Space Sunday: looking at the Artemis HLS vehicles

The Artemis Human landing Systems (aka lunar landers) are being developed by private companies, with Blue Origin developing the Blue Moon Mark 2 HLS (l) and SpaceX the Starship HLS. Credits: (2024) Blue Origin and SpaceX

As is well-known, the US hopes to make a return to the surface of the Moon with astronauts in 2028. This has been, and remains, a questionable time frame for a number of reasons. As I recently reported, NASA’s own Office of Inspector General (OIG) issued a report indicating the new xEVA suits Axiom Space is developing for use on the International Space Station (ISS) and in lunar missions might not be ready for lunar operations until 2031.

Another bump in the road for 2028 is the availability of a vehicle to actually get crews from lunar orbit down to the surface of the Moon and back to orbit again. Again as I’ve oft mentioned, two companies are in the running to supply this vehicle – called the Human Landing System (HLS) in NASA parlance: SpaceX and Blue Origin. The two systems are very different to one another, and each has built-in complexities, some of which are down to NASA’s decision making, others are due to the choices being made by the two companies.

The biggest NASA-defined challenge is that both HLS vehicle must utilise cryogenic propulsion using either liquid oxygen and liquid hydrogen (Blue Origin) or liquid oxygen and liquid methane (SpaceX). The problem here is twofold: mass, and the fact that cryogenic propellants, as the name indicates, require very low temperatures and relatively large volumes in order function, otherwise they will simply (and dangerously) “boil-off”.

The mass of the propellants means that neither HLS system can be launched with the propellant load needed to reach the Moon, enter orbit and then deliver a crew to the surface of the Moon and back to orbit. They have to launched sans propellants and “refuelled” in space. This is turn brings up two issues.

The first is that no-one has ever performed the large-scale (100+ tonnes) transfer of cryogenic propellants in zero gravity (“refuelling” of the International Space Station is commonplace, but uses hypergolic propellants, which are completely different in nature and handling). Thus, both companies must develop and test mechanisms for the transfer of propellants from one vehicle (the “refuelling tanker(s)”) to another, and test then well before 2028 and Artemis 4.

A 2022 concept rendering of two SpaceX Starship vehicles mated back-to-back for cryogenic propellant transfers. Other options under consideration are an engines-to-engines docking for propellant transfer or placing a “fuel depot” in orbit and having the “tanker” missions fill it, before the Starship HLS visits it to take propellants it needs. Credit: SpaceX

The problem of boil-off is potentially more significant. As noted, cryogenics require extremely low temperatures if they are to remain liquid. Should they rise above the required temperatures they will sublimate to gas (boil off), drastically increasing their volume. Thus, if some of this gaseous propellant is not vented from the tanks, it could end up rupturing them completely, destroying the vehicle. Hence why rockets using cryogenics are seen venting clouds of propellants between fuelling and launch.

In space, any vehicle using cryogenics will spend the majority of its time in temperatures of around 121ºC. Even with tank insulation, this means there is likely to be significant boil off, meaning one of three things (or a possible combination of two of them):

  • The Super Heavy booster used in Starship’s 4th integrated flight test (2024) venting boiled-off liquid oxygen from its upper tank and liquid methane from the lower during a propellant load test. Credit: SpaceX

    The excess gases must be vented to space (and the inevitable thrust they cause countered), which in turn will require further propellants to offset such loss prior to the vehicle leaving orbit.

  • Or, the vehicle must include some means of capturing the gas, and refrigerating back down and cycling it back to the tanks – all of which increases vehicle complexity and mass.
  • Or the vehicle must be equipped with some passive means of keeping the propellants as close as possible to their desired liquid temperatures, minimising boil-off, again potentially increasing vehicle mass and complexity.

Thus, both SpaceX and Blue Origin must both find a way of minimising this propellant loss. In the case of SpaceX, this appears to be primarily in the form of loading as much in the way of propellants as possible into the vehicle so that the overall venting does not impact the vehicle’s capabilities; hence the estimates that 8-16 Starship “refuelling” launches might be required for the SpaceX HLS to carry out its mission.

