Insanity: inside the Country of the Mind

Insanity
Insanity

In his novel Queen of Angels, set at the close of 2047, Greg Bear explores the concept of what he calls, “the Country of the Mind”. This, Bear postulates, is the “ground” for all our thoughts. A kind of virtual reality landscape within us where our “big and little selves” – the personality routines which make up the conscious self, and all of the partial personalities and talents which operate alongside and within our primary personality – reside.  It is a place that can be shaped and refined by those different aspects of our personality as they variously work together or come into dominance – or conflict with one another.

Where the mind is healthy, and the personalities and talents are integrated, the Country of the Mind can be a place of beauty; but where there is illness or damage, and personalities and talents are in flux or chaos, the Country can be  altogether different, the landscape less harmonious, the scenes and images within it more discordant.

Insanity
Insanity

Cherry Manga’s Insanity, now open at Per4mance MetaLES may, for some, be an uncomfortable subject. It is an attempt to study the inner workings of a damaged mind; how or why it is damaged – by illness, age, drugs or whatever – isn’t important. The focus is on what occurs within it: the conflicts, confusion, moments of clarity, frustration, and the sense of being somehow broken.

As such it is an intense, sometimes disquieting installation; but it is also deeply compelling, emotive and, at times, quite beautiful.

Insanity
Insanity

Set against a bleak, rolling landscape and under a rolling sky, sit a series of vignettes, each striking in its content and message. Some are static, others feature motion while yet others have sections that appear and disappear like shattered – or perhaps unwanted – thoughts. All have their own story to convey – the meaning of which is down to the visitor to interpret. Symbolism is strong here, emotions seep through the landscape and through the pieces (do be sure to have local sounds enabled when visiting).

Insanity
Insanity

To me, Insanity is a powerful visualisation of Bear’s Country of the Mind as it might be manifested by a mind in conflict with itself, and as a visitor, I am cast into the role of therapist, seeking to explore and understand – and, eventually, to help. The various scenes and images presented here seem very much to be the “little selves”, the partial personalities and talents, in disarray, each seeking expression or perhaps the comfort of the control of a primary self. a place where amidst the chaos there is still the memory – or hope – of compassion and love.

Insanity
Insanity

Insanity is an evocative piece, haunting and moving at one and the same time. As mentioned towards the top of this piece, it may not sit easy with some – but that doesn’t detract from the fact it is well worth a visit.

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Kokua 3.7.4 arrives

kokua-logoOn Friday March 28th, the Kokua viewer updated to version 3.7.4.32111.  This sees the viewer come to parity with the SL viewer code releases through to 3.7.4.

This means that Kokua now has:

  • FmodEx updates (SL viewer 3.7.4.288138)
  • The most recent MAINT fixes (SL viewer 3.7.3.287491)
  • The HTTP updates (SL viewer 3.7.2.286707)

In addition, the viewer includes a number of TPV code additions. Note that attributions are given where known.

Avatar Shape Import

You an import previously-saved shapes (XML) via the Edit Shape floater
You an import previously saved shapes (XML) via the Edit Shape floater

This option, from Firestorm, allows you to import an .XML avatar shape from your computer to your inventory.

Shapes are imported via the Import button on the Edit Shape floater.This opens a file picker window, allowing you to navigate to the folder in which the required shape has been saved, and then import it into Kokua.

When importing a shape, please note that it will replace the existing parameters for the shape you are currently wearing, and will be saved on exiting Edit Shape.

If you wish to retain the original shape, make sure you use the Save As button at the bottom of the floater, opposite the Import button, before you import a shape.

If you do forget to save your original shape to a new file name before importing a shape and replacing it, you can use Undo Changes to revert to your original shape. You can then use Save As to create a copy of it in your inventory, prior to re-importing your new shape.

Note that shapes you create can be exported to XML via the Develop menu (Ctrl-Alt-Q) > Avatar > Character Tests > Appearance to XML.

