BURN2: Burnal Equinox 2017

BURN2 Burnal Equinox – poster via BURN2

Friday, April 28th marked the opening of the 2017 BURN2 Burnal Exquinox event, which will run through until Sunday, April 30th.

The theme for this year’s event is Scared and Profane, with the press release for the event reading in part:

What does this mean? The sacred–profane dichotomy is an idea posited by French sociologist Émile Durkheim, who considered it to be the central characteristic of religion, “Religion is a unified system of beliefs and practices relative to sacred things, that is to say, things set apart and forbidden.”

In Durkheim’s theory, the sacred represented the interests of the group, especially unity, which were embodied in sacred group symbols, or totems. The profane, on the other hand, involved mundane individual concerns. Durkheim explicitly stated that the sacred/profane dichotomy was not equivalent to good/evil. The sacred could be good or evil, and the profane could be either as well.

Throughout the playa, is a series of builds offering various takes on the theme. As one might expect, religious symbolism is heavy throughout, together with the more “traditional” images of BURN2. Plenty of humour is also on offer – such as the Lanterns That Must Not Be Touched (but which rain carrots if they are…).

A full weekend of entertainment and festivities will be taking place through the three days of the event, which kicked-off at 10:00 SLT on Friday, April 28th with a Lamp Lighter procession. You can find full details of activities in the BURN 2 calendar, some of the highlights of which include (all times SLT):

  • Saturday, April 29th:
    • 19:00 – 19:30: BURN2 Acrobat Fire Dancers
    • 19:30 – 20:00: Royal Lepus Fashion Show
  • Sunday April 30th:
    • 10:00 – 11:00: Lamp Lighters and Fire Dancers
    • 11:00 – 12:00 noon: first Burn of the equinox
    • 12:00 noon – 13:00: Chang High Sisters
    • 15:00 – 16:00: DRUM
    • 17:00 – 18:00: Lamp Lighters and Fire Dancers
    • 18:00 – 19:00: second Burn of the equinox

About BURN2

BURN2 is an extension of the Burning Man festival and community into the world of Second Life. It is an officially sanctioned Burning Man regional event, and the only virtual world event out of more than 100 real world Regional groups and the only regional event allowed to burn the man.

The BURN2 Team operates events year around, culminating in an annual major festival of community, art and fire in the fall – a virtual echo of Burning Man itself.

Related Links

Advertisements

The song of the Spirit Pool in Second Life

The Spirit Pool by Kayle Matzerath, Fantasy Faire 2017

Since the dawn of the First Age, when the peoples of the world started counting the passage of Time, we have been here. Keepers of the waters; guardians of Life’s Way; shepherds to those seeking rest as their Path leads to the gates of Beyond.

Carved from the living rock above the waters and below the outspread arms of the Goddess, our halls are open to all, from above or below the waves. Like time itself, our waters flow outwards from their beginning in the hills, passing through tunnel and channel as they seeking the Spirit Pool, while the ebb and flow of landfolk and seafolk mark the beat of the citadel’s heart.

The Spirit Pool by Kayle Matzerath, Fantasy Faire 2017

To some we are a place of commerce, folded between land and sea. To those seeking Answers or uncertain of their way as their years wane, we are a place of Sanctuary and peace. The waters of the Spirit Pool offer rest and clarity of vision and thought to those who seek either. 

As the world turns, so we have seen the rise and fall of many; but while the years fall like leaves from a bough and the ages unfold as the petals of the flower, we remain. These walls, ancient before the world grew old, tire not. Though countless thousands of feet have walked our piers and halls, the stone beneath them does not fade nor wear. Our banners do not fade.

The Spirit Pool by Kayle Matzerath, Fantasy Faire 2017

“Timeless” some might call it; but that would infer we have escaped time. But how do you escape something to which you’ve never been held in thrall? We simply Are; and that is why the weary, the lost, the lingering souls caught between one realm and the next, find their way to us.

Beneath the Goddess’ outstretched arms, within the shade of covered terraces and walks, guided by the lanterns held aloft by the Handmaidens of the Pool or within the waters of the Pool itself, all who are uncertain, all who seek reset before passing beyond the realm of the physical, are welcome here.

The Spirit Pool by Kayle Matzerath, Fantasy Faire 2017

As a trader or traveller coming to this citadel for commerce, you may not see them moving among the people here, but we do. Our promises is to care for them, provide the peace they need so that they may hear their own calling. We do not offer direction; we do not encourage passage one way or the other. Each of those bound by time must make their own choice as to which path they will take. 

That is how it always has been, here in the midst of the Spirit Pool, and it is how it always will be. We greet you now as friend and traveller, and offer our halls as a place of trading and meetings. And we will welcome you again, one day, when your spirit is in need of rest and your thoughts in need of focus, when the Spirit Pool calls to you once more. 

The Spirit Pool by Kayle Matzerath, Fantasy Faire 2017

SLurl Details

Isla Pey: happiness is getting things *just* so …

The cottage and gardens on the plateau

We’re into another quarter, so it must be time for me to fiddle with the island home 🙂 .

