Firestorm: updates ahead

The next update to Firestorm is still a little way off, in part due to the fact that the team is currently awaiting various fixes to known issues to filter through from Linden Lab.

In the meantime, the team are hard at work and, as well as fixing various Firestorm specific bugs and incorporating features that didn’t make it into the mesh beta release, are focused on addressing adoption issues – those things people have indicated are effectively show-stoppers where their adoption of Firestorm is concerned.

Missing in the mesh beta

While no date has been set for the next release (see comment re: Linden Lab fixes, above), here’s a summary of what to expect by why of Things to Come:

  • The Firestorm betas (both mesh and otherwise) currently tend to reset any Windlight settings following a relog or teleport, but a fix will be in the next release
  • The Contacts List (not the new Contact Sets feature) displaying both user name and display name in separate columns (something I reported on myself) in the mesh beta is in fact a bug, and will be corrected in the next release
  • The WORLD button for the ruler was removed from the Build floater during the beta mesh merge with LL’s code. This has proven unpopular among builders and the button (right) will be returned to the Build floater in the next release
  • The spell check feature, delayed from the mesh beta release, will be in the next release
Spell Check  coming to Firestorm (Phoenix shown)
  • Further updates to the AO should be available with the next release
  • Web Profiles: with the increased functionality in Web Profiles, Firestorm will include an Preferences option (under the FIRESTORM -> GENERAL tab):
    • The option will be off by default for the V1 (“Phoenix”) mode of the Viewer
    • The option will be on by default for the V2 / V3 modes of the Viewer
    • Personal note: I assume this refers to displaying ones own Web Profile, given Firestorm already includes a link to other people’s Web Profiles as a part of the in-world Profile display
  • The inventory “jump” issue – whereby the cursor bar jumps within the inventory window (usually to the top) on receipt of a notification, etc., is being investigated but may not be completed in time for the next release
  • Mesh uploads: work is progressing on enabling mesh uploads in Firestorm. The code is the work of Nicky Dasmijn, who has contributed code to the Firestorm project over time, and the uploader will be available for other TPVs as well. Some additional points:
    • The upload most likely won’t be in the next release. It is still a work-in-progress
    • Even with mesh rendering coming to Phoenix, Jessica is not committing as to whether or not the upload will be ported to Phoenix.

The adoption issues the team are specifically addressing for the next release are:

  • Mouselook zoom will be incorporated into Firestorm (go to Mouselook, press & hold right mouse button and zoom in/out with mouse wheel) – this will be especially useful for those involved in combat games in SL
  • Text search in Notecards will be included
  • For the V1 (“Phoenix”) mode of the Viewer, the team are trying to get all dialogue boxes to display in the top right corner of the Viewer window by default. This includes Group notices and anything else that in a V1.x Viewer would appear in the upper right corner of the screen
  • A longer term aim is to possibly have the V1 (“Phoenix”) mode of the Viewer display a more Phoenix-like top menu when selected. This is not a high priority for the time being, and isn’t strictly seen as an adoption issue.

Again, no release date is available for the next update to Firestorm, as so much depends on Linden Lab providing fixes to known issues at their end. Also, not all of the above will be in the next immediate release, as per the notes.

Related Links

BURN2: Final countdown

This week, BURN2 enters the final countdown phase. Events commence on Saturday October 1st at 12:00 SLT (following the opening speeches at 11:00), and BURN2 runs until the 9th October, with sims closing to public access at 23:00 SLT.

Around the main event are a few special events that might be of interest:

  • Thursday 29th September: Builder’s / Playa preview from 08:00 SLT. Press and bloggers preview from 08:30 SLT. Press passes can be applied for here
  • Friday September 30th: special Burning Man, Regionals, and Rangers day open to Regional leadership, BURNING MAN staff, and Rangers, presenting them with the chance to see the virtual playa before it opens. Full details here
  • Saturday 15th October: Skin Burn: a final party. Details of access TBA.

The organisers have announced that mesh builds are not allowed at BURN2, although mesh clothing and avatars are allowed. The stated reason for the “no mesh” build policy is insufficient mesh rendering support among Viewers.

As well as the builds and invited artists, the week will feature a wide range of entertainment and other events. Some centre stage highlights for the weekend*:

Saturday 1st October (times SLT)

  • 11:00: opening addresses
  • 12:00: Mankind Tracer – music and dance
  • 13:00: Firedancer Yman Juran
  • 15:00-22:00: live music from Farrokh Vavoom, Mommaluv Skytower, Eio Tuqiri, FedordJones Popstar, Lillie Woodells, Doofus Luckless and Larree Quixote

Sunday 2nd October (times SLT)

  • 10:00: live music from Eio Tuqiri
  • 11:00: Ladyslipper Constantine & DRUM
  • 12:00-14:00 – live music from Rainbowrocks69 Resident, DedheadDMT Infinity and Bubba C John and the Bubbettes
  • 15:00: poet Karima Hoisan
  • 16:00: recording “The 1st Question” with hosts Pooky Amsterdam and Hydra Shaftoe
  • 17:00-22:00: live music with Truelie Telling, Strum Diesel, Vaughn Michalak, Grif Bamaisin, Chip Takacs and Mike Nelson.

*Times may vary as then final showcase is put together – be sure to check the main events calendar at the BURN2 website.