Space Sunday: listening to the Sun and Zvezda worries

The Sun launched this coronal mass ejection at some 1,500 km/s on August 31st 2012. The Earth is included to give an impression of the scale of the CME. Credit: NASA

Most of us are probably aware of the Sun’s magnetic cycle, rising and falling through a period of some 11 years. When this cycle is at its peak – or solar maximum – the surface of the Sun literally broils with sunspots which can sit on their own or as clusters. These sunspots range in size, with the largest thus far recorded measuring over 299,000 kilometres across – large enough to swallow two Jupiter-sized planets side-by-side! The sunspots are accompanied by an increase in solar flares and coronal mass ejections (CMEs) bursting away from the Sun and its corona.

At their most violent, flares and CMEs are fully capable of knocking out satellite systems, completely overwhelming critical GPS and direct communications systems and even bring down power grids if we happen to be in the path of one. Such periods of solar maximum can also see the Sun’s magnetic field flip entirely, before returning to “normal” after two further cycles (referred to as the Hale Cycle). By contrast, periods of solar minimum saw the Sun far quieter and less prone to fits of stormy anger.

Because of the Sun’s ability to be so disruptive, understanding how it behaves and learning to understand what we are seeing as a solar cycle progresses is becoming increasingly critical to maintaining our civilisation’s ability to function. Take GPS systems for instance. Whilst the help guide us when travelling, the signals they output play a critical role in things like the operation of power grids and oil rigs – and even financial systems and services. So a CME overwhelming a system like Galileo or GPS could do far more than just inconveniencing a trip to granny’s new house…

Thus, observations of the Sun from the surface of the Earth, of local orbit and from deep space – including fairly up close and personal to the Sun with missions such as the Parker Solar Probe – has become an essential element in maintaining much of the technology on which we depend. However, we’re not just observing the Sun visually: for the last 40 years we’ve been listening to it as well; in doing so scientists have found that something quite unexpected is going on inside the Sun.

The Parker Solar Probe orbits the Sun at a distance of a few million kilometres. Rendering Credit: NASA

Since 1987 a team of scientists based out of the University of Birmingham in the UK have been operating a series of specialist observatories located in the Americas (California and Chile), Europe (Spain), South Africa and Australia (Western Australia and New South Wales). Across 40 years, the network – called BiSON (Birmingham Solar Oscillations Network) – has been listening to the Sun’s “heartbeat”, oscillations within the Sun caused by sounds generated inside the Sun’s churning innards and which bounce around through the various layers. These oscillations can actually reveal much about what is going on within the Sun in a science called helioseismology. And what BiSON has discovered is twofold.

The first has been that, contrary to expectations, the period of solar minimum in a cycle is significantly different to the last, and that far from being a calm interregnum between the more violent peaks of the Sun’s cycles, each period of solar minimum carries within it indicators of just how violent the next period of solar maximum is likely to be – at least, to a point.

The second finding is more confusing. The majority of the Sun’s magnetic activity occurs within a layer below its surface – and throughout the period of listening by BiSON, this layer has been growing increasingly shallow, effectively squeezing the Sun’s magnetic activity into a smaller and smaller area. In theory, this squeezing should result in the Sun’s magnetic activity becoming more energetic and the periods of solar maximum more violent; but that’s not the case. Instead, two things are happening.

The BiSON observatory at Las Campanas, Chile. Credit: University of Birmingham, UK

The first is that the most recent periods of solar maximum have been exactly as the preceding periods of solar minimum indicated: cycle 24 was a lot calmer than either cycle 23 and cycle 22. Likewise the period of solar minimum between cycle 24 and cycle 25 indicated the latter would be mild as well – and by-and-large it has been. However, in contrast to this, the BiSON data reveals the subsurface magnetic activity and its associated oscillations within the Sun’s layers during the solar maximums for cycles 24 and 25 have been every bit as powerful as recorded for cycles 22 and 23. Thus, it is like the Sun is seething with rage inside itself – but is showing no outward sign of that rage other than a handful of extremely power outbursts (which, as note, are to be expected during periods of solar maximum).

No-one is sure why either the squeezing of the magnetic activity layer within the Sun is occurring or why the measurements of the Sun’s oscillations appear to be so at odds with the levels of behaviour seen during the recent periods of solar maximum. Potentially, it might simply be we’re catching sight of a much longer cycle in the Sun’s behaviour in which the area of magnetic activity is periodically squeezed before gradually being allowed to “expand” again. However, it might also signify a much deeper change in the Sun’s behaviour which could result in a much greater shift in its fundamental character which could come to have a significant impact on our reliance on space-based technologies simply because such a shift could undo much of what we’ve learned about the Sun and make it harder to predict its future behaviour.

