Space Sunday: postcards from Mars, more HLS news

A September 8th, 2025 Mastcam view looking out over the plains above Jezero Crater, captured by NASA’s Mars 2020 Perseverance rover. The mountains are some 84 kilometres from the rover, with “Lac de Charmes” in between. This a colour-corrected image, adjusted for Earth-level lighting. Credit: NASA-JPL / MSSS

NASA’s Perseverance rover celebrated its fifth anniversary on Mars earlier in 2026 as it continues to explore Jezero Crater and its surroundings. Most recently, the rover has been exploring the western rim of the crater and returning some stunning images. Meanwhile, images and data Europe’s Mars Express orbiter – now into its 23rd year studying Mars – has been used to create more high-resolution images and models of surface features on Mars.

Perseverance has been exploring an area NASA has dubbed “Lac des Charmes” (“Lake of Charms”) after a reservoir serving the Champagne and Burgundy regions of France. In the Martian case, the name has been applied to a paleolake, an ancient lake which no longer exists as such – no water, etc., – but which is still identifiable as a former body of water and which lies on the plains beyond the rim of Jezero Crater.

It’s an especially interesting place to study for several reasons, such as it being home to some of the most ancient rock formations the rover is liable to encounter, including megabreccia – fragments of rock blasted out of Isidis Planitia some 50 km from Jezero by one or more meteorite impacts around 3.9 billion years ago.

A view looking back over the “Arbot” area near “Lac de Charmes”, as captured in 46 images by the Mastcam on Perseverance on April 5th, 2026. The mosaic has been colour adjust for Earth levels of natural light. Credit: NASA-JPL / MSSS

One of the areas imaged by Perseverance showed an area of megabreccia dubbed “Arbot”, which became the subject of study by the rover from April 2026 onwards. The hope of this study is that it might offer some key questions about Mars: the composition of its interior, whether there was a magma ocean on Mars, and what the initial conditions on the planet might have been and whether they might have been conducive to giving life a kick-start.

The exploration of “Lac de Charmes” and “Arbot” brings the total distance driven by the rover to date to just over 42 kilometres. The “selfie” taken at “Arathusa” was also not just for prettiness sake: it allowed mission personnel to see the general condition of the rover, particularly its wheels, helping build confidence that Perseverance is more than capable of continuing its mission for a good time yet as it continues to explore the region above Jezero crater.

Perseverance took this “selfie” on March 11th, 2026, with its Mastcam turned to examine the “Arathusa” rock outcrop. The image is true colour and captured by the MAHLI imager on the rover’s robot arm (which is absent from the image to avoid blocking details, but its shadow can be seen on the ground. Credit: NASA-JPL / MSSS

As NASA was providing updates on Perseverance’s progress, the European Space Agency (ESA) was releasing images recently captured by the High Resolution Stereo Camera (HRSC) aboard the agency’s long-running Mars Express mission as it continues to study Mars.

The images issued by ESA focus on Shalbatana Vallis, a 1,300 kilometre long channel system within the Xanthe Terra region of Mars. It’s not the first time this particular area on Mars has been studied by Mars Express, but these images are among the clearest taken of the valley thus far.

An overhead view towards the northern end of Shalbatana Vallis (to the left) captured by ESA’s Mars Express orbiter. It shows how the valley is a mix of cloaking sand deposited over millions of years, and a still-exposed valley floor. a large channel near the Red Planet’s equator, as seen by the Mars Express orbiter. Credit: ESA / DLR

What makes Shalbatana Vallis of particular interest is the way it is believed to have been formed. On a world where even formations thought to have been formed as a result of liquid water are thought to have done so over hundreds of thousands (or millions) of years, Shalbatana Vallis is thought to have been created in a single, major event which came somewhat later in the planet’s history that its “wet” period.

