Kondor Art Centre, August 2026: Janus Fall – Union of Opposites
Within Jungian psychology, the Union (or Unity) of Opposites – also referred to as individuation – is the idea that the ego, the conscious part of the personality that interacts with the external world, must acknowledge and integrate with the “shadow” – the darker, repressed elements of our personality – if we are to achieve balance within ourselves and so gain personal growth and fulfilment of purpose.
It’s a profound concept when you consider that most of our societies through history have been or are predicated on acceptance and rejection of both personality traits and emotional states, rather than seeking to integrate them. We are constantly told to only listen to our “better angels” and reject our “demons”; men are often expected to embrace strength (or stoicism) and reject weakness (or vulnerability), whilst women have often been expected to do the reverse: accept meekness and reject self-assertion, and so on.
Kondor Art Centre, August 2026: Janus Fall – Union of Opposites
In her remarkable exhibition Union of Opposites, which opened at the Kondor Art Centre on July 30, Janus Fall uses a series of captivating avatar studies to present the idea that beauty is found through the integration of opposing elements of our psyche and the harmony of contrasts. In doing so, she also explores the idea of individuation and reminds us of an important lesson.
Given that Second Life avatars remain very limited in their ability to non-verbally communicate much of anything let alone the workings of the ego or the inner “shadow”, the 15 pieces Janus presents nevertheless powerfully communicate of idea that the opposites and contrasts within us form a more unified whole.
Kondor Art Centre, August 2026: Janus Fall – Union of Opposites
They do so through a refined and quite captivating mix of technique and presentation, not just of the avatars themselves – in which expression is marvellously used, given the limitations noted above – but in the backgrounds and the use of colour and geometry. Each piece is a triumph of communication of the exhibition’s themes, whilst also standing as an exquisite work of art in its own right.
Accompanying the pieces are text elements. Some appear drawn from psychology / psychiatry, some from religious texts, some appear to be from Janus herself. All serve to to further challenge our thinking and perception of self and wholeness.
Kondor Art Centre, August 2026: Janus Fall – Union of Opposites
It’s been three years since I last covered an exhibition by Janus, and her work remains as powerful and thought-provoking now as it was then, carrying within it an inherent ability to present concepts, ideas and essays on the nature of self in a marvellously visual a manner.
Contemporary wisdom encourages us to “find” our balance and purpose by looking outside of ourselves, and that once found, that they are somehow immutable. Through Union of Opposites, Janus reminds us that balance and purpose come from within; that, like beauty, they arise from the constant integration of the contrasting qualities of our psyche.
The Simulator User Group meeting place at Longfellow
The following notes were taken from the Tuesday, August 4, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. No video for this meeting – Pantera is on vacation.
Meeting Overview
The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
Meetings are held in text in-world, at this location.
Simulator Deployments
The hot fix for some regions failing to grant capabilities correctly to the viewer (and thus crashing the viewer) deployed in mid-July … has a bug (causing log-in and teleport issues).
As a result, the fix was rolled back on August 4 for the SLS Main channel and will be rolled back on August 5 for the RC channels.
Once the roll-back is complete, things should behave as per the Kumquat simulator update.
This roll-back should help alleviate many of the recent region crossing issues people have been experiencing in the last week – see below for more.
Game_Control
Leviathan Linden continues to work on game_control (viewer and server-side).
Viewer:
He has added a “mouse” mode: it is possible to press a button on a game controller and move the viewer’s mouse the mouse around. This also allows mapping of mouse left- and right-click function to a controller.
However, he noted he is unsure of what to do with the “semantic data” there (e.g. axis values will currently show the delta_X and delta_Y input that is driving the mouse, which isn’t particularly useful; he imagines scripters would be more interested in “mouse_X, mouse_Y”, so he is still wondering about how best to make that info available, if it is needed).
He has, however further modified PromptFont (used for the game_control preferences UI) to make it more readable.
Server side:
As noted during his previous Office Hours meeting, there are some further server-side aspects to game_control he wishes to complete.
However, it might be a few weeks before this is in any way ready – and this work needs to be deployed ahead of the viewer-side code becoming generally available in viewers, and will include the required UDP message updates to pack “semantic data” & make it available to LSL via a new function call.
Region Crossings
As per the last SUG meeting and the previous Leviathan Office Hours, Pepper Linden has put together some fixes to address vehicular region crossings (see this bug report).
This are currently available on the Blake Sea region on Aditi (the Beta grid) for those wishing to test them.
