Stopping by The Palm and Quill in Second Life

The Palm & Quill, August 2026 – click any image for full size

I’ve been back on my café and coffeehouse hopping of late, revisiting places I’ve hopped past before to see what might be new, and dropping in to those I’ve not previously covered.

One of the latter is The Palm & Quill, created as a hang-out for lovers of the night by Luella Moonchild. An expansive beachfront location, it offers a warm welcome to all who happen to drop by.

The Palm & Quill, August 2026
Welcome to The Palm & Quill, a magical coastal hideaway tucked along Solstice Shore, where the coffee is cosy, the ocean views are dreamy, and there’s always a little corner waiting for you. Come wander through the café, settle in for co-working, lounge by the pool, gather around the bonfire under the stars, or slip down to the beach when you need a softer kind of escape. Whether you’re here to work, socialize, daydream, people-watch, or simply exist beautifully by the sea, The Palm & Quill is open for you.

– Palm & Quill Destination Guide Entry

The Palm & Quill, August 2026

Situated in the south-west quarter of a Full private region using the Land Capacity bonus available from Linden Lab, The Palm & Quill is a multi-functional setting, combining indoor and outdoor spaces in a pleasing mix with plenty of room to wander around paths and trails.

The primary points of interest within the setting are the main café and the outdoor Moonwater Lounge. These bracket the Landing Point, which itself appears to be an open event space.

The Palm & Quill, August 2026

The café is an airy converted beach house overlooking warm sands on two sides – but do be aware that the region boundary runs through these sands, so don’t try going for a barefoot wade! Do, however, try to avoid swatting away the little flying saucers – we don’t want any upsetting of the Vl’Hurgs, after all (not unless you happen to have a very small dog with you, that is! :D)†.

The café can be split into four areas: on the ground floor is a large and comfortable space with mixed seating carefully patrolled by the resident cats. Through a bead curtain is a co-working space with a focus on creative flow, and which shares the rest of the ground floor with a small space offered as a spiritual retreat. Upstairs is a more social space forming a galleried mezzanine overlooking the front café / coffeehouse area.

The Palm & Quill, August 2026

The Moonwater Lounge has its own bar and mixes cosy sofa-style seating with pools of water for social gatherings and relaxed conversation.

There’s space here for whatever mood you arrive with. This space Is – a place for connection, creativity, and shared moments; a coastal retreat to unwind, explore, and be present; a welcoming space for kind, curious, and community-minded people.

– From the Palm & Quill description

The Palm & Quill, August 2026

Those who are seeking quieter moments, there’s seating on the beach, a winding walk around and over the sandy dunes to the summer pavilion with the camp site alongside it and, a little beyond this, The Palm & Quill tree house.

With an in-world group available for those wishing to keep abreast of events at The Palm & Quill, activities are also promoted via Primfeed, making staying up-to-date on things easy.

The Palm & Quill, August 2026

Best seen under the star-filled Shared Environment, being a place intended for social night owls, The Palm & Quill is a super café / coffeehouse setting.

† Yes, another Douglas Adams reference. What can I say? I still love the man’s genius!

Slurl Details

2026 week #34: SUG meeting summary

The Simulator User Group meeting place at Longfellow

The following notes were taken from the Tuesday, August 18, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. No video for this meeting – Pantera is on vacation.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “Leviathan Office Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No deployments this week, but all simhosts will be restarted.