The theory goes thus: some 3.5 billion years ago, when all liquid water on Mar had either evaporated or vanished underground (eventually becoming permafrost). There was a body of subsurface water under a part of Xanthe which was both heated and kept under pressure by geothermal heating. However, something happened in the region. Perhaps it was a massive Marsquake or perhaps the impact of another meteorite.

Whatever the cause, it resulted in the ground covering the trapped water collapsing it into chaotic terrain and setting the water free in a powerful, tidal wave-like surge. This surge rushed down the prevailing slope of the land towards Chryse Planitia (itself believed to have once been home to a massive body of liquid water), cutting into the soft surface rock to create a broad, deep gouge in its wake.

A stereo view created from the HRSC on Mars Express showing the chaotic floor of Shalbatana Vallis. Note the exposed depositions of dark volcanic dust against one wall of the valley. Credit: ESA / DLR

In the intervening 3.5 billion years since Shalbatana Vallis was carved, the lines of the valley have been softened by dust and sand deposits blown into it by successive Martians winds and seasonal dust storms. However, it has remained the subject of study by both ESA (via Mars Express) and NASA because of the evidence relating to its formation and what it might yet reveal about the ancient past of the planet, hence these images.

The existence of features like Shalbatana Vallis not only provide evidence that Mars was once capable of hosting liquid water on its surface, they also point to the fact that the planet’s history was a lot more varied and complex than simply being a case of formation, hot, wet, cool, dry, cold.

A video made up of images of the Xanthe region and Shalbatana Vallis captured by Mars Express and released in 2025

Psyche’s Mars Fly-by

Mars remains a focus for this article as it briefly had a visitor on Friday, May 15th, 2026, when NASA’s Psyche spacecraft passed around the planet.

Launched in 2023, the 2.6 tonne spacecraft, propelled by solar-powered Hall-effect thrusters, is en-route to study the asteroid 16 Psyche. This is an M-type asteroid roughly 220 kilometres across orbiting the Sun in the asteroid belt between Mars and Jupiter. It is the heaviest such asteroid such discovered – the “M” classification indicating it has a high metallic content. Astronomers believe it could actually be the exposed silicate-iron core of protoplanet, having has its crust and mantle rippled away very early in the history of the solar system and following a collision with another such body. As such, it is hoped that a study of 16 Psyche could reveal more about planetary formation within the solar system.

An artist’s impression of the 2.6 tonne Psyche spacecraft with its 24.7 metre span of solar arrays used to provide electrical power to its systems and Hall-effect thrusters. Credit: NASA

Even with its Hall-effect thrusters, NASA’s Psyche spacecraft cannot not reach its destination unaided, hence the fly-by of Mars. This allowed the spacecraft to use Mars’ gravity to give itself both a boost in speed – some 19,848 km/h at the time it approached Mars – and to swing itself onto an orbit inclination and overall trajectory to intercept the orbit of 16 Psyche as it travels around the Sun.

The manoeuvre was completed remotely and successfully, the spacecraft coming to within 4,500 kilometres of Mars. Furthermore, the entire approach to Mars and the fly-by were used to further calibrate the spacecraft’s science instruments – which hopefully included takings pictures of Mars while relatively close to the planet using its stereo imagers.

Psyche is now on the second leg of its journey. It is due to enter an initial orbit around 16 Psyche in July 2029, where it will carry out further instrument calibration tests whilst lowering its orbit to some 700 km over the asteroid. It will then commence the first of four science campaigns, each as a different distances from the asteroid. This first campaign, with the spacecraft in a roughly polar orbit will last for 56 days, imaging and mapping 16 Psyche’s surface from a roughly polar orbit.

A rendering of how 16 Psyche as it might appear to the Psyche spacecraft whilst in orbit around the asteroid. Credit: NASA

In the second campaign, the spacecraft will close to just over 300 km above the asteroid for a further 92 days in roughly polar orbit and examine it in more detail. From here it will translate to a near equatorial orbit around the asteroid at just 75km above its surface, allowing it to study those parts of the asteroid it was unable to image clearly due to lighting issues in the earlier campaign.