Pepper encourages those who can to log-in to Aditi hand test things & provide feedback. Pepper can be reached in-world via IM or via the SL Discord server.
In terms of the recent (last week-ish) region crossing issues:
These are believed to be related to the bug introduced into the simulator coder, per the simulator notes at the top of this summary.
As most of the Blake Sea regions are on the BlueSteel RC channel, it was suggested that once the roll-back on the RC channels scheduled for Wednesday, August 5 has been completed, crossings can be tested there.
If people continue to experience issues which appear to be the same as or similar to those experienced prior to the roll-back
However, if people continue to experience significant crossing issues, they can message Rider with details on the SL Discord server.
A general discussion on region crossings – reporting issues, keeping people informed of changes / updates, etc., formed a major part of the meeting.
Lua Notes
Harold Linden has mostly finished the upgrade of the SLua repository to match the current upstream version of Luau.
The development version now has integers in Lua, and support for them has been added to lljson “and friends” so they should be supported when Lua is deployed.
He noted this has been a significant change, removing a lot of integer and yield-related code that now has an upstream equivalent, so in the next few weeks people working with Lua will need to recompile any existing scripts using Lua – although in the future, this will not be necessary, as there will be a compatibility framework which can be used.
Rider Linden has rolled out new wrappers for the functions relating to particles and HTTP requests enabling properly-typed tables to be passed to them without having to remember the arcane rule names and values for particle systems. He noted would welcome PRs that wrap some of the other lists as well.
As per my notes from the previous Content Creation User Group meeting, Rider Linden has produced a new version of the VSCode plugin with might tighter integration with the viewer.
However, it has been pointed out to him that it is not entirely obvious on how to set the plug-in up, so in order to help with this issue he has opened up a documentation page, which will be populated.
General Discussion
Monty Linden has been itemising some HTTP changes for LSL, “so that we can support things that are less weird and arbitrary”. He hopes to make this a public RFC or a blog post “soonish”.
The face count mismatch bugfix remain in limbo, having raised numerous internal questions at LL during code review. Leviathan – was had been looking at it – has also been focused on game_control but will try to take another look at that as soon as game-control is “mostly done” (e.g. server- and viewer-side communication changes, new LSL call, as mentioned above).
Monty Linden added that a fix is “very much wanted”, as the current coding around the issue is “interesting”, but he wants the final result to be “absolutely solid”.
The request for a llGetRegionWorldMapTile function remains on a “thing that would be nice to get done” at LL, but does not have any resources looking at it at present.
Gaeta 1: no longer to be removed from Second Life – but will it ever be completed?
Back in April 2026, Linden Lab announced some significant Mainland changes involving the Gaeta 1 continent and the Adult continent of Zindra.
In particular, the announcement noted Gaeta 1 would be closed and removed from the grid once all land holders (and any tenants they might have) had been assisted with relocating elsewhere within the Mainland continents.
A Town Hall meeting was held subsequent to the announcement of these changes, which saw – along with a forum topic on the subject – considerable concerns raised (see all relevant links at the end of this article for further details).
After further review of resident feedback, relocation activity, and our long-term plans for Mainland, Linden Lab has decided that Gaeta 1 will remain open.
… We are sorry for the disruption and uncertainty this reversal has caused, especially for residents who made decisions or completed relocations based on the information and direction we previously provided. We recognize that those residents acted promptly and in good faith, and we are committed to providing affected residents with meaningful choices moving forward.
– from the official blog post on plans for Gaeta 1 and the Mainland as a whole
What This Means
For Former and Current Gaeta 1 Land Holders
Those who have relocated from Gaeta 1 should have already received direct communications from the Lab outlining their options (e.g. remaining where they are or receiving assistance in relocating back to their original parcels on Gaeta 1).
Those who hold land on Gaeta 1 / have yet to complete any planned relocation will be receiving communications from LL outlining their options (e.g. those who have not given up their land on Gaeta 1 no longer having to face relocation if they have no wish to move).
For Gaeta 1 and Mainland
Gaeta 1 will remain as an active Mainland continent.
Mainland will in turn see a renewed focus on making small, but noticeable improvements and updates, such as:
The addition of further open water homesteads in an effort to improve the sailing and flying experiences around some of the continents.
Repairs to many legacy Mainland regions with badly baked edges, to fix longstanding region crossing issues between these specific regions, and make them more attractive overall.
Of the comments made thus far, feedback appears to be the typical mix of Second Life responses: favourable, unfavourable, questioning, theorising, arguing.
