Tides in Second Life

Between the Tides, November 2026 – click any image for full size

Most of us are probably familiar with the old adage time and tide wait for no man; that we cannot slow the passage of time and we should always avoid delay doing things; that what needs to be taken care of, should be taken care of now, and not pushed off to the future.

In many respects the saying carries a lot of weight, but in others, it is lacking. The truth is, we all need time, be it to catch our breath or to step away from the pressures of life for a while – that not everything in life is so drattedly urgent it needs to be done right now, even those things surrounding us in the virtual as well as the physical world, no matter what the pressure.

Between the Tides, November 2026

As such, having places to wander with our thoughts, having the time to contemplate, to observe, to relax, and just be can be important. Places such as Between the Tides, recently featured in the Destination Guide.

The work of Faith Fairelander and located within a region called – appropriately enough – Peaceful Moments, Between the Tides sits as a series of interconnected spaces within a tropical setting where people can just unwind.

Between the Tides, November 2026
Created as a place to slow down, wonder, and simply be. Explore at your own pace, follow your curiosity, and may every visit leave your heart a little lighter. Rest is not an escape from life. Sometimes it is where life quietly finds us again.

– Between the Tides Destination Guide description

With the main Landing Point sitting at the south-western corner of the region, and the land then proceeding around the region to encapsulate a lagoon-like body of water. Located around this arc of land are numerous points of interest, starting with the lighthouse right next to the LP, offering as it does a quiet retreat.

Between the Tides, November 2026

All of the points around the land can be reached in a number of ways – on foot or (from the LP at least) using the easel-mounted map, or via the teleport system. The only exception to this being the SoundBathSky, a skybox location offering its own unique meditative relaxation.

I’m not going to list all the places to visit – you can discover them in exploring for yourself; suffice it to say much of the walk around the setting offers opportunities for photograph and to learn about ocean conservation, particularly with regards to whales, dolphins and turtles (particularly at the turtle hatchery in this latter case), and to light a candle in remembrance or thanks.

Between the Tides, November 2026

There is also much to do here, on land, over land, on the water and under it. From bumper boats to sailing and windsurfing to gently riding a swan boat or paddling around in a canoe or a rubber tube, the lagoon offers plenty of surface activities, whilst below the waves one can watch whales a turtles (the Still Waters destination on the teleport system being a good place to do this).

In addition, those who wish can take to a hang glider and drift over the region or seek out one of several outward-looking spots and simply relax. Local sounds should be on when exploring as the region has a rich soundscape, and the various information boards at the Landing Point offer hints on what to do and where to go.

Between the Tides, November 2026

There is a strong learn towards the Christian religion / faith (take you pick, depending on your viewpoint). Some might be put off by this – but speaking as someone who is very much atheistic towards the idea of a “god” in the manner of many religions, I didn’t find them obtrusive enough to prevent my overall enjoyment of the region – in fact, I found some elements interesting.

The key point here is that whilst Christian-centric, Between the Tides and its various environments have a completely inclusive feel. Information boards are informative, and absolutely no attempt is made to preach or cajole; just offer notes of interest.

Between the Tides, November 2026

That said, I think my favourite parts of the region proved to be Still Waters, with its above ground social area and underwater observation lounge, and the SoundBathSky. One aspect of my attraction to the former was the note about the work of Robert Wyland (together with that of Christian Riese Lassen) – an artist whose work I’ve long appreciated.

SoundBathSky, meanwhile is an atmospheric centre for meditation, complete with singing bowls and a gong ready for striking.

Between the Tides, November 2026

In all a rewarding, calming visit; ideal for those just wishing to wander and relax to the sounds of the tide, wind chimes and the call of birds.

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Sorcha’s Coastal Nook in Second Life

Coastal Nook, November 2026 – click any image for full size

Designing settings – be they region-wide or limited to a parcel or so – is addictive. Once bitten by the bug, it’s hard to stop – and I speak as one who has designed and built enough personal spaces for myself and friends to know this for a fact 🙂 .