Rather than relying on a massive HLS vehicle with huge propellant tanks, Blue Origin have opted for a much smaller, lighter vehicle (45 tonnes when loaded with propellants compared to the approx. 238 tonnes of the SpaceX HLS when loaded with propellants). However, it needs to be supported by an additional vehicle: Cislunar Transporter.

The latter is a combination of propellant tanks (which will incorporate some form of “zero boil-off” capability Blue Origin has apparently developed) and space-going tug. Following launch, it is designed to be refuelled by a number of New Glenn launches with around 100 tonnes of propellant. It will then dock with the Blue Origin HLS, once launched, and deliver it to lunar orbit, transferring some of its propellants to the lander’s own tanks so it can carry lout its mission.

In addition, and unlike the SpaceX HLS, the Cislunar Transporter will be capable of returning to Earth, where it can be loaded with further propellants and thus service additional flights of the Blue Origin HLS to / from the lunar surface.

A rendering of the Blue Origin Cislunar Transporter in Earth orbit and with its solar arrays for electrical power unfurled. Credit: Blue Origin (2025)

But even with smaller, lower-mass vehicles, Blue Origin faces pretty much the same challenges as SpaceX in terms of propellant loading the storage. So, leaving these issues aside, how is the general development of both systems going and which is likely to get the prestige of returning astronauts to the surface of the Moon first?

On paper, both companies appear to be pretty neck-and-neck in terms of vehicle development. SpaceX for example, has completed around 50 target milestones with its Starship-derived HLS. These include land testing of an airlock test article; the development (with NASA) of an elevator system to be deployed when the vehicle is on the Moon in order to get crews two and from their facilities on the vehicle (roughly 45 metres above the lunar surface) and “ground level”; a “full test” of the life support systems; testing the Raptor engine’s ability to re-light in a wide range of temperature environments; development and testing of the SpaceX-Orion docking system and the vehicle’s avionics, flight and navigation software; mock-ups and testing of pre-launch ground support infrastructure, etc.

Blue Origin has also completed a similar number of tests on both software and hardware, including vacuum testing of the BE-7 engine to be used by their HLS, their cargo lander and the Cislunar Transporter. However, their testing is potentially ahead of SpaceX in some areas, and liable to quickly move ahead in others.

A mock-up of the airlock system to be used on Blue Origin’s HLS vehicle being evaluated by astronauts in the Neutral Buoyancy Laboratory, Johnson Space Centre, 2025. Credit: Blue Origin

For example, where SpaceX has been testing its airlock design on land, Blue Origin has completed testing their airlock system within NASA’s Neutral Buoyancy Laboratory at the Johnson Space Centre. This has allowed space suited astronauts to test the airlock in similar circumstances to those they will experience on the Moon.

As well as this, the company has an integrated, full-scale mock-up of their HLS vehicle. This has allowed Blue Origin and NASA to collaborate directly on the design of the vehicle, including accessibility to critical systems, placement and operation of manual flight control systems, data displays, life-support systems, and the layout of essential crew facilities (toilet, food preparation air, food and beverage storage, personal spaces, etc.), in readiness for the manufacture of the initial HLS craft.

Further, later this year Blue Origin is due to launch the first of its Blue Moon Mark 1 cargo landers to the Moon. Whilst much smaller than the Blue Moon Mark 2 HLS, and only capable of delivering up to 3 tonnes to the Moon’s surface (no “refuelling” required), Blue Moon Mark 1 uses the same automated flight control, space navigation, landing guidance, data communications and propulsion management software as will be used on the Blue Moon Mark 2 HLS. Thus this first Mark 1 mission, featuring the lander Endurance, will be both a practical mission delivering two NASA experiments to the lunar surface and serve as a “pathfinder” test of these automated systems and the capabilities of the BE-7 engine.

If successful, Endurance will be followed in early-to-mid 2027 by a second cargo mission to deliver NASA’s cancelled-then-resurrected VIPER lunar rover mission to the Moon. Assuming either or both of these missions perform as expected throughout, they will pretty much indicate the flight software and BE-7 are fit-for-use within the Blue Moon HLS.

