Art of The Thinning Veil in Second Life

Jennifer Steele - Oct 2026
BOSL, October 2026: Jennifer Steele – The Thinning Veil

The thinning veil: a concept rooted in ancient traditions, particularly Celtic beliefs, which suggests that during late autumn – especially around Samhain – the boundary between the physical world and the spiritual realm becomes less distinct, allowing for increased communication with spirits and heightened awareness of spiritual energies.

It is a period said to be filled with signs and portents, be they visions or dreams, increased psychic awareness and sensitivity to the environment, perhaps even sensations of being watched or noticing inexplicable movements; a time of preternatural sudden shifts in weather and / or temperature; a time when animal messengers – crows, black cats – even deer – seem to be more prevalent.

Jennifer Steele - Oct 2026
BOSL, October 2026: Jennifer Steele – The Thinning Veil

It is also a time being celebrated in an atmospheric exhibition of physical world oil over acrylic art, digitally treated (scanned, sized, etc.) for upload and display in Second Life, and created by Jennifer Steele (JenniferSteele Wilder).

Presented at the BOSL Gallery through until November 20, 2026, this is an engaging and atmospheric exhibition of art designed to be experienced as well as seen. On arrival, visitors should set their environment to Midnight and make sure local sounds are enabled (note: this is not media or the music stream).

Jennifer Steele - Oct 2026
BOSL, October 2026: Jennifer Steele – The Thinning Veil

Many of the pieces are captivatingly tactile in nature; rough surfaces (presumably of acrylics) built up to give feathers, hair, clothing and more a sense of depth and reality, turning them into something we simply want to pass our fingers over as much as look at. All of them capture the feelings, atmosphere, symbols and mysticism of this time of year; the colour palette used throughout is entirely captivating, giving each piece further life and the impression these are not simply works of the imagination but direct studies of the physical (or at least given the subject, the inhabited metaphysical).

From animal familiars through to mystical acts and symbols, the subject matter is wide, pieces standing either individually or, potentially, as small sets. The latter is perhaps most noticeable with the trio Into the Veil, Ancestral Embrace and Lilith Comes, simply because they have been placed together – however, Hecate Comes sits slightly apart and makes up a quartet (or these four might be split into two pairs for a collector). More widely spaced, but equally united as a potentially themed set are Familiar Feline, Familiar Raven and Familiar Owl.

Jennifer Steele - Oct 2026
BOSL, October 2026: Jennifer Steele – The Thinning Veil

Individual pieces are available for sale in-world via the usual means (click and select pay) and include a resizer/hanger script. However, Jennifer is offering the originals a physical world pieces – anyone interested should contact her directly.

The Thinning Veil is an engaging exhibition for the time of year, expressive and rich in motifs and content, offered in a suitable lightly immersive setting.

Jennifer Steele - Oct 2026
BOSL, October 2026: Jennifer Steele – The Thinning Veil

SLurl Details

2026 SL viewer release summaries week #42

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week through to Sunday, October 18, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 26.4.0.37384746592, October 13 – NEW
    • Lua scripting support (on regions with Lua scripting enabled).
    • Improved communication between the Viewer and the newly published Second Life VS Code extension.
    • Offers an experimental Linux viewer build.
    • Includes the latest WebRTC Voice and viewer-maintenance updates.
  • Second Life Chat Modernizsation viewer 6.5.0.38448248489, October 16 – NEW.
    • Seamless integration of IM histories between clients / devices.
    • Camera and Travel improvements.
    • Create an account from within the viewer.
    • LEAP Camera API.
    • Portable viewer storage.
    • And more.

LL Viewer Resources

Third-party Viewers

V7-style

  • Megaphit viewer version – 26.4.0.56541 – October 14 – changelog.

