2021 SUG meeting week #50 summary

Hidden Bottle, October 2021 – blog post

The following notes were taken from the Tuesday, December 14th, 2021 Simulator User Group (SUG) meeting. The meeting was recorded by Pantera Północy, and the video is embedded at the end of this summary. Note this summary focuses on the key points of the meeting; where there is something to report, the video should be referred to should full details of the meeting wish to be reviewed.

Server Deployments

See the server deployment thread for further updates.

  • On Tuesday, December 14th, all simulators on the SLS Main channel received a new simulator version 566406, which includes back-end support for the new IMs-to-e-mail options that go live on December 15th – see Lab announces change to e-mail preferences for Group notices).
  • On Wednesday, December 15th, the tools update simulator will be deployed to all remaining RC channels.

These deployments mark the end of planned simulator deployments for 2021. Monday, December 20th marks the start of the end-of-year No Change window.

The Main channel deployment / restart also saw a number of regions become inaccessible for an extended period (up or and possibly exceeding 3 hours), the latest to due so. These longer restarts are the result of LL still trying to get the concurrency – how many regions can be restarted in a pass – right.

Available Viewers

This list reflects those viewers available via Linden Lab.

  • Release viewer: version version 6.5.0.565607, formerly the Maintenance RC and dated November 10, promoted November 15 – this viewer now contains a fix for the media issues caused by the Apple Notarisation viewer.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • The combined Simplified Cache and 360 Snapshot project viewer, version 6.5.1.566335, issued on December 7.
    • The Jenever Maintenance RC viewer, version 6.5.1.566306, issued on December 6.
    • The Koaliang Maintenance 2 RC viewer, version 6.5.1.565905, issued on December 6.
    • The Tracy Integration RC viewer version 6.4.23.563771 (dated Friday, November 5) issued Tuesday, November 9.
  • Project viewers:
    • Performance Improvements project viewer updated to version 6.5.1.566443, dated December 8.
    • Performance Floater project viewer, version 6.4.23.562625, issued September 2.
    • Mesh Optimizer project viewer, version 6.4.23.562614, issued September 1.
    • Legacy Profiles viewer, version 6.4.11.550519, dated October 26, 2020.
    • Copy / Paste viewer, version 6.3.5.533365, dated December 9, 2019.

In Brief

  • The SUG meeting on Tuesday December 21st, 2021 will be a party to mark the winter solstice. As such, this is liable to be my last SUG summary for 2021.
  • There has been a report of the viewer recording failing/timing out event polls for neighbouring regions, as seen from within a region.
    • This is something that has not apparently been reported to LL via Jira, and it is not clear if it is specific to a region.
    • The concern raised was that it might impact region crossings, but LL do not see why this should be so.
  • Map API:
    • The issue of “empty” land showing on the World Map was raised (i.e. just the terrain, no buildings, etc., despite the land being built-out). This is usually (but not exclusively) the result of a known map issue in rendering mesh objects, particularly if the mash structure is large, but has a very small prim root.
    • It has been reported that the World Map API (used to interrogate the Map and produce things like the web-based maps for SL) seems “happy” to return region name/location data for a “large number” of regions that no longer exists (search for them with the in-world Map, and you’ll get a “None Found” error.
The Lab’s experiment with using textures on “empty” Map tiles offers this compass.
    • As a side-note to this – and while revealed some time ago by Alexa Linden – Simon Linden noted the Lab has a proof-of-concept for replacing map tiles with textures, offered in the form of a compass rose visible on one part of the World Map. There are obviously some concerns over how such a capability might be used were it to be rolled out to users, so the idea appears to be to allow LL provide additional info on map tiles via “empty” spaces.

 

Eskol: music, art and sound (& a photo contest) in Second Life

Eskol: Morlita Quan

Morlita Quan is a multi-faceted artist I’ve long admired, having written about her art and installations within Second Life on numerous occasions within this blog. So when I received a request from her recently – of which more further down in this article – I decided to take an opportunity to hop over to Eskol, her mixed-media art and events region, and spend a little time there.

