2026 SL viewer release summaries week #44

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week through to Sunday, November 1, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 26.4.0.37384746592, October 13 –No Change.
    • Lua scripting support (on regions with Lua scripting enabled).
    • Improved communication between the Viewer and the newly published Second Life VS Code extension.
    • Offers an experimental Linux viewer build.
    • Includes the latest WebRTC Voice and viewer-maintenance updates.
  • Second Life Chat Modernisation viewer 26.5.0.40714792196, October 29 – NEW.
    • Seamless integration of IM histories between clients / devices.
    • Camera and Travel improvements.
    • Create an account from within the viewer.
    • LEAP Camera API.
    • Portable viewer storage.
    • And more.

LL Viewer Resources

Third-party Viewers

V7-style

  • Firestorm viewer version 7.2.5.81788 – October 20 – changelog – overview.
  • Kirstens Viewer S24 Build 4309 DX Beta – October 30 – release notes.
  • Kokua: 26.4.0.59599 (no RLV) and 26.4.0.63454 (RLV variants), October 24 – release notes.

V1-style

  • Cool VL viewer Stable: 1.32.4.54; Experimental 1.32.5.24:  October 31 – release notes.

Mobile / Other Clients

  • Second Life Mobile 10.424556, October 30 (iOS and Android) – updated menu structure; fixes and improvements.

Additional TPV Resources

Related Links

Of a Centre for the Arts in Second Life

Centre for the Arts, Second Life

In September I visited an exhibition by JaiRus Bly entitled Fragments, hosted at the Centre for the Arts (see: An artist’s Fragments of life in Second Life). At the time, I had intended to return to the Centre to look at it in more detail. However, things being what they decided to be, it took me a little longer to hop back than originally planned – so here’s a catch-up.

Centre for the Arts is a non-profit creative destination dedicated to building bridges between worlds through the power of art. Explore inspiring visual art exhibitions, photography displays, and performances. Whether you’re an artist, photographer, or visitor, you’ll find a vibrant multidisciplinary art community where creativity, culture, and connection come together.

– From the Centre’s Destination Guide entry

Centre for the Arts, Second Life

Founded by Cesar Lighthouse, the Centre operates under his guidance and that of a skilled team. It comprises multiple gallery and other spaces, including:

  • The Astrolab Gallery, located on the upper floor of the Centre’s main building.
  • The Grid Gallery – which at the time of me most recent visit was hosting an exhibition of Monochrome SL images by Joanna Kitten (Joaannna) – a creator of avatar-centric images rich in narrative and content and of whom I’m a long-time admirer.
  • The Waterstone Gallery (which was not hosting an exhibition during my visit).
  • The Snapshot Gallery.
  • The Photo contest Display area.
  • The Scanena Apollinis Performing Arts Theatre.
Centre for the Arts, October 2026, Joanna Kitten

The Landing Point is located in front of the Centre’s main building and forms something of a social space offering various table-top games, together with information on the centre and teleport boards to the various galleries and art display spaces (a couple of which can be reached directly on foot, and a café space.

The ground floor of the main building acts as an information and resource centre. As well as presenting information on the Centre for Arts and its philosophy and events, the ground level also provide a series of excellent guides to photographic techniques using physical world examples and easy-to-follow text guidance.

Centre for the Arts

Reached via stars from this ground-level area, the Astrolab Gallery plays host to dedicated exhibitions. Again, at the time of my visit, the gallery was hosting Organic Dialogue, an utterly engaging portfolio of monochrome art (thus balancing Joanna’s exhibition at the Grid Gallery) by Leyo Noire.

However, Centre for the Arts is not simply about exhibiting art; it is about community, and this is demonstrated in a number of ways: through the reference guides to art and photography mentioned above (more of which in the form of a guide to drawing can be found at the Landing Point), and through the Centre’s Flickr community and the Snapshot Gallery, as well as the Centre’s monthly Photo Contests.

Centre for the Arts, October 2026: Leyo Noire

As the name suggests, the monthly Photo Contests are built around a named theme – for October, and unsurprisingly, this was Halloween and Masks. Each contest goes on display during the month after it opened for entries within the gardens to one side of the main building. So for example, the October 2026 contest will be open through November 2026, which will feature its own theme).