In broad terms, that the Lab has reversed direction on Gaeta 1 and is indicating that the Mainland continents outside of Bellisseria are to have a renewed focus for improvements and updates has been welcomed. I find myself particularly in agreement with the positive response to the Mainland as a whole.
Whilst understanding that Bellisseria is a core part of demonstrating the valve of Second life subscription memberships, the overwhelming focus it has received during the last five years has been to the broader detriment of the rest of the Mainland (I also think the entire development of Bellisseria has been poorly managed, leaving the Second Life World Map looking like a cat coughed up across it – but that’s another matter entirely). So seeing a commitment being offered to make even small improvements to the latter is a positive thing (one which will hopefully continue well beyond those outlined).
In terms of Gaeta 1, I have no strong feelings other that noting it would be nice to see it completed, and – more particularly – emphasising with Gaeta 1 land holders and their tenants for any consternation they may have felt or feel towards both announcements, and any relief felt at this latest announcement.
It is not unfair to say that everything from presenting Gaeta 1’s demise as a fait accompli, through the Town Hall to taking a further three months before announcing a change of course, has been a less than optimal course of events; one that just might have been avoided had there been more in the way of a closed discussion with those directly affected ahead of any announcement. But then, anything is possible with 20/20 hindsight – although hopefully, a lesson has been learned, should it be required in the future.
† Those with specific feedback, suggestions or requests about Gaeta 1 or Mainland improvements they wish LL to see/ consider, should make them via the forum topic rather than here, as LL are far more likely to take note of such feedback via the forums than they are by reading this blog!
Logos representative only and should not be seen as an endorsement / preference / recommendation
Updates from the week through to Sunday, August 2, 2026
This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:
It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.
Official LL Viewers
Default viewer – 26.2.0.25386466510, May 19 -“flat” UI and font updates.
Release Candidate 26.3.0.30006559438, July 27 – quality of life improvements; performance improvements; bug fixes – NEW.
Paging through the Destination Guide I came across an entry for Outpost Bay, sitting within the region hosting The Boathouse, and which at the time of my last visit has been a private space for Sorcha. So, intrigued, I had to pop over and have a look.
Outpost Bay, July 2026
Listen to the gentle sound of waves and birds as you take a peaceful stroll down to the beach and relax by the vintage changing huts. When you’re ready, wander into the cosy Concept Store to pick up a fresh coffee, breakfast, and something good to read. Settle in at a table on the deck to enjoy the morning sea breeze, or head over to the lighthouse and take a boat out on the water. Outpost Bay is a warm, rustic place made for slowing down, unwinding, and living in the moment.
– Outpost Bay Destination Guide Entry
Outpost Bay, July 2026
One of the things I really appreciate with Sorcha’s designs is how she can take a relatively small space and turn it into something that is inviting and encouraging of visits.
The Boathouse Café, for example sits on 3120 sq metres; Outpost Bay is barely bigger, sitting on a 3136 sq metre parcel. Yet both are visually impressive and photogenic, carrying plenty of detail without either parcel ever feeling overcrowded.
Outpost Bay, July 2026
Given the two locations are within the same themed region (and sitting just across a water channel from one another), they share something of a similar look, both in terms of the flora and the buildings present on them.
This is not a critique: by using the same flora and similar architecture, Sorcha creates a sense of continuity flowing between the two islands – and with the rest of the estate. It also suggests that both islands were developed as little places of commerce around the same time, the buildings sharing ta wooden construction style as they were built around the same time and shared the same readily-available materials in the form of the trees growing on them.
Outpost Bay, July 2026
With Outpost Bay, the main building was once a warehouse-come-seafood market, the original signage conjuring images of fishing boats coming alongside and their catch going from boat through cleaning to sale.
Now, however, the building serves as a café-come-store (do note that the doors are phantom, rather than opening, so just walk through them). It’s a little tired inside, to be sure – perhaps a statement to its frequent use – but there is more seating outside on a wooden deck for those who prefer.
Outpost Bay, July 2026
The one exception to the dominance of wooden buildings in both settings is the tall white tower of Outpost Bay’s lighthouse. This looks out over a rocky corner of the island which might cause boats passing along the channel between it and the next island over.
With the lighthouse and café located on the east side of the island, the rest is relatively open as a wild garden which partially surrounds the cafe’s deck before giving way to a cosy beach alongside a short, rocky length of coastline.
Outpost Bay, July 2026
The sands of the beach is patrolled by godwits and watched over by ibis whilst offering humans a place to relax and enjoy the summer Sun.
