The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
Linux support in the official viewer is to return with the Lua viewer.
LL is targeting the more common Linux systems for support.
There is a noted issue with Linux systems without PulseAudio crashing WebRTC versions of the viewer. It has been requested that the WebRTC SDK is fixed to correct this issue, or to provide fallback code PulseAudio to ALSA.
It was noted that is a patch or PR was supplied to address this issue, LL would consider it, but LL currently doesn’t have the internal resources to implement a fix themselves.
WebRTC Update
As noted in recent user group meeting summaries, WebRTC is now grid-wide and Vivox is effectively retired for Voice. So those using voice on a Vivox-only viewer will now need to update to a WebRTC-capable viewer.
WebRTC updates will continue as required, and deployments are carried out separa6tely to the week grind simulator deployment / restarts.
Viewers running the latest client-end of WebRTC should not be affected by this, as they they will disconnect from one voice server in the cluster ahead of it going down for update, and automatically reconnect to an operating server in the cluster.
In terms of updates, currently the WebRTC team is updating the 3p-webrtc-build branch, and is hoping to look at a code contribution that will enable them to support more recent versions of WebRTC.
A patch has also been forwarded to the team to deal with a Linux viewer freeze at shutdown in WebRTC. This also has yet to be looked at.
No decision has been taken as to any new capabilities will be added to WebRTC going forward, although voce-to-text transcription (with the potential for multi-language support) remains on the list.
There is a lot to be decided on the transcription front: addressing privacy-related concerns, how it is enabled/disabled for people, UX elements, etc.
General Discussion
LL is retiring the use of the Opire bounty platform for viewer development code bounties.
The major reason for this is that it has led to a spate of bot-generated submissions, many of which are not related to any of bounties, causing headaches in trying to identify valid bounty code submissions.
The bounty programme is being re-thought rather than discontinued, and further updates on changes to the bounty programme will be made public once they have been agreed and are available.
A discussion on an approach to mirrors for Linden Water, including:
A suggestion that 512×512 mirrors could be used to achieve the required results with less VRAM usage.
Geenz Linden’s view that mirror probes are currently exposed as a texture array, which needs to be of uniform size, unless bindless, which doesn’t work for Mac OS (until LL moves to a more modern API such as Metal Vulkan). However, he is considering making an exception to the need for the uniform size requirement for a special Water probe type, with its own sampler – although a problem here is the viewer is close to the limit of samplers for Mac OS.
Requests have been made to update the official support for CEF to a more recent version. There is an internal project to update CEF / Dullahan within the official viewer.
Garden of Hope, May 2026 – click any image for full size
The Garden of Hope is a joint venture between Calas Galadhon and The Grove Estate and features the creative work of Tymus Tenk of Calas Galadhon and Patch Thibaud from The Grove. It came into being during the 2023 Relay for Life season Hope Floats as a memorial to all those who have lost their lives to cancer, and has now been restored as a lasting place of peace and remembrance.
Its return, coming during the 2026 Second Life Relay for Life season and (more personally) on the heels of my own emergence from the shadow of cancer (for the second time in a decade, albeit this time being somewhat more worrying than 2018), led it to being added to my list of places to visit.
Garden of Hope, May 2026
In fact, given its ties to Calas – a place that has long been close to my heart – it quickly percolated to the top of my list, hence this article. I was also, frankly, curious as to how Calas and The Grove came together, The Grove being another place which – while I’ve not really covered it in these pages due to much of it being residential in nature – I’ve enjoyed wandering through in past visits.
Garden of Hope, May 2026
The answer to this latter question, how do the two design approaches come together, is “extremely well”. The Garden of Hope is a simply beautiful setting, rich in detail, beautifully created with a multitude of spaces in which to remember those we may have lost – and serves as a fitting memorial to Crito Galtier, the original owner of The Grove, who provided guidance in the development of the Garden prior to his passing away at the end of 2023.
