LL partner with Essential Inventory to bring Second Life users “more”

via Linden Lab

On Tuesday, May 5th, 2026, Linden Lab announced a new partnership with Essential Inventory to bring Second Life subscribers and users “more discovery, more rewards, and more ways to experience everything the grid has to offer”.

With this new partnership, Second Life Subscribers (Plus, Premium and Premium Plus) and user will be able to benefit from the following:

Second Life subscribers:

  • Five curated gifts every month across a variety of categories – with the first gifts becoming available at 12:00 noon SLT on Tuesday, May 12th, 2026 at the ACCESS shopping event, and at the  dedicated Essential Inventory Premium Gifts region.
  • Early access to some of Second Life’s most popular shopping events – with the first early access opportunity being Sunday, May 10th, 2026 at the ACCESS shopping event.

All Second Life users:

  • Access to a new publication – What’s Hot in Second Life – which will be published every Tuesday at 1:00 SLT.
    • What’s Hot in Second Life is intended to be a curated guide highlighting “the most exciting and relevant content across the entire Second Life ecosystem”.
    • The first issue is currently available on the Essential Inventory website.

More About Essential Inventory

Essential Inventory began as a community-driven discovery platform of the kind encouraged by the Second Life Creator Partnership Programme. Whilst there are few details relating to the group(s) running Essential Inventory, the website does include the following information:

  • Founded in September 2022.
  • Boasts 3 million views over a 20 month period, with 285,487 site sessions in August 2025.
  • Has over 3,000+ e-mail subscribers.
  • Offers paid advertising for brands, etc., including “social boost packages”.
  • A “one-time free coverage” option to help promote a brand or event through Essential Inventory.
  • A “free/paid recurring event coverage” option to promote recurring events through Essential Inventory.

To find out more, visit the site directly.

 

 

 

Astoria’s Zen-on-water in Second Life

Astoria, May 2026 – click any image for full size

I first visited Astoria, a Homestead region held by Eromara Vita and Dots (Dotties Stoop), in December 2024 (see: Astoria’s wintertime in Second Life), and had intended to make a return view a lot sooner. However, things have been what they were, so to speak, and so May 2026 marks my first opportunity to make good on that hope of a revisit; and it turns out that being able to do so now is rather serendipitous for me, as the region had, for spring 2026, been redressed as a most pleasant Zen environment – oriental themes for region designs being a favourite for me.

Step into a sanctuary of stillness, where nature and serenity meet. Whether you seek meditation, a yoga session, or a moment of silence away from the noise of daily life, this tranquil space offers the perfect escape. Come as you are. Leave renewed.

– Astoria’a About Land description

Astoria, May 2026

In this iteration, the region stands as a series of six small islands, each of which features Alex Bader’s excellent Zen Garden building kit (a personal favourite of mine) as the foundation for their overall look. Arranged in a rough circle, the islands are in turn surrounded by an off-region range of rugged, forested hills which enfold them in a gentle hold, cutting them off from the rest of the world somewhat and adding to their sense of tranquillity.

Separated by deep, clear waters, five of the six islands are connected one to another by a mix of bridges and stepping stones, allowing visitors to move between them without getting wet. However, the sixth is somewhat separated from the others in that no stepping stones or bridge runs across to it.

Astoria, May 2026

This separation appears to be by intent rather than any oversight in providing either a bridge or stepping stones, as it stands as a venue for music events (the next being May 15th and featuring Bsukmet – click the information board on the island for a direct Landmark). Given this use, the island is also a little different in appearance to the others, being formed as a stage, with a dancefloor of stones floating before it on the water for dancing.

The Landing Point for the region is located on the tallest of the six islands. This is topped by a small teahouse offering views out over the other islands. A short gravel path with seating links the teahouse with steps leading down to the water’s edge. Here, stepping stone branch out from the island to provide the means to get to two more of the islands.

Astoria, May 2026

One of these island is home to a shrine which has suffered some external damage. However, Buddha still sits serenely inside while a statue of Bishamonten (a Japanese form of the Indian god Vaisravana) outside, keeping his proper place and guarding Buddha. A short bridge connects the shine island with a small, flat island topped by a gravel circle with a place to sit and a bamboo fountain.

