Rapid update: Kirsten’s Viewer & Speedlight

Isla Caitinara via Kirsten’s Viewer

While viewer updates are always in process across the available TPVs and clients, I thought I’d take a brief delve into recent updates for a couple of those I tend to routinely follow – Kirsten’s Viewer and the Speedlight Browser / Android / iOS client.

Kirsten’s Viewer

Late February and early March have seen a burst of activity from KirstenLee Cinquetti, with three versions of the Kirsten’s Viewer being released in a rapid-fire succession, started with S23.6.1500 on February 23rd and running through S23.6.1525 (codenamed Valkyrie, dated February 27th) and then S23.6.1533 (also, I gather, Valkyrie, released on March 2nd).

Give it’s been getting close to a year since the last update (see Kirsten’s viewer: a return to active duty and Kirsten’s Viewer gains the client-side AO), these releases do not focus on new features so much on both catching-up with the Lab’s core code base (which appears to be currently still in progress) and a lot of under-the-hood house cleaning.

In particular, the code clean-up means that as from the S23 release, Kirsten’s Viewer discontinues support for Linux /Solaris/ OSX, and the viewer will be Windows-only. The reason for this is simple: time.

Why would I do such a thing? Its simply the realisation that keeping this thing maintained takes time, which is a rare commodity and focusing on a pure windows based solution without sifting through endless defines and endif’s not to mention the triple whammy cmake files or anything else for that matter makes life a heck of a lot simpler.

– KirstenLee on why Kirsten’s Viewer is now Windows-centric

A further benefit of this move, as Kirsten goes on to note, is that it also streamlines the Windows built process itself, through the integration of some of the build libraries into Visual Studio 2017 (now the core build tool for the Windows flavour of viewers), rather than relying on third-party libraries.

Given this focus, it appears the viewer has yet to get some of the more recent updates from the Lab, including:

  • Camera Presets (contributed to the Lab by open-source developer Jonathan Yap).
  • Mesh Uploader updates (contributed by open-source / Firestorm developer Beq Janus, with further modifications by the Lab).
  • Avatar “jelly doll” rendering improvements (via Vir Linden).

That said there are a couple of new additions to be found in preferences:

  • The return of the Midnight UI skin (Preferences → S23 Features → S23 UI Selection).
Kirsten’s S23 see the return of the purple “Midnight” UI skinning (viewer restart required)
  • The inclusion of the Controls Tab from the Lab’s Custom Key Mappings RC viewer, which allows users to assign specific key mappings to a range of viewer functions (Preferences Controls).
S23 incorporates the Lab’s custom key mapping options, which at the time of this review, were still at viewer release candidate status in the official viewer.

As  noted, these recent releases are more along the lines of maintenance work and under-the-hood changes that are vital to the viewer’s longevity and future ease-of-update, rather than intending to present significant user-facing updates.

But that said, and with this work now completed, it hopefully won’t be too long before options such as the jelly doll updates and Camera Presets appear within Kirsten’s Viewer  and it continued to recover greater parity with the Lab’s code base and releases.

Details on KirstenLee’s recent work on the viewer can be found on her blog, and the viewer can be downloaded here.

Speedlight

Speedlight, the browser / android / iOS client updated in mid-February, with updates for both Basic and Gold users.

Core updates (Basic and Gold):

  • Places search has been added.
Speedlight now includes the ability to search via region / parcel name (subject to location’s search listing)
  • SLURLs are now clickable with an ability to teleport.
  • Avatar maturity can be changed via the Settings → Maturity tab.
  • The Avatars page (dashboard) now displays the current location of your avatars.
The location of your avatar(s) is now listed on the Avatar dashboard page

3D World View Updates:

  • Walk auto-pilot: right-click or long touch on device screen at location to the walked to, then select Walk Here from the pop-up menu.
  • In-world object interaction (Touch): right-click or long touch object, and select Touch from the pop-up menu.
  • Revised interface for the world view, with improved rendering.
  • Gold 3D Word View Updates:
    • While in low-poly mode, touch any object to load a high LOD model.
    • Holding ALT+mouse will rotate camera around avatar (as with a viewer).
    • On-screen joystick can be turned on in 3D settings.
    • Stick avatars size adjusted to fit with real avatars in preparation for avatar rendering).

