2026 week #9: SL Open Source (TPVD) meeting summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • Pantera’s video (embedded at the end of this article) and my chat log of the Open-Source Developer (OSD) meeting held on Friday, February 27th, 2026, together with my chat log of that meeting.
  • Please note that this is not a full transcript of the meeting but a summary of key topics.
Table of Contents

Meeting Purpose

  • The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Note: The OSD/TPV meeting has tended to occur in the same week as the content Creation User Group meeting over the last several months, resulting in a lot of repetition of information between the two meetings (and combined summaries on this blog). An attempt is being made to break this cycle by having the next OSD/TPV meeting on Friday, March 6th, 2026 before reverting to the usual every other week format (so the meeting after that will be March 20th, 2026) – thus putting the OSD/TPV meeting and the CCUG on alternate weeks.

Official Viewer Status

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
    • Notable addition: new VHACD-based convex decomposition library for mesh uploads.
  • Second Life Release Candidate viewer 2026.01 – 26.1.0.22359044520 , February 25 – NEW
    • Legacy search; WebRTC improvements; QoL improvements.
  • Second Life Project Viewers:
    • Second Life Lua Editor Alpha viewer 26.1.0.21525310258, February 12.
    • Second Life Voice Moderation viewer 26.1.0.20139269477, December 12.
      • Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.
    • Second Life One Click Install viewer 26.1.0.21295806042, January 26, 2026 – one-click viewer installation.

Upcoming Viewers

Viewer 2026.01

  • Remains the current viewer development focus with the release of the beta (RC) version, although this will be shifting more to 2026.02.
  • The velopack one click installer / updater is not in the initial beta, and may now in fact slip to 2026.02.
  • 2026.01 includes a high priority fix for specific Bluetooth headset configurations which will benefit WebRTC.
  • Now available as an alpha viewer (above).
  • As the name suggests, triggers a one-click install / viewer update process.
  • Also includes improved monitoring / logging of viewer freezes and crashes, etc.

Viewer 2026.02

  • 2026.02 remains on track for the “Flat” UI and font updates.
  • It now also includes the WebRTC voice moderation capabilities (as seen in the project viewer) to help align viewer-side WebRTC updates more with the hoped-for server-side deployment (see below for more).
  • This viewer might additionally receive some backported updates to texture streaming.
  • No Alpha / Beta viewer is available as yet for this release..
Example of the upcoming flat UI. Via: Geenz Linden / Github #4681/2

Viewer 2026.03 -“SL Visual Polish” (SLVP)

  • 2026.03 had been looking to an April release, however, it might slip back to 2026.04. Part of the decision-making on this is related to upcoming server-side updates to EEP and glTF which are seen as being required prior to SLVP shipping.
  • It will likely to include:
    • The “long baking” SSR improvements that were started last year. This version of the viewer will likely have a long beta soak time to allow feedback on these changes to be gathered.
    • PBR specular for residents who are more familiar with the old Blinn-Phong workflow. This will:
      • Include another texture slot (tint of the specular reflection).
      • Work with metallics.
      • Follow the glTF specification, but will likely initially be without glTF overrides, as this requires server-side work.
    • HDR controls in EEP so residents can decide how bright or dark things should be. This work does require simulator-side updates. This will likely initially have server-side support on Aditi (the Beta grid).
  • It may additionally include:
    • Further mirrors optimisations and a new “Ultra” quality setting that will enable a system mirror for water. A caveat on this work is that while this “water mirror” might up the quality of water reflections, it will do so at a performance hit; SSR for water will always be faster and less intensive.
    • Inclusion of an emissive strength setting for PBR.
  • The Pull Request  for this work can be found here – #5385.