Currently, Endurance is at Blue Origin’s facilities at Kennedy Space Centre, Florida, where it will be integrated with its launch vehicle. Prior to arriving at KSC, Endurance had undergone extensive thermal vacuum chamber testing at NASA’s Johnson Space Centre, exposed the thermal and pressure environments it will face during its mission, and testing its overall readiness to fly.

The commonality of systems is also seen with the Cislunar Transporter. This was originally going to be developed by Lockheed Martin, but is now an in-house project at Blue Origin. This means that as well as utilising the same BE-7 engine, the overall design of the Transporter borrows heavily from the New Glenn upper stage, greatly reducing its development cycle and allowing it to use the Tanks and engine mounts, etc., from the New Glenn upper stage, greatly simplifying its design whilst enabling it to be manufactured on the same production line.

Like Endurance, an initial Cislunar Transporter prototype spent mid-2024 undergoing extensive vacuum and thermal testing at a facility at Edwards Air Force Base, California. As a result, production of the Transporter is due to start at Blue Origin’s primary plant at Kennedy Space Centre.

The SpaceX HLS airlock test article developed for ground-based testing of the system. Credit: SpaceX

It is this progress within Blue Origin, countered by a perceived lack of significant progress by SpaceX on their HLS through 2025, which led NASA’s former Administrator, Sean Duffy to announce the first Artemis crewed landing on the Moon would not be an SpaceX exclusive, but would feature whichever HLS system was fit-for-purpose and ready for a 2028 launch; a decision since confirmed by the current Administrator, Jared Isaacman.

Under Isaacman’s leadership, there is to be a crewed Earth-orbital test of the HLS vehicles in 2027 under the Artemis 3 banner. This test could be with both HLS vehicles, if both are ready in time, or by whichever is available, and will be used in a final determination as to which vehicle Artemis 4 will use.

However, whether Blue Origin or SpaceX will be in position to meet a 2027 HLS test flight is entirely open to debate. Both companies have already asked NASA to push back the test flight from mid-2027 to late 2027, which the agency has done, but Blue Origin remains somewhat tight-lipped about the overall development status of Blue Moon Mk2 and Cislunar Transporter.

Meanwhile, in promising to accelerate its HLS development, SpaceX has set itself some hefty goals for 2026, especially considering we’re fast closing in on being half-way through the year. These include:

  • Actually getting a Starship to orbit.
  • Demonstrating Starship can reach orbit with a “useful payload” – thus far, the “version 1” and “version 2” variants have either sacrificed payload lift capability in favour of just getting to sub-orbital velocity, or sacrificed the ability to achieve orbit in favour of carrying a modest payload – Starlink demonstrators – to sub-orbital velocity. Thus, hopes are now pinned on “version 3”, due to make it s first launch attempt sometime in the next month.
  • Carry out an on-orbit cryogenic refuelling mission.
  • Undertake a “long duration” Starship flight. This was initially defined by the SpaceX CEO as a mission to Mars, now all but abandoned for 2026 (and likely the foreseeable future), leaving the context of the flight uncertain.

There is also the matter of actually recovering Starship vehicles as they return to Earth. This is an essential part of the equation for SpaceX, as the company has indicated it will pay for all of the HLS “refuelling” launches, estimated at up to US $400 million a throw if an entirely new vehicle is used for each if these launches.

Given all that has to be achieved in just 18 months, it may yet ben that the Artemis 3 mission might be further pushed back. If so, then Artemis 4 will likely not occur until 2029 at the earliest (assuming the Axiom xEVA space suits are ready by then). If this happens, then the door to which HLS system is used would again be thrown wide open.

However, there are two additional factors outside of development time frames and general vehicle readiness which could play into Blue Origin’s hands, at least as far as the Artemis 4 mission is concerned: a) vehicle size and mass distribution, b) risk mitigation.