The core updates noted above further tune Speedlight’s ability to meet with many use-cases for those needing to access SL while away from a full viewer. As noted last time around, however, my personal view is that the 3D world view remains hit-and-miss – even on my PC using a browser, objects frequently fail to fully render and avatar movement can be unpredictable.

Whether this is just done to my being Basic / have a bad connection to the rendering pre-processing server, I’ve no idea; but if these issues are more endemic, then perhaps they might suggest that more more needs to be tweaked before full-scale avatar rendering is attempted.

In the meantime, Speedlight can be run via any browser via the Speedlight Website, or downloaded from either Google Play or the Apple Store (fee payble for the latter, with automatic Gold lifetime subscription).

Speedlight: a round-up of recent updates

via Speedlight

I’ve fallen behind in my tracking of Speedlight, the browser / Android / iOS Second Life client. There are several reasons for this – most of them down to me & time (or lack thereof), although I admit a couple of issues with the application have also kept me from using it. With regards to the latter, I’d like to offer a doff of my virtual hat and a “thank you” to the Speedlight Live Chat support mechanism and Speedlight Support Manager QuincyJohnes (that’s a name you have to love for it’s little play on things) for getting me sorted in very short order.

There have been numerous changes to Speedlight since my last article in July 2020 (see: Speedlight: group functionality and other updates), some of which are more under-the-hood than user visible, and there are several more in the pipeline. As such, this piece is offered as a quick round-up of things for those interested in Speedlight but who also haven’t yet had cause to use it, or like me, haven’t used it in a while.

Account Changes

  • Since November 22nd, 2020, Speedlight has no longer requires a dedicated user account to access the service.
  • While the option to create an account remains, new and existing users can now sign-in to Speedlight using any one of the following services on which they have an account: Google, Facebook, Apple or Discord.
  • Note that this is signing-in to the Speedlight service; it is not about logging-in to Second Life itself via Speedlight – you will still need to use your SL user name / password for this.
  • In addition, Speedlight on iOS supports FaceID log-in (again to the Speedlight service, not to Second Life).

IM Updates

  • User name is now displayed as well as display Name.
  • Long-tap / right-click options to pin IMs, mark them as unread, close an IM session or view the other person’s Profile.
    • Pinned IMs will appear with a red dot alongside them, at the top of the list of current / recent IN exchanges.
Speedlight IM exchange options – long tap (iOS / Android) or right click (browser) on avatar name in IM list to display
  • General improvements to link parsing in IMs, and improvements in reading off-line IM reading, starting IMs, etc.

Autoresponder

Speedlight now incorporates the ability to set-up and use auto responses to incoming IMs, accessed via IMs Autoresponder

  • Two options are available:
    • Autoreponse to be set when Speedlight logs you “Away”
    • Autoresponse when you are at your keyboard but do not wish to be distracted by responding to IMs immediately.
  • Each option has a default message than can be edited to suit your needs.
  • The relevant check box must be tapped / clicked in order to apply either / both settings, AND the Save Settings button tapped / clicked.
  • When initially set, the top of the Autoresponder panel will display “settings saved”.
  • In addition, the IM option in the left menu will display a red-bannered AUTO, which will also display the number of newly-received IMs.
  • Those sending you an IM will be sent an autoresponse based on your settings / status the first time they IM you (the message will not be repeated each time they IM you while they have the tab / panel to you open).
Speedlight Autoresponder options. Via IMs Autoresponder

Note: You can set the time your status will automatically switch to AWAY via Settings → General → Time to “Away” (default: 15 minutes). This option can also be accessed by tapping  / clicking the Configure option under the “Away” autoresponse field in the autoresponder panel.

Group Support

  • In my last update, I  noted the expansion of Group related capabilities in the browser version of Speedlight (e.g. search, view and send group notices, leave a group, invite someone to a group). Since that time, these capabilities have been extended to the Android and iOS versions of Speedlight.
  • It  is now possible to see your active group in the Groups list and change your active group via the Group Info panel.
Speedlight: identifying and changing your active Group
  • In addition, Speedlight now provides the ability to view Group roles, with the promise that the ability to edit them (by those with permission to do so) will follow in due course.
Speedlight: view Group roles

Pop-Up Notifications

Speedlight: notifications with interactions

Pop-up notifications are now available in all versions of Speedlight (i.e. IM, friendship offer / request, teleport offer / request).

