From Elysia to Studio 54: a trip through time with Hera in Second Life

Elysia, Garden of the Gods, August 2026 – click on any image for full size

Earlier in the week I was chatting to Cube Republic about Sharon Edwyn’s Goddess Temple after he’d visited it on the basis of my recent article.

During the conversation he asked about Hera (zee9) and whether she’d opened up any region designs recently – and guess what? Within 24 hours of that conversation, I received a Group notice indicating that Hera had opened not one but two themed settings in the same location!

Elysia, Garden of the Gods, August 2026
Well, I don’t know about you, but that was a loooong, hot summer! But now that it’s cooling down a bit, Lili and I are looking forward to some cool late summer nights with events at Studio 54 and the new Club Paradisio. Before we get to that, though, I thought it would be fun to hang out with some friends of mine in Elysia, the Garden of the Gods :). It’s all very Greek and relaxed – lots of beaches and temples just to stroll around and unwind.

– Hera’s notice on Elysia and Studio 54.

These are two very different designs, pretty much standing at either end of our entire recorded history, here joined by a creative talent and a partnership, so both are covered in this piece.

Elysia, Garden of the Gods, August 2026

Elysia, Garden of the Gods is the first of the two settings I’m going to be writing about here, both in terms of it coming first historically speaking, and because it might be the shorter-lived of the two given the wording of the notice (Hera’s designs have a habit of vanishing without warning). As the note above makes clear, this is a visualisation of the Ancient Greek conception of the Elysian Realm.

Also known as the Fortunate Isles, the Elysian Realm was – mostly, at least – seen as a place where the heroic and righteous would live a happy afterlife of indulgence. With Hera’s design, we’re taken to a sort-of modern Elysium: a home to the gods whilst also a place where we can indulge ourselves in sun, sand and swimming without the need to shuffle off this mortal coil in order to reach it 🙂 .

Elysia, Garden of the Gods, August 2026

Featuring a climbing hill of temples and pavilions watched over by a mermaid and guarded by white lions, this is a place rising from the blue of the sky like Olympus above the clouds, a complex centred on a temple dedicated to Zeus and before which Dionysus – in keeping with the theme of pleasurable indulgence – sits ready to welcome guests.

The Landing Point, interestingly, does not sit before the setting, but high up to one side and to the rear of the complex. This encourages wandering and exploring – and there’s a lot to find given the compact size of the setting. Gods and goddesses watch over progress, while pavilions and pools offer tempting distractions – including a terrace bar and party space (the Club Paradiso mentioned in Hera’s note?), while the surrounding beach offers more places to relax.

Elysia, Garden of the Gods, August 2026

Also located at the Landing Point are a couple of sign boards for Studio 54 and the Soul City Junction. Both boards are an Experience-based teleport, and the two locations are a joint venture between Hera and DJ Lili Belmonte, with the latter (I think) intended to be the Landing Point for the former.

Both carry us from the ancient past to the New York of the 1970s and the famous Studio 54 nightclub based in mid-town Manhattan within a venue with quite a long history going back to nigh-on 100 years, and which continues today.

Soul City Junction, August 2026

As the Landing Point, Soul City Junction drops visitors into one of Hera’s famous street scenes, albeit on a smaller scale and (apparently when first seen, at least!) without the fantasy elements common to Hera’s builds. Instead we’re presented with a straightforward representation of 1970s New York – although “straightforward” does not mean “uninteresting”.

Smaller than Elysia, Soul City Junction is still nevertheless worthy of exploration as attention has been paid to detail, from the graffiti to the cars and even the interiors of some of the business premises. One of the latter is the entrance foyer to Studio 54 (which takes the form of a touch-operated teleport to the club). However, before taking the TP there, make sure you take a look at the Voodoo lounge across the road for its “touch of Hera” 🙂 .

