Tom Boellstorff: teaching digital culture in Second Life

Tom Boellstorff and his digital alter ego, Tom Bukowski (image: Steve Zylius / UCI)

Professor Tom Boellstorff is someone I’ve oft written about in these pages. Known as Tom Bukowski  in Second Life, he is a professor of anthropology at the University of California, Irvine (UCI), and has a long association with the platform as he has, and continues, to engage a range of studies both on his own and in collaboration with Donna Davis (Tredi Felisimo in-world), a digital ethnographer at the University of Oregon.

Tom’s involvement with Second Life goes back to 2004, and has carried out numerous studies in-world that have resulted in a range of publications including Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (Princeton University Press, 2008), the result of two years fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He has also co-authored Ethnography and Virtual Worlds: A Handbook of Method (Princeton University Press, 2012) a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study on-line virtual worlds, including both game and non-game environments. Alongside of Donna, he co-curates and operates Ethnographia Island, about which I first wrote in 2016 (see: Exploring disability, new cultures and self in a virtual realm), and which later became the subject of a segment of The Drax Files World Makers video series.

My own contact with Tom started in 2013, as a result of my learning about and covering the story of Fran Swenson (Fran Serenade in Second Life – see: Of Parkinson’s, Second Life and a story worth reading), and with whom both Tom and Donna worked. Since then, I’ve tried to follow Tom’s work – albeit not always successfully, so I’d like to extend my thanks to Luca (lucagrabcr), co-founder of the Virtual Existence Society, for tweeting about Tom’s latest project (so to speak): bringing his classroom and students directly into Second Life as a result of the SARS-CoV-2 pandemic.

Anteater Island: landing point

As reported in the UCI News by Lilibeth Garcia, because social / physical distancing prevents him from teaching in his usual environment – an auditorium located in UCI’s state-of-the-art Anteater Learning Pavilion – Tom has created Anteater Island within Second Life, a place that allows him to continue to teach his course, Digital Cultures (Anthropology 128C), directly to his students without fear or risk of possible infection.

UCI’s digital cultures class is a rare sight these days, with unmasked students sitting together, often shoulder to shoulder, in a large venue and listening attentively as anthropology professor Tom Boellstorff presents a slide show. But the pre-coronavirus-style format isn’t flouting any social distancing guidelines. The class takes place in Second Life – a 3D virtual world that allows users to create communities and interact with each other – and the instructor and students are avatars.

– from Anteater Island, UCI News, June 1st, 2020

Anteater Island: the auditorium

Tom made the move to using Second Life as UCI sought to moving its teaching activities on-line as a result of the pandemic. Thanks to his long association with the platform, and while his colleagues were doubtless looking at potential options for moving their classes entirely on-line, Tom was able to capture the essence of the collaborative working spaces offered within the physical Anteater Pavilion as used by his students and replicate their capabilities within Second Life without having to confine himself to the traditional view of learning spaces as bricks-and-mortar structures.

Within the region, learning spaces are located around the coastline, offering a primary lecture auditorium, meeting areas for each student team, a display area where students will eventually display their work, and an office where he can be reached. Towards the centre of the island lies a social space where students can relax, chat and even dance, while a primary landing point providing an introduction to the island for students, and some basic notes on viewer use.

Given the course is about digital cultures, the approach of using Second Life is not only practical in terms of overcoming the issues of social / physical distancing, it is actually a potential enhancement to the course. After all, how better to get students thinking about digital cultures and how they impact / reflect / alter people’s lives, than by actually placing them within a digital environment where they can experience things first-hand, both through their own involvement in, and reaction to, the environment and through observation of their fellow students.

Anteater Island: central social area

Hence why, perhaps, Tom has also included three fun fair rides – roller coaster, sky drop and bumper cars – for students to try, as well as offering sandbox building space in the sky above the island. All of these allow students to both relax and have fun outside class time, and also experience some of the interactive appeal of virtual environments.

In a time when, thanks to the SARS-CoV-2 pandemic, our relationship with, and use of, on-line capabilities for communication, contact, learning and more, are being subject to so much re-evaluation, Tom notes that virtual spaces are especially deserving of greater understanding and study.

