The CCUG meeting is for discussion of work related to content creation in Second Life, including current and upcoming LL projects, and encompasses requests or comments from the community, together with related viewer development work.
This meeting is generally held on alternate Thursdays at Hippotropolis and is held in a mix of Voice and text chat.
Viewer 26.3.0 (performance improvements) remains the priority for issue and later promotion. This viewer will include async inventory loading, which should further help with loading very large inventories; together with new texture streaming updates which should help those on SL minimum specification computers with constrained VRAM.
Beyond this, there are on-going discussions within the Lab as to priorities for the viewer train going forward.
This might see the Lua Editor and the Linux updates for the viewer get merged into the Develop branch. However, if this does happen, it should not be taken to mean Lua is on the cusp of being formally released; rather it will will mean that the viewer side gets released within a viewer ahead of the back-0end support going grid wide (the latter loosely seen as being in the late summer at the earliest).
Setting feature flags within the viewer to gatekeep upcoming features and functionality until such time as it is generally available (as would be with the Lua code mentioned above) is also being discussed.
The Graphics Care Package Viewer (GCP) is effectively “on hold” for the present. However, it might see some additions made to it, such as the glTF transmission work (which will depend on the overall performance impact).
Maintenance releases are also in development. As has been indicated in past CCUG and Open Source meetings, these will be much smaller updates to the viewer, aimed at offering a more limited number of fixes (e.g. the top 5 or 10 issues / viewer crashers) than has been the case with past maintenance viewer updates. The first of these is probably going to be viewer 26.3.1 (i.e. following 26.3).
General Discussions
Kyle Linden confirmed the Second life Creation portal (/Getting Started with Scripting) has seen a lack of outward communications from LL, but the Lab definitely wants to proceed with building it out and does want to receive contributions. To this end he will be contacting those known to have produced documentation on things like Lua, and this work will be progressing in the near future.
It was requested that the upcoming rendering updates within the GCP viewer all have options to disable them if people do not wish to use them.
Geenz pointed out that rather than options to disable, all of the items with could impact performance (such as glTF transmission) will have drop-down options within Preferences, allowing their quality, to be lowered, limiting any performance impact. However, some capabilities (e.g. glTF metallic) will remain enabled at all times, as they are viewed as essential to content.
A general conversation about possibly reintroducing texture sampling / supporting glTF texture filtering, plus looking beyond OpenGL together with upscaling resolution via the likes of AMD’s FSR, Nvidia’s DLSS, Intel’s XeSS, etc. See here for more), with Geenz noting the with the deprecation of OpenGL, LL is getting increasingly constrained as to what they can do, although FSR is a “maybe”, as there has been some backporting of support to OpenGL.
The above being said, LL is currently still looking at API options (e.g. Vulkan / Metal / WGPU (the latter being seen as suiting a wider mixed of older hardware can address multiple APIs)), although the focus at the moment is on finding a good inflection point to determine the direction which should be taken (such as Apple finally finally ending their support of OpenGL, rather than deprecating it but still supporting in through Mac Os 14 Sonoma).
Conversations not directly related to content creation included Nvidia’s new CPU/GPU ARM chips and how they may affect hardware (and Windows support) in the future; availability of Second Life OpenSpace regions; whether Second Life can have regions larger than 256×256 sq m (not on the horizon).
Reality Escape, June 2026 – click any image for full size
I received a personal invite from Tripty (triptychlysl) to hop over and visit the latest (at the time of writing) iteration of her Full region design, Reality Escape. This is a destination I’ve enjoyed visiting ever since I first dropped in over three years ago, so I was only too happy to grab my camera and hop over as soon as the opportunity presented itself.
As I’ve noted in writing about Reality Escape in the past, this is a setting which always delights in the way it presents something new to see and enjoy with each iteration, but which also retains certain elements and motifs from design to design which give it both a sense of continuity between iterations and also a sense of welcoming familiarity. These elements and motifs are appropriately summed up in the regions sub-title: Books, Coffee & Chairs – something else I’ve likely mentioned in the past adds to my attraction to the region: one of my favourite pastimes is curling up in my “reading armchair” with a good book and a nice big mug of coffee with the beans freshly ground and the milk suitably steamed!
