2016 OpenSimulator Conference registrations open

Image courtesy of the OpenSimulator Community Conference
Image courtesy of the OpenSimulator Community Conference

On Tuesday, November 8th, registrations for the 2016 OpenSimulator Community Conference opened.

The 2016 conference will be over two days: Saturday 10th and Sunday 11th December, with social events being held in the run-up to, and around the dates of, the conference itself.

Since seats are limited, registration is open on a first-come-first-served basis until the maximum number of virtual conference centre tickets is reached.  At that point, community members will still be able to register for the live streamed version of the conference that will be available.

Attendance is free, but those wishing to financially support the conference can sponsor or participate in the OSCC Crowdfunder Campaign when registering. Participants in the Crowdfunding Campaign will receive a variety of thank you gifts depending upon their level of participation, including early access, conference promotional items, and ability to have a virtual expo booth at the event.

Registrations can be made here.

Image courtesy of the OpenSimulator Community Conference
Image courtesy of the OpenSimulator Community Conference

In addition, the organisers are still seeking individuals and groups willing to host  social events If you are interested, please complete the Community Events Sign-up page.

Volunteers are also still being sought as:

  • Greeters / audience helpers
  • Moderators
  • Builders
  • Scripters
  • Social Media / Communications
  • Streaming and Technical Support

Those interested in volunteering can do so via the Volunteer Sign-up form,  Depending upon their interests, volunteers can select more than one role if they wish.

About the Conference

The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. The conference is a joint production by Core Developers of OpenSimulator and AvaCon, Inc., a 501(c)(3) non-profit organization dedicated to promoting the growth, enhancement, and development of the metaverse, virtual worlds, augmented reality, and 3D immersive and virtual spaces.  The conference features a day of presentations, panels, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

Everything is Lit in Second Life

A scene from Tutsy Navarathna's Death of Death?
Tout Est Allumé: a scene from Tutsy Navarathna’s Death of Death?

Second Life is a powerful medium for machinima. It caters for everything from promo videos for events, stores, and activities through to music videos, or showcasing region builds and role-play locations, etc., through to offering the perfect medium for telling narrative series and short films.

One of the great masters of machinima in Second Life is the award-winning Tutsy Navarathna. At the MetaLES art region, curated by Ux Hax and Romy Nayar (and reached via teleport from the landing point), he is presenting a special retrospective of his work.

Tout Est Allumé (“everything is lit”) is a festival of 16 of Tutsy’s films  – including the award-winning The Residents and Metaphore. The films are being shown together with 19 of his animated shorts, and a series of 3D art pieces by Yoon (Toyono) and Romy Nayar.

It’s a machinima tour de force, one which ideally requires more than one visit in order to capture everything, particularly given the display environment itself requires a little exploration. However, the effort is mote than worth it; Tutsy’s mastery of the medium and his gift for storytelling are both outstanding and guaranteed to capture your eye and mind.

There is just one slight technical point to note: it is recommended that the films are watched using QuickTime. However, QuickTime is no longer supported on Windows, leaving it with some potential security vulnerabilities. So, if you are a Windows user, and your viewer can’t play the videos at MetaLES, it might be preferable for you to swap to the current official viewer rather than installing QuickTime. This uses the VLC media plug-in, which will play the videos without issue (TPVs are in the process of swapping to VLC or GStreamer for Windows media support as well).

But this aside, Tout Est Allumé is an outstanding opportunity to immerse yourself in the world of one of SL’s more visionary and creative visual storytellers. Just catch The Residents, from 2013, below, to get a flavour of his work and then hop on over to MetaLES to see the rest.

SLurl Details

Tout Est Allumé (MetaLES, rated Moderate)

2016 SL project updates 45/1: server, viewer, attachment issues

Dystopia // [flit ink] + aberrant; Inara Pey, November 2016, on Flickr Dystopia // [flit ink] + aberrantblog post

Server Deployments

As always, see the server deployment thread for the latest updates and information.

  • There was no Main (SLS) channel roll on Tuesday, November 8th.
  • On Wednesday, November 9th, the three RC channels should all receive the same new server maintenance package, which includes:
    •  llGetEnv() will support “region_max_prims” (feature request BUG-40825).
    • llGetObjectDetails() will have a new OBJECT_GROUP_TAG function  (feature request BUG-20064) – when pointed at avatars it returns the group tag you see floating above them; and also OBJECT_TEMP_ATTACHED – to tell you if something is a temp attachment (feature request BUG-5195).

SL Viewer

There have been no changes to the current batch of viewers in the various pipelines since the end of week #44, leaving things as follows:

  • Current Release version: (dated October 4th), promoted October 10th – formerly the VLC media plug-in for Windows RC
  • Release channel cohorts:
    • Project Bento  RC (avatar skeleton extensions), version, dated November 2nd – bug fixes
    • Maintenance RC viewer version, dated October 28th – over 70 crash fixes, improvements and other fixes
  • Project viewers:
    • 360-degree snapshot viewer, version, dated October 26th – ability to take 360-degree panoramic images – hands-on review
  • Obsolete platform viewer version dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Avatar Attachments Being Unexpectedly Detached

This has been an issue for a while, but has recently seen an uptick in occurrences. IN essence, and for some reason, when undertaking at TP or physical region crossing (both amount to the same thing), a “kill object” (attachment) message can be sent by the simulator.

Essentially, there is an issue in messaging between the simulator and the viewer during region crossings (physical or teleports), which can result in attachments being detached or, harder to detect, attachments being removed server-side, but remaining visible (but effectively ghosted) in your view, and which cannot be individually removed, as the simulator doesn’t recognise them as being there.

Whirly Fizzle has posted on possible fixes for the issue, including details of an experimental fix from the Firestorm team which might be included in the next release, pending Linden Lab addressing the root cause of the problems

One of the most common occurrences for the problem is having multiple items on a single attachment point (rigged meshes can often all default to the right hand, for example). So, should this problem occur, and once you’ve corrected matters (such as be a forced rebake (CTRL-SHIFT-R) or a complete change of outfit, for example), check the items affected by the problem, and if they do share an attachment point with one another or other attachments your avatar is wearing, trying relocating them to unoccupied points (this should be particularly easy to do with rigged mesh, which can be attached pretty much anywhere and render at the correct point on your body.