SL project updates 16 23/2: server, viewer, Avatar Complexity

Snuggles Forest
Snuggles Forestblog post

Server Deployments – Recap

As usual, please refer to the server deployment thread for the latest information.

  • On Tuesday, June 7th, the Main (SLS) channel was updated with the same server maintenance package, comprising the addition of mnemonic names to be used in LSL scripts when attaching to the new attachment points on the Bento skeleton extensions and minor internal changes
  • On Wednesday, June 8th, all three RCs were updated with a new server maintenance package comprising “minor internal changes”.

SL Viewer

There have been no further changes on the viewer front since part 1 of this update, leaving the official viewer channels as follows:

Remaining Viewers

All other viewers currently remain unchanged from week #22:

  • Current Release version: 4.0.5.315117, dated May 11th, promoted  May 18th, and formerly the Quick Graphics RC viewer
  • RC viewers:
    • Maintenance RC viewer, version 4.0.6.315924, dated June 2nd. Includes fixes for the recent release of the Avatar complexity / Graphics Presets viewer release
    • Inventory Message RC viewer, version 4.0.6.315555, dated May 23rd – removal of deprecated and unused UDP inventory messaging mechanisms from the viewer
  • Project viewers:
    • The Visual Outfits Browser (VOB) project viewer, version 4.0.6.316123, dated June 6th. See my overview of the viewer for further details
    • VLC Media Plugin viewer, version 4.0.6.316087, dated June 3rd. Sees the Quicktime for Windows media plugin for the playback of media types such as MP3 MPEG-4 and MOV, replaced by one based on LibVLC (https://wiki.videolan.org/LibVLC/) Mac viewer currently unaffected.
    • Project Bento (avatar skeleton extensions), version 5.0.0.315657, dated May 26th – includes the “reset Skeleton” option and additional slider updates
    • Oculus Rift project viewer, version 3.7.18.295296, dated October 13, 2014 – Oculus Rift DK2 support
  • Obsolete Platform viewer, version 3.7.28.300847, dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

Avatar Complexity

There are some issues with Avatar Complexity which have been noted, but have yet to be addressed, One is that a “dirty” install the viewer (i.e. not removing the previous version + its supporting files from a computer will default avatar complexity to No Limit (BUG-18199).

Another (BUG-18195) is that initial default values for Avatar Maximum Avatar Complexity (defined by the graphics benchmarking) are not applying. These should be: Low: 35k; Low-Mid: 100k; Mid: 200k; Mid-High: 250k; High: 300k and High-Ultra / Ultra: 350k. Instead, the bug means that all graphics settings above Low are defaulted to 80k. This also means the Rest button for Avatar Complexity reverts the setting to 80K for all settings, rather than applying the correct default.

Visiting an eternal corner of Second Life

Khaled; Inara Pey, June 2016, on Flickr Khaled – click any image for full size

Not so long ago – March 2016 to be precise – I wrote about my visit to [G]aio, the charming homestead region designed by cambiamento Radikal which beautifully lived up to its name (“cheerful”).

Now Cambiamento is finishing a new region to showcase – Khaled (Arabic for “eternal”) – and he graciously invited me to hop over and take a look. “For me, it’s better that [G]aio!” he informed me as we chatted about the new region, and I have to say, there is an elegance and rugged beauty to Khaled which does make it as memorable as [G]aio – although I would suggest the landing point needs slight adjustment! 🙂 .

Khaled; Inara Pey, June 2016, on Flickr Khaled

Surrounded by tall, steep peaks partially hidden in the misty windlight, Khaled is broadly split into two. The landing point places new arrivals towards (or perhaps on, if the landing point is adjusted!) a rugged tongue of an island.

A single ribbon of beach on one side of the island faces the rest of the region, a curved set of stone steps providing a gentle ascent up the rocky shoulder of the isle to its flat top. Here, a sandy, rugged path cuts west to eat, connecting a small cabin house close to one end of the island with a sturdy stone bridge at the other. Tall and slender Scots pines point skyward across the island, and surround the old Victorian folly standing on the highest point of the island – just a scant couple of metes about the main track.

Khaled; Inara Pey, June 2016, on Flickr Khaled

Across the bridge, the landscape is seamlessly blended with the region surround to present a low-lowing headland thrusting gently out into the water of a lake. This is the home of a small farmstead and a rural railway station. A freight train is passing through, emerging briefly from one tunnel before dipping into the next as it makes its way through the tall mountains. Facing the station, at the water’s edge, sits a landing stage, a rideable motor boat alongside. The dirt road between landing stage and station passes an oval of market stalls.