General Updates

  • Rider Linden is focused on the next version of the VSCode plugin (for which he’s asked for anyone willing to help document to contact him)  and a further update to the Lua editor viewer.
  • Leviathan Linden has been focused on anti-griefing / crash mitigation work.
  • Monty Linden is hoping to get back to his work on EventQueueGet.
  • Kyle Linden repeated his call for those wishing to help edit the SL Wiki to contact him.
  • Harold Linden (Lua):
    • Is working on migrating most of the Luau-specific interruption and script serialization logic from the closed server repo to the SLua repo.
    • Is also , taking the time to re-engineer things in a way that makes script bytecode-sharing and improving our garbage collection strategy easier.
    • Hopes this work will make individual server releases less bound to particular SLua repo versions by moving the “hairy” parts of the integration to SLua itself, so keeping a nice interface.
    • Those who want to do benchmarking / local running of scripts will find this work “extremely useful since you’ll be able to implement a runtime environment that’s much closer to how your scripts actually run on the server”.
    • Once this work is done, Harold plans to cut a new Lua simulator release.
    • Simulators running the Lua code are still “remarkably stable”.
  • Pepper Linden continues to work on some region crossing code, and the hope is to move their work forward as a project simulator, and progressing it through the release mechanism.

General Discussion

  • The subject of a scripted means to toggle Animesh objects on/ off and enabling attachments on Animesh objects raised at the previous CCUG meeting was raised here, as requested at that meeting.
    • This included referencing New LSL llAnimeshEnabled(integer enabled); Toggle Animesh Property on/off.
    • Rider Linden indicated he was broadly in favour of the approach – with the caveat that care would have to be taken if how it works due to concerns of object return if enabling one or more Animesh objects via script (thus increasing their Land Impact by around 16) could trigger parcel object return.
    • The suggestion was to have a switch in the function so that if enabling an Animesh object (and thus increasing its LI) which would cause any start-up of an Animesh object to fail if the change in LI risked triggering object return.
  • The above triggered a discussion on the additional LI penalty on Animesh and its need & validity, together with the ordering object return.
    • There was some confusion on the subject of attachments – with it initially being mistaken for avatars being able to wear Animesh attachments (which is supported) and the request for Animesh objects supporting their own attachments via their skeletons.
    • The latter was proposed for “Animesh 2.0” (aka Project Muscadene) which also promised body shape and  physics support for Animesh, but this died before fully implemented when attention turned to updating Avatar complexity  / Land Impact calculations – which also subsequently died.
    • The discussion on object return related to exceeding a parcel’s Land Capacity. Currently the last object(s) rezzed will be returned if the limit it exceeded. However, if the limit is broken whilst editing an object (because it crosses between accounting models and it’s LI increases), then there is an argument to say it is the object being edited which should be returned, not the last item(s) rezzed.
    • These discussions continued through most of the rest of the meeting with no firm decisions made.
  • Folded into part of this was a question on synchronising inventory on Aditi (the beta grid) and the Main grid. This should be a matter of logging-in to Aditi and then waiting for the next automated synchronising process, run (IIRC) at around 02:00 SLT each day.
  • There was also a general discussion on scripting which, given I’m not scripter, I’m not even going to attempt to translate!

Date of Next Meetings

  • Leviathan Linden: Tuesday, August 25, 2026.
  • Formal SUG meeting: Tuesday, September 1, 2026.

A return of (and to) a Goddess Temple in Second Life

Goddess Temple, August 2026 – click any image for full size

In August 2025, I visited Goddess Temple, a quarter full region design by Sharon Edwyn. Dedicated to the Sacred Feminine and with a particular focus  – although not exclusively so – on the goddess Hecate (HEK-ə-tee). I found it a genuinely magical setting, mixing elements of physical world mythology with a sense of mystery and mysticism.

More recently, Goddess temple has relocated and expanded and in mid-August 2026, Sharon re-opened it to the public, and I was curious to see the new design.

Goddess Temple, August 2026

Still occupying a Full private region utilising the Land Capacity bonus available to such regions, Goddess Temple now occupies almost an entire half of the region. More importantly, it has both maintained and extended its sheer beauty whilst deepening its atmosphere of reverence and air of mysticism.

The Goddess Temple was created as a place to honour the Sacred Feminine and to celebrate the Goddess in all her different aspects, forms, and expressions. There are two main temples within the sanctuary, dedicated to Hecate and Aphrodite, but throughout the Goddess Temple you will also find statues, symbols, and other elements representing many different goddesses from the ancient world. Each one reflects a different aspect of the Sacred Feminine and the archetypes connected to it.

