2026 week #20: SUG meeting summary

Planet M – Tula, March 2026 – blog post

The following notes were taken from the Tuesday, May 12th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • Wednesday, 13th May should see the deployment of the Kumquat simulator update.
    • This contains some further back-end WebRTC fixes and other internal work. E-mail is also being updated, notably off-line IM forwarding and object llEmail()-type activity.
    • This update is being deployed ahead of the originally planned Loganberry update.
  • Loganberry is moving forward, and is currently being reviewed by the Lab’s QA team. This should have:
    • The updates to deal with missing attachments on avatars.
    • Harold Linden’s serialisation fixes to ease some region cross issues.
    • llListen triggering multiple times.
    • A fix for script parcel permissions being calculated incorrectly and an old issue about rezzing on meshes.

WebRTC Update

  • The May 5th grid-wide deployment of WebRTC went ahead as planned, so Vivox is no longer the Voice service across SL; WebRTC is.
  • The deployment apparently went well and there have been few reports of issues.
  • Wednesday, May 13th should see a WebRTC update, which will hopefully see the return of Voice Echo Canyon in-world.
  • WebRTC deployments are now run separately to simulator deployments rather than a part of them. Viewers running the latest client-end of WebRTC should not be affected by this, as they they will disconnect from one voice server in the cluster ahead of it going down for update, and automatically reconnect to an operating server in the cluster.
  • Moving forward, the focus will now be on fixes and updates (e.g. open chat voice attenuation) and general clean-up and the removal of unwanted code.
    • Once this work has been completed, attention will be turned more towards adding new features the WebRTC, including voice-to-text transcription (and has been experimented with inside the Lab, including with multiple languages). However, no decision has yet been made as to WebRTC new features or their scheduling.
  • Concerns over privacy with transcription were raised, and Roxie Linden noted privacy is being looked at, together with security, together with the ability for users to turn off transcription. This sparked a conversation on chat encryption, as per the video.

In Brief

  • Rider Linden has been on-call this week, and so has fixed some issues in the server build system on the server. He is also plans to look at an issue around failed notifications for large groups.
  • Leviathan Linden attempted to provide a game_control update (v 0.7.2), unfortunately, one of the bug fixes within it turned out to be buggy.
  • Harold Linden (Lua):
    • Has the The llprim.ParamsSetter interface merged with the viewer code.
    • Has also been working on the bundler implementation so that `require()` can work correctly in the viewer. However, this might not go out until after the Lua viewer is officially released, so he can focus on “more release-pertinent issues” such as performance and garbage collection.
    • He is going to be working on these latter improvements alongside of making the Lua implementation more memory-efficient in practice: “Lots of non-user-facing things that are important if we want to be in a world where thousands and thousands of Lua scripts don’t make a region fall over”.

General Discussion

Please refer to the video below for  more on the following.

  • SL Combat 2.0 is set so bullets / projectiles are  automatically set to DIE_ON_COLLIDE when they are rezzed, which is a different behaviour to the older SL Combat System and has been found to cause some problems. Rider linden asked if changing Combat 2.0 so projectiles do not die on collide automatically would ab issue.
    • The general (but small) consensus at the meeting was that it should not be an issue; creators can always update their products, if required
    • The question sparked a discussion on Combat running through the mid-point of the meeting.
  • The “soft disconnect” (being unable to physical move from or TP out of a region after being in it for a period of time) issue was raised, with some reporting the issue appears least frequent in the Flat UI RC viewer. No feedback from LL on this
  • There was a discussion on Second Life performance, simulator / viewer / simulator communications latency impacting avatar updates, KFM animations, etc. This ran through most of the second half of the meeting.
  • The above was mixed with a debate over Linux (and its upcoming return to viewer land with the Lua viewer), distros, wishes, etc.

Date of Next Meetings

  • Leviathan Linden: Tuesday, May 19th 2026.
  • Formal SUG meeting: Tuesday, May 26th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2026 week #18: SUG meeting summary

China Buddha Caves, March 2026 – blog post

The following notes were taken from the Tuesday, April 28th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No deployments planned for the week, although all server channels will be restarted. The pause is to allow for more adjustments to be made to WebRTC prior to it going grid-wide.
  • There will be a new simulator update  – called Kumquat – which will contain the necessary infrastructure updates for the above, and which will be deployed ahead of the planned next simulator release (Loganberry).