Buddha is also to be found on the other island which can be reached via the stepping stones from the Landing Point. Here, he resides outdoors in the lee of a tall rock. A pillow is placed before him for those wishing to meditate with him, while a yoga mat on the other side of the rock offers the opportunity for exercise. The entire island takes the form of a small Zen garden looped by gravel paths with water features and places to sit.

Astoria, May 2026

A long span of a bridge allows the Zen garden walk to continue on the last of the larger island in the group. This is again low-lying and offers places to sit and contemplate, the peace only broken by the slow clunk of another bamboo fountain as its arm fills with water before dropping to deposit the water into another little stream.

As well as the islands and their walks, the waters here also present points of interest for photographers: lanterns float on the water under a bridge and among lilies; a small dragon fountain sits on a rock rising from the waters, whilst a large water dragon appears to be keeping an eye on the Landing Point and teahouse. The gardens also have lots of little touches to bring them to life without every breaking from their sense of serenity.

Astoria, May 2026

In all, another engaging and pleasant design from Dots and Ero.

SLurl Details

Patch Linden departs Linden Lab

Eric Nix (aka Patch Linden, in-world). Via Linden Lab

On Tuesday, May 5th, Linden Lab announced that Senior Vice President of Product Operations, Patch Linden (known in the physical world at Eric Nix), is to depart the company after some 20 years.

No precise reason for his departure has been given, other than the fact it comes as part of a reorganisation of the Product Operations and Customer Success divisions, both of which have been under his remit.

Patch originally joined Second Life as a resident user in 2004, running his own business in-world. In September 2007, he officially joined the Lab as a support agent, rising to a support liaison. From there he moved to the Concierge team, and was gradually promoted to manage that particular team. Following this, he shifted his focus to the role of Operations Support Manager for around a year before joining the Product division, which has the responsibility for defining the features, etc., found within Second Life.

Whilst a part of the Product division, Patch developed the Land Operations team, which includes the Linden Department of Public Works (LDPW). He also became the prime mover with the Land Operations team and LPDW in establishing and expanding the Linden Homes offerings for subscriber users, and developing the Bellisseria content land (and water) masses.

Patch Linden, circa 2017, via Linden Lab

In 2018, he established the company’s support office in Atlanta, Georgia, and in 2020 he oversaw the move to larger office space in Atlanta, which was interrupted by the COVID-19 pandemic, and then in 2019, he was promoted to Vice President, Product Operations.

In this role he became part of the troika of Senior Vice Presidents (along with the Senior VP of Product and the Senior VP of Engineering responsible for overseeing Second Life’s continued development on behalf of the company’s most senior management and board. As Senior VP of product Operations, he has been responsible for managing some 5 teams, including the LDPW.

Path has generally enjoyed popularity among many Second Life users, often appearing at public and special events – such as Meet the Lindens sessions at the Second Life Birthday celebrations, as well as the likes of the annual Virtual Worlds Best Practices in Education (VWBPE) event, and has been featured in a number Lab Gab sessions. As such, he will be missed by many.

Whilst the blog post implies Patch will be departing the Lab, a check on his account in-world suggests he may already have actually left (or at the very least, the Patch Linden account has been “retired”), as it appears to be no longer available – which is generally a sign an employee has left the company. However, whether he has departed or has yet to, I wish him well in his future endeavours.

Update: not long after this piece was published, Eric Nix’s name and image were removed from the Lab’s About page, further confirming his departure.

Be ready: WebRTC goes grid-wide in Second Life, May 5th, 2026

via Linden Lab

As indicated in a recent official blog post, the WebRTC voice service is due to complete its deployment to the entire main grid (Agni) on Tuesday, May 5th, 2026.

Currently available across around 25% of the grid on RC channels, the full deployment of WebRTC will see the completion of the initial phase of converting Second Life to a Voice service that is not dependent on a third-party supplier (Vivox) and can be directly maintained and enhanced by Linden Lab, opening the door to a potential range of new capabilities in the future (such as voice-to-text).