The SpaceX Starship HLS is 52 metres tall and 10 metres in diameter, with a relatively narrow landing leg spread compared to its height. When it comes to landing on the Moon, with the majority of its propellant spent, it also has a very high centre of gravity due to the engines and propulsion systems, crew facilities, power and life support systems, etc., all located in the upper third of the vehicle. Blue Moon Mk2 is only 15.3 metres tall and its centre of mass is in is lower third. It also follows the Apollo lunar lander approach of having a broad spread with its landing legs for increased stability and support.

The Blue Moon HLS lander (l) compared to the Apollo lunar lander (l). Note how the Blue Moon vehicle has a low centre of mass – all major systems and crew facilities at the base, the largely-empty propellant tanks, together with the solar arrays (shown folded) at the top – and a broad set of landing legs similar to Apollo’s to better support it. Credit: Blue Origin

Whilst it is essential all Artemis missions to the Moon minimise the risks faced by their crews, given the “first time” nature of Artemis 4, the use of Blue Origin Mk2 might be seen as the better choice of lander, simply because its squat, low centre of mass design minimises the risk of it toppling over when landing on a unknown surface. The same cannot be said with certainty for the SpaceX design, where even a minor depression directly under one of its landing legs could result in disaster. As such, use of this vehicle might be better suited until after “eyes on the ground” have been able to more accurately determine relatively “safe” areas where it might land.

So, which vehicle do I think will get to fly with Artemis 4? Allowing for the aforementioned caveat of missions being pushed back and assuming SpaceX don’t find a way of testing an uncrewed version of their vehicle to better assess the risk of toppling-on-landing, I do tend to lean towards Blue Origin. While they face challenges – some of them the same as SpaceX, as noted – their approach just comes across as cleaner, more fit-for-purpose. But then, I don’t work for NASA.

2026 week #19: SL CCUG meeting summary

Hippotropolis Campsite: venue for CCUG meetings
The following notes were taken from:

  • My chat log and audio recording  of the Content Creation User Group (CCUG) meeting of Thursday, May 7th, 2026.
  • Please note that this is not a full transcript of either meeting but a summary of key topics.
Table of Contents

 

Meeting Purpose

  • The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
    • This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

  • Default viewer  – One-Click Installer = 26.1.1.23806384790 – April 10 – No change.
  • Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.25021396775, April 29 -“flat” UI and font update.
  • Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29.

Viewer Notes

Viewer 2026.02

  • 26.02 is enjoying low crash rates, confirming its status as the next viewer in line for promotion to release status.
  • There will likely be another RC update to this viewer prior to its promotion, which will include some “small, small” changes and fixes (e.g. making bold text easier to see, correcting some text overruns in some floaters, and correcting an extended CEF load time on the viewer splash screen).

Viewer 2026.03

  • This viewer is now described as “following hot on the heels of 26.02”, although it has yet to appear as either an alpha/project viewer or a beta/RC viewer.

Graphics Care Package vs. Lua Support Viewer

  • No firm decision as to which of these viewers is liable to progress to release status first.
    • The Lua viewer would appear to have the advantage given it is currently going through alpha/project viewer evolutions to move towards a beta/RC version, whereas the GCP viewer has yet for officially see the light of day.
    • However, the Lua viewer is dependent on the development of Lua back-end support and simulator updates, plus it is also the viewer being used to re-introduce Linux into the mix of official viewers (with limited support), and both of these might slow the viewer’s promotion to RC and then release status.

WebRTC Update

  • The May 5th grid-wide deployment of WebRTC went ahead as planned, so Vivox is no longer the Voice service across SL. WebRTC is.
  • The deployment apparently went well and there have been few reports of issues.
  • Moving forward, the focus will now be on fixes and updates (e.g. open chat voice attenuation) and general clean-up and the removal of unwanted code.
  • Once this work has been completed, attention will be turned more towards adding new features the WebRTC.
    • Voice-to-text transcription has been requested as one of these new features (and has been experimented with inside the La, including with multiple languages), however, no decision has yet been made as to WebRTC new features or their scheduling.
    • It was also requested to have the moderation tools for Voice made accessible to scripts per this feature request.

