Space Sunday: Artemis 3 – of Crew and Mission

The Artemis 3 Crew (l to r): Bresnik (commander), Parmitano (Pilot); Rubio (MS-1); Douglas (MS-1). Credit: NASA

On Tuesday, June 9, 2026 NASA held a major event to reveal the 4-man crew to fly the upcoming Artemis 3 Earth-orbit rendezvous mission and provide more information on the mission itself.

Originally planned to be the first Artemis mission to return humans to the Moon, Artemis 3 was wisely re-purposed early in 2026 to give astronauts a chance to get a hands-on feel for the vehicles intended to get them from lunar orbit to the surface of the Moon and back again, by testing them in the relative safety of low-Earth orbit. Prior to this re-purposing, the first opportunity any crew would have had to test either vehicle – to be supplied by Blue Origin and SpaceX and referred to a the Human Landing System (HLS) by NASA – in space would have been immediately before the first attempt to land one of the vehicles on the Moon. Needless to say, this was hardly an ideal approach.

Instead, Artemis 3 will now be a 2-week mission (the longest yet for a crewed Orion vehicle) that will be a sort-of updated version of 1969’s Apollo 9 mission, which saw the Apollo Lunar Module tested in orbit around Earth during a 10-day flight. However, there will be a number of obvious and key differences which I’ll be getting to shortly.

The all-male crew for Artemis 3 comprise three US astronauts and one European Space Agency astronaut, with three of the crew highly experienced spaceflight veterans and the fourth making his first trip into space. They are:

Randolph “Randy” James Bresnik, 58 (NASA): Commander

  • Randolph “Randy” Bresnik, Artemis 3 Mission Commander

    Born in Fort Knox Kentucky, Bresnik served in the US Marine Corps, logging an impressive 6,000 hours flying 81 different aircraft types, including time served as a test pilot before retiring with the rank of Colonel.

  • He joined the NASA astronaut corps in 2004, completing his training two years later.
  • First flew in space STS-129 in 2009 aboard space shuttle Atlantis. The 13-day mission was part of the International Space Station (ISS) construction, and he performed two EVAs alongside crewmates Michael Foreman and Robert Satcher respectively, to install external payload / experiment pallets on to the space station.
  • In 2011, he participated in the first ESA CAVES mission, a training course in which international astronauts train in a space-analogue cave environments such as might be used on Mars missions. Then in 2014 he commanded the NEEMO 19 mission, another analogue mission type, this one operated by NASA and using an underwater laboratory.
  • In 2017, he made his second trip to the ISS, this time launching aboard Soyuz MS-05 and spending 138 days on the space station as a part of the Expedition 52/53 crews, during which he performed three more EVAs, bringing his total “spacewalk” time to 32 hours.

Luca Salvo Parmitano, 49 (ESA): Pilot

  • Luca Parmitano (ESA): Artemis 3 Pilot

    Sicilian-born Parmitano was the first Italian (and third European overall) to command a crew rotation aboard the ISS.

  • He was educated in both Italy and the USA, gaining holding a masters degree in political science from University of Naples.
  • He served in the Italian Air Force after training with the US Air Force, rising to the rank of Colonel and logging over 2,000 hours on over 40 types of aircraft (both fixed-wing and rotary), including time as a test pilot.
  • Joined the European Astronaut Corps in 2009, and made his first flight to the ISS in 2011 aboard Soyuz TMA-09M.
  • During this mission he carried out two EVAs, the second called short after he almost drowned when a fault in his spacesuit filled his helmet with coolant water up to his nose, shorting out his communications headset in the process.
  • On returning to Earth, he indirectly followed in Bresnik’s footsteps, being selected for the 2014 ESA CAVES mission and then the NASA NEEMO 20 mission in 2015. He also participated in the ESA PANGAEA analogue mission in 2016.
  • He returned to the ISS as a part of the Expedition 60 in 2019, flying alongside Christina Koch, one of the Artemis 2 crew. Whilst there, he completed four more EVAs for a total EVA time to 33 hours 9 minutes; became the first DJ to perform a live set from space (as a part of an music festival taking place in Ibiza) and took command of the ISS for 3 months as a part of Expedition 61.
  • With a total time of just 59 minutes shy of 367 days in space, he is the second most experienced member of the Artemis 3 crew in terms of time in space.

