The natural beauty of Rootwoven in Second Life

Rootwoven, November 2026 – click any image for full size

I recently had the opportunity to visit Rootwoven Studios, a Full region which performs a number of roles: a marvellously built region for photography; a hub for community events; a place to have a little fun, and a demonstration of the landscaping skills of those behind it.

Primarily the work of Honor Lehane, this is a setting which is in so many ways a personification of perfection: a landscape blending a rugged outline, curving beaches, quiet gardens, what appear to be private retreats with their own little gardens and spaces (all of which are open to the public). Indeed, with so much to see and appreciate, and it’s hard to believe Rootwoven is in part still growing.

Rootwoven, November 2026
Rootwoven Studios is a nature-inspired escape where wonder takes root. A place to wander, play, connect, and simply be. Explore scenic trails, hidden corners, mini golf, beach activities, and live DJ events. Rootwoven is also a living portfolio of landscaping and experience design. Come as you are; stay awhile.

– Rootwoven About Land description

The main Landing Point sits close to the north-west corner of the region and alongside a small commercial centre offering vendor spaces and also information boards – one for bloggers and photographers looking to work with the Rootwoven team, and one on joining / holding events within the region.

Rootwoven, November 2026

Close to this area is the Rootwoven Studio, a combined café and information centre fronted by Alex Bader’s Zen garden. Both vendor space and café present some of the games available in the region and also the first of the many retreats to be enjoyed for those wishing to spend time here.

Exploring the region is simply a case of picking a path or, if you want to see it from above, clicking on the bubble rezzer alongside the Landing Point and taking to the air.

Rootwoven, November 2026

While teleport boards are available for hopping around, if you’re serious about discovering all of Rootwoven’s spots and places, I’d suggest initially eschewing these in favour for your pedal extremities.

Although that said – make sure you’re ready for some good walking and climbing; as already noted Rootwoven is wonderfully rugged in nature. There are also a few rope slides and bridges to keep you fit as well!

Rootwoven, November 2026

I’m not going to give a blow-by-blow account of wandering Rootwoven, purely because it does offer so much that writing about it would be more of a novella than a guide, and I’d only go and miss something. What I will say is that the overall landscaping is richly diverse and that everything flows together in a manner that leans a real sense of life and place to the region.

Around the coast, for example, there are multiple stretches of sand, coves, little bays, a saltwater area rich in mangroves and through which a boardwalk passes, headland hosting houses, waterfalls, a lighthouse and more.

Rootwoven, November 2026

Paths wind their way to most of these, some of which are nicely secluded for quiet times, others more open. Those which may not have a direct path to them tend to have a rope bridge or slide for getting to and from them.

Inland can be found richly wooded areas, winding and climbing paths, bridges reaching across gullies, gashes and gorges, and meandering streams. More board and table games can be found scattered along the various paths winding their way through all of this, together with lookout points and quiet retreats. Those who enjoy games should note there is also a dedicated teleport system for reaching those spaced around the landscape.

Rootwoven, November 2026

Houses, cabins and and an unmissable tower are scattered across the setting. Some of these may appear to be private residences, but Honor assured me they are all open to the public and a part of the region’s role as a landscaping portfolio. All “fit” the region’s design – but I’ll leave it to you to decide if the warning at the Witch’s Tower needs to be heeded!

And on that topic – do keep an eye out for the marvellous medieval-themed mini golf by MadPea sitting close by the tower.

Rootwoven, November 2026

During my visit, Honor asked me if I’d found a favourite spot within the region. I couldn’t actually give her an answer – and I still can’t. Rootwoven is one of those places where just about everywhere you visit appeals in its attractiveness.

Built with a specific pairing of environment settings in mind (accessed by using the viewer’s Use Shared Environment option), Rootwoven is caught in a moment of eventide, the Sun dipping towards the west. However, such is the beauty of the setting, it naturally loans itself to other environment settings as well.

Rootwoven, November 2026

Within her Profile, Honor notes the following:

I’m constantly amazed by the builders, dreamers, storytellers, designers and creators who pour a little of themselves into everything they touch. Their passion and creativity keep this place alive, reminding us that Second Life is about exploration of art, of people, and of self.

– Honor Lehane

Truth be told, Honor can count herself among these people, as can those who worked with her on Rootwoven.

Rootwoven, November 2026

A genuine delight to visit and tour, rich in opportunities for landscape and avatar photography (rezzing for props available through Group membership – but do pick up behind yourself!), Rootwoven is more than worth a visit, whether you are a Second Life explorer or looking for a place to relax – or for a possible venue for your event.