At the same time as the BiSON released its findings, another study published its review on a solar event which might  possibly indicate other changes might be taking place in and around the Sun – although in this particular instance it is far to early to draw any definitive conclusion.

As well as giving rise to solar flares and CMEs, periods of solar maximum tend to see an increase in large-scale radio bursts from the Sun. These come in a variety of types, one of the more powerful of which is the Type IV. These radio bursts have a broader spectrum band compared to other types, crossing multiple MHz and GHz frequencies. They can also last for longer – from several hours to a few days and can be a precursor warning for a CME. In August 2025, as cycle 25 was well on its way to the peak of its solar maximum period, the Sun let go of a type IV radio burst that lasted not for hours or a few days – but for almost three weeks. That’s four times longer than any other Type IV burst from the Sun ever recorded.

Such was its duration, the burst was recorded repeatedly by four separate space observatories watching the Sun from different locations. These comprised NASA’s STEREO-A, occupying a heliocentric orbit just inside that of Earth’s own orbit around the Sun; the Parker Solar Probe, also in orbit around the Sun, but practically right up in the Sun’s face; the Global Geospace Science Wind mission sitting in the Sun-Earth L1 Lagrange point; and Europe’s Solar Orbiter mission, which is also gets up close and with the Sun, but in a higher inclination orbit.

Analysis of the data supplied by these observatories reveal that the burst came from a large magnetic structure in the Sun’s outer atmosphere called a helmet (or coronal) streamer. These are distinctive V-shaped loops of matter rising away from regions on the Sun’s surface which have the opposite magnetic polarity to the surrounding areas and the corona. They can rise up to 1.5 solar radii before lopping back to the surface, with the solar wind often pushing the uppermost material even further from the Sun in the form of tapering spears or stalks. These spears can occur at any time in the Sun’s 11-year cycle, but during periods of solar minimum then tend to form around the heliographic equator and are far less prominent.

However, during periods of solar maximum, they tend to be more symmetrically distributed around the Sun, and like the Type IV radio bursts, can be portents of a CME, as the latter can often start at the base of such a streamer, with the “cavity” in the streamer’s loop becoming the conduit through which the core of the CME then rises and is ejected from the Sun.

A coronagraph image of the Sun taken by High Altitude Observatory, of Boulder, Colorado during solar maximum in 1980. The disk of the Sun is covered, revealing numbers helmet streamers radiating away from the Sun, indicative of magnetic activity. Credit: National Centre for Atmospheric Research (NCAR)

In the case of the August 2025 radio burst, the data gathered by the four probes revealed that no fewer than three CMEs had originated in rapid succession from the base of the one streamer – which in itself is unusual. Lead to also three CMEs becoming one massively supercharged event which fortunately did not intercept Earth in its orbit, but which did feed a huge amount of energy into the radio burst, leading to its longevity.

What is not understood is why these three CMEs occurred in pretty much overlapping proximity. Where they a freak occurrence, or a further sign the Sun is experiencing changes in its behaviour? If the latter, then is it something that is related to the squeezing of the layer in which the majority of the Sun’s magnetic activity occurs, or something else entirely? Will it become more expected during periods of solar maximum, and if so, what does it mean for our space-based systems?

Right now, the answers are far from clear – but the findings of both BiSON and the recording of this massive radio burst and recognition of its underlying cause reveal that the more we learn about our Sun, he more we have yet to understand about its complex nature.

Zevzda Leak: NASA and Roscosmos Again at Odds

An animation of the ISS core assembly process (1998-2011). Zvezda was the third module to be launched (2000). Credit: NASA

I’ve written about the long-standing atmosphere leak aboard the International Space Station (ISS) on several occasions – the last being in 2024. An issue for some seven years now, the leak lies within the aft airlock of the Russian Zvezda (aka PrK) module. Several attempts have been made to fix the issue down the years and none have succeeded.

At the time I last wrote about the situation, NASA and Roscosmos had once again figuratively butted heads on the issue and its possible cause. In 2024, the Russian space agency was adamant the slow leaks were the result of thermal contraction and expansion as the ISS orbited the Earth, passing in and out of sunlight and thus experiencing large swings in temperature across its structure.

NASA, however, was of the opinion that the leaks are indicative that the airlock itself was at risk of failure, the result of the massive stresses periodically placed on it.

