Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
Planet M’s Sleeping Beauties is the title given to a remarkable – almost heart-rending – installation by Myrdin Sommer at her current region, Planet M.
I’ve covered Myrdin’s work as an artist/region designer with the March 2026 iteration of Planet M (see: A trip to Planet M’s Tula in Second Life) and her 2025 build, Drone Haven (see: A Drone Haven in Second Life), both of which I enjoyed. However, Planet M’s Sleeping Beauties is very different in theme, tone and depth, being wrapped around Myrdin’s own life experience.
Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
This is made clear by the introduction to the installation, which reads in part:
I built this place from my mother’s heart. I wanted 6 children, but they were never born. I carry this sorrow with me always … I wanted to have children of my own so badly that I often thought, all those children in the world who are seen as ‘flawed’ in some way and whom no one loves, bring them to me, I will love them, and so I did. And so I began to sculpt children who were not perfect.
– From the introduction to Sleeping Beauties
The result of this is a remarkable exploration of coming to terms with Nature’s denial of a heartfelt desire – to give birth, to hold, love, and nurture one’s own children – and to seek a form of catharsis for that denial through artistic expression. At the same time, Planet M’s Sleeping Beauty might also been seen as a layered commentary on modern society.
Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
The installation begins with an Experience-led journey (be sure to accept the local Experience on arrival, make sure the HUD attaches (top right of the viewer’s window and that you are using the Shared Environment), in which the symbolism is clear from start to finish (penetration, the nourishment of life within the human body and birth). This delivers us – and I use “delivers” here intentionally and without pun – to an alien landscape which is itself somehow fitting given the subject of the installation, around which are six remarkable sculptures of babies.
These are by no means perfect, as is obvious from the start. But they are clearly vulnerable and deserving of love, carrying with them a beauty known to their mother. As such, they embody Myrdin’s almost life-long desire to have children of her own or to have had the opportunity to raise those who otherwise might have passed through infancy and childhood without the love of a mother or parents.
Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
In and of itself, this gives these sculptures depth and beauty. I take no shame in saying that as one who passed on the opportunity to have children of my own, seeing these tiny (in terms of their size compared to my human self) raised an ache in my heart for the choice I made earlier in life. Just how much harder must it be for someone to be denied that choice from the outset?
Then there is the wider commentary contained within the installation, which Myrdin notes in her introduction.
Much of modern society is not pleasant. Not only do we seem hell bent on wrecking the planet for the generations who follow us, some have reached a point where even babies are more a commodity than a living being, judge for how well they accessorise; self and style matter more than care and nurture. Then there is the fact that within a society which by now should know better, there is an idolatry promotion of the perfect, the beautiful, the ideal which carries with it the subtext that those who fall short – particularly visually – should be at best made aware perfection is not for them or at worst, be shunned and ignored.
Myrdin Sommer: Planet M’s Sleeping Beauties, November 2026
And for this I say thank God for people like Myrdin; through her and this installation we can always be reminded that everyone born into this world is deserving of love – and we can all do with learning to love all that is different.
The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday November 4, 2026. These notes form a summary of the items discussed and is not intended to be a full transcript. Pantera’s video is embedded at the end of this article, my thanks to her for providing it.
Meeting Overview
The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
maps.secondlife.com now supports searching by region name, and across all maturity ratings. Just enter a region name in the search bar.
The caps API issue reported in my simulator user group update is known, and it is hoped this will have a fix in place in the coming week.
This was apparently part of the fall-out from the Internet P2PShell vulnerability at the end of October.
A problem here is whilst LL own the domain and the map service, some of the API are provided by third-parties and not directly under LL’s control. Further investigations are going on to see if these APIs can be handled in a more protected manner, or whether there needs to be some form of migration away from them to an alternate solution.
A fix has gone in to hopefully resolve the issue of some snapshots failing to upload (to the SL feeds?). This is being monitored.
Continued under-the-hood (i.e. non-user-visible) refactoring and clean up of the Marketplace. This should result in:
Better visibility for the team when things fail, for fixing response / fixing.
Better performance around automated jobs (PLEs, redeliveries, etc).
Multiple security patches and cleaning-up to better deal with attempted AI generated exploits.