Reality Escape, June 2026
For summer 2026, Tripty presents an island setting into which the surrounding waters have made their way. The result is a rocky-edged landscape broken up by broad bays reaching into it, the waters seeping into the low-lying areas to form wetlands rich in pond grass, frogbit and floating islands of marsh vines. Whilst none of the land is truly broken up into individual isles – tongues of grassy rock connect one to the next with steps providing routes between the mores elevated parts of the landscape and those loser to the water – travel over the waters is facilitated through the use of stepping stones and little bridges of various forms.
The Landing Point, sitting on the south side of the setting, once again takes the familiar form of a deck leading up to a little coffee house, with Tripty’s welcoming signs greeting new arrivals. This all sits on a little headland of grass-covered rock which the encroaching waters have tried very hard to separate from the rest of the land only to be frustrated by a dry causeway pointing northwards and inland, a dirt-topped path along its back inviting visitors to follow it.
Reality Escape, June 2026
On the west side of this headland lies the largest body of water to work its way inland, a fallen tree trunk forms a makeshift bridge (complete with warnings about drinking and driving and not parking on its narrow width!) to pass over the water alongside the coffee house, connecting as it does to stepping stones dancing their way across the mouth of the bay to reach a further low-lying headland.
This second promontory is curtained into two halves by a tall trelliswork hanging with vines. To one side, where the stepping stones connect to the land via a novel means, the waters become shallow enough for the pond grass and frogbit to grow, giving the water’s edge that wetland feel. The hull of a large boat sits low in the waters here, its interior turned into a garden space whilst its hull helps to shelter the shallows and encourage the plant growth across the water’s surface. Whilst the ground closer to the promontory is largely dry, two hippy-like gnomes look like they are trying to encourage the wetlands to spread, a hosepipe held by one ready to release tap water. a VW van serving as a flower planter sits in the grass close, but whether it once belonged to the hippy gnomes is up to you to decide.
Reality Escape, June 2026
The far side of the vine-draped trellis offers a further flat-topped space where a garden party, books, and even a quiet snooze on a hammock might be enjoyed, the trellis work with its vines combining with a curtain wall of rock to give this western side of the setting a sense of peaceful separation from the rest. However, it is at its northern end connected to a broad ribbon of beach running back eastwards to join with the rest of the region. Backing this beach and facing the bay as they look back towards the Landing Point coffee house, are the chair arches which are another motif that links each new iteration of Reality Escape with its predecessors.
Further to the east the land is again mixed, tongues of low-lying, flat-topped rock providing grassy walks around and across another inlet cutting its way inland, together with elevated plateaux forming the region’s “highlands”. Here again, bridges and stepping stones help to keep the feet dry when exploring – the most visible of the former reached on one side by the most novel of chair stairs. This latter bridge overlooks a large structure mindful of both an A-frame building and a greenhouse, under and within which everything is set for a tea party, although the sole guest is a Siamese cat rather than the Usual Suspects one so easily associates with tea parties…
Reality Escape, June 2026
The cat is one of several quietly keeping an eye on Reality Escape, recording all comings and goings with that attitude of curious indifference domestic felines so casually exude. They are not the only animals to be found within the setting, and Tripty’s considered use of wildlife and birds within her designs always bring them further to life, adding both a deeper sense of nature and at time little touches which help bring a smile to one’s face.
Nor are animals and birds the only touches which help bring Reality Escape to life; there is obviously the unique use of chairs, but there are also numerous small touches and elements awaiting discovery, be they the the crescent Moon sitting on the water or the hints of witchcraft and magic present on a table and below the angled rocks of a cairn (and so easily missed as attention is inevitably drawn to the large tent close by, within which fortune telling, tarot readings and even, perhaps, elixirs and potions are offered) or the many places to sit and pass the time both on the land and on the waters.
Reality Escape, June 2026
One of the many things I appreciate with Reality Escape is the sense of peace it carries within it; nothing about the region is overblown, nothing feels out-of-place. From the lay of the land through the inclusion of the familiar elements to the soft and subtle presence of the soundscape, it all just works. In doing so, it carries a sense of restorative power; a place where the mind can be cleared, the imagination lost in wonder, the heart offered peace and the chance to share. With open rezzing (auto-return set to 30 minutes) the region is also ideal for photographers looking for a location which offers an engaging backdrop for their creativity.