There is a main path wandering through the setting, and it does so in a manner intended to reveal rather than simply lead, winding out from the cafe’s deck it gently reaches out to the lighthouse and the beach, allowing people to gently explore and discover many of the little touches Sorcha has placed around the setting.
Outpost Bay, July 2026
In all – and as I noted with The Boathouse Café – Outpost Bay is an utterly delightful setting with a lot to offer for those seeking to relax and those wishing to take photos. Individually or taken together, these are locations well worth visiting.
Betelgeuse is the red supergiant star in the shoulder of Orion. After decades of guessing, study and data-gathering, the long-theorised companion star thought to be orbiting Betelgeuse has been imaged – the bright dot in the left inset, marked by cross hairs. The circle marks were Betelgeuse should be in the image, but it has been removed (but shown in the centre inset), to make the companion more obvious in the image. Credit: ESO/M. Montargès et al. (background star field for illustration only, via skysurvey.org).
In 2019/2020 I covered, the excitement caused by the apparent and sudden dimming of Betelgeuse, the variable red supergiant in the constellation of Orion, when the star dropped from being the 10th brightest object in the night skies to the 27th before it recovered in early 2020. At the time there was much speculation on whether we were seeing the first signs the star had undergone a supernova explosion some 600 years ago (roughly the time it takes the light from the star to reach us). Obviously, this wasn’t the case, and the “great dimming” as it is now called was eventually pinned on something more mundane.
To put it simply, massive red giants like Betelgeuse are comparatively short-lived, in the order of 10-20 million years, rapidly burning through their stocks of hydrogen, and successively heavier elements in turn. As they do so – and before they reach a point where the fusion process can no longer be sustained as the energy to power it exceeds the amount of energy produced by it, causing the star’s core to collapse under its own gravity in less than a second and then immediately exploding outward again in a supernova – they go through some notable changes. Firstly, as each fusion cycle – helium, carbon, etc. – occurs at higher and higher temperatures, the red giant massively expands into a red supergiant. Secondly, they become violent, throwing off massive amounts of super-heated gas.
Betelgeuse, at around 8.5 million years of age is well into both of these phases; it expended its supply of hydrogen a very long time ago, expanding to its present size of around 600-700 times bigger than the Sun. and it is periodically throwing off vast amounts of super-heated gas into space. With regards to the latter, it is now largely agreed that it was one of these clouds of material which caused the illusion of the “great /dimming”.
Thrown out by Betelgeuse so long ago it had long since cooled to the point it could not be seen from Earth, the cloud gradually drifted in front of our view of Betelgeuse during 2019, giving the impression the star was dimming dramatically. Then, as the dust then moved out of our line-of-sight with Betelgeuse in early 2020, the star appeared to return to its expected luminosity.
An artist’s impression of the 2019/2020 “great dimming”. At some point in the past, a large mass of superheat gas was ejected from Betelgeuse close to the direction in which Earth lay relative to the star (l). Over time, this material and cooled to a point where it could not longer be seen from Earth (2). In 2019, the cloud of dust came between Earth and our view of Betelgeuse, giving the impression the star had dramatically dimmed. Credit: Elizabeth Wheatley, STScl
As mundane as the explanation for the “great dimming” might be, it nevertheless caused a renewed interest in another of Betelgeuse’s mysteries: does it have a companion star orbiting it? It’s a question astronomers have been trying to answer for almost 100 years; but the very nature of Betelgeuse – its pulsing variability which makes even accurately determining its distance from Earth difficult (it’s thought to be about 640 light-years away, with a margin of error of +/- 146 light years); the huge and glowing masses of super-heated gases surrounding it, etc., – make finding any companion exceptionally difficult.
However, 2024 two separate studies carried were out in the wake of the “great dimming”, examining the gas clouds and the star’s coronasphere to see if there was evidence for either being affected the mass of a stellar object passing through them. Both studies yielded positive results but came to very different conclusions. The first study concluded the companion was either a white dwarf stellar remnant roughly the size of Earth or a neutron star some 10-20 km across. Either way, it likely had a mass roughly equitable to the Sun. However, the second study concluded the companion was almost equitable in size and mass to the Sun, and orbiting Betelgeuse so close it will likely be consumed by the larger star within 10,000 years.
