On reaching fifteen in Second Life

Yup fifteen years as Inara Pey; I’m pretty sure that in SL terms, that officially make me a OAP – where can I claim my pension? 🙂 .

Usually I try to write something on the occasion my rezday, but this year I really don’t have a lot more to say than I noted in 2020, I continue to log in (pretty much daily), I’m still blogging – and appreciative of all who read my ramblings and take the time to offer comments / feedback. I’m still enjoying kitbashing, building, landscaping, exploring et al. So really, not that much has changed in the last year :).

Sadly, unlike many others this year, I don’t have any stats from Linden Lab that I can share about my on-line times, etc., (not that I set much stock by such things as they always seem to have an air of elitism about them (or maybe that’s me just being crabby 🙂 ). That said, were I to approximate the amount of time I spend in SL, the answer would likely be “too much!”, as I don’t think there has been a day in the last 36-ish months (at least!) when I haven’t logged-in.

I’m not sure if that reveals something about me or about Second Life – or both. Admittedly, a lot of the time when I am logged-in, I’m actually parked somewhere, either blogging about it or something else, or actually off away dealing with physical world matters (like stuff that pays the bills, given I work from home), but at least my avatar can impersonate an answer machine for catching incoming IMs!

I’ve certainly not got a lot to reflect on SL-wise or personally; things have chugged along on both front pretty much “as is” throughout the year. Platform-wise, as the work on “bedding in” SL at AWS draws to some kind of initial completion, there will hopefully be a lot more to play with and ponder in 2022, but we’ll see.

On the personal side, I did make the decision early-ish in the year (with thanks to Vinyl for giving me little nudges!) to re-engage in some of the things I was involved in years ago, and this has been fun. I’m still happily settled in Second Norway (with my Linden home as a useful bolt hole from region restarts and the like!); after some 15 months since moving, I have absolutely no hesitation the estate and Vanity and her team to anyone looking for a island parcel with plenty of open water access for sailing / boating / flying, but which maintains its own sense of tranquillity by being off the more regular boating / sailing routes.

One of the things I’m still enjoying is playing with the home island – kitbashing house models, scratching building (in prims) and landscaping

Back in 2016, I pondered on whether a decade of virtual living was really enough, and that perhaps it was time to consider stepping away. Truth be told, I still have such thoughts from time-to-time; I think any of us who have been engaged in SL for an extended length of time has similar thoughts. Yet, here I am, half as much again beyond that point, still enjoying the many forms of freedom of expression SL offers all of us.

In this regard, when we discuss SL, much is made of its “secret sauce”, with people pointing at this or that. To be honest, I don’t believe there is a single “secret sauce”; rather it is – like many recipes – made up of multiple ingredients, of which one of the core items is that freedom of expression (which in some technical respects is also SL’s Achilles Heel). With all the hype and yack-yack around “the metaverse” we’ve seen this year, this freedom we enjoy in SL – be it to create, to generate an income, to role-play, to use SL as an artistic outlet, to socialise (and find romance) – is what really already separates SL from anything we might see spawned by the likes of Meta, Microsoft, Google, Nvidia, et all.

This doesn’t mean I think those “big players” won’t succeed – likely they’ll all end up with there own walled gardens of various sizes. Rather, I mean that I just don’t see any of them being remotely interested in offering such broad-based freedoms of expression we have with SL. Thus, and while such freedoms may not be something the vast majority are looking for in this age of instant gratification, I tend to feel that there enough people with a similar outlook as those of us who remain engaged in SL year-on-year such that if LL can find a balanced means to market SL and make initial engagement smoother for those who are out there who can appreciate SL’s potential, then there is no reason why this walled garden cannot continue to flourish in its own modest corner of the digital landscape for the enjoyment of users and the pockets of investors, unnoticed by those now rushing to put their own stamp of authority in “the metaverse”.

Obviously, whether or not I’m right in thinking this will be revealed in time. For now, I think I’ll just got on with getting the start of my sixteenth year in SL kick-started!

RFL Christmas Expo 2021 in Second Life

RFL of SL Xmas Expo 2021

The annual RFL Christmas Expo opened its gates on Friday, December 3rd, 2021, and will run through until December 14th in support of The American Cancer Society and RFL of SL.

