Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, February 15th, 2026
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Official LL Viewers
Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
Notable addition: new VHACD-based convex decomposition library for mesh uploads.
An uncrewed CST-100 Starliner vehicle approaching the International Space Station during the vehicle’s Orbital Flight Test 2 mission, May 2022. Credit: NASA
Boeing’s CST-100 Starliner programme, designed to offer both NASA and commercial space companies with the means of delivering astronauts to low-Earth orbit space stations such as the International Space Station (ISS) and the Blue Origin / Sierra Space led consortium’s Orbital Reef station, has had a very chequered history with the number of issues far outweighing the number of successes.
On all three occasions the CST-100, comprising a capsule with a capacity for up to seven crew – although 4 plus a measure of cargo is liable to be the usual complement, together with a service module – has reached orbit, it has done so while encountering a series of issues / failures. Indeed, such is the nature of some of the problems, they actually led to delays in getting the second flight test off the ground. More significantly, some of the issues were potentially known about as far back as June 2018. It was then, during a hot fire test of one of the vehicle’s RS-88 launch abort motors, when four of eight values on the vehicle’s propellant flow system failed, releasing 1.8 tonnes of highly toxic monomethylhydrazine propellant and causing a fireball that engulfed the test rig.
The July 2018 hot fire test of an RS-88 launch escape motor used on Boeing’s Starliner. During the test 4 of eight valves failed, resulting in the dumping 1.8 tonnes of highly toxic propellants which in turn caused a fire which engulfed the engine and test stand. Credit: Boeing / Aerojet.
Whilst blaming engine supplier Aerojet Rocketdyne for the hot fire test incident, Boeing simultaneously sought to keep the news of the incident quiet, and limited the circulation of information relating to it to a few senor programme managers at NASA, who agreed to also keep the incident out of the public eye as much as possible so as not to further delay the programme, which was already behind schedule.
Although it is near impossible to state with certainty that this event market the start of successive failures of management both within Boeing and NASA as to how Starliner and its various issues and problems were both handled and communicated between the two parties, it fits with a pattern seen throughout the last several years of Starliner’s troubles.
All of this has now been made clear in a comprehensive report released by the new NASA Administrator, Jared Issacman, in the wake of an in-depth investigation covering several months into the Starliner project. Released during a public press briefing, the 311-page report (partially redacted) goes into extensive depth relating to the three Starliner flights to orbit to date: the uncrewed Orbital Flight Test 1 (OFT 1, 2019) and its follow-up Orbital Flight Test 2 (OFT 2, 2022), and the first Crew Flight Test (CFT 1, 2024) which famously resulted in heady reports of the mission crew – Sunita Williams and Barry Wilmore being “stranded” in space as if they were utterly helpless when in fact they are working aboard the ISS.
The report goes to great length to outline the core technical issues with Starliner relating to the four “doghouse” thruster packs mounted equidistantly around the circumference of Starliner’s service module and containing multiple large and small thrusters designed to provide the vehicle with flight motion and manoeuvring capabilities, together with the software issues which proved to be the undoing of the original OFT 1 mission which ultimately left the vehicle unable to rendezvous with the ISS and attempt an automated docking.
The Boeing CST-100 Starliner – A = crew capsule with major additional elements (1-9) comprising in order: the nosecone; parachute system cover; side hatch for ground-based access / egress; capsule RCS unit (x25 in total); landing airbags; heat shield; forward docking system port; 3x main parachutes; 3x windows. B = Service module with major additional elements (10 through 16) comprising in order: power and water, etc., umbilical connector to capsule; thermal control radiators for removing excess heat; “Doghouse” unit (x4), containing multiple RCS and OMAC thrusters each; monomethylhydrazine and nitrogen tetroxide propellant tanks; roll control RCS thruster (part of the Doghouse units); RS-88 launch escape engines; solar panels for electrical power. Credit: Boeing
But most startlingly, the report reclassifies the Crew Flight Test 1 as a Type A mishap. This is NASA’s most extreme rating for malfunctions aboard crew carrying vehicles; for example, both the Challenger and Columbia space shuttle losses were classified as Type A mishaps on account of the loss of all board both vehicles. Type A mishaps have several main criteria: Injuring or fatalities during flight; loss of a vehicle or its control; damage exceeding US $2 million.