General Viewer Notes

  • Firestorm hosted a Townhall recently, with Lab presence, to try to determine why a percentage of Firestorm users remain reluctant to move away from a 6.x version of that viewer to a PBR-supporting version. The predominant issues appear to be concerns over performance and the degraded water visuals seen with PBR viewers.
    • One aspect of people refusing to move is hearsay: “X said PBR sucketh and has poor performance, therefore I will not even try it”, regardless as to whether this might be true for them or not; another is, potentially, people’s general unwillingness to change from what they like.
    • Exactly how to address such issues / beliefs/perceptions is no easy task.
    • A suggestion was made to have “toggle” in the viewer so users can determine which rendering system they wish to use (e.g. “legacy” or “PBR”). This is far more complicated than it sounds, requiring continued support of two rendering pipes in the viewer, potentially leading to multiple complications and the potential content breakage. As such, it is not going to happen.
  • Geenz Linden is continuing to work with texture streaming and resolutions, with some of the work possibly surfacing in 2026.02 as noted above. He further noted that:
    • Work is not stopping at texture streaming improvements; the Lab is laying plans to deal with some of the “bigger performance bullet points”.
    • It is known that PBR  has introduced performance bottlenecks, many of which have been dealt with, others of which still need work. To this end, the Lab may start running Tracy “very, very regularly” to identify bottlenecks so they can be addressed.
    • The hope is that when adding a new PBR feature / capability, at least one existing bottleneck will be corrected.
  • As noted in the 2026 week #5 OSD meeting, there are potential changes coming to the viewer build chain. These involve updates to CMake and a Pull Request relating to vcpkg. The latter is still under review, and is likely to be implemented “bite by bite”, rather than all at once. It will also be likely to go into its own branch and not emerge until after the SLua /Linux viewer work reaches release status, so as to not over-complicate things for TPVs.
  • TPV Developer Henri Beauchamp (Cool VL Viewer) suggested splitting the viewer’s main thread so that the rendering code can be separated from messaging and objects updates, thus smoothing frame rates in the viewer.
    • Geenz Linden indicated that this had been looked at by a Product Engine engineer, and that it was felt that doing so would help out massively with porting the viewer to other graphics APIs.
    • However, actual work on this has not as yet started, as there is a need to “chip away” at getting approval together with a need to avoid disrupting existing releases.
    • Such is the scale of the work, it could involve “a few quarters” of effort to implement.
    • It was noted that while some multi-threading has been introduced to the viewer, this is mostly “lighter work” more easily removed from the main thread, which still does most of the heavy lifting via a single CPU core.
  • The last point rotated into a more general discussion on the viewer, threads, the future potential for removing coroutines and fibers in favour of “actual” threads, etc. Please refer to the last 10-15 minutes of the video.

Grid-Wide WebRTC Deployment

  • This was targeting a March 2026 deployment, following the usual simulator-side deployment process (a selected RC channel or channels for the first deployment, followed by deployment to all remaining RC channels usually a week later, then a final deployment to the SLS Main channel, usually a week after that).
  • However, it now appears hat the deployment is likely to be delayed, although no specifics have been given on why or when. .

Next Meeting

A look at the Copperfield Heights Linden Homes in Second Life

Linden Homes 2026: Copperfield Heights with the estate winter season

The first Linden Homes release for 2026 has arrived in the form of  Copperfield Heights. This is the first release of Linden Homes that is designed from the ground-up to mix  units that can be obtained by Plus, Premium and Premium Plus subscribers within the same regions, thus fully deserving the term community. in that it allows a reasonably free mixing of the different subscription tier within one estate theme.

The mixing of different home sizes – from 512 sq metre parcels through to 2048 sq metres – is something that Second Life subscribers have been requesting for a while, and in that respect, it is good to see the Lab responding to such requests. The (perhaps) saddening element in the new theme is that  – once again – it is 100% Americana. There’s nothing wrong with it other than it would be nice to see themes that cast their net wider in terms of international appeal given that the majority of such attempts – the “Victorian”, “Mediterranean”, “Chalet” and “Alpine”/”Tudor”/”fachwerkhaus” – all offer Anglo-European ideas through the decidedly American viewing lens.

Linden Homes 2026: Copperfield Heights – Glenwood

The overall style for Copperfield Heights is described as “Craftsman” in design – so a mix of stone, wooden framing, wood siding and slate / tile roofs set out in a suburban setting complete with sidewalks, with the general landscape of the regions able to change with the seasons – an update first introduced with the Aspen Ridge theme homes. As can be expected, the house styles all utilise PBR, giving them a good, modern finish, with a total of 12 styles, eight of which have additional open-plan variants. Size of parcel / available designs is governed by a user’s subscription tier, with both the 1024 and 512 sq m units also available to Premium subscribers should they wish for larger outdoor spaces, as well as the 2048  sq m units, and the 512 and 1024 sq m styles available to Premium.

The following is a summary of the styles available within the theme.

Key Design Elements

As noted above, all of the styles have a stone / wood design. In addition:

  • All feature a covered porch to the front aspect.
  • None of the 512 sq m designs offer a fully open-plan alternative, although the Laurel is offered open-plan on its own.
  • Most – but not all styles include a fireplace.
  • Several styles include a cupboard / storage space opening under the stairs which could easily be used as a teleport space to carry people to a “basement” in the sky as a possible alternative use.

512 sq m Styles

Glenwood: a 2-storey house with double frontage. A central front door provides access to a large front hallway which could serve as a room space with a staircase (with cupboard under) to the rear running cross-wise up the the extended loft space. Three further rooms open off of this, two to the right, one to the left, framed by wood arches. Upstairs is a single large(ish) room.

Laurel: a 2-storey house with a central front door providing access to a single large floorpsace with dogleg stairs (with under-stairs cupboard), leading to a large full-width bedroom to the front of the house and a small box-room bathroom space to the right aspect.

