Inworldz: Homes and Residences exhibition

Running throughout September, the Inworldz Homes and Residences exhibition covers four sims within InWorldz and provides some 42 exhibits to explore on foot or in the air. The exhibition offers InWorldz residents the chance to take a look as homes, pools, garden items and furniture  from some of the grid’s top creators.

The Homes and Residences sims

The setting is somewhat rural in styling, with exhibitor plots neatly laid out in plenty of greenery, while the central area where the four sims meet incorporates a grid system of roads and foot paths.

Each exhibition plot has a large sign out front for displaying the creator’s logo / image, and which includes a giver for both the creator’s notecard and a landmark to their main store / sim.

A typical display

You can wander around the sims, or fly on your own or – in a marvellously refined option – take a hot air balloon around each of the sims, with up to three fellow passengers. The balloons can be flown, rather than running on a scripted route, with PAGE UP / DOWN controlling height, and the ARROW keys controlling direction. You can even get a glass of champers to enjoy during your flight. When you’re done, simply STAND UP and the balloon with auto-return to its start-point, leaving you free to roam on foot.

Drifting over the exhibition

There is a slight caveat to taking a balloon, however, Currently, InWorldz doesn’t support scripted objects crossing sim boundaries Twhich might or might not still apply when you visit. During my preview visit (September 1st,) the balloons were scripted to stop at sim boundaries. An explanatory notecard stated this was to do with issues with scripted objects crossing sim boundaries. As you can see from the comments at the end of this piece, this is apparently no longer the case, but the balloons within the exhibition sims had not be updated with revised scripts, etc. Hopefully, this will be corrected now it has been noted.

There are a few “special” landmarks to visit as well, including a live events stage and dance area, and the Bates Motel of Psycho fame (once a common find within Second Life many years ago, and thus something of a memory-jogger).

Sim crossing may be an issue with scripted objects, but they don’t present any problem when on foot. InWorldz has some of the smoothest sim crossings I’ve encountered, and this was certainly true wandering around the exhibition.

The exhibits themselves demonstrate a range of styles and approaches, from “traditional”  house designs through to the more esoteric – tree houses, etc., – and the futuristic.

A more futuristic build

Overall the exhibition presents a good opportunity for InWorldz content creators to showcase their wares, and for residents to take a look at what is on offer and gain landmarks to stores to check-out more. The balloon rides are a pleasant experience, and there are some well thought-out plots in the sims that encourage exploration.

Why not take time out and go see for yourself?

Sim Landmarks

A personal favourite

5 thoughts on “Inworldz: Homes and Residences exhibition

  1. Great article. Just one correction. We do certainly allow scripted objects to cross sim boundaries, the balloon must have a script that’s a holdover from when we didnt. I’d actually suggest someone grab it and put a new script in it to make it more fun!

    Otherwise thanks for the great coverage!


    1. Tranq,

      Might want to get them to update the notecard that explains why the balloons stick at the boundary as well :).

      I’ll amend the post.


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