At first glance, and given that a) Williams and Wilmore did manage to maintain control over their vehicle and make a successful docking with, and transfer to, the ISS; b) there were no injuries or fatalities; and c) US $2 million in damages is an exceedingly small amount in the scheme of things, reclassifying CFT 1 a Type A mishap might appear to be more a knee-jerk reaction than might be warranted. However, the events experienced during CFT 1 make it abundantly clear that designating it a Type A mishap should have occurred at the time of the flight – or at least immediately afterwards as the situation was fully understood.
The key point here is the second criteria for specifying a Type A mishap: the loss of the vehicle or its control. During CFT 1’s approach to the ISS for rendezvous and docking, the vehicle suffered a critical failure of five thruster sets required for manoeuvring control ( in NASA parlance, the vehicle lost its required 6 degrees of freedom manoeuvring). Regardless of the fact that the crew regained the use of four of the thrusters units in short order and went on to complete a successful docking at the ISS, at the time the failure occurred, Starliner was effectively adrift, unable to correct its orientation or motion – or even safely back away from the ISS to avoid the risk of collision. In other words, loss of the vehicle’s control had occurred.
Nor, as it turns out, was this the only issue. During its re-entry and descent through the atmosphere, the Starliner capsule Calypso suffered a failure with one of its RCS thruster systems, resulting in a “zero fault tolerance” situation – meaning there was no back-up for the failed unit during what was a critical phase of the vehicle’s flight.
Boeing Starliner capsule Calypso sitting on its airbags at the at White Sands Missile Range in New Mexico, following its successful return to Earth at the end of the uncrewed Orbital Flight Test 1 in December 2019. Calypso was also the capsule used for the Crew Flight Test in 2024. Credit: Bill Ingalis
So why wasn’t CFT 1 designated a Type A mishap immediately after the fact? Here the report is uncompromising in its assessment: NASA managers overseeing the Starliner contract were more concerned with getting the vehicle certified for routine crew operations than with admitting it still has major flight qualification issues which should disbar it from routine use to launch crews. It is in this approach of directly pointing the finger and throwing back the covers on how NASA and its contract have been functioning within the Starliner contract that the report – despite the redactions within it – is uncompromisingly clear in apportioning blame.
In particular, the report highlights numerous issues with the way the contract – and by extension – all commercial partnership contracts are handled by NASA. Chief among these is that, whilst charged with overall oversight responsibilities for such programmes, NASA took an almost completely hands-off approach to Starliner, bowing to Boeing when it came to most critical decision making on the overall fitness for purpose of the system. Challenges to internal decision making at Boeing were muted or non-existent, and when it was felt Boeing were obfuscating or failing to be properly transparent, NASA tended not to challenge, but simply started mistrusting their contractor, allowing further breakdowns in communications to occur.
For its part, Boeing felt it could compartmentalise issues into individual fault chains and fixes, rather than seeing and reporting them as they were, a series of interconnected chains of design issues, faults and upsets. As a result, issues were dealt with on a kind of patch-and-fix approach, rather than a systematic examination of chains of events and proper root cause analysis. In this, the report particularly highlights the fact that whilst Boeing has a robust Root Cause / Corrective Action (RCCA) process, all too often it was never fully deployed in dealing with issues, the priority being to find a fix for each issue in turn and move on in the belief things would be rectified once all the fixes had been identified and implemented.