  • Requests / offers requiring a response will include suitable buttons (see right).
  • IM pop-ups will include the text of the IM, but you’ll have to go to the IM screen to open and reply to the message (tapping / clicking the pop-up will not automatically open IMs).

General Updates

  • Ability to copy / paste location SLurl in Summary panel.
  • Multi-line chat input supported in all versions.
  • L$ and Transactions:
    • There is a “New recipient” warning for transactions.
    • The page now displays a list of recent recipients.
  • 3D World rendering:
    • Chat overlay in 3D world view available to all users, Gold and Free.
    • Interactions (long touch / right-click) on objects available to Free as well as Gold users.
      • Options are Touch (dialogue menu), Sit, Stand.
      • Dialogues are displayed in the top right of the 3D rendering panel.
  • Gold (subscription / payment) user updates for 3D view:
    • 3D  world view walk autopilot added to replace on-screen joystick.
    • In-world object touching with single click/tap.
    • In-world object touching using a pop-up menu.
    • Improved 3D GUI.
  • iOS version:
    • Now available via the Apple Store for anyone (Gold and Free).
    • Price is £22.99 (approx. US $31.37 / €26.09.
    • Price includes 1 free lifetime Gold membership with limited time offer on up to 3 avatar accounts.
    • Note price is set via Apple pricing / commission requirements.

Future Updates

Work continues to update Speedlight across the board, with feedback also being sought from users concerning features. A major update – with no time-frame on delivery at present – is an overhaul of the 3D rendering to provide full avatar rendering in the world view, rather than the current stick figures.

Upcoming avatar rendering. Credit: Speedlight team

Feedback

Not all of the above are necessarily “new” updates for Speedlight – as noted, I’m playing catch-up. However, it’s fair to say that those I’ve particularly highlighted increase the usability of the client, although things can remain a little rough in places – such as with 3D rendering, which even allowing for the aspects outside of Spreedlight’s direct control, still has a good way to go. But, as I’ve mentioned before, such a capability didn’t simply happen overnight with the likes of Lumiya – so further time needs to be allowed for further improvements to the capability beyond things like better avatar rendering.

For those who simply need mobile access to SL without necessarily needing 3D rendering, Speedlight continues to build out solid functionality, marking it as an effective communications  tool (chat, IM, Group, Friends),  with good transaction capabilities, and a basic set of inventory options (that will also hopefully be built on). And if you’re on iOS, remember you don’t have to purchase the App version; it is possible to run Speedlight through a browser on a mobile device via the website. Certainly, given its current capabilities, Speedlight could potentially give the Lab’s upcoming iOS / Android communications App some strong competition.

Related Links

Second Life Mobile mini update, August 2020 with audio

As I’ve previously reported several times over the last year, starting with Linden Lab confirm Second Life iOS client in the making, Linden Lab is developing a companion app for Second Life.

Since that first article, I’ve provided a number of updates on the development work – please use the SL Mobile tag to catch up with all of them.

At the Web User Group on Wednesday, August 5th, Keira Linden gave a further update on the client’s status, as per the notes and audio below, which have been provided alongside my usual notes on the app.

August 5th Update

iOS Client

  • The iOS version has been in a closed alpha that includes a number of residents for some 2+ months, having started in May.
    • In keeping with the Lab’s plans, this version offers the ability to communicate via IM and view your Friends list.
  • As a result of this close alpha testing, the Lab now has a build that is “destined for [Apple’s] App Store”, which is currently “bouncing back and fort”h between the development team and LL’s QA team.
  • The hope is that this version can be submitted to Apple for review some time in August 2020.
  • This does not necessarily mean the iOS client will immediately appear within the App Store, as Apple can be exceptionally picky in their review process, which can result in requests for changes to an app to be made before listing is allowed.
  • LL obviously hopes the app will not encounter significant issues, but because of the review process, no time frame can be given on when the app will appear in the App Store – but there will presumably be an announcement once it is available.