We need to get away from talking about the physical world as the real world. On-line sociality is a set of cultures that can be just as real as what is in the physical world … Virtual space gives you a sense of shared space that you don’t get with a phone call. Zoom fatigue is an interesting aspect, because I find engaging through an avatar less stressful than Zoom. There’s something lost with having an avatar, but there’s also something gained.

– Professor Tom Boellstorff, UCI

Hopefully, this is something we’ll be able to witness, as Tom plans to lead studies himself, with the assistance of a further grant from the National Science Foundation. Certainly, it’s something I hope to be able to report on in the future.

Links to Tom Boellstorff

Kokua: 6.4.2 release overview

On Wednesday, May 27th, the Kokua team released Kokua 6.4.2, bringing the viewer up to parity with the Linden Lab official viewer, 6.4.2 code base (Camera Presets), promoted on May 19th, 2020.

This means that with this release, Kokua now includes:

  • the Environment Enhancement Project (EEP) release.
  • The most recent viewer Maintenance updates.
  • The aforementioned Camera Presets.

In addition, the Restrained Love Viewer (RLV) variants of this Kokua release include both include the latest updates to Marine Kelley’s RLV API updates – version 2.9.27.0 -, which include support specific to EEP, and which the Kokua team have also used with regards the new Camera Presets, as part of their own updates to the viewer.

Lab-Derived Updates

Environment Enhancement Project

In including support for EEP, Chorazin Allen makes an important point that all SL users should keep in mind when moving to EEP-capable viewers:

Before getting into the additional features and fixes we need to point out that EEP represents a major overhaul of the viewer’s weather, lighting, shine and reflection areas – it’s more than just a new weather system with configuration files as inventory assets instead of separate xml files. As a result you WILL find that scenes, structures and avatars can all look different. If you find a particularly noticeable instance you are encouraged to log details of it in LL’s Jira issue tracking system so that these differences can be fixed at their origin.

– Chorazin Allen [my emphasis]

The Kokua 6.4.2 release appears to be a direct implementation of EEP and its various floaters without any alterations to their layout. As such, I do not propose to cover them here; rather I’ll leave you with a series of links to resources:

Camera Presets

Kokua adds four new defaults for Camera Presets

The Camera Presets controls, developed and contributed by Jonathan Yap, is a capability that allow users to create one more more custom camera presets within the viewer to suit particular needs and then save them. This means, for example, that a user can now have a camera position for general exploring, another suitable for combat games, another for building, etc., all of which can easily be accessed and used at any time.

Again, the Kokua implementation of the UI elements is the same as the official viewer. However, the Kokua implementation of Camera Presets adds addition default presets as follows:

  • Left, Right and top: provide viewers of your avatr from the left and right side, and from directly above.
  • FPS (First Person Shooter) – positions the camera directly in front of your avatar and looking forward.
  • Nearer – a view looking from close behind your avatar designed to be more suitable for corridors and other narrow spaces.

Again, rather than go into specifics on creating and using Camera Presets, I refer readers to my Camera Presets tutorial.

Kokua Updates

Edit Floater – Bulk Rename

Kokua 6.4.2 includes a new button in the Content tab of the Edit floater that allows the contents of an object to be easily renamed. A typical case for this might be when updating the version number of the individual contents on an object for a new release: after the specific elements that have been updated / replaced in the object, the rest can easily be renamed with the new version number.

Kokua object contents bulk rename

As this is liable to be a special usage option, I’ll refer interested parties to the Kokua documentation on how it works.

Animation Override

Client AO updates

Kokua 6.4.2 offers two new options to the client-side Animation Override system:

  • Chat check box: when enabled, each new animation to run will be reported in local chat in the user’s viewer.
    • The intent is to allow a user to keep track of the currently running animation when using a new set of poses/animations to decide decide which should be kept or discarded.
    • It is not recommended this option is kept on at all times, as the animation reports can be intrusive.
  • Any button: located between the next / previous animation paging buttons a the bottom of the floater, it will randomly select a pose from the current listed set (Walking, Standing, etc), and play it.
    • Clicking the Next or Previous buttons will resume stepping forward / back through the list of animations from the randomly selected animation.

