SL23B: your completely unofficial pocket guide to the celebrations

via Linden Lab

Second Life marks its 23rd anniversary in 2025, with a month of activity kicking-off on Thursday, June 19th through until Sunday, July 19th. Celebrations will be taking place across the Birthday regions in Second Life, and and with previous years includes live music, DJ sets, art, shopping (via the dedicated Shop and Hop event), exhibits by Linden Lab and – particularly – exhibits by Second Life residents and communities.

The following is intended to provide a general overview of the celebrations and provide calendars, SLurls and anything else that might be useful to you when visiting the regions.

SL23B Welcome Area

Theme

The theme for 2026 is The Golden Age of Hollywood, which the Lab describes thus:

Think classic cinema, red carpets, vintage glamour, and the magic of the silver screen. While the theme may inspire many builds and performances, exhibits are not required to follow the theme. We encourage you to share what makes your Second Life experience meaningful. Your interests. Your communities. Your creativity.
SL Birthday Calendar

The best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.

  • Use the Week / Month options, top right to change the calendar view.
  • Click on any given line item on any given day of festivities to view more information, including teleport SLurls.

Key Events

Shop and Hop

The SL23B Shop And Hop event is taking place across multiple regions, and features many creators and merchants. The best way to find out about this event is via the Shop and Hop Destination Guide entry and via the SL23B Shop and Hop Participating Merchants list.

SL23B Temple of the Funky Monkey Stage

Meet the Lindens

As per usual, SL23B will feature a series of events featuring various members of the Lab’s management team and those from front-line teams. The sessions will be a mix of live sessions at the celebrations events and pre-recorded sessions. They will take place per the schedule below.

Day (from 13:00 SLT) Participants
Monday June 22  Philip Rosedale – Founder and CTO
Tuesday June 23 The Product Team
Wednesday June 24 The Engineering Team
Thursday June 25 The Marketing and Growth Team
Friday June 26 The Second Life Studios Team

Meet the Lindens SLurl: Orpheum Theatre, plus Theatre #2 and Theatre #3.

If you cannot attend a session in person, you can watch it on the Second Life YouTube channel.

Entertainment and Performances

Live performers and DJs from across Second Life and around the globe are lined-up to perform  at SL23B. The complete schedule can be seen below.

 

The Welcome Area

Never been to an SLB event before? Try starting at the Welcome Area where you’ll find lots of help, things like the SL23B Golden Ticket booth (win up to LS 1,000,000), the SL23B Swaginator HUD, Premium and Premium Plus gifts, teleport portals and boards to key event areas, and more!

SL23B: The Tapestry of Time

The Tapestry of Time and Gift Area.

First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.

within the Tapestry of Time can be found the SL23B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.

Exhibitor Regions

via Linden Lab – click for Exhibitor Showcase

As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.

  • Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
  • Information / SLurls for individual exhibitors can be found in the SL23B Exhibitor Showcase.

Note that teleport boards are available at the centre of all Exhibitor regions for easy of moving between them.

Adult Exhibitor Regions And Adult Shop and Hop

2025 sees the Adult content and groups exhibitor regions combined with the Adult Shop and Hop regions.  Once again, the celebrations include Adult content and groups, with exhibits at the event, with the Shop and Hop taking place across four dedicated regions separate to the main exhibitor regions. I’ve also included individual region SLurls at the end of this article.

Advice on a Better Experience

The SL23B regions can get exceptionally busy. To help ease the pain for you:

  • If you have a high draw distance, reduce it to  as low as is comfortable for your enjoyment.
  • Turn off shadows in your viewer if you usually have them enabled.
  • Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
  • Remove texture-heavy HUDs to free-up more texture memory.
  • Remove unnecessary scripted attachments and dress lightly, avoiding accessories of high complexity.
SL23B: The Golden Palms

SLurls and Destination Guide Links

Core Event Region SLurls

General Rated Exhibitor Region SLurls

SLB Awesome SLB Beguile SLB Blissful SLB Breathtaking SLB Captivate
SLB Delightful SLB Electrify SLB Enchant SLB Fabulous SLB Glamorous SLB Incredible
SLB Marvelous SLB Outgoing SLB Sparkle SLB Spectacular SLB Stupendous