Android Client

  • Having started much later than the iOS version, which remains the Lab’s focus, the Android version is still at a somewhat earlier stage of development.
  • However, it is under active development.
  • When it is ready, it will likely follow a similar Alpha / Beta test process to the iOS version.

In-world Presence

  • In a change to earlier statements, Mobile app users will have an in-world location.
  • This will be in one of several special “Mobile” regions. However:
    • As Mobile users have no 3D world view, these regions are not landscaped or populated in any way.
    • Access is restricted to those using the Mobile app, general access by users on the viewer or other clients is not allowed.
    • Currently, three Mobile regions have been set-up.

General Capabilities

Note: this is a reiteration of notes from earlier updates on the SL Mobile client.

  • It should initially be regarded as more of a communicator / companion app than a fully-rounded client. The initial intention for the client is to provide users with a means of maintaining basic contact with other users whilst away from their main means of accessing Second Life.
  • As such, it will support logging-in to Second Life services to support IM and group chat support.
  • Capabilities such as having an in-world rezzing location, the ability to chat locally, support for scene rendering will be added over time.
  • However, in terms of any in-world rendering, this will not be part of any initial released (in the meeting it was described as “not even Soon™”), as LL are focused in just trying to get the basic app available to users as soon as reasonably possible.

Reporting and Updates in this Blog

Again, all information I’m able to provide through this blog, including future updates can be found under the SL Mobile tag, and can be accessed directly from the top menu options:

  • SL → User Group & Viewer → Viewers → Android & iOS and then selecting either:
    • Android Clients → SL Mobile or
    • iOS Clients → SL Mobile.

Speedlight: group functionality and other updates

via Speedlight

It’s been a little over a month since my last update on Speedlight, the browser based Second Life client, so here’s a quick round up of the major updates since then.

Note that unless otherwise stated, the following notes apply to the browser version of Speedlight, as at the time of writing they had yet to be applied to the dedicated Android app version or (so far as I’m aware), the beta iOS app version.

Group Support

Perhaps the most noticeable update to the browser version of Speedlight since June is the expansion of Group related capabilities, specifically:

  • Search your groups.
  • View group notices and send  group notices.
  • Leave a group.
  • Invite someone into a group.

Obviously, all group actions are subject to the group permissions assigned to your role within the group.

Notes:

  • Groups are accessed via the Group option in the Speedlight client menu.
  • The Group option will display your current groups as a searchable list, via the Search option at the top of the list.
  • When using Speedlight on a mobile device, the group list is displayed as an overlay to the main group information display, and is shown / hidden by tapping the Groups>> link displayed at the top of the options menu.
  • Tapping on the name of a group in the list will open the Group Info panel, shown below (and auto-close the Group list mobile devices).
The updated group display panel showing: 1. The pre-existing Group Chat button; 2. the new Group Notices button; 3. the Button to Join / Leave a group; 4. the Group Invite button.

Group Notices

Note: at the time of writing, the group notices functionality was only available to the browser version of Speedlight (any browser / device).

  • To view your group notices, click / tap the Group Notices button.
  • The Group Notices panel will open and load any available notices.
  • Click / tap on any notice to display it below the list of available notices.
  • Note that notice attachments cannot presently be viewed / opened, but are listed in the text of the notice.
View a group notice in the Speedlight browser version

The Group Notices panel has two buttons associated with it:

  • Send New Notice – described below.
  • Schedule a Notice – this option is either awaiting implementation or a Gold / Patreon subscription option. As I currently do not have either of the latter, I was unable to check, ergo it is excluded from this article.

Send a Group Notice

Subject to group permissions you can also create and send group notices from Speedlight:

  • From the Group Notice panel, click the Send New Notice button at the top of the panel.
  • The New Notice panel is display. Here you can:
    • Enter a title for the notice.
    • Enter the text of the notice. Note the character counter will turn red if you exceed the 512 character count for a notice, and the text beyond that point will be truncated when the notice is sent.
  • Click the Send Notice button when you’re ready to send your notice.