Rural and serene, with a perfect ambient sound scape, Khaled is also a place with a secret – one that might easily be missed without proper exploration. I’m not going to say too much more on this, as it’s worth discovering for yourself. All I will do is offer a photo and say a trip out on the water is required to reveal it.

Khaled; Inara Pey, June 2016, on Flickr Khaled

I visited Khaled at a time when Cambiamento was still working on the region; he was considering adding further Wildlife and one or two other nips and tucks in order to finish things off.  Event so, at the time of my visit, the region was already eye-catching and suited to a wide range of Windlight settings. I can definitely say that anyone who enjoyed visiting [G]aio is bound to enjoy and appreciate Khaled. Should you do so, please consider making a donation towards the upkeep of the region so that others might enjoy it also.

My thanks to Cambiamento for inviting me to visit 🙂 .

Khaled; Inara Pey, June 2016, on Flickr Khaled

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Register for Windlight’s virtual book fair and learn new skills

book fairFrom Monday, June 13th through Sunday, June 19th, Windlight Magazine will be host a special virtual book fair, offering Second Life residents the opportunity to learn new skills, and for those who reside in the United States the opportunity to obtain Amazon e-gift cards.

Announcing the fair through the Windlight website, Windlight Magazine’s founder and owner John (johannes1977 Resident) said:

One of the main goals of Windlight Magazine is to provide free and/or low-cost training and resources to our readers in the areas of the arts. To further this goal, we have created a virtual book fair, where you can obtain free e-books* on the following subjects: art, photography, Adobe products, GIMP, Blender, 3D creation, fashion, fiction, non-fiction, and more!

The fair will take place entirely outside of Second Life, and made available through the following mediums:

  • A Facebook group
  • A Google group
  • A web page link.

Each day of the fair will focus on a specific theme:

  • Monday, June 13th: Manic Art Monday
  • Tuesday, June 14th: Terrific Photography Tuesday
  • Wednesday, June 15th: Adobe Madness
  • Thursday, June 16th: Gimp, Blender, and 3D Oh My
  • Friday, June 17th: Friday Fashion Fetish
  • Saturday, June 18th: Saturday Pot Luck
  • Sunday, June 19th: Lazy Sunday Good Reads.

To participate in the fair, you must register your interest. There is no requirement be on-line all day when attending; you can simply log on and view the provided links from your preferred attendance medium. After you’ve registered you’ll be sent a note card in-world with information on how to access the fair through your preferred medium.

*Note that due to copyright restrictions not all of the selected titles may be available in your country of residence.

The Drax Files 38: economic empowerment in Second Life

Eboni Khan in Second Life
Eboni Khan in Second Life

The 38th video of The Drax Files World Makers arrived on Wednesday, June 8th, focusing on fashion designer Eboni Khan, who has been designing women’s apparel for the last decade, marketing it through her Hucci brand. However, this segment isn’t simply another examination of the creative and income generation opportunities offered by Second Life. While Eboni’s experience is very much central to the video, there is a lot packed into the three-and-a-half-minute running time, which makes this another fascinating piece.

As we learn in the video, Eboni’s ability to use Second Life as a viable means of income generation wasn’t entirely a conscious decision; trained in information management and employed as an IT manager, Eboni’s world was turned upside down when she was laid off. Second Life offered her the means to work for herself and earn an income which would enable her to raise her son (now in his 20s and attending college) – all through the power of her own creativity and that of the micro transaction.

Entering into a virtual business from a physical world business background provides Eboni with a keen awareness of the real power of virtual environments – as spearheaded by Second Life – which is worth considering when looking at things like Project Sansar and understanding where the Lab is coming from with that platform.

Eboni in the physical world
Eboni in the physical world

“Second Life has such a low barrier to market entry,” she notes early on in the video. “You don’t have that with any other kind of business; you can come in on your first day and set-up shop. It’s basically the perfect proving ground for international business  – the GDP, the amount of residents – Second Life is not a game.”

Of course, setting-up shop does not guarantee anyone of automatic success. Eboni mentions some of the secrets to building a successful brand within the platform, but there is also much more that cannot be packed into 3.5 minutes. Just like real life, running a business in SL requires not just time and effort, but forethought, planning and an evolving strategy.

This is something perhaps demonstrated in 2006-2008, when business from around the world rushed into Second Life without any definitive idea of what they were trying achieve in terms of basic marketing, leave alone trying to generate any revenue. Thus, they ended up tripping over themselves and leaving, dismissing SL as a viable proposition as they went.