In Brief

  • LL have added a new cap that delivers pre-generated configuration files for the Lua definitions and the viewer and the VS code plug-in are being updated to support this. These updates will allow for the removal all the language definition munging from the plug-in itself.
  • Leviathan Linden:
    • Has been working on updates related to the new Kumquat simulator update and “some related back-end services.
    • Had no progress to report on for game_control, and is hoping to get back to it soon.
  • Harold Linden (SLua):
    • Has been bundling up all the scripting-related definitions in a sensible way so they can be served.
    • Has also been working to complete the prim params builder RFC. He views this work as complete and warns that those will any input should “speak now or forever hold your peace”, as he will shortly start implementing it.
    • Harold noted that the prim params does it allow to set ‘nil’ or not provide a value or something else that would do “keep current” behaviour; it is strictly a wrapper around SetLinkPrimitiveParamsFast. He noted that requested work such at this would require an overhaul of SetLinkPrimitiveParamsFast.
    • The above formed the basis for a discussion through the meeting.

General Discussion

Please refer to the video below as well.

  • The request for llGetRegionWorldMapTile was raised. Apparently, Brad Linden has indicated implementation could be more complicated, suggesting LL should set up a web API that provides the map tile textures and make it possible for people to enable web on a prim for trusted domains.
    • The above led to a discussion on map tiles and options around the basic idea contained in within the feature request – such as making map tile textures function in a similar manner to Bakes on Mesh (using UUIDs – although the scale of this when using thousands of regions could be difficult / complicated).
    • This discussion went on through most of the meeting – please refer to the video below. The most positive idea given the amount of suggestions / confusion over map tiles, was for a design document to be put forward to allow focused discussion.
  • There was a report of issues with Vivox Voice service repeatedly failing at Fantasy Faire – notably within the Lost Pages region, home to the Literature, Film and Theatre festivals.
    • The Voice teams indicated they were not aware of any specific instability issue with Vivox – with the caveat the focus has been on WebRTC.
  • The question was if there are any plans to re-allow residents to upload animations with animation constraints (apparently turned off when it was found that there was no validation for chain length, which could cause a null pointer error if it goes too high up the skeleton). It was felt this has useful constraints such as “GROUND” which allow the feet to automatically IK feet to the ground, reducing the issue of an avatar  floating off the ground on un-even surfaces.
    • Currently, there are no plans in this direction at present.

Date of Next Meetings

  • Leviathan Linden: Tuesday, May 5th 2026.
  • Formal SUG meeting: Tuesday, May 12th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2026 week #16: SUG meeting summary

Pususaari – Where spring feels gentle, February 2026 – blog post

The following notes were taken from the Tuesday, April 14th, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No SLS Main channel deployments for the week, but the channel was restarted.
  • The WebRTC deployment will be expanded to Magnum, finally completing its deployment across all RC channels.
  • The next simulator update – Loganberry – will include (among other thinks) the performance improvement work Leviathan has been working on and the fix for avatars remaining a cloud Leviathan has also developed (which addresses causes of clouding on the simulator – viewer-side clouding is not touched).

In Brief

  • Leviathan Linden:
    • Has been ” removing use of Tilia (payments system) from our code.” Exactly what this means is unclear, given the use of the Tilia wallet and close ties between LL and Thunes, Tilla’s owners.
    • He has also spent a little bit of time trying to incorporate some suggested code changes for the game_controller code, as suggested by a user, but upon testing he found something isn’t working right, so some investigation is required.
  • Rider Linden has been working on viewer code to support the new language definition cap.
  • Monty Linden has been working with the Firestorm team on some of the TeleportFinish failure modes. One set of fixes, involving viewers simply walking away from the HTTP connection, is getting improvements so one subset of viewer-side TP/RC issues will be improved.
    • Kyle Linden noted that the SL 26.2 Flat UI Beta (releasing soon) also has a viewer-side TP disconnect fix.
  • Harold Linden (SLua):
    • There are a number of crash fixes and minor correctness fixes out on the Aditi (the beta grid), which should be coming to the Lua region on the main grid “soonish”.
    • As Rider mentioned, the scripting language definitions are going to be accessible to the viewer now, so you can always pull down the correct type definitions for whatever region you’re currently on.
    • Harold is additionally generalising his work for making llSetPrimitiveParams less annoying to use. Essentially it’ll be a fluent API where you can batch up prim params commands as you would do currently, but you do it through function calls rather than manually adding a bunch of stuff to a list.
  • Kyle Linden indicated there will be a “big push” on Lua documentation in the upcoming week(s).

