2019 SL User Groups 16/2: Content Creation summary

Puddlechurch; Inara Pey, March 2019, on FlickrPuddlechurchblog post

The majority of the following notes are taken from the Content Creation User Group (CCUG) meeting, held on Thursday, April 16th 2019 at 13:00 SLT. These meetings are chaired by Vir Linden, and agenda notes, meeting SLurl, etc, are usually available on the Content Creation User Group wiki page.

SL Viewer

  • The Estate Access Management (EAM) RC viewer, version 6.2.0.526190, dated April 12th, 2019 was promoted to the de facto release viewer on Wednesday, April 17th. See my EAM overview for more information.
  • The Teranino Maintenance RC viewer updated to version 6.2.1.526357 on April 18th.

All other SL viewers in the pipelines remain unchanged:

  • Release channel cohorts:
  • Project viewers:
  • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November – offered pending a Linux version of the Alex Ivy viewer code.
  • Obsolete platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Environment Enhancement Project

Project Summary

A set of environmental enhancements allowing the environment (sky, sun, moon, clouds, water settings) to be set region or parcel level, with support for up to 7 days per cycle and sky environments set by altitude. It uses a new set of inventory assets (Sky, Water, Day),  and includes the ability to use custom Sun, Moon and cloud textures. The assets can be stored in inventory and traded through the Marketplace / exchanged with others, and can additionally be used in experiences.

Due to performance issues, the initial implementation of EEP will not include certain atmospherics such as crepuscular rays (“God rays”).

Resources

Current Status

The bug stomping continues.

Animesh Follow-On

Vir is now looking at adding shape support (or similar) to Animesh, which Vir sees as possibly being approached in a couple of ways:

  • To make Animesh objects behave as much as possible like avatars. This might be done by issuing a command to load a given shape into an Animesh, or just have a similar appearance resolution to avatars, which would allow associations with body parts for any attachments contained within the Animesh’s contents.
    • Advantage: either route offers the closest compatibility to the way in which avatars work, making it easy to port stuff over from using with avatars to using with Animesh (e.g. Animesh NPCs).
    • Disadvantages:
      • This is a much more complex project to implement as it requires substantial changes to the Bake Service, which can be a performance bottleneck. So a concern is that adding Animesh support to the Bake Service could have a further adverse impact on its general performance.
      • While applying a body shape could be done via the simulator (avoiding the Bake Service), but this again involves added complexity in the amount of asset information fetching the Simulator already has to do.
  • An alternative approach would be to offer a more granular control, using LSL to set the values usually set by shape sliders.
    • Advantages: It can reduce the complexity by allowing s subset of slider changes to be replicated via LSL (e.g. face, hands, etc), rather than trying to have the entire slider system replicated.
    • Disadvantages: This doesn’t give the same level of compatibility to the way avatars work, and if all the sliders were required, it would add considerable additional work with LSL calls for the 130+ sliders.

Which approach should be taken is down to whatever the most common use-case for customising Animesh might be (a likely topic for discussion). Currently, either approach will require additional server / viewer messaging, so Vir is looking at that.

There are also questions on what else might be preferable to add to Animesh (e.g. extending Bakes on Mesh to support Animesh, adding attachments support, etc), and the relative priorities people place against the various options as to any order as to how things might be tackled (would applying shapes be sufficient? Should it be shapes then another requirement, or is there another requirement that should take priority over shape support?).

Attachments are an issue in themselves; as Animesh doesn’t have an associated agent, there are no attachment tables for it to use, making basic attachment to s specified point difficult. Also, avatar attachments are effectively individual linksets applied to a common root – the avatar.

However, as an Animesh object is a single linkset, adding attachment to one object is more akin “merging” the attachment’s linkset into that of the Animesh, making them one continuous linkset. This clearly add complications; for example, how do you identify all the parts of the attachment to remove them when detaching, and how do you ensure they detach as a single object, rather than a coalesced group of unlinked items?.