Garden of Hope, May 2026
The Landing Point offers an engaging description of the region – which is joined to the rest of the Calas Galadhon estate, sitting as it does close to the Garden’s northern edge where it joins Calas’ Glanduin. A path leads up to this northern boundary, whilst another points south and takes visitors deeper into the region.
Garden of Hope, May 2026
This southern path is, in some respects, the “stitching” that brings the “Grove influenced” and “Calas influenced” parts of the region together, the former sitting on the eastern side of the path (and meeting it at its southern end) and the latter running more down the west side of the region.
However, whilst there is this sort-of split to the region’s design, with either side of the path directly designed by Patch and Ty, the overall blending of the landscapes and features within them is a lot more subtle than their meeting simply being denoted by a path; something that becomes clear as one explores and moves from east to west and back again.
Garden of Hope, May 2026
The architecture on the east side of the region, for example is clearly drawn out of the influence of Patch’s work at The Grove, whilst to the west, the Garden carries the natural loo and feel of the countryside found within many of the Calas regions. As noted, they are linked by paths and trails with – one or two exceptions duly noted in a manner that present no divide, and thus presents both halves as a whole.
Garden of Hope, May 2026
The Garden also neatly brings together two very contrasting architectural styles into a single whole. Patch’s work very much speaks to Mediterranean themes and elements, leaning towards a modern take of Greco-Roman design and Tuscan influences. Ty’s work, meanwhile, as well as embracing the natural themes from Calas Galadhon, carries a strong oriental theme and motifs.
When walking through the Garden of Hope, it is hard not to be absorbed by its beauty and wrapped in a sense of thoughtful contemplation. Whether the latter is in remembrance of those we’ve lost or the great good fortune we’ve had (as in my case) in coming through an immediate threat posed by the disease, or simply in reflection of the care and love poured into the region’s design doesn’t really matter: Garden of Hope is a place which bestows a wonderful sense of tranquillity to all who pass through it.
Garden of Hope, May 2026
Throughout the Garden are places to sit or dance, and secret places to discover as they pass underground. There’s also more to come, as Ty noted to me during my visit: he and Patch plan to add a memorial wall where visitors can submit a name of someone they’ve lost, together with a short message. This will likely include an interactive element (Ty suggested a lotus on one of the bodies of water) visitors can touch and have a small golden orb rise to the skies as a prayer or wish for healing.
In all, the Garden of Hope is a place of piece, harmony and beauty which should not be missed.
Andante Gallery, May 2026: Burleh Leonard – Liquid Landscapes
Jules Neville (Jules Catlyn), co-owner of Andante Gallery along with Iris Okiddo (IrisSweet), invited me to visit their latest exhibition, featuring the work of Burleh Leonard, entitled Liquid Landscapes.
Until this exhibition, I hadn’t come across Burleh’s work, and having now visited, I have to say I’ve been missing out. His work is predominantly focused on Second Life landscapes, offering unique and captivating views of the diversity and beauty of SL locations, touched with the use of preferred EEP settings / post-processing techniques.
Andante Gallery, May 2026: Burleh Leonard – Liquid Landscapes
This is very much the case with Liquid Landscapes, a curated series of Burleh’s work. Across 19 images, he takes us on a tour of some of Second Life’s public spaces, capturing them through the lens of his camera and the eye of his imagination to present views that offer their subjects in the richest of colours through to the clarity of monochrome.
Each image invites the eye to admire and entices the eye to visit its subject. In this, it is a pity SLurls to all of the locations are not included with the pictures (something many of us are guilty of when exhibiting our work!). However, SLurls can be obtained through Burleh’s Flickr stream, from which the images are drawn, for those wishing to visit any given location (the sometimes transient nature of SL locations allowing!).
Andante Gallery, May 2026: Burleh Leonard – Liquid Landscapes
These very much are images by a photographer-artist exceptionally comfortable with both his subjects and the tools at his disposal, allowing him to frame moments in time and places with which we might well be familiar, in a manner that might well be very different to how they appear to the naked eye on visiting them. However, all of them nevertheless capture the spirit of their subjects and entice us to look at them anew.