My thanks to Honor for her time in conversation.

Rootwoven, November 2026

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2026 week #45: SUG Leviathan Office Hour

The Simulator User Group meeting place at Longfellow

Updated November 4: information on the cause & a fix for the maps.scondelife.com issue – see General Discussion, below (update highlighted).

The following notes were taken from the Tuesday, November 3, 2026 Leviathan Office Hour, the “off-week” sessions of the Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. A video of the meeting by Pantera is embedded at the end of this summary – my thanks to her for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • The SLS Main channel was restarted on November 3, 2026 with no deployment.
  • On Wednesday, November 4, 2026, the RC channels should all receive the latest version of the Olive simulator update, which had a limited deployment in week #44. This update includes:
    • Pepper Linden’s region crossing code improvements for vehicles – these can already be tested on Blake Sea, as the majority of those regions are already a part of the Breeze RC channel, and have been used for initial code testing).
    • The new Group Role ability to define who in a Group can post URL links to Group Chats. However, this will not be enabled until Olive has been fully deployed grid-wide. See below for more.
    • Support for the feature flag required by viewers to be able to safely send the GameControlData UDP message for the new Game_Control capability. Currently, the upcoming  viewer 26.5, (in RC/beta at the time of writing), support Game_Control capabilities, the sending of GameControlData currently must be enabled via Preferences. This will change as Olive moves to being grid-wide.
  • There are at least three crash fixes lined up for the next server release (Plum). One of them corrects a memory leak problem before it gets to a crash; it is hoped this will reduce the number of restarts required over the holiday period.
  • It currently looks like back-end Lua support deployment may not now take place until 2027.

General Updates

Game_Control

  • Game_control is available with the official viewer 26.5, currently in RC / beta.
  • However, the current version of game_control requires a bug fix for some 3Dconnexion devices (aka SpaceNavigator style devices). In short, any device that does not supply a “3DConnexion model-name” string on initial device detection fails to be identified. However, old devices do work.
    • There is a fix for this issue, but it has yet to be merged into the current 26.5 viewer code, although it will be before release.
  • A pull request (PR) to support per-device curvature of axis input of the gamepads has been received, and this will likely be included as well.
  • Leviathan is also seeking further feedback on game_control before he gives it a “final polish”, although he admits he expects far more feedback to come once popular TPVs start incorporating the code.

General Discussion

Please refer to the video, below.

  • Leviathan is currently working on fixes for some issues with the Interest List (the logic that figures out what is in view and send objects updates).
    • This work actually started earlier in 2026 but other priorities pushed it to one side.
    • Leviathan hopes to get these fixes into the Plum simulator update.
  • In relation to the above: Pepper Linden developed a simulator test harness for use with AI agents, making it easy to launch multiple simulators and to automatically exercise and debug various scenarios/content..
    • This approach played a key role in allowing Pepper to develop their region crossing fixes in the Olive simulator update currently being deployed.
    • Leviathan similarly used the harness to poke at the Interest List issues and his memory leak bugs, specifically in dissecting ana analysing core dumps.
    • His use of Claude has led him to believe that tracking down, assessing and fixing causes of simulator crashes should be a lot faster in future.
  • A question was asked on the state of map.second.life.com, which current has issues (e.g. clicking on a location on the map fails to look up the region name because the endpoint it makes a request to returns “Invalid Capability ID”) . This is a question potentially better placed with the Web Team, given map.secondlife.com is a web property.
    • Update, November 4: a fix for this issue should be deployed in the coming week. This issue was apparently part of the fall-out from the Internet P2PShell vulnerability at the end of October.
    • A problem here is whilst LL own the domain and the map service, some of the API are provided by third-parties and not directly under LL’s control. Further investigations are going on to see if these APIs can be handled in a more protected manner, or whether there needs to be some form of migration away from them to an alternate solution.
  • There was a user-led discussion on media and media URLs being accessible by script around the half-way point in the meeting.
  • The latter half of the meeting focuses on both game_control, keyboard capture, key mapping, key events in the control event and requests for scripting additions – please refer to the latter half of the video for these.

Date of Next Meetings

  • Formal SUG meeting: Tuesday, November 10, 2026.
  • Leviathan Linden: Tuesday, November 17, 2026.

