Sansar: music entertainment with some sundry thoughts

Monstercat is one of two EDM labels Linden Lab has partnered with for Sansar, as noted in the IQ article

IQ posted an interesting article on Sansar on Wednesday, October 23rd that gives – for those who haven’t been tracking the platform’s progress – insight into one of the directions Linden Lab is seeking to grow Sansar’s exposure and use.

In Linden Lab: Virtual worlds will make Madison Square Garden look small, Jon Chapple sits down with the Lab’s CEO, Ebbe Altberg and Sheri Bryant, Linden Lab’s VP of Business Development and Marketing to explore the growing role of virtual spaces – including MMOs – in promoting music and artists, and in doing so, opens the door on the potential for a platform like Sansar to generate audiences beyond those which might be considered “traditional” VW users.

As the article notes, the relationship between music and virtual worlds is not new. Second Life has been a huge platform by which musicians, singers and DJs can reach a global audience and supplement their income, and – again as IQ notes – it has even seen the odd high-profile event involving the likes of Duran Duran (including “official” regions in-world), Suzanne Vega and U2. However, Sansar presents the potential for musicians and – particularly – DJs to reach much, much larger virtual audiences.

Interest in this kind of pairing perhaps really came into focus in February 2019, when Marshmello performed a 10-minute set in the MMO Fortnite – and to an estimated in-game audience of almost 11 million. This was achieved through Fortnite’s ability to instance environments – spin-up multiple versions of an experience according to demand. It’s a technique common to on-line games – and it is (as most of us are aware) a capability Sansar has as well. Add to it Sansar’s built-in ability to avatar broadcast – allowing selected avatars within an environment to be broadcast to all the other instances of that environment simultaneously in real-time – and you have a powerful capability ideally geared to presenting large audience events.

The Blasterjaxx headline event took place in the Social Guild club at Sansar’s Nexus, and saw attendees from 600 cities world-wide

In particular, Linden Lab have partnered with the electronic dance music (EDM) labels Monstercat (Canada) and Spinnin’ Records (The Netherlands) to host events by both labels within Sansar. Already the début events held by both labels were each seen by audiences spanning more than 600 cities globally, with the Monstercat début was attended by over 1,000 unique avatars). While this might not be on the scale of the Fortnite / Marshmello event (which had the advantage of being able to draw on Fortnite’s estimated active user base of some 200 million), it is still impressive for a virtual world event – just try to imagine an event in SL, for example, that has around 300 avatars at again given point in time in the “same” region.

In talking to IQ, Altberg and Bryant make it clear that they see the involvement of Monstercat (who now feature weekly activities in Sansar) and Spinnin’ Records as the tip of the iceberg, and that while EDM is an “easy” choice for an initial foray into music and entertainment partnerships, there are others the Lab is actively seeking out.

It’s easier to hook up EDM artists to the system because DJs basically have an electronic output. So they stand there in their VR gear and we give them all kinds of in-game tools – fireballs, lasers, the ability to change the gravity so everyone can jump really high … You can tell how much fun they’re having controlling the environment. They can change the way the world looks and functions by pressing buttons and turning dials – so they’re not just tweaking the music but creating a whole experience for people.

  – Ebbe Altberg to IQ

One question here is what do the likes of Monstercat and Spinnin’ Records get out of this? At the moment monetisation is limited to the current simple revenue-sharing system, which perhaps isn’t really that attractive. However, the article hints at some of the ways the Lab will be changing this – including the potential for what appears to be targeted subscription packages (VIP passes to back-stage green room events / meet and greets? Discounted physical world merchandise? Time will tell). Certainly, merchandise is a significant consideration – following the Fortnite event, for example, Marshmello / Fortnite (an admitted Fortnite fan / player) started to offer physical world merchandise as well as in-game goodies (which can already translate as in-world merchandise in Sansar).

