Historia: history in wax in Second Life

Historia Wax Museum, October 2026

In September 2026, I wrote about a novel and engaging location in Second Life: the Museum of Curious Laws (Museum der Kuriosen Gesetze), which I thoroughly enjoyed visiting. As a result of this, the Museum’s creator, Novadien invited me to visit the latest project he and his team have brought together in Second Life, ahead of its formal opening: Historia Wax Museum.

Wax Museums come in a variety of forms and can often be somewhat questionable in nature. At the upper end of the scale in terms of overall quality and global reach sits the Tussaud chain (and not to be confused with the smaller chain of museums founded by her great-grandson, and which exist as an entirely separate business operating largely in the North American continent).

Historia Wax Musem, October 2026: Edward Teach and Napoleon Bonaparte

Historia, were it to be present in the physical world, would easily equal Tussaud’s in its breadth and depth of historical figures presented – over 103 in total at the time of opening – and the quality of their presentation.

Hosted within a grand hall with three mezzanine-style levels built around a central atrium space, the building is imposing and lavishly decorated in a manner redolent of a grand country house.

Historia Wax Museum, October 2026: Emperor Franz Joseph I and Empress Elisabeth

These levels are divided into bays, with each bay featuring a figure (or figures) from history presented against a suit backdrop display. Information givers will present, when touched, a short biography on the figure in either English or German.

Each of the figures has been crafted in mesh by Novadien, and considerable care has been taken to try to achieve an historical likeness of the subject in question, using a variety of sources. And trust me when I say that these figures have to be seen to be appreciated.

Historia Wax Museum, October 2026: Bram Stoker and (foreground) his famous literary creation

Not all of the figures are restricted to such bays, however. One John Wilkes Booth, for example, is stalking one level, a pistol conspicuously held in one hand, his eyes furtive, as if seeking someone.

Elsewhere, Bram Stoker is apparently scribing his famous character – and his castle – into existence around himself!

Historia Wax Museum, October 2026: James Dean

There is also some subtle partnering – so to speak – in some of the displays. Nicolas II, and Vladimir Ilyich Ulyanov (aka Vladimir Lenin) share side-by-side bays, but they stand slightly angled as if slyly angling their backs toward one another.

On the ground floor, meanwhile, Edison and Tesla occupy side-by-side locations, pointing to their relationship in the development of electrical power in the United States – and the storm clouds outside the windows behind Tesla perhaps hinting at the tempestuous nature of the their relationship.

Historia Wax Museum, October 2026

Nor are all of the figures within the museum from the physical world, as Novadien noted to me:

In the atrium, to the left of the main entrance are not historical figures, but people from our city of Neudarmstadt in Second Life, and home to all of our projects. We wanted to celebrate some of the residents and friends of our city; people without whose help and support Neudarmstadt probably would not exist in its current form.

– Novadien, October, 2026

This, to me, is a delightful addition to the museum.

Historia Wax Museum, October 2026: Zheng He

The museum also features a display of portraiture – some of the subjects of which also have figures within the museum. This adds a further depth to the experience of a visit, although at the time of mine, these did not have any form of identification of their subjects; hopefully this will change.

And in case you’re wondering why no Tom Cruise, Arnold Schwarzenegger, Scarlett Johansson, Kate Winslett et al, the answer is simple: to avoid issues of likeness licensing and other potential legal concerns.

Historia Wax Museum, October 2026
Not that Historia needs modern-day celebrities; the clue is in the name: this is place for marking the lives of historical figures, be thy people with whom we might have a fair degree of familiarity to others with whom we may not be so familiar. But howsoever any of the individuals featured in Historia strike us, one this is guaranteed: a visit will be informative and engaging – Historia has been extremely well put together.

The official opening for the museum will take place from 11:00 SLT on Saturday, October 17, 2026, featuring a mix of live music and a DJ set. However, the museum is already available for people to visit (with some last-minute work going on!).

Oh! And should you visit, don’t forget to Mouseover (and click) the figures on display! 🙂 .

