
In ‘Sansar’ Will Open to All in First Half of 2017 with a New Approach to Virtual Worlds (January 15th, 2017), Ben Lang of Road to VR becomes the latest tech journalist to sit down with Linden Lab to try out and discuss Sansar. While he covers a lot of what has come to the for in other, similar recent articles, he also provides some further confirmatory / interesting tidbits, some of which allow for a little speculative thinking.
The biggest piece of information is perhaps right up there in the title: Sansar will open in the first half of 2017 (my emphasis). This actually comes as no surprise, as Sansar is a new project, and time frames for new projects of any description tend to slip a little as the work progress. Further, and as I noted in discussing Dean Takahashi’s recent look at Sansar, a degree of slippage appeared to be on the cards when he referred to Sansar opening to the public in “early” 2017, rather than the “Q1 2017” the Lab had previously indicated might be the case.

At the top of the article, Lang touches on the aspect of Sansar being focused on “creators” rather than “consumers”. Again, as I’ve previously mentioned, defining “creator” here is perhaps important.
By and large, “creator” in SL tends to be used in reference to those who design and make the goods we use to dress our avatars and furnish our land. Outside of lip service, it’s perhaps not a term closely linked with those who obtain land in SL and create environments using the goods they have purchased, rather than building and scripting everything themselves. With Sansar, however, it is pretty clear “creator” is intended to encompass both, and thus perhaps encompasses a broader cross-section of users than might be seen as the case with Second Life.
The focus on “creators” shouldn’t be taken to mean Sansar is “only” for “creatives”. Spaces hosted on the platform will obviously require an audience, be it the public at large or drawn from specific, more niche audiences. It simply means that from a technical standpoint (and most likely outside of the UI), Sansar’s focus is tipped towards those wishing to build environments within it. As an aside to this whole “creator” thing, it’s also worthwhile noting that where previous articles had pointed to around 600 creators being involved in Sansar’s Creator Preview, Lang mentions the number might be around 1,000.
Further into the article, Lang references moving between Sansar spaces, specifically noting “hopping” from one to another via web pages. This is unlikely to be music to the ears of many in SL; however, it’s important to note that this approach is not necessarily the only means to move between experiences.
In the past, Ebbe Altberg has mentioned the potential for “portals” between environments which might be see as “linked” (although it is by no means certain this idea is still be pursued). More particularly, in June 2016, when talking to Mark Piszczor of Occipital about Sansar, he referenced the idea of “teleporting” between Sansar spaces, and more recently we’ve had a glimpse of a Destination Guide style capability in Sansar (apparently called “Atlas”) for moving between different spaces. So the web page approach might simply be one of several means to get from space to space in Sanar. Time will tell on that.

When referencing creators being able to monetise their creations, Lang touches on the previously noted ideas of selling virtual goods and creations (up to and including entire experiences) through the Sansar marketplace, and the potential for creators to charge people an entry fee to their experience if they wish. However, beyond this, Lang indicates some of the broader brainstorming going on at the Lab – such as the ability for consumers to pay money to a virtual object which would hold the money and pay it out to its owner at regular intervals.
As Lang points out, this opens the doors to a whole range of potential items – pay-to-play pool tables, vending machines (think broader than the gacha machines we see in SL), rides, etc. So – and slipping into the realm of pure speculation for a moment – might this allow experiences creators to “rent out” their experiences – say an events venue – to others, and receive a fee each time it is used / instanced anywhere in Sansar, rather than simply selling them for a one-off fee on each copy purchased? The could be an intriguing route to take, if at all possible.

But to come back to Lang’s Road to VR article. He notes that in terms of capabilities, Sansar’s graphics are “actually quite good”, although the physics are lacking. The former is perhaps something of a step down from verdicts passed by other journos, while the latter is promised to be improved in a forthcoming update. He also underlines the “style agnostic” approach to Sansar, which again is a potential differentiator to SL in that creators of experiences in Sansar are likely to have far greater freedom in how they visualise the spaces then build than can be achieved in Second Life.
Overall, ‘Sansar’ Will Open to All in First Half of 2017 with a New Approach to Virtual Worlds, makes for a further interesting read on Sansar, offering some apparent insights that help build the picture of what the world at large might expect once allowed in the platform. Definitely worth a read – as are the comments which follow it.