Firestorm Mesh Beta released

firestorm-logoThis is a summary report only, due to the circumstances of the release. A full review on the Firestorm Mesh Beta will be forthcoming, complete with a detailed list of all new features and an overview of fixes.

Following the Phoenix Hour today, the Phoenix Firestorm team have released a BETA version of Firestorm with mesh object rendering support.

The release is not to be regarded as a full release – more work is required.

Furthermore, the team has specifically requested anyone wishing to download the release to read the accompanying notes before downloading and trying the Viewer as there are some critical issues.

There is also a list of known bugs that Firestorm has inherited from Linden Lab. These are already known about and the team request people do not raise further JIRAs on them again, please read the list before reporting bugs.

Other points to note:

  • nVidia 400-series and above graphics cards may be prone to immediate crashing on running the Viewer if Basic Shaders are enabled. This again is a bug inherited from Linden Lab, and users of 400-series and above nVidia cards are asked not to enable Basic Shaders
  • The release should clear settings and cache as a part of the installation. If you wish to preserve chat and IM logs, and set them to the default locations, make sure you move them elsewhere first
    • Should settings / cache not be automatically cleared, people should go to PREFERENCES -> NETWORK & CACHE and use the button there to clear settings and cache and then relog
  • This release does not include the spell check option – this will be added in the final release; all effort has gone into responding to user demands to provide a version of Firestorm that can render mesh objects
  • Mesh uploads are not in this release – the code needs further work.
Jessica (r) and Phaylen at today’s show

The following feature are included in the release (not definitive):

  • Default settings log-in mode options (choose between V2, Phoenix, Firestorm “UI”)
  • Custom Viewer tag colours
  • Contact Sets
  • Phoenix Friends List permissions
  • Phoenix particle beam effects
  • Built-in flight assist (via the Bridge) – turn on via Preferences as can cause problems if 2 flight assists running – no boost
  • Script count in pie / context menus
  • Auto-correct
  • Font options to change the UI font (be aware some fonts may not “fit” UI default button sizes, etc.)
  • New Starlight skin offerings
  • Drop-down for all volume controls (top right, with main volume controls)
  • Nearby Voice has sliders
  • Camera Target hints can be fully disabled
  • Improved camera floater controls
  • Improved OpenSim capability (with thanks to Kokua / Imprudence) – but this *unsupported*

I hope to have an in-depth review of the Beta release out in the next 24 hours.

The links

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BURN2 Invited Artists announced

The Burn 2 Art Committee has released the details of artists formally invited to display at this year’s Burn 2 event. In a statement issued by the organisers, the artists:

“Were chosen through an intensive selection process which involved a vastly encompassing variety of criteria to determine through consensus those whom we feel best represent a wide sample of creativity, technique, artistic expression, and resourcefulness that best expresses the spirit and values of Burning Man and  Burn 2.”

The selected artists are:

Rebeca Bashly

A Serbian artist, Rebeca has been active in Second Life for almost four years, and uses only her own sculpts and textures in her work. She regards her most significant work in SL as being “SnowCrash” on UTSA Artspace, a collaborative work with Igor Ballyhoo.

Rebecca Bashly: Snowcrash

http://www.flickr.com/photos/rebecabashly/

Claudia222 Jewell

Claudia222 has been involved in Second Life since mid-2007, working primarily in fantasy sculptures which use rich, vibrant organic textures to bring them to life. Her first SL build, “Parallel Worlds”, was exhibited on the sim FarStar in January of 2011. She has also exhibited at Pirats Art Network, The  Nordan om Jordan  gallery and has entered her work at the UWA Expositions and SL8B, where she built a honey swamp.

Claudia Jewell

Claudia222’s work most recently caught the imaginations of many residents when her mesh creations were featured in a Machinima by Rockerfaerie, previously featured in this blog. She is currently working on a sky level installation “mesh mellows”.

http://www.flickr.com/photos/59764397@N07/

Oberon Onmura

Active in SL since December 2006, Oberon Onmura has been making art in Second Life for over two years. In that time, his unique approach to using opposing forces on physical objects has attracted the attention of blog sites, SL and RL galleries and publications. He has recently become interested in the use of scripted agents (i.e. bots) as artmaking material.

His early work with physical objects, “Grid Floaters,” was seen at the “Kiss the Sky” exhibition at the NMC ArtsLab sim, curated by DanCoyote Antonelli, while “Beacon,” a 100-meter tower that constructs and then destroys itself, was selected for inclusion in a national exhibition of virtual and corporeal art – the “@ Exhibition” (www.arsvirtua.com) – in association with the Southern California Institute of Architecture and the College Art Association conference in Los Angeles, California (February, 2009).

Oberon Onmura: Four Galaxies

More recently, his sim-sized projects, “The Tunguska Event” , “Storm Cells,”  and “Four Galaxies” were seen at the Project Z Gallery. His collabortive work includes working with Juria Yoshikawa and Dancoyote Antonelli for a SL/RL event with a  jazz club in London, curated by Arahan Claveau. He has also collaborated with Diogenes Wylder (Georgie Roxby-Smith) at the Watermill Center (USA) and Melbourne (AUS). Currently, Oberon exploring the creative possibilities of Opensim grids, running two simulator servers on his home computer in NYC, with the sims, Titania and Elena connected to the Craft grid (http://craft-world.org:8002/).

http://www.flickr.com/photos/oberon_onmura

RAG Randt

RAG Randt – the RAG standing for Richard A Goldberg, grew up under the influence of Mad Magazine, Warner Brothers cartoons, and the New Yorker Magazine. He creates artwork for publishers, advertisers, and corporations. His style translates concepts into humorous, thought-provoking art which enables his client’s  messages to be memorable and effective.

RAG Randt: Monkeying Around

http://www.drawger.com/rag/

Starlash Sweetwater

Starlash will be exhibiting “Identity” at Burn 2, which has a quote from Vithu Jeyaloganathan, “The identity of one changes with how one perceives reality.”

Starlash describes herself as being, “Born at the age of 4 to confuse enemy agents. Growing up in the Central Kalahari Desert and later London has left her with a fertile and vivid imagination which fuels her desire to actualize and add a unique perspective to her creations.”

To date she has had showings of her 2D work at several galleries and has recently started to bring her stories to life with machinima.  Using second life as inspiration she is constantly trying new techniques and mediums to evolve her work.

http://www.flickr.com/photos/starlash

Trill Zapatero

Trill describes herself thus: “Artist maybe, painter, BFA. in Fine Arts from the University of Manitoba, love to travel, draw, paint, make stuff.Canadian, activist with Four Bridges and amnesty international. Curator and Builder of the War and Peace Exhibit at the Howard Zinn Memorial Centre for Social Consciousness and the Arts as well as the Afghanistan Virtual Museum in SL. Illustrator and co-author of It’s All Chinese to Me  – a culture and etiquette guide to China’ by Gwen Penner and Pierre Ostrowski: friend, lover, sister, daughter, dog lover, coffee drinker, piano player, book reader, pizza eater…”.

Of his work, she says, “Welcome to the Fool’s journey to the end of the universe and back., through all the pitfalls and trials of identity and desire, to death and beyond, through the  gauntlet of useless rusty grails offered up by religion and ideology, through a modernist purgatory, and into the heart and soul of the crumbling grail castle reclaimed by nature and love. all steps along the way leading to the ultimate discovery of the true grail”.

http://tinyurl.com/trillzap