A Progress resupply vehicle docked at the rear end of the Zvezda Module. NASA believes the cracks causing the atmospheric leaks inside the module are in part the result of stresses induced on the module by Progress operations related to periodically boosting the station’s orbit. This image was captured during a station “flyaround” by the shuttle Discovery during STS-102, March 2001. Credit: NASA

To explain: the airlock at the aft end of the Zvezda module is aligned to the station’s centreline, making it one of the main ports used to carry out periodic and necessary “reboosts” to raise the station’s orbit as the tenuous drag of Earth’s upper atmosphere causes it to slowly descend. Whilst there are other ports on the station which can perform such reboosts, it is the Zvezda port which has commonly been used for boosting operations as Russian Progress resupply vehicles are well suited to the task. NASA has therefore been – and remains – of the opinion that these operations over the years have placed enormous stress on the airlock structure, resulting in the micro-cracks and the atmosphere leaks.

Because of this, NASA and the European Space Agency have long called for use of the Zvezda module to be discontinued, and the hatch linking it to the rest of the ISS permanently closed. Russia has disagreed, mainly because the docking element in question houses the connectors required to bring propellants for the station’s stations manoeuvring thrusters located in the Russian section of the station and the delivery of water supplies for the crew. Thus, losing the use of the docking port limits the station’s ability to carry out the kind of minor orbital adjustments it needs to avoid space debris, etc., and also potentially limits crew activities within the Russian section of the station.

As a compromise, it was agreed that as there was not an imminent risk of explosive decompression (or anything remotely violent), the hatch linking Zvezda should remain closed unless the module was in use – and that use would be largely limited to off-loading Progress craft. And there the matter has largely rested – until the late April 2026.

The Russian Zvezda Module (also called the PrK module), seen from its aft end, with the Progress dock post visible. The airlock tunnel where the leaks are occurring is the cream-white cylinder just inside the module’s main structure, surrounding the docking port. Credit: NASA

That was when Progress MS-34 docked with Zvezda with supplies for the station. Almost immediately after the vehicle’s arrival, the atmosphere loss within the module increased; not enough to endanger the station, but enough to be noticed. After monitoring the situation for a month, Roscosmos decided to take action  – by ordering the cosmonauts on the station to drill into the module’s structure and then cut away part of a structural support.

This didn’t exactly go down well at NASA and ESA. Objections were lodged, exchanges became heated – and Roscosmos stop responding to the other agencies, declaring the operation would go ahead on June 5th. In response, NASA and ESA declared an emergency and ordered the three US and one French astronaut into the docked Crew Dragon under shelter in place / safe heaven rules, meaning they should be ready for immediate departure should anything happen.

This caused Roscosmos to reconsider their idea and ultimately call it off. Several further days of discussions were held and a compromise was eventually reached. This will see Zvezda sealed and depressurised so it is no longer directly used. However, Progress resupply missions carrying propellants and / or water will dock with the module for the purpose of transferring these items (which can be done automatically). Otherwise, Progress dockings (including those bringing propellants / water to the station alongside of other supplies) will occur at other docking ports in the Russian section of the station to facilitate the transfer of supplies.

Wandering the paths of Burrow in Second Life

Burrow, June 2026 – click any image for full size

I was surprised to realise that it’s been around 18 months since my last visit to the Burrow Coffee Co., an engaging location held by Harlow (Truly Fabulous) and Harvey (Forever Fabulous). At the time of that visit, the coffee house was in a location with landscaping by Aria Christen together with Harlow and Harvey. And even then, truth be told, I’d likely not have noticed by for Harlow contacting me and inviting me to hop along to Burrow’s new location in Second Life and explore the new setting for myself;  something I was only too happy to do.

Now relocated, Burrow once again sits on a Full Private region with the additional Land Capacity Bonus provided by Linden Lab and the landscaping by Harlow. It actually shares the region with a store (which was still under construction at the time of my visit) tucked neatly into one corner of the region. However, such is the care that has been taken with the general landscaping, there is no visually-jarring contrast between the two; whilst separate in nature, they share an overall design that allows them to blend together to the point that until you come across the path connecting the two, you might never be aware a store is nestled within the region as well.

Burrow, June 2026

For its new location, Burrow sits within a rugged landscape of with tall cliffs and rich woodlands through which cinder paths twist and meander, connecting the various locations awaiting discovery by those visiting. Surrounded by much taller off-region mountains and cut through by water that breaks the land into a series of island-like bodies, the entire setting sits under an EEP setting suggestive of a late summer’s evening when it is time to unwind and kick-back a little.

Having been a part of Second Life since 2009 (first as the The Pixel Bean Coffeehouse), Burrow has built a reputation as a venue for providing an 18+ safe and inclusive environment where company and music can be enjoyed, together with relaxing gatherings, poetry readings and so on. With this 2026 iteration, Burrow re-opens with more spaces in which any and all of these activities might be enjoyed, together with plenty of scope for exploration on land and on water (keep a eye out for the boat rezzer!) and is ideal for photography.

