Mosaic: a Mœbius-inspired installation in Second Life

SLEA6: Lalie Sorbet and Chrix – Mosaic

I’ve long admired the artistic collaboration between Lalie Sorbet and Chrix (chrixbed) for the immersive installations they have produced, such as Bloom: Flowers of Evil from 2024, and Murmuration – A Never-Ending Show from 2025. So when Lalie invited me to see their latest – and quite possibly most immersive thus far – installation, I knew I’d have to hop along as time permitted to immerse myself within it.

Entitled Mosaic it is, and without any hyperbole, mesmerising. However, before visiting, make sure you have local sounds enabled and your viewer is set to Use Shared Experience via World → Environment.

SLEA6: Lalie Sorbet and Chrix – Mosaic

The installation has been inspired by the works of French artist Jean Giraud (1938-2012), better known the world over as Mœbius. While his work folded into itself multiple genres such as the American West and Belgian-style comic books, it is as a co-founder of Métal Hurlant, one of the most influential science fiction publications of the latter part of the 20th century, and his work as a science fiction and fantasy artist and illustrator which earned him international recognition.

Mœbius created everything from characters to fantastical creatures and worlds through a style that became a genre of its own, being widely adopted by comic book illustrators, storyboard artists and others. He very much focused on allowing his drawings to drive a story rather than simply illustrating a written narrative. In fact, his first publication under the Métal Hurlant banner, the 4-part comic book series Arzach, comprised entirely wordless stories.

SLEA6: Lalie Sorbet and Chrix – Mosaic

All of this can be seen as influences within Mosaic.

Sitting within a desert-like landscape is a ring of monolithic structures, most carved or built from rock formations (one stands outs as being clearly of artificial construct), intermixed with exotic plants, this brings forth a world straight from Mœbius’ pens. The air is heavy with a thudding, mixed beat through which chanting can be heard together with the metronomic clicking of machinery. Every so often comes a deeper, reverberating boom accompanied by flashes of light, like forked lightning.

SLEA6: Lalie Sorbet and Chrix – Mosaic

Within this ring is a world of motion. Marvellous creatures circle the sky or wander the shallow waters whilst eight giant Guardians stand form a circle facing the centre of the water, the flora at their feet swaying in time to the drum-like beats, phantasmal trails curling and sweeping through the air. Each Guardian is of a different appearance, suggesting they all might be of different worlds. Some may have fireballs floating before them; some remain still; others at times raise one or both arms. All are clearly taking part in a ritual as, periodically and in time with the deeper booms, the lightning-like trails arc from them to the centre of the circle, bright bursts of an ethereal something.

As they do so, large mosaic-like tiles bearing familiar Earthly images  float through the installation in a cyclical process and apparently at the will of the Guardians. During the cycle, the tiles will form path-like circles together with bridges which extend away from each Guardian to reach the centre of the waters. Then the paths an bridges will slowly dismantle, the tiles rising to form structures and shapes in the air over the centre of the circle. What these structures might be varies with each round of the cycle, but once done, and on an unspoken command, the structures slowly break down and the cycle repeats.

SLEA6: Lalie Sorbet and Chrix – Mosaic

Exactly what this all might mean is up to your own eyes and imagination to determine; this is a place where stories await their time to unfold in the minds of others; a place of richness of detail and motion adrift from time where mysticism and mystery rub shoulders with technology and alien nature. Perhaps the Guardians are technomages; maybe they are gods engaged in creation. The stories are yours to weave.

Forming a part of the outer ring of structures is a hemisphere enclosing an event space, the floor of which is also formed by these tiles – at least until they rise to join with those called to the centre of the installation. Step on any of the mosaic titles anywhere within the installation and it will respond with motion, the illustration on it will illuminating briefly while a tone or sound might be heard.

SLEA6: Lalie Sorbet and Chrix – Mosaic

Meanwhile, the artificial tower – which serves as a Landing Point – includes a number of vehicles visitors can sit on or within and which will then take flight around the installation and becoming a part of it. The tower also offers the opportunity to teleport and discover how Mosaic came to be, complete with uploads of art by Mœbius. For those wishing to spend time observing the Guardians and pondering their ritual, places to sit are to be found on some of the exotic trees dotted around close to the installation’s perimeter.

For those who want to exercise their brains slightly differently, there is a memory game for up to four players sitting diagonally opposite the events space. Look for the square of grey “owl” tiles and sit on one of the mushrooms to one side of it. The game is played by trying to find pairs of tiles by selecting one of the owls to turn over, and then another. Correct selections gain the pair of tiles (removing them from the game); incorrect answers flip the tiles back, so you need to recall their positions if on a later go, you come upon the other half of a pair.

