Saving your Bellisseria house designs for re-use with a rezzing system

A rezzing system / scene rezzer can allow you to save all the décor designs you create for your Linden Home / Houseboat and have them available each time you opt to re-use a particular style of house.

As we’re all now aware, the new Linden Homes are provided via a rezzing system, allowing their owners to live in any one of four styles of home for each type – and to freely swap between house styles whenever they want. This makes the new Linden Homes both flexible and user-friendly: tired of the house you currently have? Then simply clear it out and replace it with another from your parcel’s mailbox or lifebuoy (or swap the house / houseboat style and re-orient your furnishing to suit).

However, if you do like swapping between house / houseboat styles, manually re-doing things each time can be something of a pain. The most obvious way to avoid this is to use a rezzing system or a scene rezzer. Both sound the same – and some systems may well offer both functions, but for the purposes of this article, I’m going to differentiate them as follows:

  • A rezzing system allows you save the furniture and décor (and things like your garden furnishings, any add-ons you’ve purchased / made) for a house / houseboat as a single package, which you can pull from inventory and use to re-rez that particular design / layout whenever you opt to re-use the style of house / houseboat for which it was created. My personal preferences for tools of this type are:
    • Builder’s Buddy, a free system. You can get the raw scripts from the Second Life wiki (just copy / paste the two scripts from the wiki pages into appropriately-named new scripts in your inventory), or via the SL Marketplace.
    • The Rez Faux system by Lex Neva. Primarily intended for creating packages of goods you’ve created and wish to sell, this costs L$600, is available in-world, and works perfectly well with “personal” projects.
    • Note that I am not endorsing these options over other rezzer system products, they are simply the two I personally use.
  • A scene rezzer can allow you to save multiple design / décor layouts for multiple homes, and have them all available through a single in-world device.

Which approach you take is down to you:

  • Use of individual rezzers tends to be quicker and easier than using a scene rezzer, and offers greater flexibility when adding or changing things within an individual design.
  • Using a scene rezzer means you can quickly access all your layouts at the cost of only 1 or 2 LI without having to fiddle around with the correct placement of the individual rezzer. However, updating a saved design is a lot harder, as it can require re-saving the entire design, rather than just adding / swapping individual items.

However, the most important thing to remember is that, in order to work, the items placed within any rezzing system must be both Modify and Copy. You also need to have a basic understanding of editing objects in Second Life. Also note that due to the way the majority of these systems work, if you opt to physically relocate to another parcel in Bellisseria, you will most likely have to create new rezzers for that parcel. Also, note that I’m not referring to “temp rezzers”; these are both against the Bellisseria covenant, and should in general be avoided as they are horrible resource hogs.

The following notes have been written to help you use the above-named systems.

Builder’s Buddy and Rez Faux – Individual Rezzers for House layouts

Creating the Rezzer and Adding Contents

  • Builder’s Buddy: Create a default cube. Drop the Builder’s Buddy Base Script into it. This is now your Base Prim – the rezzer.
  • Rez Faux: rez a copy of the Create A New Package object – this is your rezzer for Rez Faux.
  • Both:
    • Rename your new rezzer according to your needs (e.g. “Winchester House With Party Add-on” or “Barnacle Houseboat Mango Interior” or some such).
    • Position the rezzer object you’re just created towards the centre of your parcel, then copy the X, Y, Z position coordinates from its Object tab and paste them into the Description field of the General tab.
When you use something like Builder’s Buddy or Rez Faux that uses positioning relative to the rezzing item, it is essential the X, Y, Z coordinates of the rezzer are saved (e.g. by using the General tab’s Description field). Note that two Edit floaters are shown in this image for the purposes of illustration only

Continue reading “Saving your Bellisseria house designs for re-use with a rezzing system”

Advertisements

2019 viewer release summaries week #21

Logos representative only and should not be seen as an endorsement / preference / recommendation

Updates for the week ending Sunday, May 26th

This summary is generally published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog.
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.
  • Note that for purposes of length, TPV test viewers, preview / beta viewers / nightly builds are generally not recorded in these summaries.

Official LL Viewers

  • Current Release version 6.2.2.527338, formerly the Teranino RC viewer, promoted May 22nd – NEW.
  • Release channel cohorts:
    • Bakes on Mesh RC viewer updated to version 6.2.3.527418 on May 23rd.
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V5/V6-style

V1-style

Mobile / Other Clients

Additional TPV Resources

Related Links

Space Sunday: Venus, Pluto, and a mini round-up

This cylindrical map of Venus reveals the planet’s hostile surface beneath the clouds, a place of volcanoes and vast volcanic plains with few impact craters. The latter demonstrates both how volcanism has played a roll in “smoothing over” the surface of Venus in the past, and how effectively the dense atmosphere acts as a shield in burning-up incoming space debris. Credit: NASA

Once regarded as a planet that may harbour life, Venus – as we know it today – is a hellish place. Cursed with a runaway greenhouse effect, the surface temperatures (averaging 735 Kelvin or 462°C / 863°F) are hot enough to melt lead and mark it was the hottest planetary body in the solar system. The atmosphere is both a toxic cauldron so dense that it exerts a surface pressure 92 times greater than our own – the equivalent of being 900 m (3,000 ft) under water on Earth.