Historia Wax Museum, October 2026: Annie Oakley and, ummm – well, someone, I guess 😀

Slurl Details

A little Hazardous writing in Second Life

Hazardous, October 2026 – click any image for full size

In August 2026, after dropping back into Lost Lagoon, I noted that sometimes we bloggers tend to forget the more timeless locations in Second Life in favour of those that shift with the changing seasons or which are routinely given a new vision by their creators – or which are simply new to SL as a whole.

One such timeless region – indeed, one which completely vanished for a time but made a welcome return a few years back – is that of Hazardous.  Occupying a Full region, it is a place which may well change slightly and in subtle ways – some new seating here, an event space there, a shuffling of the environment – but which has in essence remained unchanged throughout all of its time in Second Life.

Hazardous, October 2026

There is good reason for this: Hazardous is one of those spots of natural beauty so well put together that any significant change would be the equivalent of stomping on it with and oversized and brutish hobnail boot.

Designed and held by Chris Gray (Chris Jackman – formerly known as Mandingo Quan), it’s a place occupying a quiet corner of my heart, being one of the first locations in Second Life I wrote about as my blogging turned more towards art and destinations 15 years ago, and a place to which I’ve returned a number of times down the years to either write about or simply wander.

Hazardous, October 2026

Hazardous is known for its towering cliffs and the U-shaped plateau sitting atop them, cut through almost completely north-to-south by a sheer-sided gorge.

Something of a showcase for some of the trees and shrubs produced by Chris under the [We’re Closed] brand (and which were, when I first took to really designing and building my own places and homes for friends, among some of my earliest purchases of landscaping items), Hazardous presents a rugged yet welcoming demeanour.

Hazardous, October 2026

In this the name seems both fitting and odd. Fitting because get to near the edge and you could end up spending a brief moment impersonating Willie E. Coyote on the wrong side of a cliff before becoming acquainted with the area direct below it.

Odd, because frankly for the majority of visits, it’s hard to find a more tranquil setting for restoring the harried mind, and far from any sense of hazard.

Hazardous, October 2026

I think that’s why I particularly like Hazardous. Its high, blank cliffs, enduring table top with trees, shrubs and scattered signs of loose habitation offers and enduring steadfastness that’s more than just a matter of familiarity. It’s like the setting is saying, “Come what may, I’ll be here for you.”

The other aspect is that this is a setting that is utterly deceptive. Yes, it may well stand as “the place with the cliffs and the gorge” – but when one takes the time to explore and pry, Hazardous is so much more than that; it has definite life and breath of its own.

Hazardous, October 2026

Some of this may be obvious – the aforementioned scatterings of human habitation (of which the various swings, seats and the like offered to visitors just add to the welcome air of the region). Others are perhaps a little easier to miss or escape attention altogether.

Of course, the house down in the gorge, with its boardwalk over the waters there and the zip line running down to it, is an obvious attraction; so too, perhaps is the rope crossing close to the mid-point of the gorge.

Hazardous, October 2026

But how many find the art displayed within the region? Forget looking inside any of the buildings – and don’t be fooled into believing I’m merely referring to the projector running quietly outside of the old ruined house on the east side of the island. No; I’m referring to the – literally – floating and sunken displays of art waiting to be found.

Wander to the north of the setting and the standing windmill there; you might find the steps leading down to where some of the art – and more – might be found. Similarly, don’t assume that deep, dark ponds are only the home of fish or possibly creepy nasties.

Hazardous, October 2026

For those who enjoy good music, this might also be found at Hazardous, courtesy of the stage area to the east side of the region. This will next host two hours of live music on Saturday, October 24, 2026, starting at 17:00 SLT.

Sadly, that’s a little too late for me – but those who attend will likely enjoy the line-up of Amberle and Max Kleene – but please mind the Quokka if you decide to dance!

Hazardous, October 2026

An evergreen setting in Second Life, Hazardous remains a classic destination for all to enjoy. Just mind the step down from the landing point!

Slurl Details

An autumnal shower for a Missing Melody in Second Life

Missing Melody, October 2026 – click any image for full size

Earlier in the week, I caught sight of Bambi’s (NorahBrent) Missing Melody amidst the various Halloween destinations in the (at the time of writing) Recently Added section of the Destination Guide.