Located on fifteen regions, this year’s expo once again offers a wide range of shopping opportunities, entertainment and more, all presented around the theme The 12 Days of Christmas. As with recent years, all funds raised during the event will go towards supporting The American Cancer Society’s Childhood Cancer initiatives, where they will be used in support, research and palliative efforts to help children with cancer.,

Merchants from all fields are participating in this year’s event, which includes daily entertainment at the Holly Jolly Café featuring a mix of live performances and DJs. The schedule of entertainment provides a day-by-day breakdown of all music events at the Exp, with the Holly Jolly Café the centre for almost non-stop entertainment. In addition, visitors can buy a ticket for the Holiday Shopping raffles, visit the Christmas Tree Lot and the Merchant village or stop for a Picture With Santa.

Activities and Special Events

This year’s Expo includes a number of activities and special events:

Shopping: over 150 merchants offering a variety of shopping options. Check the on-line shopping directory for direct SLurls to stores.

And don’t forget, that as a part of the shopping experience is the Christmas Stockings hunt. Hanging in participating Expo merchants shops is one or more Christmas stocking that has something very special from the merchant.

The Winter Breedables Fair: three regions of animals and breedables, culminating in the giant Winter Breedable Auction. See the Winter Breedables Fair page for details.

Holiday Raffles: this year sees the Expo offer two raffles:

  • The Shopping Spree Raffle, with the draw to be held on December 14th at the Holly Jolly Café. With tickets at L$100 or 3 for L$200, available via the kiosks to be found throughout the Expo. Two lucky winner stand to gain over 200 gift cards from stores across Second Life.
  • The Daily Holiday Shopping Raffle can be found at the Holly Jolly Café, with prizes valued at between L$250 and L$1,000. Tickets are L$50 each or three for L$100, with daily draws at 19:00 SLT at the Holly Jolly Café.
RFL of SL Xmas Expo 2021 – Lights of Hope

Lights of Hope: once again Second Life’s premier builders are joining the SL Christmas Expo to present the Annual Lights of Hope Home Decoration Contest. Each of the builders has decorated the outside of one of their stunning houses in holiday style and brought it to the Expo.  Stroll the Holiday Road neighbourhood at the Expo and vote for your favourites by donation to the American Cancer Society kiosk in front of each home! 100% of all donations go directly to the American Cancer Society.

Also be sure to pop over to the Real Estate Office in the neighbourhood where some of the builders have graciously placed out their entry home for sale in an American Cancer Society Christmas Expo vendor.

The Annual Holidays of Hope Ball: will take place from 13:00 on Sunday, December 12th. Sponsored by T1Radio, this formal ball is open to all Second Life residents, and will feature live entertainment.

New Linden Homes preview: catch the new Linden Homes theme in a special preview to be unveiled at the Expo on Monday, December 6th.

Also awaiting visitors, are opportunities to collect your own limited edition Patch on a Shelf elf via the special kiosks within the Expo regions, and have your picture taken with “Santa” Patch and the “Elf” Moles on December 10th between noon and 15:00 SLT, sleigh rides and more.

RFL of SL Xmas Expo 2021 – photos with “Santa” Patch and the “Elf” Moles

Thus, there is a huge amount to see and do at the Expo, so be sure to check out the official website for more information.

SLurls and Links

All regions rated Moderate.

Frogmore’s Swedish winter Crispness in Second Life

Crisp Kringle – Frogmore Christmas Region, December 2021 – click any image for full size

“It’s small but I wanted to be able to add details,” Tolla Crisp told me after inviting me to visit her winter setting, an offshoot of her Frogmore (and Mousehole) regions (although quite separate from them). I have no problem with small settings, even when a complete Homestead region is concerned, because small can often be better.

In the case of Crisp Kringle – Frogmore Christmas Region, small brings us a  little and engaging touch of Tolla’s homeland, as she notes in the About Land description:

A tiny Swedish Village of childhood memories, snow covered landscape, warm Fika Shoppes, and the light sound of Reindeer paws.
Crisp Kringle – Frogmore Christmas Region, December 2021

For those unfamiliar with fika is at the heart of Swedish coffee culture, a social institution involving the practice of taking a break with a beverage and snack that is widely accepted as central to Swedish life. Traditionally, it involves a cup of coffee enjoyed with a pastry, although the coffee can be replaced by alternate hot beverages such as tea and hot chocolate, and juices and squashes for children. In addition, the term can also be used to mean an informal meeting, generally within a business and between management and business.