Burrow, June 2026

To help with getting around, there are teleport boards available – but I thoroughly recommend explorations on foot to catch the full ambience of the setting; walking really brings home the care put into the landscaping work, plus it gives a proper perspective as to where everything is in relation to everything else, obviously 🙂 .

There is no enforced Landing Point in place when visiting;  the one Harlow passed to me put me down at the setting’s Park Office – which is actually a good place to start explorations. A teleport board sits to one side of the path on arriving, and the office on the other. The latter contains posters to other regions, presented as field trips away from Burrow – and clicking on each of them will present you with a Landmark to the location in question.

Burrow, June 2026

Outside, the main path runs east-to west, branching at the teleport board and again a little more eastward. This latter spur descends a short distance by way of steps to where a deck has been built out over the deep gorge cleaved into the landscape as if by the fall of a gigantic butcher’s blade. Water tumbles from the cliff of the far side of the gorge, and the deck offers a place to sit and admire them.

Follow the path westwards from the office hut, and you’ll pass another branch leading to a further deck built out from the cliff tops and over a large body of water cutting into the region. This side path side between two sets of steps descending down to the feet of the cliffs, where two of the setting’s venues can be found. These take the form of The Tipsy Fox – a delightfully cosy pub-style bar on the water’s edge and, across the other side of the path and alongside the gorge mentioned above, the Petal Pavilion – which I personally think is one of the most engaging retreats / places to enjoy a romantic dance I’ve seen in a good while.

Burrow, June 2026

Beyond both of these, the cinder path approaches the western extent of the region and branches left and right. To the left, the path hops over an elegant little bridge to reach the rounded glass bulk of the Grove & Gambit, home to multi-player table-top games outside of which a little path runs down to a small wharf and outdoors seating.

To the right from the main path, the route passes over a bridge that has seen better days in its time, the path arrowing on past waterside decks on either side (remember my comment about boats and rezers!) to reach the Hex and Haze Cannabis Bar. For those not enamoured of the smell of weed and whatever, the path does branch again before reaching the Hex and Haze, a boardwalk allowing you to skirt the bar and then climb a short slope to the Campfire, an outdoor venue for music and conversation.

Burrow, June 2026

Those wishing to get directly to the Burrow Coffee House should follow the north pointing path from the Park Office as it leads the way over the gorge by way of a vine-hung bridge. The café is – understandably – the largest venue within the setting. Occupying the top of the island forming the far side of the gorge between it and the Park Office, the coffee house presents indoors and outdoors seating, decks, and a boardwalk running down to where the Starlight Stage is nestled slightly below it, surrounded by trees.

A further path leads away from the Starlight Stage, offering the means to visit the attractive ruins of a stone gazebo built overlooking open waters, or to make your way down to the store mentioned earlier or loop back up to the Park Office, passing by way of the local horse rezzer, should you fancy riding around the region.  A boardwalk also descends the rocks from the stage, winding its way down to a little beach and the Mossy Anchor bar.

Burrow, June 2026

Throughout all of this, there are places to sit awaiting discovery. These might be at the edge of the path or on the decks or wharves, within the gazebo or other roadside structures, whilst the waters offer places to take out a boat or go for a swim. As noted as well, there is the horse rezzer for those who wish an alternative means to explore (head east along the path from the Park Office if you use that as your Landing Point when visiting).

Lovingly crafted and brought together, Burrow offers a lot to see and appreciate, and I particularly love the way each location naturally sits apart from the rest courtesy of the woodlands and shaping of the landscape, such that it offers its own sense of intimacy and privacy whilst still very much a part of the whole.

Burrow, June 2026

Now open to visitor to explore, Burrow will host an official opening event on Saturday, June 20th, 2026, commencing at 15:00 SLT, which is also tied the Primfeed’s 2nd anniversary, within additional sets to follow over the weekend and during the week, as follows:

Date Time (SLT) Performer Venue
Saturday 20 June 15:00 Lichi Moonwall – Offical Opening & Primfeed 2nd Anniversary Party Starlight Stage
Sunday 21 June 12:00 Noon DJ Kiss Crystal Hex and Haze
Wednesday 24 June 16:00 Mimi Carpenter Starlight Stage

My thanks to Harlow and the folk at Burrow for the early invite!

SLurl Details

Please note: Burrow is rated Moderate.

Melusina’s Labyrinth and Cold Days in Second Life

Melusina Parkin, June 2026: The Labyrinth

It’s been over a year since I last had the opportunity to visit a exhibition of art by Melusina Parkin; I suspect the reason for this is us both having things going on in the physical world which have taken up time and attention. However, that does not excuse the fact I’m a little tardy in getting to this particular exhibition, as Melu originally invited me to pay it a visit back in May 2026 – an invitation I immediately filed and then had a lapse of memory over (one of many of late!); so my apologies to her for only just having been able to visit.