Someone else bitten by the bug is Sorcha Tyles. Through her Dutch Pavilion name, she’s created a range of locations down the years, from individual regions through pairs of region to, most recently, a collection of parcel-sized and homestead settings taking as their central theme a café / coffeehouse, and all of which you can read about here.

Coastal Nook, November 2026

Coastal Nook is now the latest in the series, which opened (I think) earlier in November. It folds into itself elements from Sorcha’s past designs such as Stillwater Bay, the Boathouse, etc., whilst offering its own unique look and feel using a new building to house the café / bakery and a garden area hinting at a little self-sufficiency in home-grown produce.

Dutch Pavilion is brought back to life in a quiet coastal nook, where gentle stillness surrounds a small café. Watch the water from the pier, listen to the whispering breeze, or just sit and linger. Take your time, breathe, and stay as long as you wish.

– Coastal Nook About Land description

Coastal Nook, November 2026

The thematically similar elements of Sorcha’s builds – the piers, wild gardens, rocky foreshores, etc., should not be sneezed at; they are very much a mark of Dutch pavilion parcel and region designs, marking them as unmistakably “Sorcha”.

For those of us who are regulars to her builds, this gives each of Sorcha’s designs a welcoming sense of comfort; a sense of coming home again, encouraging exploration to see what’s changed.

Coastal Nook, November 2026

For Coastal Nooks, Sorcha has moved away from wood framed and panelled buildings in which to locate her café in recent designs, and gone for a stone-built structure. Being something of a Cory Edo fan myself, I immediately recognised it as the Trompe Loeil Soleil Greenhouse Cottage, and it is ideally suited to such a use.

With a large end-to-end interior design uncluttered by intervening walls with the inconvenience of doors, the Soleil is ideal for use as a café, and Sorcha has marvellously decorated it such that it’s a place that’s hard to leave once you’ve sat down.

Coastal Nook, November 2026

The path from the waterfront Landing Point to the front porch of the café carries a familiar touch of bicycles fully in keeping with the Dutch aspect of Sorcha’s brand whilst offering outdoor seating for those who prefer being outdoors.

A branch of the path slips around the side of the building to give chance to visit the little produce garden, where fresh eggs might be gathered for use in the bakery’s delights, and veggies are being grown under glass for both sweet and savoury dishes.

Coastal Nook, November 2026

Steps from this little produce garden access a split-level deck with more outdoor seating and tables for those seeking a place to sit and nibble/slurp. It is also home to some of the local geese and to two of Alpha Auer’s marvellous creations.

This is actually one of two large decks on the island – the other being the Landing Point – which may have been moorings for boats in times past. Now they offer a welcome, places to sit and for the romantically inclined, room to dance.

Coastal Nook, November 2026

These are not the only piers,. Nestled between them is a small, more recent pier sticking a stubby thumb out into the water. To get to it, you’ll need to follow the sign in the café’s front garden. It offers a further spot to sit and/or cuddle. Or, for the brave, to take a dip in the sea! For my part, I preferred to sit and fuss one of the Pususaari cats to be found within Coastal Nook.

As can be expected with a setting designed by Sorcha, Coastal Nook is simply rich in detail throughout, indoors and out and, needless to say, it is utterly photogenic as well as offering a place of peace and relaxation to all who visit it.

Coastal Nook, November 2026

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The landscapes of emotion in Second life

Emotion as Landscape, Marven Art Collective, November 2026: Leica Frame, Zia Branner and Bria Stone

One of the most fascinating science fictions novels I’ve ever read is Greg Bear’s Queen of Angels (1990), containing as it does themes of consciousness, psychiatry and – notably for me – psychology. Within it, Bear uses the concept of the Country of the Mind to explore the intricate relationship between personality, actions, and our internal thoughts, both conscious and subconscious.