Once aspect of the security work LL has been implementing throughout 2026 meant that when the P2PShell vulnerability surfaced, they were well placed to deal with it, and none of the SL services had to be taken down in order to avoid exposure, etc.
Question form LL: how do creator merchants on the MP go about making images for their listings (thought processing, editing, , what is included, tools used, etc.).
General response:
Many simply use the ad image they use in their in-world vendors + supporting images.
The preferred tools were given as PhotoShop and GIMP for editing.
Requests were made for:
Actually embedding videos of products, rather than just linking to them – this appeared to be misunderstood, as a mitigating factor raised was that of “hosting” videos by LL – while what was being asked for was embedding of You Tube, etc., videos (which is still complex, but does not require storage on LL’s part).
An ability to zoom / enlarge images.
An agreed aspect ratio / format for images.
Whilst somewhat separate in terms of responsibility: a better choice of aspect ratios for Inventory thumbnails rather than just 1:1 square, as many creators use the same image for both thumbnails and MP, and so feel limited.
It was noted that support for GIF images is being looked at.
Juniper also enquired whether creators would consider having a 3D preview option for their products (e.g. as with Turbosquid or the SL mesh upload preview tool) would be useful.
This received generally favourable responses.
However, the idea of only allowing 3D previews of products was not so positively received (do HUDs benefit from a 3D preview? do texture images – such as art pieces – benefit?); what about resellers who do not have access to the original asset? What would they display?
Overall the feeling was that a 3D preview would be a powerful addition to the MP, but it should not exclude the use of 2D images, with the request being made for any 3D preview to include a wireframe view option as well, and something like a “data sheet” listing things like LOD models, Land Impact, etc., so that users who wish to can made more informed decisions on purchases.
Some of this conversation got into the weeds, technically, on how best to handle things.
Later in the meeting the request was made that – if a 3D preview option is to be provided – LL look at also providing an animation preview capability.
Juniper emphasised the idea of a 3D preview was more for feedback purposes at this point than something actively being implemented, with the internal focus at the Lab being brainstorming how to make MP listings “better”.
These topics were raised during or immediately following as a part of the above.
Variants and Styles: the ability for creators to have a single listing for all colour / size variants of the same item, rather than having to list them all individually.
The idea of “Styles” or “Variants” – both terms have been used by LL for this – has been a long-running topic, and in 2021/2 a project was initiated to provide this, and by late 2022 it was indicated it could be deployed in 2023. Since then, it has emerged that the capability is not ready for deployment, and has consistently slipped down the list of priorities at LL.
Juniper commented on the Variants situation as:
Variants is a big push we would like to do that of course, and part of our marketplace clean up is so we can work this bit by bit if we can.
The request was made to at least allow a means for creators to somehow group versions of an item together beyond just related photos.
Marketplace Categories: a further request was made for the Marketplace categories to be overhauled (e.g. “hair” being classified as an “accessory” rather than a “body part”).
It was also asked way Categories appear to the left of non-listing pages and as a drop-down selection in the page header area (where it also appears on listing pages). However, the latter is intended for searches and does not have the same granularity as the Category list in terms of sub-lists of items.
It was suggested that rather than having hierarchical/static categories, the MP should have a more filter-like approach (as seen within other on-line marketplaces), allowing returns based on multiple selections (and which can be used with search terms as well) – as with the filtering on Inventory.
Juniper noted that right now, there is an internal exercise going on to consider how categories might be improved.
“Thank You” page and links: Following a purchase, the Marketplace displays a “thank You” page, which has hints and tips for shopping which, most notably:
There is a link “How to Collect your Purchase” – which actually goes to a video covering purchasing L$, using the Marketplace, buying in-world etc., with only a small portion on how to find MP purchases in inventory. Given that people will have already gone through buying L$ and purchasing things from the MP – why not just have a clear, simple instruction directing people to look for their purchase in the Received Items area / folder of their viewer’s inventory?
Whilst there is a link to return to the MP homepage, it is buried among other links – surely it should be promoted so as to be more obvious?
More general:
Juniper noted that work is going on to make redeliveries more robust. It was noted that the ability for creators to have their own items redelivered through the listing management pages appears broken for some.
The view was again expressed that there are too many clicks required for a creator to get to their listings (currently: Creator name > My Marketplace > Merchant Home > Manage Listings – why not have Manage Listings under My Marketplace?).