Given I’m not an overly great fan of Halloween (as people have likely noticed!) and prior to my visit back in May 2026 it had been three years since I’d dropped into the region, I thought I would bounce over and see what’s going on.

Missing Melody, October 2026 – Oh Deer Café 

For autumn 2026, Bambi once again provides a quite small setting for Missing Melody, making it ideal for a casual, quiet visit whilst leaving plenty for room for Mirai Melody as it remains seated on its sky platform in all its iridescent bustle – a place I visited back in 2024.

Given that we’re now into what can be a frantic part of the year – Thanksgiving has just taken place in Canada, Halloween is everywhere, November 5th beckons in the UK with US Thanksgiving not far behind, autumn celebrations in Japan and so on and so forth – and of course there’s the end of the year looming on the horizon with all that it involves – dropping into somewhere in which to catch one’s breath can be something of the godsend.

Missing Melody, October 2026

And that is exactly what is offered here: a timeless setting of two halves faintly European in looks, a broad canal-like body of water spanned by a single bridge separating them.

To one side is a cosy parade of little shops which espouse that European feel, all of them sitting on cobbles themselves raised above the water by a broad deck. Here can be found the familiar in the form of the Oh Deer Café in a new design – a staple of Bambi’s Missing Melody howsoever it is dressed, and a reminder of both Bambi’s brand (her store also sits high over Missing Melody) and of her former region which once stood under the same name.

Missing Melody, October 2026

Also along this row of shops is a little touch of Jean-Pierre Jeunet’s Amélie, a stirring of humour in the local bookstore’s name and, in keeping with the seasonal trends common to the end-of-year: a timeless toy shop with a promise of gifts and Christmas, and a rather spooky-ish store next door.

Across the water and bridge is a small park where the grass has grown beyond a summer’s length ideal for picnics and both cobbles and street lamps guide the way to a pavilion awaiting the arrival of musicians.

Missing Melody, October 2026
Caught under a heavy autumn downpour, lightning dancing around the horizon, this is nevertheless something of a relaxed, almost sleepy setting in which the dour sky might encourage visitors to make a dive for the nearest doorway on arrival just to get out of the rain, and then linger in comfort with no need to hurry onwards.

And that’s perfectly fine: pretty much every shop along the parade having something to peruse inside, whilst the Oh Deer is simply sublime in its homeliness – even if there is one feline occupant determined to get up to mischief – or maybe just doesn’t like plants…

Missing Melody, October 2026

However, those who do venture out into the rain will be rewarded, because – as is always the case with Missing Melody – there are a lot to be discovered in terms of detail within the setting, together with  opportunities  of photography.

Just before the bridge, a carousel turns slowly, offering rides to those so inclined, whilst on the bridge respite from the rain can be found – to some degree – with a warming cup of freshly brewed coffee and / or a good wholesome sandwich (or at least, a bread roll or two!).

Missing Melody, October 2026

Along the path leading to the pavilion are details aplenty, from a newspaper headline well in keeping with the weather, through to the (hopefully not abandoned) puppy in his carrier bag complete with a reminder that puppies need regular feeding(!), and more.

Oh, and do mind the red squirrels skittering about on the cobbles – they might not be considered an endangered species (outside of the UK, at least), but they are protected, so please do try to avoid stepping on them!

Missing Melody, October 2026

Benches along the cobbles offer outdoor seating – although the rain can make clicking on them to do so a little difficult – but then, rain does tend to make sitting outside a little difficult – or at least unpleasant, if not suitably dressed – at the best of times. But couples can at least enjoy a cuddle or two!

Should the rain prove a little too much – don’t forget you can also visit Mirai Melody up in the sky.

