Following the Lab’s move to axe Creatorverse, dio and Versu, I raised the question with Emily Short and the Lab on whether it might be possible for Versu to continue. I wasn’t alone in cogitating the idea, several others raised the same question, such as Ciaran Laval.
At the time I made my enquiries, Emily confirmed that discussions were underway while the Lab were reticent to comment – understandably, simply because discussions were in progress.
On Saturday March 8th, and true to her promise that she would blog on the matter when she was in a position to do so, Emily issued a brief update, stating:
So for those who were curious, Linden has now given me a definite no about selling me the codebase and IP.
In reply to a comment expressing the hope that this won’t spell the end of Emily’s forays into social IF, she replied in part:
This is definitely not the end of my trying to build more socially-focused IF [interactive fiction], and we did learn a huge amount about how to make that work, not just in terms of a technical engine but in terms of authoring approaches. So there are things that can be built on even without access to the code or IP.
There is understandably a huge amount of disappointment involved here as well. Blood and Laurels, the latest title Emily had been developing for Versu, represents the culmination of a concept she had been periodically working on for some fifteen years, and she acknowledges that she was really excited to see it finished. Even so, Emily remains pragmatic:
Still, on a total scale of possible bad things to have happen to one, it’s not very far along the bad thing spectrum. So we go on to the next.
Whether the Lab’s decision was based on them seeing a possible means of using the IP and code elsewhere is unknown. However, as Tateru Nino points-out in a further comment, that while regrettable, the decision by Linden Lab is actually a logical business decision, as whether it is used or not, the Versu IP represents a company asset. Even so, if the IP and code is destined to sit on a shelf unused, it is a shame a way could not be found to allow the project to survive. While it may not fit the Lab’s “shared creative spaces” model, the IF market does represent a viable niche market, and Versu itself represented a unique approach to presenting IF – and of even reaching beyond it into other fields of use.
While I never got to use Versu, of all the initial new product offerings from the Lab, it was the one that intrigued me the most; I’ll miss it.
Ciaran Laval beat me to the punch on this one, having cogitated on the matter and posted on the matter of Versu being allowed a Second Life. However, I’m going to blog anyway 🙂 .
Of all of the offerings from the Lab which were axed on February 19th – Creatorverse, dio, and Versu – it was Versu which I found most intriguing – and also most frustrating, as being restricted to the iPad, it was the only one I couldn’t try.
The concept and capabilities within it, both as an interactive fiction application and as a potential engine for wider things, such as a means of studying real-world social situations (as the UK’s New Scientist magazine reported in June 2013), were certainly fascinating, and it would be a shame to see them suffer an early death.
As I do feel Versu has a lot of potential, I dropped Emily Short a line on her blog, expressing my hope that a way could be found to allow it to continue. She replied:
I don’t have a concrete answer to that yet, but I’m currently investigating whether it’s possible to regain the IP from Linden.
If so, I’d likely take it forward in a slightly different direction than the Lab would have done, but still with the aim of making some tools available to the general public. I’m actually really pleased with some of the things the authoring tools could do at the end — I was able to put together Blood and Laurels, which is a massively branching, 250K word piece, in a couple of months. I’m obviously biased here, but the output feels way tighter than our earliest Versu stories, has much more plot, but still allows for considerable variety in the outcomes of various character relationships. Basically, it’s a type of IF I have been wanting to write for a long time, and for which most of the existing tools are not a very good fit.
So I’d really like to see both the finished stories and the toolset reach an audience, since outside of Linden and a few conference demos hardly anyone has seen what we did. But a great deal depends on what I’m able to arrange.
Anyway, if I have news on the future of Versu, I’ll mention it on this blog.
Obviously, and as Emily says, there is nothing concrete here to say Versu will be able go ahead, and negotiations are down to her, the Lab and (I assume) Richard Evans to see how it might be taken forward outside of the Lab’s purview. However, I can’t help but keep fingers crossed on the matter; particularly given there is a chance the tools for people to create their own stories would remain a part of any continuance.
