Lab reveals LI / prim allowance changes in Second Life – in full

secondlifeNote: An earlier version of this article appeared in error whilst still being drafted on-line, as a result of a mistake on my part and to my own embarrassment. Once again, my apologies to Linden Lab and readers of this blog for my carelessness.   

It is something Second Life users have long wanted / wished for / desired / demanded: an increase to the basic land impact (or prim count, if you still prefer) available for regions.

And now the wish is being granted – although word came out a lot sooner than the Lab had anticipated (thanks in part to my aforementioned mistake).

However, on Thursday, November 3rd, the Lab officially announced that they are increasing the Land Impact allowance for Second Life regions. The new allowances are:

  • Full Regions:
    • Mainland: 22,500
    • Private estates:
      • 20,000 at the same tier price OR
      • 30,000 for an additional US $30 a month (+a one-off US $30 conversion fee to add / remove the extra 10K allowance)
  • Homesteads: 5,000 (Mainland and private)
  • OpenSpace: 1,000 (Mainland and private)

All of the changes filter down to the parcel level, according to parcel size.

Mainland full regions now have a 22,500 Land Capacity / prim allowance as standards

Mainland full regions now have a 22,500 Land Capacity / prim allowance as standard. Those with prim bonuses will be based on the new LI / prim allowance

The changes to Mainland regions were made during the regular weekly deployments on Tuesday November 1st, and Wednesday, November 2nd, with official confirmation being given in part in a blog post from the Lab which indicated the increase to Mainland full regions alongside the most recent Premium subscription offer (note: that blog post from the Lab has now been updated).

So why has this change come about?

“We’ve finally reached the point where we have the equilibrium between technology and software performance on our side,” Patch Linden, Senior Director of Product Operations at Linden Lab informed me, as we sat down to discuss this and other aspects of Second Life. “The hardware we use to run the simulators is in a really good place right now, and will continue to be. Of course, as time goes on, things will continue to get better in that department. And the simulators are running so efficiently now, with all of the back-end work that we’ve done with them over the past several years that we can now do things like this.”

Patch Linden

Patch Linden

“We started with Mainland being it’s obviously ‘ours’ to directly influence,” Patch said. “We could deploy, and watch, and listen to the metrics to see what they tell us. Then providing everything behaves, we’ll go out to the rest of the grid and all private regions shortly thereafter. It is such a fundamental change to the simulator that we want to make sure we do it right, and we don’t cause unnecessary harm in the process. So the more controlled we could do it, the better we felt.”

It was this need to watch and wait following the initial deployment which had caused the Lab to decided to hold back on a public announcement until Thursday, November 3rd. However, users noticed the change almost as soon as mainland regions came back on-line following the Tuesday rolling restart, prompting forum posts and support enquiries as to whether there had  error. As a result, Patch issued a short forum post reassuring people there wasn’t an error, although the decision was made to hold off on any official announcements until November 3rd, due to the arrangements already in place – including a live Designing Worlds session featuring Patch, who would reveal more and take questions.

So given the Mainland changes are now deployed, a key question I had for Patch was: when would Private regions see their update. “We should have them up and running within the next couple of months,” he replied. In essence, the precise roll-out to private islands will depend upon the metrics gathered following the Mainland roll-out.

And the reasons for the differences in the full region allowances between Mainland and private estates?

“There are  2 reasons,” Patch explained. “The first is that Mainland regions have long been a slightly less costly, but also less feature rich product than private islands. But recently we rolled out the private region buy-down offer, which somewhat levelled the pricing between the products. So, we wanted to give a little something back to Mainland, and choose to give full regions there a slightly higher prim limit increase than private estates.

“The second reason  is that private estate full regions have an additional advantage over all the other region types,” Patch continued. “This allows us to offer the additional 10,000 LI allowance to private estate full regions, for a total of 30,000. There is some additional maintenance work that comes with this, hence the US $30 a month fee (per region), together with a one-off  US $30 conversion fee to add or remove that option; but the offer will be available for any price level full region, whether it be an older grandfathered region, a newer bought-down region, or a regular priced full region, immediately the increase in land impact / prim allowance is rolled-out to private estates.

“So you might say, it’s a little give, a little take, and a bit of balance between the advantages of the differing products 🙂.”

Linden Home holders should now find they have 175 LI as their own to play with

Linden Home holders should now find they have 175 LI as their own to play with – as will users with 512 sq metre parcel on the Mainland, with other parcel sizes adjusting accordingly. The same will be true of private islands, once the update is fully deployed.