– Sharon Edwyn on Goddess Temple, describing Goddess Temple

Goddess Temple, August 2026

The setting retains much that will be familiar to those who visited the previous iteration of Goddess Temple, expanding on the overall design and on the motifs neatly folded into it as well. The result is that for those of us returning to the location, there is both a sense of the initial familiarity as might be felt in making a returning pilgrimage and of experiencing something new.

This is particularly true of the Landing Point with its paths, canopy of forest-lie trees and hints of ancient structures. The crossing of paths here, together with the information board, will immediately be familiar to those returning for the first time since the move, but a quick camming around will reveal elements of the new – perhaps most noticeably the much extended path running to the east.

Goddess Temple, August 2026

This is a setting split by a long, broad channel of water also pushing its way eastwards. Fed by high falls and dropping over much smaller ones as it seeks the open waters east of the region, the channel at first appears to be and intentional physical barrier to travelling further south into the setting. However, appearances tend to be deceptive.

Certainly, the views south over the water from various points along the paths are tantalising. Across the water and marvellously cut into the high cliffs and rock formations inland are signs of life: vine hung balconies push through the foliage and archways allow glimpses of corridors and rooms from under overhangs and more vines and branches, with some curtained by waterfalls. But how to reach them without getting wet? Even if one to wade across, there are no obvious steps up into any of the visible rooms or hallways.

Goddess Temple, August 2026

The answer to that question lies along the east-pointing path and beyond the pavilion it passes, shaded by the forest’s trees. Find the route and it will open the way to Aphrodite’s temple and also to where a gondola sits quietly moored alongside ancient ruins. Accept the Experience on sitting in the boat for the first time, and you will have your means to cross the water smoothly.

In this, your destination is obvious: across the water sits another gondola with room to moor alongside it. It floats beneath the tall figures of carved dogs – the companions of Hecate. Between them and the cauldrons illuminating them, lies the shadowed entrance to her temple.

Goddess Temple, August 2026

This temple is utterly magnificent in nature and contains elements related to Hecate’s legend. A tall figure of the goddess stands at the back of the temple against a blue sky, facing the circular pool of water which takes up the main floor of the temple. The sky and water remind us of Hecate’s connections to both, whilst the torches she holds aloft speak to her role as protector and guide. Spaces opening off of either side of the temple form libraries, reflecting her roles as a goddess of wisdom and (perhaps) a practitioner of magic.

One of these libraries offers the entrance to a large complex of rooms and hallways – some of them being those so tantalisingly visible from the far side of the water channel. Most are open to the public. However, I’m not going to describe them here, as they all deserve to be witnessed first-hand. All I will say is that the stairway located mid-way through them leads up to a private residence – so please, no trespassing there!

Goddess Temple, August 2026

As well has Hecate, Goddess Temple continues to encompass other goddesses of legend. Here again, the presence of water perhaps plays an important role. Persephone, for example, has a statue out on the water channel. Like Hecate, she is linked to the Underworld, so it is not great leap of the imagination to see the water flowing through Goddess Temple as a metaphor for the Styx, separating as it does the aboveground gardens to the north from the “underworld” of the temple and its associated rooms and corridors to the south.

Aphrodite is also celebrated here, her temple rising from the eastern waters of the setting whilst she also – in the form of Venus – watches over the bathing pool within the underground complex; the pairing of temple and statue with water again neatly referencing her connection to the sea and seafaring.

Goddess Temple, August 2026

I could ramble on in this respect, but I’ll save you the pain of my burbling! Suffice it to say, when visiting, be sure to keep an eye out for the signs sitting close to some of the statues, as these will provide additional information for those interested in the various goddess and deities celebrated here.