Hover Height

This release of Kokua includes the hover height slider from Marine’s RLV viewer, with the release notes stating:

Rather than include the small button to reset it to 0.0 we have made the numerical value next to the slider writable allowing any value to be directly entered.

Additional Links

2020 viewer release summaries week #22

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, May 31st

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release viewer version 6.4.2.541639, dated May 11th, promoted May 19th, formerly the Camera Presets RC viewer – No Change.
  • Release channel cohorts:
    • FMOD Studio RC viewer updated to version 6.4.3.542964 on May 29th.
    • CEF RC viewer, version 6.4.3.542757, issued May 27th.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V6-style

V1-style

  • Cool VL viewer stable branch updated to 1.26.24.20 and Experimental branch to 1.27.0, both  on May 30th – release notes.

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Sharing FionaFei’s dream in Second Life

Hannington Endowment for the Arts: FionaFei

FionaFei invited me to visit her new installation that opened on May 29th at the Hannington Endowment for the Arts (HEA). Entitled I Had a Dream, And You Were There, it is a reflection of thoughts and feelings that may come upon us unbidden, be it through dream or through finding an object or hearing a sound or seeing an image or event, that bring to mind someone now gone from our lives.

Set as a dream-like forest, the trees rendered in Fiona’s familiar ink wash black on white, that we’re invited to explore. Within it, the ground is white, as if mist is sliding through the trees, brushed ferns grouping around the base of trunks. Among these trees are park benches offering places to sit in contemplation.

On or near the benches are bright red objects: an alarm clock here, a scarf draped over a branch there, a hat hanging on the back of a bench, a flittering butterfly or two, and so on. All of them are precisely the kind of thing liable to trigger a sudden memory of someone once close to us. Touch them, and they will even offer a specific memory in local chat.

Hannington Endowment for the Arts: FionaFei

For those who have lost someone from their physical or virtual lives, I Had a Dream is liable to be an evocative visit. And by “lost”, I don’t necessarily mean the individual memory recalls has passed away; we lose people from our lives in a wide variety of ways: friendships form and end; closeness fades as physical distance grows; relationships naturally shift in desire, want and need, and so on. Even so, memories of their presence and former closeness can remain with us long after a parting of the ways have come and can – no matter how the parting came about – still come to the fore in the most unexpected ways.

It’s also important not to ascribe the installation to a specific loss on Fiona’s part. As she states in the introduction to the installation:

It is a creative manifestation of thinking about someone and wishing that they were here … The artwork is not about any specific person.

– FionaFei

Hannington Endowment for the Arts: FionaFei

Simply and artistically presented, I Had a Dream… is an installation that can unfold to reveal considerable emotional depth, echoing as it does, feelings that many, if not all of us, have felt in our adult lives.

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Vulcans, nuns, flappers and weird westerns in Second Life

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home, unless otherwise indicated. Note that the schedule below may be subject to change during the week, please refer to the Seanchai Library website for the latest information through the week.

Sunday, May 231st 18:30: Magicland Storytime

Caledonia Skytower shares tales of adventure and delight from the stage of the Golden Horseshoe in honour of its recent renovation.

Monday, June 1st, 19:00: Spock’s World

Gyro Muggins reads Diane Duane’s take on a classic figure from science fiction.

In the 23rd Century…

On the planet Vulcan, a crisis of unprecedented proportion has caused the convocation of the planet’s ruling council, and led to Starfleet ordering the U.S.S. Enterprise to the planet in the hope that its first officer, and Vulcan’s most famous son, can help overcome the issues the planet faces.

As Commander Spock, his father, Sarek, and Captain James T. Kirk struggle to preserve Vulcan’s future, the planet’s innermost secrets are laid open, as is its people’s long climb to rise above their savage pre-history, merciless tribal warfare, medieval-like court intrigue to  develop and adhere to o’thia, the ruling ethic of logic, and to reach out into space.