Linden Homes 2026: Copperfield Heights – Maple Grove

Maple Grove: a single-storey house. Inside is a single large room with fireplace, with a smaller open space opening off of it to the rear and providing access to a back door. The latter provides access to a smaller porch with open-topped trellis work. A small box room with windows to the front aspect completes the house.

Prairie: a 2-story house with double front and a central front door. This provides access to a large room to the right of the house, complete with stairs running up to the loft space and with two connected rooms opening off of it via doorways to the left. The stairs provide access to a single bedroom space.

1024 sq m Styles

Blueridge: a single-storey design with the front door offset to the right front, accessing a large front-to-back open-plan space which could be split into two rooms. A rear side door provides access to a further small covered porch. Two further rooms can be accessed via their own doorways, one to the left side aspect of the house and the other to the rear.

Linden Homes 2026: Copperfield Heights – Blueridge / Sunridge
  • Sunridge: a variation on Blueridge featuring a large main room and a single small front room.

Cedarwood: a 2-storey design with full width the front door offset to the right. This accesses three interlink ground floor spaces, the first of which features stairs to the upper floor with galleried landing providing access to three moderately-sized rooms.

  • Hazelwood: a variation on the Cedarwood, presenting a large, open plan ground floor, with the upper floor landing extended to leave 2 rooms facing one another across an open space that could be turned back into a room space.

Meadowbrook: a split-level roof design, the front door and covered porch running to the left of the house. The front door provides access to a living room space with open access to a rear room potentially suitable as a dining room / kitchen. A doorway provides access to a second room at the rear of the house, itself with a doorway providing access to the remaining ground–floor room at the front of the house (which, surprisingly, cannot be accessed directly from the living room). The stairs provide access to two similarly-sized rooms, each with windows to the rear aspect.

  • Millbrook: a variation on Meadowbrook, with a large open-plan ground floor surrounding a central stairway, and the upper floor providing a large open space at the top of the stairs and a single room.
Linden Homes 2026: Copperfield Heights: Sunnydale / Hollowdale

Sunnydale: a 2-storey rectangular design with the front door offset to the left providing access to an entrance hall with stairway, the hall flowing neatly into three open-pan spaces, one to the front and two to the rear aspect of the house. This design also includes and under-the-stairs cupboard while the dogleg stairs provide access to an open space to one side, which might conceivably be converted into a windowless room, and a single bedroom space with door.

  • Hollowdale: a variation on the Sunnydale, providing a single large open-plan ground floor layout.

2048 sq m Styles

Oakridge: a large, 2-storey house with a deep, semi-covered front porch providing front door access and plenty of seating space. The front door provides access to a large living area running through to a full-width kitchen / dining space to the rear with further access to a conservatory and dogleg stairs running to the upper floor. The conservatory has access to a small side porch, while the stairs lead up to an open-plan galleried bedroom space and a weird corner room ripe for a bathroom and potentially a lot of head bumping against angled walls!

  • Willowridge: a variation on the Oakridge, with a large open-plan interlinked ground floor, and single open plan galleried upper floor.
Linden Homes 2026: Copperfield Heights: Oakridge / Willowridge

Pinecrest: a 2-storey house with a gable-roofed front door accessing a large central room with fireplace to the rear and stairs to the upper floor to the left side. A wooden arch provides access to a conservatory extending off the right side of the house, whilst to the left, at the foot of the stairs, a doorway provides access to a further ground floor room.  The upper level is a single, large open-plan space.

  • Maplecrest: a variation on Pinecrest with a single large open-plan lower floor built around a central staircase.

Linden Homes 2026: Copperfield Heights: Prairieview / Lakeview
Prairieview: a 2-storey double-fronted ranch-style house with a central front door. Inside, a large central hall provides access to large rooms to either side framed by wood-beamed openings and a reasonably-sized separate room to the left side as the hall continues through to a rectangular wood-and-glass conservatory to the rear. A staircase rising up the right rear of the house provides access to a large, open upper landing which in turn provides access to two bedrooms to the left and right of the house. The central area of  this landing could conceivably be turned into a third (if windowless) room.

  • Lakeview: a variation on Prairieview, offering a large open-plan lower floor of two linked area and the conservatory to the rear, and a single vary large bedroom-come-bathroom space upstairs accessed via double doors, together with an open space.

Woodland: a 2-story house with offset front entrance. The front door provides access to three interlinked open spaces, the largest of which features a fireplace and a dogleg stairway to the upper floor. The rearmost of the three rooms provides back door access to a second covered porch. Upstairs, a large landing area provides access to a single large room to one side and two smaller rooms on the other.

