RFL 2020: it’s the Weekend to Relay in Second Life

Relay for Life of Second Life: 2020 Relay Weekend

Update: Trader Whiplash-Ballinger dropped me a note to point out that those wishing to hear the music stream for the event, provided by T1 Radio, should visit the T1 Radio website and use the pop-out Relay Radio media player rather than using the in-world stream. The player will give lag / interruption-free listening enjoyment as visitors travel the Relay regions.

Friday June 5th through Sunday June 7th 2020 marks the Relay for Life of Second Life Relay weekend  – and this year it’s a biggie! The Relay track this year covers some 40-ish regions, which are supported by additional event and activity regions so that the entire weekend comprises some 57 regions in all, with the American Cancer Society (ACS) region forming the 58th and anchor-point region.

In a year when the SARS-CoV-2 pandemic has done so much to prevent people coming together around the world to raise money for ACS and global cancer organisations, Relay for Life of Second Life takes on added importance. It is, in effect, THE major grass-roots fund-raising series of events raising money for ACS and its projects in 2020. Already, Relayers across Second Life have accept the challenge by raising some US $260,000+, and this year’s Relay Weekend offers the opportunity for all of us to significantly advance that total.

While the Relay Weekend doesn’t formally kick-off until 10:00 SLT on Saturday, June 6th, you can learn about ACS, Relay for Life and the weekend on Friday, June 5th at noon SLT when Strawberry Linden interviews Stingray9798 Raymaker, Trager Alter, MamaP Beerbaum, and Nikki Mathieson on Lab Gab

The theme for this year is Game On Cancer, and in reflection of this, relay teams have come together to present a whole host of parcels along the route of the track the take games as their theme – many of them interactive in nature (you can engage in a giant game of Mahjong, for example, or enter an avatar-sized setting based on Clue – or to use its original name (I won’t say “proper”! 🙂 ) Cluedo; while several of SL’s popular communities – science fiction, the road / driving community, role-play groups, sailing / surfing / water communities, and so on – provide region-wide installation focused on their activities framed within the overall theme.

This means there is a huge amount to see and do within the regions as a pert of the overall aim of raising funds for the American Cancer Society’s world-wide efforts to bring treatment, care, support and (eventually) cures to cancer sufferers world-wide.

Relay for Life of Second Life: 2020 Relay Weekend

With the regions, there’s also room for social commentary with subtle reminders that those from poor backgrounds are often more prone to the effects of cancer, simply because they do not have the ease of access to care and support. In this the “Las Vegas” region is quite effective in showing two sides of the coin. May of the teams participating also appear to be running their own events throughout the weekend, with numerous stages and event areas to be found along the track, all of which further helps encourage engagement and participation.

Also to be found through the region are informational displays about cancer and its treatment, parks in which to rest and reflect on life, and places to share in the stories of Second Life residents who have survived cancer, offered as a means to provide hop to those caught within its shadow.

Relay for Life of Second Life: 2020 Relay Weekend

The weekend officially kicks-off at 10:00 SLT on Saturday June 6th with a formal Opening Ceremony. However, as noted above, you can catch up with some of the people behind Relay for Life of Second Life by tuning into Lab Gab on Friday, June 5th, and 12:00 noon SLT.

For 2020, laps around the track are themed as follows, all times SLT.

Saturday, June 6th
Sunday, June 7th
11:00
Survivor/Caregiver Lap
sponsored by the Relay Rockers
00:00
Toga Party  / Food Fight
cream pies at the ready!
12:30
Teams Lap
sponsored by Grid Play
01:00
80’s Hour
C&V’s House of Rock
14:00
Roller Skating Hour
don your skates and roll around the track!
02:00
PAC Man Hour
gobble, gobble, gobble!
15:00
Walk with a Friend
two’s always company!
03:00
Monopoly Hour
Go!
16:00
Somewhere Over the Rainbow
sponsored by Attention to Cancer
04:00
Ahoy Matey!
get yourself ship-shape!
17:00
Your Favourite Sports Teams
show your colours!
05:00
Heroes Hour
sponsored by Heroes Helping Heroes
18:00
Nerds and Geeks Unite!
grok you geek!
06:00
Fight Back Hour
sponsored by Gavin Dionysus
19:00
Your favourite video games
sponsored by Friends for a Cure
07:00
Wear Your Coffee and Drink Your Curlers
sponsored by Relay Rockers
20:00
Camping Hour
sponsored by Camping for a Cure
08:00
Hawaiian Hour
Aloha!
21:00
Luminaria Ceremony
09:00
Purple Power Hour
sponsored by Team shadow
22:00
Candyland Hour
sponsored by SHB Gems
10:00
Closing Ceremony
23:00
Las Vegas Hour
11:00
Victory Lap
dancing with your sparklers!