For me, instancing and avatar broadcasting are between them one of the reasons I can see Sansar creating multiple niche, but viable, audiences for itself. For example,  around the world are multiple instances of remote learning for everyone from children through to adults, often with limited opportunity for interaction with tutors, subject matter specialist or one another. Here in the UK, for example, we have the Open University, catering to some 170,000-180,000 students (including between 7,000 and 10,000 non-UK based), who at most only get to discuss their work with a tutor via the Internet or telephone, whilst working in isolation from others on the same course. So imagine the power in being able to bring those students together into a lecture theatre or classroom, where they can learn together, share, ask questions, collaborate / participate in demonstrations / experiments – and then socialise together afterwards. Sansar can support this both through small-scale teaching environments and through lecture facilities that can sit 100+ students at a time via instancing / avatar broadcasting.

Nor is this entirely limited to education. Imagine, for example, the opportunity to sit down in your own home and attend a presentation by members of NASA’s Curiosity rover team – and ask questions of them. Or to be able to join a presentation / moderate Q&A by one of your favourite authors and then have your question possibly put to them  – and afterwards being able to hop on a link to purchase their latest book. And that’s just skimming the surface.

The potential for Sansar to host public lectures with global appeal was shown, albeit in a modest way, with Dr. Lee Mellor’s Murder in VR series held in October 2019. Credit: Sansar Official You Tube channel

Such activities may not come anywhere close to the kind of thing that “will make Madison Square Gardens look small”, but collectively, on-going approaches and leveraging Sansar in this kind of manner could help the platform generate the kind of steady traffic (if not large-scale or exciting) it requires to prove its worth. In the meantime, adding capabilities that allow better revenue generation, building out partnerships with music labels and other entertainment genres could help lay the foundations for Sansar becoming seen as a means by which much large audience-driven events can be hosted and run.

Obviously, none of this is going to happen overnight, and a lot is dependent on how LL bring to fruition various capabilities that are likely to appeal to partners – and on how well they can actually market the platform as an audience generator, and haul in users / attendees from their various strands of potentiality (those already familiar with virtual worlds also being one of those strands).

In this, I do admit to a nagging doubt that for all the effort put into them, all the road shows and attendance at Star Trek conventions and the like is really going to garner a lasting return in terms of audience growth. I say the because these activities appear to be almost entirely VR centric – and given that VR itself is still a long way short of being mass market, which it could leave those trying Sansar at such events as being something novel to “have a go on”, rather than something they take note of and then explore when they get home and fire up their PCs.

But, doubts aside, the IQ article makes for interesting reading and, for those not following Sansar that closely, perhaps sheds some light on the Lab’s thinking around that platform and how it diverges from SL.

Art, science, and the future at Nitroglobus

Nitroglobus Roof Gallery

Two thematically related exhibitions opened at Nitroglobus Roof Gallery, curated by Dido Haas, on Monday, October 21st. Between them, they touch on subjects of concern to many, and which can be viewed as controversial. With CRISP, a single large 3D piece, Kaiju Kohime delves into the subject of CRISPR gene editing; in A Beautiful Collapse, Nevereux questions the decline of societal values.

Genetic manipulation in human beings has the potential foe enormous good: it could help cure / prevent cancers and viral infections, for example, while its use in pregnancy could prevent in vitro genetic depletion than can cause the creation / transfer of genetic illnesses in unborn babies.

Nitroglobus Roof Gallery: CRISP

However, it also potentially has a much darker side as well – which is why the November 2018 report that Chinese scientist, He Jiankuihad helped to make the world’s first genome-edited girls was greeted with no small degree of outrage among the global science community. The twins, called Lulu and Nana, reportedly had their genes modified before birth to make them immune to infection by HIV, through the removal of the CCR5 gene – a process that may also have boosted the twin’s intelligence and cognitive abilities and made them better able to recover from strokes.

Through his piece, Kaiju points a spotlight at the birth of these twins and the reactions He’s work has caused. At a time when many in genetic science had agreed to limit human gene manipulation to material extracted from embryos until such time as the ethics of such manipulation could be fully understood and safeguards enacted to prevent the misuse of such a capability (if at all possible), He is seen by some as irresponsibility throwing wide the doors of the science without regard for potential consequence.