Crisp Kringle – Frogmore Christmas Region, December 2021

Crisp Kringle offers plenty of opportunities for both. Along the little village street  can be found a little fika café where a hoot drink and pastry can be enjoyed indoors, while a couple of outdoor spots offer either hot chocolate or mulled wine for those needing a warming of the hands an tummy without necessarily wanting to stop and sit a while. And while the idea of a fika and a meeting might be couched in business, here it also relates to the way people can visit, meet, explore and enjoy entirely informally.

Crisp Kringle – Frogmore Christmas Region, December 2021

From the icy landing point, the street rises by a series of steps to pass between various small businesses (including one with a sense of being Santa’s workshop) before descending down to another frozen body of water. This is large enough to support some ice skating (skates available via a sign on the ice), with the ice certain think enough to support a lot of weight, despite someone having hack a hole through it  for some ice fishing, as evidence by the reindeer (large and small) stress testing it from time to time with heavy jumps.

Crisp Kringle – Frogmore Christmas Region, December 2021

Also to be found are cabins where further warmth can be found, together with opportunities for cuddles, or the for daring, an outdoor, coal-fired hot tub awaits.  While for those who fancy a quite skate away from the main pond and the town, a small pond sits over the hills.

Small, but with a lot of detail to be discovered and photographed, Crisp Kringle – Frogmore Christmas Region offers a nice winter setting with just a hint of Christmas to be found within it without a hint of the usual schmaltz to spoil it.

Crisp Kringle – Frogmore Christmas Region, December 2021

SLurl Details

Team Diabetes 2021 Winter Showcase in Second Life

Team Diabetes 2021 Winter showcase

The 2021 Team Diabetes of Second Life Winter Showcase event opened its door of Friday, December 3rd. As with previous years, the event includes live performers, DJs, dancing, ice skating, and the Winter Showcase for shopping and the Kultivate Winter Art show. All of which is to raise money for the American Diabetes Association (ADA), through Team Diabetes of Second Life, ADA’s official and authorised in-world fund-raising team.

As is traditional for the event, it occupies one half of the Kultivate Magazine home region, with the Showcase shops for merchants and artists boutique style galleries bracketing the  central events and activities area.

!!Firelight!!, Angel Fae Boutique, ART & FASHION, Christmas Delights, Couture Chapeau, Ever Green, evolve, ikr!, Just Imagine by Vita,
K R E E P, Kalani’s Designs, Lady Slippers & Apparel, Le Feal, LeCock, little wonderland, Manikin, Mara’s Mysteries, NomNom, Peeps, Pendragon Designs, PIXEL BOX Design, Potomac Homes, QUE RICO Design, Redangel, Shy’s Creations, Tchelo’s, Technicolor Dolls, & Xplicit Designs

Merchants are each offering at least one item among their displays with 100% of proceeds from sales going directly to Team Diabetes of Second Life.

Team Diabetes 2021 Winter showcase

The full shopping guide can be found on the Team Diabetes of Second Life website.

The artists participating in the art show are: Anders Franizzi, DreamMakerXDreamBreaker Resident, ettalaineteichmano Resident, Eucalyptus Carroll, Hadiya Draper, ilyra chardin, IsarValdetaro Resident, Isis Desmoulins, Jamee Sandalwood, johannes1977 Resident, Judilynn India, lena kopiak, Moora McMillan, MTH63 Resident, Myra Wildmist, paineful, Sheba Blitz, Teresa Firelight, Veruca Tammas, & wintergeist.

All artists are also offering at least one item of art for sale with 100% of proceeds going to Team Diabetes of Second Life.

In addition to the shopping and art, the event features a special hunt with prizes to be claimed. The 2021 Reindeer Hunt is an open hunt with tiny reindeer scattered throughout the 2019 Winter Showcase, in stores and in art displays. Find each reindeer and pay L$10 to receive a prize. 100% proceeds of the hunt goes to Team Diabetes of Second Life.

