Team Diabetes 2021 Winter Showcase in Second Life

Team Diabetes 2021 Winter showcase

The 2021 Team Diabetes of Second Life Winter Showcase event opened its door of Friday, December 3rd. As with previous years, the event includes live performers, DJs, dancing, ice skating, and the Winter Showcase for shopping and the Kultivate Winter Art show. All of which is to raise money for the American Diabetes Association (ADA), through Team Diabetes of Second Life, ADA’s official and authorised in-world fund-raising team.

As is traditional for the event, it occupies one half of the Kultivate Magazine home region, with the Showcase shops for merchants and artists boutique style galleries bracketing the  central events and activities area.

!!Firelight!!, Angel Fae Boutique, ART & FASHION, Christmas Delights, Couture Chapeau, Ever Green, evolve, ikr!, Just Imagine by Vita,
K R E E P, Kalani’s Designs, Lady Slippers & Apparel, Le Feal, LeCock, little wonderland, Manikin, Mara’s Mysteries, NomNom, Peeps, Pendragon Designs, PIXEL BOX Design, Potomac Homes, QUE RICO Design, Redangel, Shy’s Creations, Tchelo’s, Technicolor Dolls, & Xplicit Designs

Merchants are each offering at least one item among their displays with 100% of proceeds from sales going directly to Team Diabetes of Second Life.

Team Diabetes 2021 Winter showcase

The full shopping guide can be found on the Team Diabetes of Second Life website.

The artists participating in the art show are: Anders Franizzi, DreamMakerXDreamBreaker Resident, ettalaineteichmano Resident, Eucalyptus Carroll, Hadiya Draper, ilyra chardin, IsarValdetaro Resident, Isis Desmoulins, Jamee Sandalwood, johannes1977 Resident, Judilynn India, lena kopiak, Moora McMillan, MTH63 Resident, Myra Wildmist, paineful, Sheba Blitz, Teresa Firelight, Veruca Tammas, & wintergeist.

All artists are also offering at least one item of art for sale with 100% of proceeds going to Team Diabetes of Second Life.

In addition to the shopping and art, the event features a special hunt with prizes to be claimed. The 2021 Reindeer Hunt is an open hunt with tiny reindeer scattered throughout the 2019 Winter Showcase, in stores and in art displays. Find each reindeer and pay L$10 to receive a prize. 100% proceeds of the hunt goes to Team Diabetes of Second Life.

There is also daily entertainment through the event, with the remain days comprising (all times SLT):

  • Friday, December 2rd, 2021:
    • 16:00-17:00: live performer Hogman.
    • 17:00-18:00: live performer Phi Mayo.
  • Saturday, December 4th, 2021:
    • 11:00-12:00 noon: live performer Grace Louden.
    • 12 noon-13:00: live performer Ziggy Sixpence.
  • Sunday, December 5, 2021:
    • 12:00-14:000: Ice skating party with DJ John.
  • Monday, December 6, 2021:
    • 16:00-17:00: live performer Sassy Nitely
  • Tuesday, December 7, 2021:
    • 16:00-17:00:  TBD.
  • Wednesday, December 8, 2021:
    • 16:00-17:00: live performer Marqs DeSade.
    • 17:00-18:00: live performer Dude.
  • Thursday, December 9, 2021:
    • 16:00-17:00: live performer Samm Qendra.
    • 17:00-18:00:
    • live performer Agatha Nowles
  • Friday, December 10, 2021:
    • 16:00-17:00: live performer Khiron.
    • 23:59: Showcase ends.
Team Diabetes 2021 Winter showcase

See the Team Diabetes 2021 Winter Showcase pages for more information on the event.

About the American Diabetes Association

 Established in 1940, the American Diabetes Association is working to both prevent and cure diabetes in all it forms, and to help improve the lives of all those affected by diabetes. It does this by providing objective and credible information and resources about diabetes to communities, and funding research into ways and means of both managing and curing the illness. In addition, the Association gives voice to those denied their rights as a consequence of being affected by diabetes.

About Team Diabetes of Second life

Team Diabetes of Second Life is an official and authorised fund-raiser for the American Diabetes Association in Second Life. Established with the aim of raising funds in support of diabetes treatment and to raise awareness of the disease in SL, Team Diabetes of Second Life was founded by Jessi2009 Warrhol and John (Johannes1977 Resident).

Additional Links

Lab announces 2021 Seasonal events

Winter Wonderland

On Friday, December 3rd, Linden Lab announced the core Lab-supported / provided winter / Christmas seasonal events for 2021 in Second Life.

Winter Wonderland and Annual Snowball Fight

As usual, headlining the season is the re-opening of the Winter Wonderland regions. These bring with them the familiar Village of Lights, snowboarding, snowmobiling, ice-skating, snowy walks and more. Plus, as always the snowball fight arena, open for casual and group games – and, of course, the annual Lindens (and Moles vs. residents snowball fights.

The latter will take place over two sessions on Friday, December 17th, the first at 10:00-11:00 SLT and 14:00-15:00 SLT.

To participate in snowball fights, be sure to read and accept the experience.

Seasonal Gifts

This year, gifts are available through two options:

  • The Winter Swaginator Hunt: running through until the end of December 2021, the Swagniator Hunt is offering four limited edition Linden Bears. Open to everyone, but grab the HUD and follow the clues in local chat.
  • The 2021 Winter Premium gift: available via the Premium Gift kiosks, Premium members can obtain a bicycle gift that could well come in handy for exploring summer venues in 2022 and beyond.