Nitroglobus Roof Gallery: A Beautiful Collapse

Neveraux, meanwhile uses the format of the Polaroid snapshot to explore the decline of societal values, which appears to be occurring at an ever-increasing pace. The framing is the idea that these images are all that remain as a means of defining our society following our global demise – although in truth, these are intended to challenge us as their audience.

These are sharply conscience-pricking images, each one focusing on an aspect of our modern lives, framed within a picture and caption, covering as they do everything from the superficiality of our so-called “on-line lives” through to the collapse of established national norms (This is America) and the declining longevity / honesty found within our physical world relationships (Partnershit). Elsewhere, the images carry something of a double edge to them. Take Art Doesn’t Sell, for example. On the one side, it carries with it the message that unless it is intentionally commercial in nature, it is not worth consideration. On the other, it perhaps carries a message within it concerning our quickness to turn to violence to achieve an end  – or fame through notoriety rather than creative talent. Similarly, Stay Hidden both (again) critiques the shallowness of our need to share everything on-line and offers a reminder that there is sanctity (and safety) to be found in also keeping things to ourselves.

Nitroglobus Roof Gallery: A Beautiful Collapse

One of the functions of art is to provoke; to give us pause for thought and consideration. By challenging perceptions, it offers us an opportunity to re-evaluate our ideas and how we might view the world. Both CRISP and A Beautiful Collapse do just this, and I recommend both for your viewing.

SLurl and Links

2019 Simulator User Group week #43

The Island That Is Not There, September 2019 – blog post

Update: it now appears all regions will be placed on server release 2019-10-03T01:12:11.531528, see the updated server deployment thread.

No significant news. A lot of back and forth on region crossings and texture loading.

Simulator Deployments

At the time of writing, no deployment notes had been published. However:

  • There was no deployment to the SLS (main) channel on Tuesday, October 22nd, leaving it on server release 2019-10-03T01:12:11.531528.
  • The matter of RC deployments on Wednesday, October 23rd is pending as a result of internal discussions at the Lab.

Refer to the technology forum server sub-threads for updates.

Continuing Script Issues

Linden Lab is aware that there are still script processing issues that are causing problems, and which have come to light following the SLS channel deployment of .531528. For examples of specific issues please refer to BUG-227786 together with this blog post, and also BUG-227776.

SL Viewer

The Ordered Shutdown RC viewer updated to version 6.3.3.531767 on Monday, October 21st, bringing it to parity wit the current release viewer. The rest of the viewer pipelines remain as follows:

  • Current Release version 6.3.2.530962, formerly the Vinsanto Maintenance RC viewer, dated September 17, promoted October 15th – NEW.
  • Release channel cohorts (please see my notes on manually installing RC viewer versions if you wish to install any release candidate(s) yourself):
  • Project viewers:
    • Legacy Profiles viewer, version 6.3.2.530836, September 17. Covers the re-integration of Viewer Profiles.
    • Project Muscadine (Animesh follow-on) project viewer, version 6.4.0.530473, September 11.
    • 360 Snapshot project viewer, version 6.2.4.529111, July 16.
  • Available via direct link only, and may not function fully or correctly:
    • Linux Spur viewer, version 5.0.9.329906, dated November 17, 2017 and promoted to release status 29 November 2017 – offered pending a Linux version of the Alex Ivy viewer code.
    • Obsolete Platform viewer, version 3.7.28.300847, May 8, 2015 – provided for users on Windows XP and OS X versions below 10.7.

 

 

A taste of South-east Asia in Second Life

ChatuChak, October 2019 – click any images for full size

Update, December 1st: ChatuChak has been replaced by RioSisco Studio Pictures – see for more.

We visited ChatuChak, a relatively new region design by Lotus Mastroianni and frecoi (aka Fred Hamilton) earlier in October, but it has taken me a while to get around to writing it up. Lotus and frecoi are responsible for developing a number of regions I’ve covered in these pages, and so while it has taken a while to write about it, ChatuChak had been a place I was keen to see, a desire somewhat increased because of the region’s subject matter.

Welcome somewhere in Thailand … Turn on the sound and your graphics , let yourself be in immersion with the nature and elements….Enjoy your visit <3.

