Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, August 16, 2026
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Official LL Viewers
Default viewer 26.3 – 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – NEW.
Second Life Lua Editor Alpha viewer 26.3.0.32302693173, August 21 – NEW.
Habitat 1 – Planet Terralyth, August 2026 – click any image for full size
I’ve been reporting on the BluShock Coalition on-and-off since 2021. Led by the redoubtable Fazzy Constantine (Faisel Constantine), BluShock have been exploring future worlds through world building and role-play, their story unfolding like the seasons of a continuing sci-fi series as it moves from world-to-world (and occasionally confines itself to life on small outposts or deep space cruisers).
Since my last time spent visiting them in July 2025, the group has renamed itself Cerbshock, and they have most recently arrived on a new world – Planet Terralyth, located in the Andromeda galaxy – and Fazzy extended a subspace invitation for me to explore this world ahead of it being made public.
Habitat 1 – Planet Terralyth, August 2026
In Cerbshock, the universe is basically yours to explore. Check out amazing new planets loaded with beauty and mystery. Dive into a gripping story where your decisions actually matter—pushing your morals and testing how far you’re willing to go. Every choice counts, making your journey completely one-of-a-kind.
Occupying a Full private region, Terralyth has been designed by Fazzy with the assistance of Zeth Ryder (Zeth Starlight) and artist CK (Ceakay Ballyhoo). To say it is a truly impressive build would be an understatement.
Habitat 1 – Planet Terralyth, August 2026
At first glance, there is a faintly Panadora-ish feel to the planet: densely forested and with great fingers of rock pointing skywards with winged creatures circling them. However, unlike James Cameron’s world, Terralyth remains rooted in physics: no floating islands turning a blind eye to Newton and Einstein.
Instead, what we do have is an environment that is immersive and which stands both in the long tradition of and tribute to the work of Noah Constantine (NoahLion), who was for so long the group’s world-building genius.
Designation: Habitat 1 Region: Heleus Cluster, Andromeda Galaxy. Classification: Super-Earth with extreme axial inclination. Surface Temperature: Approximately 30–35°C. Surface Gravity: Approximately 1.15–1.20 Earth standard. Environment: Tropical jungle and elevated rainforest. Atmosphere: Breathable, dense and humid. Natural satellites: One, unusually large. Habitability and lifeforms: Confirmed, with outstanding environmental concerns under investigation.
Habitat 1 – Planet Terralyth, August 2026
There are a few ground rules – pardon the pun – visitors are asked to observe when visiting. These can be found at the Landing Point and are not onerous – in essence, keep to the ground level, keep clothing / look PG and don’t try accessing restricted areas.
One point I will make (outside of the usual “best viewed with a PBR enabled viewer”) is that you might need to occasionally extend Draw Distance up to around 350-360 metres to get some of the off-region elements to render if you wish to see the setting as intended. However, given the overall design, the emphasis here is very much on “occasionally”. Whether or not you opt to have Shadows enabled is entirely up to you – but do have local sounds enabled.
Habitat 1 – Planet Terralyth, August 2026
There are a couple of routes for exploration leading away from the shuttle pad Landing Point. These routes might at first appear limited; the landscape, whilst lush, has been cleaved open as if by a giant’s axe, resulting in deep gorges and paths that sometimes end in long falls.
However, such appearances are deceptive. Spans of rock reach across some chasms (some at giddying altitudes!), with the fallen trunks of trees great bridging others, their positions along trails begging the question: was their gap-spanning toppling fortuitous or designed?
Terralyth is a large, Earth-like world characterised by dense tropical jungles, towering rock formations, deep valleys, elevated landmasses, and extensive networks of rivers and waterfalls. Its warm, humid atmosphere supports an exceptionally diverse biosphere, including widespread bioluminescent flora and fungal life.
The planet possesses an unusually slow and highly inclined rotation. Across the primary jungle regions, both the Sun and moon follow shallow paths along the horizon, rising only slightly before gradually disappearing into the planet’s dense atmospheric haze.