Fortunately, the new exhibition is a permanent set occupying the upper level of Melu’s Minimal Gallery. It presents something of a tour de force of her work in two parts. The outermost is called The Labyrinth and the inner Cold Days. Together they offer 100 of Melu’s distinctive images of locations found within Second Life, with the outer of the two collections taking its name from the use of wall space to guide people around and eventually and gently direct them to the inner collection.

Melusina Parkin, June 2026: The Labyrinth

What is deeply engaging about Melu’s work is the manner in which she frames it. Rather than looking at a whole scene, she finds a specific point of view and within it a specific focal point to compose her picture around both through camera placement and angle coupled with considered cropping. The result – whether the subject is a landscape, an open space, architecture or an everyday time such as a chair or a view through a window, or the mesh of a wire fence – is to offer something which captures the eye and the imagination.

These are pieces which tell a portion of a story; but quite what part of the story- beginning, middle or end – and what it might be about is up to each of us to decide. In this – and as I’ve noted in the past in covering Melu’s art – her work both prompts us to create narratives around what we see, and it demonstrates that Second Life itself is a place of the imagination; of dreams made real, the places we as creators would like to live within or visit.

Melusina Parkin, June 2026: The Labyrinth

It also, in contrast to this latter point, helps us to perceive aspects of the digital realm which mimic what might be found anywhere in the physical world, be it along a street or when looking up at a skyline or out over a foggy coast or along the rolling tide of a sun-swept hills; the things which we might otherwise take for granted when seen as a part of an entire scene but which through Melusina’s lens, helps to to perceive why Second Life is so real for do many of us; a place we can inhabit.

All of this is very much in evidence as one walks around and through The Labyrinth with its 80 images. These are presented with no centralised theme, but instead flow gently from landscapes to urban settings and back, each perspective unique, colour images mixing easily with those in monochrome. Cold Days, offering 20 images is likewise mixed – but here there is something of an over-arching theme, as suggested by the collection’s title.

Melusina Parkin, June 2026: Cold Days

Within these pieces, the sense of shortening days, cold winds, the threat of rain or snow is evident without ever being the dominating factor; instead it is hinted at through the heavy skies, the use of monochrome and / or largely muted colours. There is a gentle hint of threat in many of the pieces – be it in the form of rain or snow or indeed, emanating from the structures seen in some of the pieces, their faces bleak and grey and / or blocky and uninviting. But is it the leaden sky that makes the structures seem oppressive and downcast, or is the the unforgiving angular forms of warehouses, apartment blocks which cause the sky to feel so dour?

Which is not to say these are bleak pictures, rather that (again) they offer our imaginations the opportunity to create unique narratives around them. And when colour does blaze forth it does so in a manner that is uplifting and rich in the promise of brighter, warmer days or the promise of warmth and safety from the brooding weather. Just look at the way the yellow cab of a VW van noses into one picture, or the manner in which a neon advertising sign reminds us the days will be fresher, brighter, or the comfort is seeing the stalwart tower of a lighthouse warding those at sea away from harm or the hint of a front door just around the corner and the promise of warmth and cosiness beyond it.

Melusina Parkin, June 2026: Cold Days

As always with Melusina’s work, The Labyrinth and Cold Days offer a rewarding visit for lovers of SL art.

SLurl Details

SL23B: your completely unofficial pocket guide to the celebrations

via Linden Lab

Second Life marks its 23rd anniversary in 2025, with a month of activity kicking-off on Thursday, June 19th through until Sunday, July 19th. Celebrations will be taking place across the Birthday regions in Second Life, and and with previous years includes live music, DJ sets, art, shopping (via the dedicated Shop and Hop event), exhibits by Linden Lab and – particularly – exhibits by Second Life residents and communities.

The following is intended to provide a general overview of the celebrations and provide calendars, SLurls and anything else that might be useful to you when visiting the regions.

SL23B Welcome Area

Theme

The theme for 2026 is The Golden Age of Hollywood, which the Lab describes thus:

Think classic cinema, red carpets, vintage glamour, and the magic of the silver screen. While the theme may inspire many builds and performances, exhibits are not required to follow the theme. We encourage you to share what makes your Second Life experience meaningful. Your interests. Your communities. Your creativity.
SL Birthday Calendar

The best way the stay abreast of all that’s going on is via the official calendar of events, which I’ve embedded below.

  • Use the Week / Month options, top right to change the calendar view.
  • Click on any given line item on any given day of festivities to view more information, including teleport SLurls.