Linden Homes 2026: Copperfield Heights: Woodland / Oakland
  • Oakland: a variation on Woodland, offering a single large open-plan ground floor area and the upstairs providing two large bedroom spaces.

General Thoughts

The mixing of subscription tiers into a single community is a neat idea, and the new homes appear to be gaining a lot of traction / interest. Some of the styles within the theme are nice enough; but if I’m honest, the re-treading of similar ideas across different themes (stone and wood siding, slate tile roofs, etc.), even with the improvements such as PBR and the regional season changing, it’s hard to escape a certain degree of ah! Same-ol’ same ol'”. For example, whilst different in style, these homes still nevertheless put me in mind of the “Traditional”, “Victorian and “Log Home” styles (albeit it in a different setting to the latter), whilst the overall region landscaping and design brought with it echoes of Ridgewood Enclave and the “Aspen Ridge”, “Newbrooke”, and “chalet” themes.

Linden Homes 2026: Copperfield Heights

True, making things truly unique in terms of landscaping, etc., is hard – the physical world is replete with repeated ideas for suburban living, as we know; but having some real variance would be nice. Or maybe I’m just being a sourpuss – or it’s starting to feel like Linden Home themes are reaching saturation point (how about more updates for existing themes rather than prioritising new themes?). Whatever the case with me, if you do have a Second Life subscription account then the best way to make your mind up is to go visit the Copperfield Heights demo areas at the BelliHub Linden Home Demo area and at the Second Life Welcome Hub and try them on for size – or explore the available regions on foot or via a bicycle or other vehicle.

Additional Information

February 2026 SL Mobile UG meeting summary

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, February 26th 2026 Monthly Mobile User Group (MMUG) meeting. These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed.

The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.

Table of Contents

Please note: the meeting experienced assorted voice issues and drop-outs, making transcribing difficult, with some of the issues also resulting a poor sound quality in the video recording.

Meeting Purpose

  • The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
  • These meetings are conducted (as a rule):
    • The last Thursday of every month at 12:00 noon SLT.
    • In Voice and text.
    • At Campwich Forest.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Resources

Current Releases

SL Mobile (Beta) version 2026.2.1079 (A) / 0.1.1079 (iOS) – February 24 – Object chat support and Bubble Chat updates; single tap interactions (see below for more).

Recent Updates

  • Release 0.1.1078 (February 5th) introduced Bubble Chat:
    • Allows chat and incoming IM’s to be viewed over the in-world scene (for approx. 8 seconds), and enables tap-to-reply.
    • In the initial iteration, tapping a message to reply will take the user back to the menu to show the keyboard.
  • Release 2026.2.1079 (February 23rd) added:
    • Bubble chat enhancement to display object names & support messages from objects.
    • Object chat support (but not, as yet, llDialog support (see below for more on this).
    • Single tap interactions – no need to use a long press to interact with avatars and objects. Tapping on an avatar or object should generate a blue outline around them indicating they have been selected, together with a basic menu of options which can be expanded via the More option for a full context menu.
  • It is hoped that these features will help users understand more of what is going on around them whilst also allowing for better interactions and social engagement through chat, etc.
  • All three features will be enhanced in future releases (such as by making it possible to respond to Bubble chat without have to go via the Chat menu, resolving issues of objects occluding one another and preventing one-tap / “chick through” interactions, for example).
    • This work should allow for fixing other issues as well, such as adjusting the camera position so that it doesn’t end up on the wrong side of a wall, for example.
  • All of these features have received generally positive feedback from users attending the meetings.

Upcoming Updates

  • AI integration:
    • Currently, when creating a new account, a user will receive a canned welcoming message on logging-in to SL.
    • However, new users are responding to the message – which the service is not capable of ‘seeing” or making a response -something that might upset new users because it appears like they are being ignored.
    • To this end, Brad Linden is working on hooking this process up to a chatbot so that users at lease get the sense of a meaningful exchange (and might thus be encouraged to contact others around them).
  • LL utilises crash reports supplied by Google and Apple to identify specific crash bugs / issues for rectification. This work has seen a noticeable improvement in SL Mobile’s stability on Android, although so new crash issues have crept in as well. As such:
    • Further Android crash fixes can be expected in the next release(s).
    • Work is ongoing to deliver the same of iOS.
  • Work is finally starting on adding support to SL Mobile for llDialog, to ensure support for interactive dialogue menus associated with scripted items. This is fairly involved work, so no target date for possible release is being given at this time.
  • Synchronising chat history across Mobile and the viewer: again, this is a complex task, but “good progress” is being made.
  • Localisation in the app (local country languages) is underway, but also no tentative release date for the the initial work as yet.
    • Supported languages will likely be the same as those supported in the viewer.
    • Feedback and assistance with localisation (e.g. ensuring idioms translate, etc.), will be sought from users wishing to help with the work, once the first iteration of the work surfaces in the app. Such feedback should be made via the SL Feedback Portal.
    • This work will also allow manual setting of a preferred language, rather than simply having the app simply utilise the language set in the device operating system.
  • Voice improvements – particularly WRT making the initialisation of Voice in the app less disruptive for users trying to enable it. This work is currently with QA.