Of Groovy Girls and a Sound Control in Second Life

Boogeyman’s: Sound Control, November 2026

Around mid-October, I visited Grace Loudon’s Full region, which was (and still is) operating under the name of Boogeyman’s, and I had a great time exploring its haunted and mysterious locations (see:  Boogeyman’s: spooky woods, mysterious places and music in Second Life).

In particular, the region is home to three venues for music – Boogeyman’s itself, on the ground level of the region (and which I covered in the article in the link above); together with the Groovy Girl Café and Sound Control, each of which occupies its own skybox over the region, and both of which I said I might cover in my Coffeehouses and Cafés series. Well, guess what? 🙂 .

Boogeyman’s: Groovy Girl, November 2026
Groovy Girl is the smaller of the two skybound venues, occupying a loft-style setting with décor that lives up to the name as it trips visitors into a sense of the Swinging Sixties, with loud wallpaper, flared pantsuits, big hair, flowers, lava lamps, VW Beetles, artful LP covers, bright colours – well, you get the picture 🙂 .

Designed by Grace – with the support of her partner, Ray Dash -, as a place featuring bi-weekly live music sessions featuring SL’s female performers, Groovy Girl is a bright, easy-going space where coffee is self-service and seating is primarily “communal” via two big semi-circular couch sets.

Boogeyman’s: Groovy Girl, November 2026

This is a place where the décor is instantly engaging and fun. The main floorspace offers plenty of room for dancing, live performers have a “backing group” in the form of three cool cats and a rabbit and the LP is properly celebrated. There is even a literal swinging 60-something up in the rafters!

There are other, more subtle references to the era as well. On a table sits a book of poetry by “Pete Livestock” (a nod towards Woodstock?) topped by a Warhol-like pair of glasses. Alongside these sits an old dial-fronts, blocky Bakelite telephone. Elsewhere an old mono record player sit inside of a suitcase converted to carry it, flanked by two tongue chairs which might have had a certain M. Jagger, esq., model that part of his anatomy for them. Meanwhile, a small snack of magazine which include Harper’s BAZAAR and Vogue both span the ages and bring things up to more recent times – two of them having bar codes for scanning.

Boogeyman’s: Groovy Girl, November 2026

For my part, I like the faux “mirror floor”, complete with windows, rafters, lighting and ceiling apparently “reflected” in it. Nothing unusual in this where SL is concerned: many builds have used a similar trick of duplicating walls and ceiling under a transparent floor to give the impression of a reflection.

However, the large bass guitar occupying the centre space under the floor intentionally breaks the illusion – although I wonder how many people instinctively look up to see if a similar guitar is suspended overhead. Either way, it’s a nice touch in what is an attractive venue.

Boogeyman’s: Groovy Girl, November 2026

Sound Control, meanwhile, is altogether different; so much so, that if I’m honest, I’m stretching boundaries a little by including it in a “Coffeehouses and Cafés” article, as it is far more a nightclub than either coffeehouse or café, but it is so attractive, I’m sneaking it in here.

Occupying a larger space than Groovy Girl, Sound Control is built within the superb Cabaret Skybox by MINIMAL, a design I much admire, together with furnishings from the same set, and additional dressing by Ray and Grace. The result is a shadowy, sophisticated setting, one reached by a long entrance hall (part of the overall skybox design) and within which it is hard not to escape the feeling you’re not so much a visitor as you are a a character in a book or film.

Boogeyman’s: Sound Control, November 2026

I don’t mean this to be disparaging – or to suggest Sound Control is in any way a role-play environment; it’s just that the entire club exudes a sense of life and mystery. Where Groovy Girl is rooted in the 1960s and evokes the brighter carefree times of festivals, flower power and all the rest which so readily spring to mind when picturing that decade; Sound Control easily spans a period of around 100 years, with – to my eyes at least – a focus on America somewhere between the 1920 and the end of the 1940s, the core of the era of the Great American Songbook and American Film Noir (so maybe edge a touch of the 1950s in there as well).

This is a place where – at first glance – it would not be surprising to see a young Sinatra standing before the microphone – or Ella, or Julie London, or Mel Tormé – or half-a-dozen others I might name, singing to a small gathering. At the same time, elements of the décor suggest more recent time and take the imagination in other directions such that one might expect the spirit of Eva Cassidy to be on stage, picked out by a spotlight singing with just her guitar for accompaniment.

Boogeyman’s: Sound Control, November 2026

The main club area is very much of two halves: just through the doors is what might be regarded as a foyer area; a place somewhat physically separated from the main club by balustrades, plants and furnishings. whilst also flowing into the larger space. Despite the presence of the British telephone box in one corner (neatly converted into a vertical aquarium), it’s hard to escape that feeling of American noir here; the entire space is suggestive of mystery and even a touch of menace.