Francisco “Frank” Carlos Rubio, 50 (NASA): Mission Specialist 1

  • Francisco “Frank” Rubio, Artemis 3 MS-1

    A graduate of the United State Military Academy, holding a bachelor’s degree in international relations, he logged over 1,100 hours flying helicopters for the US Army, with 600 hours on combat missions in Bosnia, Iraq and Afghanistan.

  • He then transferred to the Army’s medical service, qualifying as a flight surgeon and then a field surgeon with the US Army Special Forces, rising to the rank of Colonel in the process.
  • Joining NASA in 2017, he made his first flight into space aboard Soyuz MS-22.
  • Planned for 6 months, as I reported at the time, this mission lasted more than a year after the Soyuz vehicle suffered a serious coolant leak. As a result, he and cosmonauts Sergey Prokopyev and Dmitry Petelin eventually returned to Earth aboard Soyuz MS-23 after completing 2 back-to-back 6-month tours on the ISS.
  • As a result of this, he clocked up almost 371 days in orbit, taking the record for the longest continuous time in space for a US astronaut.

Andre Douglas, 40 (NASA): Mission Specialist 2

  • Andre Douglas, Artemis 3 MS-2

    The mission rookie, making his first flight in space, he serves in the US Coast Guard (USCG) as a special advisor to the commander of the service. During his career, he served both at sea and on-shore, including time as Commandant of the USCG Academy.

  • He holds both a bachelor’s and master’s degree in mechanical engineering; and further three master’s in naval architecture, marine engineering and electrical & computer engineering.
  • In 2015 he transitioned from active service to the Applied Physics Laboratory (APL) of Johns Hopkins University. Here he carried out wide-ranging research, published several papers and collaborated with NASA to assess lunar surface needs for human and robotic missions, and helped to guide technology development in both.
  • He joined NASA in 2021, completing his astronaut training in May 2024.
  • His first active duty role was on the back-up crew for Artemis 2, training alongside the prime crew ready to replace any one of them in the event of injury or illness. He also served as a member of the launch pad close-out crew responsible for getting the crew safety into their Orion capsule on the day of the mission’s launch.

Following the announcement of the crew, NASA came in for criticism in that it is an all-male team, critics claims the selection was the result of the Trump administration’s determination to eliminate all aspects of DEI from the federal workforce. Responding to the criticism, NASA Administrator Jared Isaacman pointed out that crew selection is based on specific criteria notably in this case, the need for well-qualified test pilots (Bresnik and Parmitano) and someone closely involved in the development of lunar flight systems (Douglas), whilst Rubio’s medical experience would enhance the science elements of the mission.

Artemis 3 Mission Profile

As currently defined, Artemis 3 will proceed in four parts.

In the first, Blue Origin will use their New Glenn rocket to launch their Blue Moon MK2 Pathfinder to low Earth orbit. Pathfinder is essentially a working crew module from their actual HLS vehicle, complete with RCS thrusters, solar arrays and a simulated set of cryogenic tanks actual Blue Moon HLS vehicles will require.