General Discussion

Please refer to the video below as well.

  • It has been again reported that large linksets of prims or meshes that have alpha scripting (LSL and / or Lua) against Blinn Phong materials (apparently PBR is reported as working as expected) for certain parts of that linkset are failing to change alpha state or are slow to change. Copies of suitable linksets / a formal bug report on this were requested.
    • This sparked something of a discussion on probable causes, length of time the bug has been around, means to repo, etc., running through the mid-point of the meeting through to pretty much the end.
    • As a part of the discussion llSetLinkGLTFOverrides fails to clear alpha override was raised. No updates were given.
  • A WebRTC question was asked: the current settings seem to be 60m range, no distance attenuation. Is that the only option available?
    • Response: there should be distance attenuation. The curve is different than Vivox, though. If you’re not experiencing any distance attenuation, bug fixes are required with more details so LL can try to replicate what you’re doing.

Date of Next Meetings

  • Leviathan Linden: Tuesday, April 21st 2026.
  • Formal SUG meeting: Tuesday, April 28th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2026 week #14: SUG meeting summary

Stevie Basevi’s Sanctuary, February 2026 – blog post

The following notes were taken from the Tuesday, March 31st, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No SLS Main channel deployments for the week, but the channel was restarted.
  • The WebRTC deployment will be expanded to all RC regions on Wednesday, April 1st, 2026.
  • The next simulator release – Loganberry (can’t we have version numbers as well, aspromised?) will be deployed to Aditi.
  • The new server-side Lua updates (which require all existing Lua scripts to be recompiled) has also been deployed to Aditi for testing. See this document for more on this release.
    • These updates might start appearing on the Agni (the Main grid) “in a week or two”, with the deployment likely be timed to coincide with the issuing of the latest SLua viewer RC, and will include some additional fixes as well.

In Brief

  • Leviathan Linden:
    • Is hoping to look into the issue where, on encountering something like a high step on stairway or a physical bench or some other form of “ledge” and stopping, the avatar will start to slide sideways rather than standing still at the foot of the offending object.
    • Leviathan also has work going into the loganberry release, including:
      • Fixes for bugs related to failed simstate saves and crashes on simulator shutdown.
      • The server-side workaround for mesh face count. This should fix most issues except the bug where, on connecting to a viewer the edited texture face on the mesh will revert to its previous setting.
      • An attempted fix for the bug where trying to rez an object on a mesh surface can result in a failure to rez message – although there are still situations where this might still fail.
      • A fix for the bug about multiple chat events for multiple overlapping listeners in a script.
      • Henri Beauchamp’s suggested ObjectUpdate data fix for avatars remaining as clouds. However, as there are multiple reasons why avatars might remain cloudy besides missing attachment ObjectUpdate data, this might not fix all avatar cloud situations.
      • An optimisation to make running idle scripts a little faster, which he describes as, “Probably not noticeable, but is measurable”.
    • In addition to all this, Leviathan has spent a small portion of his “free” time trying to figure out why the game-control viewer UI doesn’t show the device config options (inverting the axis, offset, etc), but couldn’t work out why. He hopes to take another swing at it when he has more “free” time available.
  • Harold Linden (SLua):
    • Has a number of fixes in the pipeline, including one that accidentally limited how large you could make the bytecode.
    • SLua *might* be deployed in time for SL23B, but no guarantees this will be the case.
  • Region crossings: Harold hopes to have some fixes for long-existing region crossing bugs (strictly for crashes that rendered scripts unrecoverable due to script state serialization issues) with collision handlers, since he thinks he’s found the root cause.
    • This is similar to a issue with sensors from “back in the day”, so he has extended that fix to cover region crossings.
    • This fix will not resolve other region crossing problems.

General Discussion

Please refer to the video below as well.

  • A further discussion on Linden Water having waves, as also raised at the CCUG meeting (and which will doubtless be raised at the upcoming OSD / TPVD meeting on April 3rd, since some people won’t accepts “not an easy thing to do” a a single meeting, and need to hear it multiple times from multiple meetings).
    • In this case, Leviathan Linden noted, “Simulating water waves, and transmitting the oscillating surface is tough”, with others noting it would be “super costly” in terms of rendering in the viewer.
  • A number of other feature requests / bug issues were raised for feedback  / status updates:
  • The last 15-20 minutes of he meeting involved a broad-ranging discussion on matters of scripted agents (bot), Tiny Empires. Please refer to the video for details.