A time lapse photograph of the Boeing CST-100 Starliner featuring the capsule Calypso, docked at the ISS in June 2024 during Crew Flight Test 1, which saw a further series of thruster issues for the vehicle, ultimately leading it to make an uncrewed return to Earth. Credit: NASA
The report goes into a number of recommendations as to how NASA must handle future commercial partnerships such as the Commercial Crew Programme (CCP) of which SpaceX and Boeing are both a part, and how it should exercise full and proper oversight and lose its hands-off attitude. Time will tell in how these changes will affect such contracts – not just with Boeing and CST-100, but also with the likes of SpaceX and the development of their lunar lander, a project where NASA has again been decidedly hands-off in it approach to the work, allowing SpaceX to continually miss deadlines, fail to produce vehicle elements in time for testing, and to seemingly pushed vehicle development to one side in favour of pursuing its own goals whilst still taking NASA financing to the tune of US $4.9 billion.
In respect of Starline itself, the root cause(s) of the thruster issues on the vehicle still has/have yet to be fully determined. However, Issacman has made it clear NASA will not be withdrawing from the contract with Boeing; instead he has committed NASA to refusing to flying any crew aboard Starliner until such time as Boeing can – with NASA’s assistance – demonstrate that the issues plaguing the vehicle have been fully understood and dealt with properly and fully.
Whether that can be done within the next 5 years of ISS operational life remains to be seen.
Artemis 2: WDR Success; Launch Again Delayed
The Artemis 2 Space Launch System (SLS) rocket successfully completed its pre-flight wet dress rehearsal (WDR) test on Thursday, February 19th, 2026, potentially clearing the path for a mission launch in early March – or at least, that was the hope.
As I’ve noted in recent Space Sunday updates, the WDR is a major test of all the ground systems associated with launching an SLS rocket, together with the on-board systems and all ground support personnel to make sure all systems are ready for an actual launch and staff are up-to-speed with all procedures and possible causes for delays, etc. Such tests run through until just before engine ignition, and include fully fuelling the booster’s core stage with liquid oxygen and liquid hydrogen.
The WDR had previously revealed issues with the propellant loading system at the base of the mobile launch platform on which the rocket stands ahead of lift-off, with various leaks being noted the both the first Artemis 2 WDR and previously with the uncrewed Artemis 1 mission of 2022.
A ground level view of the Artemis 2 SLS sitting atop its mobile launch platform at LC-39B, Kennedy Space Centre, Florida. Credit: NASA/Ben Smegelsky
The original Artemis 2 WDR suffered issues with the liquid hydrogen feed into the rocket and with a filter designed to keep impurities out of the propellants. Both the problem valves and the filter were swapped-out ahead of the second WDR together with the replacement of a number of seals which showed minor signs or wear. Following the second WDR test, an initial review of the gathered data was performed, and the results gave NASA managers the confidence to officially name March 6th, 2026 as the target launch date for the mission, marking the opening of a 5-day launch window in March, with a further window available in April.
However, within 24 hours of the target launch date being announced, NASA was forced to issue a further mission postponement when another issue was discovered – this time a helium leak in the booster’s upper stage.
The new leak is entirely unrelated to those within the umbilical propellant system on the mobile launch platform and lies within the Interim Cryogenic Propulsion Stage (ICPS) pressurisation system.
The latest issue with the Artemis 2 SLS lies within the Interim Cryogenic Propulsion Stage (ICPS), aka the rocket’s upper stage, seen above, which will perform a number of tasks in the mission – including getting the Orion crew vehicle to orbit in the first place. The issues are entirely unrelated to those seen with the main propellant loading system at the base of the rocket. Image credit: United Launch Alliance.
The ICPS plays a critical role in both lifting the Orion vehicle to its initial orbit following separation from the booster’s core stage, and then moving it to a high altitude orbit prior to it and Orion entering a trans-lunar injection orbit, where – after the ICPS has separated from Orion, it will be used as a target for a series of planned rendezvous and simulated docking exercises to test Orion’s ability to carry out the precise manoeuvring required to dock with Moon-orbiting Moon landers and (eventually)with the Gateway station.
However, in order to function optimally, the ICPS requires a “solid” – that is a specific rate of flow and pressure for the helium. Fluctuations in the flow – such as caused by a leak – cannot be tolerated. This means that in order to fly, Artemis 2 requires the issue to be properly addressed. This is something that might be done whilst leaving the vehicle on the pad; however, it might require the vehicle to be rolled back to the Vehicle Assembly Building (VAB) to allow complete access to the ICPS. At the time of writing, engineers at NASA were still evaluating which option to take.