Requests was made for creators to be able to:
Set an item as a Featured Item in their own Marketplace store.
Have in-world store Groups to be linked to the creator’s Marketplace, so that Group members shopping at the MP get a discount.
Various suggestions were made for LL to host “curated” limited-time sales events on the MO. For example: an invitation for creators to register for participation in periodic Marketplace Sales events (aligned with Shop and Hop?), limited to so many creators. Those who are successful have their item(s) listed a specific set of MP “Sale” pages generated by LL, with items automatically returning to their “pre-sale” price at the end of the event. Those successfully participating in one event are automatically excluded from the next.
Having a creator set their entire store as having a sale was seen as a potentially easier option to provide than this particular idea.
A request for a store’s banner logo to appear on all associated listing pages, not just the store page, rather than the small square logo to the right.
In Brief
[Video: 47:04-55:25] The question on what information – such as Map-related data for use in terrain maps, etc., – is permissible for collection & how it might be collected was again asked.
This is a question which has been subject to a game of pass the parcel around the various user groups.
The concern is that it is not clear as to what is / is not permissible to be collected via bot, and the potential for bot systems to be banned (a-la Bonniebots)
Ideally, having a dedicated API to furnish “allowable” region information such as terrain information (elevation, etc.), water height, region name, height of structures, etc., would be the preferred solution.
It was again noted that not all of the API LL uses are under their direct control – although this might be changing in some way. As such, Juniper offered to take the request back to the office to try to have it discussed with all relevant parties and in line with whatever is trying to be achieved with API management in general.
Rootwoven, November 2026 – click any image for full size
I recently had the opportunity to visit Rootwoven Studios, a Full region which performs a number of roles: a marvellously built region for photography; a hub for community events; a place to have a little fun, and a demonstration of the landscaping skills of those behind it.
Primarily the work of Honor Lehane, this is a setting which is in so many ways a personification of perfection: a landscape blending a rugged outline, curving beaches, quiet gardens, what appear to be private retreats with their own little gardens and spaces (all of which are open to the public). Indeed, with so much to see and appreciate, and it’s hard to believe Rootwoven is in part still growing.
Rootwoven, November 2026
Rootwoven Studios is a nature-inspired escape where wonder takes root. A place to wander, play, connect, and simply be. Explore scenic trails, hidden corners, mini golf, beach activities, and live DJ events. Rootwoven is also a living portfolio of landscaping and experience design. Come as you are; stay awhile.
– Rootwoven About Land description
The main Landing Point sits close to the north-west corner of the region and alongside a small commercial centre offering vendor spaces and also information boards – one for bloggers and photographers looking to work with the Rootwoven team, and one on joining / holding events within the region.
Rootwoven, November 2026
Close to this area is the Rootwoven Studio, a combined café and information centre fronted by Alex Bader’s Zen garden. Both vendor space and café present some of the games available in the region and also the first of the many retreats to be enjoyed for those wishing to spend time here.
Exploring the region is simply a case of picking a path or, if you want to see it from above, clicking on the bubble rezzer alongside the Landing Point and taking to the air.
Rootwoven, November 2026
While teleport boards are available for hopping around, if you’re serious about discovering all of Rootwoven’s spots and places, I’d suggest initially eschewing these in favour for your pedal extremities.
Although that said – make sure you’re ready for some good walking and climbing; as already noted Rootwoven is wonderfully rugged in nature. There are also a few rope slides and bridges to keep you fit as well!
Rootwoven, November 2026
I’m not going to give a blow-by-blow account of wandering Rootwoven, purely because it does offer so much that writing about it would be more of a novella than a guide, and I’d only go and miss something. What I will say is that the overall landscaping is richly diverse and that everything flows together in a manner that leans a real sense of life and place to the region.
Around the coast, for example, there are multiple stretches of sand, coves, little bays, a saltwater area rich in mangroves and through which a boardwalk passes, headland hosting houses, waterfalls, a lighthouse and more.
Rootwoven, November 2026
Paths wind their way to most of these, some of which are nicely secluded for quiet times, others more open. Those which may not have a direct path to them tend to have a rope bridge or slide for getting to and from them.