Adult Rated Regions

The Salty Saddle Saloon Events Stage: Smouldering Feisty Spicy Steamy
Exhibitor Regions: SLB Alluring SLB Daring SLB Euphoric SLB Irresistible
Shopping Regions: Buttercup Goldenrod Freesia Trillium
Peony Hibiscus

Web URLs

Leloo’s Age of Giants in Second Life

Leloo’s World: Age of Giants, June 2026 – click any image for full size

Steven Spielberg is responsible for some of the most iconic films of the late 20th and early 21st centuries. I’m not going to list any of them here per se, as we all likely have our favourites. However, due to his films, Spielberg is indirectly responsible for a range of Second Life destinations which either seek to reproduce his work or use it as a leaping-off point for the imaginations of those responsible for them.

In this, perhaps his most popular film (and follow-on franchise) for SL settings might well be Jurassic Park, which has seen everything from direct reproductions of its most familiar locations through to adventure games built around its central story or mixing of humans and dinosaurs.

Leloo’s World: Age of Giants, June 2026

It is Jurassic Park which sprang to mind for me as I first broadly cammed around following my arrival at Leloo’s World: Age of Giants, a setting designed by LeLooUlf.

Now, to be fair, it wasn’t actually that film that came to mind when I first arrived; that honour went to George Taylor’s (aka Charlton Heston’s) famous outburst, “You maniacs! You blew it up! Ah, damn you! God damn you all to hell!” And if you need to understand why, just take a look at what forms the backdrop to the Landing Point – and if you’re still unsure, go ask Google 🙂 .

Leloo’s World: Age of Giants, June 2026

However, as I did cam out and around – particularly as I first tracked around the coast – it was a specific scene from Jurassic Park, together with the truly iconic theme by John Williams (which remains part of one of my all-time favourite film scores) that came to mind as a massive brachiosaur came into view, and I found myself immediately thinking of Sam Neill’s Alan Grant and Laura Dern’s Ellie Sattler and their reactions on first seeing such a marvellous beast strolling past their jeep.

Not, I hasten to add, because Age of Giants is in any way directly based on given settings or scenes from the original film or its sequels; the setting remains uniquely its own – but there are elements and motifs which inevitably bring the film to mind, be they in the mixing of Tyrannosaurus Rex with the  Apatosaurus as velociraptors look on; or in the familiar gates of the park itself (in this case leading to Leloo’s little ranges of shops oft found in her designs) or the inclusion of the  Gyrosphere seen in Jurassic World.

Leloo’s World: Age of Giants, June 2026

For the most part rugged to the point of mountainous, the setting has dinosaurs scattered around and gliding overhead in the form of pterosaurs, with signposts marking the way through for those on foot. As well as the Gyrospheres mentioned above (and which you drive yourself), it is also possible to take an aerial ride around the setting via a pterosaur.

Also, and if you are feeling brave, there is the opportunity to grab a large “bone swatter” and go full-on Fred Flintstone and calm any unruly dinos with a swift clout. If this fails (as it likely will), there is a pose opportunity for photos which has you running from a potentially irate T-rex!

Leloo’s World: Age of Giants, June 2026

I did find the Gyrospheres a little difficult to control when it came to driving around, and so would personally recommend sticking to your pedal extremities and following the paths and signs on foot. The latter are particularly handy for finding the photogenic spots.

The pterosaur tour is gentle enough, and at less than 5 minutes, it doesn’t get tiresome and will take you through and over the tree tops in a manner that will reveal the dinosaurs below and perhaps reveal a path or two you might otherwise miss. Also, if you do feel something might have slipped past without ypou noticing, keep an eye out for the teleporter stone(s).

Leloo’s World: Age of Giants, June 2026

As well as the walks, etc., there are numerous places to sitting waiting to be found, both within the main dinosaur area and “outside” of it. The setting is also rich in ambient sounds, so make sure you have local sounds available in your viewer and your speakers on / headphones at the ready.

