Life Is A Journey in Second Life

Life Is A Journey
Life Is A Journey

“I always find that life is like a certain road. A path you walk on from birth to death. While walking that path you constantly can choose which direction you go,” Elin Egoyan states when introducing her exhibition Life Is A Journey, now open at the Paris METRO Art Gallery. “But also you are sometimes forced to go a certain direction, if you like it or not. Because of things that happen with or around you your path can suddenly make curves or slips into a total different direction then you ever could have imagined.”

It’s a thoughtful and somewhat philosophical statement, leading into a somewhat introspective piece, revealing some of Elin’s physical world while throwing open the doors to those broader questions we all tend to ask ourselves from time to time on the subjects of life, purpose, progression, growth  – or as Elin succinctly puts it, “what for (bleep) sake is the purpose of this stroll through life?”

Life Is A Journey
Life Is A Journey

At first glance, the introduction and notes given under the title of the exhibition might seem as odds with the exhibition itself. Displayed within the gallery are 24 pieces of Elin’s physical world art, together with a number of supporting in-world creations. The paintings are all bold statements, some decidedly abstract in nature, others more pictorial. Some stand alone, others carry a theme, existing as both individual pieces or joined forming natural sets of images – this being most notable in the selection of Dreamtree paintings, linked as they are to one another and the poem A Tree, A Dream.

However, the link between exhibition title and musings on life can be found on a number of levels. All of the paintings, all of the in-world creations by Elin reflect her own journey in life, her travels in self-discovery, learning and finding those things which bring her joy. Similarly, several of the pieces reflect the idea of life’s journey directly and through their titles. Then there is the rich use of colour and form, reflective of the richness of life and the fact that our journey is rarely straight, and at times choices must be made.

Life Is A Journey
Life Is A Journey

All of this makes Life Is A Journey something of a thought-provoking exhibit for those willing to look beyond initial impressions. But so to does it reinforce the simple pleasures life can bring us: the use of line, colour and abstraction in these paintings make each of them a genuine pleasure to appreciate.

Some hold that “real life” art doesn’t translate well into the virtual medium of Second Life. I tend to disagree. There is no reason why the full richness of an artist’s talent and intent cannot translate into the virtual medium any less well than a post-processed or cropped image originally captured in Second Life, and Elin’s pieces more than exemplify this simple fact.

SLurl Details

SL project updates 2017-4/1: Server, camera pre-sets, Nvidia issue

Devin, Devin; Inara Pey, January 2017, on FlickrDevinblog post

Server Deployments

As always, please refer to the server deployment thread for the latest updates.

On Tuesday, January 24th, the Main (SLS) channel was updates with the same server maintenance package deployed to the RC channels during week #3. This includes a partial fix for (non-public) BUG-3286, “Can’t move object” fail notifications (fixes for regions/objects with longer names are pending), together with enhanced server logging and minor internal server enhancements.

There will be no RC deployment on Wednesday, January 25th – but the RC region will be restarted in keeping with the Lab’s new policy of restarting the channels every 2 weeks, regardless of whether or not there is an associated deployment.

The next RC deployment is expected to be week #5 (commencing Monday, 30th January, 2017).

SL Viewer

No changes since my last update. The status of viewers in the pipeline remains thus:

  • Current Release version:, dated December 1st, promoted December 5th, 2016 – formerly the Project Bento RC viewer
  • Release channel cohorts:
    • Maintenance RC viewer, version, dated January 12th
  • Project viewers:
    • Project Alex Ivy (LXIV), 64-bit project viewer, version for Windows and Mac, dated January 10th
    • 360-degree snapshot viewer, version, dated November 23, 2016 – ability to take 360-degree panoramic images – hands-on review
  • Obsolete platform viewer, version, dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Camera Presets

As I noted in a recent TPVD meeting update, Jonathan Yap is working on a code contribution for the official viewer which will allow users to set and save their own preferred camera presets in the viewer.

The idea is that, like the graphics presets functionality Jonathan contributed to the viewer in 2016, users will be able to define their own placements for the SL camera around their avatar (e.g. an over-the-should view, a view from overhead, etc.), which can then be saved and selected / used as required. Jonathan has only recently started on the work – which has an associated feature JIRA, STORM-2145 – but that should hopefully change once various decisions have been made by the Lab.

Nvidia Driver 378.49 + 64-bit Viewer Bug

Nvidia release their 378.49 driver on Tuesday, January 24th, and it can cause an unusual bug / issue with 64-bit viewers. The problem was first noted on Firestorm 5.0.1 (see: FIRE-20774), but I have repro’d it on the Lab’s own 64-bit project viewer (version at the time of writing) and  on Alchemy 4.0.0 (a crash issue had prevented comprehensive testing on Alchemy 5.0.0 at the time of writing).

The Nvidia 378.49 driver bug which can occur with 64-bit viewers when ALM is disabled, as seen on a 64-bit version of Windows)
The Nvidia 378.49 driver bug which can occur with 64-bit viewers when ALM is disabled

The issue only manifests when Advanced Lighting Model (ALM) is disabled in a 64-bit viewer, and renders the in-world view with an odd blue tinge which almost looks like the blue colour channel is impinging on the red channel. As noted in the Firestorm JIRA, enabling ALM can prevent the issues, as can toggling Glow off when ALM is disabled. See the Firestorm JIRA for workarounds, should you encounter the problem.

How the same scene looks in the same viewer (SL Alex Ivy 64-bit project viewer for Windows, version at the time of writing)
How the same scene looks in the same viewer (SL Alex Ivy 64-bit project viewer for Windows, version at the time of writing)

The issue was raised at the Simulator User Group meeting on Tuesday, January 24th, a JIRA for the issue on the Lab’s 64-bit project viewer is available on BUG-41294.