General Q&A

  • At least one user has reported incidents of Mobile suffering from freezing at times – although this is not tied to time of day or specific activities, but the reporter does have a high ping rate as they are across the Atlantic from SL.
    • This particular issue has been hard to repro at the Lab (due to a lower ping rate & less in the way of message dropping. etc?).
    • There are also a number of fixes in the works for crashes, lock-ups etc., one (or more) of which might incidentally resolve the issue. Beanie  Linden (Mobile QA lead) is going to have further goes at trying to repro the issue and, if possible, test it against these fixes.
  • A question was asked about what kinds of data is collected by the app, and for a clarification as to what the “track your activity across other apps” pop-up means.
    • Rather than gathering user data, this capability is more aligned with the ongoing drive to try and push new users to try the SL Mobile app via advertising – e.g. to gather data and information related to the ads and to those signing-up in response to the ads. The idea here being to help determine the efficacy of such advertising / drives.
  • A general discussion on feedback relating to to positive benefits of Bubble Chat and object chat, and ideas for future enhancement (e.g. toggle options to turn it on and ) – some, if not all of which are likely to be looked at in the future as the capability further matures.

Date of Next Meeting

A return of spring to Pususaari in Second Life

Pususaari – Where spring feels gentle, February 2026 – click any image for full size

I’ve had a something of a rough couple of weeks, the result of which has been very little time in-world, other than parking myself at the occasional user group meeting and trying to keep up with “routine” posts here. So, as things have decided to improve, I decided to ease back into blogging visits and bits by returning to a location that has been a recent favourite for me: Pususaari.

To be honest, I didn’t arrive at this decision all on my own, my friend Cube Republic poked me with the news that the region had once more been reworked by holders Lu and Leelou Von Perkle (Lu Carrillo and LeeLou Graves respectively), and this served to encourage me to hop over and have a look around once more.

Pususaari – Where spring feels gentle, February 2026

This marks my third visit to the setting, which carries the name Pususaari – Where spring feels gentle, the others having been in April 2025 and again in December 2025. With those visits – as with this one – I could not help be feel at home within the region.

Romantic island for dates and quiet moments. Soft light and gentle nature invite you to relax, wander and connect. Discover a cosy café, hidden seating spot, open verandas, beaches, animals and a unique lighthouse landmark watching over the shore.

– Pususaari About Land Description

Pususaari – Where spring feels gentle, February 2026

The cosy café and lighthouse of the About Land description face each other across the gentle, sandy sweep of a shallow bay on the south side of the region. The café forms the region’s Landing Point on the eastern side of the bay, whilst the lighthouse stands at its western extent.

The latter appears to have been decommissioned some time ago; the lantern is off and the glass of the light room is heavy with grime and dirt to the point of being opaque. Now the only illumination the lighthouse seems to provide is that of a hand-held lamp. This sits on a round table on the lighthouse gallery, a wooden chair alongside it offering a perfect look-out point, although getting up to them appears to require a bit of a jump!

Pususaari – Where spring feels gentle, February 2026

The bay and is guardian lighthouse and café are in turn overlooked by an artist’s studio/ retreat sitting up on one of the island’s wooded peaks. It can be reached by walking inland from the café, passing through a gap in the fence backing the beach and then climbing the lower slopes of the peak to where a wooden stairway and deck provide access to the upper slopes and the studio.

Inland, the region is split into two by an east-to-west flowing channel crossed by two bridges. The first of these is reached via an easy walk through a low-lying meadow beyond the slope leading up to the artist’s studio. On the north side of the water channel, this bridge is watched over by a working windmill.

Pususaari – Where spring feels gentle, February 2026

The latter forms a part on a small homestead farm on the north side of the setting, joining with a Tuscan-style farmhouse and outbuildings bordering another sweep of meadowland, horses cattle, horses, pigs and chickens making up the livestock being tended.

The farmhouse is ideally placed to overlook the beach running along the north coast of the region, a waterside summer gazebo offering a retreat of the hard work of the day on the beach, while an outdoor dining space complete with pizza oven offers a further corner of delight for the farm owners and their family.

Pususaari – Where spring feels gentle, February 2026

The western end of the north beach cuts a little more deeply into the land, and sandy walk leads inland and up to the second bridge across the region’s water channel. This provides access to the back of the wooded hill where the artist’s studio is located.

