A reacquaintance with Missing Melody in Second Life

Missing Melody, May 2026 – click any image for full size

It’s been nigh-on three years since I last dropped into Missing Melody, the always eye-catching Full region held by Bambi (NorahBrent), with its regularly changing settings. As such, I felt it was high time for I reacquainted myself with the region to see what Spring and Summer 2026 have brought forth.

What is a Missing Melody? It’s that song in your head that you can’t get out but not sure how it really goes. It’s that temptation you want to have in your life so you can fight to resist. It’s that place in your heart that is always waiting.

– Missing Melody About Land / Destination Guide description

Missing Melody, May 2026

For this iteration, the region presents a small island lying to its eastern side and with an east-west orientation. In fact, such was the body of water within the region’s boundaries, I did wonder if Bambi had taken a dive underwater to present an aquatic garden or similar. But this is not the case; the island is presented on its own as a place ideal for photography and scene-setting.

On arrival, the Landing Point one is surrounded by the sound of bees going about their business among the flowers growing tall on either side of the footpath running through the Landing Point. Following the orientation of the island, this path is also lined on one side by a line of powerline poles, although these now seem to serve as a means of draping hanging plants along the side of the path to add a further touch of overhead colour.

Missing Melody, May 2026

The eastern end of the path provides access to a small teahouse formed from a converted greenhouse. Noticeboards at the gateway provide information on The Nature Collective and an opportunity to join the local Missing Melody group for rezzing rights which can be used for photography props. The teahouse itself is a cosy little setting, a small semi-wild garden growing outside and plenty of little treats to be found inside.

The teahouse and Landing Point lie on something of a grassy, shoulder on a hill which continues to rise to the south. Heavily wooded, the hill, together with the trees on the north side of the path, serves to give a sense of seclusion to the treehouse.

Missing Melody, May 2026

The ground on three sides of these uplands drops away sharply to the waters below. However, at the western end of the path, the land slopes away more gently, dropping down past white dry stone walls to where Sakura tress mark the path down to a coastal stretch of lowlands rich in flowers and where someone has established a little artistic retreat.

Close by this little retreat stands a small cabin on the edge of a little southern inlet.  It has the look and feel of a single-room accommodation – perhaps where the artist rests when not painting, and a couple of small rowing boats (one in somewhat better condition than the other!) sit on the waters of the little inlet, watched over by the local deer.

Missing Melody, May 2026

Overall, this is a very modest design when compared to past iterations of Missing Melody – but that is not to say it is without merit. It is as picturesque as past designs, and finished in a rich soundscape that is not overbearing. As noted, opportunities for photography await discovery and the tea house and cabin offer quiet retreats for those looking for somewhere to simply pass the time.

As always, Missing Melody makes for a gentle, unhurried and pleasing visit.

Missing Melody, May 2026

SLurl Details

April 2026 SL Mobile User Group meeting summary

Campwich Forest grounds: location for the Monthly Mobile User Group (MMUG)
The following notes were taken from the Thursday, April 30th 2026 Monthly Mobile User Group (MMUG) meeting. These notes should not be taken as a full transcript of the meeting, which was largely held in Voice, but rather a summary of the key topics discussed.

The meeting was recorded by Pantera, and her video is embedded at the end of this summary – my thanks, as always to her in providing it.

Table of Contents

Meeting Purpose

  • The Mobile User Group provides a platform to share insights on recent mobile updates and upcoming features, and to receive feedback directly from users.
  • These meetings are conducted (as a rule):
    • The last Thursday of every month at 12:00 noon SLT.
    • In Voice and text.
    • At Campwich Forest.
  • Meetings are open to anyone with a concern / interest in the above topics, and form one of a series of regular / semi-regular User Group meetings conducted by Linden Lab.
  • Dates and times of all current meetings can be found on the Second Life Public Calendar, and descriptions of meetings are defined on the SL wiki.