But one thing is clear – with just two weeks between the discovery of the issue and the opening of the March launch window, there is precious little time to fully investigate and rectify the issue. As such, NASA is now shifting its focus towards having the mission ready for lift-off in time to meet the April 2026 launch window.
Subcutan Art Gallery, February 2026: Sophie de Saint Phalle – Infernal Symbiosis
Sophie de Saint Phalle (Perpetua1010) has recently opened two exhibitions of her work, each of which is also set to words offering both insight and description.
The first, which opened on February 13th at Sophie’s own Subcutan Art Gallery, where it occupies an atmospheric skybox exhibition space. It is entitled Infernal Symbiosis, and perhaps the best way to describe it is a celebration of the meeting of self and nature, and the ability of the latter to remove the noise, the insistent pressure the demons of modern life, and to remind us of our heritage and our being a part of Nature and the world around use.
Subcutan Art Gallery, February 2026: Sophie de Saint Phalle – Infernal Symbiosis
The watercolours were created at the edge of flow— in the forest, beside a narrow creek. Water becomes body; body becomes landscape. Nature and human dissolve their borders and remember their shared origin.
– Sophie de Saint Phalle, Internal Symbiosis
In the darkness of the gallery space, the vibrancy of the 14 abstract paintings is perfectly brought to life, the fluid lines and flowing colours giving a sense of both motion to what are essentially still life images, together with a sense of water-like fluidity. Together they give us a beautiful sense of harmonious intermingling of our humanity and Nature.
Subcutan Art Gallery, February 2026: Sophie de Saint Phalle – Infernal Symbiosis
In this, it is – to me at least – vital to take in the ambience of the gallery space as a whole; within Subcutan, Sophie always takes care to offer her art in terms of an immersive environment, where setting, art and EEP all combine to form an experience to be explored and appreciated. This is very much the case here, the outer lobby of the main hall and the scenes visible through the windows adding creative depth and feeling to the exhibition as a whole.
Sophie’s second current – at the time of writing – exhibition opened on February 19th at ArtCare Gallery, curated and operated by Carelyna. Again occupying a sky-base exhibition space is Yellow Impressions.
ArtCare Gallery, February 2026: Sophie de Saint Phalle – Yellow Impressions
It offers some 13 nude images presented as marble etchings, all of which carry a similar theme of symbiosis and joining – or perhaps understanding might be a better term, as Sophie notes in the text accompanying the exhibition.
As myself became intertwined with the soul structures of others, surface turned into tangible life. In this transition — between inner perception and outward appearance —an image-skin emerges that does not depict, but carries.
– Sophie de Saint Phalle, Yellow Impressions
ArtCare Gallery, February 2026: Sophie de Saint Phalle – Yellow Impressions
That the nudes are what might be termed partial studies – and indeed possibly familiar to followers of Sophie’s work – matters not. Again, as Sophie notes, reduction of the body, the absence of features (e.g. head, or facial features) and focus on specific elements of the human body (e.g. the torso),becomes a method of approach, a means to express the idea of both self and our perception of others becoming intertwined; an energy flow if you will, of a subconscious yet perceptual openness – or perhaps offering – of one to another.
Taken together or individually, Infernal Symbiosis and Yellow Expressions are both shirking and visually engaging, whilst the words accompanying them (touch the exhibition title boards in each case to receive these), allow us to thread the path of the deeper expression and meaning within both.
ArtCare Gallery, February 2026: Sophie de Saint Phalle – Yellow Impressions
Sable Hound Hollow – Romantic Reverie, January 2026 – blog post
The following notes were taken from the Tuesday, February 17th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
Meetings are held in text in-world, at this location.
Simulator Deployments
Tuesday, February 17th, 2026: the SLS Main channel simhosts were restarted and updated to simulator release 2026.02 (Kiwi). This includes:
LL’s annual server certification changes – some outstanding changes are required to Aditi (the Beta grid), Agni is fully up-to-date.