So, whether you are seeking a place to rest, a place to wander with the freedom of your own imagination or a place to spend time with a friend – Reality Escape is the place to visit. My thanks to Tripty for the invitation to once again drop in!
“This exhibition is a summary of the last fifteen years of my work as an artist; mostly as a Second Life artist.” Bamboo Barnes says of her exhibition Ko Ko Ko Ko, which opened at Frank Atisso’s Artsville in Second Life on June 1st, 2026.
Occupying three sky platforms – one forming the entrance level and the other two the gallery levels, all linked via a teleport system which also connects back to Artsville’s ground level – this might be said to be something of a retrospective of Bamboo’s art, although I found myself looking on it more as an introspective celebration of her work.
Artsville, June 2026: Bamboo Barnes – Ko Ko Ko Ko
That I use the term “introspective” with regards to Bamboo’s work should come as no surprise; her work is rich in both her use of colour and framing and in her ability to offer reflections of her inner self; reflections that very often chime with our own, becoming something personal to both artist and viewer.
“Celebration” is equally valid in that the pieces within the exhibition do reflect the many facets of Bamboo’s art; art which has developed and changed over the years whilst remaining indelibly Bamboo. In this it also celebrate the fact that many of these changes have caught Bamboo herself by surprise, as someone who acknowledges that in life, she is uncomfortable with change.
There were times when my work took unexpected turns. Maybe it was inevitable. I came to love those changes in my creative path — otherwise I would not have continued loving my own art.
Bamboo Barnes
Artsville, June 2026: Bamboo Barnes – Ko Ko Ko Ko
Discomfort with change is also something that resonates in all of us. Few people like uncertainty in which the outcome cannot be foreseen; we’re often far more content to maintain the status quo. But without change we risk atrophy – and that is a state which cannot be applied to Bamboo’s art. It has grown and changed over the years, often in the most subtle of ways, each new experiment or turn of style adding to the sum total of her ability to express, to touch, to engage with us.
Bamboo notes that the term “ko” carries multiple meanings, whilst “koko” can mean “here”. I’m personally please that she is here in SL, quietly creating images and art, gently prompting us to consider who and where we are through the prism of her own self-reflection.
The following notes cover the key points from the Web User Group (WUG) meeting, held on Wednesday June 3rd 2026. These notes form a summary of the items discussed and is not intended to be a full transcript. Pantera’s video is embedded at the end of this article, my thanks to her for providing it.
Meeting Overview
The Web User Group exists to provide an opportunity for discussion on Second Life web properties and their related functionalities / features. This includes, but is not limited to: the Marketplace, pages surfaced through the secondlife.com dashboard; the available portals (land, support, etc), and the forums.
Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.
Web Services Updates
The focus of work for the past month has been mainly on under-the-hood updates and preparing for upcoming releases. This work includes:
Authentication/email service upgrades.
Aimed at providing better security.
Also includes a migration to LL’s own e-mail service.
This work is about to go to QA for testing.
The refresh of the web-base land / region purchasing pages is now going through QA. This is seen as the second part of the Land Portal overhaul which started with the refresh of the Linden Homes pages.
Search updates:
Improvements being made to web search. Once this work is deployed, the team will focus on fine tuning things like search results.
Work on adding the ability to search by region on the web-based world map is now in progress.
Marketplace: work:
The Responsive Marketplace Homepage is due to go through QA.
There is a review of Marketplace listings in progress, aimed at de-listing (not deleting) items where the creator has not logged-in to SL for a considerable period and the item hasn’t generated any sales. Part of this work is also to automate the de-listing process.
General Marketplace background work.
Under-the-hood upgrades to the new user join flow.
The web team has been reviewing their general workflow as a whole and how work is managed (some of it with a view to automating suitable tasks, such as the MP listings clean-up mentioned above).
The cookie prompt constantly appearing in places like the viewer Web Search tab and which can pop-up in SL web services where it may not be required (or actually feeds a cookie to the viewer) is acknowledged as being too aggressive, and there is a review underway to ensure it only appears when required.
Trust and Safety Town Hall / User Group
There have been internal discussions on LL’s Trust and Safety team should hold Town Hall meeting or start their own User Group meeting.
Trust and Safety is responsible for ensuring a safe and secure environment for users by enforcing community standards, addressing user reports of misconduct, and protecting user privacy. They also manage issues related to user safety and the integrity of the virtual economy.