What I will say is that the new iteration of Goddess Temple builds on the last, presenting a deeply captivating, immersive and beautiful setting, rich in detail. It carries with it a genuine mix of myths and architecture which, whilst based on western histories, also touches on eastern roots as well (e.g. Hindu Shakti) through the modern referencing of Sacred Feminine.

Goddess Temple, August 2026

As Sharon notes, Goddess Temple should not be seen as an attempt to manifest any form of historically accurate representation of ancient temples or historic sites. Rather, it is a place in which to find peace; to rest the mind and spirit, and celebrate the natural. For this, the setting offers multiple places in which to relax on both sides of the waters splitting it – but I’ll leave you to discover them in your own explorations!

Slurl Details

2026 SL viewer release summaries week #33

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, August 16, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

LL Viewer Resources

Third-party Viewers

V7-style

  • Megaphit viewer version – 26.2.0.55684 – August 10 – changelog.

V1-style

  • Cool VL viewer Stable: 1.32.4.42; Experimental 1.32.5.12:  August 15 – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

From Slendai Harbour to Inari Okami Jinja in Second Life

Inari Okami Jinja and Yamadera, August 2026 – click any image for full size

I try very hard not to let my ego lead me in things (honest! – In fact I try to make sure it remains trapped in the bottom drawer of a locked filing cabinet with a sign on front saying “beware of the leopard – so to speak” 🙂 ).

However, when I learned that I’ve recently been on the mind of a kitsune guardian of a mainland shine, I have to admit I was more than a little curious, so I had to bounce in-world and discover more.

Inari Okami Jinja and Yamadera, August 2026

The Kitsune in question – Tamamo – watches over the Imari Okami Jinja shrine. Sitting high on the side of a southern Corsica mountain in-world, the shrine forms part of the Excellens Prefecture, developed and overseen by Deefer Doge and Petros Aabye.

Roughly half a Full region in size, the Prefecture draws inspiration from the Yamadera temple and surrounds in Japan, but folds so much into itself as to be entirely unique. It extends from the small coastal Slendai Harbour up through the Yamadera hills and on up the mountain to reach Inari Okami Jinja. Along the way, the lands present the most engaging of Mainland visits.

Inari Okami Jinja and Yamadera, August 2026

However, it’s not a simple case of following the path upwards as if on a pilgrimage: there is a lot to see and appreciate along the way as one explores, complete with paths to outer farmlands and looping trails with features of their own to discover.

This build started as a harbour, my place to sail from plus I wanted a garden, so the onsen was developed. I love building on Mainland, with all its constraints of terrain, I would like to see more of our wonderful SL world nurtured. I also like to explore and with that in mind I always keep my land open to public to use & explore, I do live here but I think I can share 🙂 .

– Deefer Doge on Inari Okami Jinja – Yamadera & Slendai Harbour

Yamadera Shukubo Lodge, August 2026

Given the size of the Prefecture, there are several points of entry, but the SLurl I’m using here is for Slendai Harbour down on the coast. To help in finding your way around, there is an information board at the harbour (and which is twinned elsewhere in the setting) which will give a map HUD and notecard to arriving visitors (just click the board if these don’t arrive), and the map outlines the major paths and trails.

There is also an Experience-based teleport system available – look for the kuguri rings which have been strategically located around the various locations within the Prefecture. Simply step through one (and accept the Experience the very first time you do so) to be teleported. However I strongly recommend exploring on foot.

Inari Okami Jinja and Yamadera, August 2026

The onsen Deefer mentions in her comment above sits just beyond the gates from the harbour to the main trail. Bathing is permitted, and to help keep things personal, it – like a number of places within the Prefecture – resides within its own parcel with Privacy enable.

The onsen also forms part of a looping trail around the back of the harbour -just follow the path over the red bridge spanning the channels feeding water into it – with the route up into the hill resuming via the torii gate alongside of the bridge.