V1-style

  • Cool VL viewer Stable: 1.32.4.52; Experimental 1.32.5.22:  October 17 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Boogeyman’s: spooky woods, mysterious places and music in Second Life

Boogeyman’s, October 2026 – click any image for full size

Grace Loudon is perhaps best known as a singer / performer in Second Life. However, she is also a creator of worlds, notably within her Full region of Amainiris, currently offered under the name of Boogeyman’s.

The name may seem to be appropriate for the time of year when I’m writing this, but I gather the overall themes of the setting – dark mystery and fantasy with a good splash of horror – are pretty much year-round. It offers an enticing visit and, as the home of Grace’s music venue, the chance for some good live music sessions.

Boogeyman’s, October 2026

We’re creepy all year! – Scary, gore, insane, haunted, ghost, explore, hangout, music, live, perform, spooky, monster, zombie, asylum, trick or treat, Halloween.

– Boogeyman’s About Land Description

The Landing Point takes the form of a little residential street busy with trick-or-treaters scurrying between the houses. Those arriving are advised to read the scrolling introductory notes which will appear before them (don’t land and hurry forward!) to get the best from their visit. Head lights are also available for those who might find things a little dark.

Boogeyman’s, October 2026

There’s not a lot to see within the houses along the street – they are all façades – but the little Trick-or-treaters are fun to observe – including a couple from Cica Ghost.

However, the fun begins at the far end of the street relative to the Landing Point. Here sit three paths leading into the dark woods covering pretty much the entire region. Which one you take first is entirely up to you as all have much to offer.

Boogeyman’s, October 2026

Along one, for example you’ll find an asylum which might not carry the name Arkham – but so easily could. Beyond it along a winding path more is to be found from weird creatures to a scene that might have you mentally quoting The Scottish Play (if not When shall we three meet again?, then almost certainly, Double, double toil and trouble; Fire burn, and cauldron bubble), and more before coming to a creepy swamp.

The main thing is, all the paths – and their branches – should be followed, and followed carefully if you’re to experience everything: the creepy playground balancing the swamp; the zombie train (complete with outdoor cinema close by – just be wary of anyone coming up behind you!); the cemetery and – within its own Landing Point and forming another jumping-off point for explorations, the delightfully spooky Boogeyman’s club itself.

Boogeyman’s, October 2026

This is actually one of three venues within the region, the other two being the quirky Groovy Girl Café and Sound Control. Both are located in the sky, with the former celebrating Second Life’s female sings and live performers, and the latter carrying a cabaret club vibe with a strong celebration of the RCMP. Both are packed with detail, and I’ll likely cover them as a part of my Coffeehouses and Cafe series.

Back on the ground, there are two particular spots await discovery. They sit fairly close together along a path, each carrying a warning: Don’t Go Down the Ladder!, together with And Don’t Go in the Water Either!

Of course both are open invitations – although you’ll need to accept the local Experience to either climb the ladder or take a dip (you’ll only need to accept it the one time, obviously!).

Boogeyman’s, October 2026

The ladder will take you to my favourite part of the setting: the catacombs. This, for me, has wonderful echo of Tolkien – not that this is likely intentional. You’ll heard the dragon before you see it (just look up!), whilst the entire arrival space has a feel of the great halls of Erebor after Smaug’s arrival.

Across the field of bones, an entrance beckons, carrying you on down. I’m not going to spoil things any further other than to note that the path through the tunnels and caverns will mix elements of beauty and touches of beasties. Just be sure to key an eye out for points where the tunnels branch.

Boogeyman’s, October 2026

Take a dip, meanwhile and you’ll be on something of an undersea adventure. Again take a good look around and then follow the path winding down into the sea floor sinkhole. Both the caves and the underwater elements have teleports that will carry you back to the top of the ladder’s well or the banks of the pond. Elsewhere you might find a door with a warning of its own and a trip through a maze containing the season’s Ghoul’s and Ghosts game (also seen elsewhere in SL).

Throughout all of this are touches large and small (beware of a giant spider dropping in on you in the caverns, for example), and places which simply offer somewhere to sit down – even if one is beneath the roving eyes of a ventriloquist’s dummy sitting on a shelf!