One potential solution might be to have a means by which individual prims within the Animesh linkset can be flagged with an associated joint within the skeleton, thus allowing attachments to be made to that joint, and somehow “faking” the fact that the attachment linkset is not part of the Animesh linkset.

Exactly how this would work in practice still has to be properly determined, together with an mechanism for handling local position and the attachment’s position and rotation offsets. It is further unclear at present whether this approach might required support from and additional viewer UI element or could be controlled entirely through LSL.

Bakes On Mesh

Project Summary

Extending the current avatar baking service to allow wearable textures (skins, tattoos, clothing) to be applied directly to mesh bodies as well as system avatars. This involves viewer and server-side changes, including updating the baking service to support 1024×1024 textures, but does not include normal or specular map support, as these are not part of the existing Bake Service, nor are they recognised as system wearables. Adding materials support may be considered in the future.

Resources

Current Status

Anchor Linden is dealing with issues related to handling alpha layers in the new baking channels – with dome of them not getting correctly baked, and which may need some fixes in the baking process. BUG-226599 is also being looked at; although a feature request, it might actually be the result of an underpinning bug.

Following the April 11th CCUG, Cathy Foil carried out further tests to apply materials to a Bakes of Mesh surface. This involves using a script to take the UUID for one of the new universal bake channels (e.g.BAKED_ AUX1), and pointing it to a normal map (shown in the place holder normal map image “BAKED AUX1 IMG”, right), then wearing a universal wearable that uses the same bake channel. This results in the normal map then being applied to the desired face, as show in the image of the normal map in the Edit floater (arrowed on the right, above). This approach also appeared to allow a layering of normals on a face. However, the method is not currently seen as a recommended approach to materials with BoM, and probably won’t be treated as a supported technique.

 

 

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The art at Fantasy Faire 2019

Fantasy Faire 2019: 2D art at Fairelands Junction

Sl photography is a popular subject – as any casual glance through Flickr with the search tags of “virtual worlds”, “SL” “Second Life” and similar will reveal. There are many styles and subject matter of SL photography to be sure, but it not unreasonable to say that fantasy art is one of the more popular fields of endeavour, be it through avatar studies or the recording of the many fantasy environments that have graced the platform over the years.

It’s therefore fitting that Fantasy Faire embraces this wellspring of individual creativity each year by offering Second Life photographers and artists the opportunity to display their work. And one again, Fantasy Faire 2019 offers two gallery spaces where art can be appreciated.

Fantasy Faire 2019: 2D art at Genesia

The first can be found at Fairelands Junction, and is itself in two parts: the image gallery, located in the ruined structure that houses the Fairelands portals, and the Worldlings display, located in the rock formation upon which the ruins sit. The second gallery can be found within the Genesia Arts and Performance region.

Forty 2D artists are presented within both the gallery spaces, and as with previous years, the focus for art is on avatars and fantasy, with the official blog noting:

The galleries focus on various fantasy avatars within Second Life, celebrating the freedom from the mundane, showing how in here you can be whatever you wish to be, your true self.

The focus continues to be variety in fantasy forms, inspiration in character creation and talent in photographic arts.

Fantasy Faire 2019: The Call of the Forest by Aleriah

A full list of the artists participating in the exhibition can be found in the link above, so I won’t repeat the list here. However, what I will say is that the art is remarkable for its richness of imagination and presentation. Many pieces are obviously influenced by popular fantasy genres – there are a number that clearly draw from the Likes of J.R.R. Tolkien and G.R.R. Martin, for example. This isn’t a critique, as it is always interesting to see people put their own slant on popular fantasy; but for me the magic of many of the pieces is in their depiction of settings entirely born from the imaginations of their creators – such as with The Call of the Forest, by Aleriah (shown above).