Date of Next Meetings

  • Leviathan Linden: Tuesday, April 7th, 2026.
  • Formal SUG meeting: Tuesday, April 14th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2026 week #12: SUG meeting summary

The Great Mother, January 2026 – blog post

The following notes were taken from the Tuesday, March 3ed, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No deployments are planned for the week, channels will be restarted.
  • WebRTC deployment is now planned to commence on Wednesday, March 18th with a deployment to the BlueSteel RC channel. Progression from there will likely be subject to how it settles, issues arising, etc.

In Brief

  • Rider Linden:
    • Has some Lua work waiting on him to add support for script information to inventory and the viewer. Basically, scripts will have an inventory subtype that can be either LSL or Lua and it will also have some meta data which is the VM that the script was compiled for (LSO, Mono, Luau).
    • This week he is taking care of a long standing issue with mesh uploading costs, and the fix should hopefully surface in the 2026.02 viewer release.
  • Leviathan Linden:
    • Has been working on is to try to improve login/teleport/region-cross success rate. The idea is to improve the reliability of the UDP packets that are used for viewer<–>simulator connections.
    • He has a Pull Request for this up against the viewer, although he’s not sure the core of the issue lies within the viewer. Rather he believes similar changes server-side will probably make a bigger difference.
    • Currently this work is largely complete and going through validation.
    • Once released, it will not “fix all region crossings” – as there are multiple issues with them that need to be tackled – it his work should hopefully be a further step towards improving things.
    • In addition, Leviathan has been attempting to better understand a fix proposed by Cool VL Viewer’s Henri Beauchamp to reduce the time avatars with attachments spend being a cloud. He believes the fix is the right way to go – asking the server to re-send attachment details (which currently doesn’t happen) along with texture data (which is resent when an avatar has issues “de-clouding”). He hopes to have the simulator updates for this ready for deployment after WebRTC has gone out.
  • Harold Linden (SLua):
    • Has been working to refactor some of the common Lua standard library functions that currently lead to “failed to perform mandatory yield” errors in user scripts. As a result, he hopes such errors will be fixed with the next SLua deployment.
    • He is also working on a refactor of lljson to make it easier to convert things back to proper Lua types when serialize / deserialize your data with the JSON serializer
      Working on meta problems, such as identifying Voice issues.
    • The next viewer-side update could be in “the next two weeks”.
    • Further work on SLua is dependent on the continued feedback of those using it.
    • It was noted generally that the is further work to be forthcoming (e.g. sim caps for slua_default.d.luau).
    • Harold also confirmed the Lua scripting system runs on a single thread.

General Discussion

Please refer to the video below as well.

  • SLua warning: as per my previous CCUG summary, the next Lua deployment will have breaking changes. At a minimum scripts will need to recompiling, as they otherwise will not run.
  • A general discussion on Voice roll-off for WebRTC and general voice tethering to prevent eavesdropping. When moving your avatar / camera away from others who are speak, Voice so decrease down to nothing at 60 metres. However, it has been reported that simply zooming the camera out from the current position does not result in Voice roll-off.
    • This discussion also wrapped around the limitations of Bluetooth headsets / microphones which can affect Voice quality.
  • User Tapple Gao has put forward a feature request for improved animations without resorting to a “heavy” project like puppetry. This is currently being tracked by the Lab.
  • The are issues around logging in and capability granting which can result in non-graceful disconnects and log-in failures due to capabilities failing to create.
    • Some of these issues had been fixed, but the lab acknowledged there are potential more issues that can cause the same outcome.
    • Monty noted that L and firestorm have recently been jointly poking at the problems.
    • A suggested recommendation for those experiencing disconnects / log-outs of this nature is to either wait 2 minutes before a re-try, or to try logging-in to a non-neighbouring region to the one being used at the time of the crash.
  • A general discussion on scripts and scripting and future Lua development work took-up most of the second half of the meeting.

Date of Next Meetings

  • Leviathan Linden: Tuesday, March 24th, 2026.
  • Formal SUG meeting: Tuesday, March 31st, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.

2026 week #10: SUG meeting summary

A view of Isola Sirena, Second Life - the main island summit village
Isola Sirena, January 2026 – blog post

The following notes were taken from the Tuesday, March 3ed, 2026 Simulator User Group (SUG) meeting. These notes form a summary of the items discussed, and are not intended to be a full transcript. They were taken from the video recording by Pantera, embedded at the end of this summary – my thanks to Pantera for providing it.