With the Pathfinder vehicle in orbit, NASA will launch the Artemis crew aboard an Orion vehicle atop a modified Space Launch System (SLS) rocket. This rocket will lack the Interim Cryogenic Propulsion (ICPS) upper stage replaced by a mass simulator, as the ICPS is not required for the mission. The Orion will then rendezvous with the Pathfinder vehicle to commence two days of vehicle testing. This work will include:

  • Docking against Pathfinder’s orbital docking adopter/airlock.
  • Testing the airlock system on the Pathfinder vehicle, with two members of the crew boarding the vehicle.
  • Testing the module’s life support system through practical use, and also testing the on-board control, data management, navigation and communications systems.
  • Carrying out a practical evaluation of the module’s living spaces in micro-gravity.
  • Testing the module’s spacesuit storage and dressing spaces, with one of the crew actually donning and doffing one of the new Artemis space suits being developed by Axiom (or a non-functioning prototype thereof, depending on which is available at the time of the mission).
A still from a NASA / Blue Origin animation of the Artemis 3 Orion vehicle approaching the orbital docking port on the Blue Moon MK2 Pathfinder vehicle. Credit: NASA / Blue Origin

This is a fairly comprehensive test of the Blue Moon MK2 HLS crew module; however, it slips behind Apollo 9 in that there will be no testing of the HLS main propulsion system, and Pathfinder will not detach from Orion for a free-flight test of its RCS systems; Orion will manage all control and manoeuvring of the combined vehicles.

Following the Blue Moon tests, Orion will then shift to a single day of testing the docking system that will form part of the SpaceX Starship derived HLS. This docking system will be sent aloft on a “standard” Starship vehicle which – as of June 9th – is not expected to carry any other elements of the SpaceX HLS, severely limiting the idea of on-orbit system testing.

The fourth part of the mission will be peppered across the entire 2 weeks, comprising a range of science studies. These will include observations and measurements of the Earth’s atmosphere, together with medical and environment studies that build on the human science experiments carried out as a part of Artemis 2, and which are designed to further increase our understanding of dynamic space environments and radiation patterns.

A still from a NASA / Blue Origin animation of the Artemis 3 Orion vehicle docked with the Blue Moon MK2 Pathfinder vehicle. Credit: NASA / Blue Origin

One additional element of the mission has yet to be confirmed, and that is the potential for an EVA test. Details on this are currently sketchy, and it ultimately depends on whether or not Axiom can deliver a working version of the new Artemis space suits. These are intended to be a modular, dual-purpose design so they can either be used as part of surface operations on the Moon or as EVA suits for micro-gravity work aboard the ISS and other space stations, so a test on Artemis 3 would help further validate the suit design for both roles.

If the suit carried aboard the Blue Origin Pathfinder vehicle is fully functional, then there will likely be a full test of the vehicle’s main lunar surface airlock system, including depressurising and repressurising it, testing the hatch mechanisms, etc. However, the individual wearing the suit will not actually exit the vehicle.

That the SpaceX vehicle is unlikely to be equipped with anything other than the HLS / Orion docking adaptor potentially puts SpaceX at a further disadvantage in terms of which HLS craft will be selected for Artemis 4 (and possibly Artemis 5), simply because the tests with the Blue Moon MK2 Pathfinder are liable to give NASA a greater degree of confidence in that vehicle. This is further supported by the fact that Blue Origin have already supplied NASA with two test articles of their lander’s crew module, own of which is fully equipped for ground-based training and simulations. SpaceX are unlikely to achieve this before late 2026 at the earliest.

However, this does suppose that Blue Origin will actually be able to participate in Artemis 3 as currently scheduled. As I’ve previously reported, the only launch pad capable of handling New Glenn was destroyed on May 18th, 2026, during the testing of a New Glenn rocket in preparation for its next flight. Whilst Blue Origin is hoping to have all reconstruction work at LC-36 completed well in time for Artemis 3, there is a huge amount of work to be done in this regard.

Given this, Blue Origin’s Senior Vice President of Lunar Permanence, John Couluris used the June 9th event to indicate that as well as trying to push ahead with on-site investigations and clean-up operations at LC-36 so as to allow rebuilding to commence sooner rather than later, Blue Origin is also seeking to accelerate plans submitted for approval in April 2026 for the construction of a brand new launch facility to support New Glenn operations.