Habitat 1 – Planet Terralyth, August 2026
That this world was once inhabited is clear: some of the paths are clearly well-worn and ancient, and there are ruins awaiting discovery. Then there is the no small matter of the futuristic monolithic tower. Now apparently the base of operations for the Cerbshock team, it does not appear to be of human design – so who might have been responsible for its construction and what might have been its purpose? Such are the rich opportunities for role play to be found here!
As to the life forms present and how much of a threat they may pose – well, that is again a matter of conjecture on my part. They appear to be a mix of herbivore (or possibly omnivore) in the case of the shadowbull. The lean and powerful bloodstalker with its claws and teeth, however, has all the hallmarks of being a carnivore of the hunting variety – so you have been warned!
Habitat 1 – Planet Terralyth, August 2026
It also appears as though the Cerbshock veterans are not the first human / alien alliance to venture to Terralyth. Tucked away within the planet are all the signs of an existing human-involved presence; possibly one intent on planetary exploitation going by the markings on what appears to be their planetary transport.
Are they the reason for the reports of pirate activity noted in the Cerbshock planetary database? Quite possibly – if you’re a role player and curious, then all the more reason for you to consider joining the Cerbshock team and finding out.
Preliminary surveys have identified traces of ancient structures across several elevated plateaus and within caverns exposed by tidal erosion. Their origin remains unknown. Several ruins appear deliberately positioned along the paths followed by the Sun and moon, suggesting that Terralyth’s unusual celestial cycle held significance to the planet’s former inhabitants.
Recent reports have also indicated possible pirate activity within the region surrounding Terralyth. These reports remain unconfirmed, and no direct evidence has been established linking the activity to the planet itself.
Habitat 1 – Planet Terralyth, August 2026
Terralyth is excellently conceived and executed. Even if you are only paying a visit, there is plenty to see; if you’re looking for an immersive, science fiction oriented role play, then it and the Cerbshock team have a lot to offer. In the latter regard, the official website (or Codex) is extremely informative (and also quoted here!), and includes notes on how to join.
Speaking purely as a visitor, I enjoyed wandering / camming and poking around; and even if “Blood Stalker” isn’t the official name for the carnivore – I really think it should be; sums the rascal up perfectly in terms of his looks and actions! 😀 .
Habitat 1 – Planet Terralyth, August 2026
My thanks to Fazzy (as always!( for keeping me informed as to BluShock / Cerbstock adventures and worlds – and best wishes to the team as this chapter in their adventures opens!
An artist’s rendering of Chang’e 7 in lunar orbit. Visible is the cylindrical orbiter (left) with the lander mounted on top of it (right). Neither the rover nor the hoper are visible. Credit: CCTV
China is about to launch its most ambitious lunar mission to date in the form of Chang’e 7, which will be heading for the edge of Shackleton Crater in the Lunar South Polar Region – the part of the Moon both the US and China have identified as the target for their upcoming crewed lunar missions.
Over the past two decades, the Chang’e missions – named for the moon goddess of Chinese mythology – have been a mainstay of China’s space ambitions and marked the nation’s growing space capabilities. The previous mission, Chang’e 6, saw a lander touchdown on the lunar farside – the first mission ever to do so –, deploy a rover and return surface samples to Earth for international analysis.
The 8-tonne Chang’e 7 mission is somewhat similar to Chang’e 6 in that it comprises an orbiter, a lander and a rover vehicle; however, it will not be returning samples to Earth for analysis. Instead, its primary role is to look for evidence of accessible water ice around the crater and carry out initial prospecting for a location where China might start landing materiel and crew to establish a lunar base.
As such, it marks the start of China’s fourth phase of lunar missions, the others being orbital observation (Chang’e 1 and 2), the second landing and rover deployments (Chang’e 3 and 4), the third nearside and farside sample return missions (Chang’e 5 and Chang’e 6 respectively).