Venus is also unusual in other ways: it has a retrograde rotation (it spins on its axis in the opposite direction to Earth and most of the other planets), and it takes 243 terrestrial days to complete one rotation but only takes 224.7 days to complete an orbit of the Sun, making a “day” on Venus longer than a year.

Despite its hostile conditions, it has long been believed that Venus was at one time in its ancient past a far more hospitable world, potentially warm a wet, and spinning a lot faster on its axis (quite possibly in the same direction as the Earth spins). However, at some point  – so the accepted theories go – Venus experienced a massive impact, one sufficient enough to slow – and even reverse – its rotation and which also left it the broiling, hostile world we know today.

An artist’s impression of how Venus might have appeared some 2.5 – 3 billion years ago, at a time when a globe-spanning ocean might have started to affect the planet’s rotation, slowing it and eventually giving rise to the planet’s runaway greenhouse effect. Credit: NASA

However, a new study involving the University of Bangor, Wales, the University of Washington and NASA, suggests not only did Venus once had a liquid water ocean, but that ocean may have actually been the catalyst that brought about the planet’s dramatic change.

To put it simply, tides act as a brake on a planet’s rotation because of the friction generated between tidal currents and the sea floor. On Earth, this results in the length of a day being shortened by about 20 seconds every million years. Given this. the team responsible for the  study investigated how such interactions might impact Venus. Using a numerical tidal model, the accepted belief that Venus once had a world-girdling ocean, and applying it to planetary rotational periods ranging from 243 to 64 sidereal Earth days, they calculated the tidal dissipation rates and associated tidal torque that would result from each variation in ocean depth and rotational period. Their work revealed that ocean tides on Venus would likely have been enough to slow the planet’s rotation it down by up to 72 terrestrial days every million years.

This might not sound a lot, but of the course of around 10-50 million years, it would have been enough to slow Venus’s rotation and bring it to how we see it today. In turn, this slowing of rotation would have accelerated the evaporation of an ocean waters on the sunward facing side of the planet, both increasing the atmospheric density and trapping more heat within the atmosphere, accelerating the planet’s greenhouse effect, in turn increasing the rate of ocean evaporation in what would have been a closed cycle. Add to that the planet’s known volcanism, and the team estimate that it would have taken around 100-120 million years to turn Venus into the planet we see today.

This work shows how important tides can be to remodel the rotation of a planet, even if that ocean only exists for a few 100 million years, and how key the tides are for making a planet habitable.

– study co-lead Dr. Mattias Green, University of Bangor

The study findings have potentially important implications for the study of extra solar planets, where many “Venus-like” worlds have already been found. From this work, astronomers have a model that could be applied to exoplanets located near the inner edge of their circumstellar habitable zones, helping to determine whether they might have at some point potentially have had liquid water oceans, and how those oceans may have affected their development.

Fly Your Name to Mars

Mid July through August 2020 will see NASA’s next rover mission launched to Mars, and as with a lot of their recent exploratory missions, NASA is giving members of the public the opportunity to have their names flown with the vehicle.

Between now and September 30th, 2019, NASA is inviting one million members of the public to submit their names and postal codes to Send Your Name (Mars 2020). These names will then be laser-etched onto a little chip roughly the size of a penny that will be mounted on the rover and carried to Mars. In return, successful applicants obtain a “boarding pass” similar to the one shown below, indicating their name will be flown on the mission.

My Mars 2020 boarding pass

The Mars 2020 rover is based on the same chassis and power system as used by the Mars Science Laboratory Curiosity rover. It will also use the same type of landing system, featuring a rocket-powered “skycrane” that will hover a few metres above the surface of Mars and then winch the rover down to the surface. However – and for the first time in the history of planetary exploration – Mars 2020 will have the ability to accurately re-target its landing point prior to committing to lower the rover, thus allowing it to avoid last-minute obstructions that might otherwise damage the rover or put it at risk.

Core to this capability is a instrument called the Lander Vision System (LVS), which has been undergoing tests in California’s Death Valley attached to a helicopter. LVS is designed to gather data on the terrain the lander is descending towards, analyse it to identify potential hazards and then feed the information to a guidance system called Terrain-Relative Navigation (TRN), which can then steer the landing system away from hazards, allowing the skycrane to winch the rover to the ground in a (hopefully) a safe location.

The Mars 2020 rover’s LVS under test in Death Valley, California, mounted on the front of a helicopter. Credit: NASA/JPL

Mars 2020 is due to be launched between July 17th and August 5th 2020 to arrive on Mars at Jezero Crater on February 18th, 2021.

Continue reading “Space Sunday: Venus, Pluto, and a mini round-up”