Send a Group Invite

Subject to group permissions you can send a group invitation to one or more users from Speedlight:

  • From the Group Info panel, click the Invite to Group button.
  • The Invite to Group panel is displayed.
Speedlight Invite to Group panel
  • Role To Invite: select the required role (if available) that will be offered in the invite.
  • Resident Name: enter the avatar name of the person whom you wish to receive the invite.
  • IM Message (optional): if you wish, you can send the person you are inviting an IM alongside the group invite – such as an explanation on why you’re sending it, etc.
    • Note you can use the listed variables to personalise the IM. For example, clicking the %FIRST_NAME% option will precede your IM with the recipient’s first name, while %GROUP% can be used to display the group’s name in the IM.
  • When you’re ready to send the invite, click the Invite button.

Additional notes for group invites:

  • Pressing ENTER after typing the recipient’s name will actually send the invitation, so if you want to send an IM with the invite, be sure to click / press TAB / tap to position the cursor in the IM field.
  • You can also append “sent from Speedlight” to the invite IM (and any other initial session IM you send to someone) by going to Settings in the left menu and then checking Append “Sent from SpeedLight” to my IMs (first message of the conversation only) .

Other Updates

Search Functionality

The Search functionality has been tweaked so that you can now:

  • Search for friends in your Friends List.
  • Search for IMs in you IM history by sender’s name.
  • Search for a group in your groups list (as described above).

Teleport Offers

You can now accept / decline teleport offers via the Notifications bar.

Multi-Line Text Entry (Chat and IM)

Both IMs and local chat accept multi-line text entry – use SHIFT-ENTER to start a new line / offer a paragraph break.

RLV Support

RLV support is now available to Speedlight Gold and Patreon users. However, it is not clear if this is Marine Kelley’s RLV API or Kitty Barnett’s RLVa API.

Android and iOS App Versions

  • The Android version has yet to receive the multi-line text input option and the group updates, as noted. However, it has received a series of bug fixes and allows errors or issues to be reported back to the developers.
  • The iOS version version of Speedlight is available for Speedlight Gold and Patreon users, and requires Apple’s TestFlight app to be installed on the device using it.

Feedback

The group updates are good to have, with the promise of more to come. Further performance improvements are in the offing as well, apparently. This may well be a good thing, as it appears the issue from April of an avatar refusing to stop moving once set in motion in the 3D World view, is back, and once again requires a relog to stop it. I’ve no idea how widespread this issue is, or if it is encountered on Android devices (as my poor little Nexus 2013 HD cannot run Speedlight’s 3D rendering, being stuck on Android 6.0.1), but for me, it is consistent and appears to be a regression. I shall await further updates with interest.

Related Links

Second Life Mobile mini update, May 2020 with audio

As I’ve previously reported several times over the last year, starting with Linden Lab confirm Second Life iOS client in the making, Linden Lab is developing a companion app for Second Life.

Since that first article, I’ve provided a number of updates on the development, including that the client will be for both Android as well as iOS, and speaking at the Web User Group meeting on Wednesday, June 3rd, 2020, Keira Linden – who is the Product lead for the client – provided and update on process, the core points of which are bullet-pointed below.

  • iOS Client:
    • The iOS version is now in a closed alpha featuring some residents.
    • In keeping with the Lab’s plans, this version offers the ability to communicate via IM, and has a basic Friends listing.
    • Further updates will follow  – the next being the addition of Abuse Reporting support and improved management for the Friends list.
    • Once the Lab believe the client has an initial set of functions to make it useful as a communications tool, it will will move to a beta phase and made available to a wider cohort of users for further testing.
  • Android Client:
    • Work is progressing, but it will take time for it to reach a point where it is ready for testing.
    • When it is ready, it will likely follow a similar Alpha / Beta test process to the iOS version.

General Capabilities

Note: this is a reiteration of notes from earlier updates on the SL Mobile client.