There is also daily entertainment through the event, with the remain days comprising (all times SLT):

  • Friday, December 2rd, 2021:
    • 16:00-17:00: live performer Hogman.
    • 17:00-18:00: live performer Phi Mayo.
  • Saturday, December 4th, 2021:
    • 11:00-12:00 noon: live performer Grace Louden.
    • 12 noon-13:00: live performer Ziggy Sixpence.
  • Sunday, December 5, 2021:
    • 12:00-14:000: Ice skating party with DJ John.
  • Monday, December 6, 2021:
    • 16:00-17:00: live performer Sassy Nitely
  • Tuesday, December 7, 2021:
    • 16:00-17:00:  TBD.
  • Wednesday, December 8, 2021:
    • 16:00-17:00: live performer Marqs DeSade.
    • 17:00-18:00: live performer Dude.
  • Thursday, December 9, 2021:
    • 16:00-17:00: live performer Samm Qendra.
    • 17:00-18:00:
    • live performer Agatha Nowles
  • Friday, December 10, 2021:
    • 16:00-17:00: live performer Khiron.
    • 23:59: Showcase ends.
Team Diabetes 2021 Winter showcase

See the Team Diabetes 2021 Winter Showcase pages for more information on the event.

About the American Diabetes Association

 Established in 1940, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.

About Team Diabetes of Second life

Team Diabetes of Second Life is an official and authorised fund-raiser for the American Diabetes Association in Second Life. Established with the aim of raising funds in support of diabetes treatment and to raise awareness of the disease in SL, Team Diabetes of Second Life was founded by Jessi2009 Warrhol and John (Johannes1977 Resident).

Additional Links

Lab announces 2021 Seasonal events

Winter Wonderland

On Friday, December 3rd, Linden Lab announced the core Lab-supported / provided winter / Christmas seasonal events for 2021 in Second Life.

Winter Wonderland and Annual Snowball Fight

As usual, headlining the season is the re-opening of the Winter Wonderland regions. These bring with them the familiar Village of Lights, snowboarding, snowmobiling, ice-skating, snowy walks and more. Plus, as always the snowball fight arena, open for casual and group games – and, of course, the annual Lindens (and Moles vs. residents snowball fights.

The latter will take place over two sessions on Friday, December 17th, the first at 10:00-11:00 SLT and 14:00-15:00 SLT.

To participate in snowball fights, be sure to read and accept the experience.

Seasonal Gifts

This year, gifts are available through two options:

  • The Winter Swaginator Hunt: running through until the end of December 2021, the Swagniator Hunt is offering four limited edition Linden Bears. Open to everyone, but grab the HUD and follow the clues in local chat.
  • The 2021 Winter Premium gift: available via the Premium Gift kiosks, Premium members can obtain a bicycle gift that could well come in handy for exploring summer venues in 2022 and beyond.

11th Annual SL Christmas Expo in Support of the American Cancer Society

I’ll have more on this is an upcoming post, so to quote from the official blog post, this year’s event includes::

  • Vote (by donation to a special ACS Christmas Expo Kiosk) for your favourite decorated Linden Home at the annual Lights of Hope Home Decorating Contest.
  • Pose with Santa Patch and his elves! A very special opportunity to pose for a picture with our VP of Product Operations, Patch Linden, and his team of Molelves – on Friday, December 10th from 12: noon to 15:00 SLT, in the main SL Christmas Expo region!
  • >New theme of Linden Homes will be revealed on Monday, December 6th! Watch this space – to be published on Monday!
  • A new Limited Edition Christmas Item -> Patch on a shelf, available here.

Shop and Hop

The familiar Shop and Hop event will be opening on Wednesday, December 8th, 2021 – watch the official blog for further details.

 

2021 CCUG meeting week #48 summary: Graphics work

Nelipot, September 2021 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, December 2nd 2021 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.

Unfortunately, my audio recording turned into so much noise around half-way through the meeting, so what follows is a truncated set of notes based purely on text.

Available Viewers

This list reflects those viewers available via Linden Lab.