General Discussions

  • There are reports of what might be a bug which is causing some avatars to appear to have a 1,000,000 complexity number, when they are far below this. At the time of writing these nots it is unclear if a Canny bug report has been filed on this or not, or how widespread the issue might be.
  • A request was made for expanding SL material assets so they can be used to *completely* set an object’s material? So a BP tab in the material as well (e.g. the ability to drag and drop Blinn-Phong materials into a PBR asset alongside of the PBR materials, so have a complete package with the BP materials available for fallback purposes).
    • There are no specific plans for this. However, as Geenz linden has previously mentioned in recent meetings, there are plans in hand to add specular materials to PBR.
  • Will the terrain painting project be revived? Unlikely at this point is time; performance issues are the current priority and after that, there is more general PBR work to be completed. As such, the terrain painting work remains frozen.

Next Meeting

Leloo’s Mainland world in Second Life

Leloo’s World Mainland, May 2026 – click any image for full size

It’s been a while since I’ve visited one of LeLooUlf’s Second Life settings, so was intrigued to learn that at some time between my last visit to her half-region setting (back at the end of 2023) and now, she had established a new setting on the mainland continent of Heterocera LeLoo’s World Mainland.  However, in catching it via the Destination Guide, I decided I had to hop over and take a look.

LeLoo’s settings have always been themed affairs, mostly changing with the seasons, and this also the case with LeLoo’s World Mainland; the themes sat the time of my visit being those of outdoor theatre and gentle relaxation in a summertime setting.

Leloo’s World Mainland, May 2026

This setting is a little deceptive when first arriving, seemingly quite small and self-contained garden with a roughly north-south orientation, the outdoor theatre mentioned above sitting at the southern end of the garden.

However, the location in fact straddles two regions, the gardens being in one, and a lake and gardens sitting below it in the neighbouring region. Signs close to the Landing Point indicate both and provide basic directions to help new arrivals to chose which way they want to go.

Leloo’s World Mainland, May 2026

As one would expect, the garden is packed with detail, presenting a place to wander and relax within.  Immediately adjacent to the Landing Point is a glass-roofed cabin or shack offering something of a writer’s retreat, whilst the main paths are marked by hewn slices of a tree trunk forming “stepping stones” over the grass.

Of these paths, one runs back to one of two  roadside entrances to the garden, the second points the way to the path down to the lake and the third towards the theatre. As it does so, the latter runs past steps leading up to a trailer-mounted greenhouse forming another little retreat, whilst just off the path leading to the roadside there is a charming little setting for artists, complete with easel-mounted paintings and an arbour to sit within if on your own, or cushions on which to stretch out either on your own or with a friend.

Leloo’s World Mainland, May 2026

The theatre carries the interesting name of the Grassy Knoll Theatre. This is not any form of historical reference, but is simply due to the fact the theatre sits on a grassy knoll, sharing the space with a semi-circle of assorted seating for the audience. A smaller knoll sits close by, crowned by umbrella trees which a group of little costumed devils have chosen as their playground – presumably their squeals and shouts of excitement don’t interrupt performances!

Bounded by brick walls to either side, and passing through a narrow neck of stubby plateaus before gently opening itself open to the waters of the region beyond, the lake at LeLoo’s World Mainland is something of a secluded setting without actually feeling closed-in.

Leloo’s World Mainland, May 2026

Located in the neighbouring region of Laothoe, the lake is is reached via a switchback path and steps running down from the gardens, and it is an absolute charm. Koi swim along its length; a bridge suspended by balloons spans the narrow gap between the two little plateaus; dolphins and orcas frolic in the outer waters; floats and boats offer places to sit on the water and shaded chairs and benches offer drier setting on the land.

Swans patrol the outer extent of the lake as it joins with the region’s waters, and they are in turn watched by troop of cast frogs having a little fun on the rocks. Rich in plant growth and easy to wander, the lake and its banks make a worthwhile visit in its own right as much as a part of a visit to the setting as a whole.