Looking a little like a gentleman’s study, a sofa to one wall, bookcases (albeit with interesting displays!) to another, it is marked by two large wingback armchairs, both turned slightly towards one another whilst facing the entrance. Maybe they are there for bouncers (or should I say “heavies”?) to keep an eye on the entrance and the club, allowing patrons to see their presence without them being too obtrusive. Perhaps it is simply a place to retire to for conversation away from the music or to be occupied whilst awaiting a table.

Boogeyman’s: Sound Control, November 2026

However, a small table sits between the two chairs, a single lamp casting a circle of light on its surface which encompasses a compact automatic pistol and a box of .25 ammunition. It’s a little vignette which so easily brings to mind an image of Mitchum or Ladd in one of their gritter noir roles, sitting in one chair, eyeing both the man occupying the chair across from him and the automatic as their conversation see-saws. Given it is a smaller, dark space within the club, it might be easy to pass through this foyer area and miss all it has to say, so I urge anyone visiting to pause before going any closer to the stage area and taking a careful look around and appreciate how all the different elements flow together and add a sense of life to the club.

This attention to detail and providing subtle touches flows into the club proper. Care has been taken with the positioning of the tables and seating, together with the artwork on the walls behind each seating area. Whilst there is no actual alcoves within the club, the positioning of the sofa and chairs around their tables, each little group back by a piece of art and primarily lit by a small table lamp, the seating with the use of lighting of shadow suggests the privacy of alcoved seating where quiet conversations might be held without risk of being overheard.

Boogeyman’s: Sound Control, November 2026

Overall, the décor in the main club area is an eclectic and mixed as the foyer area. The paintings of RCMP officers seems a little unusual for a nightclub, but at the same time, they fit in with the red colour scheme, the low lighting and so on. Similarly the choice of ceiling lighting is just ideal for the space, which each of the tables has been individual dressed using elements from the MINIMAL Cabaret fatpack, giving it a personal feel.

These touches encourage us not so much to visit the club, but inhabit it; in fact – and while there does not appear to be an enforced dress code – its entire richness of detail and ambience is fully deserves visitors dressing for an event when visiting. Sound Control is very much a place of music, but it is also a place which tickles the imagination and the desire to dress the part.

Boogeyman’s: Sound Control, November 2026

In atmosphere and presentation, Groovy girl and Sound Control are very different – but both are attractively and uniquely framed. Details of events at either can be obtained through the Boogeyman’s in-world Group and via the ShowRadar system. Enjoy!

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Amainiris is rated Moderate

2026 SL viewer release summaries week #44

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week through to Sunday, November 1, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer 26.4.0.37384746592, October 13 –No Change.
    • Lua scripting support (on regions with Lua scripting enabled).
    • Improved communication between the Viewer and the newly published Second Life VS Code extension.
    • Offers an experimental Linux viewer build.
    • Includes the latest WebRTC Voice and viewer-maintenance updates.
  • Second Life Chat Modernisation viewer 26.5.0.40714792196, October 29 – NEW.
    • Seamless integration of IM histories between clients / devices.
    • Camera and Travel improvements.
    • Create an account from within the viewer.
    • LEAP Camera API.
    • Portable viewer storage.
    • And more.

LL Viewer Resources

Third-party Viewers

V7-style

  • Firestorm viewer version 7.2.5.81788 – October 20 – changelog – overview.
  • Kirstens Viewer S24 Build 4309 DX Beta – October 30 – release notes.
  • Kokua: 26.4.0.59599 (no RLV) and 26.4.0.63454 (RLV variants), October 24 – release notes.

V1-style

  • Cool VL viewer Stable: 1.32.4.54; Experimental 1.32.5.24:  October 31 – release notes.

Mobile / Other Clients

  • Second Life Mobile 10.424556, October 30 (iOS and Android) – updated menu structure; fixes and improvements.

Additional TPV Resources

Related Links

Of a Centre for the Arts in Second Life

Centre for the Arts, Second Life

In September I visited an exhibition by JaiRus Bly entitled Fragments, hosted at the Centre for the Arts (see: An artist’s Fragments of life in Second Life). At the time, I had intended to return to the Centre to look at it in more detail. However, things being what they decided to be, it took me a little longer to hop back than originally planned – so here’s a catch-up.