The WebRTC project started roughly two years ago, when the Lab first publicly made known it was looking to move Voice services away from a reliance on Vivox and the SL Voice plug-in for the viewer to something more modern and potentially capable. WebRTC (RTC=”real-time communication”) was selected as it is something of a “defacto standard”, being built-in to most web browsers and supporting  wide range of real-time communications tools in common use.

Since then the project has taken time to mature and reach a point where the Lab is confident it can be fully deployed across the grid without too much risk of disruption, particularly now that people are increasingly using viewers which have adopted WebRTC in their more recent versions (which was a particular problem for Firestorm with its large user-base, where because WebRTC was somewhat linked to the arrival of PBR and the performance impacts that caused, many users opted to remain with “pre-PBR” versions of the Firestorm viewer which also did not have the requisite support for WebRTC).

What This Means

  • Firstly, if you do not use Voice at all, then probably not a lot.
    • If you are using a recent (i.e. from around mid-2024 onwards) viewer version, you’ll most likely already have WebRTC support even if you never actually use it.
    • If Voice has never been a part of your SL and you’re on a viewer version without WebRTC support, you can allow other factors and viewer updates determine your upgrade path.
  • If you do use Voice, and again are on a “recent” version of a viewer, then you again don’t need to do anything; the change to grid-wide availability of WebRTC occurs on the simulator / server side of things, so there is no need to upgrade your viewer.
    • That said, if you want to have the latest bug fixes for WebRTC, and are not already using it, then you should consider updating to the latest release version of the official viewer, or whether your preferred TPV has incorporated the fixes in either a release or beta/RC version.
  • As the legacy Vivox system is decommissioned, viewer versions reliant on that service will lose all Voice functionality. This is a mandatory backend change by Linden Lab that cannot be altered or bypassed by third-party viewers. So if you wish to continue to use Voice and are on an older version of your preferred viewer, you should update to a WebRTC-capable version in order to smoothly continue using Voice.
  • If you regularly use the SL Mobile App, again there is nothing you need to do; the App already supports WebRTC.
  • One of the more noticeable impacts of the full deployment will be with peer-to-peer (P2P) Voice communications. During the transitional period, when both WebRTC and Vivox have both been operational on the grid, cross-system P2P communications between WebRTC and Vivox have not always functioned correctly. With the full deployment of WebRTC, this will no longer be an issue.
  • Similarly, other points of confusion (and possible disconnects) as a result of moving between regions running the two services will also be eliminated, as WebRTC will be the primary service across all regions.

Adding Capabilities

Moving forward, the WebRTC service will continue to be enhanced. In fact, as a part of this work, WebRTC viewer-side voice moderation capabilities are already being tested on the grid using the Second Life 2026.02 Release Candidate (RC) viewer available via the Alternate Viewers page.

Voice moderation provides the following capabilities to authorised users (e.g. Group moderators): mute or unmute individual participants; mute or unmute all users in a voice channel; manage disruptive or unintended background noise. Further:

  • WebRTC voice moderation is already available in some TPVs, so check the release notes on the most recent versions (including any beta/RC versions) of your preferred viewer to see if this is the case.
  • The official 2026.02 RC viewer with the voice moderation capabilities will be promoted to release status in the near future, allowing the code to be picked-up and incorporated in all TPVs as and when they update.

As well as voice moderation tools, and as noted above, WebRTC offers the potential for other capabilities such as voice-to-text, etc., to be added. In fact, experiments with voice-to-text have been underway within the Lab for some time, although the focus on getting the initial WebRTC fit for full deployment means that this work is far from complete and has yet to make it to a publicly-accessible project or RC viewer. Given this, it may be a while before the capability surfaces for public testing.

In the meantime, if you wish to keep up-to-date with WebRTC development, it is frequently a subject for discussion at the following user groups:

2026 SL viewer release summaries week #18

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates from the week through to Sunday, May 3rd, 2026

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy.
  • This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Outside of the Official viewer, and as a rule, alpha / beta / nightly or release candidate viewer builds are not included; although on occasions, exceptions might be made.