A steep grassy climb runs up over the hill, allowing explorers to make their way back to the studio. An easier walk around the shoulder of the hill offers a path to an old shack on the coast, the deck of which has long since claimed by the load seal population, whilst the interior offers a further retreat for romantics.

Pususaari – Where spring feels gentle, February 2026

A couple of wrecked boats suggest the waters around the island can be a little capricious in their treatment of passing vessels while at the same time offering further points of interest to those exploring the region – and, in the case of one of the boats – for the local pelicans!

All of the above leaves a lot unsaid about this iteration of Pususaari – the level of detail to be found throughout, the mix of local waterfowl, the many places to sir and pass the time alone or in company – and, of course, plenty of opportunities for photography.

Pususaari – Where spring feels gentle, February 2026

So – why not go see for yourself?

SLurl Details

  • Pususaari – Where spring feels gentle (Bisous, rated Moderate)

2026 SL viewer release summaries week #8

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, February 15th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 2025.08 – 7.2.3.19375695301 – maintenance update with bug fixes and quality of life improvements – December 2.
    • Notable addition: new VHACD-based convex decomposition library for mesh uploads.
  • Second Life Release Candidate viewer 2026.01 – 26.1.0.21999748351, February 20 – NEW.
    • Legacy search; WebRTC improvements; QoL improvements.
  • Second Life Project Viewers:
    • Second Life Lua Editor Alpha viewer 26.1.0.21525310258, February 3.
    • Second Life Voice Moderation viewer 26.1.0.20139269477, December 12.
      • Introduces the ability to moderate spatial voice chat in regions configured to use webRTC voice.
    • Second Life One Click Install viewer 26.1.0.21295806042, January 26, 2026 – one-click viewer installation.

LL Viewer Resources

Third-party Viewers

V7-style

  • No updates.

V1-style

  • Cool VL viewer Stable: 1.32.4.21, February 21 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday: Starliner and Artemis woes

An uncrewed CST-100 Starliner vehicle approaching the International Space Station during the vehicle’s Orbital Flight Test 2 mission, May 2022. Credit: NASA

Boeing’s CST-100 Starliner programme, designed to offer both NASA and commercial space companies with the means of delivering astronauts to low-Earth orbit space stations such as the International Space Station (ISS) and the Blue Origin / Sierra Space led consortium’s Orbital Reef station, has had a very chequered history with the number of issues far outweighing the number of successes.

On all three occasions the CST-100, comprising a capsule with a capacity for up to seven crew – although 4 plus a measure of cargo is liable to be the usual complement, together with a service module – has reached orbit, it has done so while encountering a series of issues / failures.  Indeed, such is the nature of some of the problems, they actually led to delays in getting the second flight test off the ground. More significantly, some of the issues were potentially known about as far back as June 2018. It was then, during a hot fire test of one of the vehicle’s RS-88 launch abort motors, when four of eight values on the vehicle’s propellant flow system failed, releasing 1.8 tonnes of highly toxic  monomethylhydrazine propellant and causing a fireball that engulfed the test rig.

The July 2018 hot fire test of an RS-88 launch escape motor used on Boeing’s Starliner. During the test 4 of eight valves failed, resulting in the dumping 1.8 tonnes of highly toxic propellants which in turn caused a fire which engulfed the engine and test stand. Credit: Boeing / Aerojet.

Whilst blaming engine supplier Aerojet Rocketdyne for the hot fire test incident, Boeing simultaneously sought to keep the news of the incident quiet, and limited the circulation of information relating to it to a few senor programme managers at NASA, who agreed to also keep the incident out of the public eye as much as possible so as not to further delay the programme, which was already behind schedule.

Although it is near impossible to state with certainty that this event market the start of successive failures of management both within Boeing and NASA as to how Starliner and its various issues and problems were both handled and communicated between the two parties, it fits with a pattern seen throughout the last several years of Starliner’s troubles.

All of this has now been made clear in a comprehensive report released by the new NASA Administrator, Jared Issacman, in the wake of an in-depth investigation covering several months into the Starliner project. Released during a public press briefing, the 311-page report (partially redacted) goes into extensive depth relating to the three Starliner flights to orbit to date: the uncrewed Orbital Flight Test 1 (OFT 1, 2019) and its follow-up Orbital Flight Test 2 (OFT 2, 2022), and the first Crew Flight Test (CFT 1, 2024) which famously resulted in heady reports of the mission crew – Sunita Williams and Barry Wilmore being “stranded” in space as if they were utterly helpless when in fact they are working aboard the ISS.

The report goes to great length to outline the core technical issues with Starliner relating to the four “doghouse” thruster packs mounted equidistantly around the circumference of Starliner’s service module and containing multiple large and small thrusters designed to provide the vehicle with flight motion and manoeuvring capabilities, together with the software issues which proved to be the undoing of the original OFT 1 mission which ultimately left the vehicle unable to rendezvous with the ISS and attempt an automated docking.