The spacecraft will then remain in this low orbit for 100 days before translating back to 190km from 16 Psyche, where it will remain for a further 100 days for the final science campaign. After this, and some 26 months after arriving at the asteroid, the plan is to shutdown the spacecraft as its propellants will be close to expended, and ensure it is safely “parked” orbiting the asteroid.

Blue Origin Delivers Lunar Lander Training Mock-up to NASA

Following my previous piece on the Artemis Human Landing System (HLS) vehicles, NASA and Blue Origin announced the latter has now delivered a full-scale training / study mock-up of the crew module for their Blue Moon Mark 2 (MK2) HLS vehicle.

Blue Origin’s mock-up of the Blue Moon MK2’s crew module as delivered to NASA’s Space Vehicle Mock-up Facility (SVMF) ready for further study and astronaut training. Credit NASA

The unit has been delivered to Johnson’s Space Vehicle Mock-up Facility (SVMF) and lacks the both the engine section that will sit below the crew module and the cryogenic fuel tanks that will sit above on the actual HLS vehicle, as these are not required in a mock-up.

At SVMF, the Blue Moon unit joins mock-ups of space station elements, SpaceX Crew Dragon vehicles and, most relevantly, the Orion spacecraft. It will be used by NASA and Blue Origin to conduct a series of human-in-the-loop tests (testing the design and its systems with human interaction), including mission scenarios, mission control communications, spacesuit checkouts, and preparations for simulated moonwalks. Feedback from the these and simulations will then go back into overall engineering and production decisions affecting the construction of the actual lander vehicles.

An interior shot of the Blue Moon MK2 lander showing the main flight deck area. Credit: NASA / Blue Moon

In all of this, the new unit builds on work initiated using an earlier mock-up located at Blue Origin’s own facilities, together with practical testing of a prototype of the vehicle’s airlock in NASA’s the Neutral Buoyancy Lab in 2025.

Artemis 3: More Details Released

On Wednesday May 13th, 2026, NASA provided further information on the revised Artemis 3 mission currently scheduled for late 2027.

Originally established as the first crewed mission to attempt a return to the lunar surface under the Artemis banner, the mission was re-defined by NASA Administrator Jared Isaacman in February 2026 to be a Earth-orbiting crewed test of one or both of the planned HLS vehicles. Prior to this decision being taken, the only in-space testing of either of the planned HLS vehicles required by NASA would have been uncrewed – hardly ideal.

In the Apollo era, for example, there was crewed testing of the Apollo lunar lander in Earth orbit during the Apollo 9 mission. This allowed astronauts gain hands-on experience in using the vehicle (e.g. piloted control and manoeuvring, ensuring the internal spaces are fit for purpose in zero gravity, etc.) within the environment in which it was designed to operate will before it was flown to the Moon as a part of an actual mission.

The Artemis 3 European Service Module (ESM) mounted on its vehicle adapter and about to undergo acoustic testing in NASA’s Operations and Checkout Facility at Kennedy Space Centre, May 7th, 2026. Credit: NASA / Jess Ruffa

However, other than announcing the use of Artemis 3 for physical testing prior to Artemis 4 and the first planned landing, there has been little further information on how Artemis 3 will work. Some of this detail has now been given, including:

  • The mission duration is to be longer than that of Artemis 2; as well as being used to test one or both of the HLS systems, it will include further tests on Orion’s own systems and capabilities.
  • The Space Launch System (SLS) booster to be used on the mission will not include the upper Interim Cryogenic Propulsion Stage (ICPS), as this is not required in order for the crew-carrying Orion vehicle to reach Earth orbit, where the HLS vehicle(s) are to be tested (it can do this using its European Service Module). Instead, a dummy “spacer” will replace the ICPS.
  • NASA plan to use the mission to also launch additional cubesat missions (as they did with Artemis 2) and is seeking proposal for such missions.

