The following notes are taken from the Server Beta User Group (SBUG) meeting held on Thursday, January 28th, 2015, and the TPV Developer meeting held on Friday, January 30th. A video of the latter is included at the end of the article (my thanks as always to North for recording it and providing it for embedding), and any time stamps contained within the following text refer to both it and the TPV Developer meeting.
Server Deployments Week 5 – Recap
- On Tuesday, January 27th, the Main (SLS) channel received the server maintenance package previously deployed to Magnum and LeTigre
- On Wednesday, January 27th, the RC channels should all receive a new server maintenance package comprising an Experience Keys / Tools related fix, and internal Experience Keys / Tools improvements.
It was stated during the TPV Developer meeting that this update saw the support for the Avatar hover Height (AHH) capability extend to all three RC channels, although no mention of it was made in the release notes.
Tool Chain Project viewer
The Lab issued a new Tools Update project viewer, version 18.104.22.1688587, on Wednesday January 28th. This viewer has been built using the new viewer tool chain for Windows and Mac builds (which includes the upgrade to Visual Studio 2013 for Windows and, Xcode (5 or 6) for Mac, and the use of the autobuild 1.0 process).
Wiki notes for using the new build tools are in the process of being written / enhanced for self-compilers – please note these are a work in progress. Notes on the new autobuild process can also be found on the wiki.
[06:42] It is anticipated that this viewer will progress through to release candidate status, quite probably in week #6 (week commencing Monday, February 2nd).
Maintenance RC Viewer Issues
Users receiving the Maintentance RC, version 22.214.171.1248030, released on Tuesday, January 27th, have reported a series of irritating bugs with the viewer:
- BUG-8324 (and duplicate BUG-8333) reports the appearance of the term “nolink>” in numerous places within the viewer – such as toasts and notifications – this issue has been imported by the Lab and a fix is apparently in development
- BUG-8331 – some links containing the text secondlife or lindenlab incorrectly open a Place Profile in the Places panel when clicked
- BUG-8328 – very jagged pictures created by the snapshot floater
- BUG-1028 – the fix for MAINT-2056 “Lots of CURL GET FAILED spam in logs when browsing World Map – Beta viewer only” appears not to have fixed the problem, but rather replaced it with an equally spammy message.
Issues with this viewer can be tracked on the JIRA using this filter.
Viewer-Managed Marketplace (VMM)
[00:12] Brooke Linden was at the TPV Developer meeting to provide an update on the state of play with the Viewer-Managed Marketplace (VMM) work, which has been undergoing some beta testing with the project viewer on Aditi.
As a result of this testing, the Lab has been re-visiting the project viewer and incorporating feedback and observations for improvements into it, and are “really close” to having an updated version of the viewer available. When the appears depends on whether the Lab opt to release the updated viewer for limited beta testing on Aditi, or to wait until they’re ready to go with beta testing on the main grid, which is also not too far over the horizon.
The current plan is for more widespread beta testing to commence some time after February 14th (so as not to clash with any Valentines Day sales and promotions merchants may be running between now and Feb 14th), then run the beta for around a month, possibly longer, depending on feedback / issues. After this, VMM support will be deployed as a production tool, and things will move to a migration period which will also last around a month.
All this is still TBC, but a schedule will be posted (presumably via the Commerce / Merchant’s forum) once the Lab has worked through dates and requirements.
Experience Keys / Tools
[03:50] The Experience Keys / Tools project is currently awaiting some final server-side updates to be fully deployed (see the server release notes above). It is not anticipated that the Experience Tools viewer which is currently in the viewer release channel (version 126.96.36.1998001) will require any further significant updates, so its promotion to the de facto release viewer is pending the server-side updates.
In the meantime, the Lab has already commenced work on a set of enhancement to the Experience Keys / Tools which will further extend capabilities once they are ready to be deployed.
Avatar Hover Height Project
As noted above, server-side support for the Avatar Hover Height project (see my overview for details) is now on all three RC channels, and the plan is to deploy the server code to the Main channel in week #6 (week commencing Monday, February 2nd). Because of this, the current project viewer (currently version 188.8.131.528129) is liable to be superseded by a release candidate viewer following the server-side deployments for that week.
[18:00] A couple of small issues have been noted with AHH, and which only occur is very specific instances. One is that if an adjustment leaves your avatar floating more than around 1/2 a metre above the ground, an attempt to sit down can result in your avatar going up. In the other, standing on a prim and lowering your hover height into the prim can result in your avatar’s legs buckling as you slide into the prim. On terrain, where there can be limited physical penetration, this can be expected behaviour; but when occurring on a prim, it is suspected that the system may not be accurately assessing your avatar’s position.
[19:38] There have been one or two points of concern raised about the similarity in the name of this function – Avatar Hover Height – causing people to confuse it with the existing avatar hover slider (which will not be retired or removed from the viewer once AHH is fully deployed, as the two capabilities provide different use case solutions). The concerns are being fed back internally at the Lab, and if a name change is thought to be required, it may be slipped into the upcoming RC rebuild for the viewer, or the Lab may opt to wait and see if any confusion does arise.