Mirai Melody above Missing Melody, October 2026

Slurl Details

2026 week #42: SUG meeting summary

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, October 13, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • The Nectarine update (simulator code version 2026-09-28.36457939353) was deployed to the SLS Main grid, on Tuesday, October 13, 2026, making it grid-wide.
  • RC channels will be restarted on Wednesday, October 14, 2026, but no ne deployment.
  • A reminder that the Breeze RC channel, covering “almost all” of the Blake Sea regions on the Main grid (Agni) contains Pepper Linden’s region crossing code improvements for vehicles, and they are requesting people test the code as much as possible, particularly corner-to-corner crossings between regions.
    • Feedback can be presented via this Canny.
    • If all goes well, these updates will likely be included in the Olive update.
  • The next update for the simhost servers have been code-named Olive.

Updates

Also refer to the video.

New Group Ability to Define Who Can Post Links to Group Chats

  • Leviathan Linden is developing the new Group ability I’ve previously mentioned to define who can / cannot post non-Whitelisted LL domain URL links to Group chat.
    • The Whitelist of allowed URLs  – those anyone can post, regardless of whether or not they have the ability to do so – will be limited to trusted domains from LL – such as the Marketplace,  the SL blogs, secondlife.com, etc.
  • This ability will be toggle on/off, per other abilities and will be added to the default Everyone, Owner and Officer roles, with Group Owners and moderators able to set it as required.
  • Messages posted with URL links by those not authorised to do so will see the message go through, but the URL will be redacted.
  • There is a chance that the ability might be disabled when Olive is initially deployed in the coming weeks, as it also requires both a new viewer-side UI element to set it, and various internal database updates.
  • This is part of the on-going work to limit the ability of some to post scam and phishing links to Group chats.

Lua Updates

  • Harold Linden has finished the bulk of the migration preparation work for the next Lua server release. This basically takes all the lessons learned from Lua deployments to date & the compatibility breaks which have occurred in the past as combines them to design a file format that better handles backwards and forwards compatibility between servers on different versions.
  • For those keeping an eye on the SLua Github repository, Harold has also “been doing quite a lot of work filing off the final sharp edges of the API so we have something we can happily make generally available”.
  • In addition, he has rebased SLua on the latest upstream Luau release to make sure LL keep pulling in the newest work. He notes this does not off classes as yet.
  • Next Lua server up liable in the next couple of weeks.
  • Documentation on Lua is still being progressed.
  • Contrary to rumour, Lua will be deployed simulator-side through the normal RC channels then Main SLS channel route.
  • It was noted that during the eventual deployment, Lua regions will inevitably end up running alongside non-Lua regions – and it should be noted that where this is the case – Lua scripts will not survive the crossing into the “non-Lua” region (they will likely crash).
  • Please refer to the video [22:11-end] for this full Lua conversation.

General Updates

  • Rider Linden has been:
    • Focusing on trying to resolve “some server crashes that could occur on large/complex regions at start-up”.
    • Looking into a very old issue with Group notices simply disappear into the ether for some users in large groups. He believes he now has a fix for this.
    • Both of these fixes should be going into the Olive update.
  • As well as working on the new Group roles ability, Leviathan Linden  is also working on getting game-control into Olive with anew flag which allows a server to advertise that it supports the GameControlData UDP message.
    • To balance this, the game-control viewer will get a feature flag switch where it will only send that UDP message to regions that advertise support for it.
    • This should help eliminate issues of versions of the game control viewer being disconnected and temporarily hardware banned from regions without game_control support as a result of sending unrecognised UDP messages, until such time as game_control is grid-wide.
    • He reiterated that full keybinding with game_control will not be initially possible, but he might be willing to expand the capability in the future.
    • This led to a general discussion on game_control interwoven with the Lua discussion. See the video [37:28-end].
  • Monty Linden is going to have a technical discussion on EventQueueGet in the forums, and invites all those with an interest to add their thoughts / comments.

Date of Next Meetings

  • Leviathan Linden: Tuesday, October 20, 2026.
  • Formal SUG meeting: Tuesday, October 27, 2026.

In the Beginning was the Future in Second Life

Nitroglobus Roof Gallery, October 2026: Kirjat Umarov – In the Beginning Was the Future

Kirjat Umarov is an artist I’ve covered several times in these pages, ever since I first encountered his paintings within the Annex of Nitroglobus Roof Gallery curated by Dido Haas, back in mid-2024. Given that first encounter with Kirjat’s abstract art was at Nitroglobus, it is only fitting that I return to the gallery for what will be her third exhibition hosted by Dido.