A request was made for topics to discuss (presumably to help determine which would be more beneficial: a Town Hall or a regular UG meeting). The primary topic suggested concerned Marketplace / phishing scam links, including:
Providing a Firestorm 7.2.4 like capability to unmask URLs pasted into in Group chat / chat / IMs using square braces – see here for more).
More controls for Group owners to manage the use of links, etc., within their Group chats (e.g. limiting links to “safe” sites – gyazo, Flickr, and similar; the ability to specify if a Role within the Group can post links; support for whitelisting links, etc.).
As a part of this discussion it was noted that LL is looking:
To add further account security options beyond the recent e-mail verification push.
To broaden of MFA options (to further encourage users to protect their accounts against hacking & the risk of their accounts a) being rubbed of any L$ balance; b) being used to to drop phishing links to all groups associated with the account).
This discussion became quite protracted through the meeting from around 10 minutes in through to around 25 minutes, but the general consensus was that a Town Hall or regular UG meeting would be useful.
General Discussion
In light of recent (over the last year?) issues with the Second Life wiki going down, with a request for a monthly downloadable package of the wiki to be made available for those interested in viewing it offline.
It was acknowledged the wiki has in the past been badly hit with LLMs and bots data-scraping and causing it to fall over; however, it is believed that countermeasures to prevent the problem have been put in place. Those still seeing the wiki being down for extended periods should file a report via Canny.
Offering a downloadable version of the wiki was seen as problematic as the information within it is subject to change; however, there might be other options for making the information available (subject to priorities), and a Canny report was against requested.
This resulted in a general discussion on the wiki – such as perhaps having a compressed (and regularly updated) archive available for people to view; encrypting IP address for those making active edits to the wiki, etc.
The above led to a wider discussion on the general visibility of various SL web-based properties and their general use, including the fact that many users never even use their Second Life dashboard at secondlife.com/my, as it is not known about / is not seen as dynamic / informative enough (Something I’ve raised directly with LL numerous times).
There is a review in progress to see if various web pages like the dashboard could be refreshed/ updated.
Items raised but outside of the Web Teams responsibility:
A request was made for a limited sandbox area to be included in the SLB regions to allow folk to a) rez gifts, etc.; b) take part in impromptu building classes and similar. This was seen as a good idea for future SLBs, and will be taken back to the Lab.
The suggestion was made that some means of identifying Lab-managed regions should be added to the viewer Legacy Search (e.g. the Places tab), so that things like “official” sandboxes appear as the first returned following a search on such, thus assuring users the destination is “safe” (as much as a sandbox can can “safe”!) for them. This was seen as something that could perhaps be implemented within the Web Search.
A conversation on allowing a switchable (by region holder / estate managers?) option to enable region-wide chat. This was seen as useful in welcome hubs, etc., where incoming users can often arrive, ask a question via chat and then wander out of range before getting a reply – and then miss it, leading to them thinking they are being ignored.
Everbloom, June 2026 – click any image for full size
I came across the setting of Everbloom whilst nosing through the Destination Guide to see what caught my eye. The work of Carolina Jackman (CarolinaSchnuti), it occupies Homestead region which, at the time of my visit, was very rural in nature and dressed for summer, making for a suitably seasonal visit.
A place to breathe.
Let your soul unwind as the evening sun bathes the terrace in warm golden light. Surrounded by blooming gardens, gentle sounds of nature, and peaceful animals, you’ll find the kind of tranquillity that is so often lost in everyday life.
Sometimes happiness needs nothing more than a croissant, a quiet moment, and the perfect view.
– Everbloom About Land description
Everbloom, June 2026
Then Landing Point for the setting lies on the region’s east side, where a bay cuts a shallow V-shape into the landscape. Across the region and on its west side, the smaller of two beaches steps into the land, working with the Landing Point bay to give the impression of a thick neck of land joining the two larger and more circular half-isles to the south and north.
Adding to this idea of a neck of land between the two half-isles is a raised boardwalk strung across the grassland like a necklace. It almost reaches the sands of the little beach when it veers south around the edge of a large pond and provides access to the buildings sitting on this half of the island.