A Google Maps view of Canaveral Space Force Base, Florida, showing the former “ICBM Row” along the coast, the “Skid Strip” runway originally use to test wing missile landings (and which is not the former Space Shuttle Landing Facility), with the locations of the current Blue Origin LC-36 facilities and the proposed location (LC-11) for the new “SLC-36B/11” New Glenn launch facilities.

Dubbed SL-36B/11, this is to be built on the company’s current engine test stand located at LC-11, Canaveral Space Force Station and a short distance from LC-36. The hope is that if the approval process can be accelerated, Blue Origin will be able to commence construction even as work continues at LC-36. If so, there is a possibility the company might have two launch pads available for New Glenn flights by the time of Artemis 3.

Obviously, this is a very ambitious plan, and as such there is still the possibility that Artemis 3 might yet be pushed back into 2028 (although political pressure could weigh heavily against this) in order to ensure Blue Origin is in a position to participate. This could also benefit SpaceX, as it might provide them with the opportunity to provide more than just the HLS docking adaptor for Artemis 3 testing (although this would likely be a long shot as well).

In the meantime, one interesting facet that did emerge from the June 9th event was that SpaceX and NASA are in discussions about changing the Artemis mission profiles when using the SpaceX HLS vehicle.

Renderings of the 16m tall Blue Origin HLS (l) and the 52m tall SpaceX HLS (r) as they are supposed to look on the Moon. The Blue Origin rendering  shows the surface airlock and egress/access steps to the right of the vehicle and the circular orbital airlock used for docking with Orion spacecraft to the left. The SpaceX orbital airlock is located at the nose of the vehicle, with the surface operations airlock + the elevator required to get crew from / to the surface of the Moon also shown. Credits: Blue Origin / SpaceX

Under current plans, both the Blue Origin and SpaceX HLS vehicles are launched into low-Earth orbit first and (after propellant loading / docking with a transport vehicle in the case of Blue Origin) then proceed to lunar orbit to await the arrival of a crew aboard an Orion spacecraft. However, the SpaceX / NASA discussions revolve around having the Orion vehicle rendezvous and dock with the SpaceX HLS whilst the latter is still in orbit and after it has received the propellant load-out it requires to carry out its lunar mission.

This approach actually makes a lot of sense. For one thing, it means that the crew could potentially make use of the the roomier facilities aboard the SpaceX HLS during the outbound trip to the Moon (and ensure it is all functioning smoothly) and it would potentially provide them was a “lifeboat” capability in the event of an Apollo 13-style accident. As such, it will be interesting to see had far these discussions progress.

Cica Ghost’s Spirit Tribe in Second Life

Cica Ghost, June 2026: Secret Tribe

At the start of the weekend, Cica Ghost sent me – as she always kindly does – to visit her latest installation for 2026. Entitled Secret Tribe, it is a setting which seeks to quite literally elevate us by offering a walk around multiple tall platforms linked together by way of bridge-like walkways gently hung between them. Ladders from the ground climb up to these platforms, allowing visitors yto reach them after descending from the Landing Point.

The platforms are either roughly circular or rectangular in shape, each with a fence border. Like pretty much everything within the setting, the platforms are made of wood, as are the oddly-shaped houses sitting on some of them. These in turn have something of an  oddly-shaped acorn look about them.

Cica Ghost, June 2026: Secret Tribe

The land beneath the platforms and walkways shares the colour of the wood, but is hardly barren; flowers grow across it, offering starbursts of soft colour. The beauty of the flowers is are a little offset by the roots also rising from the ground and curling their across it before burrowing back under the surface like troops of worms wriggling across the landscape.

This is a place that is home to fantastical wooden creatures, from beetles inviting you to dance on one of the platforms, to a giant hollow-bellied horse and a strange cat partnering with a giant bird. Among all of these, a trio of ordinary geese are the ones who look out of place!