In all, a superb exhibition well suited to Andante’s modest size and layout (utilising mirrored copies of the excellent Apple Fall Country Hall (a building I’ve in the past similarly modified to create a comfortable home), which allows art to be displayed in a manner that naturally encourages time to be spent with each image and without any single piece feeling like it is being crowded out by those around it demanding their share of our attention at the same time.
Andante Gallery, May 2026: Burleh Leonard – Liquid Landscapes
The following notes were taken from the Tuesday, May 12th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
Meetings are held in text in-world, at this location.
Simulator Deployments
Wednesday, 13th May should see the deployment of the Kumquat simulator update.
This contains some further back-end WebRTC fixes and other internal work. E-mail is also being updated, notably off-line IM forwarding and object llEmail()-type activity.
This update is being deployed ahead of the originally planned Loganberry update.
Loganberry is moving forward, and is currently being reviewed by the Lab’s QA team. This should have:
The updates to deal with missing attachments on avatars.
Harold Linden’s serialisation fixes to ease some region cross issues.
llListen triggering multiple times.
A fix for script parcel permissions being calculated incorrectly and an old issue about rezzing on meshes.
WebRTC Update
The May 5th grid-wide deployment of WebRTC went ahead as planned, so Vivox is no longer the Voice service across SL; WebRTC is.
The deployment apparently went well and there have been few reports of issues.
Wednesday, May 13th should see a WebRTC update, which will hopefully see the return of Voice Echo Canyon in-world.
WebRTC deployments are now run separately to simulator deployments rather than a part of them. Viewers running the latest client-end of WebRTC should not be affected by this, as they they will disconnect from one voice server in the cluster ahead of it going down for update, and automatically reconnect to an operating server in the cluster.
Moving forward, the focus will now be on fixes and updates (e.g. open chat voice attenuation) and general clean-up and the removal of unwanted code.
Once this work has been completed, attention will be turned more towards adding new features the WebRTC, including voice-to-text transcription (and has been experimented with inside the Lab, including with multiple languages). However, no decision has yet been made as to WebRTC new features or their scheduling.
Concerns over privacy with transcription were raised, and Roxie Linden noted privacy is being looked at, together with security, together with the ability for users to turn off transcription. This sparked a conversation on chat encryption, as per the video.
In Brief
Rider Linden has been on-call this week, and so has fixed some issues in the server build system on the server. He is also plans to look at an issue around failed notifications for large groups.
Leviathan Linden attempted to provide a game_control update (v 0.7.2), unfortunately, one of the bug fixes within it turned out to be buggy.
Has also been working on the bundler implementation so that `require()` can work correctly in the viewer. However, this might not go out until after the Lua viewer is officially released, so he can focus on “more release-pertinent issues” such as performance and garbage collection.
He is going to be working on these latter improvements alongside of making the Lua implementation more memory-efficient in practice: “Lots of non-user-facing things that are important if we want to be in a world where thousands and thousands of Lua scripts don’t make a region fall over”.
General Discussion
Please refer to the video below for more on the following.
SL Combat 2.0 is set so bullets / projectiles are automatically set to DIE_ON_COLLIDE when they are rezzed, which is a different behaviour to the older SL Combat System and has been found to cause some problems. Rider linden asked if changing Combat 2.0 so projectiles do not die on collide automatically would ab issue.
The general (but small) consensus at the meeting was that it should not be an issue; creators can always update their products, if required
The question sparked a discussion on Combat running through the mid-point of the meeting.
The “soft disconnect” (being unable to physical move from or TP out of a region after being in it for a period of time) issue was raised, with some reporting the issue appears least frequent in the Flat UI RC viewer. No feedback from LL on this
There was a discussion on Second Life performance, simulator / viewer / simulator communications latency impacting avatar updates, KFM animations, etc. This ran through most of the second half of the meeting.
The above was mixed with a debate over Linux (and its upcoming return to viewer land with the Lua viewer), distros, wishes, etc.
Date of Next Meetings
Leviathan Linden: Tuesday, May 19th 2026.