Contests are also both judged and voted upon – voting being open to the public and carrying L$ prizes for the three receiving the most votes + a prize awarded on the basis of originality, with the judging panel awarding 10 prizes, six of which are a mix of L$ and gift cards.

Centre for the Arts: three judged winners from the September 2026 Photo Contest, Light and Shadow

The Snapshot gallery – reached via the teleport boards – features 12 images each month selected from those submitted to the Centre’s Flickr group, together with the artist’s name and a link to their Flickr stream.

The Snapshot Gallery is created to shine light, honour, and promote SL’s visual storytellers. An exhibit featuring 12 exceptional photographers whose work captures the soul and spirit of the virtual world.

– From a description of the Snapshot

Centre for the Arts, Snapshot Gallery

Both the Photo Contest and Snapshot Gallery feature their own opening events, in keeping with the other galleries within the venue, offering plenty of opportunities for social gatherings.

Rich in exhibition content, offering good self-read tutorial boards (do be sure to page through them with the arrow keys!), and plenty of opportunities for engagement and social activity, Centre for the Arts is a well put together and well presented arts venue and community. To keep abreast of events and exhibitions, be sure to join the Centre’s in-world Group.

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Of Moles and a Meauxle Bureaux in Second Life

Meauxle Bureaux, October 2026 – click any image for full size

With the Moles being something of an item of news – or at least, LL’s decision to apparently “retire” the Mole last name (although the work they perform under the banner of the Linden Department of Public Works (LDPW) will continue) – I decided to drop into what has – for over a decade now – been a sort-of “home” for at least some of the Moles: Meauxle Bureaux.

For those unaware of the LDPW and the Moles – and yes, there are many – it is essentially a group of  independent resident-contractors who, for most of the time since their formation in 2008, have carried out various infrastructure and building / creation projects under the management of Linden Lab (although their remit now covers more than this). Think Linden Homes, Nautilus City, Bay City, the Mainland road and rail systems, builds for events such as Shop and Hop, SL birthday, to name a handful, and you’ll get the picture.

Meauxle Bureaux, October 2026

They are known as “Moles” because when engaged in this this work, they have generally done so using an account with “Mole” as a last name.

This has inevitably led to the achieving a recognised status in SL, with some creating their own “Linden” bears, and with fan groups dedicated to them – and even an official annual Mole Day hosted by Bay City to mark them and their work. Given this, the “ending” of the “Mole” last name has upset for many familiar with both the Moles and the LDPW, as well as a degree of understandable concern.

Meauxle Bureaux, October 2026

First established in around 2014 (the only other time I’ve directly written about it as a region visit), and using a build from the 2013 Fantasy Faire event – Lumenaria by Kayle Matzerath – Meauxle Bureaux sits in the navigable waters off of the southern coast at the upper eastern end of Satori. Since then, it has been a  kind of publicly-assessable “Mole Town” available for people to explore, and within which some of the Moles have set-up their own homes – for a time it even functioned as something of a little meeting place.

The setting is suitably whimsical in nature and ideally suited to being the home for the Moles with its bright colours and banners, quirky stone houses and cobbled streets. Yes, some of it is looking rather aged when compared to more recent mesh landscaping elements, structures, animated water and so on – but this also somehow helps reinforce its character and charm.

Meauxle Bureaux, October 2026

Given that it does sit on navigable waters, the region can be reached via teleport or via boating of flying (seaplane / floatplane recommended!) – the “Mole Marina” on the north side of the region offers moorings and a rez zone. Those teleporting to the town, meanwhile, will be delivered to the central plaza / gardens bracketed at their eastern end by the imposing bulk of what I can only refer to as the Great Hall of the Moles and at its western end by the touch-to-teleport portals (3 in total) linking Meauxle Bureaux with Portal Park 1.