Cica Ghost, June 2026: Secret Tribe

This is perhaps the point of the setting: a presentation of the fantastical, the unknown – the strange; creatures at ease with one another – the bird and the cat -; who work with and respect the nature things at their disposal, carving their homes from wood. To be united in their life and pursuits, to be at piece with their environment. It’s a feeling amplified by the text – of unknown origin – Cica has chosen to describe Secret Tribe:

Not connected by blood but rather by energy.
Those who are there for you through the good and the bad, those who are patient, and those who are
supportive of you and your dreams.
Cica Ghost, June 2026: Secret Tribe

With places to sit, opportunities to dance, Cica once again offers a setting that mixes positivity and emotions, a place we can share and enjoy.

Slurl Details

2026 week #24: SL Open Source meeting

Hippotropolis Theatre: home of the OSD/TPVD meeting
The following notes were taken from:

  • My chat log of the Open-Source Developer (OSD) meeting held on Friday, June 12th, 2026, together with my chat log of that meeting.
  • Pantera’s video of the meeting (embedded at the end of this article) – my thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The OSD meeting is a combining of the former Third Party Viewer Developer meeting and the Open Source Development meeting. It is open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programs.
    • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer: Flat UI – 26.2.0.25386466510,  -“flat” UI and font update, dated May.
  • Second Life Project Viewers – Lua Editor Alpha viewer 6.1.0.23768336784, April 29.

Viewer Notes

  • 26.3 is still slated to be the upcoming performance viewer, but people are currently spread out on some other priorities such as the new compositor work which will hopefully pave the way for XUI moving onto its own thread.
  • Currently, the Lua editor is getting reworked into a “sooner rather than later release”, which means a Linux flavour of the official viewer will finally get released.
  • The next major update (after Lua?) is probably going to be vcpkg (under-the-hood viewer packaging), but this is probably going to be late summer before this surfaces.
  • The Graphics Care Package (GCP) viewer is now anticipated as not happening “for the next few months”.
  • Overall, LL is working on refining the release train and figuring out what is to move forward, with Geenz Linden noting:
We’re trying to be a bit more flexible with our releases, and we’re having a ton of internal discussions about how we want to move forward with things like feature releases. So we might have something split those up along the way, we’ll see.

Other Items

  • Roxie Linden noted:
    • That there are some WebRTC Voice fixes on the current simulator RC version.
    • There are some potential CEF/Dullahan improvements in the wings.
    • There are some server-side solutions for Voice-to-text transcription being evaluated.
  • There are reports that changes to MapBlockRequest blocks limit (so it only accepts requests for up to 64 blocks on the current simulator RC release, when it used to accept up to 256 block requests) has broken the World Map in some viewers.
    • This is currently being discussed internally, and there may be more news on this by the time of the next Server Group Meeting (if not before then).
  • There was a general discussion on which Linux distro will be used for the official Linux viewer, the favoured approach currently being “something Arch based”.
  • A general discussion on scripting, notably around the availability of Lua scripting in viewers + back-end compilation, and which bumped into Mono and LSL scripting, ran through the second half of the meeting – please refer to the video.
  • A concern was raised over Firestorm’s introduction of an option to disable the masking of URLs in the viewer, and how it could break some content. The general feedback from the Lab is that the feature exists as a toggle and does not break the shared experience, ergo, they have no problem with it. However, Geenz is happy to raise concerns (both for and against) internally.

Next Meeting

Between Dreams and Reality at Serena Arts in Second Life

Serena Arts Centre, June 2026: Between Dreams and Reality

On June 12, 2026 a new ensemble exhibition opens at Serena Arts Centre. Entitled Between Dreams and Reality, it features the work of 18 Second Life artists, the majority of whom offer pairs of 2D images ranged within the gallery’s domed display spaces and along the walkways between them.