Attachment Inventory Edit

This is a popular TPV capability by Kitty Barnett.

Got a small attachment embedded in your avatar, or which you’ve dropped rather than detached, and cannot find? Go to your inventory, locate the object, right-click on it and select Edit. The edit crosshairs will be displayed over the object, allowing you to reclaim or reposition it.

Other Items of Note

  • Restore items to last position (from Firestorm): if you return an object to inventory by mistake, or delete it from in-world, subject to region permissions, you can now restore it to its last known position by locating it in inventory (use the Restore Item option if it is in your trash can) and then right-clicking on it and selecting Restore to Last Position. Again, note that this will only work if you have rezzing permissions at location 0,0,0 in the region
  • Maximum Frames per Second (MaxFPS) debug setting (from Firestorm): sets a maximum threshold for viewer frame rates to ease loads on GPUs and reduces the  amount of viewer / server traffic. A value of -1.0 sets MaxFPS to off. As a rule, the human eye cannot discern differences in refresh rates above 60 fps
  • A number of defaults have been altered:  Draw Distance Range is now 0 -1024 metres for all slider locations; Object Mesh Detail maximum is increased from 4 to 8; Limit Select Distance is off; Disable Camera Constraints is on; the left toolbar button area is set to align buttons at the bottom
  • The Advanced Build Constraints menu entry is removed and the debug entry is defaulted on due to conflicts and duplications between the Build constraints code and limit overrides set by server-side awareness of Aurora code
  • OpenSim legacy search fixed so that searches which fail to yield a result advance to “Not Found” rather than remaining at “Searching”
  • Crash logging is on but, reports are not being sent. This will allow more detailed crash reports that users may attach to issue tracker reports.

Another compact update for Kokua helping it to maintain parity with emerging SL viewer capabilities and feature while at the same time absorbing several more useful TPV viewer capabilities.

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High Fidelity: a further $2.5 million. Now on the radar?

HF-logoThe latest Drax Files Radio Hour  drew my attention to new that Philip Rosedale’s newest venture, High Fidelity, this week gained a further round of investment capital.

The news on the move appears to have been lost amidst all of the noise coming out of Facebook’s acquisition of Oculus VR, however, VentureBeat covered the news on Wednesday March 26th.

Whether the latest round represents new investors or those already involved increasing their stake or a combination of both, remains unclear. However, the amount pushes the total level of investment into High Fidelity received close to some $5 million, including the $2.4 million obtained in April 2013 from Linden Lab, Kapor Capital, Google Ventures and True Ventures. Not bad for a company often referred to as “flying under the radar”.

Since Facebook’s move on Oculus VR, there has been a lot of speculation as to what might be next for the acquisition bag – and whether it could be Second Life. I’m not that convinced on the latter. But what about High Fidelity? In terms of Facebook, there might seem to be something of a fit – of not right now, then potentially down the road a bit.

Mark Zuckerberg, in describing his future vision for VR talks grandly in terms of “social VR” – VR which promotes “real” interaction and communications and which has real-world applications. That’s pretty much the space High Fidelity seems to be aiming at. I say appears, because High Fidelity seems to have a finger in a lot of idea pies, but most of the talk is in generalities rather than specifics when it comes to product(s).

Philip Rosedale: could his High Fidelity start-up be on Facebook's radar?
Philip Rosedale: could his High Fidelity start-up be on Facebook’s radar?

But given this commonality, and given High Fidelity is building on the kind of cool, sexy hardware – including the Rift, which apparently will work “out of the box” with whatever High Fidelity is / will be – it’s likely to have more of a bleeding-edge golly gee appeal than the decade-old, over-the-hill and decidedly unhip Second Life. Indeed, where it gets reported in the media, it already has.

Philip Rosedale is also something of a known quantity to one of the key players in FB’s acquisition of Oculus VR: Cory Ondrejka. They co-founded Second Life together and worked together as CEO and CTO until a difference on opinion separated them – and I assume that difference wasn’t enough to prevent them ever working together again. High Fidelity itself has attracted some of the key technology players from LL as well, who will also be known quantities to Ondrejka.