Two streets arc out from the plaza the Great Hall, running (initially) north or south, with the one providing the route either to or from the Mole Marina mentioned above. Both streets are lined with Mole homes and establishments. I don’t encourage wandering in to people’s homes, but little peeps through windows (or a glance at their gardens or kerbside areas can offer hints as to the fact that the Moles are a light-hearted and fun bunch.

Meauxle Bureaux, October 2026

One place that most definitely is open to the public is The Ye Olde Abnor Mole Pub (It is a silly place). While it may or may not be somewhere where everybody knows your name (as a certain theme tune goes), it is likely to be a place that will put some very much in mind of Monty Python, albeit in alcoholic terms, rather than canned processed meat (just check the menu on the wall). You might also be able to get a game of pool whilst there.

The Great Hall celebrates some Moles of the past together with Michael Linden, the original “Mole wrangler”, so to speak (still miss you, Michael!). Also on the walls are images of various Mole builds to be found around the Grid and which might be regarded nowadays as “historic” locations (although a couple are now out-of-date as destinations).

Meauxle Bureaux, October 2026

In this, Meauxle Bureaux itself perhaps stands as a time capsule, offering the means to visit older Mole builds around the grid whilst itself  pre-dating the introduction of Blinn-Phong materials, giving us a glimpse of those past times along its streets even while retaining its magic form those who remember it from Fantasy Faire 2013.

Sadly, it also appeared to be less well used as it might once have been. I’ve visited on-and-off since I first wrote about it (although admitted, 2026 was the first time back in around 4 years), and I’ve rarely encountered anyone else – resident, Mole or whomever – during the majority of those visits. Which is a shame given it did once host the odd get-together or two and, whilst not up the glitz and glamour of more recently locations, nevertheless makes for a pretty visit and oddly uplifting visit.

The Salty Mole: one of the LDPW builds which can be reached from the teleport boards in the “Great Hall” at Meauxle Bureaux

Given the state of change with regards to the “Mole” last name wandering through Meauxle Bureaux was also oddly poignant.

I actually have no strong feelings either way over whether the name should be retained or not – which is not to say I either agree with the move to end it or I fail to understand the more reasonable concerns that have been expressed about it. Certainly, I would question why unifying how LL interacts with its various independent contractors requires the discontinuing of a last name which does mean so much for many SL residents.

In the meantime, the work of the LDPW will likely continue, as noted – and as such, I would suspect that the use of “Moles” as a collective noun isn’t going to fade from use any time soon. And in that respect and whether populated or not, I doubt Meauxle Bureaux is going to vanish, either, so please don’t take this as any kind of “last chance to visit” piece; I simply felt I wanted to pop back and have a little wander.

Meauxle Bureaux, October 2026

After all, the occasional visit there is good for the soul.

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2026 week #44 Land & Support meeting: Moles & More

The Land and Support User Group meeting area, Linden Estate Services

The following notes were taken from the Wednesday October 28, 2026 Land and Support User Group meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Land and Support User Group meeting is intended for discussion & education of current known issues and bugs, project viewers and new features, and general Mainland issues.
  • Meetings are:
    • Generally take place on the 4th Wednesday of the month at 12:00 noon, SLT, per the Second Life Public Calendar.
    • Held in text in-world, at this location, and are a mix of Voice and local chat.
    • Hosted by Wendi and Izzy Linden.

General Updates

General Mainland Work

  • Satori water regions: additional water regions are/have been added to the southern tip of the continent (Furball and eastwards) to make navigation / flying easier.
  • Additional work has been going on fixing assorted small issues.
  • The next planned infrastructure project is “probably” building roads within Nautilus, around the Bob Too region area, although other options are being considered.
  • Further Linden Homes are being added, with a focus on Premium Plus 2048 sq m parcels – Ridgewood Enclave and Copperfield Heights. Further 2048 units are due to be added.
  • Reminders that Linden Home availability is provided here and Premium Plus subscribers can request a Linden Home at a specific location via a Support ticket.

“New Zindra” and the Parcel Lottery

  • For details on the lottery itself please see: Lab provides Zindra new land update for Second Life.
  • The lottery is now complete.
  • LL believes the programme went smoothly, and strengths and weaknesses within it are being discussed internally.
  • The overall number of parcels in the lottery wasn’t indicated (details not to hand), but Wendi Linden was “sure” there will be an update on the programme in due course.
  • The Adult Hub with the Mosh region of Zindra is currently under reconstruction.
  • A request was made for Adult Linden Homes – no current plans.