Inari Okami Jinja and Yamadera, August 2026

I’m not going to go blow-by blow through everything to see along the way as that will spoil things. However, here are some things to look out for / make note of on your initial climb:

  • Slendai Harbour is open to the South Corsica waterway, and so can be reached by boat & has open rezzing should you wish to visit by boat and that sail away after (do mind the wreck partially submerged in the harbour tho!). A jet ski rezzer is also available
  • Don’t miss the eastward path just after the first two Torii gates climbing the hill from the onsen. It has a garden surprise tucked away along it and offers a path to the farmlands.
  • The Yamadera Shukubo Lodge overlooks the path up, sitting just above misty low-level cloud. Deefer’s former home, it is also open to the public.
  • The Admin centre is where Goshuin stamp collectors can collect their stamp – Deefer puts out a new one each month. It’s an area watched over by Miyone (do be sure to chat with her!). There’s also a lookout point to be found here and another route out to the farmlands and rice fields.
Inari Okami Jinja and Yamadera, August 2026

However, do be sure to keep an eye out for a small gate just to the left of the Sanman Gatehouse (itself alongside the lodge). Going through this smaller gate will lead you to the Tea House. Tucked away below the Admin centre, it is a lovely haven for peace and quiet – even meditation, given the way the outdoor seating is arranged.

This is actually one of my favourite parts of the setting, and potentially easily overlooked if the main path is followed without paying attention. If travelling with a friend or three, you can also enjoy a board game under the roof the Tea House.

Inari Okami Jinja and Yamadera, August 2026
Tamamo, guardian of Inari Okami Jinja

But it is the Imari Okami Jinja shrine, which sits as the ultimate destination. Home to Tamamo, mentioned at the top of this article, it provides a view back down over the Prefecture to the harbour to one side and out over the gardens and trees to the rice fields on the other.

The red torii gates marching up the escarpment to the shrine offer their own guardianship against unwanted spirits making the climb (and a little rest area offers water to thirsty pilgrims as it faces one of the many small shrines to be found throughout the lands here).

Do be sure to respond to Tamamo when she greets you; she is very conversational and can tell you more about the shrine, the Imari, and the prefecture in general. She is both knowledgeable and at times very poetic.

This place is called Inari Okami Jinja. A shrine to Inari – the great kami of foxes, rice, fertility, prosperity, and… well, many things. Inari is generous that way, refusing to be pinned down to just one domain. I watch over it and keep the energy clean. Chase away things that should not linger near sacred ground. Sometimes I guide visitors.

– Tamamo, in conversation with me about Imari Okami Jinja.

Inari Okami Jinja and Yamadera, August 2026

The beauty of this setting cannot be overstated, nor can the sense of peace and age; there is so much more to be seen than I have allowed here (see if you find your way to the stone hand and the photo opportunities there). The sense of age is communicated by the mix of torii gates, the way paths and steps branch but then go nowhere, as if overgrown and their purpose forgotten.

From Slendai Harbour through Yamadera to Inari Okami Jinja, this is a perfect part of the Mainland to visit; rich in detail and utterly idea for viewing under a wide range of environment settings as well as its own default. And, needless to say, it is thoroughly photogenic throughout.

Inari Okami Jinja and Yamadera, August 2026

My thanks to Deefer for the opportunity to visit and for spending time with me when I did – and again to Tamano for her kind words and our conversations 🙂 .

Slurl Details

Space Sunday: Europa’s ice, the eclipse, + a rocket goes BANG!

A rendering of Europa, showing the believed subsurface ocean lying over the warm mantle and under the surface ice crust, and in the inset, how this ocean is likely kept liquid. Note, particularly, the deep ice of the crust and the theorised reservoirs of water within the ice, theorised to be formed by ocean water coming up through the ice – an idea now challenged in a new study. Credit: NASA/JPL

The subject of Jupiter’s moon Europa is rather hot at the moment. With two major missions currently en-route to Jupiter to study this icy world – NASA’s Europa Clipper mission, which will focus entirely on Europa, and the European Space Agency’s Jupiter Icy Moons Explorer (Juice) mission, there have been various science papers of late on the subject of liquid water on Europa – two of which I covered most recently at the start of the year.