There’s also the matter of timescales. Facebook, as I’ve mentioned previously, seem to be jumping into the VR market-to-be for the long haul, they’re content to let Oculus VR test the waters for them in the gaming arena while looking towards more distant potential markets (and better, lighter and more ergonomic headsets that a broader cross-section of consumers will find attractive). As such, the slowly, slowly approach High Fidelity appears to be taking could synchronising rather nicely with FB’s approach.

Of course, this is all predicated on a number of things: exactly what it is that High Fidelity really has, how it fits a bigger technology picture, etc., right through to matters of equity stakes and controlling interests in the company.  However, in this latter regard, were High Fidelity to demonstrate they have something FB could leverage, it’s pretty clear that Facebook has the financial clout to make a deal worth everyone’s time.

At the very least, might be interesting to see where things go with any third round of investment into High Fidelity in the future …

 

 

 

A nostalgic Invasion

Invasion - A Tribute to the Greenie's Home
Invasion – A Tribute to the Greenie’s Home

Sniper Siemens kindly allowed me an advanced look at her LEA Artist in Residence (AIR) installation, which opens at 15:00 SLT on Friday March 28th and will remain open through until the end of June. Like Da Vinci’s World, her installation from the fourth round of AIR works, this is another historic piece – but one of a very different nature!

Invasion – A Tribute to the Greenies Homeis just that: a loving tribute to the world of the Greenies, the tiny green aliens created by Rezzable, who were trying to get to grips with a slight matter of scale during a visit to Earth in the 1950s. Prior to their departure to Rezzable’s own OpenSim grid, they were pretty much a staple part of SL’s “must see” locations.

Invasion - A Tribute to the Greenies Home
Invasion – A Tribute to the Greenies Home

As with the original, the visitor is placed on the scale of the mischievous aliens, who have found their way into a home somewhere on Earth, and who are both exploring it, and setting-up residence in part of it. While the original was set in the 1950s, the home here has been considerably updated: there are DVDs, a boom box, flat-screen TV, CCTV and so on.

The aliens, too have changed somewhat. The original Greenies were / are the property of Rezzable, and in respect of that, Sniper has – for the most part – used her  own M&M-like aliens.  However, explore long enough, and you’ll find that the little green chaps are to be found in a special tribute space on their own, as the images topping and tailing this piece show.

Invasion - A Tribute to the Greenies Home
Invasion – A Tribute to the Greenies Home

In terms of exploring, there is a lot to see and discover, through big and little doors. Visitors can walk or fly or ride bikes or, again in a touch of nostalgia, race karts (which can take a bit of handling!) around a course, and more.   There are also some darker elements to discover as well, particularly through some of the doorways …

When you’re done on the ground, there is a teleport up to the aliens’ ship where some odd goings-on are evident. Are these attempts by the aliens to transmorgify themselves into humans? If so, they’re choosing some interesting subjects in two cases; although one appears to have been supplanted (in a clever touch of irony) by a naked young female out of the Boris Vallejo school of modelling. Look out, as well, to a small nod to Sniper’s previous AIR installation from May 2013.

Invasion - A Tribute to the Greenies Home
Invasion – A Tribute to the Greenies Home

For those who remember the original Greenies, a visit to Invasion is going to be something of a trip down memory lane. For those who arrived in SL after the Greenies departed, the installation offer a glimpse into why their world was so admired. Either way, there’s more than enough here to keep people smiling and engaged during their visit, and Sniper skillfully avoids falling into the trap of trying to re-create the original in every nuance and look, offering something that rightly stands as a tribute, and on its own.

Well worth a visit. As noted, Invasion – A Tribute to the Greenie’s Home will be open from 15:00 SLT on Friday March 28th, 2014 through until the end of June 2014.

