As we’re all now aware, the new Linden Homes are provided via a rezzing system, allowing their owners to live in any one of four styles of home for each type – and to freely swap between house styles whenever they want. This makes the new Linden Homes both flexible and user-friendly: tired of the house you currently have? Then simply clear it out and replace it with another from your parcel’s mailbox or lifebuoy (or swap the house / houseboat style and re-orient your furnishing to suit).
However, if you do like swapping between house / houseboat styles, manually re-doing things each time can be something of a pain. The most obvious way to avoid this is to use a rezzing system or a scene rezzer. Both sound the same – and some systems may well offer both functions, but for the purposes of this article, I’m going to differentiate them as follows:
- A rezzing system allows you save the furniture and décor (and things like your garden furnishings, any add-ons you’ve purchased / made) for a house / houseboat as a single package, which you can pull from inventory and use to re-rez that particular design / layout whenever you opt to re-use the style of house / houseboat for which it was created. My personal preferences for tools of this type are:
- Builder’s Buddy, a free system. You can get the raw scripts from the Second Life wiki (just copy / paste the two scripts from the wiki pages into appropriately-named new scripts in your inventory), or via the SL Marketplace.
- The Rez Faux system by Lex Neva. Primarily intended for creating packages of goods you’ve created and wish to sell, this costs L$600, is available in-world, and works perfectly well with “personal” projects.
- Note that I am not endorsing these options over other rezzer system products, they are simply the two I personally use.
- A scene rezzer can allow you to save multiple design / décor layouts for multiple homes, and have them all available through a single in-world device.
- Again, my personal choice for this type of system is the L$250 RF Device / Multi-Scene Rezzer, which I’ve previously written about in another context (see Adding a little vehicle space with a rezzing system), although there are again others on the Marketplace.
Which approach you take is down to you:
- Use of individual rezzers tends to be quicker and easier than using a scene rezzer, and offers greater flexibility when adding or changing things within an individual design.
- Using a scene rezzer means you can quickly access all your layouts at the cost of only 1 or 2 LI without having to fiddle around with the correct placement of the individual rezzer. However, updating a saved design is a lot harder, as it can require re-saving the entire design, rather than just adding / swapping individual items.
However, the most important thing to remember is that, in order to work, the items placed within any rezzing system must be both Modify and Copy. You also need to have a basic understanding of editing objects in Second Life. Also note that due to the way the majority of these systems work, if you opt to physically relocate to another parcel in Bellisseria, you will most likely have to create new rezzers for that parcel. Also, note that I’m not referring to “temp rezzers”; these are both against the Bellisseria covenant, and should in general be avoided as they are horrible resource hogs.
The following notes have been written to help you use the above-named systems.
Builder’s Buddy and Rez Faux – Individual Rezzers for House layouts
Creating the Rezzer and Adding Contents
- Builder’s Buddy: Create a default cube. Drop the Builder’s Buddy Base Script into it. This is now your Base Prim – the rezzer.
- Rez Faux: rez a copy of the Create A New Package object – this is your rezzer for Rez Faux.
- Rename your new rezzer according to your needs (e.g. “Winchester House With Party Add-on” or “Barnacle Houseboat Mango Interior” or some such).
- Position the rezzer object you’re just created towards the centre of your parcel, then copy the X, Y, Z position coordinates from its Object tab and paste them into the Description field of the General tab.