In the meantime, the change to the Mainland was warmly received by most, with many land holders and content creators pointing to the home and garden / landscaping markets potentially gaining a significant shot in the arm as a result. This is significant, as a hope at the Lab is that rather than everyone simply adding more objects to their land, the extra capacity will encourage more content creators to make use of optimised levels of details on their mesh creations, rather than using very high LOD values across all viewing distances, thus helping to lighten some of the current load on older systems.

As we closed the conversation, I asked how Patch, as a long-term Lab employee and as a former resident, felt about the change.

“This is something I’ve wanted to do for several years now,” he replied. “And we’re pleased to be able to do something as fundamental as this to change the product in a good way.”

With thanks to Patch Linden, Pete Linden and Linden Lab.

18 thoughts on “Lab reveals LI / prim allowance changes in Second Life – in full

  1. Wolf Baginski (@WolfBaginski)

    I am afraid that I do not have much confidence in the likely quality of the work which will take advantage of this change. There is already far too much grotequely over-complicated mesh in use. At best, people have learned how to do better jobs, but they just can’t be bothered to do updates.

    Like

    Reply
  2. John

    I can see them wanting to wait for private estates but perhaps this will spur people to lease on the mainland and make a return there, the mainland has long been neglected by LL and this will be a positive change.

    Like

    Reply
  3. Pingback: “(Second) Life chancing” news revealed; more prims for everybody | Jo Yardley's Second Life

  4. Pingback: Ainda Sobre O Aumento de prins das Terras do Second Life®… | Pessoa Virtual

  5. Pingback: Lab reveals LI / prim allowance changes in Second Life – in full | SL SAILING blogroll

  6. mikelorrey

    The actual reason for the biased rollout in favor of mainland: adding a competitive advantage to mainland, hoping to drive residents back to the increasingly vacant continental wastelands, at the expense of private estate owners, who already pay more tier, forcing them to pay more for an upgrade to try to stay comprtitive, and once again the private estate owners are subsidizing the mainland.
    Here’s a better idea: quit SL and move to the opensim grids, where you control your destiny, not the gteam and their community standards thought control. I have a region in kitely.com that is four times bigger than an SL region, no sim borders. 60,000 prim limit, megaprims up to 256 meters, script generated NPCs, great sim management tools, and best of all the price: $19.95 a month. No premium membership required. Every mesh has a land impact of 1, with far more vertexes. I fund my sim with content sales on the kitely marketplace, which can sell to anyone on the hypergrid, not just in kitely. Doesn’t that sound a lot better than being trapped behind the Iron Curtain of Linden Lab?

    Like

    Reply
    1. Thea Dee

      The better idea is not the same for everyone. Until the population/community interaction improves on OpenSim, Kitely, and other non-SL grids improves, it’s not for me. And it doesn’t seem to work for some others who are like-minded as they keep coming back to SL even though they have accounts or sims in other places.

      Like

      Reply
    2. Lisa@TheDirtyGrindSL

      Thea hit is on the nose. I have accounts on in four or five grids. Despite LL’s faultered grasp on some basic and important business concepts, SL is the best choice.

      The negatives and positives of each grid have been discussed ad nauseum on countless blogs and sites. But SL does trump them all when it comes to one thing. Most importantly, there are so many more active users.

      At this point, I’m in SL despite LL. There are some awesome Lindens around but the ones leading the company don’t seem to have any sort of grasp on what is SL, or even what good business is.

      Like

      Reply
  7. Pingback: show #127: vr in germany [part1: cospaces] | the drax files radio hour [with jo yardley]

  8. Haravikk

    What a pathetic update. This is the kind of increase that would have been appropriate 5-10 years ago; such a small amount now is an insult.

    For the cost of a mainland region I could buy 10-20 cloud compute instances, each with the same performance as LL’s meagre hardware allocation; enough to run a small open-sim grid of my own.

    And the extra charge for private islands is an outrage; they’re already paying 50% more for very little real extra benefit, yet you expect them to pay even more just to get slightly more allowance?

    LL continues to remain utterly detached from reality as usual.

    Like

    Reply
  9. Greg Masterson

    Something is better than nothing… Being in the IT field, I do know what type of hardware this takes but in this day and age with price per Gig not all that expensive I think this is still way too low of an allowance. Ever tried to decorate a homestead island on 3750 prim even being somewhat prim conscious? In order to make things as realistic as possible, it takes way more than what is given on these parcels. That being said, I do think this is a step in the right direction.

    Like

    Reply
    1. Phoenix

      speaking of homesteads….when will they give out the extra prims to the homesteads? i have a homestead and i still havent had my prims upsdated yet. i still only have 3750.

      Like

      Reply
      1. Inara Pey Post author

        As per this article, the Lab intend to deploy to private estates within a couple of months of the Mainland deployment. The hope is, it will be sooner rather than later.

        Like

        Reply

Have any thoughts?

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s