The art at Genesia is displayed within yet another remarkable region setting by Haveit Neox & Lilia Artis, as the Art and Performance region at this years Faire. This stands as a work of art in of itself, and should be explored for its incredible creativity, both above and below the water, and the way it offers a link to past Fantasy Faires in its overall design.

Fantasy Faire: Genesia

The gallery space for Genesia sits on the outer path of the region, with art displayed on rock walls or held aloft by elephants and stork-like birds, the path leading the way around to the main performance area.

Meanwhile, the 3D Worldlings art can be found, as noted, in Faireland Junction. Described as the “Fairelands That Could Be”, the Worldings are seven realms-as-dioramas suggesting possible Fairelands as imagined by their creators: Kerryth Tarantal, Faust Steamer, Colemarie Soleil, Bonny Greenwood, Ameshin Yossarian, Bee Dumpling and Beryl.

Fantasy Faire 2019: Worlding by Faust Steamer

These dioramas – at least one of which is interactive – offer windows into the imaginations of the Fairelands (and region) creators behind them. Whether any of them might be expanded out to become a full Fairelands setting in the future is open to question; but I admit, I wouldn’t mind seeing Faust Steamer’s idea (above) fleshed out and given form!

Fantasy Faire 2019: Wrong Direction by Sugarfairy88

I often am prone to comment with these art exhibitions that when it comes to the 2D art – and allowing for the subject being that of fantasy avatars – it’s a shame that the net isn’t cast a little wider to more generally encompass fantasy settings in Second Life; there are, after all, a fair few. There is also as vast catalogue of images of past Fantasy Faires – so it would be nice to see some broader celebration of fantasy art that can be created within SL beyond a purely avatar focus.

Nevertheless, given how easily an art exhibition can be overlooked with so much else occurring at Fantasy Faire, I do very much recommend that anyone who enjoys Second Life art and photography stop by the galleries at Fairelands Junction and Genesia.

SLurl Details

Linux OS update to servers a cause of SL TP issues?

As we’re all (probably painfully) aware, the last few months have seen Second Life plague by region crossing issues, with users frequently disconnected (with teleports – being the most common form of region crossing – in particular being affected). One of the pains in dealing with these issues has been identifying the root cause – with most thinking being around it being a timing issue with communications between the region receiving and incoming avatar and the user’s viewer.

However, speaking at the Content Creation User Group meeting on Thursday, April 18th, Vir Linden indicated that the problem might be related to the server Linux operating system update the Lab recently rolled out.

That update – was initially deployed to a small cluster of regions on a release candidate channel called Cake, and it has been reported by those using Cake regions for testing in April, that it was those regions that first demonstrated the teleport issues – although at the time, they were thought to be local connection issues, rather than indicative of a deeper potential issue.

Commenting on the situation at the CCUG meeting, Vir said:

We’ve been having some issues on the simulator side where people tend to get disconnected during teleports … it’s been common enough that shows up as a significant blip on our stats … and that issue seems to have come along … basically when we upgraded the version of Linux that we’re using on our simulators. so we’ve had to do some roll-backs there, just to try to get that issue to go away.

[But] that pushes out the time-line for [deploying] all the things that are based on … the later version [of Linux] that we’re trying to update to … Hopefully we can get those out soon, but I can’t tell you anything about the time-line.

This might explain the scheduled maintenance witnessed on April 18th, with large number of regions going off-line and restarted. If this is the reason, whether it does see a reduction in the teleport issues with those regions rolled-back remains to be seen. But if data does indicate the region crossing issues have been reduced, then this can only be good news and potentially worth the disruption of the maintenance and restarts.

In the meantime, the audio of Vir’s comments is provided below.

 

Lab looking to meet Linden Homes houseboat demands?

The new Linden Home houseboats have proven exceptionally popular – so popular that demand has exceed demand

With most of with eyes fixed on Fantasy Faire (you can catch my own shorthand guide if the mood takes you). Daniel Voyager was looking in another direction, and tweeted an interesting find.