11th Annual SL Christmas Expo in Support of the American Cancer Society

I’ll have more on this is an upcoming post, so to quote from the official blog post, this year’s event includes::

  • Vote (by donation to a special ACS Christmas Expo Kiosk) for your favourite decorated Linden Home at the annual Lights of Hope Home Decorating Contest.
  • Pose with Santa Patch and his elves! A very special opportunity to pose for a picture with our VP of Product Operations, Patch Linden, and his team of Molelves – on Friday, December 10th from 12: noon to 15:00 SLT, in the main SL Christmas Expo region!
  • >New theme of Linden Homes will be revealed on Monday, December 6th! Watch this space – to be published on Monday!
  • A new Limited Edition Christmas Item -> Patch on a shelf, available here.

Shop and Hop

The familiar Shop and Hop event will be opening on Wednesday, December 8th, 2021 – watch the official blog for further details.


2021 CCUG meeting week #48 summary: Graphics work

Nelipot, September 2021 – blog post

The following notes were taken from my audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, December 2nd 2021 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are are available on the Content Creation User Group wiki page.

Unfortunately, my audio recording turned into so much noise around half-way through the meeting, so what follows is a truncated set of notes based purely on text.

Available Viewers

This list reflects those viewers available via Linden Lab.

  • Release viewer: version version, formerly the Maintenance RC and dated November 10, promoted November 15 – this viewer now contains a fix for the media issues caused by the Apple Notarisation viewer.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • The Tracy Integration RC viewer version (dated Friday, November 5) issued Tuesday, November 9.
    • 360 Snapshot RC viewer, version, issued October 21.
    • Simplified Cache RC viewer, version, dated September 17, issued September 20.
  • Project viewers:
    • Performance Improvements project viewer updated to version (dated November 17) November 22.
    • Performance Floater project viewer, version, issued September 2.
    • Mesh Optimizer project viewer, version, issued September 1.
    • Legacy Profiles viewer, version, dated October 26, 2020.
    • Copy / Paste viewer, version, dated December 9, 2019.

General Viewer Notes

  • The aim is still to combine the 360 Snapshot RC viewer and the Simplified Cache RC viewers into a single RC in preparation for promotion.

Graphics Work

  • This work has comprised a number of elements, both in moving processes that should logically have their own threads, and in moving processing that can cause the main thread to stall while it is handling them (e.g. processes that talk to the graphics API, the texture upload to OpenGL, etc.) to other background threads, together with overhaul avatar rendering.
  • The main focus of work is now bug fixing, with the hope to get an RC viewer out before the holiday period.

Blend Shapes

Over time, LL has received multiple requests for blend shape / morph target / shape key support to be added to the avatar system  (see BUG-22993 as an example). Were such a capability be added, it will require a new asset type associated with the avatar or a part of the original mesh definition.

  • However, for the meeting, Vir asked creators to assume the option to be available and asked for thoughts on how they would be used, e.g:
    • Should that have name-based parameters with LSL support for accessing them?
    • How else might they be controlled if they did not correspond to existing sliders?
  • The Lab’s thinking is that there are two categories of blend shapes to be considered:
    • Blend shapes that are intended to implement functionality that is equivalent to the built-in slider blends of the system avatar (and so can be integrated into the existing slider number system).
    • Blend Shapes that are intended to be independent of the existing slider system.
  • It was noted that any slider-based system for blend shapes could be limited, as it won’t necessarily work with clothing without an overhaul of the avatar rigging system, as clothing has no inherent understanding of the base body form.
    • While there are potential work-arounds to the above point, they would require adding further levels of technical complexity to SL, which perhaps isn’t the best way to go – and would be a much large project to implement.
  • The assumption is also that blend shapes would have a fixed 0.0 – 1.0 input range, which raised the question of how would it be triggered?
    • Via editing?
    • Using LSL?
    • Referenced in an animation (to allow more dynamic use – such as facial emoting)?
  • (As it was at this point audio went sideways, I believe the general feeling was the all three options for triggering; but without audio to confirm Vir’s feedback, I’m unsure).

In Brief

  • Andrew (Mojo Linden) Kertesz, the Lab’s new Vice President of Engineering, dropped into the meeting, having already become a semi-regular attendee at the Simulator User Group and the TPV Developer meetings.
    • He noted he is hoping to drop in to further meetings, possibly on a monthly basis, and build up a picture as to the hopes / wants / needs of content creators and gather information that can perhaps be folded back into the Lab’s own plans.
    • He also indicated that thoughts at the Lab are now turning towards features, capabilities and experiences and a road map of ideas is being developed; but nothing currently ready for any form of disclosure.
  • In asking those present for feedback on what content creators might like to see, the answers supplied included:
    • An improved / off-the-shelf scripting system.
    • The ability to build UI-based HUDs. This has been a common request, and potential use-case explains were requested during the meeting, to help LL better understand how / where they might be used (e.g. “this is how this HUD + LLSL is being done today – how could/should it be done with language X + widgets”).
  • Requests were again made for LL to devote time to updating documentation, particularly those elements of the wiki that are being kept active  – such as the pages referencing content creation. These are wildly out-of-date / misleading, and frustration was voiced over the fact that Beq Janus of the Firestorm team spent a considerable amount of time annotating issues and providing LL with a list of updates to all content creation documentation, none of which has been actioned.
  • The subject of mesh LODs (and / or lack thereof) and the potential for auto LOD generation (and what to do with existing content where the LODs have been wither played down or are non-existent).
    • While there are possible ways to allow for auto LODding existing content, they may require opting-in by content creators (and some may not be able to do so anyway), or may not not always work; others would require some kind of updating of the back-end mesh asset ID – something that is not current possible.
  • On the positive, the Lab seem open to accepting well-defined / written proposals for potential improvements that can both simplify and / or provide performance improvements with both in-world content and avatars.

Note: there will be one more CCUG meeting for 2021 – Thursday, December 17th.