Soul City Junction, August 2026

Studio 54 focuses on the club’s 1970’s heydays, but also appears to touch on some of its prior history as a venue as well, together with more recent elements within the venue. For example, the galleried upper section directly above the club floor perhaps offers both a hint of the club’s past as a theatre and its more recent venue as a cabaret  / show venue. Meanwhile, above this sits the Rubber Room, a reimagining of the original club’s fetish venue which gives it a complete and attractive makeover.

My inspiration for doing all of this was Lili, who I found out a month back is a great fan of disco, soul and all things 1970’s,  and had always dreamed of playing at Studio 54 :). She woke me up in a way to the simple joy of the music. Why you may ask would anyone want to do anything else on a night out other than have good time?
The Junction grew out of the club, I just wanted a complete 1970’s world to disappear into. It is another fantasy, although I have tried hard to capture the look and feel of the era … please enjoy it for what it is 🙂

– Hera on Studio 54.

Studio 54, August 2026

Events at Studio 54 are due to kick-off in September 2026 – there is a local Group to join for details of when and times. In the meantime, it and Soul City Junction are available to visits. As noted, I’ve no idea how long Elysia will be around – so do hop over sooner rather than later if you want to see it.

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Nadia is rated Adult

2026 week #34: SL Open Source UG Summary

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source User Group (OSUG) meeting held on Friday, August 21, 2026, together with my chat log of that meeting.
  • No video this week as Pantera is on vacation.
Table of Contents

Meeting Purpose

  • The Open Source User Group (OSUG) meeting is an open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
  • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  26.3.0.31203661088, August 10, promoted August 17 – quality of life improvements; performance improvements; bug fixes – NEW.
  • Second Life Lua Editor Alpha viewer 26.3.0.32302693173, August 21NEW.

Viewer Notes

  • The Lua Editor viewer is now classified the 26.4 viewer in the release pipeline.
    • The Project / alpha version of this viewer was updated on August 21, 2026.
    • This viewer will be the first official viewer-in-flight will see the return of Linux support for the official viewer.
  • A caveat with Linux was given that LL will “be giving the Linux viewer as much QA love as Mac and Windows”.
  • Graphics Care Package:
    • Geenz has been bug fixing but still has “some work to do on getting mirrors into a good place”, particular around avatar rendering in mirrors.
    • Screen Space Reflections (SSR) also have some further updates, with some enhancements to transparent SSR.
    • The plan remains for the GCP viewer to remain a Project / alpha viewer for some time once available to allow for feedback. 

Other Items

  • Game_control: Leviathan Linden has been engaged in other simulator work, so no further moves on this work, simulator or viewer, for reporting at this meeting.
  • Roxie Linden noted that “Some good work on evaluating models for transcription is still going on”.
  • Transparent Media on a Prim (MOAP) – the ability to have parts of a MoaP surface be transparent rather than the whole thing – this is still sitting with LL’s internal processes, so no updates in terms of security updates, etc.
    • However, there is a possibility this work could be included in the 26.4 GCP viewer; this appears to be dependent on resources and  – particularly – performance impact (so even if shipped, it might be disabled by default).
  • Callum Linden is working on Chrome Embedded Framework (CEF) updates.
    • There was a general discussion on CEF and its associated Dullahan process – particularly the number spawned by the viewer (which can be a lot due to the nature of CEF) and reports that not all Dullahan process may be getting killed / culled when the viewer no longer needs them / has been closed.
  • There was a general discussion on SSR and rendering  which got into the long grass over approaches, options and performance. In short, Geenz is trying to enhance performance for a more general use of SSR (many have used it primarily to improve the look of Linden Water, although the moiré effect introduced with PBR rendering has tended to reduce this use in recent viewers).

Next Meeting

Stopping by The Palm and Quill in Second Life

The Palm & Quill, August 2026 – click any image for full size

I’ve been back on my café and coffeehouse hopping of late, revisiting places I’ve hopped past before to see what might be new, and dropping in to those I’ve not previously covered.

One of the latter is The Palm & Quill, created as a hang-out for lovers of the night by Luella Moonchild. An expansive beachfront location, it offers a warm welcome to all who happen to drop by.