Key Events

Shop and Hop

The SL23B Shop And Hop event is taking place across multiple regions, and features many creators and merchants. The best way to find out about this event is via the Shop and Hop Destination Guide entry and via the SL23B Shop and Hop Participating Merchants list.

SL23B Temple of the Funky Monkey Stage

Meet the Lindens

As per usual, SL23B will feature a series of events featuring various members of the Lab’s management team and those from front-line teams. The sessions will be a mix of live sessions at the celebrations events and pre-recorded sessions. They will take place per the schedule below.

Day (from 13:00 SLT) Participants
Monday June 22  Philip Rosedale – Founder and CTO
Tuesday June 23 The Product Team
Wednesday June 24 The Engineering Team
Thursday June 25 The Marketing and Growth Team
Friday June 26 The Second Life Studios Team

Meet the Lindens SLurl: Orpheum Theatre, plus Theatre #2 and Theatre #3.

If you cannot attend a session in person, you can watch it on the Second Life YouTube channel.

Entertainment and Performances

Live performers and DJs from across Second Life and around the globe are lined-up to perform  at SL23B. The complete schedule can be seen below.

 

The Welcome Area

Never been to an SLB event before? Try starting at the Welcome Area where you’ll find lots of help, things like the SL23B Golden Ticket booth (win up to LS 1,000,000), the SL23B Swaginator HUD, Premium and Premium Plus gifts, teleport portals and boards to key event areas, and more!

SL23B: The Tapestry of Time

The Tapestry of Time and Gift Area.

First presented in 2018, the region-wide Tapestry of Time presents visitor with a walk-through of Second Life’s history from 2003 through to the present day using images, text and videos. True, not everything has been recorded, but there’s enough within the region to be of interest to the historically minded.

within the Tapestry of Time can be found the SL23B Gift Area, offering gifts from the Birthday exhibitors and from merchants participating in the Shop & Hop event.

Exhibitor Regions

via Linden Lab – click for Exhibitor Showcase

As is common for SLB events, the mix of content is varied, and the representation of interests broad. Role-play groups, arts, communities, are represented across the nine regions open to exhibitors; some are static, others are interactive in nature.

  • Direct links to the exhibitor regions can be found in the SLurls lists at the end of this piece.
  • Information / SLurls for individual exhibitors can be found in the SL23B Exhibitor Showcase.

Note that teleport boards are available at the centre of all Exhibitor regions for easy of moving between them.

Adult Exhibitor Regions And Adult Shop and Hop

2025 sees the Adult content and groups exhibitor regions combined with the Adult Shop and Hop regions.  Once again, the celebrations include Adult content and groups, with exhibits at the event, with the Shop and Hop taking place across four dedicated regions separate to the main exhibitor regions. I’ve also included individual region SLurls at the end of this article.

Advice on a Better Experience

The SL23B regions can get exceptionally busy. To help ease the pain for you:

  • If you have a high draw distance, reduce it to  as low as is comfortable for your enjoyment.
  • Turn off shadows in your viewer if you usually have them enabled.
  • Go to Preferences → Graphics and reduce the slider Max # Non-Imposter Avatars to a minimum and dial-down your Complexity slider.
  • Remove texture-heavy HUDs to free-up more texture memory.
  • Remove unnecessary scripted attachments and dress lightly, avoiding accessories of high complexity.
SL23B: The Golden Palms

SLurls and Destination Guide Links

Core Event Region SLurls

General Rated Exhibitor Region SLurls

SLB Awesome SLB Beguile SLB Blissful SLB Breathtaking SLB Captivate
SLB Delightful SLB Electrify SLB Enchant SLB Fabulous SLB Glamorous SLB Incredible
SLB Marvelous SLB Outgoing SLB Sparkle SLB Spectacular SLB Stupendous

Adult Rated Regions

The Salty Saddle Saloon Events Stage: Smouldering Feisty Spicy Steamy
Exhibitor Regions: SLB Alluring SLB Daring SLB Euphoric SLB Irresistible
Shopping Regions: Buttercup Goldenrod Freesia Trillium
Peony Hibiscus

Web URLs

Leloo’s Age of Giants in Second Life

Leloo’s World: Age of Giants, June 2026 – click any image for full size

Steven Spielberg is responsible for some of the most iconic films of the late 20th and early 21st centuries. I’m not going to list any of them here per se, as we all likely have our favourites. However, due to his films, Spielberg is indirectly responsible for a range of Second Life destinations which either seek to reproduce his work or use it as a leaping-off point for the imaginations of those responsible for them.

In this, perhaps his most popular film (and follow-on franchise) for SL settings might well be Jurassic Park, which has seen everything from direct reproductions of its most familiar locations through to adventure games built around its central story or mixing of humans and dinosaurs.