It seems the Lab and the Linden Department of Public Works could be busy working to address the demand for more houseboats within the new Linden Homes continent, with Daniel identifying a new 48-region SSP development being put together south of the original SSP development area.

There has been no official word on whether the new regions are being developed in response to the demand for houseboats, but certainly, that demand has been strong enough to warrant this, with repeated disappointment being voiced over the fact the houseboats initially made available were very rapidly snapped up. As such, it seem a reasonable deduction to see this latest SSP development as a move to meet at least some of this demand.

The new SSP regions under development appear geared towards providing more space for the Linden Homes houseboats

The new regions form a series of sandbars with extensive moorings of the same general type seen within the new Linden Homes continent of Bellisseria, strongly suggesting they will provide space for more of the new houseboats (see right). Some of the waterways between the sand bars look to be a little too narrow to fit houseboats and piers – perhaps these are intended for use by float planes and the like, if not to form a natural break to prevent the regions from feeling overcrowded.

There is no available date on when the new regions might be added to Bellisseria – again assuming the intent of their development is to meet demand. Nevertheless, it does bring with it a couple of questions.

The first is: where might the new development sit in relation to Bellisseria’s existing land mass? While I have nothing more to go on than instinct, my own thoughts are the area to the south and east of Bellesseria would seem the most likely. There is plenty of space for further regions to be dropped in there (south of the lower eastern tip of the continent), whilst still leaving room for the “unfinished” line down the east side of the continent’s western “finger” without causing any feeling of crowding. Or perhaps the new regions will eventually be placed to the south of that western finger, although that might put them a little too close to the channel running to Jeogeot (unless they are linked directly to it).

The second question is more intrinsic to Bellesseria as a whole. It is clear from even a causal glimpse at the Map that the landward houses simply are not capturing people’s hearts and minds in the same way as the houseboats. Simply provisioning more houseboats isn’t going to solve this, and doing so possibly runs the risk of the continent’s land mass remaining under-populated unless they are made more inviting.

Is it simply that the current selection of houses isn’t seen as attractive enough, or is the lack of interest in the landward houses down to something more fundamental? A lack of ability to link them to the continent’s road structure, for example or – as I noted in Making a (Linden) houseboat a home – is it the general lack of additional amenities people might appreciate having, such as a few airstrips scattered around to offer people the attraction of being able to rez and fly their light ‘planes off of the grass. Or perhaps some of the houses along the rivers could have small boat access to the water (although this could create issues of its own).

Time will tell on both of these questions, but in the meantime – and again assuming the move is to address the demand – the potential of more houseboats becoming available in the (hopefully!) not too distant future could well be as welcome as the recent moves by the Lab to deal with issues of banlines across the new region.

Fantasy Faire 2019: your shorthand guide

via Fantasy Faire

Note that SLurl to the Fairelands are listed at the end of this article, rather than being embedded in the text.

The largest fantasy-related event to take place in Second Life, Fantasy Faire 2019, opened its gates to fairelanders at 13:00 SLT on Thursday, April 18th, and will remain open through until  Sunday, May 5th, 2019 inclusive. Formal events will run from April 18th through until Monday, April 29th, after which the regions will be open to viewing, photography and shopping until May 5th – although there could be some special surprises during those final days!

This year the Faire is spread across 16 regions (including the entertainment and Quest regions), and as always, there is a packed programme of activities and events. As always, the regions offer richly imaginative environment in which to spend time, some of which are wholly new to the fairelands, while others offer echoes of past Fairelands – as is only fitting, given the theme for this year is The Builders.

Take Faireholm, the build by Kayle Matzerath, for example. A marvellous city where colour reigns and the light of the Sun is paid tribute in a harmonious setting that focuses on the great castle. Bright and gay, its winding streets are a joy to wander – and they carry within them a strong echo of the much-loved Luminaria, Kayle’s build from Fantasy Faire 2013 (and now, as Meauxle Bureaux, the home of the Linden Department of Public Works Moles – see Among the Moles of Lumenaria).

