On Tuesday, September 29th, Nicky Perian announced the release of Kokua 3.8.4.37073, which brings the popular SL and OpenSim viewer to parity with both recent Linden Lab code releases and with Marine Kelley’s RLV, and includes additional tweaks and fixes from the Kokua team.
This release comprises a considerable amount of work by the Kokua team, although the visible functional changes may not seem that great to some users. In particular, RLV has undergone extensive updates and testing over the last few months, as the team have worked to bring Kokua up to parity with the most recent RLV releases and ensure there are no issues or breakages elsewhere in the process.
The Lab code releases in the viewer comprise:
- Release 3.8.3.304115 – Maintenance release
- Release 3.8.4.305119 – mesh uploader
The Maintenance release comprises over 50 fixes and updates covering a range of topics and issues, including: crashes, snapshot bugs and issues, group ban bugs, avatar mute & block bugs, texture editing issues, rendering issues, UI bugs and simplification, performance improvements and localisation updates.
The mesh uploader updates, which became the de facto SL viewer release also on Tuesday, September 28th, comprise a modified mesh uploader to (optionally) improve debug output, perform name-based LOD association, and handle models with many materials. It allows models with more than 8 unique faces to be uploaded. At import, these models are automatically split into pieces so that each satisfy the current face limits for a volume.
Please refer to the Lab’s release notes for both of these releases (provided via the links above) for full details on the updates they contain.
The RLV updates bring Kokua fully up to par with RLV 2.9.14, released on September 17th, and includes merges with RLV releases 2.9.7 through 2.9.13.
The Kokua team updates comprise:
- A fix for inability to disable HUDs in snapshots Ticket #345
- A fix for custom snapshot sizes not working when saving to inventory Ticket #350
- Inclusion of hover height adjustment for OpenSim use Ticket #352 – note this is currently inactive, as it is pending server-side support in OpenSim.
- A fix for high memory usage and crashes when connected to Avination Ticket #349.
I confess to not having have that much time to drive this release due to my schedule being a mess. My apologies to Nicky on this, who provided me with advance notice on the release at the weekend, but I was unable to act on it.
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