Artemis 3 is set to be one of the most complex mission NASA has yet undertaken, involving potentially  involving the co-ordinated launch of three separate vehicles from three different providers, the on-orbit rendezvous and docking between Orion and up to two different orbiting targets, and the requirement for Orion to move between different orbits in order to do so. As such, there is more to come in terms of the mission and its parameters and goals in the coming months.

On Sunday May 17th, join Bay City’s 18th anniversary

Posters for Mole Day 2026, courtesy of the Bay City Alliance

Bay City, the first major project undertaken by the Moles of the Linden Department of Public Works (LDPW), will be turning 18 on Sunday, May 17th, 2026. Citizens of Bay City will be joining in celebrations to mark the anniversary, with a parade, music and entertainment, and residents from across of Second Life are invited to visit Bay City and join in the celebrations.

Activities will kick-off at noon SLT, with a parade line-up at the band shell in Bay City – Harwich. At 12:30 SLT, the parade will commence its way along the City’s Route 66, and proceed to the Bay City Fairgrounds in the North Channel region for an afternoon of entertainment and fun – see the poster above right for details.

About Bay City and the Bay City Alliance

Bay City is a mainland community, developed by Linden Lab and home to the Bay City Alliance. The Bay City Alliance was founded in 2008 to promote the Bay City regions of Second Life and provide a venue for Bay City Residents and other interested parties to socialize and network. It is now the largest group for Residents of Bay City.

Related Links

2026 week #20: SL Open Source (TPVD) meeting summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source Developer (OSD) meeting held on Friday, May 15th, 2026, together with my chat log of that meeting.
  • Pantera’s video of the meeting (embedded at the end of this article) – my thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  – One-Click Installer – 26.1.1.23806384790 – April 10 – No change.
  • Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.25386466510, May 15 -“flat” UI and font update – NEW.
  • Second Life Project Viewers – Lua Editor Alpha viewer 6.1.0.23768336784, April 29..

26.2.0 – “Flat UI”

  • A new beta RC was issued on May 14th – see the list above for details.
  • Unless a significant blocker arises, this viewer is likely to be promoted in week #21 (commencing Monday, May 18th, 2026).

26.3.0 – Performance Improvements +

  • 26.3 is still in progress. The new texture streaming updates should be merged already.
  • Work is continuing on getting the async inventory updates included.
  • Geenz Linden is working to get the new material and texture batching work in a good state for it as well.
  • A beta /RC viewer should be appearing on the Alternate Viewers page “soon”.

26.3.1 Maintenance Update

  • The second of the maintenance viewer updates – bug fixes, etc., – is now in preparation.
  • Expect to see this appearing on the Alternate Viewers page “soon” as well.

Graphics Care Package Viewer

  • This is somewhat “on hold” at present, but work will hopefully resume in the near future, as there are a number of bug reports stacking up.
  • There is a reported mirror breakage within the GCP viewer.

Linux Support

  • Linux support in the official viewer is to return with the Lua viewer.
  • LL is targeting the more common Linux systems for support.
  • There is a noted issue with Linux systems without PulseAudio crashing WebRTC versions of the viewer. It has been requested that the WebRTC SDK is fixed to correct this issue, or to provide fallback code PulseAudio to ALSA.
  • It was noted that is a patch or PR was supplied to address this issue, LL would consider it, but LL currently doesn’t have the internal resources to implement a fix themselves.