 

SLEA6: Lalie Sorbet and Chrix – Mosaic

Immersive, excellently conceived and executed (the timing of the drumming booms and the lightning is exquisite), populated by beings and creatures which Mœbius – if he were able to see them – would have doubtless approved and lauded, Mosaic is genuinely captivating. As already noted, make sure you have local sounds enabled when visiting and do use the Shared Environment; once you have visited, don’t forget the opportunity to hop up and learn how the installation was developed and perhaps catch the official video.

Congrats to Lalie and Chrix for again demonstrating the power of Second Life to artistically delight and enthral.

Slurl Details

  • Mosaic (SLEA6, rated Moderate)

2026 week #29: SUG Leviathan Hour

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, July 14th, 2026 Simulator User Group (SUG) off-week meeting (the “SUG Leviathan Hour”). These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from my chat log of the meeting, and Pantera’s video is embedded at the end of this article – my thanks to her, as always, for recording and providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Update

  • As recorded in my notes from the the previous Simulator User Group, there has been a bug which has been causing some regions to fail to grant capabilities.
  • Rider Linden has been investigating the issue, and a hot fix should have been / will be deployed during the July 14th SLS Main channel restarts and the restarts of the RC channels on July 15th.

Game_Control

  • Whilst not directly linked to Lua, Leviathan hopes to get his work on game_control complete and into the Lua editor viewer so it can be shipped with the Linux viewer support.
  • It has been suggested that PromptFont could be used for the game_control preferences UI, and Leviathan is investigating this.
  • He will also be providing some viewer-side actions that can be mapped to, and triggered by, pressing buttons on the game controller (e.g. fly, run, toggle Voice on/off) in addition to the existing ability to move the avatar around (walk, crouch-walk, jump, strafe).
  • Another area of work he is investigating is to add a limited interaction capability so avatars can walk up to in-world, unseated object and transmit an action event to it (such as display any dialogue menu it has associated with it).
  • Leviathan has previously mentioned the idea of adding “semantic” meanings to the game-control data, and had been considering adding a new event to provide that info.
    • However, Monty Linden has suggested using a new function call (e.g. “llGetSemanticGameControl()” or similar) which could be used in the regular event to get the same data but resorted according to how the viewer has mapped it.
  • Leviathan noted he also needs to add new data to the GameControlInput message.
  • These updates led to a further discussion on possibilities for game_control together with possible additional avatar movement option – please refer to the video for more.
  • Alongside of game_control, Leviathan has been working on enhancement for the viewer’s flycam capabilities (e.g. for use with a 3D mouse system), such as Roll. More work is required on this, which might see the enhancements ported to game-control.

In Brief

  • Leviathan noted he has been working on a fix for an issue he actually caused, in which attachment scripts sometimes cease working correctly according to parcel permissions. He tracked this to his changes in making the simulator process idle scripts faster.
  • Lua:
    • Following an internal meeting, it appears there is a “hopeful tentative plan” to release Lua in the “O” simulator update.
    • If time frames stand, this could be sometime in late August or September, given that the next simulator release will be Mango, which will be followed by Nectarine, which is targeting late July or August.
    • This would see the Lua editor viewer (with resumed official support for Linux) released around the same time, if not a little earlier.
  • Work on this has not as yet been merged into the simulator development code.
    • Leviathan believes the work is almost done, he just needs consensus for the rest of the team that the fix as he’s implemented it is the right thing to do.
    • Once consensus has been reached, the fix will likely be merged into the simulator development code for a future release.
  • It has been reported that there is an issue with events being dropped causing scripts to stop working as intended.
    • One report is that  scripted object stop working correctly when they change owner change owner, or message_linked or linksetdataRead randomly stop working.
    • The issue of scripts dropping is known to LL and Monty Linden is apparently investigating it.
  • A report has been made about the new dual-queue UDP messages processing code (currently in viewer-development but not released) in the viewer in that it causes out-of-order messages processing.
    • In particular, the first ObjectUpdate message creating an avatar can be processed too late and after the AvatarAppearance message to rez that avatar: since the avatar object is not yet created (not in object list), the AvatarAppearance is ignored and the avatar does not rez.
    • This may be due to there being assumptions in the dual queue design (both server and viewer side), which could be inappropriate, on the order in which some messages must be sent and processed for things to work properly.
    • Leviathan has indicated this will be looked into.
  • The above prompted Leviathan to note that he has a follow-up project to his UDP work and related to viewer networking he still hopes to get to.
    • This will be to tighten up the back-pressure info from viewer to server when it starts to get overloaded by network traffic, the problem being that when the viewer gets into this state, it will inform the server, but the process to send the messages takes too long and the viewer might only inform the primary simulator to which it is connected, not all the simulators it is currently talking to.
    • This led to a brief discussion on bandwidth throttling and use of an ACK UDP message to inform the server that its UDP queue is getting full, reducing the volume of messages until the flag is cleared by the viewer.
    • This was seen by Leviathan as a good idea.
    • See the last 15 minutes for the video for more on this.

