Server Deployments week 40
As always, please refer to the server deployment thread for the latest news and information.
- On Tuesday, September 29th, the Main (SLS) channel was updated with the server maintenance package previously deployed in week #39 to all three RC channels, comprising internal fixes to improve inventory performance.
- On Wednesday, September 30th, the three RC channels all received the same server maintenance package, comprising:
- A fix for Region Debug Console help text
- A fix for a server crash issue.
Following the Tuesday restarts there were assorted reports of issues being encountered on various regions – teleport failures, external communications issues (e.g. IMs to e-mail forwards, scripted object e-mail failures, etc). These appeared to be related to possible capabilities (caps) failures on restarts. Further restarts appear to have cleared some – but not all – of the issues encountered.
On Tuesday, September 29th, the mesh uploader RC viewer, version 184.108.40.2065119, was promoted to be the de facto release viewer. This viewer comprises a modified mesh uploader to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials. It allows models with more than 8 unique faces to be uploaded. At import, these models are automatically split into pieces so that each satisfy the current face limits for a volume.
Also on Tuesday, September 29th, the Quick Graphics project viewer updates to version 220.127.116.115380, with further fixes for issues occurring with the Avatar Complexity options (such as avatars failing to render correctly after having been previously “Jelly Babied”). However, there still appears to be some issues which may require further updates (e.g. BUG-9962) before this viewer progresses to RC status.
The Lab has received a contribution for FmodEx which should fix the “chirp” windows 10 users hear when launching the viewer. This requires testing and a license update for the Lab to use, but should hopefully be making its way into a viewer update at some point.
Cinder Roxley identified an odd little bug recently: if an object is set for sale at L$0 from the Object Profile floater, it will revert to a minimum price of L$1.00, rather than leaving it at L$0, as is the case when setting the price via the Build floater.
It’s not clear how long the bug has been around, but if it has been for a while, it hasn’t caused that much of an inconvenience – possibly because price may well price via the Build floater. Cinder has already contributed a fix for the issue – see STORM-2121 – and it is unlikely to encounter issues in being incorporated in a future Snowstorm viewer.