The Palm & Quill, August 2026
Welcome to The Palm & Quill, a magical coastal hideaway tucked along Solstice Shore, where the coffee is cosy, the ocean views are dreamy, and there’s always a little corner waiting for you. Come wander through the café, settle in for co-working, lounge by the pool, gather around the bonfire under the stars, or slip down to the beach when you need a softer kind of escape. Whether you’re here to work, socialize, daydream, people-watch, or simply exist beautifully by the sea, The Palm & Quill is open for you.

– Palm & Quill Destination Guide Entry

The Palm & Quill, August 2026

Situated in the south-west quarter of a Full private region using the Land Capacity bonus available from Linden Lab, The Palm & Quill is a multi-functional setting, combining indoor and outdoor spaces in a pleasing mix with plenty of room to wander around paths and trails.

The primary points of interest within the setting are the main café and the outdoor Moonwater Lounge. These bracket the Landing Point, which itself appears to be an open event space.

The Palm & Quill, August 2026

The café is an airy converted beach house overlooking warm sands on two sides – but do be aware that the region boundary runs through these sands, so don’t try going for a barefoot wade! Do, however, try to avoid swatting away the little flying saucers – we don’t want any upsetting of the Vl’Hurgs, after all (not unless you happen to have a very small dog with you, that is! :D)†.

The café can be split into four areas: on the ground floor is a large and comfortable space with mixed seating carefully patrolled by the resident cats. Through a bead curtain is a co-working space with a focus on creative flow, and which shares the rest of the ground floor with a small space offered as a spiritual retreat. Upstairs is a more social space forming a galleried mezzanine overlooking the front café / coffeehouse area.

The Palm & Quill, August 2026

The Moonwater Lounge has its own bar and mixes cosy sofa-style seating with pools of water for social gatherings and relaxed conversation.

There’s space here for whatever mood you arrive with. This space Is – a place for connection, creativity, and shared moments; a coastal retreat to unwind, explore, and be present; a welcoming space for kind, curious, and community-minded people.

– From the Palm & Quill description

The Palm & Quill, August 2026

Those who are seeking quieter moments, there’s seating on the beach, a winding walk around and over the sandy dunes to the summer pavilion with the camp site alongside it and, a little beyond this, The Palm & Quill tree house.

With an in-world group available for those wishing to keep abreast of events at The Palm & Quill, activities are also promoted via Primfeed, making staying up-to-date on things easy.

The Palm & Quill, August 2026

Best seen under the star-filled Shared Environment, being a place intended for social night owls, The Palm & Quill is a super café / coffeehouse setting.

† Yes, another Douglas Adams reference. What can I say? I still love the man’s genius!

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2026 week #34: SUG meeting summary

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, August 18, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. No video for this meeting – Pantera is on vacation.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No deployments this week, but all simhosts will be restarted.

General Updates

  • Rider Linden is focused on the next version of the VSCode plugin (for which he’s asked for anyone willing to help document to contact him)  and a further update to the Lua editor viewer.
  • Leviathan Linden has been focused on anti-griefing / crash mitigation work.
  • Monty Linden is hoping to get back to his work on EventQueueGet.
  • Kyle Linden repeated his call for those wishing to help edit the SL Wiki to contact him.
  • Harold Linden (Lua):
    • Is working on migrating most of the Luau-specific interruption and script serialization logic from the closed server repo to the SLua repo.
    • Is also , taking the time to re-engineer things in a way that makes script bytecode-sharing and improving our garbage collection strategy easier.
    • Hopes this work will make individual server releases less bound to particular SLua repo versions by moving the “hairy” parts of the integration to SLua itself, so keeping a nice interface.
    • Those who want to do benchmarking / local running of scripts will find this work “extremely useful since you’ll be able to implement a runtime environment that’s much closer to how your scripts actually run on the server”.
    • Once this work is done, Harold plans to cut a new Lua simulator release.
    • Simulators running the Lua code are still “remarkably stable”.
  • Pepper Linden continues to work on some region crossing code, and the hope is to move their work forward as a project simulator, and progressing it through the release mechanism.