In particular, the idea postulates that thoughts and emotions combine within us to create a “country” of shifting and changing landscapes which influence –in ways we might not consciously be aware of or recognise ourselves – how we interact with the physical world and those who occupy it at any given time.

Emotion as Landscape, Marven Art Collective, November 2026: Julana Allen

I was reminded of the entire idea – of which the above simple encapsulation hardly does justice – in visiting Emotion as Landscape, the new ensemble art exhibition which opened at the Maven Art Collective in Second Life on Tuesday, November 10, 2026, and hosted in a sky gallery above the Maven Art Quarter – just step through the teleport portal in the entrance of the ground-level gallery.

The exhibition brings together pieces by 16 noted artists working in both Second Life and the physical world, the central theme being the exploration of our relationship with our emotions and experiences, and how they shape the landscape of our lives – although some of the artists have leaned into emotions evoked by landscapes (which is still a fair direction to take).

Emotion as Landscape, Marven Art Collective, November 2026: Eta and Sisi Biedermann

As such, the art offered is both broad and deep in style and content. Featuring physical art brought into Second life, images which started life as in-world captures; and with abstract rubbing shoulders with landscape, photograph with painting and 3D with 2D – all of the pieces reflect the ever-changing landscape of emotions, whilst each piece in a series by an artist carrying an emotional theme of its own.

I don’t want to offer personal interpretations of any particular pieces here: several of the artists have their own thoughts to accompany their work, but from a consideration of Jaku (寂) through to an almost perfect personification of Bear’s Country of the Mind, these are works offering a richness of expression on the broad theme of the exhibition.

Emotion as Landscape, Marven Art Collective, November 2026: Duraya

In this as well, I thoroughly recommend reading the text pieces by Janus Fall accompanying her work as a first stop on arriving in the gallery space. It marvellously sets the tone for the exhibition as a whole.

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2026 week #46: SUG meeting summary

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, November 10, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • On Tuesday, November 10, the Olive simulator update was be deployed to the SLS Main channel, making it grid-wide. This update includes:
    • Pepper Linden’s region crossing code improvements for vehicles – feedback on experiences with the new code is requested here. He also indicated more work is to come on crossings.
    • The new Group Role ability to define who in a Group can post URL links to Group Chats (requires viewer support).
    • Support for the feature flag required by viewers to be able to safely send the GameControlData UDP message for the new Game_Control capability. Currently, the upcoming  viewer 26.5, (in RC/beta at the time of writing), supports Game_Control capabilities, the sending of GameControlData currently must be enabled via Preferences. This will change as Olive moves to being grid-wide.
  • Wednesday November 11 should see the RC channels restarted without any updates. The Lua channel servers will also be updating – but this will not be the update with the changes that will case script breakages.
  • The (theoretically final) simulator update for 2026 – codenamed Plum – is currently in development.
    • This will include a crash fix for a rare simulator crash, and Rider Linden is hoping to get the restrictions lifted in on accept and content types for HTTP, with Rider noting there will be constants that let you indicate that the payloads  (the body of the request or response in an http call) should be treated as base64 encoded so they can be brought in and out of scripts, which he hopes to include.
    • Leviathan Linden also indicated a number of further crash fixes lined-up for Plum, including one for a big memory leak.