Inland can be found richly wooded areas, winding and climbing paths, bridges reaching across gullies, gashes and gorges, and meandering streams. More board and table games can be found scattered along the various paths winding their way through all of this, together with lookout points and quiet retreats. Those who enjoy games should note there is also a dedicated teleport system for reaching those spaced around the landscape.
Rootwoven, November 2026
Houses, cabins and and an unmissable tower are scattered across the setting. Some of these may appear to be private residences, but Honor assured me they are all open to the public and a part of the region’s role as a landscaping portfolio. All “fit” the region’s design – but I’ll leave it to you to decide if the warning at the Witch’s Tower needs to be heeded!
And on that topic – do keep an eye out for the marvellous medieval-themed mini golf by MadPea sitting close by the tower.
Rootwoven, November 2026
During my visit, Honor asked me if I’d found a favourite spot within the region. I couldn’t actually give her an answer – and I still can’t. Rootwoven is one of those places where just about everywhere you visit appeals in its attractiveness.
Built with a specific pairing of environment settings in mind (accessed by using the viewer’s Use Shared Environment option), Rootwoven is caught in a moment of eventide, the Sun dipping towards the west. However, such is the beauty of the setting, it naturally loans itself to other environment settings as well.
Rootwoven, November 2026
Within her Profile, Honor notes the following:
I’m constantly amazed by the builders, dreamers, storytellers, designers and creators who pour a little of themselves into everything they touch. Their passion and creativity keep this place alive, reminding us that Second Life is about exploration of art, of people, and of self.
– Honor Lehane
Truth be told, Honor can count herself among these people, as can those who worked with her on Rootwoven.
Rootwoven, November 2026
A genuine delight to visit and tour, rich in opportunities for landscape and avatar photography (rezzing for props available through Group membership – but do pick up behind yourself!), Rootwoven is more than worth a visit, whether you are a Second Life explorer or looking for a place to relax – or for a possible venue for your event.
The Simulator User Group meeting place at Longfellow
Updated November 4: information on the cause & a fix for the maps.scondelife.com issue – see General Discussion, below (update highlighted).
The following notes were taken from the Tuesday, November 3, 2026 Leviathan Office Hour, the “off-week” sessions of the Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
Meetings are held in text in-world, at this location.
Simulator Deployments
The SLS Main channel was restarted on November 3, 2026 with no deployment.
On Wednesday, November 4, 2026, the RC channels should all receive the latest version of the Olive simulator update, which had a limited deployment in week #44. This update includes:
Pepper Linden’s region crossing code improvements for vehicles – these can already be tested on Blake Sea, as the majority of those regions are already a part of the Breeze RC channel, and have been used for initial code testing).
The new Group Role ability to define who in a Group can post URL links to Group Chats. However, this will not be enabled until Olive has been fully deployed grid-wide. See below for more.
Support for the feature flag required by viewers to be able to safely send the GameControlData UDP message for the new Game_Control capability. Currently, the upcoming viewer 26.5, (in RC/beta at the time of writing), support Game_Control capabilities, the sending of GameControlData currently must be enabled via Preferences. This will change as Olive moves to being grid-wide.
There are at least three crash fixes lined up for the next server release (Plum). One of them corrects a memory leak problem before it gets to a crash; it is hoped this will reduce the number of restarts required over the holiday period.
It currently looks like back-end Lua support deployment may not now take place until 2027.
General Updates
Game_Control
Game_control is available with the official viewer 26.5, currently in RC / beta.
However, the current version of game_control requires a bug fix for some 3Dconnexion devices (aka SpaceNavigator style devices). In short, any device that does not supply a “3DConnexion model-name” string on initial device detection fails to be identified. However, old devices do work.
There is a fix for this issue, but it has yet to be merged into the current 26.5 viewer code, although it will be before release.
A pull request (PR) to support per-device curvature of axis input of the gamepads has been received, and this will likely be included as well.
Leviathan is also seeking further feedback on game_control before he gives it a “final polish”, although he admits he expects far more feedback to come once popular TPVs start incorporating the code.
General Discussion
Please refer to the video, below.
Leviathan is currently working on fixes for some issues with the Interest List (the logic that figures out what is in view and send objects updates).
This work actually started earlier in 2026 but other priorities pushed it to one side.