General Discussion

  • The subject of a scripted means to toggle Animesh objects on/ off and enabling attachments on Animesh objects raised at the previous CCUG meeting was raised here, as requested at that meeting.
    • This included referencing New LSL llAnimeshEnabled(integer enabled); Toggle Animesh Property on/off.
    • Rider Linden indicated he was broadly in favour of the approach – with the caveat that care would have to be taken if how it works due to concerns of object return if enabling one or more Animesh objects via script (thus increasing their Land Impact by around 16) could trigger parcel object return.
    • The suggestion was to have a switch in the function so that if enabling an Animesh object (and thus increasing its LI) which would cause any start-up of an Animesh object to fail if the change in LI risked triggering object return.
  • The above triggered a discussion on the additional LI penalty on Animesh and its need & validity, together with the ordering object return.
    • There was some confusion on the subject of attachments – with it initially being mistaken for avatars being able to wear Animesh attachments (which is supported) and the request for Animesh objects supporting their own attachments via their skeletons.
    • The latter was proposed for “Animesh 2.0” (aka Project Muscadene) which also promised body shape and  physics support for Animesh, but this died before fully implemented when attention turned to updating Avatar complexity  / Land Impact calculations – which also subsequently died.
    • The discussion on object return related to exceeding a parcel’s Land Capacity. Currently the last object(s) rezzed will be returned if the limit it exceeded. However, if the limit is broken whilst editing an object (because it crosses between accounting models and it’s LI increases), then there is an argument to say it is the object being edited which should be returned, not the last item(s) rezzed.
    • These discussions continued through most of the rest of the meeting with no firm decisions made.
  • Folded into part of this was a question on synchronising inventory on Aditi (the beta grid) and the Main grid. This should be a matter of logging-in to Aditi and then waiting for the next automated synchronising process, run (IIRC) at around 02:00 SLT each day.
  • There was also a general discussion on scripting which, given I’m not scripter, I’m not even going to attempt to translate!

Date of Next Meetings

  • Leviathan Linden: Tuesday, August 25, 2026.
  • Formal SUG meeting: Tuesday, September 1, 2026.

A return of (and to) a Goddess Temple in Second Life

Goddess Temple, August 2026 – click any image for full size

In August 2025, I visited Goddess Temple, a quarter full region design by Sharon Edwyn. Dedicated to the Sacred Feminine and with a particular focus  – although not exclusively so – on the goddess Hecate (HEK-ə-tee). I found it a genuinely magical setting, mixing elements of physical world mythology with a sense of mystery and mysticism.

More recently, Goddess temple has relocated and expanded and in mid-August 2026, Sharon re-opened it to the public, and I was curious to see the new design.

Goddess Temple, August 2026

Still occupying a Full private region utilising the Land Capacity bonus available to such regions, Goddess Temple now occupies almost an entire half of the region. More importantly, it has both maintained and extended its sheer beauty whilst deepening its atmosphere of reverence and air of mysticism.

The Goddess Temple was created as a place to honour the Sacred Feminine and to celebrate the Goddess in all her different aspects, forms, and expressions. There are two main temples within the sanctuary, dedicated to Hecate and Aphrodite, but throughout the Goddess Temple you will also find statues, symbols, and other elements representing many different goddesses from the ancient world. Each one reflects a different aspect of the Sacred Feminine and the archetypes connected to it.

– Sharon Edwyn on Goddess Temple, describing Goddess Temple

Goddess Temple, August 2026

The setting retains much that will be familiar to those who visited the previous iteration of Goddess Temple, expanding on the overall design and on the motifs neatly folded into it as well. The result is that for those of us returning to the location, there is both a sense of the initial familiarity as might be felt in making a returning pilgrimage and of experiencing something new.

This is particularly true of the Landing Point with its paths, canopy of forest-lie trees and hints of ancient structures. The crossing of paths here, together with the information board, will immediately be familiar to those returning for the first time since the move, but a quick camming around will reveal elements of the new – perhaps most noticeably the much extended path running to the east.