Those two studies directly speculated on the opportunities for Europa – assuming it does have a relatively warm, liquid ocean sitting under this icy crust – to be the abode of basic life, and with somewhat differing outcomes.

Animation of the Laplace resonance of Io, Europa and Ganymede, showing how Io and Ganymede exert gravitational influence over Europa, most likely causing tidal flexing which helps generate heat within the moon, which it turn helps keeps its ocean liquid. Credit; Matma Rex

While it seems likely that Europa does – through a combination of interior heating and a similar kind of tidal flexing experienced by volcanically active neighbouring Io – have sufficient heat to give rise to a liquid water ocean under its surface, the problems remains of how to get down to that ocean and probe for signs of basic life.

The most common idea for this has been to actually land on Europa and drill down into the ice to obtain deep core samples which might contain minerals and other deposits indicative that the Moon has potentially habitable zones in its ocean – or even to get an automated mini-sub to actually explore the waters under the ice.

The problem here is that we now know that the ice of Europa’s crust is around 30 km thick – that’s not something easily drilled through to any significant depth. Such a thickness of ice also casts doubt on the idea that – based on images and data obtained by the Hubble Space Telescope (2012/13) and the Galileo spacecraft (1995-2003) respectively – water is escaping up from the ocean through crack in the ice  as water vapour geysers.

As a result, the focus of efforts to try to reach liquid water on Europa and gather samples or remote analysis shifted to trying to analyse what appear to be reservoirs of water actually within the ice crust itself, in the belief that these “lakes” were being created by warm water forcing its way up through faults and cracks in the ice and then spreading horizontally through the ice strata – and that this might also be causing the geysers of water vapour believed to have been seen.

However, more recently, revisiting the data from Hubble and Galileo has cast doubt on the idea that Europa is geysering water vapour into space. On top of this, a new study led by scientists from Rutgers University now casts credible doubt on the idea of warm water pushing its way up through 20-30km of ice so as to be close enough to the surface so that when the surface ice breaks as a result of the flexing mentioned above, it could escape as a vast outgassing of water vapour.

The models previously used for determining whether warm water could form conduits up through Europa’s ice from the ocean and then exploit weaknesses within the strata of ice were based on the mechanics of magma here on Earth, which operates in a fairly uniform manner.  Given the apparent nature of cryovolcanism among various bodies around the solar system, this idea of uniform action appeared reasonable.

A rendering of Europa’s interior, as the modern consensus of opinion see it: a 30 km outer crust with a water ocean approx 100 km deep, either fully liquid or a mix of liquid water and semi-frozen ice and slush, and a large rocky mantle heated by an iron core due to gravitational flexing. Credit: Kelvinsong

The Rutgers’ study however, looked at the behaviour water is volcanic-like systems and found that its behaviour is far more turbulent than found with denser magma, with convection currents being far more extensive, particularly as warm warm came into direct contact with ice of a density  similar to that measured on Europa.

So instead of the water simple melting and forcing its way up through cracks it forced into conduits, the Rutgers study found the the water would quickly start forming convention currents: the warm water rising up into cracks, with its outer edges rapidly cooling as it made contact with the ice, forming a convection current of rising and descending water – with the latter carrying ice crystals melted off the the ice before the water cooled. These crystals would then clump and cool the water further, eventually choking the entire flow long before the water could rise up through the ice far enough so it could form a reservoir which a) would remain liquid and b) be available to escape as a geyser if the remaining ice above it cracked open.

But given there is data indicating bodies of water are suspended within Europa’s ice, and if they are not formed by warm water forcing its way up from below, what is forming it? The Rutgers’ study suggests a simple, somewhat elegant solution: as noted, Europa is in tidal flux and subject to interior heating; its curst is cracked and line as a result of stress fracturing from this motion. This cracking and fracturing will result in frictional rubbing between different elements of ice and different densities of the ice strata – and friction melts ice.