General Team Updates

  • Leviathan Linden has been working on simulator crash fixes per above, and also “on some things to try to help game-control viewer get out”, although he also indicated he fell down a few rabbit holes on this and got side-tracked as a result.
  • Roxie Linden indicated there:
    • Are a few stability fixes going into the voice server which, once implemented, with result in fewer viewer service restarts.
    • Has been “good progress” in evaluating transcription technologies, and LL is now looking into what it would look like as far as where it is deployed, how it can be used, etc.
    • When asked why transcription isn’t simply viewer / client-side, Roxie noted that there are some security implications, and LL do not want people using their transcription mechanism for non-Second Life purposes, etc. Also, performance can be better optimised if transcription / translation is on the server.
    • Later in the meeting, the question of Voice instability at distances from the speaker was raised. While it is hoped the stability improvements mentioned above might fix this issue, but a bug report was requested on the issue.
    • Also later in the meeting, Roxie indicated she would like to add more control over attenuation (distance, drop-off, etc.) as well as effects like reverb, echo, EQ, etc; however, it is a matter of getting that work scheduled and designed.
  • Pepper Linden has been working to fix a grief mode related to conference chats. This is currently in QA and they are hopeful the fix will be in the Plum simulator update.
  • Kyle Linden reiterated his new from the week #45 CCUG that the SL Wiki update is complete, bringing  a new default theme, more moderation tools and brings it one stop closer to re-opening contributor access to all registered SL accounts – those who have already volunteered to help moderate should keep an eye out for further communications about helping.
A page from the SL wiki showing the updated theme / layout
  • Harold Linden (Lua):
    • Noted that good progress is being made on the Lua front and thanked all those who have submitted bug reports and contributions.
    • Indicated that some of the performance analysis pieces which need to be in place before upgrading the SLua VM are in the works by other teams within LL.
      • The above are what is holding-up the deployment of the Lua updates liable to cause script breakages. As such, this update might surface prior to Christmas 2026 or in early 2027.
    • Overall, if things continue on track grid-wide deployment of Lua should be some time in the first quarter of 2027.
    • Documentation for Lua now forms part of the SL Wiki work.

General Discussion

  • A discussion on extending PRIM_POINT_LIGHT radius in llSetPrimitiveParams(), pre this Feature Request, which was seen as relatively easy to do from a simulator point-of-view but a) would require viewer work; b) is more a question for either the Content Creation User Group or the Open source Development Group meeting.
  • Further discussion on Lua testing (which should be more informative when the “breakage” update has been deployed), and on documentation.
  • It was asked when “Combat 2.1” might start as a project – whilst Rider linden would like to get back to the Combat system work as he ideas for friend fire, teams, better respawning, etc., it need time to be allocated as an actual project.
  • A user discussion on allowing land to be “vertically parcelled” (so to speak) to allow apartment building in which people can have their own privacy, steaming etc. Something that sounds easy to express but much harder to implement.
  • More mention of the emerging vibe-coded  viewers starting to appear (Geenz indicated that LL is reviewing its TPV policy requirement in light of these).
  • A passing discussion on “void” regions: essentially temporary water region which would spin-up and allow air / water crossing between areas of SL not actually connected by any form of region bridge. Currently, there are no plans to implement this idea.

Date of Next Meetings

  • Leviathan Linden: Tuesday, November 17, 2026.
  • Formal SUG meeting: Tuesday, November 24, 2026.

Visiting Château Des Sylves in Second Life

Château Des Sylves, November 2026 – click any image for full size

I love stately and country homes; I’ve been fortunate enough to visit estates and places of antiquity across the British Isles and lean about them and their history. It’s a passion I’ve carried with me into Second Life, visiting and often writing about some of the grand estates (most of which have now passed into history) which have been presented here.

I was therefore intrigued to find Château Des Sylves in the Recently Added section of the Destination Guide early in November 2026. The description immediately had me intrigued, so I had to log-in and take a look. And probably the easiest way to summarise the build is – “Wow!”

Château Des Sylves, November 2026

The work of Brooklyn Michalski with the assistance of Tronalu, the house and its surrounds draws on the Black Périgord (aka Sarladais) region in the south-east portion of the Dordogne department of France for its inspiration.

This is a region noted for its rugged landscape, the dark, rich green of its evergreen trees and dark soil (from both of which it takes its names), and is home to numerous châteaux and castles, some of which – like Château de Beynac – are impressive sited on the edge of tall escarpments, commanding stunning views.

