
I logged into Second life to receive a greeting from Johan Neddings congratulating my on reaching my fourteen rezday – and I have to state that, but for his IM (And tweet, when I looked at Twitter!), the date honestly would not have registered with me at all.
While I try not to bring the personal and the physical world into this blog too much, the fact is that 2020 has been a real stinker of a year for all of us, thanks in large part to the SARS-CoV-2 virus, which has impacted so many people around the world in so many ways, and in relation to work and things, I’m no exception. There have also been some personal matters, particularly in the last month or so and which will continue through the next few months to varying degrees, that mean SL is not currently a primary focus for me, although I am trying to keep abreast of news and articles.
Within Second Life, 2020 has certainly been interesting. On the technical front, things have clearly been dominated by Project Uplift and the Lab getting everything transitioned to run on Amazon AWS services. Much could be said about this,but I think the most important aspect to it is that while some remaining services have yet to be migrated, and we have yet to go through a period of fine-tuning / performance tweaking, overall, the entire process has been really smooth. Yes, there are some visible teething problems that need to be sorted, but when you consider there were a fair few SL services transitioned to AWS without users ever noticing they had been moved, LL have done a really good job with what might have been a really disruptive undertaking.
Of course, one of the visible changes to SL that has come along this year is EEP – the Environment Enhancement Project. While this also has some issues that are still to be sorted (and some UI niggles that may not be, given they tend to be subjective in nature), I’ve found it to be a very flexible and usable capability, if a bit of a beast to get one’s head around at first. I’ve particularly had fun creating a number of personal Fixed Sky environments, as well a 24-hour day/night cycle for Isla Caitinara (and I will at some point get back to my tutorial on Day Cycles, which has again be pushed to one side due to the aforementioned physical world matters).

On the personal SL front, things have been pretty quiet. Circumstance / opportunity led to us shifting home to settle within the “new” Second Norway estate, now under the management of Vanity Bonetto and her team (which also includes Ey and his team), and as someone who has followed that entire situation from initial rumours through the takeover to becoming a resident there, I can honestly say Vanity and her team have done a superb job, both in maintaining the core of the estate in its “mainland” regions, and in revamping the estate’s island offerings, and in bringing in new opportunities and features to the estate, as I noted in Second Norway: a closer look. In fact, we’re so settled that we actually recently up and relocated to a slightly larger island within the estate!
2020 also saw me unexpectedly get involved in administrating an in-worlds arts group – the Phoenix Artists Collaboration. Things haven’t gone quite as well as had been hoped, particularly in the area of exhibitions, largely due to all three of us who have taken on the responsibility for managing the group all being hit with physical world demands. But hopefully, once the page has turned to mark the start of 2021, we’ll be able to start properly pulling things together.
And of the future? perhaps the most burning question is that of Linden Lab and Second Life post the current acquisition process.
As I’ve noted before, I’m interested to see the overall shape of the revised board, and whether or not some current members will retain a minority holding. I’m not overly concerned about the risk of LL being stripped or sold on; as I’ve noted in these pages, the two incoming principals between them have good track records for long-term investment and company growth. Certainly, the Lab aren’t slowing down their own plans for SL: beyond / alongside of the “uplift” work, there are major plans for overhauling several aspects of the viewer to hopefully make it more performant and efficient, and projects to further improve things on the back-end as well. Much of this work is fairly long-term, which speaks to a good level of confidence for the platform’s future, and I currently see no reason not to share in that confidence.
In the meantime, here’s to a happier time of things in general in 2021.