The news that Versu was to be axed must have come as a severe disappointment to Emily. As she notes in her blog reply, Blood and Laurels, which had been reported as “coming soon” to Versu as recently as January 25th, 2014, amounted to a 250,000-word piece, which is roughly twice the length of something akin to a work of historical fiction.
The idea of a company releasing technology IP as a result of a shift in focus coupled with a departure of staff isn’t new. Perhaps the most recent high-profile example of this occurring was when Gabe Newell allowed Jeri Ellsworth and Rick Johnson walk away from Value with the IP for castAR, an augmented reality (and potentially VR-capable) headset they had been developing on the company’s dime. By doing so, Newell enabled them to set-up a company and Kickstarter in order to continue the work. So it’s is not beyond the realm of possibility that an agreement between the Lab and Ms. Short / Richard Evans cannot be reached.
Meanwhile, Qie Niangao has been musing whether Versu’s technology might find a re-use in SL helping content creators develop more immersive user experiences alongside of, or a part of, the still-to-be-released Experience Tools.
Again, it’s an interesting idea. Pathfinding has not turned out to be quite the AI winner in Second Life that perhaps had been hoped, but whether the actual engine from Versu could be re-tailored for use within the platform is perhaps questionable (as Qie himself also notes). It is also unclear what expertise in terms of Versu’s development remains at the Lab, both Richard Evans and now Emily Short having departed.
Of the two options, I confess I’d rather a means be found for Versu to continue elsewhere in more-or-less the form in which we’ve come to recognise it (just with a flavour for the Android OS!). As already noted, it’s an intriguing approach to IF, and one with potentially huge opportunities.
Note: While preparing this piece, Ciaran contacted me to say he was working on a further piece related to Emily Short’s blog post. you can read it here.
Update: Peter Grey has confirmed with me that Versu and Creatorverse will be removed from the App Store (and the other places Creatorverse had been available) and their websites taken down in the immediate future. The dio website will remain until the end of February, with a message announcing its forthcoming closure.
Linden Lab has just confirmed that three of its products, Creatorverse. dio and Versu have been axed.
After careful consideration, Linden Lab has decided to cease development and support for dio, Versu, and Creatorverse. We’re grateful for those who took the time to experiment with these products in their early days, but ultimately we have determined that due to a number of factors, we and our customers will be best served by focusing our efforts on continuing to provide exceptional service and compelling new experiences for the users of our other products.
Update, February 19th, 2014: Versu was discontinued by Linden Lab on February 19th, 2014. Links to the Versu website, etc., have therefore been removed from this article.
Of the various new products the Lab have launched, Versu has, to me, always looked to be the most interesting of those in the “apps” category (although I admit I’d also like to fiddle around with Blocksworld).
Launched on the iPad in February 2013 with four accompanying titles, there was the promise that people could expect both more titles and tools they could use to create their own stories for Versu which they could then sell. There was also the assumption that the app would move to the Android platform much as Creatorverse has before it.
The additional titles – well, two of them at least – arrived in August 2013, penned by Deirdra Kiai. However, while former Linden CEO Rod Humble talked-up the “democratisation” of the creative process while discussing Versu, nothing has actually appeared in that vein as yet.
Indeed, the two titles from “Squinky” (as Deirdra Kiai likes to be known!) and the fact that the Versu engine would appear to have great potential as a means of studying real-world social situations (as the UK’s New Scientist magazine reported in June 2013) notwithstanding, the app appears to have been all but forgotten by the Lab.
Such has been the situation that I’d actually given-up checking on progress with Versu, despite Emily Short herself breaking the news late last year that she was working on a new title.
Fortunately for me, the Gov’ner, Ciaran Laval, is still watching things, and he brings word Ms. Short actually revealed some news on the new title back in January.
Details are still scant, but the new title is to be Blood and Laurels and is to feature, according to Ms. Short, “Cults. Conspiracies. Poison. Stabbing. Blackmail. Seduction. Prophecies and rumors. Divine wrath — or possibly just bad weather.”