Leviathan hopes to get these fixes into the Plum simulator update.
In relation to the above: Pepper Linden developed a simulator test harness for use with AI agents, making it easy to launch multiple simulators and to automatically exercise and debug various scenarios/content..
This approach played a key role in allowing Pepper to develop their region crossing fixes in the Olive simulator update currently being deployed.
Leviathan similarly used the harness to poke at the Interest List issues and his memory leak bugs, specifically in dissecting ana analysing core dumps.
His use of Claude has led him to believe that tracking down, assessing and fixing causes of simulator crashes should be a lot faster in future.
A question was asked on the state of map.second.life.com, which current has issues (e.g. clicking on a location on the map fails to look up the region name because the endpoint it makes a request to returns “Invalid Capability ID”) . This is a question potentially better placed with the Web Team, given map.secondlife.com is a web property.
Update, November 4: a fix for this issue should be deployed in the coming week. This issue was apparently part of the fall-out from the Internet P2PShell vulnerability at the end of October.
A problem here is whilst LL own the domain and the map service, some of the API are provided by third-parties and not directly under LL’s control. Further investigations are going on to see if these APIs can be handled in a more protected manner, or whether there needs to be some form of migration away from them to an alternate solution.
There was a user-led discussion on media and media URLs being accessible by script around the half-way point in the meeting.
The latter half of the meeting focuses on both game_control, keyboard capture, key mapping, key events in the control event and requests for scripting additions – please refer to the latter half of the video for these.
In particular, the region is home to three venues for music – Boogeyman’s itself, on the ground level of the region (and which I covered in the article in the link above); together with the Groovy Girl Café and Sound Control, each of which occupies its own skybox over the region, and both of which I said I might cover in my Coffeehouses and Cafés series. Well, guess what? 🙂 .
Boogeyman’s: Groovy Girl, November 2026Groovy Girl is the smaller of the two skybound venues, occupying a loft-style setting with décor that lives up to the name as it trips visitors into a sense of the Swinging Sixties, with loud wallpaper, flared pantsuits, big hair, flowers, lava lamps, VW Beetles, artful LP covers, bright colours – well, you get the picture 🙂 .
Designed by Grace – with the support of her partner, Ray Dash -, as a place featuring bi-weekly live music sessions featuring SL’s female performers, Groovy Girl is a bright, easy-going space where coffee is self-service and seating is primarily “communal” via two big semi-circular couch sets.
Boogeyman’s: Groovy Girl, November 2026
This is a place where the décor is instantly engaging and fun. The main floorspace offers plenty of room for dancing, live performers have a “backing group” in the form of three cool cats and a rabbit and the LP is properly celebrated. There is even a literal swinging 60-something up in the rafters!
There are other, more subtle references to the era as well. On a table sits a book of poetry by “Pete Livestock” (a nod towards Woodstock?) topped by a Warhol-like pair of glasses. Alongside these sits an old dial-fronts, blocky Bakelite telephone. Elsewhere an old mono record player sit inside of a suitcase converted to carry it, flanked by two tongue chairs which might have had a certain M. Jagger, esq., model that part of his anatomy for them. Meanwhile, a small snack of magazine which include Harper’s BAZAAR and Vogue both span the ages and bring things up to more recent times – two of them having bar codes for scanning.
Boogeyman’s: Groovy Girl, November 2026
For my part, I like the faux “mirror floor”, complete with windows, rafters, lighting and ceiling apparently “reflected” in it. Nothing unusual in this where SL is concerned: many builds have used a similar trick of duplicating walls and ceiling under a transparent floor to give the impression of a reflection.
However, the large bass guitar occupying the centre space under the floor intentionally breaks the illusion – although I wonder how many people instinctively look up to see if a similar guitar is suspended overhead. Either way, it’s a nice touch in what is an attractive venue.
Boogeyman’s: Groovy Girl, November 2026
Sound Control, meanwhile, is altogether different; so much so, that if I’m honest, I’m stretching boundaries a little by including it in a “Coffeehouses and Cafés” article, as it is far more a nightclub than either coffeehouse or café, but it is so attractive, I’m sneaking it in here.