Official LL Viewers

  • Default viewer  – One-Click Installer = 26.1.1.23806384790 – April 10 – No change.
  • Second Life Release Candidate (RC) viewer: Flat UI – 26.2.0.25021396775, April 29 -“flat” UI and font update – New.
  • Second Life Project Viewers:

LL Viewer Resources

Third-party Viewers

V7-style

V1-style

Mobile / Other Clients

  • SL Mobile iOS version  0.1.163391, April 28 (Android update pending at the time of writing).

Additional TPV Resources

Related Links

Space Sunday: Radiation and propulsion, interstellar asteroids and, yes, Artemis

Lockheed Martin is one of several organisations which has drawn up plans and renderings for a possible humans to Mars mission. The Mars Base Camp interplanetary craft utilises the Orion spacecraft as the command and control facility, with a cryogenic propulsion system somewhat similar to the (now cancelled) ULA Interim Cryogenic Propulsion stage (ICPS) used with current SLS rockets, together with both habitat and laboratory modules for crew space, and two additional Orion vehicles for use as orbital excursion craft whilst in Mars orbit. Such spacecraft and mission face a wealth of issues before they can become a reality. from crew mental health through to technical issues such as radiation shielding and propulsion systems. Credit: Lockheed Martin.

I’ve written on numerous occasions about the various challenges facing any human mission to Mars. Perhaps chief among these challenges are the matters of radiation exposure and transit time. As I’ve noted in past articles (such as this one) on this topic, crews going to Mars face multiple risks, just two of which are radiation (both solar radiation and Galactic Cosmic Rays (GCRs)) and transit times.

The former is particularly deadly in that solar storms can deliver lethal doses of radiation exposure over a matter of a few hours (or less). However, they can be mitigated through the use of careful mission planning (avoiding, where possible, launch windows when solar activity is at or near its peak); and providing on-board radiation shelters which use a dozen centimetres or so of a suitable material (such as water) which can be used should a storm threaten.

By contrast, GCRs are less “immediate” in the risk they present, but they are constant and all-pervasive. They are also far more high energy than solar radiation, making shielding against them a more complex issue. requiring a lot more in the way of shielding. For example, gamma radiation from a typical solar storm requires around 13-15cm of water to mitigate much of its threat; GCRs require at least two metres of water (at one tonne per cubic centimetre) to reduce the threat by 50%. And while they might not be immediately deadly, GCRs can cumulatively have a major impact on health, such as reactivating cancer-giving strains of the herpes virus normally dormant in the human body, such as the highly contagious Epstein–Barr virus (EBV).

Ergo, crewed Mars vehicle require more wide-ranging and effective shielding in order to reduce the long-term impact of GCRs on Mars-bound (or Earth-returning) crews. Currently, two such shielding materials exist: Kevlar and high-density polyethylene (HDPE). Both are very effective in absorbing GCRs – just 5 cm of either will do the same job as 2 metres of water. However, while both could be incorporated into the structure of a crewed Mars vehicle, they would need to offer protection right across all crewed areas, not just a relatively complex shelter. As both have a mass in the same orbit as water (1 gram per cubic centimetre for the latter; 980 grams per cubic centimetre for HDPE and up to 1.44 grams for Kevlar), this means that both could come with a significant mass penalty.

As such, more lightweight – and preferably more efficient – shielding materials are required. One of the most promising is that of carbon nanotubes, some of which are very efficient in dealing with various forms of radiation. Single-walled carbon nanotubes (SWCNTs) can reflect up to 99.9% of solar electromagnetic radiation striking them, whilst boron nitride nanotubes (BNNTs) can absorb some 72% of neutrons (common to GCRs) in just a thin layer – more than can be achieved by using 5 cm of HDPE or Kevlar. In fact, NASA’s Langley research centre has in the past experimented with trying to “weave” BNNTs into structure that could be used within habitat units of spacecraft.