The 24 km wide, 4 km deep Shackleton Crater lies at the Moon’s south pole (which is located near the crater rim at the top right of this image). The crater rim tends to be lit by sunlight with the bottom of the crater remaining in cold shadow. Chang’e 7 is aiming to land somewhere on the crater’s rim and search for evidence of water ice whilst carrying out other studies. Credit: NASA
If all goes according to plan, Chang’e 7 will launch atop a Long March 5 (CZ-5) booster from the Wenchang launch centre and will coast out to the Moon over a period of 6 days on a minimal propellant flight. This will see it essentially spiral away from Earth until the Moon’s gravitational influence becomes dominant and the spacecraft will then transfer to spiralling in towards lunar orbit.
Once at the Moon, Chang’e 7 will become the most ambitious robotic lunar mission ever undertaken, with the lander aiming to make a precise landing high on the rim of Shackleton Crater where it can receive the most sunlight. Providing it does so successfully, it will deploy the rover vehicle – a more advanced unit than previously flown – together with a unique surface “hopper”.
A rendering of the Chang’e 7 rover, said to be a more advanced version of the Yutu rovers flown to the Moon on previous missions, designed to carry out a comprehensive surface survey mission to help prepare the way for human landings. Credit: CCTV
A total of 21 science experiments – including instruments from the USA, Russia, Egypt and Bahrain, and Italy – are being carried across the four vehicles. The orbiter will carry out stereo mapping and radar mapping of the lunar surface in extremely high resolution, together with hyperspectral and spectral analysis of surface material from orbit, magnetic field analysis, surface radiation analysis, and solar radiation / space weather monitoring.
The lander will analyse lunar dust and the local electrical field, listen for moonquakes, evaluate the surface environment – radiation, dust ionisation – and carry out astronomical observations from the Moon’s surface, as well as imaging the local topography. The rover will carry out wider-ranging field studies, analysing the lunar surface for volatile and isotope concentrations, monitoring the local magnetic field, examining the subsurface composition via ground penetrating radar and imaging its surroundings as part of the survey to identify possible landing zone for future missions.
The hopper is a new type of vehicle. Relatively small it is designed to explore the more shadowed regions of smaller craters, etc., by literally hopping around on a set of legs. It is design to hop into an area of shadow and expose surface material under the lunar dust via the impact of its landing legs, then make a small jump to one side so it can use a combination drill / water analyser to gather samples of the material exposed by the initial landing, in order to analyse it for evidence of water ice.
A close-up of an early model of the Chang’e 7 lunar hopper, showing five of the 6 legs. The vertical grey mast at the rear of the hopper is the drilling rig. Credit: CAST / CNSA
All of the data gathered – including gaining a more complete understanding of overall surface lighting and areas of near-constant illumination around Shackleton – will be carried forward into planning for China’s human missions to the Moon, which are due to commence in 2030.
New Study Updates Kessler Syndrome Risk
I’ve written on numerous occasions about the increasing risk of a Kessler syndrome cascade: a single collision in the increasingly crowded domain of near-Earth space resulting in the low-to-medium regime of orbits around our planet becoming unusable in part or in full as the debris from the first collision destroys other satellites in a spreading sphere of destruction.
In this contrasted rendering, each visible orange dot represents a satellite being actively tracked in low Earth orbit (up to 2,000 km and the dense cloud around the planet), medium Earth orbit (the larger sphere of dots around the planet – extending from 2,000 to 35,000 km) and geostationary orbit (the central band around the medium orbit sphere, at some 39,500 km). Credit: NASA
However, trying to calculate the actual risk of such an event occurring has been difficult because the Kessler syndrome model was based on high altitude, relatively passive satellites – that is, units which do not have to “fly in formation” relative to one another at much lower, more crowded obits where they have to dodge potential risks posed by other orbital bodies – other active satellites, rocket debris, defunct satellites awaiting re-entry and burn-up, space stations, and so on – which is precisely what modern constellations launched over the last 5-8 years have to do. Take Starlink, for example: it currently has some 10,900-11,000 active satellites in orbit – and all of them have to perform at least one avoidance manoeuvre every week. And SpaceX plans to expand that constellation to 42,000 active units.