Changes/ Phasing Out of the “Mole” Last Name for LDPW Contractors

Brief Background
  • The Linden Department of Public Works (LPDW) was founded in 2008 as a mean by which Second Life users could work for Linden Lab as contractors to undertake specific in-world tasks and work.
  • Collectively, these contractors were referenced as “Moles” (as a good portion of their original mandate was terraforming / landscaping / building) and they were given the last name “Mole”.
  • Notable major projects in this regard carried out by the Moles include: the infrastructure within Nautilus City; the development of Bay City; the Linden Homes continent of Bellisseria; facilities for events like Shop & Hop, SLB, etc; the turn-key regions available for businesses, starter avatars, etc; LL-provided experiences and the games accessible via the Portal Parks).
  • In more recent years, the Moles have been supporting other projects and initiatives with Linden Lab (e.g. marketing, etc.), under the broader banner of the Second Life Studios.
Current Situation and Discussion

[Video: 14:23-26:18]

  • Whilst the LDPW Group continues to exist, it has been noticed that several long-term “Moles” have changed their Last Name from Mole to a choice from the generally available pool of Last Names. whilst continuing to be contract workers for LL.
  • This has led to some upset (on account of the lost of a long-standing, recognisable name that is part of Second Life lore) and concern – specifically, how are genuine LDPW contractors to be easily identified?
  • The Official explanation for the changes might be summarised as:
    • Those Moles who have changed their Last Names are still working for Linden Lab as independent contractors and remain within the LDPW Group.
    • Nothing is actually changing inasmuch as the work these contractors do, the powers they have, etc.
    • The reason some are currently retaining the Mole last name is that certain functions and capabilities related to Linden Homes are tied directly to accounts using the Mole Last Name, and have to be updated prior to all LDPW contractors switching to a Last Name of their choice.
    • The overall reasons for the change is to “unify” how LL work with independent contractors, given that the LDPW is no longer the sole group working in partnership with LL where in-world content is concerned who are not defined as “Moles” or otherwise uniquely identified (hence, perhaps, the reminder about the SL Creator Partnership Programme mentioned towards the top of the meeting, even if the relationship here is slightly different in nature).
  • Concerns over identifying genuine LL contractors over those who might be tempted to try to impersonate bring “a Mole” for the sake of griefing / harassment, etc., were raised, together with commentary on the loss of colours, etc., in name tags to help with identification.
    • The issue of name tag colours was somewhat misplaced, as not all viewers do this – it is a feature found within various third-party viewers.
    • It was suggested that verification could be obtained by checking the LDPW Group. Some in the meeting appeared to take this as meaning “checking the Group’s Membership list” (which is not always available for non-Group members in different viewers). HOWEVER, I would suggest Izzy Linden actually meant “Check the Profile of person claiming to be a member of LDPW to see of it lists the LDPW Group”.
    • The latter is a not unreasonable point, given that name tag colours alone cannot be relied upon. However, it a) misses the point that not all clients might be able to open an avatar’s Profile; b) is not as simple or direct as seeing the “Mole” last name directly in-world / in chat or IMs.
  • The meeting saw a lot of back-and-forth, but it would appear that while those Lindens who are user-facing are sympathetic to the concerns raised, the decision has been made at management level.
  • My personal take on this is that as the entire concept of the Moles and LDPW is so ingrained in the substance of Second Life – particularly for many long-term users (take the Bay City Mole Day, an exceptionally popular event in-world) that:
    • A portion (emphasis on portion here) of the reaction is more a typical reaction to changes that appear to upset the accepted status quo within SL, leading to a lot of FUD.
    • Nevertheless (and given the changes were bound to cause upset / concern), LL could have pre-empted a fair portion of it via up-front communications such as a blog post on the changes, outlining the reasons and providing reassurance.