NASA Langley is working on using “GCR-proof” BNNTs within structures such as habitat units, space vehicle elements – and even as a flexible lining in space suits. Credit: NASA

The problem here is that nanotubes are both expensive to manufacture and difficult to manipulate / use. Hence why, in the 35 years since serious nanotube production started, less than 10,000 tonnes have been produced world-wide. However, a team of researchers at the Korea Institute of Science and Technology (KIST), have been looking at the potential for nanotubes in a range of applications  – including their use as a shielding material – and have developed a means of potentially overcoming the issue of using nanotubes to create materials the application of 3D printing.

In particular they have developed a means to combine both SWCNTs and BNNTs into “mats” of material which can be “woven” together as a part of the printing process to fulfil a number of roles. Most particularly, in terms of space applications, these “mats” remain all of the radiation shielding capabilities common to both SWCTs and BNNTs. Thus, single layers of a “mat” could be used to provide individual protection for circuitry and chips forming the electronics on robot spacecraft, or be layered to produce very lightweight, efficient and very flexible material for shielding all the habitable areas of a crewed spaceship. What’s more, the material can withstand massive temperature swings (from -196ºC to +250ºC), potentially allowing it to be used both internally and externally on space vehicles.

This material represents a completely new concept in shielding technology-it is as thin as tape and as flexible as rubber yet simultaneously blocks both electromagnetic waves and neutron radiation.

– Dr. Joo Youngho, principal investigator, Ultrathin, Stretchable, and 3D-Printable Complementary Nanotubes–Polymer Composites for Multimodal Radiation Shielding in Extreme Environments

The research still requires a lot more work before this approach can be thought of as truly viable, but the implications of such a shielding capability for something like crewed missions to Mars would be enormous.

Potential uses of the new 3D printed nanotube “mat” developed by the Korea Institute of Science and Technology (KIST) including full spacecraft radiation shielding (A), to individual protection for electronic components (B) to creating more rigid forms (G, H, J) and the ability of the fibre to shield against radiation (D, E). Credit: KIST

Currently, it takes between 6 and 9 months to travel between Earth and Mars (or vice versa) when launching at the most energy-efficient times (approximately once every 26 months). This could put significant strain on a crew, limited as they would be to just a small circle of people with whom they could communicate in real-time and the limited amount of space available within their spacecraft in which they might fine solitude and peace keeping their own company.

However, if we had a more efficient propulsion system, one that could use a lot less fuel far more efficiently and for longer, then it would be possible to break out of the current 26-month, 6-9 month transit flight constraints to a greater or lesser degree. This would help reduce the stresses that might otherwise build-up in such a restricted environment, and also help reduce (to a degree) the crew’s deep-space radiation exposure risks.

One way to achieve this would be through the use of Nuclear Thermal Propulsion (NTP). However, such a system has yet to be developed and brings with it the need for shielding for the crew against the nuclear reaction, with all the added mass and complexity that brings.

Another alternative is that of electric propulsion. This is not as powerful as NTP and cannot even match the specific impulse that can be generated by chemical motors. However, it is a) highly efficient, b) already in use and c) unlike chemical rockets, it can maintain its thrust more-or-less continuously for comparatively little fuel mass. Take NASA’s mission to the asteroid 16 Pysche, for example. This uses Hall-effect thrusters which, while relatively low-power have maintained a steady thrust since the mission launched 2.5 years ago, accelerating the spacecraft from a few tens of thousand km/h as it departed Earth orbit to more than 135,000 km/h today – and it is still accelerating for the time being; all for just 1.6 tonnes of propellant.

A small-scale Hall-effect thrust producing thrust (left) and shut down (r). Credit: unknown

However, the Psyche spacecraft masses just 2,6 tonnes overall. A crewed Mars vehicle, with its habitat units, control centre, solar arrays for electrical power, life support systems and so on, is going to mass tens of tonnes (a minimum of 45 tonnes has been estimated for just a basic habitat/lander craft). As such, if electric propulsion is to be used, then much more powerful thruster systems will be required.

This is exactly what NASA’s Jet Propulsion Laboratory (JPL) has been working on: a “next generation” nuclear-electric motor called the magnetoplasmadynamic (MPD) thruster. Rather then just relying on electric power to drive the thruster, the MPD introduces a magnetic field into the drive process, making the thruster far more efficient and with a greater output. It also utilises lithium as a the propellant rather than the more usual xenon or krypton, for an increased energy output. As a result, a test article of the MPD has already proven itself to be able to operate for relatively long periods (albeit days rather than months or years), producing a steady 120 kilowatts of thrust, more than 25 times that produced by the hall-effect thrusters on the 16 psyche mission.