The first thing to note about Eskol is that it is far from your “normal” events-style region in Second Life. Nor, in bringing together music, art and sound, is it any kind of conventional “club”; rather, it is the embodiment of Morlita’s multi-faceted talents as an artist, designer and musician. Within the region are various locations, linked via a teleport HUD (look for the little robot HUD givers, click and accept, and then add the HUD), each of which is presented as a means of exploring those various facets.

As a musician, Morlita started playing the guitar at the age of eight, and by her mid-teens had discovered the magic of mixing decks and consoles, tools that allowed her to start experimenting with music as form of artistic expression, first as a DJ, then as a recording artists working independently and the via the Naïf record label. Within Second Life, Mori’s music has led her into numerous collaborations in the realms of music and film, working with the likes of Bsukmet Stormcrow in the former and providing compositional elements for machinima by the likes of Glaz Decuir, NicoleX Moonwall, Cherry Manga and Theda Tammas.

Eskol: Morlita Quan

Give this, the music spaces found within Eskol aren’t intended to be considered “clubs” or dance venues per se; traffic and avatar counts are not a driving metric. Rather, the Eskol Main Stage area and Sound Scape locations are offered as places where different, minority / lesser-known styles of music can be presented and appreciated, although the aesthetics of both locations are very music in keeping with Mori’s approach to digital art and design.

As an artist, Mori has collaborated with other Second Life artists and with various universities and galleries both in her native Spain and around the world. Like her music, her art is very much experimental / abstract , carrying within it a natural fluidity that gives it its own form of life. This is achieved by Mori mixing classical painting with post graphic design processing, while always retaining a core inspirations drawn from Nature, and most often utilising geometry as a further expressive value.

This can most clearly be see within the gallery level at Eskol, where two wings of art displays might be found. the larger, single-level wing presents a broad range of Mori’s 2D art, whilst the smaller, 2-level gallery present her more recent works.

Eskol: Morlita Quan

It is art – or photography – that formed the core of Morlita’s request I mentioned at the top of this article, and which prompted my visit.

Eskol is an evolving environment, offering facilities for fun and presentation, as duly noted in part in this piece. One of the current elements to be form within the region is that of the Eskol Photo Contest, of which Morlita graciously aske me to serve on the judging panel – a request I was delighted to accept.

Eskol: Main Stage

Eskol 2021/2022 Photo Contest

General notes:

  • Prize: L$5,000 single prize to the winner, as judged by the contest jury.
  • Closing date for entries: January 1st, 2022.
  • Maximum number of submissions per entrant: 2.
  • Method of entry: e-mail submission.

How to Enter:

  • Visit the Eskol Photo Contest area.
  • Use any of the 6 supplied photo booths to take up to two photographs featuring your avatar(s)
    • You may invite additional models.
    • If you are submitting 2 images, you may use a different booth for each.
  • You may post-process / crop / cut your image(s) as required.
  • When you are satisfied, e-mail your entries to eskolsecondlife@gmail.com, together with your avatar name.
    • Note that only images submitted to this address with be accepted; submissions to the Eskol Facebook group, or in-world to Morlita Quan or via any other medium will be rejected.
Eskol: one of the contest photo booths

Exhibition and Prize:

  • After the closing date for submissions, all entries will be exhibited at ESKOL for a period of  one month.
  • During this time, the entries will be subject to judging by the jury of Morlita Quan,  Lanjran Choche and Inara Pey.
    • Judging will be on the basis of aesthetics and originality.
    • The jury will select one image at the prize winner, and the artist will be awarded the L$5,000 prize.
  • The winner will be officially announced during January via the Eskol in-world group, and the Eskol Facebook group (I will also review the exhibition of entries during January, and include details of the winner).

SLurl Details