For Spock, the situation means he is torn between his duty to Starfleet and the unbreakable ties that bind him to Vulcan. Confronted by his own internal conflicts, he must quell them and prevent his world – and possibly the entire United Federation of Planets – being ripped apart.

Tuesday, June 2nd

12:00 Noon: Russell Eponym, Live in the Glen

Music, poetry, and stories in a popular weekly session at Ceiluradh Glen.

19:00: A Nun in the Closet

What do two Benedictine nuns, a secretive man-on-the-run, a Tibetan monk, three hippies, members of the Mafia and children of migrant workers have in common? Why, A Nun in the Closet, of course.

When a cloistered monastic community of nuns inherit an old house with 150 acres in up-state New York courtesy of a mysterious benefactor, they are at a loss as to what to do. Sister John and Sister Hyacinthe are therefore dispatched to give the property the once-over and report back. A simple enough assignment, except neither Sister is entirely prepared to deal with all that they find.

From hippies on the lawn to suitcase stuffed with money sitting at the bottom of a well, disguised cocaine and a wounded man who has hidden himself in a closet to avoid Mafia hitmen, not to mention strange apparitions in the night, It might have been better had Sister John and Sister Hyacinthe remained cloistered in the abbey.

But it is amazing what two nuns can achieve armed only with their faith and boundless energy – up to and including a shocking revelation or two about ghosts, gangsters – and murder.

Join Caledonia Skytower as she reads Dorothy Gilman’s 1986 mystery.

Wednesday, June 3rd, 19:00: The Phryne Fisher Mysteries

Corwyn Allen brings us stories about Kerry Greenwood’s Australian heroine of the 1920s, possibly made popular to a globe audience through the Australian Broadcasting Corporation’s series, Miss Fisher’s Murder Mysteries.

Phryne Fisher is rich, aristocratic and far too intelligent to be content as a flapper in the Jazz Age. She collects men, fast cars and designer dresses. she flies, dances, shoots and has a strong bohemian outlook on life. But no matter how delicious the distractions, Phryne never takes her eyes off her main goal in life: bringing down villains.

Thursday, June 4th

19:00: Stinger and Stranger – Weird Westerns

With Shandon Loring and Caledonia Skytower. Also in Kitely – grid.kitely.com:8002:SEANCHAI).

21:00: Seanchai Late Night

Contemporary Sci-Fi-Fantasy with Finn Zeddmore, featuring stories from Escape Pod, Light Speed, and Clarkesworld Magazines and other sources.

Celebrating 15 years of 100 Word Stories

Story-teller, commentator, raconteur – R. Dismantled is all of these, and more. A long-time resident of Second Life, R. is a keen patron of the arts in-world, including performance art and dance – so much so that with regards to dance in Second Life, he has in the past been a guest writer in these pages.

R. is also a prolific writer of 100-word stories – or “drabbles” as they’re known. It’s something he got into as a result of several influences, as he explains:

I started writing drabbles after a friend in college wrote a set of them in a 100×100 project. Woody Allen’s play about Abraham Lincoln obsessing over “How long must a man’s legs be? Long enough to reach the ground” inspired me.

Then, a group of writers started the site “100 Words Or Les Nessman” where they challenged themselves to write about a topic, or they had to write about Les Nessman. Featured writers posted on the site, and guest writers joined in the comments section of each post.

– R. discussing the origins of his 100-stories and podcast

On May 31st, 2005, R. started a podcast featuring recordings of his drabbles, promising to write a story a day until life decides otherwise; hence the sub-title of the podcast’s website, The 100 Word Stories Podcast: A 100 word story every day until the day I die. 

Today, 15 years on, R. is still writing and the podcast is still going, offering an originally story a day, together with weekly challenges for others to join in the writing fun. It is, as R. is confident in saying, the longest-running daily podcast of original material in the world.

To celebrate 15 years of continuous writing and recording, R will be appearing at the Terpsicorps Pit Stage today, Sunday May 31st, from 17:00 SLT – so why not hop along and listen? You might get to hear about George the Pirate or Doctor Odd, or you may not – but you will hear stories that can by turns be funny, uplifting, thought-provoking, conscience-pricking  – and entertaining, delivered by a master  raconteur.

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