Goddess Temple, August 2026

This is a setting split by a long, broad channel of water also pushing its way eastwards. Fed by high falls and dropping over much smaller ones as it seeks the open waters east of the region, the channel at first appears to be and intentional physical barrier to travelling further south into the setting. However, appearances tend to be deceptive.

Certainly, the views south over the water from various points along the paths are tantalising. Across the water and marvellously cut into the high cliffs and rock formations inland are signs of life: vine hung balconies push through the foliage and archways allow glimpses of corridors and rooms from under overhangs and more vines and branches, with some curtained by waterfalls. But how to reach them without getting wet? Even if one to wade across, there are no obvious steps up into any of the visible rooms or hallways.

Goddess Temple, August 2026

The answer to that question lies along the east-pointing path and beyond the pavilion it passes, shaded by the forest’s trees. Find the route and it will open the way to Aphrodite’s temple and also to where a gondola sits quietly moored alongside ancient ruins. Accept the Experience on sitting in the boat for the first time, and you will have your means to cross the water smoothly.

In this, your destination is obvious: across the water sits another gondola with room to moor alongside it. It floats beneath the tall figures of carved dogs – the companions of Hecate. Between them and the cauldrons illuminating them, lies the shadowed entrance to her temple.

Goddess Temple, August 2026

This temple is utterly magnificent in nature and contains elements related to Hecate’s legend. A tall figure of the goddess stands at the back of the temple against a blue sky, facing the circular pool of water which takes up the main floor of the temple. The sky and water remind us of Hecate’s connections to both, whilst the torches she holds aloft speak to her role as protector and guide. Spaces opening off of either side of the temple form libraries, reflecting her roles as a goddess of wisdom and (perhaps) a practitioner of magic.

One of these libraries offers the entrance to a large complex of rooms and hallways – some of them being those so tantalisingly visible from the far side of the water channel. Most are open to the public. However, I’m not going to describe them here, as they all deserve to be witnessed first-hand. All I will say is that the stairway located mid-way through them leads up to a private residence – so please, no trespassing there!

Goddess Temple, August 2026

As well has Hecate, Goddess Temple continues to encompass other goddesses of legend. Here again, the presence of water perhaps plays an important role. Persephone, for example, has a statue out on the water channel. Like Hecate, she is linked to the Underworld, so it is not great leap of the imagination to see the water flowing through Goddess Temple as a metaphor for the Styx, separating as it does the aboveground gardens to the north from the “underworld” of the temple and its associated rooms and corridors to the south.

Aphrodite is also celebrated here, her temple rising from the eastern waters of the setting whilst she also – in the form of Venus – watches over the bathing pool within the underground complex; the pairing of temple and statue with water again neatly referencing her connection to the sea and seafaring.

Goddess Temple, August 2026

I could ramble on in this respect, but I’ll save you the pain of my burbling! Suffice it to say, when visiting, be sure to keep an eye out for the signs sitting close to some of the statues, as these will provide additional information for those interested in the various goddess and deities celebrated here.

What I will say is that the new iteration of Goddess Temple builds on the last, presenting a deeply captivating, immersive and beautiful setting, rich in detail. It carries with it a genuine mix of myths and architecture which, whilst based on western histories, also touches on eastern roots as well (e.g. Hindu Shakti) through the modern referencing of Sacred Feminine.

Goddess Temple, August 2026

As Sharon notes, Goddess Temple should not be seen as an attempt to manifest any form of historically accurate representation of ancient temples or historic sites. Rather, it is a place in which to find peace; to rest the mind and spirit, and celebrate the natural. For this, the setting offers multiple places in which to relax on both sides of the waters splitting it – but I’ll leave you to discover them in your own explorations!

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2026 SL viewer release summaries week #33

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 16, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V7-style

  • Megaphit viewer version – 26.2.0.55684 – August 10 – changelog.

V1-style

  • Cool VL viewer Stable: 1.32.4.42; Experimental 1.32.5.12:  August 15 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links