In Brief

  • [Video: 12:30-14:01 and 16:28-16:59] Two Feature requests for the Combat 2.0 system were raised, both intended to improve accessibility for the Combat system:
  • [Video: 1523-15:58] In light of the Zindra Land lottery, it was asked via text if the approach might be used for other Mainland or similar – the response was possibly, if opportunities arise and depending on the final overall assessment of the Zindra lottery, but nothing planned for the foreseeable future.
  • [Video: 30-20-32:44] Requests for Set Home being more widely allowed in various Linden locations – Welcome Areas, for example -, particularly for incoming new users. This was taken on-board.
    • This indirectly led to the suggestion that incoming being given a free Linden Home for their first 30-days in-world, helping them learn about home ownership and land holding in-world.
  • [Video: 33:42-36:35] A discussion on Linden Homes themes being added to, the availability of homes,  completion of coastlines (“when Linden Homes are complete”), etc., led to a suggestion for having an “elastic” continent for Linden Homes – regions only spin-up when they are actively used (thus reducing costs).
    • This is similar to the Kitely grid system, which has both positives and negatives.
    • The idea has been more broadly been discussed at SUG meetings in the past, where the general feedback has been that SL isn’t engineered for this kind of approach.
    • In terms of use with Linden Homes, this would potentially mean that regions would move been simhosts between one use and the next, requiring considerable back-end re-engineering to manage grid coordinates, teleporting, etc.
  • [Video: 37:25-40:30] A request for separating Groups from Land or having a special subset of Groups specifically for Land – make available as a perk for Premium and Premium Plus members.
    • It was noted that there have been internal discussions at LL about offering a more “a-la carte” approach to subscription perks, so that (for example) a Premium Plus subscriber might be able to select more Group spots whilst not taking up some other perk(s), etc.), but nothing along these lines is set for implementation.
    • There was a personal acknowledgement that there are various Group Role abilities which could perhaps be handled more efficiently, potentially reducing the number of Groups business owners, event organisers, etc., have to create to carrying out basic management functions. However, this was an opinion voiced, not a statement of intent from LL.
    • Group functionality is more of a Product team item, but it was noted general Group functionality might be raised at the Simulator User Group (SUG) meetings.
The Motown Experience and Welcome Hub as it appeared on opening in 2023
  • [Video 42:12-52:53] A question from Wendi Linden on “the most intriguing region” those at the meeting would like LL staff to see. This lead to a general discussion with various suggestions, together with a request for the Motown Experience (SLurl here), given that partnership has ended & how it worked as a Welcome Centre, which moved on to a discussion of the newer Learning Centres. This moved to a more general conversation.
  • [Video: 52:58-End] A discussion on the new Anchor Communities programme for new users – see this Corsica South Coasters announcement, given that LL have not been advertising the move (potentially to avoid being swamped with requests to join).

Date of Next Meeting

    • Wednesday, January 27, 2027 – the advertised November and December meetings in the Public Calendar (at the time of writing) will not be held as they clash with US Thanksgiving and with Christmas.

A return to Ash Falls in Second Life

Ash Falls, October 2026 – click any image for full size

I first visited Ash Falls way back in 2017. It was (I believe I’m right is saying) the first of a number of engaging regions put together by the dirty.pretty team in the period – including some for other brands, as with Cold Ash, and most of which I’ve covered in these pages.

Whilst some of their designs – Erebos Harbor and Cloudbreak – may have passed into history, Ash Falls remains – and has actually grown into something of a small estate of three Homestead regions. Given it is nigh-on a decade since my first visit and given this increase in size, I decided to hop back over and renew my acquaintance with the location.

Ash Falls, October 2026
A remote beach set in the Pacific Northwest for photos and soul searchers alike. Perfect for quiet romantic evenings, compelling photography or just hanging out with friends.

– From the Ash Falls Destination Guide Entry

The estate comprises a series of rugged islands spread across all three regions, most offering a mix of public and private (rental) spaces, or are entirely public in nature. Closest to the Landing Point is a grouping of the three largest islands, each with one rental property apiece whilst offering public spaces as well. Thus, a little care is require when exploring – particularly the largest of the three, where the rental house sits in the middle of the routes across it.

