SL project updates 16 2/2: SBUG / TPVD and 64-bit official viewers

Furillen; Inara Pey, December 2015, on FlickrFurillen (Flickr) – blog post

The following notes are primarily taken from the Server Beta User Group meeting of Thursday, January 14th and the TPV Developer (TPVD) meeting held on Friday, January 15th, 2016. A video of the meeting is included at the end of this report, my thanks as always to North for the video recording and providing it for embedding.

Server Deployments – Recap

There was no deployment to the Main (SLS) channel on Tuesday, January 12th. On Wednesday, January 13th, all three RC channels received the same sever maintenance package comprising:

  • Feature Request: llGetObjectDetails() constant OBJECT_TOTAL_INVENTORY_COUNT – when targeting an object, OBJECT_TOTAL_INVENTORY_COUNT will return the total of all inventory types in each link of the linkset. See BUG-10575 for further details
  • Feature Request: llGetObjectDetails() constant OBJECT_PRIM_COUNT – provides a means to get a worn attachment’s prim count (rather than just returning 0).  See BUG-10646 for further details.
  • Simulator crash fixes.

RC Server Deployment Week #3

The RC server deployment scheduled for week #3 (week commencing Monday, January 18th), should include the feature request for llGetObjectDetails ( myKey, [OBJECT_REZZER_KEY] ), which returns the parent_id of any task in the region:

  • If the object came from an object rezzer it returns the ID of the parent object
  • If it was rezzed by an avatar, it returns the agent ID of the avatar.

It will only return details for those objects rezzed in-world after the code has been implemented. Objects already in-world prior to deployment will be ignored (NULL_KEY is returned).

SL Viewer Updates

[00:30] The Maintenance RC viewer, version, was promoted to de facto release status on Friday, January 15. This view comprises some 38 fixes and improvements, including updates for some regressions introduced into the viewer with the previous release viewer, and some CEF bugs.

The Project Azumarill HTTP updates RC viewer and the Vivox voice updates RC viewer have been merged into a single release candidate, version, release on Thursday, January 14th, 2016. This is expected to be updated in the next week to deal with a further issue, after which it is anticipated it will be promoted relatively soon to the de facto release viewer.

[01:43] The Quick Graphics RC (Avatar Complexity and graphics presets) is still undoing further refinement, particularly in the way that Avatar Complexity is calculated as a result of feedback provided by users testing the current RC version ( at the time of writing).

[0213] There is an update to the Oculus Rift project viewer ( at the time of writing) in progress, but no ETA on when it will appear.

Project Bento (Avatar Skeleton Extensions)

Main update: Project Bento User Group update 2 with audio

Issues with the Bento project viewer are viewed as a priority by the Lab. However, no time frames are being set for updates as the project is very much still in beta on Aditi.

There will be a “show and tell” event on Aditi on Tuesday, January 19th, where content creators working the new avatar skeleton extensions will be demonstrating their work for an upcoming episode of The Drax Files World Makers, which takes a look behind the scenes at the project.

CEF and 64-bit Official Viewers

[12:00] The switch to CEF has forced the Lab to re-think its position on 64-bit viewers. Essentially, the CEF code comes as a package, and those producing it ceased supporting Mac 32-bit a while ago (so CEF on the Mac viewer from the Lab is actually a release or so behind the version on Windows).

As a result, the Lab has started on a 64-bit viewer build project, which includes both Windows and Mac. It is possible that as a result of this, and once the 64-bit versions of the viewer are ready to go, the Lab may cease in offering a 32-bit Mac version of the viewer (obviously Windows will continue to be offered in both 32-, and 64-bit flavours).

The 64-bit versions of the official viewer will include 64-bit specific contributions from TPV developers, and Oz has also requested that a number of other open-source contributions which have been languishing since submission are folded into the project.

Aditi Log-in Issues and Inventory Syncing

[06:40] There are still issues being experienced by some people when logging-in to Aditi, which see them redirected to a “safe” zone (most frequently ACME H), rather than to their last log-in point. This is still subject to investigation by the Lab.

The new process for inventory syncing (see my report from 2015 week #52 for full details) between Agni and Aditi still has yet to be implemented. In essence, once this comes into effect, a password change will no longer trigger any syncing between your Agni and Aditi inventories. Instead, logging-in to Aditi will flag your account for inventory syncing. This takes place overnight (Pacific time), and cause your Agni inventory to be merged with your Aditi inventory, rather than overwriting it, thus preserving content unique to your Aditi inventory.