Château Des Sylves, November 2026

So far as I can make out, Château Des Sylves is not based specifically on one particular such house with Périgord Noir. However, sitting as it does within a Full private region dressed by tall rocky outcrops at they form a surrounding curtain with a region surround of tall peaks crowned by deciduous and evergreen trees beyond, it’s not hard to imagine coming cross the house whilst touring the Périgord  Noir region. And to be honest, put the rugged cliffs and hills to one side, and the château would not be out-of-place among the country estates to be found here in England.

The house itself sits upon a raised terrace well to the southern side of the region, allowing it to be fronted by large formal lawns to either side of a magnificent water feature and, flanking these lawns, formal gardens to one side and the former stables and outbuildings to the other. Such is the design, with a tunnel entrance facing the house on the far side of the lawns and pool; it’s not hard to imagine visitors in times past emerging from the tunnel within their horse-drawn carriages and being utterly stunned by the house and its frontage.

Château Des Sylves, November 2026

There has clearly been some modernisation carried out to the estate since those times, however: the surface of the square drive is flagged with stone rather than being gravel, as might have once been the case, as is the spur leading up to the stables. While it looks just a little out of place, the reason for its presence is made clear within the stables – now converted to house an array of cars (and a small games room for those interested!) – the flagstones being more suitable to handling modern cars as they roll around the driveway and up to the carriage entrance on one wing of the house.

The gardens are perfectly laid out as they retain their gravel paths. Sitting in perfect symmetry in the style of the garden à la française, they include manicured hedgerows and ornate floral designs. Both the gardens and the the more open lawns offer places to sit throughout and admire the view, whilst the garden also offers access to another modern aspect of the estate: a terrace to one side of the house given over to a large swimming pool and lido.

Château Des Sylves, November 2026

But it is the house which sits figuratively and literally as the centrepiece of the estate, and it is genuinely magnificent in terms of its appearance, its interiors and its overall design, much of which is totally unique to Second Life, as is explained on the information boards Brooklyn has placed around the grounds – notably close to the Landing Point. This reads in part:

 The château was designed and conceived in prim first in Second Life in Feb 2025 and drew huge inspiration from my favourite house for purchase at that time from Never Totally Dead… It is [now] a custom mesh home that I made in Blender and substance Painter. The house and a very small part of its furniture were made to be 1:1 here.
Troy [(Tronalu] helped design the château and made the foyer staircase, ballroom and the various railing in the house and worked with me the whole time – I love him and you should check out his store!   
Château Des Sylves, November 2026

The result is a beautiful period home in styling and overall furnishing, one which has – like all such houses – seen small touches of modernisation here and there (such as the elevator!) – and appears to still be having items installed.

This is a place to be wandered through slowly in order to be appreciated Not all are furnished to be sure, but those that are have been done so perfectly. I can think of no higher praise that to say that both the main lounge downstairs and the bedroom with its adjoining drawing room immediately carried me back to the many times I’ve been fortunate enough to spend Christmas or the New Year in the elegance of country house (now a hotel) here in England.

Château Des Sylves, November 2026

That said I’ve never seen a house with such magnificent galleried rooms as can be found here – the library is simply jaw-dropping!

Not everything here has been created by Brooklyn and Troy, obviously – but everything has clearly been selected and purchased with an eye for bringing a depth of life and detail to the château such that it exudes a sense of familial history and a sense of place. This is very much helped by some of the pictures to have found around the house, and by touched such as an “architects model” of the house on display in one of the ground floor cabinets.

Château Des Sylves, November 2026

With places like Angel Manor having closed in Second Life, Château Des Sylves offers a refreshing and captivating opportunity to recapture a sense of the romance and gentility in a grand house (albeit it more modestly scaled than Angel Manor!).

Utterly photogenic, particularly when seen within the region’s Shared Environment, and completed with an ideal soundscape of bird song, this is not a place to be missed.

Château Des Sylves, November 2026

Kudos and congratulations to both Brooklyn and Troy on their work.

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