Luminaria Ceremony and Lanterns

At 21:00 SLT on Saturday, June 6th, the track will be in darkness and silence, with all those in the Relay Regions are asked not to engage in open text or voice chat but to walk the track in silence or stand to one side, as the names of those to be remembered are read.

It is a time for each of us to reflect on how this disease has touched us personally.  And it is a time for us to look inside ourselves with quiet reflection and find hope.  Because no matter what our experience has been with cancer, we all share the hope that we will one day live in a world where our children, and their children, will never have to hear the words “you have cancer”.

– Relay for Life of Second Life event web page

If you wish to have a name read out during the ceremony, please complete and submit the Luminaria Dedication Form.

Relay for Life of Second Life: 2020 Relay Weekend

Along the sides of the relay track are the Luminaria lanterns that can be used to commemorate and / or honour someone you know who has succumbed to or survived cancer. Lanterns can be lit for a minimum donation of L$50 (all proceeds to Relay for Life of Second Life). Donations can can be made by clicking  a lantern and then either selecting a set amount or typing in an amount of your choice. You can also optionally enter whether you are lighting the lantern in memory or in honour of someone, and also add their name and / or a message.

Lanterns will be available for donations from the opening of the weekend through until the weekend ends. They will display different colours, depending on the amount donated: Yellow: L$50-499; Green: L$500-999; Blue: L$1000-2499; Orange: L$2500-4999; Pink: L$5000-9999; Purple: L$10,000 and above.

Relay for Life of Second Life: 2020 Relay Weekend

The Spirit of Relay Award

The Spirit of Relay are annual awards presented to the individual and the team that embodies what the community calls, the ‘spirit’ of Relay, from Kick Off to Relay Day. It is not representative of just the amount raised, but takes into consideration the spirit of the individual or team: how they embraced Relay For Life and the American Cancer Society’s mission, their enthusiasm and their participation in Relay activities as a whole, not only in their own but other team’s events as well.

Nomination can be made via the 2020 Spirit of Relay Award form, which will remain open until Sunday June 8th, and the recipients will be announced at the 2020 RFL of SL Wrap Up Party on Wednesday, June 10th.

SLurl Details

May 2020 Web User Group

The Web User Group meeting venue, Denby

The following notes are taken from my recording of the Web User Group (WUG) meeting, held on Wednesday, June 3rd, 2020. These meetings are held monthly, generally on the first Wednesdays of the month, with dates and details of the meetings available via the Web User Group wiki page.

When reading these notes, please keep in mind:

  • This is not intended as a chronological transcript of the meeting. Items are drawn together by topic, although they may have been discussed at different points in the meeting.
  • Similarly, and if included, any audio extracts appearing in these summaries are presented by topic heading, rather than any chronological order in which they may have been raised during the meeting (e.g. if “topic X” is mentioned early in a meeting and then again half-way through a meeting, any audio comments related to that topic that might be included in these reports will be concatenated into a single audio extract).

Account Self-Reactivation

  • Previously, if a user left Second Life and asked for their account to be de-activated, it would require a support ticket to have the account re-activated at a future date, should the user wish to return to SL and to that account.
  • Users can now re-activate their account directly.
  • This is seen as a way to help people returning to Second Life as a result of the SARS-CoV-2 situation to be able to resume using their “old” accounts, rather than having to fully start over without having to soak up support personnel time in re-activating an account.
  • To work, a returning user must know both the account name / password and the e-mail address used to create the account.
  • This method doesn’t replace raising a support ticket for account re-activation, so people can still file a ticket if they do not have all the required information.
  • Details on account reactivation can be found here.