Boogeyman’s, October 2026

Whilst offering something of a Halloween-y style of destination, Boogeyman’s leans more towards fun and light scares rather than gore and horror (zombies notwithstanding!), with the touches filtering lightly into the two skyborne venues without being overpowering or spoiling their very individual environments and ambience.

In all, a fun visit, with plenty of opportunities for re-visits to enjoy some of SL’s best music and vocal artists.

Boogeyman’s, October 2026

SLurls

Amainiris is rated Moderate

2026 week #42: SL Open Source UG Summary

Hippotropolis Theatre: home of the OSD/TPVD meeting

The following notes were taken from:

  • My chat log of the Open-Source User Group (OSUG) meeting held on Friday, October 16, 2026.
  • The video of the meeting, recorded by Pantera and embedded at the end of this article. My thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The Open Source User Group (OSUG) meeting is an open discussion of Second Life development, including but not limited to open source contributions, third-party viewer development and policy, and current open source programmes.
  • This meeting is generally held twice a month on a Friday, at 13:00 SLT at the Hippotropolis Theatre and is generally text chat only.
  • Dates and times of meetings are recorded in the SL Public Calendar.

Official Viewer Status

    • Default viewer 26.4.0.37384746592, October 13 – NEW
      • Lua scripting support (on regions with Lua scripting enabled).
      • Improved communication between the Viewer and the newly published Second Life VS Code extension.
      • Offers an experimental Linux viewer build.
      • Includes the latest WebRTC Voice and viewer-maintenance updates.
    • Second Life Chat Modernization viewer 26.5.0.38448248489, October 16 – NEW.
      • Seamless integration of IM histories between clients / devices.
      • Camera and Travel improvements.
      • Create an account from within the viewer.
      • LEAP Camera API.
      • Portable viewer storage.
      • And more.

Viewer Notes

  • 26.5 in now the Chat Modernisation viewer, currently in RC / Beta, per the above list.
    • No word on whether or not game_control will make it into 26.5 or be its own viewer at some point.
  • The work on vcpkg work (under-the-hood viewer packaging to replace the current Autobuild process used to build the viewer) remains stalled due to other priorities.
  • LL is current looking to rewrite their viewer deployment flow – figuring out what can be public and what needs to be private on that given it touches a few internal systems. 

General LL News

  • The Nectarine simulator update is now grid-wide and stable.
  • Pepper Linden’s region crossing updates remain on a dedicated RC channel called “Breeze”.
    • This includes “almost all” of the Blake Sea regions on the Main grid (Agni).
    • The request is for people test the code as much as possible, particularly corner-to-corner crossings between regions.
    • Feedback can be presented via this Canny.
    • If all goes well, these updates will likely be included in the next simulator deployment, code-named Olive, and which is currently in development.
  •  WebRTC:
    • Roxie Linden has been addressing issues related to Bluetooth devices with the aid of the Firestorm team.
    • Cosmic Linden is working on transcription capabilities, but it will ” still be a while before we have anything definitive on that, but we are making headway.”
  • Callum Linden has been working on restructuring the CEF plugin system to allow use of a mode in CEF that will allow faster launch of CEF pages. There are also updates to allow for better spatialisation for Media on a Prim (MOAP) via CEF .

General Discussion

  • A short general discussion on some experience gesture sounds at extreme vertical distances (e.g. hand clapping on the ground heard at 2,500m altitude).
  • Further requests for LL to make viewer stats available.
  • A general discussion on the plethora of communications channels used by SL users (Reddit, Primfeed, Flickr, Twitter, Blue Sky, Discord, Prim Network, Facebook, etc.), and why they are used.
  • Please refer to the video below of the rest of the meeting comments..