To try to better understand the real risk of collision, Professor Hugh Lewis of the University of University, UK, has been updating the Kessler models to reflect how modern day satellite constellations actually behave, taking into consideration things like active collision avoidance, the risk of thruster failures resulting in loss of control, relative proximity of satellites in a constellation “layer” (i.e. operating at the same altitude and close enough to one another for low-latency communications relay), continuous replenishment rates (i.e. defunct satellites get replaced in the constellation), and de-orbital drag profiles based on the geometry of the satellites themselves.
Using this updated framework, Lewis analysed 14 planned or partially operational satellite constellations (e.g. Starlink at its current 11,000 active units and planned 42,000) to place them in one of three categories:
Below Thresholds: a single collision is unlikely to cause a significant issue, and Earth orbital space remains a sustainable operational environment.
Exceed Unstable threshold: a single collision will cause a Kessler cascade which will initially increase prior to stabilising, resulting a balance between those orbital regimes which remain usable and those that are rendered unusable due to the volume of debris remaining in orbit at their altitudes.
Exceed Runaway threshold: a single collision resulting in infinite fragment growth and a guaranteed loss of all of the satellites within the constellation – and a possible complete Kessler syndrome cascade.
Of the 14 constellations analysed, over half already sit within the Exceed categories (both unstable and runaway). Leaving aside those which have yet to be launched (if they ever are) such as the deeply flawed “AI data centre” constellations, this is worrying on two counts.
An animation of orbital debris hitting a satellite. Credit: ESA
The first is that the study shows that even a modest constellation can have a significant effect if it is subject to a collision. Consider Eutelsat’s Next constellation, for example. This will comprise just 528 units, but it sits within the Exceed Unstable threshold: a single collision between two of the satellites in the network will result in a large portion of the bandwidth of the low Earth orbit regime (up to 2,000 km above Earth) becoming unusable for other satellites, because Next will orbit sufficiently high enough for the resulting debris cloud to take years to fully disperse and re-enter the atmosphere to burn-up.
The second – more worrying – factor is that the analysis only considers the effect of two satellites within a constellation colliding with one another, and the impact this has on the remaining satellites in the constellation.
So, for example, the analysis only considers how the debris from a collision involving two Starlink satellites will affect other Starlink satellites; it doesn’t consider how the debris could affect satellites from, say, China’s GuoWang (15,000 planned) and Qianfan (13,000 planned) operating in pretty much the same orbital plane and altitude, or how that debris might then cause a further cascade of destruction. Nor does the analysis consider the potential for a sufficiently large, stray piece of debris already in orbit to destroy a satellite and so set off a chain of destruction.
Currently available on arXiv whilst awaiting formal peer review, the Lewis paper – Critical Sizes of Satellite Constellations – offers no solutions for the growing risk, but does suggest regulators need to enforce a more rigorous approach to the potential for a full or partial Kessler syndrome event than current methods of debris analysis allow. These consider only how an individual satellite will fragment should it experience an impact sufficient enough to cause it to break-up not the additional effect the break-up would have given the satellite’s orbit and operating proximity to other satellites.
NASA Ends Swift Observatory Rescue but Maintains Mission
In June I covered the daring attempt to rescue a NASA satellite – the Neil Gehrels Swift Observatory – from re-entering Earth’s atmosphere in October 2026 and burning up, by using another spacecraft to link up with it and gently push it up to a higher orbital altitude (see: Space Sunday: NASA – a rescue attempt, costs & infrastructure).
Whilst the mission started off well, by the start of August 2026, things had gone sideways, as I noted at the time, with the rescue vehicle – called LINK, and built by Arizona-based Katalyst Space Technologies – itself in trouble after two of its three reaction wheels (used to maintain precise vehicle orientation) had ceased functioning, whilst its cold gas thrusters were also experiencing issues.