This is an impressive start, but to power a crewed spaceship of the kind currently being considered for human Mars missions, the propulsion system would have to be capable of consistently generating up to four megawatts of energy, both to accelerate the vehicle during the first half of its voyage out from Earth (or Mars) and then as a braking system to reduce its velocity to a point where it can enter orbit around its destination. However, the JPL team are reasonably confident that with time and experimentation, they could likely iterate the MPD to a point were it is consistently generating around a megawatt of power, thus allowing multiple engines (4-6, allowing for reserve engines being carried to deal with any failures) to be used to propel a potential Earth-Mars-Earth vehicle, all of which would require far less fuel than any chemical propulsion system, and would not require refuelling at Mars.

There are a few wrinkles in this approach that need to be addressed, however. For example, to produce such a level of power output, the MHD would also produce a lot of heat – around a constant 2,800ºC. Thus, the materials used in the thruster system would have to be capable of running continuously in the face of this temperature for thousands of hours of use. As such, much more in the way of development and testing is required before the MPD thruster would be ready for practical use – which will take years or possibly decades. But once developed and tested, it could offer a means to either shorten the transit times between Earth and Mars by virtue of its constant thrust, or deliver heavier payload to Mars over roughly similar time-frames as the current Hohmann orbits, and with none of the angst people have around nuclear thermal systems.

3I/Atlas

On July 1st, 2025, 3I/ATLAS was confirmed as the third known interstellar object (ISO) to be passing through the solar system. It also became the third such object to ignite daft claims that such objects are of alien manufacture sent to spy on us, despite the evidence it is lactually a comet. By the end of October 2025, it was passing around the Sun at the start of its way out of the solar system, and by April 2026 it was once again passing beyond the orbit of Jupiter.

Images of 3I/ATLAS acquired by the Moons and Jupiter Imaging Spectrometer (MAJIS) instrument aboard the ESA’s Juice mission, using different colour filters to reveal more about the comet’s coma. Credit: ESA

However, between July 2025 and April 2025, 3I/Atlas was the subject of intense study by observatories on the ground and in space, with some interesting discoveries being made along the way. The James Webb Space Telescope (JWST), for example, revealed the comet’s coma (the cloud of dust and material formed when a comet approaches the Sun and its ices sublimate, releasing material) to be composed primarily of carbon dioxide in an 8:1 ratio compared to water, much higher that with solar comets, which typically have a 4:1 ratio; indicating the comet likely formed in a very different environment compared to our own solar system.

This view was further enhanced following observations of the comet made by the Atacama Large Millimetre/sub-millimetre Array (ALMA) located high in the Chilean Andes. These revealed 3I/ATLAS is made of an astonishingly high ratio of semi-heavy water (HDO, also known as deuterated water, on account of one of the hydrogen atoms being replaced by a deuterium atom) relative to water.

On Earth, approximately 1 in 3,200 water molecules are HDO (with one in 41 million being heavy water (D2O), with which semi-heavy water should not be confused). On 3I/Atlas, the abundance of HDO is around 40 times higher than the abundance of semi-heavy water on Earth. Not only does this point to the comet being formed in a much colder – likely around -243ºC – environment than found within our solar system, it was also subject to very little in the way of stellar radiation, suggesting it formed at the very outer edge of its originating star system.

Further, as it passed around the Sun and was at its most active, the comet started outgassing more and more methane. This led to the theory that in its passage towards the Sun and the initial formation of its coma and tail, 3I/Atlas had shed the last of its cosmic ray irradiated outer shell, allowing its more “pristine” (i.e. preserved from the days of its formation) inner layers to be exposed to sublimation. In particular the abundance of methane being released further underlined the idea that the comet had formed in an extremely cold environment.