  • It should initially be regarded as more of a communicator / companion app than a fully-rounded client.
    • The initial intention for the client is to provide users with a means of maintaining basic contact with other users whilst away from their main means of accessing Second Life.
  • As such, it will support logging-in to Second Life services to support IM and group chat support. However:
    • It  will not initially present you with an in-world location, nor will your avatar rez in-world, it will not not support local chat nor any form of world rendering.
  • Capabilities such as having an in-world rezzing location, the ability to chat locally, support for scene rendering will be added over time.
    • However, in terms of any in-world rendering, this will not be part of any initial released (in the meeting it was described as “not even Soon™”), as LL are focused in just trying to get the basic app available to users as soon as reasonably possible.

All information I’m able to provide through this blog, including future updates can be found under the SL Mobile tag, and can be accessed directly from the top menu options:

  • SL → User Group & Viewer → Viewers → Android & iOS and then selecting either:
    • Android Clients → SL Mobile or
    • iOS Clients → SL Mobile.

Second Life companion app: mini update, March 2020

As I’ve previously reported (see: Linden Lab confirm Second Life iOS client in the making), Linden Lab is developing a companion app for Second Life.

As the last mini-update I gave for the product was in July 2019 and there is some further news to be had, I thought it time to provide a further update on where the client stands.

First and foremost, while the client was initially defined as an iOS client, speaking during the 19th episode of Lab Gab on March 27th, 2020, Ebbe Altberg confirmed the Lab has now started on an Android version as well, which they have to have up to parity with the iOS version at some point.

In addition, he indicated that the iOS version is currently close to being at an “alpha” testing status, which may only be for internal testing.

So, lot’s of activity there. We have a person who’s worked on a mobile – what do we call it? Companion client, because I want to make it clear that people understand that the mobile client will be primarily a communication client, where you can chat with people, and stay connected, but it’s not a 3D viewer. So you will not be running around with your avatar in the mobile client for quite some time. But you can at least, when you’re on the road, stay connected with your friends and customers, etc.

The iOS client is very close to what we call an “alpha”; I don’t know exactly how the alpha will then progress to a beta to like a full release that people can try…

I’m not sure if alpha is even just for internal people; we probably want to get the whole company using it first, but we might, umm, some pre-production grid, get some external users involved in the alpha as well, I don’t know the exact details. But it’s being worked on; hopefully most of us will be able to use the iOS client to stay connected with Second Life in, I don’t know, a month or two, I’m guessing.

And we also have added more resources, so we now have people working on an Android version as well. So hopefully that will catch-up and will get neck-and-neck or almost parallel with iOS here by the time we get to full release. So, actively being worked on.

– Ebbe Altberg, Lab Gab, March 27th, 2020
(video extract)

Summary of What is Known

The following notes are an amalgam of my July 2019 mini-update, and more recent comments from Third Party Viewer Developer Meetings, Simulator User Group meetings and the aforementioned Lab Gab session.

General Capabilities

  • As noted, the app should initially be regarded as more of a communicator / companion app than a fully-rounded client. The intention is to provide users with a means of maintaining basic contact with other users whilst away from their main means of accessing SL.
  • It will support logging-in to the Second Life service and initially provide IM and group chat support.
  • Initially it will not:
    • Present you with an in-world location, nor will your avatar rez in-world.
    • Support local chat (as your avatar does not have a defined in-world location)

A mobile user won’t actually be in an area … they can use p2p or group chat, but not local, because we’re not rendering the world (yet) in the mobile app [and] we didn’t want things to be unbalanced: you can see me but I can’t see you, I can “go” somewhere but can’t see anything [etc.]. [But] direct IM is supported (that’s what I meant by p2p).

– Oz Linden, VP of Engineering, Simulator User Group Meeting,
March 17th, 2020

  • In theory, the app should work with both mobile ‘phones and tablets / iPads, although there may be some configuration differences.
  • Over time it will be enhanced – but additional capabilities and their order of development is still TBD.

Availability

  • As noted above, the iOS client will likely be available to users ahead of the Android client.
  • The time frame for the iOS client appearing is not confirmed, but might be in a next 2-3 months.
    • The Lab had started the work on getting the initial test versions through Apple’s acceptance process some time ago.
    • It had been previously stated that iOS users will need to have TestFlight installed on their iPhone (or iPad), as the app will be made available though Apple’s beta testing environment for apps. I assume this is still the case.

 

There may be further news on the mobile client in the April 3rd Lab Gab session, in which case, I will update this article.