Leloo’s World: Age of Giants, June 2026

It is Jurassic Park which sprang to mind for me as I first broadly cammed around following my arrival at Leloo’s World: Age of Giants, a setting designed by LeLooUlf.

Now, to be fair, it wasn’t actually that film that came to mind when I first arrived; that honour went to George Taylor’s (aka Charlton Heston’s) famous outburst, “You maniacs! You blew it up! Ah, damn you! God damn you all to hell!” And if you need to understand why, just take a look at what forms the backdrop to the Landing Point – and if you’re still unsure, go ask Google 🙂 .

Leloo’s World: Age of Giants, June 2026

However, as I did cam out and around – particularly as I first tracked around the coast – it was a specific scene from Jurassic Park, together with the truly iconic theme by John Williams (which remains part of one of my all-time favourite film scores) that came to mind as a massive brachiosaur came into view, and I found myself immediately thinking of Sam Neill’s Alan Grant and Laura Dern’s Ellie Sattler and their reactions on first seeing such a marvellous beast strolling past their jeep.

Not, I hasten to add, because Age of Giants is in any way directly based on given settings or scenes from the original film or its sequels; the setting remains uniquely its own – but there are elements and motifs which inevitably bring the film to mind, be they in the mixing of Tyrannosaurus Rex with the  Apatosaurus as velociraptors look on; or in the familiar gates of the park itself (in this case leading to Leloo’s little ranges of shops oft found in her designs) or the inclusion of the  Gyrosphere seen in Jurassic World.

Leloo’s World: Age of Giants, June 2026

For the most part rugged to the point of mountainous, the setting has dinosaurs scattered around and gliding overhead in the form of pterosaurs, with signposts marking the way through for those on foot. As well as the Gyrospheres mentioned above (and which you drive yourself), it is also possible to take an aerial ride around the setting via a pterosaur.

Also, and if you are feeling brave, there is the opportunity to grab a large “bone swatter” and go full-on Fred Flintstone and calm any unruly dinos with a swift clout. If this fails (as it likely will), there is a pose opportunity for photos which has you running from a potentially irate T-rex!

Leloo’s World: Age of Giants, June 2026

I did find the Gyrospheres a little difficult to control when it came to driving around, and so would personally recommend sticking to your pedal extremities and following the paths and signs on foot. The latter are particularly handy for finding the photogenic spots.

The pterosaur tour is gentle enough, and at less than 5 minutes, it doesn’t get tiresome and will take you through and over the tree tops in a manner that will reveal the dinosaurs below and perhaps reveal a path or two you might otherwise miss. Also, if you do feel something might have slipped past without ypou noticing, keep an eye out for the teleporter stone(s).

Leloo’s World: Age of Giants, June 2026

As well as the walks, etc., there are numerous places to sitting waiting to be found, both within the main dinosaur area and “outside” of it. The setting is also rich in ambient sounds, so make sure you have local sounds available in your viewer and your speakers on / headphones at the ready.

Age of Giants is small and fun to visit, and comes complete with an odd little whimsy along the beach at and close by the Landing Point, part of which I mentioned back towards the top of the piece and the rest of which I’ll leave you to find.

“Oh hai! Have you met Rexie, my new pet?”

Slurl Details

Leloo’s World: Age of Giants (Friends, rated Moderate)

June 2026 SL Trust and Safety User Group meeting

Linden Estate Services: Trust and Safety User Group meeting place
The following notes were taken from:

  • My chat log of the Trust and Safety meeting held on Tuesday, June 16th, 2026, together with my chat log of that meeting.
  • Pantera’s video of the meeting (embedded at the end of this article) – my thanks to her for providing it.
Table of Contents

Meeting Purpose

  • The Trust and Safety User Group is to provide a forum to discuss topics relating to safety and security in Second Life. However, please note that for matters of privacy and personal safety, the following will not be openly discussed by members of the team:
    • Reports of abuse, together with the outcome of investigations or actions taken in response; specific account information (including terminations, suspensions, warnings, etc.); DCMA or copyright issues; internal processes; ToS interpretations.
  • The meetings:
    • Are held on the 3rd  Tuesday of the month, at 11:00 SLT.
    • Take place at the Linden Estate Services meeting place.
    • Are a mix of Voice and text chat.
  • Dates and times of meetings are recorded in the SL Public Calendar.
  • For descriptions on all SL user groups and their purpose please refer to SL Official User Groups.

Phishing Links

  • Second Life dialogue boxes have sometimes been used to trick users into entering their passwords – if you see something like this – always click Ignore, never enter information personal information.