Three more rentals are located on two islands at the westernmost extremes of the estate, and appear to be largely private in nature.

Ash Falls, October 2026

The Landing Point for the setting is tucked right up in the northeastern corner of the estate, atop a little islet adjoining the largest of the main island via a bridge.

Two of the things I enjoyed about dirty.pretty and Ash Falls are the broad volcanic beaches the region presented back in 2017 and the fact the team support Whale and Dolphin Conservation, an international organisation founded in the UK and which I’ve supported.

Ash Falls, October 2026

Both of these still appear to be true – among the information posters at the Landing Point are those relating to dirty.pretty’s adoption of an Orca and links to WDC. Outside, meanwhile, a short walk over the bridge and around the main island’s eastern headland will bring you down to the first of the setting’s volcanic beaches, complete with a bridge spanning the shallows to the two more southerly islands.

Before heading there, however, do note the Landing Point also contains information and pointers to surfing within the estate, on renting within Ash Falls and a little remembrance of Erebos Harbor – with another to be found elsewhere within the setting as well.

Ash Falls, October 2026

As noted, the rentals and public spaces throughout the main islands are intermingled, so whilst wandering, do give any houses you come across a reasonable berth. Public spots to hang out at, however, are plentiful and can be found both along the beaches and waterfront areas and inland on the main islands.

When exploring, do use the Shared Environment; it offers a day / night cycle and has been created to match the Pacific Northwest nature of the setting.

Ash Falls, October 2026

Those interested is surfing should make their way westward along the main island to where it pokes a foot into the neighbouring region of Spider Island. A bay is formed between this and the westernmost rental islands, and it is here that surfing can be enjoyed – boards can be found either at the deck sitting over the water from the southern beach of the island or at the piers extending out into the water from the western end of the island.

The water can also be enjoyed by means of the rowing boats with little outboard motors. These can be obtained from a deck roughly half-way along the main island’s southern beach. Just sit in the moored version and use your preferred movement keys to set out across the water.

Ash Falls, October 2026

These will be needed to reach the estate’s southernmost islands (unless you opt to TP or fly!). It is on the larger of these two islands that – for those who may have once visited it – a reminder of Erebos Harbor might be found. Back in 2018, it formed an aged and abandoned observatory. Here it stands as an aged and deserted aquarium, maintaining its sense of mystery and its attractiveness.

Once the home of the Mermade store (not relocated into the sky above the estate), the old aquarium still holds its own secrets within – if you can find them!

Ash Falls, October 2026

The foreshore promenade of the old aquarium includes one of the little boats mentioned earlier, so getting both to and from it by water is entirely possible. Unfortunately, no boat is moored at the other of these southern island as it pokes its head above the water, so if you do visit it by boat, be aware your transport will poof when you stand.

A particular attractive with Ash Falls is the attention to detail throughout: public hang-outs are positioned so that they are not crowding one another and offer a good mix of group spaces or more intimate spots for cuddles or quiet contemplation; decking and wooden steps point the way to places and spaces that might otherwise be easily missed, and so on.

Ash Falls, October 2026

As noted, the Shared Environment complements the setting perfectly; the Pacific northwest is known for being somewhat cold, damp and misty (if not outright foggy!) at times, and the environment across the Ash Falls regions gave a sense of all of this – so much so that you can see the breath of the local horses as they exhale!

Night within the estate brings its own magic as well – as I hope one of the images herein demonstrate. Although again, being out in the wilds does mean things can get a little dark – so you might want to carry a torch!

Ash Falls, October 2026

A delightful place to visit, and undoubtedly an attractive place to live, Ash Falls remains a favourite. My thanks to 葉 (Oso Spicy).