– ChatuChak About Land description

ChatuChak, October 2019

I’ve never really spent much time in Thailand, but I love the Far East (notably Hong Kong and China), and have had a fascination with Indo-China / South-east Asia, which encompasses Thailand, together with Myanmar (Burma), peninsular Malaysia, Laos, Cambodia and Vietnam, so was really keen to see what ChatuChak has to offer. And the truth is, it is a remarkably atmospheric region, well in keeping with the description, if a little reliant on some elements that perhaps lean towards a more Japanese style of environment (but which nevertheless fit well here).

The landing point sits on the west side of the region, within a small courtyard at the back of a riverside hamlet split by rail tracks that encircle the region. As it passes through the hamlet, the railway is the focus of a small market offering fresh garden produce, flowers, fish and – at one end and rather incongruously, good that might be considered more in keeping with the tourist industry.

ChatuChat, October 2019

This incongruity adds a level of authenticity to the market – the dresses, headsets, brightly-coloured bags and sun hats are exactly the kind of odd items that one can so often unexpectedly find in little off-the-beaten track villages and towns when exploring places like this in the east.

Down on the river banks below the village are all the signs that this is a place reliant on the river and the fertile soil of the area. Along the river banks are stone an wooden wharves where local fishermen bring their catches ashore for weighing, drying and filleting – and where local produce may well be packaged in preparation to be shipped out, going by the cases on one of the wharves. Behind one of the wharves, to the north, sits a rain forest through which paths wind, one of which slips through a narrow gorge to lead the way to a little beach.

ChatuChak, October 2019

On the south side of the river, the land has been cleared to form a series of terraces for growing crops and to provide space for cattle to graze. A path climbs the eastern  – and natural – steps here, allowing a little village of single-roomed houses to spring-up, a path climbing through them to the railway tracks beyond.

Rounded out by an immersive sound scape, ChatuChak offers a multitude of opportunities for photography as well as opportunities to explore. Those taking photos are welcome to submit them to the region’s Flickr group.

ChatuChak, October 2019

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The art of Serene Footman in Second Life

DiXmiX Gallery: Serene Footman

Now open at DiXmiX Gallery, curated by Dixmix Source, is Retrospective, a selection of images by Serene Footman – and it is one I thoroughly recommend for a number of reasons.

The first is that Serene is perhaps most famously known for his creation of Furillen, one of Second Life’s most atmospheric region designs that opened in December 2015 (see The beauty of a bleak midwinter in Second Life) and which became the first of a number of designs Serene developed, generally in partnership with Jade Koltai, and mostly inspired by physical world locations. Creating these regions demonstrated Serene’s eye for beauty, detail and presentation, as well as he creativity – and these are precisely the talents evidenced in the images presented through this exhibition.

DiXmiX Gallery: Serene Footman

The second reason is that until now, Serene has consistently refused invitations to display his in-world photography. Why he has changed his mind is explained in a blog post he published on the Furillen web site; I’m not going to cover the subject matter in that post, as it is personal to Serene, and as such deserves to be read first-hand and without the filter of any subjective interpretation on my part. Suffice it to say it is a personal, moving piece.

Given this is Serene’s first exhibition of photography, calling it a retrospective may seem to be a little strange. However, as some of the thirteen images present views of Serene’s own creations, the title is fitting.

DiXmiX Gallery: Serene Footman

Serene’s style, in keeping with his region designs, is marvellously focused and – as seen through the majority of the pieces offered in this exhibition – containing a wonderful sense of minimalism in which to frame a narrative. Also to be found in some is a quite delightful sense of humour that is evidenced without losing their ability to stir the imagination as well as raising a smile.

For me, the delight of this exhibition is that each piece has something to say on life and living, whether it is through the wonderful humour mentioned above, or in more subtle reflections offered through pieces like A Hen Is Just An Egg’s Way Of Making Another Egg and I Will Wade Out, or the marvellous and moving depth of pieces like Let’s Live Suddenly Without Thinking. All of which, coupled with Serene’s superb use of tone and texture, make this an exhibition that genuinely should not be missed.