  • Release viewer: version version 6.5.0.565607, formerly the Maintenance RC and dated November 10, promoted November 15 – this viewer now contains a fix for the media issues caused by the Apple Notarisation viewer.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • The Tracy Integration RC viewer version 6.4.23.563771 (dated Friday, November 5) issued Tuesday, November 9.
    • 360 Snapshot RC viewer, version 6.5.0.564863, issued October 21.
    • Simplified Cache RC viewer, version 6.4.23.562623, dated September 17, issued September 20.
  • Project viewers:
    • Performance Improvements project viewer updated to version 6.4.24.565672 (dated November 17) November 22.
    • Performance Floater project viewer, version 6.4.23.562625, issued September 2.
    • Mesh Optimizer project viewer, version 6.4.23.562614, issued September 1.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

General Viewer Notes

  • The aim is still to combine the 360 Snapshot RC viewer and the Simplified Cache RC viewers into a single RC in preparation for promotion.

Graphics Work

  • This work has comprised a number of elements, both in moving processes that should logically have their own threads, and in moving processing that can cause the main thread to stall while it is handling them (e.g. processes that talk to the graphics API, the texture upload to OpenGL, etc.) to other background threads, together with overhaul avatar rendering.
  • The main focus of work is now bug fixing, with the hope to get an RC viewer out before the holiday period.

Blend Shapes

Over time, LL has received multiple requests for blend shape / morph target / shape key support to be added to the avatar system  (see BUG-22993 as an example). Were such a capability be added, it will require a new asset type associated with the avatar or a part of the original mesh definition.

  • However, for the meeting, Vir asked creators to assume the option to be available and asked for thoughts on how they would be used, e.g:
    • Should that have name-based parameters with LSL support for accessing them?
    • How else might they be controlled if they did not correspond to existing sliders?
  • The Lab’s thinking is that there are two categories of blend shapes to be considered:
    • Blend shapes that are intended to implement functionality that is equivalent to the built-in slider blends of the system avatar (and so can be integrated into the existing slider number system).
    • Blend Shapes that are intended to be independent of the existing slider system.
  • It was noted that any slider-based system for blend shapes could be limited, as it won’t necessarily work with clothing without an overhaul of the avatar rigging system, as clothing has no inherent understanding of the base body form.
    • While there are potential work-arounds to the above point, they would require adding further levels of technical complexity to SL, which perhaps isn’t the best way to go – and would be a much large project to implement.
  • The assumption is also that blend shapes would have a fixed 0.0 – 1.0 input range, which raised the question of how would it be triggered?
    • Via editing?
    • Using LSL?
    • Referenced in an animation (to allow more dynamic use – such as facial emoting)?
  • (As it was at this point audio went sideways, I believe the general feeling was the all three options for triggering; but without audio to confirm Vir’s feedback, I’m unsure).

In Brief

  • Andrew (Mojo Linden) Kertesz, the Lab’s new Vice President of Engineering, dropped into the meeting, having already become a semi-regular attendee at the Simulator User Group and the TPV Developer meetings.
    • He noted he is hoping to drop in to further meetings, possibly on a monthly basis, and build up a picture as to the hopes / wants / needs of content creators and gather information that can perhaps be folded back into the Lab’s own plans.
    • He also indicated that thoughts at the Lab are now turning towards features, capabilities and experiences and a road map of ideas is being developed; but nothing currently ready for any form of disclosure.
  • In asking those present for feedback on what content creators might like to see, the answers supplied included:
    • An improved / off-the-shelf scripting system.
    • The ability to build UI-based HUDs. This has been a common request, and potential use-case explains were requested during the meeting, to help LL better understand how / where they might be used (e.g. “this is how this HUD + LLSL is being done today – how could/should it be done with language X + widgets”).
  • Requests were again made for LL to devote time to updating documentation, particularly those elements of the wiki that are being kept active  – such as the pages referencing content creation. These are wildly out-of-date / misleading, and frustration was voiced over the fact that Beq Janus of the Firestorm team spent a considerable amount of time annotating issues and providing LL with a list of updates to all content creation documentation, none of which has been actioned.
  • The subject of mesh LODs (and / or lack thereof) and the potential for auto LOD generation (and what to do with existing content where the LODs have been wither played down or are non-existent).
    • While there are possible ways to allow for auto LODding existing content, they may require opting-in by content creators (and some may not be able to do so anyway), or may not not always work; others would require some kind of updating of the back-end mesh asset ID – something that is not current possible.
  • On the positive, the Lab seem open to accepting well-defined / written proposals for potential improvements that can both simplify and / or provide performance improvements with both in-world content and avatars.

Note: there will be one more CCUG meeting for 2021 – Thursday, December 17th.