Stories at the Park: a personal review

The authors and storytellers: Caledonia Skytower, Trolley Trollop and R. Crap Mariner
The authors and storytellers: Caledonia Skytower, Trolley Trollop and R. Crap Mariner

On Sunday, October 16th, Holly Kai Park hosted the third in our join series Stories at the Park, run in partnership with Seanchai Library. It features stories and poems written about the art on display at each Art in the Park exhibitions read live in voice by the authors or members of Seanchai library.

Attending these sessions has always been fascinating for me. Writing is a passion, but the concept of encapsulating a story in just 100 words is something I find impossible to achieve. So, witnessing others do so and produce pieces with such incredible depth, and emotive power and range, always astonishes me.

Folk gather to hear the October Stories at the Park, October 16th, 2016
Folk gather to hear the October Stories at the Park, October 16th, 2016

Stories at the Park also offers a unique way in which the art on display at Holly Kai Park can be interpreted – through the words and eyes of others. For me, the stories and poems presented at each session never fail to open a whole new world of perception and narrative around a piece of art. And when there are two or three pieces written on the same piece, then the floodgates of thought and viewpoint are thrown wide.

The most recent event was no exception. In all, 32 stories and poems presented by the combined talents of three friends I admire very much: Caledonia Skytower, Trolley Trollop and R. Crap Mariner. The range of style and depth of interpretation of various pieces currently on display at the park was again captivating; laughter, tears and quite contemplation flowed through the session as stories were read and poems recited.  

Gates of Melancholy; Inara Pey, June 2016, on FlickrWyeth Remembered (Gates of Melancholy) beautifully brought to life in prose by Trolley Trollop

This event was also very personal for me, given I’m exhibiting at the park; I confess to being both curious and nervous about how (and even if) any of my photos might be expressed by others. But what I heard left me amazed and stunned by the richness of interpretation; I found myself smiling, nodding, laughing in delight, and  – in the case of one piece in particular, taking a tissue to watery eyes.

Thank you, Trolley, for your wonderful interpretation of  Wyeth Remembered, it beautifully reflects the narrative I had for the piece. so much so, that I now wish I’d given it the name which first came into my head: Absence. Thank you Cale and Crap for also bringing my images to life so evocatively; you have me by turns smiling, laughing and looking afresh at my own images as I read and listen to your words.

It’s fair to say that Stories at the Park started as something of an experiment cooked up by Caledonia and myself. Having now experienced the event from both sides of the isle, so to speak – audience member and exhibiting photographer – I’m more than ever convinced that the series offers a very unique way to appreciate art in-world, and also to gain familiarity with in-world storytelling. My thanks to all the artists participating in Art at the Park and to Seanchai Library for making these events possible.

Our next session, featuring a new line-up of artists, stories and verse will be on Sunday, November 20th, 2016 at 15:00 SLT; I hope you’ll mark it in your diaries and join us. In the meantime, please do hop over to the Holy Kai Blog, where you can read all of the stories and poems from October’s event, and please be sure to visit the exhibition in-world before it closes on Sunday, October 23rd, 2016.

Links Summary

2016 SL project updates 42 (1): server, viewer

TaKe Heart; Inara Pey, October 2016, on Flickr TaKe Heartblog post

Server Deployments – Week #42

As always, please refer to the server deployment thread for updates or changes.

  • On Tuesday, October 18th, the Main (SLS) channel was updated with the server maintenance package previously deployed to the 3 RC channels, comprising the new Experience Key scripted sitting:
  • On Wednesday, October 19th, the three RC channels should all be updated with the same new server maintenance package, comprising internal simulator changes and a fix for (non-public) BUG-37758 “OBJECT_REZZER_KEY returns creator key of root key with all in-world copied objects instead of the agent who copied it.”