DiXmiX Gallery: Serene Footman

And for those captivated with Serene’s work, I’ll also note that Furillen itself is once again back in Second Life for a time. This also should not be missed, whether or not it has been visited in the past, and again I recommend reading his blog post about its return.

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More spookiness and sci-fi in Second Life

Seanchai Library

It’s time to highlight another week of storytelling in Voice by the staff and volunteers at the Seanchai Library. As always, all times SLT, and events are held at the Library’s home at Holly Kai Park, unless otherwise indicated.

Monday, October 21st 19:00: Variable Star

Gyro Muggins reads Spider Robinson’s 2006 completion of an eight-page novel outline from 1955 by Robert Heinlein.

When aspiring composer and musician Joel Johnston first met Jinny Hamilton, it seems like a dream come true. And when she finally agrees to marry him, he feels like the luckiest man in the universe.

There’s just one small problem. He is broke. His only goal in life was to become a composer, and he knows it will take years before he’d be earning enough to support a family. But Jinny isn’t willing to wait; she wants Joel with her in marriage now.

Unsettled by her conviction that money wouldn’t be a problem for them, Joel presses Jinny for an explanation. Her response stuns him: ‘Hamilton’ is not her last name – it is ‘Conrad’, and her grandfather is the wealthiest man in the solar system: Robert Conrad; she had been using subterfuge to ensure whoever she fell in love with really loved her for who she was, not for her grandfather’s money. With that truth revealed, she also informs Joel of her family’s broader plans for her and her husband-to-be.

Perhaps most men in Joel’s shoes, faced with the facts that Jinny really did love him and was offering a life of wealth, might have forgiven her for hiding her identity and plans. But not Joel. So it was that he found himself trying to get as far from her and her family as possible: aboard a colony ship heading deep into space. And then came the cosmic cataclysm that would visit so much calamity on humanity as a whole.

Tuesday, October 22nd 19:00: The Spooky Classics

Caledonia Skytower reads E.F Benson.

Wednesday, October 23rd 19:00 The Mysterious Woods of Whistle Root

11-year-old Carly Bean Bitters suffers a peculiar malady: she can only sleep by the light of day, and is awake through the night, spending her time up in the attic of her aunt’s house, awaiting the arrival of the dawn.

One night, she notes a strange squash that appears on her roof. Investigating, she comes across Lewis, a fiddle-playing rat. Lewis tells Carly the squash is a replacement for one of the rats in the group who has been abducted by owls.

He goes on to explain that until recently, the owls join with the rats dancing in the moonlight within the Whistle Root woods to the music played by Lewis and has band. But then something changed, and instead of dancing with the rats, the owls took to abducting them.

Grabbed by an owl herself, Carly find herself dropped into the woods where she meets the once happy community of rats, now gravely threatened by the hostile owls. At school, and struggling to stay awake, she also finds a strange note warning that the “Moon Child” is in danger.

Enlisting the help of another strange child, Green, who spend his time hiding under the library, Carly sets out to solve the riddle of the “Moon Child” and the reason for the owls’ change in behaviour – and along the way, discovers something unexpected about herself.

Join Faerie Maven-Pralou as she reads Christopher Pennell’s 2010 novel.

Thursday, October 24th 19:00 On Dark Hallows Eve

It’s All Hallow’s Eve and Owen Weeks is not having a good day. Something stirs in the lake by his house, the dead leaves beneath his shoes crunch like bones, and even the brambles seem to twitch when he’s not looking.

But things get a lot worse as Owen discovers a terrifying stranger hiding in an abandoned farmhouse. A dark spell is invoked. Old magic, magic that raises a terrifying horde of nightmarish creatures.

As the monsters descend upon the village, Owen realizes there’s only one place left to go – across the lake. But can he survive the horror of the legends said to live below its muddy waters?  The clock ticks towards midnight, and soon it will be the hour of the Pumpkin Men and of ancient terrors from a distant land.

One Dark Hallow’s Eve is a lost tale from Eldritch Black’s The Book of Kindly Deaths. and ins presented by Shandon Loring. Also in Kitely – teleport from the main Seanchai World grid.kitely.com:8002:SEANCHAI.