Date of Next Meetings

  • Formal SUG meeting: Tuesday, July 21, 2026.
  • Leviathan Linden: Tuesday, July 28, 2026.

Qaldera’s picturesque presence in Second Life

Qaldera, July 2026 – click any image for full size

Occupying a Homestead region, Qaldera is the work of Adius Curzi (Adiabatic), and serves as both home to him and his partner, Snow (SarcasticSmile), and public space open to visitors.

Surrounded by tall peaks open the sea on one side, the description of the setting suggests the off-region surrounds are intended to be the walls of a caldera, a kind of sinkhole created when the magma chamber feeding the volcano is suddenly fully or partially evacuated, leaving it unable to support the mass of the rock above, which then slumps.

Qaldera, July 2026 

Calderas can be hundreds of metres to kilometres in diameter. If there is still active magma left, then new volcanic cones and craters might form in further eruptions; if not, the caldera might over time fade into the landscape or be flooded to form a lake.

In this case, it’s not hard to imagine the setting many have once been a shallow shield volcano on a coast somewhere. Then, in the ages following the formation of the caldera, the seaward wall eventually collapsed under erosion, allowing the sea in to leave the central mound of the slumped land remaining as a small island, now turned into a haven of retreat.

Qaldera, July 2026

The enforced Landing Point sits to the north-east of the island, down on the foreshore. It is located on the courtyard of a large warehouse which, surprisingly given this is a residential island, appears to still be in operation. The slips alongside the warehouse appear to be built for smaller vessels, adding a further little twist as to how the containers within the warehouse might be shifted.

South of the Landing Point is the curve of a tan beach, suggesting that at least some of the rock making up the island contains quartz, feldspar and iron oxide, which the wash of the sea has worked down the years  to break down into the sand.

Qaldera, July 2026

Behind the Landing Point sits a pond, both home to Peking ducks and their offspring and a place for casual bathing going by the raft and various floating toys. Between the beach and this pond, a wheel-worn track winds its way up the east side of the island, forming a route to the main house. As it starts its way up the hill, the track branches, allowing an arm to reach down the north side of the island to touch large barn (which can also be seen from the Landing Point).

It is here that a degree of warning should be given. Qaldera sits within an Adult rated region, and Adult activities – including BDSM – are permitted. Most of this activity and equipment is focused on the barn, where the majority of the equipment resides; so if you’re not keen on such things, then you might want to avoid the barn. While other such items of are scattered around the island, they are subtle in nature and blend into their surroundings far more that stand out, so they don’t interfere too much with explorations.

Qaldera, July 2026

The remaining building on the island is one with another industrial look about it. It sits on a rocky promontory overlooking the beach and whatever its original purpose, now fulfils the role of a coffee bar. It can be reached via wooden steps leading up to from the sands, or via a further branch of the track leading up to the main house.

The house and its grounds sit on the upper reaches of the island, the house with its back to a stream possibly fed by the waters which create a set of high falls also behind the house. Beyond the stream, the land falls precipitously down to the waters below.

Qaldera, July 2026

The house itself is expansive and stylishly furnished (I didn’t actually go in as it is a residence, even if open to the public and instead peeked through the windows), with the land on the south side given over to growing grapes and outdoor party space. A bridge across the stream at the back of the house leads to a way down the cliffs to where a little secret might be found (which can also be reached via a tunnel in the stonework below the front of the house).

For those wishing to see the island from the water, keep an eye out for the little motorboat rezzing dock.

Qaldera, July 2026

Throughout all of this, the island is perfectly landscaped and inviting. Places to sit and relax (or engage in a little adult-orient fun) can be found throughout, and the local Shared Environment gives a sense that the island is just waking up with the early morning Sun.

Static NPC have been used in places – such as at the Landing Point and on the beach. For the most part, these are not too intrusive and give a sense of occupation to the setting. However, for those not so keen on them and who use a suitable viewer, remember that Derender is your friend if taking photos!

Qaldera, July 2026 – click any image for full size

Visitors to the region are asked to do so in human form. Rezzing is open with a 5-minute Auto Return, so I assume limited rezzing of props for photography is permitted (just don’t quote me on this! 🙂 ). In all, an engaging and photogenic visit.

Slurl Details

 

Carelyna’s Phantasmagoria II in Second Life

IMAGOLand Art Galleries, July 2026: Carelyna – Phantasmagoria

In October 2023, I visited and wrote about Phantasmagoria, an exhibition of art by Carelyna hosted at Mareea Farraco’s IMAGOLand gallery. For July 2026, Carelyna has returned to IMAGOLand with an continuation / extension to that exhibition entitled, appropriately enough, Phantasmagoria II.