“PERMISSION_PRIVILEGED_LAND_ACCESS”, allowing the llSetParcelForSale function to be used (and potentially other parcel settings in the future), but will require a viewer-side update in order to be accessed.
A bug fix to llTransferOwnership that was stripping out items that it shouldn’t have.
On Wednesday February 18th, all simhosts on the RC channels should be restarted without any updates.
The next simulator release is now officially 2026.03 – Loganberry; no details are currently unavailable.
In Brief
Please also refer to the video, below.
Rider Linden is currently engaged on some under the hood backlog fixes that have been needed for quite a while.
Rider also raised two “how much will this break?” questions:
Right now LL’s LSL Regex operates on 8 bit characters. A bug report has been submitted about it not supporting unicode. So the question is: what if LL switched to using unicode under the hood. Another option on that would be to add a flag at the end (like “/i”) that would indicate it should unicode? The favour shown at the meeting was an under-the-hood unicode change although concerns was raised over the potential for implement work-arounds to the issue which might be in widespread use.
The second question was on change notification on texture changes – and the fact that LL aren’t sending them; the notifications are available on a scripted texture change, but are not being fired. This discussion got mixed in with discussion on “Second Life II” (which Sansar sort-of wasn’t, although also kind-of was) please refer to the latter half of the meeting for details.
Leviathan Linden:
Is working on “some final changes to my workaround for the “cannot change mesh face” problem. After code review some changes were determined to be necessary.
He has also implemented a submission from Henri Beauchamp (Cool VL Viewer) to try to resolve the issue of “perpetually cloudy avatars” by resending avatar attachment info whenever the viewer requests avatar textures. This still requires further refinement and addition to a simulator update, but it is progressing.
A bug report about too many listen events when creating similar llListen() filters; this is now seen as a bug and a fix from Leviathan will be a part of 2026.03 Loganberry.
Leviathan has also received a bug report against the game-control viewer pre-release: custom key (button?) mappings are not being saved. He has not as yet been able to dig into it, but wanted people to know it is on his radar.
Harold Linden (SLua):
Has added a couple of things: `table.append()` and `table.extend()` so that it’s much less annoying to work with lists of rules as is typical in existing functions like set primitive params/. This will be deployed in an upcoming TBD simulator update, as it still needs a couple of “tweaks”.
Harold is also working on a fix for `string.gsub()` and `table.sort()` and friends killing your script if they run too long.
Various questions throughout the meeting on SLua – please refer to the video.
SLua Resources (as it was asked during the meeting):
It is not yet available on the VScode marketplace.
Issues and PRs for code submissions can be made here, and the plugin downloaded.
VSCode plugin + documentation (Wolfgang Senizen – likely be discontinued and contributions shifted to support the official documentation).
The subject of region crossings causing issues and the need for them to be a “top priority” for “fixes”.
Harold Linden has done some work on some work to improve the testing situation there. Now that LL has codified how it (mis)behaves, he hopes LL can define a path for the correct behaviour while ensuring fixes don’t break existing viewers that rely on the broken behaviour
Roxie Linden repeated her update that WebRTC is tentatively targeting a March deployment for WebRTC. When it happens, it will be a typical server rollout (week one: limited simulator RC channel deployment; week 2: deployment to all remaining simulator RC channels; week three deployment to the rest of Agni). However, if anything comes up, one or more stages of deployment may be delayed for fixes.
Another viewer side-track for a server meeting, this time questioning the arrived of the “visual polish” viewer with SSR updates, something covered at the Content Creation User Group (attended by the individual raising the question at this meeting).
I had to depart the meeting early; please refer to Pantera’s video (blow) for the final 20 minutes.
Date of Next Meetings
Leviathan Linden: Tuesday, February 24th, 2026.
Formal SUG meeting: Tuesday, March 3rd, 2026.
† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.