Core Mobile Team

The following are core (but not necessarily the only) members of the Mobile App team:

  • Bridie Linden; project manager.
  • Radix Linden: Mobile engineering manager. A new Linden, he has a strong Unity development background and his initial focus at LL is ensuring that Mobile is a smooth, seamless experience.
  • Adam Sinewave: lead developer.
  • Beanie Linden: QA.
  • Brad Linden: developer.
  • Stray Linden: back-end infrastructure engineer.

Resources

Current Releases

See notes below.

Recent Updates

  • A release was made on Tuesday, April 28th – Apple version number given as 0.1.163391.
    • At the time of writing, the update did not appear to be available for / had not fully propagated through the Google Play Store; my Android version had no update option from 0.3.1089, and any removal + reinstall still left me on 0.3.1089.
  • This release adds:
    • Display of, and interaction with, LLDialog support, allowing in-world object interaction dialogues to be displayed and used (e.g. pose menus for chairs / seats, etc.).
    • French UI support.
    • Improved Voice services – clearer microphone status; better spatial audio positioning; more consistent mute controls; user blocking / unblocking; removal of unnecessary prompts; clearer messaging when Voice or the device microphone is not available; users should be able to hear other users whether their avatar is sitting or flying, etc. (both of which could cause Voice to cut out for the seated / flying avatar); and to ensure privacy, the device microphone is off by default in the App when logging-in or re-logging.
  • Bug fixes:
    • Favourites (locations) no more duplication; no more to tap favourites to get them to respond; users new to Mobile can now Favourite a location.
    • Streaming audio: shows the correct status (e.g. only showing the streaming audio as muted when it is actually muted, rather than showing it as such when the audio is still playing), however, there still may be intermittent cases of this bug appearing, so if you encounter it, please file a report. Steaming audio should also be consistent across sessions (e.g. if it is turned off in one session, it should remain off in all subsequent sessions until turned on again, and vice-versa).
    • Multi-factor Authentication: no more need to input and authentication token every time the Mobile App is used.
  • Crash rates: crash rates have been greatly decreased. On Android they were above the thresholds set by Google, and have now been brought down to be well within them. There is more work to be done on iOS, but this is on the radar.

General Q&A

  • Chat, chat storage and chat history.
    • Work on “modernising” the chat UI is in progress, but is a long-term project.
    • Mobile has the capability to archive chat sessions – but only Mobile-to-Mobile (as indicated in past Mobile User Group summaries) and there have been requests to make this more cross-platform (e.g. combining Mobile archives with Desktop chat histories). Mobile retains chat histories on the server for up to 90 days – and a little longer locally.
    • The plan is to have more integration between the two, including similar storage times between the two, with full integration of chat histories between both Mobile and Desktop.
  • Camera movement: there are some conflicts between camera movement and Vstick tap / movement. This is something still to be addressed, although a degree of user interaction (such as how taps / touches are performed when attempting to move the camera) which can also cause the conflicts.
  • It was asked if there is / could be a setting to adjust the Vstick sensitivity (some someone isn’t always running everywhere). The reply was “kind-of but not quite”.
    • There are a couple of settings which can affect the Vstick.
    • However, the overall problem is that SL doesn’t have linear motion – you are walking or you are running; this results in a little too much use of the Vstick on Mobile triggers the avatar to switch from walking to running.
    • As such, there is no means to really make adjustments within the Vstick code; instead, the Mobile team is looking to make running a separate toggle button.
  • Streaks / Achievements: will be continuing for the foreseeable future.
    • LL would eventually like to get to incorporating Special Achievements into the App – a rotating series of “novel” things to do / discover in Second Life.
    • Some of these may include Linden Dollar rewards when built. If this is the case, Streaks could be phased out of the App.
  • The question on why more existing users haven’t come over to Mobile (asked during the March meeting) was asked again. Responses were pretty much the same as in the March meeting.

Date of Next Meeting