So death and glory is to be Coming Soon (TM) to the iPad. But what of the app’s expansion to Android or elsewhere? It’s the one question Emily Short seems to get asked every time she blogs about Versu (which, if nothing else, would suggest that interactive fiction fans are more than aware of the app). Sadly, however, she’s not in a position to comment.
It appears that after moaning a little about the Lab not updating Versu, the Lab has … updated Versu.
Version 1.3 of the “living stories” platform sees Versu freed from the perils of internet connectivity, allowing you to “read on the beach, the plane, anywhere you like!” (subject to roaming agreements, sundry charges and so on and so forth, obviously). A small step, perhaps, but a welcome one, given I’d been worrying that Versu was going the way of Creatorverse and was on a “fire and forget” trajectory.
More particularly, and equally quietly, the Lab added two more titles to the Versu range at the start of August. Whereas the initial stories marking Versu’s launch were all set in the Regency period, the new titles, Office Politics: The Interview and Office Politics: The Launch Party, are comedic pieces set in a modern office environment (“Disruptive Technologies”), which introduce a cast of characters common to both, including:
Dave, the overly friendly boss who really wants to be liked and respected
Alice, the snarky feminist graphic designer who wishes she could just make art
Patrick, the former frat boy who thinks he’s way better with the ladies than he actually is
Jordan, the keener fresh out of business school
Linus, the quiet senior programmer who resents all the constant distractions from his real work
Storm, the ambiguously gendered die-hard fan of the hit TV series, Professor Whatever.
Both of the new stories are penned by Deirdra Kiai (“Squinky” for short!), a writer, musician and games developer. Commenting on her decision to go the route of a modern setting, she says,
I found the choice of a modern-day high-tech office to be ideal to write for in this system, because of all the meticulous social rules and procedures involved in a corporate setting. I also thought it would be a great excuse for characters of varying ages, backgrounds, and beliefs to come together and clash with one another in interesting and sometimes comedic ways.
An interesting side-point to this is that Deirdra has created an additional game Jamey Beanman’s Burrito Quest, based in the same universe as Office Politics, which uses dio. However, at the time of writing this article, the dio space had been set to private / limited access, and so could not be investigated.
The arrival of new titles for Versu is long overdue, given it is nine months since the app launched, and during that time there has been little or no news on it or its future development from the Lab, although Richard Evans has been talking about the potential of the Versu engine in a range of simulation activities. If the Lab really want to keep interest in the app alive, I can’t help but feel that they should be doing more to ensure that titles are regularly released – and nine months doesn’t entirely fit “regularly” that well. They also need to see a more diverse range of titles produced, and as such these two new pieces – presumably the first of a series – is a good step in that direction.
There’s still no news as to whether Versu will move beyond the iPad and into the Android, Windows and Linux tablet realms. A move to Android had been promised prior to the app’s launch, but again, whether this is going to be the case is only likely to be discovered if / when the Lab announce it.
In the meantime, for those of you who do have Versu – or at least have an iPad and are looking for a fun, interactive read, go take a look at Deridra’s titles!
Update, February 19th, 2014: dio was discontinued by Linden Lab on February 19th, 2014. Links to the dio website, etc., have therefore been removed from this article.
I received an e-mail on July 30th informing me that dio (remember that?) has received a major overhaul, with the upshot being, in the words of the e-mail, “dio is now focused on making it easy to turn your photos into interactive experiences to share. Just upload a picture, then tag it with interactive hotspots to add photos, text, and videos. You can even create an interactive album by linking to other images.”
The update means that some concepts previously found within the application have vanished – there are no scripted objects and no “rooms” for example. What there is instead is what might be sort-of described as “Flickr with hotspots”.