In the meantime, if you need your inventories syncing between the two grids, file a support ticket requesting a manual synchronising of inventories.

Continue reading “SL project updates 16 2/2: SBUG / TPVD and 64-bit official viewers”

VWBPE 2016: of submissions, nominations and deadlines


The 9th annual  Virtual Worlds Best Practice in Education (VWBPE) conference is scheduled to take place from Wednesday, March 9th, 2016 through Saturday, March 12th, 2016 inclusive – but deadlines are fast approaching for those still wishing to to submit a proposal for a presentation.

VWBPE is a global grass-roots community event focusing on education in immersive virtual environments which attracts 2200-3500 educational professionals from around the world each year. Events take place in both Second Life and OpenSimulator.

The call for proposals invites educators and those involved in the education sector or offering support to that sector are asked to reflect on work and their accomplishments within the context of the conference, and consider submitting a proposal and sharing their work with the wider education community:

Educators and communities of practice who use virtual worlds are trend setters–pioneers in a virtual landscape of possibilities. To you, the next horizon is the next opportunity for change, for innovation, and for exploration. It is the next opportunity to offer a paradigm shift, and to chart unexplored lands for the newcomers, the intrepid following in your footsteps, and the curious seeking to find new opportunities and new ways of thinking.

This year there will only be one call, and only one call, for proposals, so get them in by no later than January 17, 2016. This is a hard, no-extensions, deadline. Don’t get left out! 

The full Call for Proposals guidelines can be found  on the VWBPE website. However note that the deadlines are extremely close:

  • The call for proposals in the academic and communities of practice categories ends Sunday, January 17th, 2016.
  • The call for creative categories – exhibits and machinima ends Sunday, January 31st, 2016. Take advantage of the extended machinima deadline to submit your artistic vision and inspire participants!

Thinkerer Award Nominations


The Thinkerer is presented on the basis of lifetime achievement,  rather than for a single contribution, to an individual whose deeds and actions have shown consistent selfless service towards the promotion of learning, community, and educational practices, and who exemplifies the spirit of cooperative development within immersive environments.

Those wishing to nominate someone they believe deserves to be recognised for their contribution to the field of education and immersive environments should review and complete the  nomination criteria and submission form.

All nominations should be received by Sunday, February 7th, 2016. The final selection of the award recipient will be conducted by the VWBPE Organizational Committee by Sunday February 21st, 2016 and will be announced publicly during the conference closing ceremonies on Saturday, March 12th, 2016.

Related Links

A dreamer’s forest in Second Life

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr) – click and image for full size

TELRUNYA – Forest of Dreams is a relatively newly opened region in Second Life. Designed by Nessa Zamora (Noralie78) to help demonstrate her landscaping abilities, the region is also an envisioning of her “happy place”,  a place of ethereal beauty in which it is easy to lose oneself.

Entering the Forest of Dreams, it is easy to feel as if you have stepped into a corner of Middle Earth; that you are perhaps on the edges of Lothlórien or another forested elven enclave, sheltered from the rest of the world by the tall, grass-covered hills surrounding the region.

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr)

This is a place where exploration is very much the key to discovery. The dense forest means that casual camming around isn’t easy and risks you missing a lot; only on foot can you really appreciate all there is to be found here, be it beneath the forest’s canopy, along the banks of the winding waters, at the top of ancient-looking steps cut into the tall hills, or underground.

To help you find points of particular interest, there are teleport points to be found scattered across the region. These are certainly handy for keeping track of places you may have missed, but again, I do urge travelling on foot as much as possible to really appreciated the forest.

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr)

As might be expected from an elven realm, the Forest of Dreams is in a state of perpetual twilight. However, the region works with many windlight options, although I’d venture to suggest those offering a dusk or twilight offer perhaps the best options for appreciating the region as you explore.

Throughout the forest there are numerous places to sit and ponder, or spend time with a friend or loved one, including a walled garden, a small camp in the midst of standing stones, alongside the river, facing the ruined tower (my personal favourite)  – and elsewhere.

Telrunya - Forest of Dreams; Inara Pey, January 2016, on Flickr Telrunya – Forest of Dreams (Flickr)

The description of Forest of Dreams tells us  it is, “a world straight out of a fairytale where you can find magical creatures around every corner. A haven for  those who look for a tranquil environment, a home for fairies, fauns, elves and those who love to be lost in a dreamworld.” Having spent time exploring on foot, and via row-boat, Caitlyn and I can confirm this is absolutely so!

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