Fantasy Faire 2019: Fairholm

Similarly, Alia Baroque’s Midas, whilst an entirely unique build, carries within its motifs memories of The Golden Delta from 2016, while the tall buildings, all be they of an entirely different architectural heritage, bring to mind the those of The Rose (2017), and the terraced green lawns offer a soft whisper of 2014’s Magnificat. More Whispers of the past can be found in the colours and tones of The Shrine Tree, by Marcus Inkpen and Sharni Azalee, which bring to mind the colours of 2017’s Dawn’s Promise. Thus, a visit to this year’s Fairelands carries with it the sweet fragrance of past travels.

But so to does it hold places that are wholly new to eye and memory. Take Tensor’s Flying Market, a remarkable souq-like bazaar, held aloft by great engines that power mighty propellers, perhaps drawing their power from the crystals embedded in the base of the great platform on which the market resides.  But as high has Tensor’s Flying Market may well float, it still sits beneath the quite stunning bulk of Trollhaugen’s carven mountain, home to this year’s LitFest (see my preview of that event for more).

Fantasy Faire 2019: Trollhaugen

Trollhaugen is just one of the six events regions within this year’s Fairelands, as detailed at the end of this article in the links. One of these – Genesia, by Haveit Neox & Lilia Artis is another setting that maintains a link with Fairelands of the past through its design that extends both above and bloew the waves of Linden water. Joining this year’s Faire, and building on 2018 is Urafiki,by Eclair Martinek and Grace Loudon, home to this year’s One Team Initiative, while the dragon-borne party ship, Fairechylde, will be docked at The Celestial Plain by Syn Beresford, home to this year’s live music and DJ entertainment.

And, of course, no Fantasy Faire would be complete without the Fairelands Junction, another fabulous design by Saiyge Lotus. As ever the junction provides the logical starting-point for explorations, containing as it does portals to all the other regions, as well as the remembrance wall, and The Worldlings – windows onto the Fairelands That Could Be.

Fantasy Faire 2019: Fairelands Junction

You can find the background notes on all the 2018 Fairelands regions here, or by visiting their individual pages on the Fantasy Faire website.

The KNH Hope Hostel

In 2018, Fantasy Faire took to its heart a special project initiated by the American Cancer Society: the Kenyatta National Hospital Hope Hostel. The first ACS Hope Lodge to be established outside the United States, and in a country where cancer mortality is almost 80%, this centre will serve more than 1,000 cancer patients annually, providing free temporary housing and integrated hospital services, such as post-operative care and pain management. Allowing them to access care and support in a manner they might not otherwise be able to receive.

You can read more about the KNH Hope Hostel project in Fantasy Faire 2018: supporting the KNH Hope Hostel, and in my more recent update from December 2018. However, the impact fund-raising efforts at Fantasy Faire have had on this ground-braking project  – and on the ACS management team – cannot be over-stated. In fact, the funds raised by Fantasy Faire in 2018 became the focal point of far wider efforts to support the Hope Hostel project, as Kristen Solt, Managing Director of the American Cancer Society’s Global Health Initiatives Programme indicated in an open letter to all Fairelanders:

Such a groundbreaking project called for an innovative approach to fundraising … and for the first time, we would ask a Relay For Life team to focus on a specific project. That team was Fantasy Faire and in 2018 you answered the call by raising $50,000 dollars. We were all energised by your success!

It also inspired others around the world to join in the effort. This enabled us to expand our goals for the project. We nearly doubled the number of beds in the hostel, allowing for thousands more patients to access this home away from home. With your help, our Kenyan partners will begin construction in July on the KNH Hope Hostel.