Leloo’s World Mainland, May 2026

One of the things I’ve always enjoyed with LeLoo’s settings is her attention to detail and the inclusion of touches that both add a further sense of place to a setting whilst also offering opportunities for photography and / or giving slight twist to things.

Take, for example, the little water trough and its three water spouts located alongside the path leading down to the lake. Overgrown with flowers, it can be so easily missed; however, its presence and state give the gardens life in the suggestion that things here need constant tending – as does any garden – and that if things are left unchecked, such as the free growth of flowers, then things can in places get out of hand.

Leloo’s World Mainland, May 2026

Similarly, up in the garden, the smattering of Curious Shrooms, with their waving “heads” and willingness to jump and down give the setting a little twist of fantasy – as does the giant snail keeping an eye on the theatre.

All of which can be taken to mean that LeLoo’s World Mainland makes for a delight visit.

Leloo’s World Mainland, May 2026

Slurl Details

May 2026 SL Web User Group

The Web User Group meeting venue, Denby

The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday May 6th 2026. These notes form a summary of the items discussed and is not intended to be a full transcript. Pantera’s video is embedded at the end of this article, my thanks to her for providing it.

Meeting Overview

  • The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
  • As a rule, these meetings are conducted:
    • On the first Wednesday of the month at 14:00 SLT.
    • In both Voice and text.
    • At this location.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Project Zero Update

  • Project Zero (the viewer streamed to a browser) is now closed – see: Linden Lab announces Project Zero to end).
  • Interestingly, this work is now being described as an “experiment” rather than any form of product development effort; a description which is somewhat removed from how the project was initially put forward (although it is fair to say that the Firestorm iteration of the work was more experimental by the Lab).
  • “A lot” has been learned from that experiment, some of which will be used to improve both the desktop viewer and Mobile App experiences.
  • Support has already refunded all or nearly all L$ pack purchases and are working through the list to make sure everyone gets refunded. More info is in the blog post here if you need help.

Web Services Updates

  • The refresh of the the official viewer log-in splash screen is now available in the current RC (and soon to be release) version of the viewer.
    • It has already been suggested this screen could benefit by the inclusion of the Lab’s own SLBN RSS feeds for blogs, etc, even if only in link format (as with the Firestorm log-in Splash screen).
    • Official blog posts are linked-to under the Events (or some reason – space?) tab, but the broader SLBN links are absent.
    • Surfacing the official blog and the SLBN links more clearly would benefit both official communications – given many users do not directly address secondlife.com, and help the “community” nature of SL.
The refreshed official viewer log-in splash screen, available with viewer 26.2 onwards – click for full size, if required
  • The refresh of the web-base land / region purchasing pages is in its first passes of “button up work”. and is currently on track to surface in the next few months. This is seen as the second part of the Land Portal overhaul which started with the refresh of the Linden Homes pages.
  • The Responsive Marketplace Homepage making progress, and will be passing through the design/QA gauntlet soon.
    • It is hoped that some of the tools used in this work can be put to use in enhancing / re-working elements of the Marketplace in general (e.g. making it more modular than monolithic) in order to add features more easily and leverage opportunities to help promote creators and stores.
    • This work would be subject to senior management agreement.

Internal and Quality of Life Updates

  • Web Search has received a range of under-the-hood updates (OpenSearch migration, Debian updates, Python upgrades), with an eye to tackle some first pass search results updates as a result of these updates in the near future.
  • A range of under-the-hood but necessary security update.
    • Mention of which again brought forth requests for more options to be added to the current MFA process, particularly e-mail support.
  • Wrapping up assisting teams without authentication/email upgrades.

New Joiners

  • Eliza Linden is a new hire, filling the role of Economy Product Manager, with responsibilities related to the Linden Dollar, the LindeX, and also producing support to the Marketplace transactions, etc. She may also become one of the Lindens attending the Web User Group meetings in the future.
  • Crowley Linden has joined LL as a Software Engineer with the Tools & Payments team.