Stevie Basevi’s Sanctuary, February 2026 – click any image for full size
Earlier in February, Honey Heart (H0neyHeart) – whose Sable Hound Hollow I visited towards the end of January 2026 – dropped me a line to let me know our mutual friend / acquaintance, Stevie Morane Basevi (Stevie Basevi) would be officially re-opening her region of Sanctuary on February 19th, although it is already available for people to drop in an explore, together with the neighbouring region of Zantosa.
Stevie is something of a tour de force in Second Life. I first met her through Relay for Life of Second Life, before coming to know her a little more through both her art and her association with projects I’ve tended to follow and support in my own way: One Billion Rising, The Dickens Project and the Bradbury Project. An avid role-player, Stevie first established Sanctuary in 2008, growing it over time to a community and location covering many aspects of Second Life.
Stevie Basevi’s Sanctuary, February 2026
Sanctuary, long celebrated for its award-winning historical role-play, has evolved into a vibrant cultural space for art, photography, dance, music, and theatre—welcoming global gatherings and creativity without borders.
– Sanctuary About Land Description
For this latest iteration, both Sanctuary and Zantosa – each of which are Full private regions leveraging the Land Capacity bonus available to such regions – Stevie has turned to another old acquaintance to design the overall look and layout of the regions: Busta (Busta Blakewell, previously badboyhi, whose regions designs have regularly featured throughout this blog.
Stevie Basevi’s Sanctuary, February 2026
Given the size of both regions, I’m not going to try to cover them both in a single post; they are richly laid out and offer much to be discovered, so will hopefully return to Zantosa at some point in the near future.
Sanctuary offers a setting suggestive of somewhere in England; a place with certain timelessness – parts of it could easily be Victorian, others carry a faint hint of the 1950s-1960.
Stevie Basevi’s Sanctuary, February 2026
This town is the kind of place in which it would come as no surprise to turn a corner and find Sherlock Holmes lecturing Dr. John Watson on the minutiae of various powdering of ash and a certain bird droppings will inevitably lead to the cornering of their quarry. Turn another and it would be equally unsurprising to witness find a dapper John Steed stepping down from the running board of his 1930 Bentley Speed Six, umbrella in hand as he rounds the front of the car to open the door to allow Ms. Emma Peel to gracefully alight.
In other words, it is immediately immersive and open to broad role-play opportunities.
Stevie Basevi’s Sanctuary, February 2026
The Landing Point sits to the east side of the region and within the town square. Splitting the townscape in two is a high wall and a tall gatehouse. The latter forms a teleport link to the neighbouring Zantosa. Simply walk towards the gates to be teleported across the region boundary.
The local lunatic asylum offers its own opportunity for potential role-play, having been turned into a bar – although who is to say some of the former residents aren’t lurking in the upper floors? The asylum is one of a number of locations within the town which can be explored. Others include the local church, a pair of pavilions offering a kind of two-part music conservatory, the theatre and the Sanctuary art gallery, featuring Stevie’s art on the ground floor.
Stevie Basevi’s Sanctuary, February 2026
It is outside the church that visitors can obtain further information on the region, including a delightful back-story to its development and a teleport HUD to help reach points of interest – simply add it from inventory to use it.
The majority of the locations on the teleport HUD can be found on the ground level of the setting and so can be reached on foot. Two, however, are sky-based and will require the HUD to reach them.
Stevie Basevi’s Sanctuary, February 2026
I’m not going to give a blow-by-blow description of the region, it really does speak for itself in terms of design, atmosphere and details. I will however note that there is a further art display – dedicated to Sue Elaine Winkler to the rear of the main gallery building.
Part of the region is cut through with a storm drain linking two low-lying parts of the setting. This carries a suggestion a degree of land reclamation has taken place, resulting in an inland body of water complete with multiple places to sit and appreciate the setting, together with a recovered area of coastline forming both a walk and further places to sit and pass the time.
Stevie Basevi’s Sanctuary, February 2026
Whether or not you are into role-play, structured or casual, sanctuary makes for an engaging and photogenic visit.
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, February 15th, 2026
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Official LL Viewers
Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
Notable addition: new VHACD-based convex decomposition library for mesh uploads.