The fact that effort and strategy are required is also why I tend to shy away from using the term “democratising” when referring to original content creation as a business enterprise in SL. The term suggest the platform offers a level playing field for everyone, but the reality is it doesn’t; there are skills and requirements involved which, with the best will in the world, not all of us either have or can learn well enough to succeed.

But creativity also doesn’t have to be about generating revenue and income. It’s worked for Eboni and others, because this is the path they chose to take; however, it’s important to remember that Second Life is as much about fun and freedom – escapism, if you will – as it is about anything else. This is something Eboni notes in the video.

“The world will be a better place if more people had a little escapism in their life,” she correctly observes. “Because real life is hard, and your Second Life should definitely be fun.” It’s an outlook those who sit outside SL and sneer at the platform would do well to consider.

Eboni's Hucci store
Eboni’s Hucci store

She also freely embraces the “sexier” (some  – even those who report on SL – might prefer the term “sleazier”) aspects of SL both directly and indirectly. Her designs are  unashamedly sexy, whilst her brand name is an open play on the name of a famous design brand and the fact that some dismiss SL as the home of hoochies. This approach, coupled with her views on escapism are refreshing. Second Life offers a huge freedom for people to positively express their individuality away from the constraints which might otherwise be imposed upon us in the physical world, so why not embrace it?

All told, this another fascinating and insightful piece, one which – as with every World Makers segment – but pushed into from the media. I say this not only because of what it says about Second life as a platform, but for what it reveals about virtual spaces being a genuine social environments and being both a melting pot and barrier breaking in the way they bring people together from all of the globe, from all walks of life and social backgrounds. It’s been a massively important (and oft overlooked) aspect of Second Life, and as Linden Lab and other have identified, it will be a significant part of the more immersive VR / AR / MR era we’re about to enter.

It’s’ also, I’m pleased to say, the perfect vehicle by which Drax and I have been able to re-engage in our conversations about each episode of World Makers, which tend to take place as they are being put together, or shortly before going to press with them. Catch our chat on this episode below the video.

Continue reading “The Drax Files 38: economic empowerment in Second Life”

SL project updates 16 23/1: Server, viewer, TLS 1.2

Gates of Melancholy; Inara Pey, June 2016, on Flickr Gates of Melancholyblog post

Server Deployments

As usual, please refer to the server deployment thread for the latest information.

  • On Tuesday, June 7th, the Main (SLS) channel was updated with the same server maintenance package, comprising the addition of mnemonic names to be used in LSL scripts when attaching to the new attachment points on the Bento skeleton extensions and minor internal changes
  • On Wednesday, June 8th, all three RCs should be updated with a new server maintenance package comprising “minor internal changes”.

SL Viewer

There have been a number of viewer updates and appearances in the various viewer channels.

Maintenance RC Viewer

The Maintenance RC viewer was updated to version 4.0.6.315924, on June 2nd. The update includes a series of additional fixes and a more descriptive set of release notes to describe the changes.   In particular, there are a new series of fixes for the recent release of the Avatar complexity / Graphics Presets viewer release, comprising:

  • A fix for some cases of invisible avatars due to JellyDolls feature.
  • A fix for the Appearance update being broken due to COF version getting out of synch. It will now be … *nsync.
  • A change so that Invisiprims are now preloaded and will remain transparent, not grey or black.
  • The Maximum Complexity setting will be set to recommended setting on first run. A Default preset will be added based on recommended settings, but not applied, so your current graphics settings are unaffected.
  • A “Show original” menu item has been added to the Appearance/Wearing tab.
  • A fix for an unhandled error when deleting empty list of graphics presets.

For the full list of updates, please refer to the release notes.

VLC Media Plugin Project Viewer

Released on June 3rd, the VLC Media Plugin viewer, version 4.0.6.316087, sees the Quicktime for Windows media plugin for the playback of media types such as MP3 MPEG-4 and MOV, replaced by one based on LibVLC (https://wiki.videolan.org/LibVLC/).

Note that is change is for Windows only at present, and is due to Apple discontinuing QuickTime for Windows support, leaving vulnerabilities within it.

Currently the Mac version of the viewer is unaffected, as Apple still support QuickTime on that platform. However, it will be updated to use LibVLC in the upcoming 64-bit versions of the official viewer.

Visual Outfits Browser Project Viewer

The Visual Outfits Browser (VOB) project viewer, version 4.0.6.316123 appeared on June 6th. Simply put, it allows you to use the Appearance floater to capture / upload / select images of your outfits and save them against the outfits in a new Outfit Gallery tab within the floater. See my overview of the viewer for further details.

