On Tuesday, November 8th, registrations for the 2016 OpenSimulator Community Conference opened.
The 2016 conference will be over two days: Saturday 10th and Sunday 11th December, with social events being held in the run-up to, and around the dates of, the conference itself.
Since seats are limited, registration is open on a first-come-first-served basis until the maximum number of virtual conference centre tickets is reached. At that point, community members will still be able to register for the live streamed version of the conference that will be available.
Attendance is free, but those wishing to financially support the conference can sponsor or participate in the OSCC Crowdfunder Campaign when registering. Participants in the Crowdfunding Campaign will receive a variety of thank you gifts depending upon their level of participation, including early access, conference promotional items, and ability to have a virtual expo booth at the event.
Registrations can be made here.
In addition, the organisers are still seeking individuals and groups willing to host social events If you are interested, please complete the Community Events Sign-up page.
Volunteers are also still being sought as:
- Greeters / audience helpers
- Social Media / Communications
- Streaming and Technical Support
Those interested in volunteering can do so via the Volunteer Sign-up form, Depending upon their interests, volunteers can select more than one role if they wish.
About the Conference
The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. The conference is a joint production by Core Developers of OpenSimulator and AvaCon, Inc., a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces. The conference features a day of presentations, panels, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.