The Boeing CST-100 Starliner – A = crew capsule with major additional elements (1-9) comprising in order: the nosecone; parachute system cover; side hatch for ground-based access / egress; capsule RCS unit (x25 in total); landing airbags; heat shield; forward docking system port; 3x main parachutes; 3x windows. B = Service module with major additional elements (10 through 16) comprising in order: power and water, etc., umbilical connector to capsule; thermal control radiators for removing excess heat; “Doghouse” unit (x4), containing multiple RCS and OMAC thrusters each; monomethylhydrazine and nitrogen tetroxide propellant tanks; roll control RCS thruster (part of the Doghouse units); RS-88 launch escape engines; solar panels for electrical power. Credit: Boeing

But most startlingly, the report reclassifies the Crew Flight Test 1 as a Type A mishap. This is NASA’s most extreme rating for malfunctions aboard crew carrying vehicles; for example, both the Challenger and Columbia space shuttle losses were classified as Type A mishaps on account of the loss of all board both vehicles. Type A mishaps have several main criteria: Injuring or fatalities during flight; loss of a vehicle or its control; damage exceeding US $2 million.

At first glance, and given that a) Williams and Wilmore did manage to maintain control over their vehicle and make a successful docking with, and transfer to, the ISS; b) there were no injuries or fatalities; and c) US $2 million in damages is an exceedingly small amount in the scheme of things, reclassifying CFT 1 a Type A mishap might appear to be more a knee-jerk reaction than might be warranted. However, the events experienced during CFT 1 make it abundantly clear that designating it a Type A mishap should have occurred at the time  of the flight – or at least immediately afterwards as the situation was fully understood.

The key point here is the second criteria for specifying a Type A mishap: the loss of the vehicle or its control. During CFT 1’s approach to the ISS for rendezvous and docking, the vehicle suffered a critical failure of five thruster sets required for manoeuvring control ( in NASA parlance, the vehicle lost its required 6 degrees of freedom manoeuvring). Regardless of the fact that the crew regained the use of four of the thrusters units in short order and went on to complete a successful docking at the ISS, at the time the failure occurred, Starliner was effectively adrift, unable to correct its orientation or motion – or even safely back away from the ISS to avoid the risk of collision. In other words, loss of the vehicle’s control had occurred.

Nor, as it turns out, was this the only issue. During its re-entry and descent through the atmosphere, the Starliner capsule Calypso suffered a failure with one of its RCS thruster systems, resulting in a “zero fault tolerance” situation – meaning there was no back-up for the failed unit during what was a critical phase of the vehicle’s flight.

Boeing Starliner capsule Calypso sitting on its airbags at the at White Sands Missile Range in New Mexico, following its successful return to Earth at the end of the uncrewed Orbital Flight Test 1 in December 2019. Calypso was also the capsule used for the Crew Flight Test in 2024. Credit: Bill Ingalis

So why wasn’t CFT 1 designated a Type A mishap immediately after the fact? Here the report is uncompromising in its assessment: NASA managers overseeing the Starliner contract were more concerned with getting the vehicle certified for routine crew operations than with admitting it still has major flight qualification issues which should disbar it from routine use to launch crews. It is in this approach of directly pointing the finger and throwing back the covers on how NASA and its contract have been functioning within the Starliner contract that the report – despite the redactions within it – is uncompromisingly clear in apportioning blame.

In particular, the report highlights numerous issues with the way the contract – and by extension – all commercial partnership contracts are handled by NASA. Chief among these is that, whilst charged with overall oversight responsibilities for such programmes, NASA took an almost completely hands-off approach to Starliner, bowing to Boeing when it came to most critical decision making on the overall fitness  for purpose of the system. Challenges to internal decision making at Boeing were muted or non-existent, and when it was felt Boeing were obfuscating or failing to be properly transparent, NASA tended not to challenge, but simply started mistrusting their contractor, allowing further breakdowns in communications to occur.

For its part, Boeing felt it could compartmentalise issues into individual fault chains and fixes, rather than seeing and reporting them as they were, a series of interconnected chains of design issues, faults and upsets. As a result, issues were dealt with on a kind of patch-and-fix approach, rather than a systematic examination of chains of events and proper root cause analysis. In this, the report particularly highlights the fact that whilst Boeing has a robust Root Cause / Corrective Action (RCCA) process, all too often it was never fully deployed in dealing with issues, the priority being to find a fix for each issue in turn and move on in the belief things would be rectified once all the fixes had been identified and implemented.