SL Viewer Updates

The Maintenance RC viewer updated to version 4.1.2.320461 on October 11th, shortly after my SL projects update for week #41.  Since then, there have been no further viewer updates, leaving the list of available official viewers as:

  • Current Release version: 4.1.1.320331 (dated October 4), promoted October 10 – formerly the VLC media plug-in for Windows RC
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer version 4.1.2.320461, dated October 11th – over 70 crash fixes, improvements and other fixes
    • Project Bento  RC (avatar skeleton extensions), version 5.0.0.320160, dated October 7th
  • Obsolete platform viewer version 3.7.28.300847, dated May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Other Items

There has been discourse over feature requests via the JIRA, with some concern that requests are being closed without “proper” consideration, and that once closed, there is no further recourse for discussion outside of the weekly in-world meetings. The Lab gives assurances that all requests are considered and weighed by developers, QA team members and product people on a weekly basis. Things aren’t simply closed on receipt.

While they do not guarantee success, Simon Linden provided some pointers on filing feature requests which might help them gain attention:

  • Make sure it’s one idea per JIRA. multiple ideas (even if related) can cause confusion
  • The idea needs to be clear and specific and somewhat reasonable
  • Most important: explain why the idea is of benefit to Second Life as a whole – make a case that will stand out against the 10 or 20 other ideas that might be vying for the Lab’s attention at the time of submission.

A Shattered Masquerade in Second Life

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade – click any image for full size

Note: Darkness prevails has closed.

Darkness Prevails – Shattered Masqueradee is a new role-play environment by Lokhe Angel Verlack (Jackson Verlack) and Miza Cupcake Verlack (Mizaki), based on the Worlds of Darkness (WOD) universe. It has just moved to a new full region, and is open for business, although some work is still continuing in developing RP locations. Regular readers of this blog may remember that Lokhe and Miza previously operated another WOD inspired role-play realm, World of Darkness: Château Village, which I wrote about back in October 2015. So, are the two connected?

“This is entirely separate from Château Village,” Miza told me as we toured the region together. “We actually started Shattered Masquerade in September, with a half-region build we called The Oasis, that was a starting point for our story. We’re now moving things on from there, expanding things to offer more opportunities for free-form role-play. There are no meters, and we’re letting the story unfold in a gentler way for now; the first chapter in the 1/2 region had a lot of action.”

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade

The Oasis set the scene to the unfolding story: in the 23rd Century, Earth has been ravaged by a war caused by the shattering of the masquerade: the barrier which kept humans from seeing all the supernatural beings living among them: vampires, werewolves, demons, fae folk, who had previously gone about their lives out-of-sight of mortals.

The war ultimately ravaged Earth, with humanity fleeing to a terraformed Mars, returning only to end the war by turning Earth into a prison for the other races, who were used as sport and for experimentation. But when the orbital station providing protection for the humans on Earth is destroyed, those on Earth find themselves trapped on Earth, cut-off from Mars and forced to face survival in a hostile environment and among potentially hostile races.

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade

From the arrival point, where one can learn more about RP here, pick their preferred race and tribe / group (and casual visitors / those interested in joining the RP) can pick-up an Out Of Character tag, which should be worn at all times within the region. From here, a teleport delivers folk to The Wastelands – ravaged Earth – at ground level. This is a harsh, rugged place where little vegetation remains, and the land is cast under a dust-laden sky. It is home to the human settlement, commanding the highest point in the land, and the neutral marketplace  where the various races come together to banter and trade – the one place where fighting of any description is not tolerated, for the good of all. Also to be found here, tucked away under the lee of rocks and cliffs, is a small clinic.

Further afield, and awaiting discovery are the portals leading to Arcadia, realm of the changlings – fae folk, darklings, etc., and the Caves, realm of the werefolk. Both offer very different environments to the ramshackle human habitation, suggesting the non-human races have tighter, more settled social bonds and structure. A further realm, the Underworld, is under construction, and will be coming on-line soon.

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade

“We’re open for players now,” Miza told me of the region’s status. Those wishing to join the role-play are encouraged to visit, explore and then complete the on-line application form. The rules are fairly straight-forward, in keeping with the wish to generate free-form role-play with multiple threads, and rentals are available for players wishing to make Shattered Masquerade their home.

The free-form element offers plenty of opportunities for player to develop their own stories and plot lines, whilst also allowing the admins to gradually add story arcs as well – such as the potential for a mission from Mars arriving to learn why the space station fell silent. “So that’s good for story evolution,” Miza confirmed, “but the emphasis is really to keep things loose, and let people have fun.”

