Daily Archives: June 16, 2016

A new take on free-form Role-play in Second Life

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

Lυcy (LucyDiam0nd) dropped me a line about a new project she and her partner, Max Butoh have launched in Second Life – Hell’s Crossing, a homestead region they’ve opened to the public.

Max explains it thus:  “It’s for exploration, light role-playing and photography. Periodically the sim will be updated to a new theme, all [of them] based on the common thread of a crossing. Danger may lurk at any turn for the hope of a breath-taking discovery.”

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

Intrigued by the idea I hopped over to join Lucy (Max was at work at the time) to take a look around. “We were talking about Game of Thrones,” she explained. “And he mentioned it would be nice to have a Winterfell inspired place, but not exactly that; just inspired by. The next day he had the builds and the sim, and everything set! He just made it happen!”

The result is – right now – a rugged place called Saltcliffe, a place which might easily be one of the Iron Islands, were we to continue the Game of Thrones analogy. A tall table of rock thrusts upwards from the surrounding sea, flat face turned towards a tan sky. It is home to a stone fortress facing a line of knobble topped cliffs beyond which, on slightly higher ground, sits a small wood, a sturdy tavern lifting its roof on the far side of the trees. Small tongues of mossy rock thrust outwards on the west and east sides of the island, whilst a slender wood and rope bridge links it to a smaller pillar of rock as it also rises, flat-topped, from the sea, crowned by a single wood and stone tower.

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

But to think this is all there is to the island would be a mistake. Scattered around the island are several statues, all of which carry a slightly sinister air about them, suggesting there’s more here than meets the eye. When exploring the keen-eyed may spot further clues in the form of  cavern entrances, stairs which descend behind closed door, or ladders vanishing into the darkness beneath the rocks.

“We’ve no set rules for role-play,” Lucy said as we wandered. “It’s all very free-form and open to whatever mood you’re in. The sim is very serene and peaceful above, but below the castle there’s dungeons and caves with a couple of ‘creepy’ things so you could go either way.”

The dungeons certainly offer hints for some directions role-play can go; do keep in mind this is an Adult rated region. While the ‘creepy’ elements in the caverns and tunnels offer their own ideas for stories and role-play.

Hell's Crossing; Inara Pey, June 2016, on Flickr Hell’s Crossing – click any image for full size

But it’s not all about role-play; as we chatted, Lucy echoed Max’s sentiments in his description of the region. “We  thought it would be nice to have a place people could enjoy and take photos,” she said.

Max isn’t sure how often Hell’s Crossing will change in look or theme; it’ll very much be on the basis of as and when the mood takes him. It’ll certainly be interesting to see what else takes form here over time, and I’ll very much be keeping an eye on the region in the future!

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