Other Items

  • A bug report has been filed about items shown on the front page of a Marketplace Store not showing the correct price after a listing update – although the actual listing does show the correct price.
  • Marketplace requests:
    • A suggestion was made for merchants to be able to group like items together within their Marketplace stores or to have tabs within their stores so they can display items which might be brought together, etc.
    • It was asked if it would be possible in future to have better integration between the MP and in-world stores – such as having both Marketplace listings and store vendors pull products for delivery to customers from the same repository.
    • The response to these ideas was somewhat favourable, with it being mentioned that Casper (of CasperTech fame) is now looking at the MP and familiarising himself with it, and these might be things that could be incorporated into the MP alongside of features from the CasperVend system.
    • It was requested that the ability to review Demo items (particularly those with limited functionality) due to the negative feedback Demo items can garner for this reason.
      • This led to a more extensive discussion on reviews and hope to improve them.
  • The second half of the meeting [31:59-1:10:20] involved a user-generated presentation on Marketplace usage, featuring a series of slides. Allowing for the data being a snapshot in time (with changes occurring all the time), some of the highlights include:
    • The overall volume of listings has increased throughout the MP’s lifetime, despite periodic delisting exercises for items that have not sold or listings from creators who have not logged in for specified periods (e.g., 2 years or more) and things like the de-listing of Gacha items.
    • 2016-2017 saw a large-scale jump in MP listings / activities – largely as a result of the introduction of multiple mesh bodies and the need to cater for them all with clothing and accessories, etc.
    • In the last decade, 16,000 MP stores have put out at least one product a year (with some releasing as many as 33 per month), and the longevity of individual products has increased (e.g. whereas merchants may have previously removed slow-/non-selling products in the past, now they are being left as listed on the MP.
    • The “average price” for purchased items on the MP is L$350 (obviously with a high degree of variance between low and high cost items such as fatpacks, etc.), with the suggestion that this is a good price for new creators to consider when selling their first individual products.
    • Gacha items appear represent a relatively low number of listings within the MP (and have been declining), but they do have a higher volume of sales.
    • AI use may have moved from AI generated content (peaking at around 1%of overall MP content being self-reported as AI generated) to the use of AI tools for imaging / branding. This led to a side discussion on AI and AI tools.
    • Please refer to the video for specifics for all of the above.
  • A request was made for a) the OAuth client for SL web being made available to users on external services, and b) if the SL Discord bot could do the same thing?
    • These questions were directed to Kermit Linden, but no specific response was offered during the meeting.
  • A complaint that a recent fix to logging-in to the Forums means that those with capitalisation in the middle of their users names now have the letters displaying in lower-case in their names (e.g. “Snuffyab123” instead of “SnuffyAB123”.
    • This issue might be related to a similar issue with SL Wiki for users with Edit rights, but this has yet to be confirmed.

Next Meeting

  • Wednesday, June 3rd, 2026.

Of Inventory, art and the artist in Second Life

Nitroglobus Roof Gallery, May 2026: Manoji Yachvili/Nomore – Inventory

I’ve covered the art of Manoji Yachvili (formerly Onceagain, now Nomore) on numerous occasions in this blog, as I have with many of the exhibitions at her formerly public Onceagain gallery. So I was a little surprised to hear (through the grapevine, at least) that she had taken the decision to withdraw somewhat from the SL art world, disbanding her Onceagain art group and stating she would not be exhibiting her art in-world any more.

Of course, we all reach points in our lives when we feel either a need for a radical change in our lives or work (or both), or that what we’ve been doing for so long is less the centre of our personal or creative expression, and we need to take a step back. However, we’re also free to have changes of heart within those decisions to a greater or lesser degree. So it is that Manoji/Nomore has taken up the challenge to present one more exhibition of her work, hosted by Dido Haas in the main halls of her Nitroglobus Roof Gallery.

Nitroglobus Roof Gallery, May 2026: Manoji Yachvili/Nomore – Inventory

Entitled Inventory (with the sub-title of What is Hidden Inside an Inventory), this is both something of a personal exhibition of pieces that many otherwise never have seen the light of day beyond Manoji’s eyes, and an exploration of art and the identity of the artist. It might also, to so degree, be seen as asking questions that are not only relevant to an artist, but to all of us in the modern world.