As I noted with the original exhibition, while the title might well evoke thoughts of ghosts and spectres, it can also reference the idea of a sequences of haphazardly associative imagery as seen in dreams. This latter interpretation is close to what we see here (and as was the case with the original Phantasmagoria – from which several of the pieces in this exhibition have been drawn), a juxtapositioning of images that speak to ideas of memory, emotions, absence – perhaps even loss – and the inner workings of the mind.

IMAGOLand Art Galleries, July 2026: Carelyna – Phantasmagoria

The 16 images on display are offered within a darker surround that the original exhibition, one that presents a more immersive sense of night and dreams to those inner thoughts of the mind as we become lost in subconscious, rather than conscious, thought. Candelabras which further imprint the idea of being within a hallowed place of memory and remembrance.

All of the 16 is a sepia-rich pieces, with their washed tone and faded or ghost-like images designed to represent both fragments of memory –  events recalled through the mists of time in which ghost-like individuals appear sometimes almost clearly, others almost completely washed out – and of emotions and feelings.

Some of this might be gained by peeking at the individual names of the pieces via a right-click & edit; but it is far better to spend time contemplating what each means to you, and how they speak to how memories important to us, together with their associated emotions and feelings, never truly vanish – although they might over time become transformed by the passage of time and by our own growth and change. They can come unbidden and jumbled, but they can also be a journey through times past, reframing them and comforting or even healing us as they give us a second chance to recall those times.

IMAGOLand Art Galleries, July 2026: Carelyna – Phantasmagoria

An evocative, poignant and enchanting exhibition.

SLurl Details

2026 SL viewer release summaries week #28

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, July 11th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  – 26.2.0.25386466510, May 19 -“flat” UI and font update – No change.
  • Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24(8) Build 3500  (Hradr) – July 11 – release notes.

V1-style

  • Cool VL viewer Stable: 1.32.4.36; Experimental 1.32.5.6 July 1 – release notes.

Mobile / Other Clients

  • Second Life Mobile 259026, July 11 (iOS and Android) – bug fixes; improved camera positioning; notification and Bubble Chat updates.

Additional TPV Resources

Related Links

Stopping at a Hi-Cafe in Second Life

Hi-Café, July 2026 – click any image for full size

It was sort-of back on the road in Mainland for me after catching a Tweet from Hico Spicy concerning her Hi-Café, tucked away on the northern arc of Heterocera’s Route 3. This is an utterly charming little corner of SL, lovingly packed into less that 1,500 sq metres to present a restful environment rich in colour and with a sense of fun, ideal for relaxing within and take photos.

With the rainy season at hi-cafe over, the season has shifted from hydrangeas to sunflowers! I hope you can enjoy the full-on summer atmosphere

– From Hico’s Tweet

Hi-Café, July 2026

Set a little back from the main road, the café / bakery offers its own bus stop, with two entrances to its garden space, the smaller passing by way of a newspaper and magazine stand to the one side of the building, and a larger one complete with a greeting to the regions the café is both with and faces, whilst leading to the other side.

Being effectively double-front in design, the building – which is of Hico’s own design and available in her Marketplace store – naturally lends itself to something of a mirrored setting, with brick-edged paths bordering it to either side which are in turn bordering by long, rectangular ponds.

Hi-Café, July 2026

The footpaths contrast nicely with the paving of the courtyard within which the café sits, whilst the trees lined up between each path and pond provide welcome shade.

The setting is surrounded by brick walls, giving it a nice sense of calm and separation from its surrounding without feeling overly enclosed. Even the tall viaduct-like bridge marking the back of the setting fits well with the scene, both blending with the trees and providing an arched space before which an aged tree grows, bench seating and a busker’s music stand under its spreading branches.

Hi-Café, July 2026

Given the paved nature of the courtyard, the majority of the trees have been trained up through tree grates which are also home to many of the sunflowers that give bright bursts of colour to the place, and which can be found in brick-built planters and the brick-retained front garden space.

Further depth is given to the setting through the use of signs and advertising boards, splashes of graffiti on the surrounding walls and the richness of the décor in and around the café. I couldn’t help but smile at a lot of the signage, such as the chalkboard noting that Our coffee is an experience that chalk is unable to convey.

Hi-Café, July 2026

Cats appear to be the overlords here as well; they keep an eye on things from various vantage points, and one appears to be prepared to help out in cleaning up dropped ice cream cones – although admittedly, the cherry which presumably once topped the ice cream is the centre of his attention.

A cosy, memorable place to visit – limited rezzing for photographic is available via joining the local group, but please do clean-up when done!

Hi-Café, July 2026

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