Essentially, under the new dio, you can still create places, which now comprise one of more “scenes”. Each scene is a photo (without or without a short description) into which you can embed text, other photos, videos and links to other scenes, all with considerable ease. Scenes can be stand-alone, or can be linked together to create things like photo albums or interactive tours, and so on. All this has, apparently, been done in response to requests from users.
A Quick Look
Getting started with the new dio – assuming you have an account – is easy enough. Just log-in and click on the Star Creating! button.
This leads you to a page where you create your new “scene”. Here you can enter a title, select a photo to upload to dio from your hard drive (or enter a suitable URL for an image) to form the background to the scene. Once you’re happy, save it.
The image is displayed as it will appear to others, and you can start adding elements to it. This is done by entering the Edit mode (button on the top right of the window), then clicking on the photo itself to display the hotspot options.
There are four types of hotspot at present:
Text – for unformatted text (i.e. you can arrange the text into distinct paragraphs, but they’ll all be concatenated into a single block of text on saving, so best to keep things short)
Other photos (with text captions if you want)
links to other scenes.
To create a new hotspot, click on the required hotspot icon. This opens a window with easy-to-follow instructions. When you’re done, click Save in the window to save the hotspot on the photo. There is no limit to the number of each type of hotspot you can add to a given scene / photo, and the art of dio is, as with the previous version, having an idea of what you want to achieve and then working out how best to achieve it.
And that’s really it (for the present), as far as I can see.
Note that if you have previously created a place in dio, it may well have been made “Private” and viewable only to you. To enable it as “Public” again, go to any scene within the place and click the Edit button, then click the cog button which will be displayed next to it, and select Place Settings. You can then flick it back over to Public.
For those navigating your places / scenes, it is simply a matter of clicking the available hotspots in whichever photo comes up. As with the original version of dio, if someone who is logged-in to the application leaves your place at a particular scene, they’ll be returned to it the next time they access that particular place (users who are not logged-in will return to the first scene in the place.
The overhaul gives dio a much cleaner look and feel when trying to do something with it. The concepts are very easy to grasp if you’ve used the previous version, and rebuilding previous places isn’t as onerous as I thought it would be, while putting together a new scene / place is very quick and easy (I did this in – quite literally – 2 minutes).
A noticeable absence from the revised dio is Google Adsense. Originally, the Lab has intended to “profit share” on people’s dio creations using Adsense, which was visible at the bottom of the “old” dio pages, but which is absent the new. Have LL abandoned the idea?
The hotspots idea is interesting and certainly allows a good degree of creative use of pictures. I found it very easy to re-work my Fallingwater tour on the fly (although it will need more TLC before I’m happy with it again). However, one thing I would like to see changed in the icons used for finished hotspots. When creating new hotspots, each icon is clear: a camera for adding photos, text for adding text, a video camera for videos, and a double arrow for links to other scenes. However, only the latter icon is displayed in completed scenes; text, photos and video all have the same nondescript dot which is hardly attention-grabbing.
That said, the opportunities to create fun scenes using hotspots seems pretty broad and limited only by one’s imagination. Want to share you YouTube videos in a different way? Here’s how (and yes, videos now play on being selected, no more additional faffing around); want to be silly with videos and photos? You can; and people can leave you their thoughts! Oh wait, they can on Flickr as well.
And therein lies the rub. OK, so dio has entertaining little bells to it. You can embed pictures in pictures, text in pictures and video in pictures, you can link pictures with other pictures and so on and so forth. But, the question still remains – why? As easy as the new UI is, the fact remains that if you want to share a bunch of photos with friends, it’s still easier to slap them up on Flickr or a similar site, and all the pretties be damned. As it is, dio is increasingly looking like it is trying to be far too many things, and that like Jack, it’s going to remain master of none.
The new update is nice and neat (although LL have some catch-up work to do as far as the “about dio” page is concerned – it still references the “old” beta) and it’s easy grasp. Whether it increases dio’s appeal, however, remains to be seen. I’ll be honest here and say that, given the lack of visible activity with the application prior to the arrival of the Lab’s e-mail, I had actually thought dio was DOA.