At the time of writing, a deployment thread had yet to be posted however:
- There are no deployment to the SLS (Main) channel on Tuesday, May 14th, leaving regions on that channel on server maintenance package 19#19.04.25.526669, primarily intended to correct the simulator-side EEP regressions that resulted of the roll-back of Thursday, April 18th. This update also includes a number of other internal fixes.
- On Wednesday, May 15th, the three RC channels should be updated with two new packages:
- BlueSteel and LeTigre should be updated with server maintenance package 19.05.01.526856, but not details are available at the time of writing.
- Magnum RC will also be updated, but again, no details are available at the time of writing.
- The de facto release viewer was rolled back from the Teranino Maintenance RC release viewer, to the EAM viewer, version 22.214.171.1246190, originally promoted on April 17th, 2019.
- The Teranino Maintenance RC was re-released as a Release Candidate cohort on Monday, May 13th as version 126.96.36.1997198.
- The Love Me Render viewer updated to version 188.8.131.527021 on Monday, May 13th, 2019.
The rest of the current SL viewer channels remain as:
- Release channel cohorts:
- Project viewers:
- Linux Spur viewer, version 184.108.40.2069906, dated November 17th, 2017 and promoted to release status 29th November – offered pending a Linux version of the Alex Ivy viewer code.
- Obsolete platform viewer, version 220.127.116.110847, dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7. This viewer will remain available for as long as reasonable, but will not be updated with new features or bug fixes.
The first tranch of network maintenance announced last week has, according to the Grid Status page on the web, now been completed. This work included a period of time over the night of May 13th / 14th (US / EU) when Second Life log-in were disabled.
Commenting on the work, Simon Linden said, “Last night’s work isn’t anything that will be repeated … hopefully ever.”
While the core of the work has apparently been completed, Oz Linden noted there could be some final testing overnight on May 14th/15th, stating, “They’ll be doing some more testing tonight, but we don’t expect it to be (very) long or disruptive.”
Teleport Fail Issues
I’ve identified 3 different ways TPs could fail and I _believe_ I fixed those on the beta grid. Your help is really appreciated because the last time “someone” tried to fix things didn’t go well.
Simon Linden, SUG Meeting, May14th.
While the recent server-side deployment may have seen teleport success rates have returned to the levels witnessed before the recent “troubles”, the Lab continues to dig into problems, as per Simon’s comment above. To this end, those attending the SUG meeting were invited to a further test session, this one on Aditi (the Beta grid), to see how well his fix works. Expect an update following the next SUG meeting.