Age of Giants is small and fun to visit, and comes complete with an odd little whimsy along the beach at and close by the Landing Point, part of which I mentioned back towards the top of the piece and the rest of which I’ll leave you to find.

“Oh hai! Have you met Rexie, my new pet?”

Slurl Details

Leloo’s World: Age of Giants (Friends, rated Moderate)

June 2026 SL Trust and Safety User Group meeting

Linden Estate Services: Trust and Safety User Group meeting place
The following notes were taken from:

  • My chat log of the Trust and Safety meeting held on Tuesday, June 16th, 2026, together with my chat log of that meeting.
  • Pantera’s video of the meeting (embedded at the end of this article) – my thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The Trust and Safety User Group is to provide a forum to discuss topics relating to safety and security in Second Life. However, please note that for matters of privacy and personal safety, the following will not be openly discussed by members of the team:
    • Reports of abuse, together with the outcome of investigations or actions taken in response; specific account information (including terminations, suspensions, warnings, etc.); DCMA or copyright issues; internal processes; ToS interpretations.
  • The meetings:
    • Are held on the 3rd  Tuesday of the month, at 11:00 SLT.
    • Take place at the Linden Estate Services meeting place.
    • Are a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.
  • For descriptions on all SL user groups and their purpose please refer to SL Official User Groups.

Phishing Links

  • Second Life dialogue boxes have sometimes been used to trick users into entering their passwords – if you see something like this – always click Ignore, never enter information personal information.

    Phishing issues have become an increasing problem over the last several years, with people placing URL links into group and IM messages which are inherently untrustworthy (e.g. fake SL Marketplace URLs leading to sites designed trick users into users into revealing personal information, such as passwords, etc.).

  • These links have been made harder to identify as they can be easily disguised as innocuous text links which can be easily clicked (tip: hover the mouse over the text link to show the actual URL in tooltip format before clicking).
    • A good point of reference for avoiding phishing attempts and what to do if caught by one has been written by Pantera Pólnocy on the Firestorm wiki.
  • Steps have been taken at various times to try to reduce the risk of such exposure via routine warnings issued by LL, through the implementation of the SL eye-in-hand logo appearing next to official URL links (those to https://xxxx.secondlife.com, where xxxx might be something like marketplace), which has also bee adopted by Firestorm, although this particular approach is not foolproof.
    • Firestorm 7.2.4 has also introduced  a “URL unmasking” option for added safety.
  • LL are aware of the concerns and are looking to implement further protections of their own against such attacks.
  • However, there is a duty of care among users to exercise common sense as well. For example, where the URL is fully exposed, checks that it is valid. for example:
  • Capabilities such as providing Group owners / moderators to whitelist “allowed” links, etc., have been requested and are being considered.

Multi-Factor Authentication

  • Multi-Factor Authentication (MFA) remains the preferred way to protect a Second Life account.
  • There have been multiple requests for LL to improve MFA, including a means to use it via er-mail, plus ability to recover without requiring a support ticket to be filed.
  • Additional options for MFA are being discussed by Trust and Safety (including automated recovery), but no specific updates or new capabilities had reached a point where they are ready for discussion with users.
Under Construction – the Trust and Safety in-world offices, which will be home to information on matters of trust and safety and governance in Second Life