A set of an artist’s renderings of LINK in space and rendezvousing with Neil Gehrels Swift Observatory, ready to gently push it up to a safe operating altitude before atmospheric drag causes it to re-enter the atmosphere and burn up. Credit: Katalyst Space
On August 19, 2026 NASA called off the rescue attempt – but not the mission as a whole. Essentially, the loss of precise attitude control means that LINK cannot safely connect to the Swift observatory without the risk of a full-on collision. Instead, the spacecraft will now rendezvous with the observatory and carry out approach and operations intended to allow Katalyst to gain data and experience in such manoeuvres as they prepare to start operating a larger recovery craft in future missions.
At a cost of just US $230 million, Swift has been an invaluable science platform and its loss will be felt. The rescue attempt – at just US $30 million has not been a major expenditure, but it was something of a rushed job; despite being aware that Swift would re-enter the atmosphere in 2026, NASA didn’t opt to go ahead with trying to save Swift until late 2025, giving Katalyst just nine months to develop and fly the LINK craft- which is a remarkable feat, even if the outcome isn’t as hoped.
Another Partial Eclipse – Seen from another World
August 12, 2026, as I’ve previously covered (here and here) allowed part of the northern hemisphere – Greenland, Iceland, Spain, in particular – to witness a total solar eclipse, with a partial eclipse being also visible from many areas on both sides of the Atlantic. It was a widely reported event, and the start of a new decade of eclipse watching.
What was less well reported was that just a day later, there was another partial eclipse of the Sun – but this didn’t involve our own Moon and was only seen by one observer: NASA’s Mars 2020 rover, Perseverance.
A magnified and contrast-enhanced image captured by the Mastcam system on NASA’s Mars 2020 rover, Perseverance, showing the 26 km wide Martian moon Phobos (approx. 6,000km from the planet) transiting the disk of the Sun (averaging 229 million km from Mars) to create an eclipse. Credit: NASA/JPL
On August 13, 2026, the rover took time out from exploring the region around Jezero Crater, where it landed in 2021, to look up at the sky with its Mastcam imager to capture Mars’ near most moon, Phobos, transiting the disk of the Sun.
Of course, given Phobos is relatively tiny – less that 26 km across its largest side – means it didn’t come anywhere close to offering so spectacular event as we can witness when our own Moon comes between us and the Sun, but the event was still notable – if not for science, then at least for the impact of being able to see such events from other worlds.
Elysia, Garden of the Gods, August 2026 – click on any image for full size
Earlier in the week I was chatting to Cube Republic about Sharon Edwyn’s Goddess Temple after he’d visited it on the basis of my recent article.
During the conversation he asked about Hera (zee9) and whether she’d opened up any region designs recently – and guess what? Within 24 hours of that conversation, I received a Group notice indicating that Hera had opened not one but two themed settings in the same location!
Elysia, Garden of the Gods, August 2026
Well, I don’t know about you, but that was a loooong, hot summer! But now that it’s cooling down a bit, Lili and I are looking forward to some cool late summer nights with events at Studio 54 and the new Club Paradisio. Before we get to that, though, I thought it would be fun to hang out with some friends of mine in Elysia, the Garden of the Gods :). It’s all very Greek and relaxed – lots of beaches and temples just to stroll around and unwind.
– Hera’s notice on Elysia and Studio 54.
These are two very different designs, pretty much standing at either end of our entire recorded history, here joined by a creative talent and a partnership, so both are covered in this piece.
Elysia, Garden of the Gods, August 2026
Elysia, Garden of the Gods is the first of the two settings I’m going to be writing about here, both in terms of it coming first historically speaking, and because it might be the shorter-lived of the two given the wording of the notice (Hera’s designs have a habit of vanishing without warning). As the note above makes clear, this is a visualisation of the Ancient Greek conception of the Elysian Realm.
Also known as the Fortunate Isles, the Elysian Realm was – mostly, at least – seen as a place where the heroic and righteous would live a happy afterlife of indulgence. With Hera’s design, we’re taken to a sort-of modern Elysium: a home to the gods whilst also a place where we can indulge ourselves in sun, sand and swimming without the need to shuffle off this mortal coil in order to reach it 🙂 .