Mobile Client

  • The iOS version is now in a closed alpha featuring some residents.
  • In keeping with the Lab’s plans, this version offers the ability to communicate via IM, and has a basic Friends listing.
  • Further updates will follow  – the next being the addition of Abuse Reporting support and improved management for the Friends list.
  • Once the Lab believe the client has an initial set of functions to make it useful as a communications tool, it will will move to a beta phase and made available to a wider cohort of users for further testing.
  • Work is progressing on an Android client, but it will take time for it to reach a point where it is ready for testing. When it is ready, it will likely follow a similar Alpha / Beta test process to the iOS version.
  • Additional work on SL web properties is also being carried out in relation to the Mobile client.

In Brief

  • The Adult Swim event held in May heavily involved the web team, and similar events are apparently being planned for the future.
  • Name Changes:
    • In response to requests, the list of last names provided on the Name Change page can now be seen by Basic members, so they can review the currently available names without have to upgrade first.
Basic users can now see the list of available last names on the Name Change page, so they can check to see if there is a name they’d like before they upgrade to Premium to use the capability.
    • No indication of how frequently the list of last names will updated, but plans remain to change out names once they reach a certain point of use and / or fail to gain traction and use.
    • There will be a blog post ahead of any update to allow people who what to take a name before it might vanish from the list can do so.
  • Work continues on deploying the updates Second Life logo / font (see Out with the green, in with the blue) across web properties as they are naturally updated for other reasons.
  • There was a reminder that user in Norway and Australia must now pay VAT or GST is now applicable on Linden Lab products services (see VAT & GST on Lab products & services for Norway & Australia).
  • Feature request and bugs discussed:
    • To help with EEP asset merchandising, the following feature request has been filed: BUG-228856 “EEP Category in Marketplace”.
    • BUG-228845 “Marketplace Edit Item Listing loses Image Upload option” has been accepted by the Lab for cloning to their internal Jira system.

Second Life Mobile mini update, May 2020 with audio

As I’ve previously reported several times over the last year, starting with Linden Lab confirm Second Life iOS client in the making, Linden Lab is developing a companion app for Second Life.

Since that first article, I’ve provided a number of updates on the development, including that the client will be for both Android as well as iOS, and speaking at the Web User Group meeting on Wednesday, June 3rd, 2020, Keira Linden – who is the Product lead for the client – provided and update on process, the core points of which are bullet-pointed below.

  • iOS Client:
    • The iOS version is now in a closed alpha featuring some residents.
    • In keeping with the Lab’s plans, this version offers the ability to communicate via IM, and has a basic Friends listing.
    • Further updates will follow  – the next being the addition of Abuse Reporting support and improved management for the Friends list.
    • Once the Lab believe the client has an initial set of functions to make it useful as a communications tool, it will will move to a beta phase and made available to a wider cohort of users for further testing.
  • Android Client:
    • Work is progressing, but it will take time for it to reach a point where it is ready for testing.
    • When it is ready, it will likely follow a similar Alpha / Beta test process to the iOS version.

General Capabilities

Note: this is a reiteration of notes from earlier updates on the SL Mobile client.

  • It should initially be regarded as more of a communicator / companion app than a fully-rounded client.
    • The initial intention for the client is to provide users with a means of maintaining basic contact with other users whilst away from their main means of accessing Second Life.
  • As such, it will support logging-in to Second Life services to support IM and group chat support. However:
    • It  will not initially present you with an in-world location, nor will your avatar rez in-world, it will not not support local chat nor any form of world rendering.
  • Capabilities such as having an in-world rezzing location, the ability to chat locally, support for scene rendering will be added over time.
    • However, in terms of any in-world rendering, this will not be part of any initial released (in the meeting it was described as “not even Soon™”), as LL are focused in just trying to get the basic app available to users as soon as reasonably possible.

All information I’m able to provide through this blog, including future updates can be found under the SL Mobile tag, and can be accessed directly from the top menu options:

  • SL → User Group & Viewer → Viewers → Android & iOS and then selecting either:
    • Android Clients → SL Mobile or
    • iOS Clients → SL Mobile.