Darkness Prevails - Shattered Masquerade; Inara Pey, October 2016, on Flickr Darkness Prevails – Shattered Masquerade

You can find out more about Darkness Prevails – Shattered Masquerade by visiting the official website, where there is plenty of information on back story, races, the rules of play, together with the aforementioned application form.

A Woman in Red and Furillen Yours in Second Life

DixMix Gallery: Woman In Red
DiXmiX Gallery: Woman In Red

Now open at DiXmiX Gallery are two new exhibitions, Woman In Red and Furillen Yours, which opened on Friday, October 14th and Sunday, October 16th, respectively.

Woman In Red is the larger of the two and occupies the White Galley within the complex. It features sixteen images by photographer Vallys Baxter. These all appear to be self-studies shot in a monochrome format, but each with a strong statement of red, be it a dress, leggings, a body harness, a full-face helmet, a hat, or other items of apparel.

DixMix Gallery: Woman In Red
DiXmiX Gallery: Woman In Red

“Red,” Vallys notes, “is my dark side.” With these images, I’d equate “dark” with “sensual / erotic” – both of which are evident in several of the images, while in a couple of them, the “dark” might be said to be literal. With nudity apparent in some of the images, this is a collection not best suited for work viewing, but the sensual power conveyed in most of them cannot be denied. This is particularly evident in pieces such as The PersuadersRed is My Dark or  Keep Me Wild, which cast those viewing them into the role of voyeur, catching glimpses of what might be intimate moments between lovers. All told, an intriguing, graceful exhibit.

Furillen Yours occupies the entrance foyer to the gallery complex, and features the seven winning images from a recent photography competition jointly presented by DixMix Gallery and Serene Footman, and which focused on Serene’s region of Furillen (which I have written about here and here).  The pictures are by MollyWolliDoodle, NikaLee, Oyona, Hayel Bracula, Mrs S (LauraLar), Magic Maker, and Iolanda Weidman.

DixMix Gallery: Furillen Yours
DiXmiX Gallery: Furillen Yours

SLurl Details

2016 viewer release summaries: week 41

Updates for the week ending Sunday, October 16th

This summary is published every Monday, and is a list of SL viewer / client releases (official and TPV) made during the previous week. When reading it, please note:

  • It is based on my Current Viewer Releases Page, a list of all Second Life viewers and clients that are in popular use (and of which I am aware), and which are recognised as adhering to the TPV Policy. This page includes comprehensive links to download pages, blog notes, release notes, etc., as well as links to any / all reviews of specific viewers / clients made within this blog
  • By its nature, this summary presented here will always be in arrears, please refer to the Current Viewer Release Page for more up-to-date information.

Official LL Viewers

  • Current Release version: 4.1.1.320331 (dated dated October 4), promoted October 10 – formerly the VLC media plug-in for Windows RC download page, release notes
  • Release channel cohorts (See my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
    • Maintenance RC viewer updated to version 4.1.2.320461 on October 11th – over 70 crash fixes, improvements and other fixes (download and release notes)
  • Project viewers:
    • No updates.

LL Viewer Resources

Third-party Viewers

V4-style

  • No updates.

V1-style

  • Cool VL viewer Stable branch updated to version 1.26.18.28 and the Experimental branch updated to version 1.26.19.30, both on October 15th (release notes)

Mobile / Other Clients

  • No updates.

Additional TPV Resources

Related Links

Space Sunday: landings, launches and tiny worlds

An artist's impression of ESA's Trace Gas Orbiter approaching Mars on October 16, 2016, having just released the Schiaparelli lander demonstrator
An artist’s impression of ESA’s Trace Gas Orbiter approaching Mars on October 16, 2016, having just released the Schiaparelli lander demonstrator. Credit: ESA

Sunday, October 16th, 2016, marked the first in two important dates during the month for the European Space Agency. It  was at 14:42 UT that the Schiaparelli Entry, Descent and Landing Demonstrator Module (EDM) separated from its parent orbiter, the Mars Trace Gas Orbiter (TGO) as the two entered the final three days of their approach to Mars.