Following up on these studies in 2025, a NASA team observed Betelgeuse using the Gemini North Observatory in Hawai’i. They pretty much confirmed the second of the 2024 studies: there did appear to be a companion star orbiting very close to Betelgeuse; however it appeared to be an F-type pre-main sequence star with roughly 1.5 to 1.6 times the mass of the Sun. Such was the NASA team’s confidence in their findings, they informally named the star: Siwarha, meaning “her bracelet” in Arabic, reflecting the fact that Betelgeuse means “the hand of al-Jawzā”. The name was subsequently accepted by the International Astronomical Union (IAU).
A visualisation created by the National Optical-Infrared Astronomy Research Laboratory using data captured via the Gemini North Observatory in 2025, showing Betelgeuse, minus its coronasphere (which would otherwise obscure the companion star with its own brightness) in orange; and in blue, the light of its companion star: Siwarha. Credit: NASA Ames / NOIRLab
More recently, a team of astronomers used the data from the NASA study to calculate where Siwarha would be at the furthest distance its orbit would carry from Betelgeuse as seen from Earth, and the time at which this would occur. They used these calculations to direct the European Southern Observatory’s Very Large Telescope (VLT) cluster in Chile to observe Betelgeuse at the specified time to try to both image Siwraha and gather more data that might be used to better characterise it.
The results were both satisfying and a little mystifying. On the one hand, Siwraha was exactly where the calculations said it would be, and the team were able to image it. However, the data gathered by the VLT’s instruments suggest Siwarha is a B-type main-sequence star some three times the mass of the Sun and between 2 and six times its size – in other words, very different to the star indicated by the NASA study.
There could be many reasons for this; as noted, trying to identify a stellar body which would effectively be little more than a marble compared to Betelgeuse’s soccer ball, and in so dynamic a region of space, isn’t easy. So as the VLT team note, more observations are required to better understand Siwarha’s nature. But in the meantime, it would seem that the 100-year-old question on whether or not Betelgeuse has a companion has been affirmatively answered.
An enlarged view of Siwarha showing its coronasphere (larger dot in the cross hairs and the bright dot of the star itself. Betelgeuse (which would be where the circle is located) has been digitally removed, to make Siwarha clearer. Credit: ESO/M. Montargès et al.
And what of the potential of Betelgeuse going supernova? Given its age and characteristics, astronomers agree that – if it hasn’t happened in the last 600-ish years – it will happen in the next 100,000. However, if it has happened within the last 600-ish years, our first indication will not be a sudden blossoming of light in the night (or even daytime, it will be that bright) sky. Instead, the first signs of its supernova will come invisibly in the form of a blast of neutrinos hitting a global network of detectors called the SuperNova Early Warning System (SNEWS) located deep underground.
This is because when the core of a star destined to go supernova collapses, it generates a massive burst of neutrinos ahead of the actual supernova event. These travel outward at almost the speed of light, unhampered by the intervening matter of the the star. The light and energy created by the supernova, however, does have to propagate up through those layers of stellar matter, taking several hours to do so. Thus, this neutrino blast will reach us hours ahead of any light from the supernova, and SNEWS will be able to trace their point of origin.
Updates
The Rescuer in need of Rescuing
In June I covered the daring attempt to rescue a NASA satellite – the Neil Gehrels Swift Observatory – from re-entering Earth’s atmosphere in October 2026 and burning up, by using another spacecraft to link up with it and gently push it up to a higher orbital altitude (see: Space Sunday: NASA – a rescue attempt, costs & infrastructure).
The mission got off to a good start. The rescue vehicle, built by Arizona-based Katalyst Space Technologies and called LINK, carried into space by a Pegasus XL air-launched rocket, successfully reached its initial orbit. Once there, it was able to deploy its solar panels for power and enter a period of check-out, calibration and commissioning before starting on its way to rendezvous with the Swift Observatory. However, on July 28th, NASA announced things had gone a little sideways: two out of the three reaction wheels on the spacecraft have ceased functioning, and its cold gas thrusters are also suffering a “loss of functionality”.
A set of an artist’s renderings of LINK in space and rendezvousing with Neil Gehrels Swift Observatory, ready to gently push it up to a safe operating altitude before atmospheric drag causes it to re-enter the atmosphere and burn up. Credit: Katalyst Space
Reaction wheels are a means to precisely control the orientation of satellites and spacecraft where the use of thrusters isn’t precise enough and / or could lead to excessive propellant depletion. The failure aboard LINK means it is now slowly spinning and only able to achieve intermittent communications with Earth. Further, the issue with the cold gas thrusters means that these cannot be reliably employed to slow the spin and correct LINK’s orientation.