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2026 week #44: SUG meeting summary

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, October 27, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • On Tuesday, October 27, the SLS Main channel was restarted without any deployment.
  • On Wednesday, October 28, the Olive simulator update will be deployed to the Breeze and Ferrari RC channels. This update includes:
    • Pepper Linden’s region crossing code improvements for vehicles – these can already be tested on Blake Sea, as the majority of those regions are already a part of the Breeze RC channel, and have been used for initial code testing).
    • The new Group Role ability to define who in a Group can post URL links to Group Chats. However, this will not be enabled until Olive has been fully deployed grid-wide. See below for more.
    • Support for the feature flag required by viewers to be able to safely send the GameControlData UDP message for the new Game_Control capability. Currently, the upcoming  viewer 26.5, (in RC/beta at the time of writing), support Game_Control capabilities, the sending of GameControlData currently must be enabled via Preferences. This will change as Olive moves to being grid-wide.
  • Providing there are no problems with Olive on Ferrari and Breeze, Olive will be deployed to all RC channels in week #45 (commencing Monday, November 2) and then grid-wide with a deployment to the SLS Main channel on Tuesday, November 10).

Updates

Also refer to the video.

New Group Ability to Define Who Can Post Links to Group Chats

Recap plus updates:

  • A new Group Role ability to allow / prevent roles within a Group from posting URL links in Group Chat.
    • Will include a “whitelist” of allowed URLs  – those anyone can post, regardless of whether or not they have the ability to do so – which will comprise trusted domains from LL – such as the Marketplace,  the SL blogs, secondlife.com, etc., and possibly others recognised by LL as well.
  • New: the decision has apparently been taken to have the ability set to allow all roles to post links by default – so Group owners / officers to remove the ability from those roles in their Group they feel should not have it.
  • Filtering of links is handled by the simulator. Messages posted with URL links by those not authorised to do so will see the message go through, but the URL will be redacted.
  • This is part of the on-going work to limit the ability of some to post scam and phishing links to Group chats.

Lua Updates

  • Harold Linden:
    • Has been focused on documentation and internal development tools (lldb and gdb helpers so we can debug crashes and such).
    • He believes that all known bugs are fixed in the _development_ version of the SLua VM.
    • However, he is waiting until some work is done to make simulator performance metrics more usable before deploying it, noting that currently, it is very difficult to track down performance regressions, and he does not want to end up in a situation where people say something’s slow, but we can’t figure out why.
    • He will likely do a server Lua refresh “just to keep things current with Nectarine”, but he is waiting on the performance metrics before doing anything more.
    • He confirmed that there is a crash in Lua memory accounting that specifically affects temporary attachments and which can result in a region crash. However, this issue will be fixed in the next release.
    • The llSetMemoryLimit() issue will be addressed in the next release as well.
  • Requests were made for better communications from LL when the new true release of Lua is made (yet again, LL’s inconsistent approach to communications – will it be Discord? Will it be a blog post? Will it be a forum post? Will it be all of these – or none? – rears its head).

General Updates

  • Rider Linden has been:
    •  Some fixes for EEP validation.
    • [Video: 12:06-12:13] A couple of HTTP fixes and enhancements for LSL llHTTPRequest, per the video, including one to remove the restrictions on the accept headers. He is still validating against RFC 9110, so it will catch bad things and invalid headers, “but the types will be wide open”.
  • Leviathan Linden:
    • Has been working on simulator crash fixes.
    • Also has some game-control bugs, both server and viewer-side, to be fixed.
  • Monty Linden has been focused on PHP2Shell.

General Discussion

Please refer to the video from 38:49-end.

  • It was asked if HTTP/2 is planned for the Asset servers at some point? The response was that whilst not planned, http/2 has been outlined, but the viewer really needs to unpin from the use of libcurl.
  • Further general discussion on Lua, including viewer-side Lua capabilities as implemented in the Cool VL viewer (and outside of LL’s Lua work).
  • User discussion on viewer avatar tag colours – more suited to the Open Source meetings.
  • A question on Voice transcription work – this is on-going (again, updates generally provided through the open Source meetings).
  • Speculation on why some Mole accounts have been changed from a last name of “mole” to “normal” last names (e.g. Oak and Pixel).
  • General discussion on improved region crossings as a result of Pepper Linden’s work.

Date of Next Meetings

  • Leviathan Linden: Tuesday, November 3, 2026.
  • Formal SUG meeting: Tuesday, November 10, 2026.