In January, we reverted back to using the Fanatik Rocky Island to give a little elevation to our island home, and while happy with the results, I couldn’t help but feel tweaks were necessary. For one thing, the rotation of that huge rock made the walk from house to boat house something of a trek. It had ended up this way because I thought that was the only way the Rocky island would decently fit the north end of the parcel, where we wanted it. Turned out, I’d measured things a little inaccurately, so if we sacrificed the ‘plane docks, it would actually just fit.

So, around went the 118 LI slab of land by 90-degrees, moving the footpath winding down the side so that it descends directly to the “field” at the foot of the cliffs. So far, so good, other than the loss of the ‘plane docks – and the burying of half the duck pond (which was not looked upon too kindly by our TLC ducks!). Cue a reshuffle of the landscape 🙂 .

The Botanical Enchanted Forest Tower and MSD Among the ruins – Isolde tower can be nicely merged to form a single ruin, and as both are mod, the stonework can be textured to they match. The upper platform on the Enchanted Forest Tower makes for a perfect setting for our MSD Dragon Garden piece.

I won’t bore you with a huge delve into things. Suffice it to say that the reshuffle actually improved things no end. For one thing, moving the pond helped me realise that with a little bit of re-texturing of the stonework, Kriss Lehmann’s Botanical Forest Ruins Tower could be combined with the MSD Among the Ruins – Isolde tower to produce a nicely expanded ruin on the west side of the island. This in turn provided a new home for our MSD Dragon Garden  (which is (reviewed here alongside the Among The Ruins Tower), with a cosy little snuggle beneath it, overlooking the relocated pond.

Looking across the pond from the sitting nook under one of the ruined towers

Moving the Rocky Island around also presented a much more flexible space in which to set the house and  gardens, with a little bit of terracing to break things up a bit. Everything is now much more conveniently located, and finally provided just the right post for out old well (a genuine steal from DIVAs Design at L$25), accessed via a gate (from Cube Republic’s Meadow Farm Fence kit, another recommendation) opening off the back of the garden.

And the ‘planes? Well, moving the pond made room for a smaller set of moorings, and a quick raid of my inventory produced an old Smith Fizz scene rezzing system. Nicely customisable, this now lets us rez whichever float ‘plane or helicopter we fancy using, whilst keeping the dock otherwise clear for friends to use when visiting, whether they come by air or water.

The towers lit at night, and the cottage in its new cliff-top location

So, are we happy with things – finally? Believe it or not, we both are. Will there be more changes in the future? Obviously, as there will always be nips and tucks, tweaks and additions. But unless we decide on a total make-over of the island for something completely new, I think that this time Isla Pey with its walks, ruins and house, is exactly how we both like it.

Enchanted Art in Second Life

Enchanted Art, operated by Oema Resdient and Magda Schmitzau, is based on Oema’s homestead region, Astralia, which I last blogged about in August 2016. The idea is to present artists with the opportunity to display a selection of their work on a monthly basis, with those who apply and are accepted being promoted through the Enchanted Art web pages on Oema’s blog and through the usual in-world channels for art.

The current exhibition features Bamboo Barnes,  Jarla Capalini, Clary Congrejo, Paola Mills, Antarctica Slade, Toysoldier Thor, Lissa, Terrygold, with Oema and Madga rounding-out the numbers. Each artist is provided with space to display two 2D pieces of art, with Toy also supplying one of his 3D masterpieces.

The region offers a marvellously enchanted aspect for exhibitions, being decorated using Elicio Ember’s wonderful plants and  creations, which have been brought together under a suitably atmospheric windlight to  present an ethereal, otherworldy setting visitors are encouraged to explore. Within this, there are two areas in which art is displayed: an open-air setting and a separate gallery building.

The landing point delivers visitors at the foot of the outdoor exhibition area, caught in the light of a setting sun, which is periodically eclipsed by the presence of another body in the sky – one big enough to suggest is it a planet, and the gallery and its surrounds are perhaps on a moon of that world. This outdoor space makes for a pleasant walk, platforms for the artists to either side of the path, each clearly labelled and with a Flickr link to the artist’s photo stream. The offer of biographical notes would have been appreciated, but this is a minor point.

Close to the landing point sits a teleport disc, part of a network that connecs the major features of the region, including the aforementioned gallery building. However, there is also a set of footpaths winding their way around and through the landscape, and these offer an opportunity to see more than the teleports might suggest is to be found. So an exploration by foot is recommended.

Artists wishing to join an exhibition at Enchanted Art can click on the application boards in-world, which will provide a link to an application form. Successful applicants are selected by Magda Schmitzau. Criteria / focus for exhibitions aren’t given, suggesting that applications are open to artists from all fields (although the April exhibition does show a strong bias towards avatar studies).

Enchanted Art is an eye-catching way of presenting art exhibitions. The use of the entire region to create an environment – and in this case and ambience – is something I enjoy seeing (and something we’ve striven to achieve, environment-wise with Holly Kai Park). Ergo, I have no hesitation in recommending a visit.

SLurl Details