Next Meeting

Historia: history in wax in Second Life

Historia Wax Museum, October 2026

In September 2026, I wrote about a novel and engaging location in Second Life: the Museum of Curious Laws (Museum der Kuriosen Gesetze), which I thoroughly enjoyed visiting. As a result of this, the Museum’s creator, Novadien invited me to visit the latest project he and his team have brought together in Second Life, ahead of its formal opening: Historia Wax Museum.

Wax Museums come in a variety of forms and can often be somewhat questionable in nature. At the upper end of the scale in terms of overall quality and global reach sits the Tussaud chain (and not to be confused with the smaller chain of museums founded by her great-grandson, and which exist as an entirely separate business operating largely in the North American continent).

Historia Wax Musem, October 2026: Edward Teach and Napoleon Bonaparte

Historia, were it to be present in the physical world, would easily equal Tussaud’s in its breadth and depth of historical figures presented – over 103 in total at the time of opening – and the quality of their presentation.

Hosted within a grand hall with three mezzanine-style levels built around a central atrium space, the building is imposing and lavishly decorated in a manner redolent of a grand country house.

Historia Wax Museum, October 2026: Emperor Franz Joseph I and Empress Elisabeth

These levels are divided into bays, with each bay featuring a figure (or figures) from history presented against a suit backdrop display. Information givers will present, when touched, a short biography on the figure in either English or German.

Each of the figures has been crafted in mesh by Novadien, and considerable care has been taken to try to achieve an historical likeness of the subject in question, using a variety of sources. And trust me when I say that these figures have to be seen to be appreciated.

Historia Wax Museum, October 2026: Bram Stoker and (foreground) his famous literary creation

Not all of the figures are restricted to such bays, however. One John Wilkes Booth, for example, is stalking one level, a pistol conspicuously held in one hand, his eyes furtive, as if seeking someone.

Elsewhere, Bram Stoker is apparently scribing his famous character – and his castle – into existence around himself!

Historia Wax Museum, October 2026: James Dean

There is also some subtle partnering – so to speak – in some of the displays. Nicolas II, and Vladimir Ilyich Ulyanov (aka Vladimir Lenin) share side-by-side bays, but they stand slightly angled as if slyly angling their backs toward one another.

On the ground floor, meanwhile, Edison and Tesla occupy side-by-side locations, pointing to their relationship in the development of electrical power in the United States – and the storm clouds outside the windows behind Tesla perhaps hinting at the tempestuous nature of the their relationship.

Historia Wax Museum, October 2026

Nor are all of the figures within the museum from the physical world, as Novadien noted to me:

In the atrium, to the left of the main entrance are not historical figures, but people from our city of Neudarmstadt in Second Life, and home to all of our projects. We wanted to celebrate some of the residents and friends of our city; people without whose help and support Neudarmstadt probably would not exist in its current form.

– Novadien, October, 2026

This, to me, is a delightful addition to the museum.

Historia Wax Museum, October 2026: Zheng He

The museum also features a display of portraiture – some of the subjects of which also have figures within the museum. This adds a further depth to the experience of a visit, although at the time of mine, these did not have any form of identification of their subjects; hopefully this will change.

And in case you’re wondering why no Tom Cruise, Arnold Schwarzenegger, Scarlett Johansson, Kate Winslett et al, the answer is simple: to avoid issues of likeness licensing and other potential legal concerns.

Historia Wax Museum, October 2026
Not that Historia needs modern-day celebrities; the clue is in the name: this is place for marking the lives of historical figures, be thy people with whom we might have a fair degree of familiarity to others with whom we may not be so familiar. But howsoever any of the individuals featured in Historia strike us, one this is guaranteed: a visit will be informative and engaging – Historia has been extremely well put together.

The official opening for the museum will take place from 11:00 SLT on Saturday, October 17, 2026, featuring a mix of live music and a DJ set. However, the museum is already available for people to visit (with some last-minute work going on!).

Oh! And should you visit, don’t forget to Mouseover (and click) the figures on display! 🙂 .