TGO / Schiaparelli  form the first part of the European Space Agency’s ExoMars mission, which represents an ambitious expansion of European studies of Mars by placing TGO in orbit around Mars where it will study the atmosphere, then following it in 2020 with a rover mission, for which Schiaparelli is a pre-cursor.

It’s been a mission a long time in the making – in the case of the still-to-fly rover mission, more than a decade has already passed since its inception, was a certain amount of the delay due to NASA. Originally, both TGO and rover were to launch aboard Russian vehicles, but a 2009 agreement with the US space agency resulted in a comprehensive re-design of both missions, which were to fly aboard / as part of US vehicles / missions (the TGO science was to have flown on NASA’s Mars Science Orbiter (MSO) mission, for example). However, NASA unilaterally cancelled the agreement at the start of 2012 due to cost overruns with the James Webb Space Telescope, forcing a further complete redesign of both TGO and rover vehicle.

Schiaparelli should touch down in the Meridiani Planum during the dust storm season
Schiaparelli should touch down in the Meridiani Planum during the dust storm season

October 16th was an important milestone for the mission, as it saw TGO release the Schiaparelli  demonstrator in what was a textbook operation, watched via telemetry at mission control, with a nine-and-a-half-minute time delay separating events from receipt of data. It was  a single line of that data that indicated separation had been successful.

Schiaparelli will not proceed ahead of TGO, their paths slowly diverging, until Wednesday, October 19th, when TGO will enter its preliminary orbit around Mars. Over the  course of the next year, that orbit will be further and further refined until the vehicle is correctly positioned to commence its 5-year primary mission. For this, TGO will perform detailed, remote observations of the Martian atmosphere, searching for evidence of gases which may be possible biological importance, such as methane and its degradation products. At the same time, TGO will continue to image Mars, and act as a communications for both Schiaparelli and for the 2020 rover vehicle. 

At the same time as TGO enters that preliminary orbit, Schiaparelli will commence a much more hazardous journey to the surface of Mars. This will commence with the 2.4 metre (8ft) diameter EDM slamming into the Martian atmosphere at 21,000 km/h (13,000 mph; 5.8 km/s / 3.6 mi/s), where it will use a heat shield and atmospheric friction to rapidly decelerate.

Once through the upper reaches of the Martian atmosphere, the EDM will jettison the heat shield and deploy a parachute system from its protective aeroshell. This will carry it down to an altitude of several dozen metres above the surface, before the lander drops clear of the aeroshell.  Rocket motors on the lander will then fire, slowly bringing it to around 2 metres (6.6ft) above the ground, where they’ll shut down, allowing Schiaparelli to drop to the surface, the impact cushioned by a crushable structure designed to deform and absorb the final touchdown impact. The entry, descent and landing should take around 6 minutes.

Throughout the descent, Schiaparelli will record a number of atmospheric parameters and lander performance, with a camera system recording its descent. Once on the surface, it will measure the wind speed and direction, humidity, pressure and surface temperature, and determine the transparency of the atmosphere. It will also make the first measurements of electrical fields at the planet’s surface.

The EDM will only operate for a short time on the surface of Mars – between 2 and 8 sols (Martian days) is the estimate. Its small size, coupled with the limited amount of space within it, means it is not equipped with solar arrays to re-charge its battery systems. However, the core aim of the mission is to better characterise the Martian atmosphere and test critical descent and landing systems needed for future missions, rather than carrying out long-term surface studies.

The Schiaparelli EDM
The Schiaparelli EDM and science instruments which will analyse the environment on the surface of Mars – wind speed, atmospheric pressure and temperature, humidity, dust content, atmospheric transparency, and local electric fields

The planned landing point for Schiaparelli is Meridiani Planum, the region NASA’s Opportunity rover has been exploring since 2004. The EDM will be arriving during the dust storm season, which will provide a unique chance to characterize a dust-loaded atmosphere during entry and descent, and to conduct surface measurements associated with a dust-rich environment.

I’ll have more on TGO and Schiaparelli in my next Space Sunday update.

Continue reading “Space Sunday: landings, launches and tiny worlds”