This is important because it directly impacts our understanding of the formation of stellar systems. These generally hold that star systems are born of relatively “hot”, compressed clouds of dust and gas, the majority of which collapses under gravity to form the central star, with any planets, asteroid, comets and such like forming in the immediate aftermath of the star igniting, when the “left over” material is still relatively dense – and warm – as it surrounds the newly-born star. Thus, 3I/Atlas potentially hints at an alternative path of stellar evolution we have yet to identify and understand.

Artemis Update

Following-on from my previous Space Sunday piece, the core stage of the Space Launch System (SLS) rocket that will be used in 2027’s Artemis 3 mission, completed its 1,450 kilometre journey by canal, river and sea from NASA’s Michoud Assembly Facility in New Orleans to the turn basin at Kennedy Space Centre’s (KSC) Complex 39 on April 27th, 2026.

The stage, lacking its four RS-25 engine units, which will installed as vehicle stacking starts within Kennedy’s Vehicle Assembly Building (VAB) reach the wharf in the basin safely aboard the Pegasus transport barge. Following its arrival, on April 28th, the stage was transferred by road from the basin to the VAB in readiness for vehicle stacking to commence.

The NASA transport barge Pegasus is manoeuvred by its tug in readiness for mooring at the Complex 39 wharf at Kennedy Space Centre. Within it sits the core stage of the SLS booster to be used on the Artemis 3 mission scheduled for 2027. Credit: NASA

At the same time as the stage was arriving at KSC, it was confirmed that Artemis 3 – planned as a crewed test of the available lunar lander vehicles required for missions to the surface of the Moon – has been pushed back from mid-2027 to an October-November 2027 time frame. This is apparently to allow both SpaceX and Blue Origin, the two contractors charged with supplying NASA with crew-capable lunar landers, with more time to have their first vehicles ready for testing in Earth orbit.

Whilst NASA is playing down the pushback, there is already mounting feeling in some circles that the mission will ultimately be pushed back until early to mid 2028, simply because there will not be any lander vehicle ready for Earth-orbit testing by a crew by late 2027.

On April 28th, 2026 NASA also released the first image of the heat shield used on the Artemis 2 mission to project the Orion capsule from the searing heat of re-entry into Earth’s atmosphere at the end of the mission.

As regular readers will know, there was considerable concern surrounding the heat shield after an identical unit used on the uncrewed Artemis 1 mission in December 2022 showed unexpectedly high levels of damage. Investigations revealed the worst of this damage – deep pits and holes within the ablative material of the heat shield were the results of gasses trapped in the layer being super-heated as the spacecraft “skipped” through the atmosphere before fully re-entering, resulting in them “blowing out” sections of the heat shield’s layers as they violently expanded.

As a result of this, the heat shields to be used from Artemis 3 mission onwards were put through a redesign prior to fabrication, but the shield for Artemis 2 had already been manufactured and installed – so the re-entry profile for the mission was changed in order to reduce the risk of outgassing and damage to the heat shield. Even so, fears remained as to the shield’s fitness for purpose.

Clearly it was up to the task as evidenced by the successful return to Earth by Artemis 2 crew, and within the image released by NASA on April 28th, it is clear that the heat shield more then withstood the stresses of the revised re-entry profile – even if the image is itself a most unusual one.

The Artemis 2 heat shield – scorched and lightly scored but in far better shape that the heat shield from Artemis 1 – as seen from underwater as the Orion capsule to which it is attached awaits recovery following its splashdown in the Pacific Ocean after a successful mission. Credit: US Navy

So keen were NASA engineers to see the state of the heat shield, that even as the Orion capsule floated in the Pacific Ocean off the Californian coast, and the crew were being recovered, a camera-equipped US Navy diver was tasked with swimming under the capsule and photographing the heat shield from below. The result is a somewhat eerie, almost sci-fi like underwater image of the heat shield, streaked with burn and ablation marks across its entire surface – as would be expected – but without any of the deep chadding and pitting seen on the Artemis 1 heat shield.

Obviously, the heat shield, recovered with the rest of the capsule and now back with NASA, will be examined more thoroughly, but this initial picture finally put to rest concerns that the Orion heat shield might be somehow, and potentially fatally, flawed.