Art at Love and Love in Second Life

Love and love Art Gallery

Love & Love Art Gallery is, for me, a new venue for art in Second Life. Curated by Lylaya Love (lylaya), and co-founded by her and her partner Bohemio Love (Bohemi0), the gallery occupies a pristine 3-storey building set with a 4096 sq metre parcel set out with a small, tidy garden space before it.

At the time of my visit, the ground floor space of the gallery was not in use – I’ve no idea if it will offer future exhibitions – with a teleport offering the way up to the upper two floors.

Love and Love Art Gallery: Cornelia Augusta

On the first of these, Cornelia Augusta (cornelia Longfall) presents Kaleidoscope of Souls, an exhibition of avatar studies across the floor’s two halls and set within an environment that is best appreciated with the viewer’s Advanced Lighting Model (ALM) enabled (Graphics → Preferences → check Advanced Lighting Model if required – note that you do not have to enable Shadows as well, so the rendering impact should hopefully be minimal).

The studies appear to be of Cornelia and her friends / those close to her, and are largely “traditional” in that they offer a head and shoulders view of the subject. They are refreshing in that they appear to have had little or no post-processing. On the one hand, this perhaps means these portraits are not so vibrantly life-like as avatar studies produced by others: skin toning may not appear to be flesh-like, features have not been re-touched or enhanced to add further “humanness” before the avatar’s natural look, etc.

Love and Love Art Gallery: Cornelia Augusta

However, on the other hand, they allow us to see the avatars as they are, something that imbues them with their own distinct life, rather than being seen as an image attempting to mimic life. Thus, it is possible to discern within them more of their own nature mixed with the nature of their creators, rather than seeing an interpretation of that mix of natures as perceived by the artist as a result of extensive re-editing.

On the upper floor is an exhibition of physical world paintings by Oblomov (Jos Bookmite) entitled Pesci (Fishes).

Love and Love Art Family: Oblomov

As the name implies, the paintings here are very much about fishes – although they are not all piscine in nature; there are also molluscs, sea-snails and mermaids waiting to be seen. Set within an environment suggestive of the sea floor, these are highly stylised sea creatures, some of which clearly have a life of their own waiting to be found in their expressive forms / faces suggestive of a range of emotions, with some of the fish looking very human in their expressions.

Colourful, happy, mischievous, and in places, slightly sinister, these paintings all have their own stories waiting to be discerned by visitors.

Love and Love Art Family: Oblomov

Two very different art displays within a single gallery space, joined by their own unique approaches to their subjects, Kaleidoscope of Souls and Pesci are equally enjoyable exhibitions. As they opened in mid-May, I’m not entirely sure how long they will both be around, so do make a point of visiting the gallery sooner rather than later, just in case.

SLurl Details

Frogmore’s Cornish twist in Second Life

Frogmore, June 2020 – click any image for full size

We recently made a return trip to Frogmore on the recommendation of Shawn Shakespeare, who nudged me about it having received another seasonal update, and with it a change of influences.  Still held by Tolla Crisp and once again laid out by Terry Fotherington, the region now draws on a summery England for inspiration – specifically the county of Cornwall in the south-west of the country.

This is a multi-faceted design, surrounded on all four sides by water rather than making use of any region surround. “Multi-faceted” because it draws on multiple influences from the Cornish landscape, rather than being a representation of any specific part of that county, while the lack of any region surround allows it to be presented as an island setting in is own right and a place unique to the world of Second Life.

Frogmore, June 2020

These Cornish influences are reflected in right across the region, from the shaping of the land through to many of the buildings found within it. For example, the landing point sits to the south-east, in an upland region that might represent the more rugged aspects of the country’s moorlands, the ruins at its top perhaps suggestive of the ruins of one of the old wings of Bodmin Jail (although admittedly, in the physical world, the core of that building is in much better shape than the ruins in the region).

Similarly, across the region, in the north-west corner lies a secluded beach back by a rugged curve of hilly coastline. It is typical of many of the little coves that might be found around the Cornish coast, whilst the round rounded structure that guards one end of the beach carries echoes of Restormel Castle or Trematon Castle.