As Kirsten goes on to note, the money raised by Fantasy Faire 2018 and Second Life Relayers has already made a lasting difference to many cancer sufferers and their families in Kenya:

Thanks in large part to Relayers in Second Life, we’ve been able to launch the Patient Navigator program at KNH which in the last year has given FOUR THOUSAND Kenyans access to better information and assistance. Think about that number for a moment: four thousand people! Ask yourself how many family members they each have. How many friends and loved ones? There are tens of thousands of people in Kenya today whose lives are already better because of you.

Further thanks to Fantasy Faire and all Fairelander has also been offered by Dr. Esther Munyoro, head of the Pain and Palliative Care Unit at Kenyatta National Hospital, by way of a video message.

Hence why, this year, Fantasy Faire will again support the KNH Hope Hostel.

Role-Play and Table-Top Gaming

2019 will once again there will be numerous opportunities for role-play within the Fairelands. Three groups are offering themed role-play, weaving tales and offering anyone with an interest with the chance to participate.

In addition, the NeoVictoria Project will be holding a series of out-of-character events where visitors can talk about players from the NeoVictoria community about the project, the story-world and how to get involved. There will even be a stage where folks can practice role-playing. See the Meet’n’Greet schedule for more.

Those interested in role-play can also attend a series of role-play classes taking place at Bayounimba.

2019 will also see the return of table-top gaming, an activity added to Fantasy Faire in 2018. Catch the full schedule if you’re interested in joining in.

Fantasy Faire: Genesia

Performance, Art and Entertainment

As with every Fantasy Faire, there will be parties, music and dances throughout – see Live at the Faireclylde and the Party Schedule for more.

And don’t forget the live auction, the silent auction, jail and bail, the opportunity to nominate (until April 20th, 2019) and vote for the king, queen and chancellor of the Faire!

Fantasy Faire 2019: Sanguinely Garden

Keep Abreast

Keep abreast of all things Fantasy Faire – music, auctions, literary, performance, and of course the infamous Jail and Bail rounds – through the Fantasy Faire Website, the Fantasy Faire 2019 events calendar and Fantasy Faire radio.

Fantasy Faire 2018 SLurls

Shopping:

Events and Performance:

Fantasy Faire 2019: previewing the LitFest

via Fantasy Faire

Note: as this is a preview piece, SLurls will be added once Fantasy Faire has opened its doors on April 18th, 2019.

On Thursday, April 18th, Fantasy Faire will open for 2019, and will remain open through until  Sunday, May 5th, 2019 inclusive. Throughout this entire period, the Faire and the Fairelands will be host to the fifth annual Fantasy Faire Literary Festival (LitFest).

Lying deep within the Fairelands is Trollhaugen, the home of the LitFest. A magical realm and very special location for the Festival, it is a place where the magic of the spoken word will weave tales of wonder, relate stories of great adventure and daring; where talks by authors, discussions, creative writing sessions and performances will all take place. In addition, literary hawks and writers will be encouraged to join daily LitFest tours of the Fairelands and afterwards compose pieces related to their travels.

The full LitFest schedule is now available, but here are some preview highlights to whet appetites!

Guest Of Honour and Authors

Elizabeth Bear by Kyle Cassidy

The special guest for this year’s festival is the Hugo, Sturgeon, Locus, and Campbell Award winning author of dozens of novels; over a hundred short stories; and a number of essays, Elizabeth Bear. She will be appearing at the LitFest as follows:

  • 14:00 SLT on Tuesday, April 23rd: in an interview and discussion about her work as a novelist, writer and futurist, doubtless touching on her upcoming new novel, The Red-Stained Wings (The Lotus Kingdoms Book 2), which will be released on May 28th, 2019.
  • 14:00 SLT on Friday, April 26th: reading an extract for her work.