Formal SUG meeting: Tuesday, May 26th, 2026.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Loulou Forest, May 2026 – click any image for full size
I was drawn to explore Loulou Forest after coming across it in the Destination Guide as it has been designed and executed by Elyjia Baxton, working in concert with the region holder, 7 (Seven Kaptane). Elyjia – or Ely as she likes to be called – is responsible for some of the most natural landscapes and setting found in Second Life, and I’ve has the pleasure of visiting and blogging about many of them since 2017.
Occupying a Full private region, Loulou Forest is part of a 4-region estate held by 7. Of the remaining three, two – Annabel and Eden Roc – provide rentals homes with decently-sized parcels and a mix of over-the-water and rural settings.
Loulou Forest, May 2026
The remaining region is home to Loulou, a region-sized venue established by 7 in 2025. With indoor and outdoor settings, the club is open on Wednesdays and Fridays through Sundays, all between 12:00 noon and 15:00 SLT, and again between 18:00 and 21:00 SLT.
Sitting on a region called – appropriately – Ely, Loulou Forest makes use of the majority of the region’s landmass, allowing for the off-shire areas around the coasts. The Landing Point sits a short distance from the region boundary linking the forest to the club region to the west, and Directory sign board offer direct teleports to the club, or across to the edge of the Annabel residential region, or the estate’s rental office for those interested in perhaps making either Annabel or Eden Roc their home for a time.
Loulou Forest, May 2026
Loulou Forest is a place where nature invites you to explore. Every corner is designed to offer a moment of calm—a place to recharge and reconnect with what truly matters. A peaceful getaway in the heart of the Loulou universe.
– Loulou Forest About Land description
Dusty tracks provide the primary routes for exploring the forest, winding their way between the trees, passing across bridges, past bodies of water and low waterfalls and to where public buildings await to offer places of rest and refreshment.
Loulou Forest, May 2025
However, it should be pointed out that whilst Annabel and Eden Roc are the primary rental regions in this estate, there are a number of private residences located along the southern, eastern and northern extents of the forest – so do take care to avoid trespassing into someone’s privacy.
The tracks are wide enough for vehicles, and indeed a couple are to be found on the verges. However, I would suggest a better source of transport – if you have one available – is a wearable horse (or a rezzable one, if you join the local group and obtain rezzing rights). The trails are ideal for riding, and while I did look around for local horse rezzers, I didn’t notice any.
Loulou Forest, May 2026
Given this is a design from Ely, the region is packed with natural detail. Birds reel overhead, geese swim on the inlands waters; there are places to sit and pass the time, be they under the shade of a gazebo or sitting at the roadside or take the form of boats on the waters.
Elsewhere, Bees buzz, horses frolic, young foxes scamper and local cats put their paws of ownership on all they survey (naturally) – including the one hoping to put its paws on a bird, despite the latter’s attitude suggesting it is aware of the plan and will take flight before the cat can do it any harm.
Loulou Forest, May 2026
This is a place where exploring can be as quick or as gently as you like, and where opportunities to take photographs and / or pose for selfies abound. The natural beauty of the setting encourages gentle exploration and invites visitors to sit and pass the time here; something also encouraged by the fact that the private residences are spread such that they don’t lead to a feeling one is about to trespass at every turn.
Travel far enough in your explorations, and you will likely encounter the boundary with Annabel. Like the boundary with Loulou, this is clearly denoted if you are following the main tracks around the forest. Casual visits to Annabel are not discouraged – but (again) do keep in mind it is primarily a rental / residential setting, and so opportunities for exploration are limited more to the unpaved roadways as they run through the region to provide access to the private homes.
Loulou Forest, May 2026
Rounded-out by a subtle soundscape and richly picturesque, Loulou Forest makes for a rewarding visit for the Second Life explorer / photographer, and sits as a further tour de force of Ely’s ability to design and build spaces in SL which have a natural sense of presence to them.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, May 10th, 2026
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Official LL Viewers
Default viewer – One-Click Installer = 26.1.1.23806384790 – April 10 – No change.
Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.25021396775, April 29 -“flat” UI and font update – No change.