General Discussion

  • General harassment / abuse using alt accounts:
    • Questions were asked in both general terms and with specifics on the use of multiple accounts to harass / abuse others.
    • As per the guidelines for the meeting, specific cases were not open to discussion.
    • However, Alabaster Linden (Trust and Safety team supervisor) did confirm there are specific bad actors who routinely appear within Abuse Reports, and there are discussions going on internally within the team as to how:
      • A more proactive approach can be taken with regards to instances of harassment at places like welcome hubs to prevent general harassment.
      • A more rapid response can be given to cases of repeat harassment.
    • With regards to the latter, Alabaster Linden also indicated that there is work going on in the background that will hopefully make it easier to manage / reduce the impact of repeat harassment via identified individuals.
    • It was also reiterated that all issues of harassment  / abuse should be filed with LL as Abuse Reports (see my Abuse Reports tutorial, if required).
  • Abuse Reports:
    • Trust and Safety receive around 50o abuse reports a day (approx. 2500-3,000 per working week).
    • All reports:
      • Do get reviewed, but obviously, and wherever possible, high-priority items (e.g. immediate cases of harassment or griefing) tend to get the most immediate treatment.
      • Are investigated and are not handed off for automated processing via AI tools or similar.
    • Unfortunately, sometimes it can take time for some issues to be addressed (e.g. land encroachment on Mainland).
    • Abuse Reports can be submitted from any viewer, use of the official viewer is not required.
    • Abuse reports do not have to be filled out in full, but should contain as much pertinent information as possible.
    • Again, please refer to my Abuse Reports tutorial (written in consultation with the Governance Team – as it used to be called).
  • Data gathering:
    • There have been recent concerns about the use of bots for data-gathering in Second Life, particularly since the BonnieBots were completely banned.
    • These concerns related to legitimate use of such bots for gathering non-intrusive information (e.g. such as with Grid Survey, or gathering region data which can be used in the production of heightmap / 3D renderings of regions, etc), and have been passed from user group to user group.
    • As such, guidelines are being sought as to what is / is not regarded as a legitimate use of bots for data gathering and (on a more technical level) whether some data on regions can be made available less intrusively than via the use of bots.
    • The second part of this question is something that requires more internal discussion at LL.
    • The first part of the question is difficult to answer, as some are more tolerant of bot use than others.
    • It was suggested that the issue is more comprehensively written-up in a support ticket (or similar), outlining things like data usage, concerns, what is being sought, etc., so there can be a more direct conversation on the matter, rather than it being passed from user group to user group.
    • Alabaster Linden also offered to go through the various policies provided by the Lab on the use of bots, etc., and see if there is something specific that can be published by way of a blog post as a part of the promised outreach by the Trust and Safety team to help clarify matters.
  • A question was asked on what is allowed within region maturity ratings – the clearest answer is via the Maturity Ratings guide. There is also the Adult Content FAQ.
  • The last 15-20 minutes of the meeting are general conversation.

Next Meeting

Cherishville’s Summer 2026 in Second Life

Cherishville Summer, June 2026 – click any image for full size

With summer supposedly due any time now (here in the UK we have more in the way of liquid sunshine falling from the sky than we do the warm, bright dry type), I hopped over to Lam Erin’s Cherishville to see what has been brought forth for the summer months of 2026. The result, I have to say, is something of a mixed bag: largely pleasing to the eye but also with a couple of minor niggles.

The overall design carries something of and echo of the summer 2025 iteration of the region design, which I covered at the time – and which itself carried hints of a frequent study for Second Life region designs: America’s Route 66. In this, the Summer 2026 design for Cherishville offers something of a return to the approach to the region Lam took to for some of his past designs: building variations of a core theme.

Cherishville Summer, June 2026

This is not a criticism of Lam’s work; such an approach gives the opportunity to offer a sense of both continuity and renewal; the idea that – as with the physical world – we are visiting a place which is gently changing over time. A place maturing in reflection of those living within it. It gives a sense of familiarity when visiting, with the promise of finding something new tucked away here and there.

Offering a coastal desert setting, the region is bounded on three sides by rugged, sandy hills which almost, but don’t quite work when looked at for too long; the more one stares at them the more they give the impression of a portion of Mars having plopped itself into Second Life. However, the main landscape tends to draw the eyes away from the hills, lessening the need to dwell on them too much.

Cherishville Summer, June 2026

The region is is cut through from south-to-north by a main road, one with a single branch road leading to the coast in a similar manner to the Summer 2025 design. However, the major difference between the two is that here the side road runs past the local gas station – called, appropriately enough, Blake Sea Gas – down to a coastal hamlet where the houses and shops facing the sands of a broad beach over which rough decks and boardwalks pass and a volleyball court has been marked out to await players.

