2020 SUG meeting week #49

Walsh County, October 2020 – blog post

The following notes were taken from the Tuesday, December 1st Simulator User Group (SUG) meeting.

Server Updates

  • On Monday, November 30th, the simulators on the SLS Main channel were all updated to version 552571, matching the RC channels.
  • Originally, it had been planned to follow this with a tight series of rolls over the next few days, with simulators updated in batches at roughly 16-hour intervals. However, at the time of writing this is on hold, as Rider Linden explained:
That plan, like so many others, is now up in the air. There are a couple of last minute snags that we ran into and so we’re evaluating what the best way to do these deploys is going to be and we do not yet have an answer. We will keep you all informed on the blog where things settle out.

This means that – again at the time of writing – the rolls listed on the grid status pages are TBD, and subject to update from LL.

No Change Window

Normally, December sees a limited number of deployments for the simulators, with a “no change” window coming into effect over the holiday period  (usually from just before the Christmas break to just after New Year’s day).

However this year, thanks to the migration work, this are apparently more fluid, and dates – if any – have yet to be announced.

SL Viewer

The Start of the week has seen no change to the current crop of official viewers, leaving them as follows:

  • Current release viewer version 6.4.11.551711, formerly Cachaça Maintenance RC viewer promoted on November 12 – No Change.
  • Release channel cohorts:
    • Custom Key Mappings project viewer, version 6.4.12.552100, November 12.
  • Project viewers:
    • Simple Cache project viewer, version 6.4.11.551403, issued on November 12.
    • Project Jelly project viewer (Jellydoll updates), version 6.4.11.551213, November 2.
    • Legacy Profiles viewer, version 6.4.11.550519, October 26.
    • Copy / Paste viewer, version 6.3.5.533365, December 9, 2019.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.532999, November 22, 2019.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16, 2019.

In Brief

We know what’s going on but unfortunately it’s going to take a bit of time before we can have a fix. Some of the other work on getting to the cloud needs to get done first. It’s complicated by how inter-dependent our systems are.

A Calas Christmas Dream in Second Life

A Christmas Dream – Calas Christmas 2020

Officially opening to the public on Wednesday, December 2nd – although you can enjoy a sneak peek ahead of that by joining the Calas Galadhon in-world group – is A Christmas Dream, the 2020 Calas Galadhon Christmas region put together by Tymus Tenk and Truck Meredith, ably assisted by the Calas team.

The Calas Christmas events are now as traditional a part of the end-of-year festivities as turkey dinner and decorated trees, and each year Ty, Truck and team never fail to present an environment that even the most “bah, humbug!” amongst us cannot fail to appreciate and enjoy – and 2020 is no exception, although circumstance means this year things are a tiny bit different from recent Calas Christmases, at Ty noted to me ahead of the opening.

It’s been more of a challenge this year with all going on out there in the real world, but we did want to do another Christmas. Things being what they are [limited region availability and all], we were only able to rent one region this year. But we hope it will lighten the spirit and heart in our visitors.

Ty Tenk, discussing A Christmas Dream

A Christmas Dream – Calas Christmas 2020

The fact that this year’s Calas Christmas is restricted to the one region actually offers a glimpse back to Calas Christmases of times past, before Ty and Truck took to utilising two regions for their winter celebrations. This gives this year’s setting something of a nostalgic feel for those of us who have been enjoying their seasonal hospitality for the last several years.

Perhaps more importantly, whilst limited to just the one region, this year’s setting has lost none of its appeal, both in terms of things to see and things to do, and most of the expected aspects of a Calas Christmas are present: the main landing point with its sleigh tours; the walks and the skating; the Pavilion where events will be taking place through the month; the balloon tour; the places to sit and cosy-up or dance, both indoors, and more.

A Christmas Dream – Calas Christmas 2020

Also waiting to be found are the little touches that make each Calas Christmas so endearing. Wander the snow near the frozen lake, for example, and you will discover that – just for Christmas, at least – a penguin not only has Happy Feet but can fly (or at least take to the air and hover!), whilst a walk further afield might yeti allow you to discover a mythical creature (and yes, I do appreciate he’s is not actually an Abominable Snowman, but I’ll do (almost) anything for a pun, however bad!).

Meanwhile, for those who find the snow and crisp air a little too much hot chocolate can be had from the Calas refreshment stand (watched over by a reindeer) or romantic meal can be enjoyed at the Calas railway carriage. Or, for those who enjoy the winter air and you have a wearable horse, riding is welcomed – although please do keep off the ice, as the presence of a horse might cause problems for the skaters.

A Christmas Dream – Calas Christmas 2020

Entertainment will, as always, be presented presented at the Pavilion – for dates and times, refer to the Calas Galadhon blog once A Christmas Dream is fully open to the public.

The Calas Christmas regions are always a popular destination, so when visiting, please do consider the following:

  • To help lighten the load on resources, it is requested that active scripts are kept below 100Kb. So please, do remove unnecessary HUDs and accessories.
  • Often the heaviest load placed on the viewer is that of heavily-loaded avatars, so p;ease do try to dress accordingly to try to minimise not only your script load, but also your texture load (e.g. by avoiding items that contain multiple unique high-resolution textures).

Also, keep in mind that because the region might be popular, you may want to make adjustment to your viewer for your own enjoyment – reduce the maximum number of fully-rendered avatars, adjust shadows, and perhaps turn off shadow rendering, if used (other than for photography).

But above all, enjoy your visit!

A Christmas Dream – Calas Christmas 2020

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