WebRTC Update

  • As noted in recent user group meeting summaries, WebRTC is now grid-wide and Vivox is effectively retired for Voice. So those using voice on a Vivox-only viewer will now need to update to a WebRTC-capable viewer.
  • WebRTC updates will continue as required, and deployments are carried out separa6tely to the week grind simulator deployment / restarts.
    • Viewers running the latest client-end of WebRTC should not be affected by this, as they they will disconnect from one voice server in the cluster ahead of it going down for update, and automatically reconnect to an operating server in the cluster.
  • In terms of updates, currently the WebRTC team is updating the 3p-webrtc-build branch, and is hoping to look at a code contribution that will enable them to support more recent versions of WebRTC.
  • A patch has also been forwarded to the team to deal with a Linux viewer freeze at shutdown in WebRTC. This also has yet to be looked at.
  • No decision has been taken as to any new capabilities will be added to WebRTC going forward, although voce-to-text transcription (with the potential for multi-language support) remains on the list.
    • There is a lot to be decided on the transcription front: addressing privacy-related concerns, how it is enabled/disabled for people, UX elements, etc.

General Discussion

  • LL is retiring the use of the Opire bounty platform for viewer development code bounties.
    • The major reason for this is that it has led to a spate of bot-generated submissions, many of which are not related to any of bounties, causing headaches in trying to identify valid bounty code submissions.
    • The bounty programme is being re-thought rather than discontinued, and further updates on changes to the bounty programme will be made public once they have been agreed and are available.
  • A discussion on an approach to mirrors for Linden Water, including:
    • A suggestion that 512×512 mirrors could be used to achieve the required results with less VRAM usage.
    • Geenz Linden’s view that mirror probes are currently exposed as a texture array, which needs to be of uniform size, unless bindless, which doesn’t work for Mac OS (until LL moves to a more modern API such as Metal Vulkan). However, he is considering making an exception to the need for the uniform size requirement for a special Water probe type, with its own sampler – although a problem here is the viewer is close to the limit of samplers for Mac OS.
  • Requests have been made to update the official support for CEF to a more recent version. There is an internal project to update CEF / Dullahan within the official viewer.

Next Meeting

Contemplation in the Garden of Hope in Second Life

Garden of Hope, May 2026 – click any image for full size

The Garden of Hope is a joint venture between Calas Galadhon and The Grove Estate and features the creative work of Tymus Tenk of Calas Galadhon and Patch Thibaud from The Grove. It came into being during the 2023 Relay for Life season Hope Floats as a memorial to all those who have lost their lives to cancer, and has now been restored as a lasting place of peace and remembrance.

Its return, coming during the 2026 Second Life Relay for Life season and (more personally) on the heels of my own emergence from the shadow of cancer (for the second time in a decade, albeit this time being somewhat more worrying than 2018), led it to being added to my list of places to visit.

Garden of Hope, May 2026

In fact, given its ties to Calas – a place that has long been close to my heart – it quickly percolated to the top of my list, hence this article. I was also, frankly, curious as to how Calas and The Grove came together, The Grove being another place which – while I’ve not really covered it in these pages due to much of it being residential in nature – I’ve enjoyed wandering through in past visits.

Garden of Hope, May 2026

The answer to this latter question, how do the two design approaches come together, is “extremely well”. The Garden of Hope is a simply beautiful setting, rich in detail, beautifully created with a multitude of spaces in which to remember those we may have lost – and serves as a fitting memorial to Crito Galtier, the original owner of The Grove, who provided guidance in the development of the Garden prior to his passing away at the end of 2023.

Garden of Hope, May 2026

The Landing Point offers an engaging description of the region – which is joined to the rest of the Calas Galadhon estate, sitting as it does close to the Garden’s northern edge where it joins Calas’ Glanduin. A path leads up to this northern boundary, whilst another points south and takes visitors deeper into the region.

Garden of Hope, May 2026

This southern path is, in some respects, the “stitching” that brings the “Grove influenced” and “Calas influenced” parts of the region together, the former sitting on the eastern side of the path (and meeting it at its southern end) and the latter running more down the west side of the region.

However, whilst there is this sort-of split to the region’s design, with either side of the path directly designed by Patch and Ty, the overall blending of the landscapes and features within them is a lot more subtle than their meeting simply being denoted by a path; something that becomes clear as one explores and moves from east to west and back again.

