SL project updates week 51/1: server, viewer

Umbral Photography, Hydra Isles (Flickr) – blog post

A little late this week – holiday preparations and being a little under the weather are to blame.

Server Deployments Week 51

On Tuesday, December 16th, the Main (SLS) channel was updated with the server maintenance package deployed to the three RC channels in week #50. This update comprises:

  • A fix for BUG-7595 “Allowed & Blocked experiences persist with parcel owner change after purchase or abandoning”
  • A fix for (non-public) BUG-7036 “Experience based scripts in attached child prims reference their operation by region position instead of root position like non-experience based scripts”
  • A fix for (non-public) BUG-7048 “llGetExperienceDetails() returns 4 for state and “operation not permitted” for state message while over mainland parcels that have the experience allowed”
  • A fix for BUG-6757 “Different error code returned for an Experience that is not permitted to run on a parcel / region OR a user clicked No on the permission request dialog”
  • Additional internal Experience Key fixes
  • To find experiences with all unicode names you have to leave the search field blank and page through all results.

This deployment marks the last planner server deployment for 2014. There will be no deployments to the RC channels on Wednesday, December 17th, and no further planned deployments until January 2015.

SL Viewer

The new build tool chain for Windows is moving close to being implemented. Commenting at the open-source Developers meeting on Monday, December 15th, Oz Linden said:

We’re very close to having the new tools builds working on Windows… once we’ve done that, I’m going to merge them to the Snowstorm repository as well and all open source contributions will be on that base.

This means that self-compilers will have to update their tools, and work with the new autobuild  process.  As Microsoft recently issued Visual Studio Community 2013, which allows developers to create non-commercial applications for free, it is hoped that over time, many (or all) of the differences between the open source build configurations and the Linden versions can be eliminated, other than when using the proprietary packages.

Other Items

Windlight Assets

We all love windlight settings – so much so that since the arrival of windlight and wiki instructions on how to create our own windlights, it is fair to say that many hundreds of windlight settings have been created and circulated, and many of them have been incorporated into viewers (I actually keep a folder of my favourite windlights I use to replace the “default” offerings in the viewers I routinely use, and add new ones to it that I find and like or tinker with as I go along).

Now it looks like there may be some movement on the subject of windlight and environmental assets from the Lab. “I’m hoping that doing a new round of development on environment settings will get to the top of the list before too long,” Oz Linden said, during a general discussion on windlights during the Open-source developer’s meeting. If the work is taken up, it could led to the introduction of windlight assets which could help make things like ll-supported  parcel windlight settings a lot easier.

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