As I’ve notedin my past reviews, Kirjat is an abstract artist, often working with bold colours, but also in a manner wherein the white canvas itself itself is as much a part of the piece as the colours it carries. His work is often metaphysical in content and encompassing Christian theology and symbolism whilst also offering commentary on the political world as we experience it today.

Nitroglobus Roof Gallery, October 2026: Kirjat Umarov – In the Beginning Was the Future

Threading its way through all of this are elements of reflection and also a – for the most part – uplifting positivity which is hard to miss. All of this makes his paintings visually and emotionally engaging, and his exhibitions both exercises in marvellous use of colour and geometry, and prompts to get the grey matter between the ears working.

All of this is very evident within the exhibition at Nitroglobus, which formally opens at 12:00 noon SLT on Monday, October 12, 2026. In the Beginning was the Future – the title itself a play on the opening words of the Gospel according to St. John – presents a collection of images, some of which offer titles and reflections of Judeo-Christian mythology, others thoughts on tribal nativism, and still others on the trials of modern living.

Nitroglobus Roof Gallery, October 2026: Kirjat Umarov – In the Beginning Was the Future

Each piece has a story to tell – or perhaps I should say the beginnings of a story. This may come from the title of the piece,  it may come through the presentation of the piece – or perhaps both. Some are thematically linked or paired (Crossing the Red Sea), others might offer thoughts on science and the wider mysteries of the cosmos (Wormhole). But all have within them the potential to set the mind tumbling through ideas and imaginings – and, perhaps – in some introspection and reflection.

Thus, like The Word, they are both created and creators, their voices many and varied, like the voices of Babel – but whilst they speak in many tongues to their audience as a whole, each speaks with a singular tongue and tale to each of us individually, whispering a story forged in the processes of our own thoughts and mood.

Nitroglobus Roof Gallery, October 2026: Kirjat Umarov – In the Beginning Was the Future

For myself, I found the flow of Christian symbolism engaging. I have no deep-seated belief in “God” – and certainly not the singular classical “God” of religion (which I regard as a human conceit) – but Kirjat has an ability to present Christian symbolism in what I can only describe as visual metaphor, ideas-in-images-and-titles which prompt thinking on matters beyond our general “everyday” views of life.

Then there his innate ability to lift the spirit through reference to the Nature in all its beauty – such as The Last Frontier, with is suggestion of a beckoning horizon lit by the glowing red of the Sun as it rises (or sets, depending on your preference), carrying with it the promise that however far we are in life, tomorrow will always bring something new.

In all, an engaging collection

SLurl Details

 

 

 

2026 SL viewer release summaries week #41

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week through to Sunday, October 11, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  26.3 – 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – No Change.
  • Second Life Lua Editor RC / Beta viewer with Linux support 26.4.0.37384746592, October 7 – NEW
    • Lua scripting support (on regions with Lua scripting enabled).
    • Improved communication between the Viewer and the newly published Second Life VS Code extension.
    • Offers an experimental Linux viewer build.
    • Includes the latest WebRTC Voice and viewer-maintenance updates.
  • Second Life Chat Modernization viewer 26.4.0.37534240431, October 8 – NEW.
    • Recent conversations follow you seamlessly: a direct message you receive on SL Mobile can also be available when you return to desktop, and vice versa; Recent direct message history will be available on logging-in; existing desktop chat logs are preserved – previously saved local history isn’t being replaced or removed; conversation history feels continuous: on desktop, your existing local history and newer message history are brought together into a single conversation.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24 Build 4167 DX Beta – October 10 – release notes.

V1-style

  • Cool VL viewer Stable: 1.32.4.50; Experimental 1.32.5.20:  October 10 – release notes.

Mobile / Other Clients

  • Second Life Mobile 401303, October 8 (iOS and Android) – improved chat & friends list performance & reliability.

Additional TPV Resources

Related Links