Everbloom, June 2026
These buildings comprise a little farmhouse and barns huddled close to the swinging arms of a windmill. They sit on the lowland meadows, overlooked by what at first appears to be a large house but which is in fact fact a café-bakery with a small residence on it upper floor and a garden market sitting on its broad terrace. It is reached via a wide stairway just of the end of the broadwalk, at the foot of which is a little cupboard of wearable hobby horses for those wishing a slightly different means of trotting around the landscape.
To the north, the land is a little higher and crowned by a single-storey villa. This can be reached quite freely as one explores, but a series of wooden stairways climb the gentle slope up to it, a spur of the boardwalk pointing the way towards them.
Everbloom, June 2026
The villa is furnished as a house, but appears open to visitors. A terrace to one side of the villa looks out over another gentle slope running down to the setting’s larger beach as it sweeps around the north-west coastline of the island.
Outside of the boardwalk and steps mentioned above, there are no man-made paths through the setting: people can simply and comfortably wander as they please, allowing mood and feet carry them through the landscape to see what they might find, be it somewhere to relax on the beaches or enjoying refreshments at the café-bakery or sitting at one of the many other places on the ground or suspended from tree branches in the form of swings.
Everbloom, June 2026
Additional life is brought to the setting through the presence of heron and flamingos. However, rather than simply strutting around the waters or watching for fish from the shore as is so often the case in region designs, Carolina has opted to add a dynamic edge to her birds by having groups of both taking to the air as if startled, causing some already airborne seagulls no small surprise as well. When exploring the island, these little vignettes give the feeling that simply in exploring, a visitor has surprised the birds, causing them to hurriedly take to the air.
And talking of taking to the air, visitors can also do so during a visit, courtesy of a bubble rezzer just a short walk north from the Landing Point. Click to rez a bubble, sit in it and off you go, PAGE UP / DOWN to climb and down and your movement keys to steer yourself and move forwards / backwards.
Very much living up to its About Land description, Everbloom makes for an engaging, picturesque visit.
The 2026 Second Life Hair Fair opened on Saturday, May 30th and runs through until Sunday, June 14th, 2026. As with previous years, it is being run to raise money for Wigs for Kids, with every purchase seeing a percentage donated to the cause while the Bandana booths and Donation kiosks donating 100% of all proceeds received.
As with recent years, the event takes place across six regions, appropriately called Blonde, Brunette, Foils, Noirette, Redhead and Streaks, all laid out in a loop around a central boulevard. So, no matter where you arrive or whether you head left or right, you can easily pass through all of the regions and pass all of the stores. The landing zones for the regions are located at either end of the the loop (Blonde & Streaks; Foils & Niorette), and towards the middle of the boulevard for Brunette and Redhead.
If walking isn’t your thing, signs along the boulevard allow you to rez and ride a “prim bus”: just click to rez, sit to ride and hop off when you see something of interest.
Hair Fair 2026As is usual for Hair Fair, the shopping regions are lightly decorated in order to minimise viewer-side lag that might otherwise be created by having a significant amount of extra object and texture rendering. The list of participating merchants can be found on the Hair Fair website, while for those who may not find something they wish to purchase, donation kiosks are available to help support Wigs for Kids, or there are the Bandana Booths mentioned above.
SecondLifeTime Premium and SecondLifeTime Premium Plus Membership Auction
Linden Lab has donated one SecondLifeTime Premium membership and one SecondLifeTime Premium Plus membership to Hair Fair 2026. These memberships are just that: lifetime access to all the benefits of the Premium or Premium Plus subscription tier for life – without any recurring subscription fees!
These two membership options are being auctioned across the duration of the 2026 Hair Fair event. To bid:
Make sure you read the auction notes in full and select the correct board.
100% of the proceeds of the auction will go to Wigs for Kids.
Hair Fair 2026 – SecondLifeTime Auctions
About Wigs for Kids
For more than forty years Wigs for Kids has been providing hair replacement systems and support for children who have lost their hair due to chemotherapy, radiation therapy, Alopecia, Trichotillomania, burns and other medical issues at no cost to children or their families. The effects of hair loss go deeper than just a change in a child’s outward appearance. Hair loss can erode a child’s self-confidence and limit them from experiencing life the way children should. With an injured self-image, a child’s attitude toward treatment and their physical response to it can be negatively affected also.
Wigs for Kids helps children suffering with hair loss look themselves and live their lives. Families are never charged for the hair replacements provided for their children; Wigs for Kids rely completely on both the donation of hair and / or money to help meet their goals.