Lost Unicorn Forest Sanctuary – blog post
Simulator User Group
Server Deployment Plans
As always, please refer to the server deployment thread for the latest news and updates.
- There was no deployment to the SLS (Main) channel on Tuesday, October 16th, 2018, leaving the simulators on that channel running on server release 18#18.09.20.519894, comprising the simulator update for Bakes on Mesh. However, regions on the channel were restarted, per the Lab’s 14-day restart policy.
- On Wednesday, October 17th, 2018, the RC channels should be updated as follows:
- The three core RC channels, Magnum, LeTigre and BlueSteel should all be updated with server maintenance package 18#18.10.04.520268 containing internal fixes.
- The Snack RC channel should be updated with server release 18.10.09.520401, containing server-side EEP support. This will be an initially limited deployment to regions under LL’s management.
There were two SL viewer updates at the end of week #41:
- The Environmental Enhancement Project (EEP) project viewer updated to version 220.127.116.110475, on October 12th.
- the Spotykach Maintenance RC viewer updated to version 18.104.22.1680444 on October 11th.
The rest of the official viewers remain unchanged at the start of week #42:
- Current Release version 22.214.171.1249298, dated September 5th, promoted September 26th. Formerly the Rakomelo Maintenance RC viewer – No change.
- Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
- Animesh RC viewer, version 126.96.36.1990211, October 8th.
- Estate Access Management (EAM) RC viewer, version 188.8.131.520057, September 28th.
- BugSplat RC viewer, version 184.108.40.2069462, September 10th. This viewer is functionally identical to the current release viewer, but uses BugSplat for crash reporting, rather than the Lab’s own Breakpad based crash reporting tools.
- Love Me Render RC viewer, version 220.127.116.118751, released on August 20th.
- Project viewers:
- Bakes on Mesh project viewer, version 18.104.22.1689785 September 24th.
- 360 snapshot viewer, version 22.214.171.1245934, June 6th (see my hands-on update).
- Linux Spur viewer, version 126.96.36.1999906, dated November 17th, 2017 – offered pending a Linux version of the Alex Ivy viewer code.
- Obsolete platform viewer, version 188.8.131.520847, May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.
Non-HTTP Asset Fetching
For some time now, all SL assets have been fetched using HTTP via the Lab’s CDN provider(s), avoiding the need for the simulator to handle all asset transfers and associated messaging directly. While the viewer code has long had the necessary code to support asset fetching via HTTP / CDN, the code for the old, non-HTTP fetching has remained in place in the simulator, allowing much older viewer versions to continue to fetch assets by way of the simulator.
However, Linden Lab has announced that as from January 6th, 2019, they will be removing the old non-HTTP fetching methods from the simulator code. Any viewers still fetching the affected asset types via UDP after this date will not longer work correctly.
The specific asset types affected by this change are: system body parts, system clothing, gesture, animations, sounds, and landmarks (mesh, textures and avatar appearance having long been HTTP only).
Operating System Update
The Lab is working on another major operating system update for the simulators and their back-end services. Part of this work is being deployed to the Morris region on Aditi, the beta grid, on Tuesday, October 16th, 2018. As OS updates can lead to some unanticipated outcomes, the deployment to Morris is very much a test of the new code. Those who routinely use the beta grid and the Morris region are asked to raise a beta grid Jira on any issues or other “oddness” they note subsequent to the deployment – “oddness” in this case being anything outside of the usual / expected behaviour of things.
The Cloud and “On Demand” Regions
Questions continue to be asked about the use of “on demand” regions following SL’s eventual move to cloud infrastructure. That is, regions that are only spun-up and active when one or more avatars are in them.
As Ebbe and others from the Lab has indicated, making regions “on demand” is not a priority at present with the move. Rather the focus is on shifting SL to the cloud “as is”, without significant changes to how the simulators and their region appear to operate.
While an “on demand” region offering might be possible in the future, it will most likely be an entirely new product offering when compared to the current Full and Homestead region types, and would probably only by suited to a standalone use, rather than such regions being part of any contiguous land mass, simply because of the complexities of access (imagine trying to fly across multiple regions and having to stop at each border for 60+ seconds while the next region is deployed and spun-up) and in handling LSL scripts that assume all regions are running all the time, etc.
So , don’t expect anything like these immediately after the move – although such a product might surface at some point in the future, one the Lab have built up confidence in running SL in the cloud.
- BUG-216320 “Error when retrieving grid statistics page via llHTTPRequest”: no fix as yet.
- BUG-7084 “Prim properties visually revert to an earlier state since Interesting”: again, no progress to report at present.
Continue reading “2018 SL UG updates 42/1: Simulator and Governance”