Garden of Hope, May 2026

The architecture on the east side of the region, for example is clearly drawn out of the influence of Patch’s work at The Grove, whilst to the west, the Garden carries the natural loo and feel of the countryside found within many of the Calas regions. As noted, they are linked by paths and trails with – one or two exceptions duly noted in a manner that present no divide, and thus presents both halves as a whole.

Garden of Hope, May 2026

The Garden also neatly brings together two very contrasting architectural styles into a single whole. Patch’s work very much speaks to Mediterranean themes and elements, leaning towards a modern take of Greco-Roman design and Tuscan influences. Ty’s work, meanwhile, as well as embracing the natural themes from Calas Galadhon, carries a strong oriental theme and motifs.

When walking through the Garden of Hope, it is hard not to be absorbed by its beauty and wrapped in a sense of thoughtful contemplation. Whether the latter is in remembrance of those we’ve lost or the great good fortune we’ve had (as in my case) in coming through an immediate threat posed by the disease, or simply in reflection of the care and love poured into the region’s design doesn’t really matter: Garden of Hope is a place which bestows a wonderful sense of tranquillity to all who pass through it.

Garden of Hope, May 2026

Throughout the Garden are places to sit or dance, and secret places to discover as they pass underground. There’s also more to come, as Ty noted to me during my visit: he and Patch plan to add a memorial wall where visitors can submit a name of someone they’ve lost, together with a short message. This will likely include an interactive element (Ty suggested a lotus on one of the bodies of water) visitors can touch and have a small golden orb rise to the skies as a prayer or wish for healing.

In all, the Garden of Hope is a place of piece, harmony and beauty which should not be missed.

Garden of Hope, May 2026

Slurl Details

Burleh’s Liquid Landscapes at Andante in Second Life

Andante Gallery, May 2026: Burleh Leonard – Liquid Landscapes

Jules  Neville (Jules Catlyn), co-owner of Andante Gallery along with Iris Okiddo (IrisSweet), invited me to visit their latest exhibition, featuring the work of Burleh Leonard, entitled Liquid Landscapes.

Until this exhibition, I hadn’t come across Burleh’s work, and having now visited, I have to say I’ve been missing out. His work is predominantly focused on Second Life landscapes, offering unique and captivating views of the diversity and beauty of SL locations, touched with the use of preferred EEP settings / post-processing techniques.

Andante Gallery, May 2026: Burleh Leonard – Liquid Landscapes

This is very much the case with Liquid Landscapes, a curated series of Burleh’s work. Across 19 images, he takes us on a tour of some of Second Life’s public spaces, capturing them through the lens of his camera and the eye of his imagination to present views that offer their subjects in the richest of colours through to the clarity of monochrome.

Each image invites the eye to admire and entices the eye to visit its subject. In this, it is a pity SLurls to all of the locations are not included with the pictures (something many of us are guilty of when exhibiting our work!). However, SLurls can be obtained through Burleh’s Flickr stream, from which the images are drawn, for those wishing to visit any given location (the sometimes transient nature of SL locations allowing!).

Andante Gallery, May 2026: Burleh Leonard – Liquid Landscapes

These very much are images by a photographer-artist exceptionally comfortable with both his subjects and the tools at his disposal, allowing him to frame moments in time and places with which we might well be familiar, in a manner that might well be very different to how they appear to the naked eye on visiting them. However, all of them nevertheless capture the spirit of their subjects and entice us to look at them anew.

In all, a superb exhibition well suited to Andante’s modest size and layout (utilising mirrored copies of the excellent Apple Fall Country Hall (a building I’ve in the past similarly modified to create a comfortable home), which allows art to be displayed in a manner that naturally encourages time to be spent with each image and without any single piece feeling like it is being crowded out by those around it demanding their share of our attention at the same time.