Not only finished works, but images, studies, tests, attempts, detours, forgetings. An accumulation that precedes the final form and often remains invisible. The inventory is the place where thought exceeds production, and production exceeds what is shown.
An artist thinks more than they create, and creates more than they exhibit. Of what emerges into the light, only a selected portion remains, filtered by time, context, and the gaze of others. But does what is not shown truly cease to exist?
Is it necessary for everything to be visible in order to be legitimized? The very meaning of the word “artist” lies within this tension.

– From the artist’s notes accompanying of Inventory

Nitroglobus Roof Gallery, May 2026: Manoji Yachvili/Nomore – Inventory

Thus, framed around the walls of Nitroglobus we have images and pieces, some perhaps near completion, others only partially complete or abandoned experiments, all drawing on different themes yet drawn together through Manoji’s familiar use of colour. Recovered from deep within the artist’s inventory, they present insights into the range of Manoji’s art and her willingness to experiment with forms, colour and presentation.

As pieces long hidden inventory, these pieces are used to frame an initial set of questions of their existence and “legitimacy” – just because they have been buried within inventory and thus unseen, does this make them less art than those pieces which did escape inventory’s confines and openly displayed? If they remain hidden and archived, and never seen by others, does this mean they never really existed? How do questions like this reflect on the artist behind the art? That so much remained hidden somehow lessen their own status, or does the fact they are prepared to judge their own work and/or pushing it to one side enhance their artistic reputation/ability?

Nitroglobus Roof Gallery, May 2026: Manoji Yachvili/Nomore – Inventory

Beyond this, the exhibition also seems to offer a broader subtext for artists and the rest of us to consider. This can be particularly seen within the wall of Polaroid-like shots with their hashtag elements as they both encourage us to remember who we are and question things from the role of the artist through to the devil of the moment – the use of AI (which somewhat circles back to the questions of archiving raised in the artist’s notes accompanying the exhibition: yes, art might be preserved (or accidentally lost) through digital archiving, but it might also be put at risk of corruption by the devouring need of AI and its image harvesters).

Richly engaging visually, whether or not one delves into the artist’s own notes or attempts to identify potential subtexts and meanings, Inventory is a captivating exhibition – and I hope it is not forever Manoji’s last.

SLurl Details

LL partner with Essential Inventory to bring Second Life users “more”

via Linden Lab

On Tuesday, May 5th, 2026, Linden Lab announced a new partnership with Essential Inventory to bring Second Life subscribers and users “more discovery, more rewards, and more ways to experience everything the grid has to offer”.

With this new partnership, Second Life Subscribers (Plus, Premium and Premium Plus) and user will be able to benefit from the following:

Second Life subscribers:

  • Five curated gifts every month across a variety of categories – with the first gifts becoming available at 12:00 noon SLT on Tuesday, May 12th, 2026 at the ACCESS shopping event, and at the  dedicated Essential Inventory Premium Gifts region.
  • Early access to some of Second Life’s most popular shopping events – with the first early access opportunity being Sunday, May 10th, 2026 at the ACCESS shopping event.

All Second Life users:

  • Access to a new publication – What’s Hot in Second Life – which will be published every Tuesday at 1:00 SLT.
    • What’s Hot in Second Life is intended to be a curated guide highlighting “the most exciting and relevant content across the entire Second Life ecosystem”.
    • The first issue is currently available on the Essential Inventory website.

More About Essential Inventory

Essential Inventory began as a community-driven discovery platform of the kind encouraged by the Second Life Creator Partnership Programme. Whilst there are few details relating to the group(s) running Essential Inventory, the website does include the following information:

  • Founded in September 2022.
  • Boasts 3 million views over a 20 month period, with 285,487 site sessions in August 2025.
  • Has over 3,000+ e-mail subscribers.
  • Offers paid advertising for brands, etc., including “social boost packages”.
  • A “one-time free coverage” option to help promote a brand or event through Essential Inventory.
  • A “free/paid recurring event coverage” option to promote recurring events through Essential Inventory.

To find out more, visit the site directly.