Parked along the hamlet and out on the sands just off the road leading to it are motifs from the 2025 design: motorcycles sitting in the shade of palm trees and an old car street artists have painted up, a taco van waiting for customers…

Cherishville Summer, June 2026

To the northern end of the beach sits a delightful little eccentricity in the form of a beached submarine which might have once served  – well, if not Jacques Cousteau, then perhaps Steve Zissou in his Life Aquatic – but which is now someone’s little home.

Further south and on the other side of the slim curtain of mesa-like rock separating the hamlet from the main road sits an old barn flanked by by old “nodding donkey” pumpjacks, their prime mover engines long silenced. Meanwhile, the main road is paralleled by a stretch of railway track with a pair of old steam trains sitting back-to-back in a push-me-pull-you arrangement. Whether or not they actually chuff along the track is a matter for visitors to decide / imagine.

Cherishville Summer, June 2026

Cars are certainly making their way along the main road, with some availing themselves of the local motel and burger bar; but again, where they are going or from whence they have come is up to the visitors exploring the setting to decide.

Throughout all of this are plenty of small touches helping to bring the setting to life. There are seagulls circling the local clock tower, a street market sits to one end of the end of the hamlet, a street artist’s stand is neatly tucked close to a bar for refreshments, then the cosy interior and exterior of the local café-bistro and – my personal favourite – a local dog demonstrating his thoughts about members of his species not being allowed on the beach.

Cherishville Summer, June 2026

The niggles I mentioned are small, but also of the kind that are hard to ignore once seen. The first is the way the region surrounds doesn’t smoothly meet the northern and southern ends of the region its, leaving somewhat jagged ends to the beach area. An attempt has been make to hide these edges from view at ground level via the use if prim boards using images of desert rocks and cacti. It works from a distance away or if shadows are disabled, but it does become painfully obvious when seen close-up. While not spoiling the overall impact of the setting, the boards are a little jarring once noticed.

Even so, Cherishville Summer 2026 offers plenty of opportunities for photograph and exploration, and so shouldn’t be missed.

Cherishville Summer, June 2026

SLurl Details

Meet the Lindens at SL23B: who and when

via Linden Lab

June 2026 will mark the 23rd anniversary of Second Life opening to public access – and as we’ve all come to expect, the month will mark the start of several weeks of events and celebrations running into July under the umbrella of the Second Life Birthday (SLB) otherwise know for this year as SL23B.

One of the most popular series of events at SLB are the daily Meet the Lindens sessions, and SL 23B will be no exception. During the course of the first full week of the celebrations, residents will have the chance to listen to members of various individuals and teams at Linden Lab as they provide updates and take questions.

The session will run from Monday, June 22nd through Friday, June 26th, each one commencing at 13:00 SLT at the Orpheum Theatre, with the schedule lining up as follows.

Day (from 13:00 SLT) Participants
Monday June 22  Philip Rosedale – Founder and CTO
Tuesday June 23 The Product Team
Wednesday June 24 The Engineering Team
Thursday June 25 The Marketing and Growth Team
Friday June 26 The Second Life Studios Team

If you wish to submit questions to the teams ahead of the even, there is still time to do so via the Meet the Lindens question form. Note that questions must be submitted before June 21st, 2026.

via Linden Lab

Theatre SLurls

Note that all SLurls will not be operational until the official “soft” and “hard” openings of the celebrations.

2026 SL viewer release summaries week #24

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, June 7th, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  – 26.2.0.25386466510, May 19 -“flat” UI and font update – No change.
  • Second Life Lua Editor Alpha viewer 6.1.0.23768336784, April 29 – No change.

LL Viewer Resources

Third-party Viewers

V7-style

  • Kirstens Viewer S24(7) Build 3470 (RC-2) – June 14- release notes.

V1-style

  • Cool VL viewer Stable: 1.32.4.33; Experimental 1.32.5.3:  June 13 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links