Historia Wax Museum, October 2026: Annie Oakley and, ummm – well, someone, I guess 😀

Slurl Details

A little Hazardous writing in Second Life

Hazardous, October 2026 – click any image for full size

In August 2026, after dropping back into Lost Lagoon, I noted that sometimes we bloggers tend to forget the more timeless locations in Second Life in favour of those that shift with the changing seasons or which are routinely given a new vision by their creators – or which are simply new to SL as a whole.

One such timeless region – indeed, one which completely vanished for a time but made a welcome return a few years back – is that of Hazardous.  Occupying a Full region, it is a place which may well change slightly and in subtle ways – some new seating here, an event space there, a shuffling of the environment – but which has in essence remained unchanged throughout all of its time in Second Life.

Hazardous, October 2026

There is good reason for this: Hazardous is one of those spots of natural beauty so well put together that any significant change would be the equivalent of stomping on it with and oversized and brutish hobnail boot.

Designed and held by Chris Gray (Chris Jackman – formerly known as Mandingo Quan), it’s a place occupying a quiet corner of my heart, being one of the first locations in Second Life I wrote about as my blogging turned more towards art and destinations 15 years ago, and a place to which I’ve returned a number of times down the years to either write about or simply wander.

Hazardous, October 2026

Hazardous is known for its towering cliffs and the U-shaped plateau sitting atop them, cut through almost completely north-to-south by a sheer-sided gorge.

Something of a showcase for some of the trees and shrubs produced by Chris under the [We’re Closed] brand (and which were, when I first took to really designing and building my own places and homes for friends, among some of my earliest purchases of landscaping items), Hazardous presents a rugged yet welcoming demeanour.

Hazardous, October 2026

In this the name seems both fitting and odd. Fitting because get to near the edge and you could end up spending a brief moment impersonating Willie E. Coyote on the wrong side of a cliff before becoming acquainted with the area direct below it.

Odd, because frankly for the majority of visits, it’s hard to find a more tranquil setting for restoring the harried mind, and far from any sense of hazard.

Hazardous, October 2026

I think that’s why I particularly like Hazardous. Its high, blank cliffs, enduring table top with trees, shrubs and scattered signs of loose habitation offers and enduring steadfastness that’s more than just a matter of familiarity. It’s like the setting is saying, “Come what may, I’ll be here for you.”

The other aspect is that this is a setting that is utterly deceptive. Yes, it may well stand as “the place with the cliffs and the gorge” – but when one takes the time to explore and pry, Hazardous is so much more than that; it has definite life and breath of its own.

Hazardous, October 2026

Some of this may be obvious – the aforementioned scatterings of human habitation (of which the various swings, seats and the like offered to visitors just add to the welcome air of the region). Others are perhaps a little easier to miss or escape attention altogether.

Of course, the house down in the gorge, with its boardwalk over the waters there and the zip line running down to it, is an obvious attraction; so too, perhaps is the rope crossing close to the mid-point of the gorge.

Hazardous, October 2026

But how many find the art displayed within the region? Forget looking inside any of the buildings – and don’t be fooled into believing I’m merely referring to the projector running quietly outside of the old ruined house on the east side of the island. No; I’m referring to the – literally – floating and sunken displays of art waiting to be found.

Wander to the north of the setting and the standing windmill there; you might find the steps leading down to where some of the art – and more – might be found. Similarly, don’t assume that deep, dark ponds are only the home of fish or possibly creepy nasties.

Hazardous, October 2026

For those who enjoy good music, this might also be found at Hazardous, courtesy of the stage area to the east side of the region. This will next host two hours of live music on Saturday, October 24, 2026, starting at 17:00 SLT.

Sadly, that’s a little too late for me – but those who attend will likely enjoy the line-up of Amberle and Max Kleene – but please mind the Quokka if you decide to dance!

Hazardous, October 2026

An evergreen setting in Second Life, Hazardous remains a classic destination for all to enjoy. Just mind the step down from the landing point!

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