Frogmore, June 2020

Exploring the region is a case of following the path down from the landing point and around  and between the rocky shoulders of the hills to reach an inland bay. Here, tucked into the curve of the southern uplands is a small tidal harbour, clearly with the tide out, although the breakwater still has its feet in the water, rowing boats sitting high and dry on the seaweed-edged sands. West of here is a working waterfront of unusual design – I’ve no idea if it is inspired by an actual place, but the lay of the stone built wharves and water channels is intriguing, and potentially a magnet for camera lenses.

To the north, a narrow causeway links the bulk of the region with its north side element, laid out as a line of smaller islands. The first of these is home to the secluded beach mentioned above, complete with an old lighthouse (another building design that has gained a lot of popularity among region designers of late).

Frogmore, June 2020

Beyond this and daisy chained to it by bridges, the second island appears to be drawn from a number of Cornish influences, both coastal and moorland. Within this is a cosy little bar waiting to be found, whilst the third island offers another classic building oft found within region designs: the Runestone castle, here used to offer a cosy home with a slightly bohemian feel.

For those who have visited it, exactly how much the region captures the heart of Cornwall is a matter of personal familiarity with the subject. As noted at the top of this article, if you enter the region in the expectation that you’re visiting a reproduction of a part of Cornwall, you’ll likely be a little disappointed. However,. take the region as drawing on a number of Cornish influences rather than a particular place, and the echoes and motifs are hard to miss, whilst allowing Frogmore to stand as a place in its own right.

Frogmore, June 2020

What cannot be denied, is the fact that it is a very photogenic region, although some who have shadows enabled on their systems may want to disable them when moving around between shots in order to maintain frame rates.

To mark the region’s new look, Tolla is running a photography contest between now and July 15th, 2020. On offer is a total prize pool of L$17,500, to be split between three winners (L$10,000 going to the first place winner).  Submissions can be made via the Frogmore Flickr group, and must be on the subject of the region (and can include avatars / be post-processed). Group membership to the in-world Frogmore group is not required, but all submissions must be titled Frogmore 3.0 Photo Contest 2020, and include the artist’s name. Entries will be judged by a panel of three.

Frogmore, June 2020

SLurl Details

2020 Simulator User Group week #23 summary

Vintage Lace, April 2020 – blog post

The following notes were taken at the Simulator User Group meeting held on Tuesday, June 2nd.

Simulator Deployments

Please refer to the simulator deployment thread for updates.

  • On Tuesday, June 2nd, the RC channels were updated with a server update, version 543116, intended to fix an expired cert that was causing problems with HTTP calls..
  • On Wednesday, June 3rd, and providing there are no issues arising from the above deployment, the same server update will be deployed across the rest of the grid.

SL Viewer

On Tuesday, June 2nd:

  • The FMOD Studio RC viewer, version 6.4.3.542964, and dated May 29th, was promoted to de facto release status.
  • The Mesh Uploader project viewer updated to version 6.4.3.542535.

All other viewer pipelines are as follows:

  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Copy / Paste viewer, version 6.3.5.533365, December 9th, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22nd, 2019.
    • Legacy Profiles viewer, version 6.3.2.530836, September 17th, 2019. Covers the re-integration of Viewer Profiles.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16th, 2019.

In Brief

  • Parcel EEP settings are still drawing complaints from some who travel over Mainland (particularly by air) who are not particularly enamoured with seeing “their” daytime settings suddenly change. However, there is a simple answer: all they need to do is apply their preferred EEP settings to their avatar before flying, and *presto* they have a constant environment in their viewer for both parcel and region crossings. Simples.
  • Apparently, a rumour has been circulating somewhere that LL are “rethinking” the cloud uplift. In response to being asked if there is any truth to it, Oz Linden replied:

[There’s] no truth to the rumour at all. The only re-thinking we’re doing is how to do it better/faster.

  • Group chat lag still continues to be a problem for some groups – notably those with a large membership. This appears to be related to the volume of message traffic a back-end group chat server is handling, rather than a specific issue within the chat service.
  • Those wishing to test the upcoming changes to nearby chat ranges (channel 0), can do so on Aditi in the following regions: Animesh1, Animesh2 and Snark