Centre for the Arts is a non-profit creative destination dedicated to building bridges between worlds through the power of art. Explore inspiring visual art exhibitions, photography displays, and performances. Whether you’re an artist, photographer, or visitor, you’ll find a vibrant multidisciplinary art community where creativity, culture, and connection come together.

– From the Centre’s Destination Guide entry

Centre for the Arts, Second Life

Founded by Cesar Lighthouse, the Centre operates under his guidance and that of a skilled team. It comprises multiple gallery and other spaces, including:

  • The Astrolab Gallery, located on the upper floor of the Centre’s main building.
  • The Grid Gallery – which at the time of me most recent visit was hosting an exhibition of Monochrome SL images by Joanna Kitten (Joaannna) – a creator of avatar-centric images rich in narrative and content and of whom I’m a long-time admirer.
  • The Waterstone Gallery (which was not hosting an exhibition during my visit).
  • The Snapshot Gallery.
  • The Photo contest Display area.
  • The Scanena Apollinis Performing Arts Theatre.
Centre for the Arts, October 2026, Joanna Kitten

The Landing Point is located in front of the Centre’s main building and forms something of a social space offering various table-top games, together with information on the centre and teleport boards to the various galleries and art display spaces (a couple of which can be reached directly on foot, and a café space.

The ground floor of the main building acts as an information and resource centre. As well as presenting information on the Centre for Arts and its philosophy and events, the ground level also provide a series of excellent guides to photographic techniques using physical world examples and easy-to-follow text guidance.

Centre for the Arts

Reached via stars from this ground-level area, the Astrolab Gallery plays host to dedicated exhibitions. Again, at the time of my visit, the gallery was hosting Organic Dialogue, an utterly engaging portfolio of monochrome art (thus balancing Joanna’s exhibition at the Grid Gallery) by Leyo Noire.

However, Centre for the Arts is not simply about exhibiting art; it is about community, and this is demonstrated in a number of ways: through the reference guides to art and photography mentioned above (more of which in the form of a guide to drawing can be found at the Landing Point), and through the Centre’s Flickr community and the Snapshot Gallery, as well as the Centre’s monthly Photo Contests.

Centre for the Arts, October 2026: Leyo Noire

As the name suggests, the monthly Photo Contests are built around a named theme – for October, and unsurprisingly, this was Halloween and Masks. Each contest goes on display during the month after it opened for entries within the gardens to one side of the main building. So for example, the October 2026 contest will be open through November 2026, which will feature its own theme).

Contests are also both judged and voted upon – voting being open to the public and carrying L$ prizes for the three receiving the most votes + a prize awarded on the basis of originality, with the judging panel awarding 10 prizes, six of which are a mix of L$ and gift cards.

Centre for the Arts: three judged winners from the September 2026 Photo Contest, Light and Shadow

The Snapshot gallery – reached via the teleport boards – features 12 images each month selected from those submitted to the Centre’s Flickr group, together with the artist’s name and a link to their Flickr stream.

The Snapshot Gallery is created to shine light, honour, and promote SL’s visual storytellers. An exhibit featuring 12 exceptional photographers whose work captures the soul and spirit of the virtual world.

– From a description of the Snapshot

Centre for the Arts, Snapshot Gallery

Both the Photo Contest and Snapshot Gallery feature their own opening events, in keeping with the other galleries within the venue, offering plenty of opportunities for social gatherings.

Rich in exhibition content, offering good self-read tutorial boards (do be sure to page through them with the arrow keys!), and plenty of opportunities for engagement and social activity, Centre for the Arts is a well put together and well presented arts venue and community. To keep abreast of events and exhibitions, be sure to join the Centre’s in-world Group.

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Of Moles and a Meauxle Bureaux in Second Life

Meauxle Bureaux, October 2026 – click any image for full size

With the Moles being something of an item of news – or at least, LL’s decision to apparently “retire” the Mole last name (although the work they perform under the banner of the Linden Department of Public Works (LDPW) will continue) – I decided to drop into what has – for over a decade now – been a sort-of “home” for at least some of the Moles: Meauxle Bureaux.

For those unaware of the LDPW and the Moles – and yes, there are many – it is essentially a group of  independent resident-contractors who, for most of the time since their formation in 2008, have carried out various infrastructure and building / creation projects under the management of Linden Lab (although their remit now covers more than this). Think Linden Homes, Nautilus City, Bay City, the Mainland road and rail systems, builds for events such as Shop and Hop, SL birthday, to name a handful, and you’ll get the picture.