Andante Gallery, May 2026: Burleh Leonard – Liquid Landscapes

SLurl Details

2026 week #20: SUG meeting summary

Planet M – Tula, March 2026 – blog post

The following notes were taken from the Tuesday, May 12th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • Wednesday, 13th May should see the deployment of the Kumquat simulator update.
    • This contains some further back-end WebRTC fixes and other internal work. E-mail is also being updated, notably off-line IM forwarding and object llEmail()-type activity.
    • This update is being deployed ahead of the originally planned Loganberry update.
  • Loganberry is moving forward, and is currently being reviewed by the Lab’s QA team. This should have:
    • The updates to deal with missing attachments on avatars.
    • Harold Linden’s serialisation fixes to ease some region cross issues.
    • llListen triggering multiple times.
    • A fix for script parcel permissions being calculated incorrectly and an old issue about rezzing on meshes.

WebRTC Update

  • The May 5th grid-wide deployment of WebRTC went ahead as planned, so Vivox is no longer the Voice service across SL; WebRTC is.
  • The deployment apparently went well and there have been few reports of issues.
  • Wednesday, May 13th should see a WebRTC update, which will hopefully see the return of Voice Echo Canyon in-world.
  • WebRTC deployments are now run separately to simulator deployments rather than a part of them. Viewers running the latest client-end of WebRTC should not be affected by this, as they they will disconnect from one voice server in the cluster ahead of it going down for update, and automatically reconnect to an operating server in the cluster.
  • Moving forward, the focus will now be on fixes and updates (e.g. open chat voice attenuation) and general clean-up and the removal of unwanted code.
    • Once this work has been completed, attention will be turned more towards adding new features the WebRTC, including voice-to-text transcription (and has been experimented with inside the Lab, including with multiple languages). However, no decision has yet been made as to WebRTC new features or their scheduling.
  • Concerns over privacy with transcription were raised, and Roxie Linden noted privacy is being looked at, together with security, together with the ability for users to turn off transcription. This sparked a conversation on chat encryption, as per the video.

In Brief

  • Rider Linden has been on-call this week, and so has fixed some issues in the server build system on the server. He is also plans to look at an issue around failed notifications for large groups.
  • Leviathan Linden attempted to provide a game_control update (v 0.7.2), unfortunately, one of the bug fixes within it turned out to be buggy.
  • Harold Linden (Lua):
    • Has the The llprim.ParamsSetter interface merged with the viewer code.
    • Has also been working on the bundler implementation so that `require()` can work correctly in the viewer. However, this might not go out until after the Lua viewer is officially released, so he can focus on “more release-pertinent issues” such as performance and garbage collection.
    • He is going to be working on these latter improvements alongside of making the Lua implementation more memory-efficient in practice: “Lots of non-user-facing things that are important if we want to be in a world where thousands and thousands of Lua scripts don’t make a region fall over”.

General Discussion

Please refer to the video below for  more on the following.

  • SL Combat 2.0 is set so bullets / projectiles are  automatically set to DIE_ON_COLLIDE when they are rezzed, which is a different behaviour to the older SL Combat System and has been found to cause some problems. Rider linden asked if changing Combat 2.0 so projectiles do not die on collide automatically would ab issue.
    • The general (but small) consensus at the meeting was that it should not be an issue; creators can always update their products, if required
    • The question sparked a discussion on Combat running through the mid-point of the meeting.
  • The “soft disconnect” (being unable to physical move from or TP out of a region after being in it for a period of time) issue was raised, with some reporting the issue appears least frequent in the Flat UI RC viewer. No feedback from LL on this
  • There was a discussion on Second Life performance, simulator / viewer / simulator communications latency impacting avatar updates, KFM animations, etc. This ran through most of the second half of the meeting.
  • The above was mixed with a debate over Linux (and its upcoming return to viewer land with the Lua viewer), distros, wishes, etc.

Date of Next Meetings

  • Leviathan Linden: Tuesday, May 19th 2026.
  • Formal SUG meeting: Tuesday, May 26th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.