    Phishing issues have become an increasing problem over the last several years, with people placing URL links into group and IM messages which are inherently untrustworthy (e.g. fake SL Marketplace URLs leading to sites designed trick users into users into revealing personal information, such as passwords, etc.).

  • These links have been made harder to identify as they can be easily disguised as innocuous text links which can be easily clicked (tip: hover the mouse over the text link to show the actual URL in tooltip format before clicking).
    • A good point of reference for avoiding phishing attempts and what to do if caught by one has been written by Pantera Pólnocy on the Firestorm wiki.
  • Steps have been taken at various times to try to reduce the risk of such exposure via routine warnings issued by LL, through the implementation of the SL eye-in-hand logo appearing next to official URL links (those to https://xxxx.secondlife.com, where xxxx might be something like marketplace), which has also bee adopted by Firestorm, although this particular approach is not foolproof.
    • Firestorm 7.2.4 has also introduced  a “URL unmasking” option for added safety.
  • LL are aware of the concerns and are looking to implement further protections of their own against such attacks.
  • However, there is a duty of care among users to exercise common sense as well. For example, where the URL is fully exposed, checks that it is valid. for example:
  • Capabilities such as providing Group owners / moderators to whitelist “allowed” links, etc., have been requested and are being considered.

Multi-Factor Authentication

  • Multi-Factor Authentication (MFA) remains the preferred way to protect a Second Life account.
  • There have been multiple requests for LL to improve MFA, including a means to use it via er-mail, plus ability to recover without requiring a support ticket to be filed.
  • Additional options for MFA are being discussed by Trust and Safety (including automated recovery), but no specific updates or new capabilities had reached a point where they are ready for discussion with users.
Under Construction – the Trust and Safety in-world offices, which will be home to information on matters of trust and safety and governance in Second Life

General Discussion

  • General harassment / abuse using alt accounts:
    • Questions were asked in both general terms and with specifics on the use of multiple accounts to harass / abuse others.
    • As per the guidelines for the meeting, specific cases were not open to discussion.
    • However, Alabaster Linden (Trust and Safety team supervisor) did confirm there are specific bad actors who routinely appear within Abuse Reports, and there are discussions going on internally within the team as to how:
      • A more proactive approach can be taken with regards to instances of harassment at places like welcome hubs to prevent general harassment.
      • A more rapid response can be given to cases of repeat harassment.
    • With regards to the latter, Alabaster Linden also indicated that there is work going on in the background that will hopefully make it easier to manage / reduce the impact of repeat harassment via identified individuals.
    • It was also reiterated that all issues of harassment  / abuse should be filed with LL as Abuse Reports (see my Abuse Reports tutorial, if required).
  • Abuse Reports:
    • Trust and Safety receive around 50o abuse reports a day (approx. 2500-3,000 per working week).
    • All reports:
      • Do get reviewed, but obviously, and wherever possible, high-priority items (e.g. immediate cases of harassment or griefing) tend to get the most immediate treatment.
      • Are investigated and are not handed off for automated processing via AI tools or similar.
    • Unfortunately, sometimes it can take time for some issues to be addressed (e.g. land encroachment on Mainland).
    • Abuse Reports can be submitted from any viewer, use of the official viewer is not required.
    • Abuse reports do not have to be filled out in full, but should contain as much pertinent information as possible.
    • Again, please refer to my Abuse Reports tutorial (written in consultation with the Governance Team – as it used to be called).
  • Data gathering:
    • There have been recent concerns about the use of bots for data-gathering in Second Life, particularly since the BonnieBots were completely banned.
    • These concerns related to legitimate use of such bots for gathering non-intrusive information (e.g. such as with Grid Survey, or gathering region data which can be used in the production of heightmap / 3D renderings of regions, etc), and have been passed from user group to user group.
    • As such, guidelines are being sought as to what is / is not regarded as a legitimate use of bots for data gathering and (on a more technical level) whether some data on regions can be made available less intrusively than via the use of bots.
    • The second part of this question is something that requires more internal discussion at LL.
    • The first part of the question is difficult to answer, as some are more tolerant of bot use than others.
    • It was suggested that the issue is more comprehensively written-up in a support ticket (or similar), outlining things like data usage, concerns, what is being sought, etc., so there can be a more direct conversation on the matter, rather than it being passed from user group to user group.
    • Alabaster Linden also offered to go through the various policies provided by the Lab on the use of bots, etc., and see if there is something specific that can be published by way of a blog post as a part of the promised outreach by the Trust and Safety team to help clarify matters.
  • A question was asked on what is allowed within region maturity ratings – the clearest answer is via the Maturity Ratings guide. There is also the Adult Content FAQ.
  • The last 15-20 minutes of the meeting are general conversation.

Next Meeting