Meauxle Bureaux, October 2026

They are known as “Moles” because when engaged in this this work, they have generally done so using an account with “Mole” as a last name.

This has inevitably led to the achieving a recognised status in SL, with some creating their own “Linden” bears, and with fan groups dedicated to them – and even an official annual Mole Day hosted by Bay City to mark them and their work. Given this, the “ending” of the “Mole” last name has upset for many familiar with both the Moles and the LDPW, as well as a degree of understandable concern.

Meauxle Bureaux, October 2026

First established in around 2014 (the only other time I’ve directly written about it as a region visit), and using a build from the 2013 Fantasy Faire event – Lumenaria by Kayle Matzerath – Meauxle Bureaux sits in the navigable waters off of the southern coast at the upper eastern end of Satori. Since then, it has been a  kind of publicly-assessable “Mole Town” available for people to explore, and within which some of the Moles have set-up their own homes – for a time it even functioned as something of a little meeting place.

The setting is suitably whimsical in nature and ideally suited to being the home for the Moles with its bright colours and banners, quirky stone houses and cobbled streets. Yes, some of it is looking rather aged when compared to more recent mesh landscaping elements, structures, animated water and so on – but this also somehow helps reinforce its character and charm.

Meauxle Bureaux, October 2026

Given that it does sit on navigable waters, the region can be reached via teleport or via boating of flying (seaplane / floatplane recommended!) – the “Mole Marina” on the north side of the region offers moorings and a rez zone. Those teleporting to the town, meanwhile, will be delivered to the central plaza / gardens bracketed at their eastern end by the imposing bulk of what I can only refer to as the Great Hall of the Moles and at its western end by the touch-to-teleport portals (3 in total) linking Meauxle Bureaux with Portal Park 1.

Two streets arc out from the plaza the Great Hall, running (initially) north or south, with the one providing the route either to or from the Mole Marina mentioned above. Both streets are lined with Mole homes and establishments. I don’t encourage wandering in to people’s homes, but little peeps through windows (or a glance at their gardens or kerbside areas can offer hints as to the fact that the Moles are a light-hearted and fun bunch.

Meauxle Bureaux, October 2026

One place that most definitely is open to the public is The Ye Olde Abnor Mole Pub (It is a silly place). While it may or may not be somewhere where everybody knows your name (as a certain theme tune goes), it is likely to be a place that will put some very much in mind of Monty Python, albeit in alcoholic terms, rather than canned processed meat (just check the menu on the wall). You might also be able to get a game of pool whilst there.

The Great Hall celebrates some Moles of the past together with Michael Linden, the original “Mole wrangler”, so to speak (still miss you, Michael!). Also on the walls are images of various Mole builds to be found around the Grid and which might be regarded nowadays as “historic” locations (although a couple are now out-of-date as destinations).

Meauxle Bureaux, October 2026

In this, Meauxle Bureaux itself perhaps stands as a time capsule, offering the means to visit older Mole builds around the grid whilst itself  pre-dating the introduction of Blinn-Phong materials, giving us a glimpse of those past times along its streets even while retaining its magic form those who remember it from Fantasy Faire 2013.

Sadly, it also appeared to be less well used as it might once have been. I’ve visited on-and-off since I first wrote about it (although admitted, 2026 was the first time back in around 4 years), and I’ve rarely encountered anyone else – resident, Mole or whomever – during the majority of those visits. Which is a shame given it did once host the odd get-together or two and, whilst not up the glitz and glamour of more recently locations, nevertheless makes for a pretty visit and oddly uplifting visit.

The Salty Mole: one of the LDPW builds which can be reached from the teleport boards in the “Great Hall” at Meauxle Bureaux

Given the state of change with regards to the “Mole” last name wandering through Meauxle Bureaux was also oddly poignant.

I actually have no strong feelings either way over whether the name should be retained or not – which is not to say I either agree with the move to end it or I fail to understand the more reasonable concerns that have been expressed about it. Certainly, I would question why unifying how LL interacts with its various independent contractors requires the discontinuing of a last name which does mean so much for many SL residents.

In the meantime, the work of the LDPW will likely continue, as noted – and as such, I would suspect that the use of “Moles” as a collective noun isn’t going to fade from use any time soon. And in that respect and whether populated or not, I doubt Meauxle Bureaux is going to vanish, either, so please don’t take this as any kind of “last chance to visit” piece; I simply felt I wanted to pop back and have a little wander.

Meauxle Bureaux, October 2026

After all, the occasional visit there is good for the soul.

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