The Litfest will also feature two published authors who are also Second Life residents:

Milk Wood Writer’s Dash and NaPoWriMo Fantasy Writing Prompts

Want to hone your writing skills? Join in with one of the following:

  • Milk Wood Writer’s Dash (Friday April 19th through Sunday, May 5th, 06:00-06:30 and 18:00-18:30): spend 15 minutes writing poetry or prose based on a writer’s prompt. When time is up, everyone exchanges their writings with one another.
  • NaPoWriMo Fantasy Writing Prompts (Friday, April 19th, and Monday April 22nd through Friday April 26th, 08:00-09:00 SLT): April is National Poetry Writing Month, and participating poets are asked to write a poem a day for the month of April – so why not do so in-world with like-minded poets?

Ursula K. Le Guin Day

Ursula Le Guin by Eileen Gunn

On Wednesday, April 24th, Litfest marks the life and works of the late author, Ursula K. Le Guin, regarded as one of America’s foremost writers of speculative fiction, including science fiction works set in her Hainish Universe, and the Earthsea fantasy series. In a career spanning 60 years, she produced more than twenty novels, over a hundred short stories and many volumes of poetry, literary criticism, translations, and children’s books.

The day will be marked by a series of special events, including:

  • 09:00-10:00 SLT: Exploring Le Guin: A Brief Tour and Discussion: a “tour” of Le Guin’s lands, via favourite passages from her books – suggestions invited. Moderated by Aoife Lorefield.
  • 10:00-11:00 SLT: Aoife Lorefield Shares Readings from Ursula K. Le Guin.
  • 15:00-17:00 SLT: A Wizard in Earthsea Party: The LitFest Ball.
  • 19:00-21:00 SLT: Seanchai Library present Celebrating Ursula K.Le Guin.

In addition, and ahead of Ursuala Le Guin day, on Monday, April 22nd between 19:00-20:00 SLT, Seanchai Library’s Gyro Muggins will be reading selected excerpts from Le Guin’s Left Hand of Darkness, in which a human envoy arrives on the planet known as Gethen aka “Winter”; and from The Lathe of Heaven, where a battle of wits ensues between a psychiatrist and a patient with psychic dream powers.

Arrivals and Departures

On Thursday, April 25th from 14:00 SLT at the FaireChylde performance area, there will be a special performance of Arrivals and Departures, the story film by CEH Productions. Based on a short story written by Caledonia Skytower and recorded for Fantasy Faire Radio as part of Fantasy Faire 2018, the film was shot at a reproduction of Fantasy Faire 2018’s Erstwhile Station.

Arrivals and Departures: Him and Her (via Judith Cullen)

You can read more about the film at Arrivals and Departures in Second Life.

LitFest Tours

The popular Fantasy Faire LitFest Tours will once again be taking place, leaving daily from the LitFest home base of Trollhaugen to explore the Fairelands and seeking the stories they have to tell as well as their special secret places and details. Each tour will be guided and accompanied by music, as some of the Faire’s best loved DJs offer selections of music, especially chosen for each of the regions visited.

The Tours for 2019 will be as follows (all commence at 17:00 SLT unless otherwise indicated):

Thursday, April 18th
Region 1 – Fairholm
Friday, April 19th
Region 2 – Light of Va’loth
Saturday, April 20th
Region 3 – Nightshade Blossoms
Sunday, April 21st
Region 4 – Sanguinely Garden
Monday, April 22nd
Region 5 – Bayounimba
Tuesday, April 23rd
Region 6 – The Shrine Tree
Wednesday, April 24th
Region 7 – Department of Discarded Curiosities
Thursday, April 25th
Region 8 – Twilight Spring
Friday, April 26th
Region 9 – Tensors’ Flying Market
Saturday, April 27th
Region 10 – Midas
Monday, April 29th
Region 11 – Fairelands Junction
Tuesday, April 30th
Region 12 – Urafiki
Wednesday, May 1st
Region 13 – Genesia
Thursday, May 2nd
Region 14 – Trollhaugen
Friday, May 3rd
Region 15 – The Celestial Plain
Saturday, May 4th
Region 16 – Thornfast

Keep up with all the news and information on the LitFest and Fantasy Faire through the Fantasy Faire website.