If the Rutger’s study is correct, it would suggest that trying to obtain samples of any water trapped within Europa’s icy crust is unlikely to reveal much about the potential of the underlying ocean having all the mineral and chemical elements present to give life a kick-start. This does not negate the study of Europa as a whole; there is still much to find out about it – including whether or not the ocean believed to exist there is actually liquid water (rather than, say, an icy slush) – it just underscores the fact that nothing about Europa can really be taken for granted.

Imaging the Eclipse

The diamond ring starts to form (right) in this image by Daisy Dobrijevic, a passenger aboard MS Sitsbergen on an eclipse cruise, august 12, 2026

August 12 saw a total / partial eclipse visible across the north Atlantic and a good portion of western Europe. Whilst the path of totality was predominantly lay across the Atlantic, it did touch eastern Greenland, western Iceland and part of northern Spain and Portugal, with up to 98% partiality witnessed from parts of northern Europe.

Here are some images of the event which have been publicly released.

The diamond ring in a deeper colour view, the Sun’s corona clearly visible in this image from amateur astronomer Spain-Deborah Simpson in Spain

Obviously, those sitting along the line of totality got the greatest views of the eclipse – bot that’s not to say those only witnessing a partial eclipse missed out, as “Mr photon” from Switzerland demonstrated, with the assistance of a local hot air ballooning event!

Credit: “Mr. Photon”

Long March 7A Explodes After launch

Just to show western rockets have exclusivity on exploding, on August 10, 2026, China suffered a failure with a Long March 7A booster.

A variant of the Long March 7 (CZ-7) workhorse, capable of lobbing just under 14 tonnes to low Earth orbit (LEO) and 7 tonnes to geostationary transfer orbit (GTO), the CZ-7A was first launched in 2020 and up until the August 10 launch, had a record for 16 successful flights out of 17 launches.

The launch was intended to deliver a Zhongxing-4B telecommunications and broadband internet satellite to GTO, the rocket lifting-off from the Wenchang Space Launch Site, Hainan province at 12:00 noon UTC on August 10. The flight appeared to be proceeding well until 85 seconds after launch, when the vehicle exploded.

August 10, 2026: A long March 7A (CZ-7A) rocket explodes over China, 86=5 seconds after launch. Credit: Meng Zhongde

It is not clear exactly what happened, but the timing of the flight suggests that the explosion occurred as the vehicle was experiencing “max-Q” – when the structure is facing the maximum in aerodynamic stresses as it accelerates and tries to punch its way through the denser atmosphere. Some reports suggest that this might have resulted in the forward, upper section of the rocket suffering a structural failure, however, amateur footage taken of the launch appears to show an initial explosive flare near the base of the vehicle, which appears to have split it in two, prior to a second explosion occurring.

This might be significant, as the very first flight of the CZ-7A in 2020 is said to have been result of a pressurisation failure in one of the rocket’s four strap-on boosters – although that particular vehicle loss came some 168 seconds into the flight.

The Long March 7 family has an interesting operation in regards to its core stage and side boosters. While such arrangements are common in rocket systems, in most, the side boosters tend to be jettisoned once they’ve carried out the work of initially accelerating the booster and getting it through “max-Q”, lightening the load and allowing the first stage to continue to power the rocket until its fuel is expended. However, with the Long March 7, the side boosters and core stage are jettisoned as a single unit, generally around 170-175 seconds into the flight.

At the time of writing, some 5 days after the vehicle loss, the state-owned China Aerospace Science and Technology Corporation (CASC) has not commented on the event, other than to state it is under investigation. Whether or not any reason for the vehicle loss will be given in the future is unclear – while there is speculation as to the cause of the loss of the first CZ-7A in 2020, China has never officially revealed the cause of that loss, and the same could be seen with this vehicle as well.