At the time of writing, both Katalyst and NASA are working through the issues in order to recover the spacecraft. At the same time, and as a back-up measure, work is being carried out to reconfigure the software controlling LINK’s more powerful and propulsive ion thrusters so that if necessary, they might be used in a manner similar the vehicle’s cold gas thrusters, firing short, gentle bursts at appropriate times in the spacecraft’s slow tumble and bring it under control.
And in a twist of history, in 2022, the Swift Observatory also suffered a failure within its reaction wheels, causing NASA to place it in a “safe” mode until the matter was resolved and the observatory could resume normal operations. Hopefully, the same will be true for LINK.
Thar’ She Floats!
It’s probably more than apparent that I’m (one of many) not convinced that SpaceX’s Starship / Super Heavy system is actually a viable commercial launch system with a genuine ROI. It is most certainly not the vehicle that will “take humanity to Mars” or anywhere else in the wider solar system or realistically deliver on any of the other promises made by the SpaceX CEO. However, credit does fall where credit is due.
“I’m still floating better than I ever did. Looking like a true survivor, coming back from outer space” – Starship S40 in the Indian Ocean, 5 days after splashing down. Credit: SpaceX (and apologies to Elton John!)
As I covered in my previous Space Sunday update, the system completed its 13th integrated flight test (IFT-13) on July 24th which achieved the majority of its stated goals, potentially clearing the way for an orbital launch attempt with IFT-14. However, perhaps the most remarkable thing about IFT-13 is the fact that on splashing down in the Indian Ocean, Starship S40 didn’t exit this world by blowing up in the manner of its predecessors, but gently keeled over to float on its back.
And it is still afloat, which is equally remarkable, and speaks to its overall structural integrity. Having taken the time to careful study the vehicle following its splashdown – particularly the condition of its heat shield tiles – SpaceX has indicated it may try to attempt a recovery of the 52-metre long, 100-tonne vehicle by towing to Australia – a distance of around 1,200 km – where it can be transferred to a suitable ocean-going barge for transfer back to the United States!
ESCAPADE’s Long Road to Mars Captures the Moon and Earth
In November 2025, and on its second flight, Blue Origin’s New Glenn rocket sent two small NASA satellites built by Rocket Lab on behalf of NASA on their (indirect) way to Mars (see: Space Sunday: New Glenn “welds” it on second flight!).
The mission, called ESCAPADE (Escape and Plasma Acceleration and Dynamics Explorers) is intended to orbit Mars with the two satellites (informally called Gold and Blue) in a study of the planet’s magnetosphere and how solar wind contributed to the loss of most of the planet’s atmosphere. However, under the original plan, the two 1/2 tonne satellites were supposed to have been launched with NASA’s 16 Psyche mission in 2023, effectively hitching a ride with that spacecraft which would make a fly-by of Mars. However, changes to the 16 Psyche mission meant ESCAPADE could no long launch with it, and so it eventually departed Earth outside of the normal 26-month optimal Earth-Mars launch windows.
This meant that as launched the two satellites could not reach Mars directly. Instead, they were placed on a looping flight around the Sun-Earth L2 position before swinging back towards the Earth-Moon system in first of two fly-bys. This took place in early July 2026, and was used to calibrate the imaging systems on both vehicles, by capturing images of the Earth-Moon system in natural light, ultra violet and infrared.
The Earth (l) and the Moon (r) imaged by an ESCAPDE spacecraft during the July fly-by. Earth is 584,600 km from the spacecraft and the Moon 186,100 km. However, the false perspective of the image appears to suggest Earth and the Moon are roughly the same size, and Earth is the nearer of the two to the spacecraft. Credit: NASA
Both Earth and the Moon are 8% sunlit crescents in the image, with the Sun just out of frame to the observer’s right. The image also presents a comparison of albedo (reflectivity), with Earth is around 30% reflective overall thanks to sunlight being reflected off of the planet’s cloud tops. Meanwhile the Moon is a dull 7%.
When seen in the infrared, the difference is more apparent: even the side of Earth apparently in shadow shines with a temperature range of -43o and -10o, which might sound low in this age of global warming, but remember it is the night side of the planet and includes the temperature of the oceans there. By contrast, the Moon’s shadowed side is -173.3o.
ESCAPADE image showing Earth (l) and the Moon in infrared wavelengths. Credit: NASA
Currently, both satellites are on the outward leg of a shorter loop away from Earth. They will return in November and perform a close gravity-assist flyby which will set them on course to reach orbit around Mars in September 2027.