Kailana’s tropical sunset in Second Life

Kailani, August 2021 – click any image for full size

This is going to be a shorter than usual travelogue piece – which might be a blessing, given the way I can ramble on 🙂 – but I’m caught between several personal projects at the moment, which are limiting my time a little. However, Shawn Shakespeare pointed me towards half-region design  called Kailani, designed by Peter (Peterkes Beaton) with assistance from Sakira Mirabella.

KaĂŻlanĂŻ, a place between heaven and the ocean! A place created to hang with friends by friends, come and enjoy the chill mood at the beach or other photogenic spots.
Wander around at the plaza or play a little game just enjoy your stay…

– The About Land description for Kailani

Kailani, August 2021

Recently opened (August 7th), this is a setting of two distinct halves that blend together as a whole, making for an easy-to-tour location that is – as the About Land description notes – nicely photogenic.

The landing point sits within the walled yard of what looks like it might be a gallery space in the future. It sits tucked into the south-east corner of the region – Kailani has an east-west orientation – forming part of the small split-level town the form one of the two major areas of the setting.

Kailani, August 2021

The lower aspect of this town forms a waterfront area, complete with a small beach and wharves for fishing boats. Above it, reached by steps, is a square piazza and a cobbled street that sits between two paved sidewalks shaded by palm trees and the broad umbrella of a monkeypod tree. Brightly coloured houses line one side of the street, pointing the way to the Kailani café sitting in the little piazza, while a number of static NPCs add a sense of life to the setting.

West and north, separated from the rest of the region by a curtail wall of high cliffs and from the little town by a narrow channel of water, is a broad beach that arcs around a tropical forest that holds its own little secrets awaiting discovery.

Kailani, August 2021

This beach itself is home to the Hermit bar, while there are numerous places to sit both on the sand on on the water. At the western end of the beach, a boardwalk passes over the shallows to a circular sand bank where further places to sit and / or escape can be found. A second board walk skirts a small set of falls at the forest’s eastern end to reach a little set of facades nestled beneath the cliffs almost is if they are a little holiday home for visitors.

To reach the second board walk explorers must make their way through the forest to where wooden steps descend down to it. The route will carry visitors past the locations event space (and claim a group gift if so minded), and find a further place to sit and relax beyond it that offers a nice little view back towards the town.

Kailani, August 2021

There’s more to be found here (will you find the little cavern, for example?) as the setting sits beneath a setting Sun that casts long shadows photographers may enjoy playing with. However, other then repeating the fact Kailani offers multiple opportunities for photography and kicking-back (trying alternate EEP settings is recommended), I’ll leave things at that and suggest you hop along to witness things for yourself.

Thanks again to Shawn for passing along the LM!

Kailani, August 2021

SLurl Details

  • Kailani (Destiny Isle, rated Adult)

2021 SUG meeting week #33 summary

Craggy Island, May 2021 – blog post

The following notes were taken from the Tuesday, August 17th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary. Note this summary focuses on the key points of the discussion where there is something to report.

Server Deployments

There are no planned deployments for week #33, with Mazidox Linden leaving the following note in the deployment thread:

There are no rolls planned for the week of August 16th. We’re looking at possibly rolling out our performance optimizing configuration changes to all RCs next week and putting a new maintenance release on RCs that are already optimized, but we need some more time to gather and parse the relevant data, plus testing the Maintenance release.

SL Viewer

There have been no official viewer updates to mark the start of the week, leaving the current crop as follows:

  • Release viewer: version version, formerly the CEF Update RC viewer, issued July 24 and promoted August 10  – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Simplified Cache RC viewer, version, issued August 9.
    • Grappa Maintenance RC, version, issued July 29.
  • Project viewers:
    • Legacy Profiles viewer, version, dated October 26.
    • Copy / Paste viewer, version, dated December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version, dated November 22, 2019.
    • 360° Snapshot project viewer, version, dated July 16, 2019.

360° Snapshot Viewer

As I’ve reported through both my Content Creation User Group and TPV Developer Meeting updates, work has resumed on the 360° Snapshot viewer. This takes a total of 6 images  (four around your camera position and one looking down and one looking up), which are then stitched together into a 360° image that can be used on various platforms. Part of the work has involved in getting the viewer able to take these shots has involved making simulator-side changes to ensure that objects not in your direct field of view at the time the snapshot is initiated (e.g. behind your camera) will be rendered correctly when all of the images are captured by the viewer.

This work, as well as updates to the viewer, has now reached a point where Alexa Linden has been out and about testing the viewer, and you can see the results of her trials on Flickr (be sure to click on the images to engage Flickr’s 360° playback). There is no data on when the updated project viewer will be publicly available but it will apparently it will be “Real Soon Now”.

In Brief

  • The code for controlling the data one what the viewer needs to render is called the Interest List. There have been some issues with this code, and further work to improve it is planned, but has not climbed sufficiently up the priority list to gain attention as yet.
  • The “2 second delay” rezzing bug continues to be an issue, particularly in combat-related regions where weapons require projectile rezzing. In encountering the issue, users have noted the following:
    • Restarting a region can eliminate / reduce the impact of the bug for around a 24-hour period before it starts to be a problem once more.
    • The more scripts within a newly-rezzed object, the longer the delay in rezzing.
I’m fairly certain that something is not getting released correctly. It is a matter of hunting it down and see what’s holding onto that memory.

– Rider Linden

  • BUG-229301 “Maximum Memory allowable by scripts not being reset until teleport or relog” – this also continues to be a problem, and it has been observed that temp attachments suffer the same issue with recently recompiled scripts: the script memory on the avatar increases when the temp object is attached, but does not go down after the object is removed and no longer exists, although a region crossing or teleport will correct the memory.
  • Some using external services are still seeing 5xx errors with HTTP-out messaging. Those experiencing them appear to find them more an annoyance than a show-stopper.