A time lapse photograph of the Boeing CST-100 Starliner featuring the capsule Calypso, docked at the ISS in June 2024 during Crew Flight Test 1, which saw a further series of thruster issues for the vehicle, ultimately leading it to make an uncrewed return to Earth. Credit: NASA

The report goes into a number of recommendations as to how NASA must handle future commercial partnerships such as the Commercial Crew Programme (CCP) of which SpaceX and Boeing are both a part, and how it should exercise full and proper oversight and lose its hands-off attitude. Time will tell in how these changes will affect such contracts – not just with Boeing and CST-100, but also with the likes of SpaceX and the development of their lunar lander, a project where NASA has again been decidedly hands-off in it approach to the work, allowing SpaceX to continually miss deadlines, fail to produce vehicle elements in time for testing, and to seemingly pushed vehicle development to one side in favour of pursuing its own goals whilst still taking NASA financing to the tune of US $4.9 billion.

In respect of Starline itself, the root cause(s) of the thruster issues on the vehicle still has/have yet to be fully determined. However, Issacman has made it clear NASA will not be withdrawing from the contract with Boeing; instead he has committed NASA to refusing to flying any crew aboard Starliner until such time as Boeing can – with NASA’s assistance – demonstrate that the issues plaguing the vehicle have been fully understood and dealt with properly and fully.

Whether that can be done within the next 5 years of ISS operational life remains to be seen.

Artemis 2: WDR Success; Launch Again Delayed

The Artemis 2 Space Launch System (SLS) rocket successfully completed its pre-flight wet dress rehearsal (WDR) test on Thursday, February 19th, 2026, potentially clearing the path for a mission launch in early March – or at least, that was the hope.

As I’ve noted in recent Space Sunday updates, the WDR is a major test of all the ground systems associated with launching an SLS rocket, together with the on-board systems and all ground support personnel  to make sure all systems are ready for an actual launch and staff are up-to-speed with all procedures and possible causes for delays, etc. Such tests run through until just before engine ignition, and include fully fuelling the booster’s core stage with liquid oxygen and liquid hydrogen.

The WDR had previously revealed issues with the propellant loading system at the base of the mobile launch platform on which the rocket stands ahead of lift-off, with various leaks being noted the both the first Artemis 2 WDR and previously with the uncrewed Artemis 1 mission of 2022.

A ground level view of the Artemis 2 SLS sitting atop its mobile launch platform at LC-39B, Kennedy Space Centre, Florida. Credit: NASA/Ben Smegelsky

The original Artemis 2 WDR suffered issues with the liquid hydrogen feed into the rocket and with a filter designed to keep impurities out of the propellants. Both the problem valves and the filter were swapped-out ahead of the second WDR together with the replacement of a number of seals which showed minor signs or wear. Following the second WDR test, an initial review of the gathered data was performed, and the results gave NASA managers the confidence to officially name March 6th, 2026 as the target launch date for the mission, marking the opening of a 5-day launch window in March, with a further window available in April.

However, within 24 hours of the target launch date being announced, NASA was forced to issue a further mission postponement when another issue was discovered – this time a helium leak in the booster’s upper stage.

The new leak is entirely unrelated to those within the umbilical propellant system on the mobile launch platform and lies within the Interim Cryogenic Propulsion Stage (ICPS) pressurisation system.

The latest issue with the Artemis 2 SLS lies within the Interim Cryogenic Propulsion Stage (ICPS), aka the rocket’s upper stage, seen above, which will perform a number of tasks in the mission – including getting the Orion crew vehicle to orbit in the first place. The issues are entirely unrelated to those seen with the main propellant loading system at the base of the rocket. Image credit: United Launch Alliance.

The ICPS plays a critical role in both lifting the Orion vehicle to its initial orbit following separation from the booster’s core stage, and then moving it to a high altitude orbit prior to it and Orion entering a trans-lunar injection orbit, where – after the ICPS has separated from Orion, it will be used as a target for a series of planned rendezvous and simulated docking exercises to test Orion’s ability to carry out the precise manoeuvring required to dock with Moon-orbiting Moon landers and (eventually)with the Gateway station.

However, in order to function optimally, the ICPS requires a  “solid” – that is a specific rate of flow and pressure for the helium. Fluctuations in the flow – such as caused by a leak – cannot be tolerated. This means that in order to fly, Artemis 2 requires the issue to be properly addressed. This is something that might be done whilst leaving the vehicle on the pad; however, it might require the vehicle to be rolled back to the Vehicle Assembly Building (VAB) to allow complete access to the ICPS. At the time of writing, engineers at NASA were still evaluating which option to take.

But one thing is clear – with just two weeks between the discovery of the issue and the opening of the March launch window, there is precious little time to fully investigate and rectify the issue. As such, NASA is now shifting its focus towards having the mission ready for lift-off in time to meet the April 2026 launch window.