Elysia, Garden of the Gods, August 2026
Featuring a climbing hill of temples and pavilions watched over by a mermaid and guarded by white lions, this is a place rising from the blue of the sky like Olympus above the clouds, a complex centred on a temple dedicated to Zeus and before which Dionysus – in keeping with the theme of pleasurable indulgence – sits ready to welcome guests.
The Landing Point, interestingly, does not sit before the setting, but high up to one side and to the rear of the complex. This encourages wandering and exploring – and there’s a lot to find given the compact size of the setting. Gods and goddesses watch over progress, while pavilions and pools offer tempting distractions – including a terrace bar and party space (the Club Paradiso mentioned in Hera’s note?), while the surrounding beach offers more places to relax.
Elysia, Garden of the Gods, August 2026
Also located at the Landing Point are a couple of sign boards for Studio 54 and the Soul City Junction. Both boards are an Experience-based teleport, and the two locations are a joint venture between Hera and DJ Lili Belmonte, with the latter (I think) intended to be the Landing Point for the former.
Both carry us from the ancient past to the New York of the 1970s and the famous Studio 54 nightclub based in mid-town Manhattan within a venue with quite a long history going back to nigh-on 100 years, and which continues today.
Soul City Junction, August 2026
As the Landing Point, Soul City Junction drops visitors into one of Hera’s famous street scenes, albeit on a smaller scale and (apparently when first seen, at least!) without the fantasy elements common to Hera’s builds. Instead we’re presented with a straightforward representation of 1970s New York – although “straightforward” does not mean “uninteresting”.
Smaller than Elysia, Soul City Junction is still nevertheless worthy of exploration as attention has been paid to detail, from the graffiti to the cars and even the interiors of some of the business premises. One of the latter is the entrance foyer to Studio 54 (which takes the form of a touch-operated teleport to the club). However, before taking the TP there, make sure you take a look at the Voodoo lounge across the road for its “touch of Hera” 🙂 .
Soul City Junction, August 2026
Studio 54 focuses on the club’s 1970’s heydays, but also appears to touch on some of its prior history as a venue as well, together with more recent elements within the venue. For example, the galleried upper section directly above the club floor perhaps offers both a hint of the club’s past as a theatre and its more recent venue as a cabaret / show venue. Meanwhile, above this sits the Rubber Room, a reimagining of the original club’s fetish venue which gives it a complete and attractive makeover.
My inspiration for doing all of this was Lili, who I found out a month back is a great fan of disco, soul and all things 1970’s, and had always dreamed of playing at Studio 54 :). She woke me up in a way to the simple joy of the music. Why you may ask would anyone want to do anything else on a night out other than have good time?
The Junction grew out of the club, I just wanted a complete 1970’s world to disappear into. It is another fantasy, although I have tried hard to capture the look and feel of the era … please enjoy it for what it is 🙂
– Hera on Studio 54.
Studio 54, August 2026
Events at Studio 54 are due to kick-off in September 2026 – there is a local Group to join for details of when and times. In the meantime, it and Soul City Junction are available to visits. As noted, I’ve no idea how long Elysia will be around – so do hop over sooner rather than later if you want to see it.
The Open Source User Group (OSUG) meeting is an open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
Default viewer 26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – NEW.
Second Life Lua Editor Alpha viewer 26.3.0.32302693173, August 21 – NEW.
Viewer Notes
The Lua Editor viewer is now classified the 26.4 viewer in the release pipeline.
The Project / alpha version of this viewer was updated on August 21, 2026.
This viewer will be the first official viewer-in-flight will see the return of Linux support for the official viewer.
A caveat with Linux was given that LL will “be giving the Linux viewer as much QA love as Mac and Windows”.
Graphics Care Package:
Geenz has been bug fixing but still has “some work to do on getting mirrors into a good place”, particular around avatar rendering in mirrors.
Screen Space Reflections (SSR) also have some further updates, with some enhancements to transparent SSR.
The plan remains for the GCP viewer to remain a Project / alpha viewer for some time once available to allow for feedback.
Other Items
Game_control: Leviathan Linden has been engaged in other simulator work, so no further moves on this work, simulator or viewer, for reporting at this meeting.