Remaining Viewers

All other viewers currently remain unchanged from week #22:

  • Current Release version: 4.0.5.315117, dated May 11th, promoted  May 18th, and formerly the Quick Graphics RC viewer
  • Inventory Message Viewer, version 4.0.6.315555, dated May 23rd – removal of deprecated and unused UDP inventory messaging mechanisms from the viewer
  • Project Bento (avatar skeleton extensions), version 5.0.0.315657, dated May 26th – includes the “reset Skeleton” option and additional slider updates
  • Oculus Rift project viewer, version 3.7.18.295296, dated October 13, 2014 – Oculus Rift DK2 support
  • Obsolete Platform viewer, version 3.7.28.300847, dated May 8th, 2015 – provided for users on Windows XP and OS X versions below 10.7.

There is an update in progress for the Oculus Rift viewer, but no time frame on when that might appear. Currently, both it and the Obsolete Platform viewer are TLS 1.2 compliant (see below), so it will be interesting to see what happens with them both over the coming few weeks.

TLS 1.2

Linden Lab has issued a further reminder that as from June 15th, all Second Life users must be using a viewer and / or web browser that supports TLS 1.2 in order to make use of the Second Life WEB cashier services for L$ transactions (e.g. to send, receive, or exchange L$).

Actively maintained web browsers and viewers (official and TPV) should support TLS 1.2. However, older versions of third-party viewers and those viewers which have not been updated in recently, may not support it.  Users are therefore advised to visit https://www.howsmyssl.com/ with their browser and, if they are using an older version of a viewer, the viewer’s internal web browser, to check whether their browser / viewer supports TLS 1.2.

Use How's My SSL? to confirm whether the versions of the web browser and SL viewer you are using are TLS 1.2 compliant.
The Version notification in the top left of the How’s My SSL? web page will indicate whether your web browser and / or viewer (via its built-in web browser) is TLS 1.2 compliant.

As has been previously noted, this isn’t an arbitrary change on the part of the Lab. It is in response to an ongoing  set of regulatory / compliance requirements (as explained by the PCI Security Standards Council) which are global in scope.

Landscapes and anatomies in Second Life

Landscape Anatomy – Dathúil Gallery
Landscape Anatomy – Dathúil Gallery

Now open at Dathúil Gallery, operated by Max Butoh and Lυcy (LucyDiam0nd), is Landscape Anatomy, an exhibition by Cicciuzzo Gausman. It is perhaps the most extensive exhibit Dathúil has mounted for a single artist – fully 40 images are in display, offering visitors a visual feast in terms of content, style, format and subject.

Taking a quote from Mark Twain as his lead, “You can’t depend on your eyes when your imagination is out of focus”, Cicciuzzo presents a mix of landscape and avatar studies which he describes as, “A journey … exploring landscape photography, ranging from its natural scenery form to the shape of a body.”

Landscape Anatomy – Dathúil Gallery
Landscape Anatomy – Dathúil Gallery

The landscapes occupy the lower level of the gallery space and encompass both monochrome and colour. On offer are images of locations across Second Life, many of which will be familiar to the seasoned virtual traveller, and all of which present evocative views of their subjects, drawing the eye into them.

The mezzanine level is home to 20 avatar studies, again presented in both colour and black and white, many of which include nudity, so should be considered NSFW. Here again, the depth of presentation is mesmerizing, each image finely composed and balanced. There is a nuanced look to each of them which really does present them both as studies of the human for and studies of the human landscape; the latter encompassed in the gentle slope of a breast, the valley between thighs,  the meandering sweeps and curls of tattoo ink over bare flesh.

Landscape Anatomy – Dathúil Gallery
Landscape Anatomy – Dathúil Gallery

Both sets of images are at once singular to themselves, but they are entirely separated one from the other. Within the untitled landscape images one, and one alone, features an individual. Tall and slender, she stands within a sea of wheat, looking away from us towards s distant horizon. As we follow her gaze into that distance, so our eyes are inevitably drawn upwards to the images on the mezzanine. Thus a bridge is formed between the two sets of images, allowing us to naturally cross from one to the other.

I would have perhaps preferred it if there were slightly fewer images. Forty is a large amount to fit within Dathúil’s walls, such that they can be a little overwhelming. But make no mistake, Landscape Anatomy is another superb display of art from another of Second life’s outstanding talents, and should not be missed. It will remain open through until the end of June, and you can see more of Cicciuzzo’s images via his Flickr stream.

Landscape Anatomy – Dathúil Gallery
Landscape Anatomy – Dathúil Gallery

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