Occupying a larger space than Groovy Girl, Sound Control is built within the superb Cabaret Skybox by MINIMAL, a design I much admire, together with furnishings from the same set, and additional dressing by Ray and Grace. The result is a shadowy, sophisticated setting, one reached by a long entrance hall (part of the overall skybox design) and within which it is hard not to escape the feeling you’re not so much a visitor as you are a a character in a book or film.
Boogeyman’s: Sound Control, November 2026
I don’t mean this to be disparaging – or to suggest Sound Control is in any way a role-play environment; it’s just that the entire club exudes a sense of life and mystery. Where Groovy Girl is rooted in the 1960s and evokes the brighter carefree times of festivals, flower power and all the rest which so readily spring to mind when picturing that decade; Sound Control easily spans a period of around 100 years, with – to my eyes at least – a focus on America somewhere between the 1920 and the end of the 1940s, the core of the era of the Great American Songbook and American Film Noir (so maybe edge a touch of the 1950s in there as well).
This is a place where – at first glance – it would not be surprising to see a young Sinatra standing before the microphone – or Ella, or Julie London, or Mel Tormé – or half-a-dozen others I might name, singing to a small gathering. At the same time, elements of the décor suggest more recent time and take the imagination in other directions such that one might expect the spirit of Eva Cassidy to be on stage, picked out by a spotlight singing with just her guitar for accompaniment.
Boogeyman’s: Sound Control, November 2026
The main club area is very much of two halves: just through the doors is what might be regarded as a foyer area; a place somewhat physically separated from the main club by balustrades, plants and furnishings. whilst also flowing into the larger space. Despite the presence of the British telephone box in one corner (neatly converted into a vertical aquarium), it’s hard to escape that feeling of American noir here; the entire space is suggestive of mystery and even a touch of menace.
Looking a little like a gentleman’s study, a sofa to one wall, bookcases (albeit with interesting displays!) to another, it is marked by two large wingback armchairs, both turned slightly towards one another whilst facing the entrance. Maybe they are there for bouncers (or should I say “heavies”?) to keep an eye on the entrance and the club, allowing patrons to see their presence without them being too obtrusive. Perhaps it is simply a place to retire to for conversation away from the music or to be occupied whilst awaiting a table.
Boogeyman’s: Sound Control, November 2026
However, a small table sits between the two chairs, a single lamp casting a circle of light on its surface which encompasses a compact automatic pistol and a box of .25 ammunition. It’s a little vignette which so easily brings to mind an image of Mitchum or Ladd in one of their gritter noir roles, sitting in one chair, eyeing both the man occupying the chair across from him and the automatic as their conversation see-saws. Given it is a smaller, dark space within the club, it might be easy to pass through this foyer area and miss all it has to say, so I urge anyone visiting to pause before going any closer to the stage area and taking a careful look around and appreciate how all the different elements flow together and add a sense of life to the club.
This attention to detail and providing subtle touches flows into the club proper. Care has been taken with the positioning of the tables and seating, together with the artwork on the walls behind each seating area. Whilst there is no actual alcoves within the club, the positioning of the sofa and chairs around their tables, each little group back by a piece of art and primarily lit by a small table lamp, the seating with the use of lighting of shadow suggests the privacy of alcoved seating where quiet conversations might be held without risk of being overheard.
Boogeyman’s: Sound Control, November 2026
Overall, the décor in the main club area is an eclectic and mixed as the foyer area. The paintings of RCMP officers seems a little unusual for a nightclub, but at the same time, they fit in with the red colour scheme, the low lighting and so on. Similarly the choice of ceiling lighting is just ideal for the space, which each of the tables has been individual dressed using elements from the MINIMAL Cabaret fatpack, giving it a personal feel.
These touches encourage us not so much to visit the club, but inhabit it; in fact – and while there does not appear to be an enforced dress code – its entire richness of detail and ambience is fully deserves visitors dressing for an event when visiting. Sound Control is very much a place of music, but it is also a place which tickles the imagination and the desire to dress the part.
Boogeyman’s: Sound Control, November 2026
In atmosphere and presentation, Groovy girl and Sound Control are very different – but both are attractively and uniquely framed. Details of events at either can be obtained through the Boogeyman’s in-world Group and via the ShowRadar system. Enjoy!
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates for the week through to Sunday, November 1, 2026
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.