Given the number of artists participating, the range of art on display is broad: from SL-centric through to images uploaded from the physical world, be they purely digital in nature, paintings, or mixed media. Mixed among the 2D displays are a number of 3D pieces, including Azrael, a striking piece by TerraMerhyem featuring the canonical angel of death.

Serena Arts Centre, June 2026: Between Dreams and Reality

To list all the artists participating in the exhibition would be somewhat tedious to read, so instead I’ll offer the gallery’s description of the event:

We ‘re glad to Invite our visitors to explore their own imagination, reflect on the nature of dreams, and discover how they influence our daily reality. Such an exhibition could not only captivate visitors but also encourage them to explore their own inner worlds. Our Artists have created works representing dreamlike landscapes, fantastic characters, or scenes drawn from their dreams. The theme of dreams and imagination allows for creativity and introspection so artists can express themselves freely and they will eagerly expect your feedback.

Serena Arts Centre: Between Dreams and Reality, June 2026

Serena Arts Centre, June 2026: Between Dreams and Reality
The use of space across the exhibition allows visitors to wander freely and appreciate the art without feeling overly hemmed-in by other pieces / artists, allowing the eye and imagination to properly focus on what they are seeing within each piece. This encourages the grey matter to cogitate and the imagine to weave possible stories.

An engaging and expressive exhibition, Between Dreams and Reality officially opens at 12:00 noon SLT on June 12, 2026, with music provided by DJ TaccaExotic.

Serena Arts Centre, June 2026: Between Dreams and Reality

SLurl Details

Memories of Dreams Resurrected in Second Life

Memories of Dreams Resurrected, June 2026 – click any image for full size

Memories of Dreams was a Homestead region design by Yxes (Yxes Evergreen) I visited back in 2024, prior to visiting her follow-up design, Memories of Spring in 2025. I very much enjoyed exploring both, as I did with Yxes Morrigan’s Roadhouse. So when I saw Yxes had opened Memories of Dreams Resurrected, I had to hop over and have a look.

You wake up from a beautiful dream, sure that you’ll remember it this time. But it immediately begins to slip away, leaving just a wisp of a memory.  Or was it only a dream….?

– Memories of Dreams Resurrected About Land description

Memories of Dreams Resurrected, June 2026

For this iteration of the region, Yxes has chosen a rugged island setting surrounded by hills rich in woodlands and which don’t quite reach the setting, leaving it sitting within the waters of a lake. Rising dramatically from these waters, the island resembles the shape of a boot when seen from overhead, its cliffs and the steps of its sloping spine are heavy in waterfalls on their south and west faces.

These waterfalls drop into a rocky bay given further shape by a raised boardwalk running along its southern and west sides, but which entirely divorced from the Landing Point in terms of reaching it on foot.

Memories of Dreams Resurrected, June 2026

The Landing Point sits on the deck of a wooden shack – Cory Edo’s Piper Hideaway – snuggled between the uppermost reaches of the island and raised above a small body of calm water to one side and some of the tumbling falls to another whilst looking out over the waters of the bay. A rope slide connects this deck with the boardwalk below to provide a route from one to the other.

The boardwalk offers the most practical means of getting around the island, connecting as it does with several other structures awaiting visitors. Sitting at the eastern end of the island is a somewhat run-down hut sitting alongside a decrepit timber wharf.

Memories of Dreams Resurrected, June 2026

Together with the broad-based cypress tress rising from the water, they give the impression of swampland without the vines and water carpeting often associated with such places. A large mast spotted with microwave antennae points to the sky close by the hut, but doesn’t appear to be directly connected with it.

To reach the hut and mast, the boardwalk rises over a southern headland by way of a wide deck with the walkway splitting; one arm descends the headland to reach the hut, the other descending to reach a rather tired-looking deck and roughly-built coffee house.