Related Links

Invasion - A Tribute to the Greenies Home
Invasion – A Tribute to the Greenies Home

 

SL projects updates week 13/2: group bans, group chat

Server Deployments: week 13 – recap

there was only one update in week 13. The Magnum Rc received a new server maintenance project, comprising:

  • Crash mode fix.
  • Fixed a rare case in which certain users were unable to log in (BUG-5130)
  • Fix for a case in which multiple scripts in the same prim calling llTakeControls() with heterogenous ‘accept’ and ‘pass_on’ parameters would not receive a control() event correctly in some cases (BUG-5281)
  • Updated LSL syntax file to use a new schema (fixes STORM-2000) related to a viewer in testing and apart of STORM-1831.

beta-270314_001

SL Viewer

The StatTest viewer was updated on Thursday March 27th to version 3.7.5.288371. This viewer makes one change related to crash statistics gathering  has no functional changes compared to the current release viewer (download and release notes).

Also on Thursday March 27th, the Interest List RC returned to the release channel, having been temporarily removed on March 21st due to the number of RCs occupying the channel.  The return sees the viewer updated to version 3.7.5.288404 (download and release notes).

Group Bans List

Things have been a little quiet in this of late. speaking at the Server Beta meeting on Thursday March 27th, Baker Linden explained why. “I pushed a new version of the group ban viewer, but unfortunately, it’s still a tad unstable. I don’t know how I managed to mess up the merge this bad … I think I lost some code. Well, I’m sure I lost some code. So I’m trying to go back and fix all that, but it’s coming along.”

The latest versions of the test viewer can be obtained via the links on the Server Beta wiki page. This can be tested on Aditi, and the server-side code in active on Morris, where the Server Beta meetings are held (and the code for which has been updated to prevent people with group ban rights from banning themselves from the group…).

Group Chat

There was a further test of the group chat back-end changes during the Server Beta meeting on Thursday March 27th. This involved around the same number of people as the first test, with some remaining in one location and others moving between regions while chatting.

In both instances, viewer freezes were noted when swapping between the group chat sessions and between local chat and one or other of the group chat sessions. These would last between 2-10 seconds depending on the volume of chat going through the group channel session being swapped to, with the average freeze being around 5 seconds.

Commenting on progress with the work, Simon Linden said:

I’m cautiously optimistic I can increase the performance … which should help reliability. From what I can tell, it just can’t handle the load at times. At a small-scale group chat isn’t that difficult a problem but with possibly 42 groups per online AV, the numbers involved can start getting big … I didn’t write the group chat servers, but am just the lucky guy wading through it now. Like I said, I’m cautiously optimistic I can improve it. A re-write to a new engine would be a pretty large project … and has already been tried once.

 Further testing should be progressing to Agni and a large group in week 14.

 

 

 

Seanchai turns six!

seanchai 6I’ve been covering the events at Seanchai library SL for the last couple of years, providing a weekly overview of their upcoming events to tie-in with their own preview published weekly on the Seanchai Library blog.

Times mean I don’t often get to attend events in person, although I’ve attended a number of special events co-hosted or organised by Seanchai, such as The Dickens Project (Storyfests SL) and The War of the Worlds, and I can as a result, recommended all of the Library’s events, and those of Storyfest SL.

However, Thursday March 27th marks a very special date in the Seanchai Library calendar, being the official celebration of the Library’s sixth anniversary, as Caladonia Skytower explains:

In 2008 our founder, Derry McMahon, founded the West of Ireland Library and Cultural Center into what would become the Seanchai Library.  Who knew?  Thousands of stories and thousands of hours later, Seanchai Library can be proud of six years of bringing stories of all kinds to life in Second Life through live voice presentations.

To mark the event, members of the Library, past and present, are gathering at the Library’s headquarters on Imagination Island,  and an open invitation is extended to all who enjoy the spoken word in Second Life to attend.

The Seanchai Library
The Seanchai Library

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