Meeting Overview

  • The Simulator User Group (also referred to by its older name of Server User Group) exists to provide an opportunity for discussion about simulator technology, bugs, and feature ideas is held every other Tuesday at 12:00 noon, SLT (holidays, etc., allowing), per the Second Life Public Calendar.
  • The “SUG Leviathan Hour” meetings are held on the Tuesdays which do not have a formal SUG meeting, and are chaired by Leviathan Linden. They are more brainstorming / general discussion sessions.
  • Meetings are held in text in-world, at this location.

Simulator Deployments

  • No deployments are planned for the week, channels will be restarted.
  • It had been planned to slot the initial deployment of WebRTC  between the 2026.02  Kiwi update (currently grid-wide), and the next formal RC release 2026.03 Loganberry. However a last-minute issue was discovered, delaying WebRTC whilst it is fixed.
  • The release to follow Loganberry will be 2026.04 Key Lime).

WebRTC Deployment

  • As noted above, the WebRTC deployment has been delayed, primarily for a couple of reasons:
    • LL is addressing some server issues that resulted in very occasional ‘drop from voice’ problems.
    • The WebRTC team is also digesting feedback from the recent Firestorm Town Hall in which firestorm users who have not moved away from a version 6.x (pre-PBR) version of Firestorm to a PBR-enabled version.
  • It is hoped the delay will not be longer than a week or so, so as to allow it to commence in March, but an update on this will be made soon.

In Brief

  • Rider Linden has just finished a tricky bit of infrastructure work and is now focusing on some the simulator aspects of the SLua project, including changes for being able to select a default script. A side effect of that is the ability for a viewer to specify a template script on create without the tricky copy stuff that the viewer was doing for that.
  • Leviathan Linden:
    • Has just finished fixing the “can’t save avatar action remap” problem with game_control but has not pushed the changes to a viewer repo as he working to clean the code up and produce documentation.
    • He regards this particular work as useful as it has reminded him of what remains to be done for game-control. In particular, remapping of controller buttons is not yet enabled in the preferences UI, although there should be work to support that already done under the hood.
    • He has not made any progress on Henri Beauchamp’s idea for solving the “perpetually cloudy avatar problem” see previously SUG summaries). It is coded on the server,  but he hadn’t been able to test it.
    • His next project is to audit how some “reliable” UDP messages are sent between viewer and server. There is a possibility he can fix some of the login/teleport/region-crossing connection failures with some work there. One of the message pairs to be looked at are CompleteAgentMovement/AgentMovementComplete. Dropping these is the source of quite a few B&W screens every day.
  • Monty Linden has been:
    • Working on meta problems, such as identifying Voice issues.
    • Talking to Brad Linden about making it easier to include logs in reports generated in the viewer.

General Discussion

Please refer to the video below as well.

  • An extensive discussion on llSetAgentRot and how it works and how it and avatar rotation / camera rotation/movement might be improved.
  • A short discussion on text-to-speech and how favourable (or not) it might be, based off of this feature request.
    • It was noted that transcription – speech to text – is already being experimented with using WebRTC.
  • Region  Crossings:
    • It is being reported that for the last week or so, region crossings – physical vehicle or teleport – have been getting worse.
    • In addition, it is being claimed that, after an extended period of time in a region, people are finding their avatars being “soft disconnected” from the simulators: they can still move around and communicate within the region, by any attempt to move out of it results in a complete disconnection – and allegedly a full disconnect can occur just by rezzing / deleting an object or changing outfits.
    • There have been no apparent changes to the simulator code that would account for a worsening of region crossings, and it’s not entirely clear how widespread the issues are.
    • However, Monty linden has requested logs from anyone encountering these issues.
    • This discussion took up the latter half of the meeting (and beyond the end of the meeting), mixed in part with the rotation discussion noted above,
  • A discussion on releasing SLua grid-wide without complete documentation, or waiting until a full set of documentation is ready for what is being released, and then updated as code updates are made.

Date of Next Meetings

  • Leviathan Linden: Tuesday, March 10th, 2026.
  • Formal SUG meeting: Tuesday, March 17th, 2026.

† The header images included in these summaries are not intended to represent anything discussed at the meetings; they are simply here to avoid a repeated image of a rooftop of people every week. They are taken from my list of region visits, with a link to the post for those interested.