Memories of Dreams Resurrected, June 2026

Off to the west, the boardwalk swings inland to climb up between waterfalls to reach another shack, this with its wooden walls mostly covered by white adobe, its furnishings as cosy as those found within the cabin at the Landing Point. Behind the adobe-clad shack, someone has taken the time to create a little rocky retreat complete with a comfortable pool.

Watched over by a mix of cats and birds, and the cypress trees mixing easily with cork, maple and banana trees, the entire setting has a sub-tropical feel to it and is well-suited to a range of EEP settings (I used one of my own in the photos seen here). It is also, obviously, perfectly suited to photography, the various places to sit scattered around it inviting visitors to stay and enjoy the ambience.

Memories of Dreams Resurrected, June 2026

Slurl Details

2026 week #24: SUG meeting summary

Varna in Bloom, April 2026 – blog post

The following notes were taken from the Tuesday, June 9th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • Wednesday June 10th should see the Loganberry RC deployed to all RC simulator channels.
  • An update to the Lua simulator code is due to appear Soon™.

In Brief

  • Rider Linden:
    • Has been on-call this week so most of his attention has been on some old clean-up issues.
    • He has also hunted down a race condition that occurs when you crash and log back in right away, and believes he has a fix in the works for that.
    • He is also due to start a review some of the simulator-side Lua build work, it having been suggested internally that a different approach to some of the work might be preferable.
  • Harold Linden (LUA):
    • Has merged the Loganberry simulator code base with the the Lua development branch. This work should include the cross-region collision script failure fixes he’s also been working on, together with his changes to how setprimitiveparams is wrapped.
    • Is still waiting for integers and classes to stabilize upstream (they’re still feature flagged) before he pulls it into the Lua development branch. He does not believe there are any No existing major crashers / blockers noted for Lua in this work, but doesn’t want to endanger that until there’s something worth picking up from upstream.
    • He may still pull in the latest changes even with integers flagged off, since there’s a number of performance-related fixes that LL is behind on.
    • It is believed there are very few crashers left within the Lua code base.
    • Region holders wishing to be on the Lua simulator should submit a support ticket to have their region moved. Note that requests will only be approved if the region is not directly adjacent to any non-lua regions.
  • Pepper Linden:
    • Has been working on “a chat-related project” (the Chat Modernisation work?).
    • Has also been looking at a server bug / griefer mode, where you can be spammed by a bunch of conference chats.
  • Monty Linden:
    • Gave a heads-up that LL has been working on authorisation functions, and a few people are having log-in problems as a result. Do, if you find your password is not being honoured, it may not be your end of things.
    • Noted that Lua documentation is getting some attention, and there are refinements coming to the collaboration model and processes (Second life Creation portal). Should see some more PR movement soon.

General Discussion

Please refer to the video below for  more on the following.

  • A request was made for progress on Can’t teleport or cross borders after certain amount of time in region. While no direct work has been put into this issue as raise, Monty Linden noted that the issue reported in FIRE-35085 is likely a major contributor to the reported problems, and there are probably others.
  • The issue where Simulator occasionally halts scripts on region handoff when they have collision and/or llSleep() was the cause of some confusion, with some people believing it had been fixed in the Loganberry simulator update whilst Rider indicated the fix is in the upcoming Mango simulator update.
  • Allow custom values for llGetHTTPHeader() was raised, with Rider Linden noting there is a wider look at script HTTP on the drawing board at LL, which will include the current header restrictions. However, this is not in a position to go on the roadmap for implementation at the time of the meeting.
    • This sparked a general discussion on script HTTP.
  • Clarification on the use of bots for data-gathering (and where they cross the line) was again requested – and this was redirected towards the upcoming Trust and Safety User Group meetings – see here for more.
  • The end of the meeting included a discussion on Ternary and/or Null coalescing operators in Lua (which went right over my head and clean past the wicket keeper…).

Date of Next Meetings

  • Leviathan Linden: Tuesday, June 16, 2026.
  • Formal SUG meeting: Tuesday, June 23, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.