Roxie Linden noted that “Some good work on evaluating models for transcription is still going on”.
Transparent Media on a Prim (MOAP) – the ability to have parts of a MoaP surface be transparent rather than the whole thing – this is still sitting with LL’s internal processes, so no updates in terms of security updates, etc.
However, there is a possibility this work could be included in the 26.4 GCP viewer; this appears to be dependent on resources and – particularly – performance impact (so even if shipped, it might be disabled by default).
Callum Linden is working on Chrome Embedded Framework (CEF) updates.
There was a general discussion on CEF and its associated Dullahan process – particularly the number spawned by the viewer (which can be a lot due to the nature of CEF) and reports that not all Dullahan process may be getting killed / culled when the viewer no longer needs them / has been closed.
There was a general discussion on SSR and rendering which got into the long grass over approaches, options and performance. In short, Geenz is trying to enhance performance for a more general use of SSR (many have used it primarily to improve the look of Linden Water, although the moiré effect introduced with PBR rendering has tended to reduce this use in recent viewers).
The Palm & Quill, August 2026 – click any image for full size
I’ve been back on my café and coffeehouse hopping of late, revisiting places I’ve hopped past before to see what might be new, and dropping in to those I’ve not previously covered.
One of the latter is The Palm & Quill, created as a hang-out for lovers of the night by Luella Moonchild. An expansive beachfront location, it offers a warm welcome to all who happen to drop by.
The Palm & Quill, August 2026
Welcome to The Palm & Quill, a magical coastal hideaway tucked along Solstice Shore, where the coffee is cosy, the ocean views are dreamy, and there’s always a little corner waiting for you. Come wander through the café, settle in for co-working, lounge by the pool, gather around the bonfire under the stars, or slip down to the beach when you need a softer kind of escape. Whether you’re here to work, socialize, daydream, people-watch, or simply exist beautifully by the sea, The Palm & Quill is open for you.
– Palm & Quill Destination Guide Entry
The Palm & Quill, August 2026
Situated in the south-west quarter of a Full private region using the Land Capacity bonus available from Linden Lab, The Palm & Quill is a multi-functional setting, combining indoor and outdoor spaces in a pleasing mix with plenty of room to wander around paths and trails.
The primary points of interest within the setting are the main café and the outdoor Moonwater Lounge. These bracket the Landing Point, which itself appears to be an open event space.
The Palm & Quill, August 2026
The café is an airy converted beach house overlooking warm sands on two sides – but do be aware that the region boundary runs through these sands, so don’t try going for a barefoot wade! Do, however, try to avoid swatting away the little flying saucers – we don’t want any upsetting of the Vl’Hurgs, after all (not unless you happen to have a very small dog with you, that is! :D)†.
The café can be split into four areas: on the ground floor is a large and comfortable space with mixed seating carefully patrolled by the resident cats. Through a bead curtain is a co-working space with a focus on creative flow, and which shares the rest of the ground floor with a small space offered as a spiritual retreat. Upstairs is a more social space forming a galleried mezzanine overlooking the front café / coffeehouse area.
The Palm & Quill, August 2026
The Moonwater Lounge has its own bar and mixes cosy sofa-style seating with pools of water for social gatherings and relaxed conversation.
There’s space here for whatever mood you arrive with. This space Is – a place for connection, creativity, and shared moments; a coastal retreat to unwind, explore, and be present; a welcoming space for kind, curious, and community-minded people.
– From the Palm & Quill description
The Palm & Quill, August 2026
Those who are seeking quieter moments, there’s seating on the beach, a winding walk around and over the sandy dunes to the summer pavilion with the camp site alongside it and, a little beyond this, The Palm & Quill tree house.
With an in-world group available for those wishing to keep abreast of events at The Palm & Quill, activities are also promoted via Primfeed, making staying up-to-date on things easy.
The Palm & Quill, August 2026
Best seen under the star-filled Shared Environment, being a place intended for social night owls, The Palm & Quill is a super café / coffeehouse setting.
† Yes, another Douglas Adams reference. What can I say? I still love the man’s genius!